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Topics - Andoriol

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Okay, rather than cluttering up other threads with my mess, I'm putting it here for a central location of being torn apart by criticism. I'm eager to hear any thoughts or criticism offered whatsoever!


Table of Contents:
Summary
Things Lost
Universes
Sequence of Events Summary
Notes



General Summary
This fic will be an explicit Self Insert Crossover which I intend to make at very least not suck, but hopefully be awesome. The current concept is the SI is summoned into the Holy Grail War. After getting killed for obvious reasons, the SI finds himself in another, different universe. And after an indeterminate amount of time, finds himself in another before being summoned into the Holy Grail War again. This repeats again and again, each time traveling to more universes, and each time returning to the Holy Grail War to die.

Every time the SI dies, he loses a piece of his memories of who he was, bits and pieces of what makes him, well, him. And early on, he dies a lot. But if he doesn't die in a universe, his soul can 'update', allowing him to actually grow and gain skill... provided he doesn't die.

Core themes will be the examination of Mortality, of Identity, and of the SI having to deal with not knowing wtf is going on.

While the summaries focus on events and abilities gained, the writing itself will focus on the characters and their interactions since they're what really matters in the story, I just have trouble predicting how that's going to turn out from this point as I focus on keeping the characters *In* Character and let their interactions and relationships develop from there.



Things Lost
As a tentative list of the things the SI loses along the way with every death. Not necessarily in order.

  • Name
  • Clear memories of Grandparents
  • Clear Memories of pets
  • Clear memories of old friends
  • Memories of Grandparents
  • Favorite Foods
  • Favorite habits
  • Memories of Pets
  • Clear memories of old homes
  • Clear memories of his old girlfriends
  • Birthdate and related info?
  • Gonna Need More Rope (seriously, I expect this guy to die more than 11 times, I need more significant peices of himself to lose, ideally other than family)



Universes
F/SN
Brainstorming of Events
Spoiler for Hiden:
Each time he returns as Archer, the Servant of Rin in the Fifth Holy Grail War... and usually dies. He's stronger and smarter and better prepared each time he returns, but still usually gets killed or at very least shunted out of reality without winning due to lack of prana or other factors. The very first time he's here and dies, he loses his name, and out of desperation for something to call himself, defaults to his Class, Archer.
Baldur's Gate
Brainstorming of Events
Spoiler for Hiden:
Summoned by a wizard protagonist of the series, he sticks with the group until he fades out for one reason or another, helping them on quests and growing in power beside them, growing to become a part of the 'family' that develops amongst the party. He is given the main character's last name to show this, which humbles him beyond words and 'officially' makes him a brother.

In time, he steals the spark of divinity from Saerevok. He sticks close to the protagonist through the entire series, learning both magic and swordsmanship from the various party members.

His knowledge of the first game is limited, but once they get to the second game he greatly increases their effectiveness. Over time, he starts to act as the de-facto leader of the secondary team, sometimes referred to amusingly as ‘team evil’ because he can stand their various crazies and while few of them like him, they all prefer him to any of the others.

He eventually steals the divinity of many of the children of Bhaal they encounter and have to kill. While he mostly learns Arcane magic, he also picks up pointers on how to channel his stolen divine power as if he was a Cleric as well as how druidic magic works.

While he helps them accomplish amazing feats and is the PoV character, he is never the protagonist.
Star Wars: Knights of the Old Republic
Brainstorming of Events
Spoiler for Hiden:
??? Flip-flopping between overwriting the Revan's programmed memory or waking up beside him/her and staying with them as a companion. In the latter case, if he dies, he starts at the beginning again but with a different Revan, so I'm leaning towards that one.
Monster Rancher
Brainstorming of Events
Spoiler for Hiden:
Summoned by a Mystery Disk into the world in place of the Protagonist? (Or in addition to the normal Protagonist?) While this world is not particularly physically threatening to him, it does weird him out and he doesn’t really fit in.

He guides their group along towards finding the Pheