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Topics - SINIB

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Areas / Naboundd
« on: February 06, 2020, 04:43:50 PM »
Naboundd

Naboundd is a relatively small district known for its quaint way of life and conservative outlook on life. They distrust their neighbors, and outside of nessecary trade for commidities, generally prefer to stay insular and avoid contact with outsiders. It’s not very densely populated, with less than 100,000 people living within its borders, nor is it very wealthy. However, it’s been generally left alone up until now due to its location and lack of rare resources. It is ruled by a king who holds very little power, whose only purpose is to act as a dignatary and lead the army in the case of an invasion. Otherwise, people generally live their own quiet little lives according to their own ways, policing themselves and keeping order communally.

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Areas / The District of Columbia
« on: January 03, 2020, 06:08:30 PM »
The District of Columbia

Freedom. Democracy. Liberty. Property.

The District of Columbia is the largest and the wealthiest republic in the Nexus. Unlike its neighbors, the freedom of the press is protected and cherished, as is the right to say and do whatever one desires, so long as it does not infringe upon the rights of others. Its denizens are fiercely proud of their district and many would lay down their lives to protect its territorial integrity and regional interests.

Columbia derives its name from its patron goddess, the goddess of free thought, knowledge, wealth, and victory. She watches over her people, protects their rights through the holy commandments of the constitution, and guides them in times of peril. Unfortunately, with the rise of Little Russia, peril has become commonplace indeed.

Columbia herself is immortal, indestructible, and formless. The only way to truly destroy her would be to destroy every one of her followers. However, while she can bless certain individuals with exceptionalism, without a physical form, her options for direct interference are limited. To circumvent this, she creates avatars suitable to house a portion of her divine essence and protect Columbia’s independence with the help of the richest members of society.

Colombia, and by extension, her followers, are obsessed with the forward march of technology. Many futuristic gadgets are available for sale here that enhance quality of life, even including some cybernetic enhancements and attachments. The district is powered by a massive fusion power plant that provides nearly free electricity in effectively limitless capacities.

Culture and Demographics

Columbia is populated by people of all civilized races. Humans are the majority, but one living within her borders would come across elves, dwarves, demonspawn, and the like on a daily basis. The majority live comfortable, middle class lives, and nobody is truly left behind. Educational opportunities are abundant, and if nothing else, one may always join the military and swear to protect their country.

Healthcare and basic housing is guaranteed for low income citizens through a combination of government and temple grants, as well as charitable donations from powerful corporations and individuals. Higher income people must purchase a plan from private sources, as do any foreigners living within her boundaries.

More than anything else though, Columbians love their guns. Nearly every citizen above the age of four knows how to shoot a gun, taught in schools by trained professionals. Mock tank battles are performed as a sport by schoolchildren, where they learn cooperation and motor skills required to drive and maintain the outdated vehicles. Most adults own multiple firearms of varying levels of strength, and going out to hunt supernatural animals is a time honored tradition. Basic firearms knowledge is considered important enough to be tested on when applying for citizenship.

Unlike many other districts, citizenship is not an automatic process. While Columbia’s love for her citizens is limitless, land and space is unfortunately not. There is a fully fleshed out immigration process which one must go through in order to gain full rights under the law, and the government may evict non-citizens which it considers as rabble rousers. Among other requirements, one must know how to fire a gun, pass educational requirements, assert a usefulness to the goddess, and swear their eternal and undying loyalty to Her.

Another more subtle benefit of citizenship exists unspoken, but known to all who receive it. The presence of the goddess in their daily lives has done wonders for their mental and spiritual well being. Even those who never reach the heights of the ultra successful find themselves experiencing lives they feel have purpose and value. As such, they are all the more inclined to work toward their goals and experience good relations with their fellows.

Geography and Landmarks

The District of Columbia covers a considerable amount of land, but is defined primarily by being bordered by the Great Divide and its enormous estuary network on three sides. The coasts of these waterways are occupied by sprawling port cities which serve as refueling bases and centers of trade. Naval embankments meant to keep sea monsters and would-be conquerors away stretch along the portions of the coast where the land is low enough for invaders to potentially land. As one goes further inland the average elevation increases, and urbanization generally decreases. Suburbs give way to interstate highway and a multitude of small factory towns, and villages surrounded by miles of forest or farmland.

On the southern coast is the second largest city in the district, Port Independence. The site of the first and second wars for freedom, it is now the center of the district’s naval construction and coordination efforts. It is full of monuments and temples to the glory of Columbia, and serves as the first arrival point for all legitimate immigrants who didn’t just spontaneously show up due to the nature of the Nexus. There are massive walled compounds just beyond the shore set up to contain legal migrants for short periods during the processing period for their residential visas.

In the very center of the district lies the capital of Columbia, Known as Washington, and informally as the District Center, it is an enormous, sprawling city which dominates the landscape for miles in every direction with its pristine, glistening skyscrapers. In the very center of the capital is a mountain holy to Columbia, the peak of which has an enormous bronze statue of Columbia with an everlit torch. It is said that Columbia looks over all her peoples from her heavenly perch, protecting them and their unprecedented prosperity. At is base is the Capitol building, where congress meets, and the Supreme Court of D.C., which oversees all rulings of law in the district at its discretion.








Columbia


The original form of Columbia that is ubiquitously represented in shrines, temples, and statues throughout the district. She rose up from the people’s wishes for freedom and lead them to victory in their quest for independence ages past. Now, she watches over every one of her followers, pushing them to work hard and achieve the success that she knows they can obtain with enough work.

Physical Attributes

Strength:

Agility:

Durability:

Magic: None

Magic Resistance: Divine

Willpower Determinator

Other Abilities:

Columbian Exceptionalism

Columbia pushes her people, subtly encouraging them to strive for excellence and glory. She loves every one of them, and wishes for them to be the best that they can be. She appears to them in dreams and visions. Rewards come to those who work hard. One will find oneself rising through the ranks to the greatest extent of their abilities. Learning new things will be easier for her followers, and some of the best lawyers in the Nexus originate from Columbia. The greatest of her charges may receive more concrete blessings which enhance their abilities far beyond their normal human limits, raising their physical stats and granting them inhuman abilities.

Avatars
Columbia is unable to interfere directly with the world in her true form. She is limited to appearing in dreams. She instead manifests a fraction of her divine spark and creates avatars she works through to spread the word of freedom and tolerance. Using these forms, she protects her beloved citizens through superior firepower. She may only maintain a few avatars at a time.

While her avatars have their own personalities and unique strength of wills, they are inextricably linked to Columbia. More severe mental compulsions that take contol of them would prove to be completely ineffective, and if the goddess desires it, she can make them aware of lesser ones which are twisting their perceptions of the world. However, she values freedom and independence, even within herself, so she would usually refrain unless directly asked by them, or if she needed them to perform their duties at maximum efficiency immediately.


Washington

Physical Attributes

Strength: Heroic

Agility: Incredible

Durability: Legendary

Magic: None

Magic Resistance: Medium

Willpower Zen

Other Abilities:

Superior Firepower
DC’s citizens love guns, and Columbia herself is no different. She has nine guns, each of which pack the punch of sixteen inch naval artillery guns. She also possesses secondary armaments, including, point defense gatling guns(Fantastic) which she can use for both combat and shooting down incoming projectiles, including magical bolts and missile pods(Legendary). She only has a limited amount of missiles, requiring time to generate more after using them up. Once fired, they home in on their target.

Melee Skill

Washington is incredibly strong, and often resorts to fighting like a brutish beast. However, this lack of traditional form or skill hides her true power. She has an uncanny ability to predict exactly what moves her opponents will do next, and instinctually incorporates that into her fighting style. She’s impossible to ambush, and seems to have a sixth sense for combat that borders into the supernatural.

Divine Grace
Anybody can sense her divine origins in her presence. She’s unnaturally attractive and has a calming air to any who worship Columbia, and her mere presence bolsters morale greatly. Troops led by her will not break, and will happily fight to the last to defend their beloved country. If she were to die, these effects would immediately vanish. It also allows her to walk on water.

Washington was Columbia’s first avatar which she took during the war for independence against Pine Garden. Large, powerful, and boisterous, Washington is the district’s primary source of defense from incursions. She is well known among the citizenry for frequenting loud parties where lots of food and drink is involved, and many men have bragged on the net about bedding her. Washington is the supreme commander of the armed forces, charged with defending democracy and upholding the rule of law.

Enterprise




Strength: Fantastic

Agility: Fantastic

Durability: Heroic

Magic: None

Magic Resistance: Medium

Willpower Gritty

Other Abilities:

Base Strike
Enterprise is very different from her sister. While Washington uses overwhelming firepower to obliterate her foes, Enty takes a more surgical approach to combat. Using her bow, Enterprise launches drones equipped with a wide variety of armaments-most commonly autocannons, missiles, and smart bombs. They are capable of scouting large areas, and are often seen patrolling the city’s airspace, protecting it from unwanted intrusions. Drones equipped with autocanons hit for fantastic damage, while bombs  move in more slowly and can be shot down, but hit for legendary. They fly around at about the speed of sound, and can be shot down by a well placed bullet from a high-caliber rifle. She can control up to ninety aircraft at once, but needs time to deploy them into battle. About thirty routinely patrol the air at all times, while any more need to be deployed from her bow-catapult.

The Wings of Liberty
In Columbian mythology, the bald eagle is the form that truly pious individuals take after death, watching over their brethren forevermore. Enterprise is the guardian of the strongest of the eagles. This immense bird follows her around everywhere, and attacks in tandem with her planes. While she fights, the bird attacks in pincers, putting enemies in a pinch. It is straight fantastic, and can be summoned and unsummoned by her at will.

Melee Skill
While Enterprise is a carrier, she is also extremely accomplished in close quarters combat. Utilizing her bow to launch kamikaze attacks in close quarters, as well as being able to hold her own with even the best of the best in a fistfight, she’s an extremely dangerous combatant.

Divine Grace
Anybody can sense her divine origins in her presence. She’s unnaturally attractive and has a calming air to any who worship Columbia, and her mere presence bolsters morale greatly. Troops led by her will not break, and will happily fight to the last to defend their beloved country. If she were to die, these effects would immediately vanish. It also allows her to walk on water.

Enterprise herself also serves as the chief justice of the Supreme Court of Columbia, and has final judicial say over interpretations of the laws and their constitutionality. She’s more demure than her outgoing sister, but she’s well known and beloved by the populace all the same. They know that behind her stern face lays a person who truly and utterly cares for their well being.





The Columbian Heresies

No religion is whole. No faith is pure. Across the river from the great District of Columbia lay the lands of the heretics who demonstrate to the world that even having your goddess tell you that you’re doing it wrong to your face isn’t enough to keep doctrines unified. Originally they were a collection of subversive cults, countercultural movements, and political dissidents who in the absence of official recognition or tolerance crossed the river to Columbia’s east, and seceded just a few generations ago. Once they won their independence their unity did not last.

Now they are four in number, and each represents a divergence from mainstream Columbianism. The only thing they have in common is militarism, sectarian competition, and a willingness to close ranks against external threats.

Alaba is made up of the worst of the heretics, those who believe that ‘Columbian exceptionalism’ means that anyone who isn’t Columbian should serve those who are. When Columbians talk about reasons to hate heretics it is these slavers they point to as exhibit number one. They furnish their slave-based economic system by plying the waters of the Divide and the Great Ocean to raid other districts’ coastal settlements for captives. Most slaves are owned by corporations, but wealthy individuals may also possess them directly. Household slaves are considered perverse to possess but are not illegal. Immigration is uncommon but welcome.

Dunham is a collection of prudish conservatives who believe (correctly) that Columbia’s current libertine attitudes are the result of demonic corruption from her seductive neighbors to the west. They believe that by keeping themselves pure of heart and body in the hopes that one day their faith will restore the ‘true form’ of their great goddess. Beyond this distinction they generally resemble ordinary Columbian society, with an extra emphasis on gun ownership and a fondness for river fishing. They and the Jirali came together to construct a great palisade along their borders with the Great Northern Forest to prevent incursions by wildlife and Columbian special forces units.

Name: Americana

Race: Divine Avatar

Age: -

Height: 5’9”

Weight: -

Appearance:


Attributes

Strength: Fantastic

Agility: Fantastic

Durability: Fantastic

Willpower: Shonen Determinator

Magic:

Magic Resistance: High

Other Abilities:

Rogue Avatar:
Americana asserts that she is the last bastion of her goddess’s true form. In a sense, she is correct. She values bravery, chastity, courtesy, honorable conduct, equal rights for all, and more than anything else, purity. To this end, she bides her time creating a powerbase within the walls of Dunham, drawing sustenance from their faith and waiting for the right time for her to strike back and scour the filth which has so thoroughly infected Columbia and her people, and to purge the demonic filth which has been slowly gathering power in the Nexus once and for all. Even as powerful she has become by hoarding power for herself, Americana rejects the notion that she is a goddess in her own rite, insisting on retaining her unfaltering connection to Columbia and resisting her goddess’s ministrations and attempts to negotiate and reconcile. Were her willpower to falter enough, Columbia would be able to forcibly reintegrate her into the whole and end her rebellious streak for good.

Divine Purity
Americana’s purity is her strength. It grants her unparalleled vigor and the will to fight on as a living representation of her ideals. It allows her to manifest armor which will not falter as long as her will to fight remains burning brightly, as well as a blade which shall not be broken so long as she draws breath. These items are direct manifestations of her soul’s will to fight, and as such cannot be stolen. Should they be damaged, scuffs and cuts upon them will begin to close up after a minute, shing ever more brightly as they do so.

Strikes she makes with her blade inflict damage at the rank of legendary, while her armor’s toughness is rated at heroic. She is incredibly skilled with the blade, able to perform artful attacks without a single wasted movement, to read her opponent’s intentions and counterattack with unparalleled accuracy that borders upon the divine.

Matron Goddess of the People
To the people of Dunham, Americana is their collective mother. They do not lust after her as their errant cousins do, and they serve her with the love and respect with which she has so justly earned. It is their duty to obey her in times of trouble, engage in good conduct and treat others with the respect and courtesy which they deserve as fellow humans. In return, she protects them, teaches them, and mingles with them in a manner which would be viewed as almost heretical within modern Columbian society.

When within her presence, those aligned with her feel no fear, as they were within the protection of their family. Those opposed to her, on the other hand, know that their time shall come soon, and only those with exceptional wills are even able to oppose her within her presence. They will feel the intense pressure of her ironclad will crushing down upon them. With a glare, she can make most people flee in terror. making them prone to making mistakes which they might otherwise not make and generally fighting as if one were intensely distracted, preventing them from reaching their full potential. Only those with determinator or zen willpower are able to fully shrug this off, even as they still feel the discomfort. Those with Gritty willpower can resist this well, although as the pressure bears down on them, they may end up making minor mistakes which could cost them the victory over a prolonged fight. Below that, her opponents would be overwhelmed with a desire to flee or surrender, if running away is impossible.

Assets:

Weakness: List anything that an enemy could take advantage of, in combat or otherwise.

Intimacies:
Lesser Tie: Columbia(Herself)
Lesser Tie: Washington(My foolish elder sister)
Greater Tie: The People of Dunham(Matron)
Lesser Tie: Succubi(Contempt)
Greater Cause: I must purify Columbia
Greater Principle: I must always stand by my convictions and do that which is right


Jiral is a lighter shade of black compared to Alaba - they believe that all of humanity are the children of Columbia already, and that all humans should be united beneath her banner. They are very specific about this - only humans are worthy of Columbia’s love and protection, and the lesser races need to at best be kept in benighted ghettos where they cannot pollute their goddess with their filthy prayers, and at worst exterminated so Her great heart cannot reach out in misguided sympathy for their wretched existence. They are the most militant of the Columbian heretics because all of the others hate them almost as much as they fear a crusade by their estranged orthodox fellows.

The Union has embraced the idea of a radical form of Columbian freedom - freedom from economic coercion. On paper they are less a single governing body, and more of a collection of loosely aligned communes who in principle voluntarily share their property. In practice they have evolved into a sort of tribal federation where networks of extended family units retain their property among their affines and barter for what they do not have with other families. They have a rather elaborate system for doing so, and insist that money is not a part of it and that in avoiding such a thing they have escaped the oppression of capital exchanges. They organize themselves at the district level through a council of tribal elders who meet at set dates and times at alternating locations - just in case the Columbians want to try assassinating them while they’re all in one place.

3
Areas / The Great Northern Forest
« on: March 31, 2019, 09:28:35 PM »
The Great Northern Forest
North of the city lays a thick, primeval forest. The trees grow to immense heights, all at least over 100 meters(350 feet) tall, with some being much taller. The trees are all proportionally thick, with some growing as thick as large houses. There is a large logging company that provides most of the wood in the Nexus with timber from these great and majestic trees, and seeing them is considered an absolutely breathtaking experience to newcomers, a must see on any tour of Nexus city. There are busses that go to the outskirts, and any child that has grown up in the Nexus will remember their field trip to this place. It gives off an otherworldly feel, calming even the most stressed out person’s nerves and making them feel relaxed. Scientists claim that this is a result of chemicals the trees exude to talk to each other, warning each other of danger, famine, and other such simple messages. Religious leaders call them a gift from god, and some radical extremists even occasionally issue terroristic threats against the logging company, claiming that they’re desecrating holy land.

However, this great forest also holds dangers within its depths. The outer layer is fairly normal, if much larger than usual. One will find the chirping of birds that one might usually expect, the familiar buzz of insects, pumas, large cats, bears, and other such animals. As long as a person comes prepared with the right weaponry and a trained guide, one could have a good time going camping for a weekend without incident. However, as one treads deeper within this forest, more supernatural elements begin to become apparent. A vine might suddenly reach down to grab you, pulling you into the maw of a carnivorous plant. Large, gigantic versions of mundane animals with pelts as tough as steel stake territories as hunting grounds. Militant tribes of orcs and goblins set up houses within the tree canopies, fighting off large birds and snakes. Spirts of the land wander freely which one could easily make an enemy, or make a contract with and gain powers one could scarcely dream of-for a price.

Furthermore, the deeper one explores, the thicker the tree canopy seems to get. It gets dark. Stupid dark. Anyone who doesn’t have some form of low-light vision would be ill advised to invade the forest, but tales of forgotten knowledge and riches still occasionally draw innocent people to their deaths, their souls reclaimed by the Nexus and consigned to wander within the forest endlessly.

Locations

The Hot Springs in the Forest
The definitive spa experience in the Nexus! Come here to wind down, spend a week away from work, and relax! Experience the majesty of the forest, and the scientifically proven calming effects that coming here provides you! Reserve your dream vacation today!

This enormous spa sits next to the mountain range to the west, where the forest ends. It is a well known destination, and lays just within the boundary of the forest within a walled complex, completely cut off from the rest of society. People come to soak in the hot springs, taking in the soothing and definitely not addictive chemicals the trees release, allowing them to forget the stresses of their work and home life, simply living a short life of luxury within what many describe as heaven.

The spa is protected by towers on all four corners, where armachan mercenaries defend it from the occasional incursion by the denizens of the deeper forest.

Eruraviel’s Home

About a mile deep into the forest lays a clearing, where the sun penetrates the canopy and a small lakeside house, forgotten by time, lays overgrown by vines.

Underneath this house, there is an immense laboratory complex, built up over a few years by Eruraviel. Pristine stone walls intertwined with thick roots, carved to be aesthetically pleasing, line the hallways. Vials line the walls, and the entire house is woven with magical traps designed to attack and kill intruders without prejudice. Within these walls Eru’s golems and homunculi crafting facilities lie, staffed by them as she slowly creates more.

4
Areas / The Slums
« on: March 27, 2019, 06:09:08 PM »
The Slums

A swathe of land on the outer edges of the city that laws forgotten and neglected by the rest of the Nexus. The most outside attention it gets is the occasional elite whom trepidatiously enters the slums when a particularly nasty creature sets up a nest inside them and starts hunting outside its boundaries.The rest of the time, it remains wallowing in neglect, the dilapidated buildings slowly falling apart and being reclaimed by nature. The entire area is walled off with chain-link fencing and barbed wire in an attempt to keep whatever squalid beings who live there from ever escaping into real society.

Almost nobody lives here by choice. Those who do are utterly desperate individuals whom are seeking to escape justice, debtors, a few particularly nasty vampires, or those truly wishing to be forgotten by society. Rumors speak of a black market in the sewers beneath the area where slavers go to peddle their wares, where one can purchase untraced weapons, or illegal poisons. And beneath even that, there are whispers of a great hungry monstrosity sealed beneath the ground, searching for a way to escape.

At one point, this district had a proper name, but by now, after decades of neglect, nobody remembers it by any other name. There is very little publicly available information about the nature of this district or whom lives in it, as nearly everyone who does is unregistered.

5
Areas / Elizabeth's Domain
« on: March 23, 2019, 02:47:03 PM »
♡~The Luscious Angel~♡
Elizabeth's base of operations, this gargantuan building serves several purposes - more than should be physically possible to fit into the space it appears to stand in. She runs the government from the labyrinthian basement corridors beneath the entertainment complex, where a person can set up an appointment to interview for a job, accept a hit, or take any sort of contract. Upstairs, above all the nitty gritty secrets hidden within the basement, there lies an extravagant complex of entertainment, filled with nearly every possible experience imaginable. High-class restaurants that have some deceptively low prices, vip clubs, movie theaters, live comedy shows, all of them have one, unique feature in common: sex and debauchery.

The entire building seems to be filled with a pleasant smell that turns one on and makes them just a little bit more open and willing to try new things, and one can always find a succubus stripper within arm’s reach. Unlike normal strip clubs, touching them is very much encouraged, and for a fee, one can sleep with the succubi or perform any sexual act with them. For a much larger expense, one can even rent a succubi and a private room in the back for the night, where it’s said that they’re perform any sexual act imaginable with you. They can even provide magical services such as permanently changing your gender, providing plastic surgery beyond anything else available, or simply let you play around in another person’s body for the night. It is not uncommon for well off couples to spend a night at the Angel, seeing how it feels from the other side.

The building's fortifications are extremely formidable. Every surface seemingly enchanted with powerful wards to prevent any damage whatsoever to the point that even the strongest of the people in the Nexus find their attacks dealing as much damage as a human would assaulting a concrete wall with their fists. It would take force equivalent to a sustained artillery barrage to crack through the walls. There are countless wards protecting the sanctity of the building. Violence is strictly prohibited, and by entering the building you are bound to a geas preventing you from attempting to harm others. Repeated attempts to violate this geas may result in your swift demise at the hands of those few permitted inside without such restrictions.

There is one exception, however-while death is strictly prohibited, with anyone who passes on simply regenerating from their wounds, there lays an arena where people can go to fight without those restrictions.
The real reason nobody causes trouble here is this: one does not wish to anger the demon goddess of the Nexus or her wife. She is a nasty enemy to make, seemingly all powerful within the confines of her domain. She does not seem to directly chase interlopers outside of it, however.





Culture and Demographics
Elizabeth controls a larger than average district in a rather laissez faire manner, simply enforcing basic laws through a police force and being content to allow people to say and do as they wish, so long as they’re not actively attempting to overthrow her. There are some slums where the poor have congregated, and there are many fairly well to do suburbs, along with several mansions near the strip club. The crime rate is rather low and there are reasonable public services, so it is generally seen as a desirable place to live by the denizens of the Nexus, once you get past the idea of seeing humans and demons intermingle in everyday life. There is a disproportionately high concentration of demons within Elizabeth’s domain, with demons of all powers working underneath the thumb of their new mistress.

Elizabeth herself is generally looked upon kindly by her subjects, even though most have not seen her up close in person. She provides them entertainment, some of the best healthcare in the Nexus through the judicious use of magic, the housing and food prices are reasonable, and sex is easy to come by. While some might be willing to acknowledge the darker sides of her regime, they are quick to make excuses about it and defend the demon that many have taken to worshipping as a god. Others simply deny these rumors outright as fake news.

There are many demon blooded humans throughout the district, a natural result of interbreeding over the centuries. There is a greatly above average rate of magical potential and use within the district, and many people have enhanced physical attributes, beyond what would be possible for normal humans. More simply find it incredibly easy to maintain peak human form. The average level of strength is as a result higher than normal within the Nexus, and even outside the angel, it is generally ill advised to start altercations unless you are truly strong.

Even the normal humans are generally attractive, with very few ugly people being native to the district. Even those without any magic whatsoever can simply spend some money and get magical beauty enhancing salves, or get magical surgery from one of Elizabeth’s specialists. This has contributed to the perception among many outsiders that everyone in this district is some form of horny sex demon. Those who visit with this view are often disappointed.





Politics
Despite the hands off approach Elizabeth takes to rulership, she still holds all of the power, and makes all of the laws in typical authoritarian manner. Whatever she says goes, and anybody who disagrees with her is free to challenge her, or leave with their lives intact. Demons follow her for many reasons. Love, protection, a place to belong and be ordered about from, a lust for power-the only thing uniting them is that Elizabeth is the strongest of them all, and if one wishes to survive in her district, one must obey her occasionally capricious whims.

Elizabeth believes that the council of chiefs is filled with a bunch of immature harebrained children who think they're better than their rightful place. They simply squabble amongst themselves in an infantile manner, and refuses to associate herself with such a gaggle of imbeciles. As a result, she does not have a good relationship with any other districts, although she only rarely becomes hostile to a group, usually because they've committed a great wrong personally to her.

The council is unwilling to punish her with a punitive expedition because of her great strength. They're suspicious of each other, and always looking to see how their neighbors are attempting to interfere with their domains. Attacking her would require a large group that would most likely take catastrophic losses before eventually defeating her, which is a risk they're simply not willing to take. They content themselves with censuring her,  and other generally symbolic measures when they're even paying attention to her at all.

6
Areas / Little Russia
« on: February 11, 2019, 11:50:39 PM »
Great Metropolis of the Fourth Rome


Introduction

The temporal seat of power of the Orthodox Church within the Nexus, presided over by Seraph Ivanna, who controls every aspect of the state. The state religion is enforced by law, although there are several largely autonomous Jewish ghettos peppered throughout the district. It matters little to the Seraph, as long as all who dwell within the district follow the proper rites to serve Him. Everyone who lives within her borders goes to church with zealous joy, enamored with the divine charisma of the Seraph. Non-believers are tolerated, but most quickly choose to convert after staying within the district for any appreciable amount of time.

Geography

The Fourth Rome is huge, the largest district in the Nexus, controlling all western land north of the Divide. With such a vast amount of territory comes great diversity-lush, fertile valleys, tall mountains, large rivers, and dense forests-The forth successor to Rome has it all. There are three great cities within the district, all along the densely populated coastal region, with a forth relatively smaller one dominating northern politics. The outer reaches of the north are more rural and sparse than anything one might find in the south. The border along Elizabeth’s Domain is heavily fortified and patrolled by armed guards to prevent intermingling with such a filthy culture.

Culture

Nearly everybody is a fervent believer to the point that outsiders are often put off by their zeal. Most people do their absolute best to follow the creed of the church, living their lives in service to Ivanna and her God. They aspire to serve her faithfully and well, acting as her eyes and ears in order to root out dissent and maintain the stability of the church. Festivals are common, alcohol flows freely, and miracles are an expected occurrence. When someone is injured, they are taken to a church, not a doctor. When accused of a crime, the priest presides over the trial, not a judge or jury. Religion is omnipresent, even to the point of the sexualization of their Seraph. Those closer to her form are viewed as the most attractive by the populace as a whole, with some even resorting to magic to maintain their youthful appearances well into adulthood.

The population of the district skews younger than average due to the cultural pressures of faith, and the desire of their ruler to see her people grow in number until they can wash over the Nexus like a great holy horde. Petite women are the preferred standard of beauty which all of them aspire to, and as a result, they attract many of the Nexus’ few halflings and gnomes, and even some elves. All races are tolerated and even encouraged to convert, so long as they follow the holy word of Ivanna. Most basic education is faith-based, with the average citizen receiving their elementary learning from members of the clergy in small church-based school houses.

Government

The ultimate authority in Little Russia is God. In the absence of the Metatron’s word, Ivanna serves as a close second, an angelic representative of the Lord. She is the executive, judiciary, and legislative branch of the government all unto herself. All laws are her laws, and so all laws are His. In the absence of all other evidence it is Ivanna who tells the people what is right and what is wrong. However, as much as she would prefer otherwise she cannot be everywhere and manage everything, and so the prophet has constructed beneath her pyramidal ecclesiastic hierarchy of functionaries to ensure that holy law is enacted.

Below Ivanna is her second in command, the Patriarch, who manages the day to day administrative needs of the district at its highest level from the central church of Little Russia, and serves as her herald in the event that greater duties occupy her attention. Beneath the Patriarch are a council of Archbishops who divide the district into six sub-districts, from whom an array of bishops take their marching orders and pass them down to local priests and priestesses who monitor the faith and wellbeing of their congregations. There is no secular branch of government separate from the clergy, but there are a multitude of lay officials who act as their support staff. Monasticism is discouraged, with Ivanna preferring for the clergy to interact with regular society and improve it than to hole themselves up in a church and pray all day.

The government controls the majority of important industries directly. While the clergy do not hold positions within these industries themselves, the lay people to whom this responsibility has been delegated answer to them and ultimately to the judgement of the Patriarch. Infrastructure, resource extraction, and the military-industrial complex are all beholden to national interest. Independent business finds its niche in more creative industries, but rarely do they penetrate the market to the point of saturation before the government stops in to assume control “for the sake of the people.” Everyone is expected to adjust their priorities immediately in the event of a divine edict from the prophet Ivanna.

The Sisterhood of Saint Andrew

The Sisterhood of Saint Andrew is an elite military arm of the Holy Orthodox Church. It is entirely composed of nuns personally selected by the Seraph herself to serve as her bodyguard unit. Sworn to serve God, Jesus, and Ivanna herself, they are fanatically loyal to the point of insanity, willing to go to absolutely any lengths to complete their tasks.

Each one of them is a powerful combatant, either capable of using powerful holy magic, holding great physical strength, incredible skill, excelling at stealth or other special talents. All of them receive blessings from Ivanna. They train in squads, taught to support each other and cover up the other’s weaknesses. Each squad contains between three and ten nuns. A full squad is generally dangerous even to the stronger player characters.

Blessed

This person has undergone the grueling trial of purification and come out alive. They are incapable of being swayed against their cause, even by the strongest of mental effects, regardless of their willpower rank. Each and every blessed is utterly unflappable. They are incapable of committing sin on a truly basic level. And, as Ivanna is without sin herself, any order she gives is right and just by definition.

In addition to their incredible strength of wills, a blessed person has been enhanced far beyond their mortal limits. Aging ceases, although a blessed will eventually die of old age, and any stat below incredible is increased up to incredible, and any stat at incredible or above is increased by one rank up to heroic. Further strengthening beyond that would rupture their mortal bodies and instantly slay them.

Furthermore, each of the blessed is able to channel a tiny fraction of Ivanna’s power. By singing an incantation, they are able to create a singular miracle unique to them. With training and prayer, one can develop this technique further.












Name: Ivanna, Protector of all Rus

Race: Seraphim

Age: 13.8 billion years

Height: 120 cm

Weight: as light as a cloud

Appearance:

Attributes

Strength: Fantastic

Agility: Fantastic

Durability: Fantastic

Willpower: Shounen Determinator

Magic: None

Supernatural Resistance: Extremely High
Due to the weight of  her immense divinity, all non-damaging supernatural effects instantly falter and fail in face of her might. Additionally, all effects based in the teachings of God automatically fail, as well as those with any holy or fire-based effects.

Other Abilities:

Seraphim

Ivanna is an angel of the first order, a Seraphim: one whom burns. She is an attendant of God himself, created at the dawn of time in order to effectuate his will. She hears and receives all prayers to him, passing them onto God by acting as a conduit between the Nexus and Heaven. Were this connection between the two realms to be severed, all miracles from God would cease working until it were restored. Currently, her powers are diminished as a result of her weak connection with the upper realms. Were she able to find a way to strengthen it, her powers would be proportionally enhanced. Furthermore, she sees things as they truly are, seeing through any illusion and seeing past most forms of deception.

Angel
Her angelic form is too great for most mortal minds to comprehend. The average person would burst into flames and instantly be reduced to nothing were they to see her unguarded form. Only those mortals with exceptional minds are able to resist this effect-however, they are not immune. These flames deal persistent damage at the incredible rank. If she covers herself up with her wings, the fires go out instantly. Only other angels and those with truly exceptional wills(Zen+) are capable of perceiving her with no ill effects.

Wings
Seraphim have six wings-two to cover their faces, two to cover their bodies, and two to fly. Each of these wings is 2 meters long and are coated in a perpetual shroud of cleansing fire. Each wing is a manifestation of her divine power and has durability at the legendary rank.

Celestial Fire

Seraphim have dominion over the element of fire. Ivanna can control any source of fire within 100 meters that doesn’t have a will behind it. She can snuff them out instantly, make them grow to immense sizes, and make them lash out at her enemies. Fires under her control gain the holy element, and no fire will ever dare to harm her body, flinching away from striking her. Ivanna’s fire does not burn those who are pure of heart and free from sin. Her fires burn at incredible, and can be condensed even further to burn at fantastic damage.

However, Ivanna can go even further beyond and create a cleansing sword of holy flame named παυειν. It is a three meter greatsword made of solid flame. It purifies the wicked and unclean, burning hot enough to instantly melt most metals and can cut most things up to legendary durability.

Her fire is a deadly weapon, but it is also a powerful tool of healing. By coating an affected object with faint white-hot fire, she can purify it-of damage, of uncleanliness, and of sin. It burns the offending concept away with divine fury, only ceasing once it is done. However, the target suffers indescribable pain while being purified, proportional to the degree of uncleanliness that is being excised from its being. Weaker willed creatures may even die from the shock of the pain. As a result of a divine commandment, she is only capable of using this on a willing target. Somebody who does not wish to repent can only face death.

Ivanna is capable of granting them something more. To those that are willing, and are capable of surviving the full brunt of her purifying flames can receive something more. Once purified, they are incapable of sin, servants who have transcended their human limitations and received her blessing. They gain strength beyond what humans are normally capable of, and are able to channel a small fraction of her blessing in order to accomplish supernatural feats bordering on the miraculous.

Choir

A seraph’s most powerful tool is their voice. Their songs are beautiful without comparison and evoke miracles. Her songs of the lord are uttered in the tongue of angels, incomprehensible to the mortal mind.. When she sings, it sounds as if a full angelic chorus is singing alongside her..

Using the power of her voice, she can create miracles. The more powerful and wide-reaching the effect, the longer Ivanna must sing. Creating wine out of water is a simple affair requiring but a single word, while ending a drought might take a full psalm. All miracles rely upon the prayers that mortals offer up to heaven in order to create their effects. Her ability to grant miracles is also enhanced by the act of prayer-the more who are actively praying to her, the greater the effects she can enforce upon the Nexus.

Currently, the greatest effect she can create with the energy she has would be to do something on the scale of ending a drought or to modify an area equaling about the size of a neighborhood within her district. Choir cannot replicate effects that directly contravene God's own commands or promises as recorded in scripture. Furthermore, it cannot be used to kill.

Heavenly Charisma

Ivanna’s voice is heavenly and enticing. Soft and sweet, but commanding and powerful at the same time. She has a supernatural charisma that makes her words seem honeyed and true, inviting faith in her lord to all whom hear her. This is not a mental compulsion that forces people to obey her, merely making her words seem more reasonable than they may truly be.


Divine Knowledge

Ivanna has knowledge of deep secrets from before the dawn of time. Her full knowledge is everything that has ever and will ever exist within the universe, except that which He chooses to hide from her. However, this does not extend beyond it to the Nexus. In the Nexus, her divine powers in this case have failed her. She only knows that which those who offer prayers up to heaven know and that which she experiences with her own eyes, as well as anything that can exist in her universe.

Avatar
Ultimately, Ivanna is immortal. Only a few rare and powerful weapons are capable of permanently bringing her the embrace of annihilation. Her body will heal to full strength after a fight unless one found a way to truly injure her spirit. Were her body to be completely annihilated, she would be banished back to heaven. It would take her a few days before she was able to recreate her body here, which could easily prove fatal to the immense district she has worked for a century to create. Miracles would fail to work, their leadership would be headless, and faith would be meaningless.

Assets:
As the guardian angel of every citizen of Little Russia, Ivanna owns everything her people do through their oaths to serve her and the lord. In times of need, every citizen of Russia can be made a soldier, fodder for the continued existence of the flock she has created within the Nexus. Every man, woman, and child is one of those she is sworn to protect, and they in turn are sworn to serve.

In addition, Ivanna has created many holy relics imbued with immense divine power. She gives these out to her most pious servants, arming them with the faith of the cross in order to fell the enemies of the Kingdom of God on Earth.

Weakness:

Those who cannot see will not be burned by her visage.

Intimacies:

Greater Tie:Yaweh(My Lord, My Creator, My Everything)
Lesser Tie: The Angelic Court(Familial Affection)
Lesser Tie: Humanity (Affection and sympathy for their original sin)

Lesser Tie: Rus (His charge to her)

Lesser Tie:Singing with her subjects (It’s totally fine, don’t worry about it)
Lesser Tie: Games (Guilty Pleasure)

Lesser Cause: I must fulfill my duty(Whatever it may be at the time)
Lesser Cause: To reestablish her connection with Him
Lesser Cause: To gain knowledge of all things

Lesser Phobia: The unknown (fear)
Lesser Phobia: Solitude (Hatred)




7
Fanfiction / Steel and Cherries
« on: January 14, 2019, 07:18:04 PM »
Chapter 1
It had been three months since Shirou and Rin left for their new life in London. Shirou’s new life felt-almost surreal, even after the insanity that was the Holy Grail War, and then a new relationship with his crush, it was almost too much for him to process. He could only think back on this new chapter on his life in a daze.

He looked down at his hand, and imagined a sword. “Trace, on.”

With those two magic words, the outline of a sword momentarially formed in his hand, before his image solidified into reality, and he clamped his hand on the familiar curved black hilt and smiled.

He’d made a lot of breakthroughs in his magecraft, too. He ran his finger upon the now-familiar blade, amazed that he could-create it was wrong, but in a sense, it accurately described what he was doing.

It all felt very surreal.

“Rap rap rap.” He heard a fist banging against his thick wooden door. “Shirou? Are you ready? We have to go soon, you know. You better not have been goofing off in your room!”

He smiled and shook his head as he heard the voice of his girlfriend. Or well, as she’d like everyone to believe, his master. He was merely the apprentice, he’d need to study hard, yada yada yada.


“Bang bang bang!” This time, the knocking sounded more insistent. “Shirou!” An insistent voice nagged him again from behind the door.

“Yes, I’ll be right out!” He put his sword to the side. It’d dissipate soon enough, back into the ether. He turned, and headed off back into his newfound reality.





Three long, agonizing months. Three months of listless existence. These past three months of sheer nothing.

Sakura Matou rolled over on her bed, splaying out her arms. Her lifeless eyes gazed up upon the blank ceiling. She wasn’t looking at anything in particular. Her eyes wandered over to the slight indentation in the ceiling right above her bed. She remembered when that had happened. Shinji had burst into her room and started throwing things at her in a blind rage. A trophy had missed and slammed up against the ceiling. After which he’d pinned her down and violated her.
“Ahhh... That really hurt, didn’t it...” The way she was speaking, it sounded as if she were watching a dreadfully dull movie, not reliving a traumatic memory from her past.

Shinji didn’t come into her room anymore.

She didn’t know exactly what had happened, but she knew that the Golden Archer had to have had something to do with it. One night, after being missing for several days, he’d come home in a mess looking completely envenerated. He was changed. She’d instinctively flinched and resigned herself to be the outlet for his anger yet again.

Instead, he looked at her fearfully, and then his face had twisted into something she’d never seen from him before. She’d never seen that emotion from anybody. She didn’t what was going on in his head, but, miraculously, he simply turned away wordlessly, and walked quietly up to his own room.

From that day on, it felt like he was trying to be---nice? Was that the right word, she wondered idly. Not antagonistic. He mostly left her alone, which suited her fine.

“Sigh...” She let out a long winded, bored sigh, turning over to face the wall and gazed at another dent.

It should have been the time of her life. Things had finally turned up for Sakura Matou. Her abhorrent, terrifying, immortal grandfather had been killed. Her brother treated her in an almost human manner, and seemed to be genuinely making an effort.

She was free. She should have been out making friends, socializing, living.

She turned over once more, burying her face in her pillow as she began to cry. Big tears welled up, irritating her salt-riddled skin. None of that mattered. None of that mattered without him. What was the point of being set free, when the only thing worth living for had to be taken away in order to facilitate that freedom? She wondered if God had a sick sense of irony. She wondered what she’d done in a past life in order to deserve such a cruel and unusual punishment.

“Why...” She muttered as she cried herself to sleep, the same as every night these days.



When Sakura finally awoke, she found herself quivering in a cold sweat and groaned. She covered her eyes as she was temporarily blinded by the sun’s warm rays streaming in through the window. She sighed and sat up, pulling the covers up with her. She leaned against the wall and wiped her forehead with a clammy hand.

“The same dream...” She muttered to herself. She suddenly felt a trickle of liquid running down her chin.

“Oh.” A faint and aching pain throbbed on her lower lip. She silently wiped it off with her blanket before she returned her attention to reminiscing about her dream. It was the same every night. It started in the oh-so-familiar pit in the basement. It was cold, dark, damn, and the worms crawled inside her, tunneled through her veins and nerves, bit at her insides if she ever dared to cry out or squirm from the indescribable agony of having her body serve as a nesting ground. 

That part wasn’t so bad. As much as it hurt and felt real, it was familiar, at least. She’d learned how to deal with that pain in her childhood. She could accept it, let it wash over her like a stone sitting at the bottom of a river. It would mold her, shape her, but it would never be able to move her. She’d persisted, never truly living but merely persisting.

She’d thought she’d be able to do it forever, but then she’d met somebody. She’d always secretly dreamed about him suddenly bursting in and pulling her out of that hellhole. He’d always walked in, and the worms parted, before he leaned down and kissed her.

Those experiences she had with him had made life worth living. It was the only time she felt truly alive; it was the only time she felt as if she really were a human.


But now, right before he came for her, a raven-haired witch suddenly took his hand and they both disappeared with everything. She was left with nothing. Not even the pain accompanied her anymore. She had a deep sense of loneliness, and nothing else.

“So, are you just going to sit there the entire day?” She heard a deep, masculine voice ask her with just a little sarcasm. The girl covered herself and looked around in fright. She didn’t see anybody in the room, and it certainly did not sound anything like Shinji’s voice! In fact, it almost sounded like...

She shook her head vigorously. No, this isn’t good... Now I’m hearing things? She smacked her cheeks for good measure and stood up. She peeked under the bed, and checked the closet before she let out a relieved sigh, collapsing against the wall. “Great... I’m just going crazy...” The purple-haired girl muttered to herself.

Then, her eyes widened as she sucked in her breath.

A tanned man with white hair suddenly materialized, sitting in the lone piece of loose furniture in her room, a cheap folding chair. “An interesting theory, but I’m afraid that’s not the case.”

“A-a-a-a servant... But...why?” The girl shrunk back against the wall in abject terror. If she could, she’d have merged into it and disappeared. She was shaking visibly as she stammered out her words. Why was...

“Why is Tohsaka’s servant here? Are you here to tie up your master’s loose ends? Does my- does she hate me that much?” She’d been ready to keep going, but stopped when he put his hand up to silence her.

“I have no business with my former master anymore; we cut ties for good.” These words sent Sakura’s mind into chaos. If he wasn’t-why? Had her sister had a falling out with him, and he’d forcibly ended the contract? Was that even possible? She had absolutely no idea, but-

The next words, however, cleared her mind of all thoughts. “I’m here to kidnap you, Matou. I have need of you so I’m taking you away from here.”

After that, he suddenly disappeared, and Sakura’s world faded to black.

8
Cross Effects / Locations
« on: April 03, 2018, 04:28:14 AM »
This thread is the approvals thread for districts and locations within districts.

9
Cross Effects / Nexus Factions
« on: April 03, 2018, 04:27:35 AM »
wip

10
Cross Effects / Character Sheet Thread(Depreciated)
« on: April 02, 2018, 08:17:38 PM »
Name: Tsumiko

Race: Lesser Grail

Age: Nine years old, although her body looks to be that of a young teenager's.

Height: 1.67 meters

Weight: normal

Appearance:





Her left arm is darker and longer than the rest of her body, and is also brown, as if it were grafted onto her form from another person. She usually keeps it wrapped up in an attempt to minimize the strangeness of its presence.

Physical Attributes

Strength: Exceptional(Incredible)

Agility: Exceptional(Incredible)

Durabilty: Exceptional(Incredible)

Magic: Extremely High

As the lesser holy grail, Tsumiko has seemingly limitless magical reserves. Although it is by no means anywhere close to the levels she possessed during the grail war, it remains quite formidable nonetheless. She possesses two sets of top tier magic circuits, allowing her to craft spells of a highly destructive nature. Furthermore, due to her fusion with Shirou and Rin, Tsumiko has access to all spells in the tohsaka crest as well as Unlimited Blade Works. She can also do many various other bounded fields using both Rin's and Sakura's knowledge, as well as many other miscellaneous spells.
Sakura’s Magic
Shadow Magic
Sakura’s innate magical talent is an incredibly rare one, possessing the affinity to manipulate the Imaginary Abyss. This allows her to access a parallel world known as the imaginary numbers space and manipulate it at a whim, only limited by the output of her magical energy.

Using this, she can consume all mana in an area by creating a fetid mist, or nearly instantly drain a powerful mage with a touch of the shadow. Furthermore, Tsumiko can travel between two shadows, using them as portals, and even plan ambushes from inside of it in order to plan her next move. She can allow other people inside of it, and controls the point of entry, location, essentially everything while inside of it. Furthermore, she can use this affinity to fight more effectively against spiritual entities. Her shadows can act as portals, absorbing physical objects and only being destroyable by supernatural means. Most objects and attacks simply pass through the portal and/or are instantly decomposed by the voracious nature of her absorption magecraft, or pass through it and come one from a different direction.

Tsumiko can generate shadows anywhere within her line of sight, or the line of sight of her shadow, which she can retract and expand freely, limited only by the nearly infinite font of mana she is connected to. She can manipulate the shadows freely, some examples of manipulation being creating shadowy, otherworldly shadow giants whom share the properties of her magic, filling her shadow with mana until it explodes with extreme force capable of breaking through even an nearly impenetrable defense(although charging it up to that degree would require too much focus and time on creating it for it to be a viable attack in combat), creating small beads within her line of sight which can explode into a hail of spikes capable of driving through human flesh, among many other manipulations.

Her shadow moves at otherworldly speeds(fantastic), and she can generate it anywhere in her line of sight, making it an extraordinarily powerful tool. Its main limitation is mana usage. While her source of magic is infinite, her control is not, and she can only manipulate a certain amount of mana at one time.


Matou Magic
When Zouken infested her with the crest worms, it not only gave him a way to control her, but also burned the Matou crest into her, giving her access to the full repertoire of the Matou bloodline’s spells. Because of this, she has a great deal of knowledge about the art of binding,absorption, and familarcraft. She can also send out a bolt of magic that will, assuming it connects, drain the target of a decent amount of their mana. Furthermore, Sakura possesses a myriad of other spells as well that have various effects.

Another big feature of their brand of magecraft is the usage of familiars, specifically bugs in particular. She has a legion of small bugs, ants, bees, hornets, spiders, and many others, at her command, which she can replace by growing them using nothing but her own prana.

Rin’s Magic
Rin’s family, the Tohsakas, specialized in the transfer of energy and gem magecraft. She can transfer her own mana from herself and store it in a suitable outside vessel for later use, usually an expensive gem. The spells stored in these gems can be extremely powerful and can be any spell she can cast, making this a very powerful ability. Because of her myriad of spells she has access to from both crests, alongside her tremendous amount of mana, she possesses several very high strength gems at all times and can create them without much effort. Using Rin’s magic, she can also heal herself and others, even being capable of recreating organs from scratch provided she uses enough mana. Furthermore, she can reinforce herself and strengthen herself to straight incredibly through rin and shirou’s natural talent at reinforcement.

Rin possessed a fair few attack spells as someone with the average one affinity, which means she can use spells from all  five of the great elements. However, her favored attack spell in her previous life was the gandr, a finnish curse which makes people sick usually. At the levels of mana concentration, it possesses power akin to a machine gun and she can fire them as fast as one as well. Tsumiko still seems to favor this spell above her other options, perhaps unconsciously.

Shirou’s Magic

Projection: Also known as "Gradation Air", projection is the ability to materialize objects using prana, according to the user's imagination. However, Tsumiko can use a version unique to Shirou that he calls "Tracing". Tracing differs from Gradation Air in that it is used to create copies of items that already exist, however the items also have their entire history reproduced, including the skills of those who wielded them, along with the shape and substance. All items that are reproduced using Tracing are not perfect copies of the original and suffer a rank down. The items that Tsumiko can trace the most efficiently are swords; while capable of tracing other items, the cost in prana makes it considerably less efficient. Of course, that’s not always her greatest concern, and her definition of sword is loose enough to include many different bladed weapons. When Sakura is wielding a sword, she gains the skills and techniques the hero in life possessed, and is able to fight as if she’s a master of the blade. This also means that her strength and speed can match that of a hero whom she’s copying, allowing her to briefly demonstrate a strength and speed that she would not normally be able to dream of. Finally, she is capable of overcharging her noble phantasms with mana. This process takes a while, but it doubles their destructive power by turning the magical artifact into a magical bomb. This is one use for each overcharge.

Reinforcement: Magecraft designed to push something’s basis for existence to the utmost. It is the same as adding something to an object that is already complete, therefore failure will cause the target to receive it as a poison and be destroyed. Success requires a good grasp of the inner structure to fill openings with Prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or the physical strength and durability of muscles. It is impossible to reinforce something vague.

Unlimited Blade Works: Shirou’s reality marble, a world containing infinite swords. Copies of every weapon she has seen are stored there. Due to the influence of Archer’s arm, this includes copies of every weapon Archer has seen as well. Invoking Unlimited Blade Works is a lengthy process that requires several lines of chanting, making it difficult to activate the reality marble in a melee. While she remains tethered to the whims of Rin and Sakura, she will remain unable to harness the full power of her reality marble.

Regeneration
With access to this much mana, regeneration is child’s play to her. She can recreate limbs, internal organs, anything except her brain. Larger or more complex objects require prohibitive amounts of mana, however, requiring her to completely drain her reserves dry.

Other Abilities:

Unholy Abomination: Tsumiko is an impossible existence made possible. A statistical anomaly made certain. A wish gone wrong made horrifyingly real by an omnipotent wish granting device.

Tsumiko is a mistake. She firmly believes in this undeniable truth. The circumstances in which she was born serve as undeniable proof of such. An abomination of nature that should not be. In her home world, she has been attacked many times for "Sakura's" actions, and she has managed to kill everyone who came for her.

Her body looks fairly normal, except for her left arm being far more masculine and muscular(fan/fan/fan) than her right as well as being slightly longer and, well, darker. She usually keeps her left arm wrapped in bandages to hide it. She’s unaging and eternally youthful, destined to simply continue existing forever more, living out her sinful existence. Still connected to the eternal font of mana known as the other side, her mana reserves are constantly refilled almost immediately, like a tap that never turns off and never seems to run dry.

Furthermore, Tsumiko’s soul is a mess. It’s the result of three spirits being forcibly glued together and merged, smelted together by an overwhelming amount of mana. To anyone sensitive to this, she would look like a frankenstein’s monster, revolting and wrong, utterly impossible. It would seem like a chaotic mix held just barely in equilibrium by a nearly omnipotent force of the universe, but would also seem equally immutable and solid if somebody tried to interfere from the outside with said equilibrium. Her mind is a self contained world, immutable from the outside, and to interfere with her soul, one would need the divine power of an omnipotent wish granting device.

Ghosts of the Past:
Inside Tsumiko’s head dwell two people other than herself, Sakura Matou and Rin Tohsaka. These two girls sometimes work together, sometimes fight, and often pull strings to manipulate Tsumiko in ways Tsumiko herself might not approve of.

Because of her nature as a lurid combination of several people, reading her mind is difficult if not impossible for all but the most skilled. While Sakura and Rin often fight, they agree on one thing:

They do not like intruders. The two exist solely within Tsumiko’s unconscious mind, and have nearly unlimited power within it to manipulate as they wish. They can erect mental walls, block off mental intrusions with a wall of cacaphonic mental noise, and attack back against more determined intrusions, damaging their mind in return dearly as punishment for misbehavior within their domain. One would need exceptionally potent mental powers capable of breaking through their blockade, or to turn the sisters against each other in order to gain unrestricted entry. A weaker telepath may be able to force their way in to a point while the sisters are in conflict, but only exists within her mind at their lesure, seeing what they wish for them to see.

Sword Regeneration
Shirou's soul was made of swords, and his body stitched itself back together with swords multiple times. Tsumiko is much the same and given an injury being relatively minor, she'll automatically stitch herself back up passively. However, swords stitching a body back together can lead to unfortunate mishaps. If she suffers a severe enough injury, she's liable to literally explode into a mass of swords, instantly killing her. It would need to be a truely catastrophic strike, however.

Archery
Tsumiko is an absolutely perfect shot. She has a hawkeye that can see over a kilometer away when reinforced. With her near perfect accuracy, she can hit the bullseye of a target 1000/1000 times. Of course, it’s possible to dodge her shots but one can never let their guard down in a range battle with her.

Assets:
Nothing

Intimacies
Rin Tohsaka
Lesser Tie: Alcohol(Addiction)
Lesser Tie: Archer(Infatuation)
Greater Tie: Sakura(Regret)
Lesser Tie: Sakura(Anger)
Lesser Tie: Tsumiko(???)

Lesser Cause: To right the wrongs which we created
Lesser Cause: I must find my own body so I may live my own life

Sakura
Greater Tie: Shirou(Love)
Greater Tie: Rin(Love and Pity)
Lesser Tie: Rin(Unrestrained Fury)

Lesser Principle: I am a monster who tried to destroy the world.
Lesser Principle: I am no longer human, and that is fine. I am still me, which is all that matters.

Tsumiko
Lesser Tie: Thea (Love)
Lesser Tie: Archer (Parental Affection)
Lesser Tie: Swords (Abject infatuation)
Lesser Tie: Cute things (Adoration)

Greater Cause: To fix the wrongs which I created



Weakness:
The weakness of Tsumiko's body is her main weakness, as in the end, the girl’s body is ultimately that of a human. She would have difficulty keeping up with truly powerful superhumans such as servants, and the overwhelming strength of many high tier pcs.

Crippling Agony: Usually, her souls are in harmony and everything is great. However,  occasionally, the three constituent parts of her soul come into conflict for some reason, and, for the lack of a better word, fight it out. Sakura’s soul will generally regain dominance after a period of time due to the fact of it being the least damaged out of the three, and Shirou’s nearly never wins control due to his soul’s extreme degradation. However, while they’re fighting, Sakura is utterly immobilized from the spiritual agony grating at her existence as the very core of her being goes to war with itself. If this were to happen in a fight she’d be reduced to a straight exceptional girl screaming in utter agony upon the ground until it either passed or she blacked out from the pain.

Origin:
Alone. Forgotten. Abandoned. Betrayed. Hatred. Jealousy. Lust. Fear. Loneliness.

These emotions led to the events that created Sakura as she exists today. Betrayed by everyone, her love stolen by her sister and her body sullied by her adoptive family, Sakura snapped. She embraced the powers of the grail, and although her sister and lover attempted to stop her, they ultimately failed. And, upon her victory, Sakura spared them. She decided to reconcile with them, and wished upon the grail to be together forever in harmony.

The events before her rebirth are fuzzy and confusing. She possesses three sets of memories and has trouble differentiating between whose they originally were. She's logically aware of the fact that she's a fusion of three different people, but emotionally can't really comprehend being anything except she was now. Thinking back and remembering the past is like reading a book that fell into the river and was fished out. The words are smudged, some are damaged beyond repair, and they're most certainly not her memories. As far as she's concerned, her new life began that fateful day when hell poured forth from the sky and swallowed japan whole.










11
Cross Effects 3.0-It was good while it lasted / CE 3.0 2017-2018
« on: May 09, 2017, 08:33:12 PM »
Grigori

"Yes, that is the gist of it. All beings of magic are inherently limited. There is only so much power that one can hold at once. Runic arrays are built in a language of pure order. They state exactly how a spell should go and serve as a circuit by which the power should flow. The spell is already laid out in its totality. There is no need to even think about casting it. You must simply add mana."

The array for leyline mana extraction was actually absurdly simple. As she had said before, the process was basic for most mages. It didn't take long at all for her to finish and soon the entire circle looked more like a decorative art pieces than anything else. Then she added that drop of mana and it flared to life.

It wasn't long before it began to extract mana from the leyline, taking the smallest needed amount to fuel itself while concentrating the mana into a small globe in the air. "We might wish to create a few mana vials soon. It makes storage and transport far easier."

Olgamally

"There's no urgent need. I can just hook Brutae up to it for now. She'll be a good mana sink for it." Olgamally said, rubbing the spot on her head that had suddenly started to ache at the mention of her servant.

"Anyway let's get started furnishing the place for now. Even if we're going to destroy it eventually, we still need basic amenities like beds." Olga said as she projected a large queen-sized bed out of thin air. Mostly to show off, but it was going to serve a purpose too.

12
Role Playing / Fate/Grand Adventures Approvals Thread
« on: February 20, 2017, 12:22:28 AM »
Approved Characters:

BlackThief12

Hideaki

Chiufan95

Richenda

Mike

Medusa

Burningclaw2

Gudao

Francobull3

Orpheus

TheDoctor


Bruta

Yinsukin

Saint Leo the Great

SINIB

Olgamally Animusphere

YOLF

Longinus

13
Type Moon Polls / Which Sakuraclone is the worst
« on: January 23, 2016, 07:13:29 AM »
choose bitch

14
Type Moon Polls / Best Girl
« on: November 25, 2015, 04:18:03 AM »
Who is it

15
Type Moon Polls / Most Shit FSN Servant
« on: November 25, 2015, 12:34:39 AM »
Who is it.

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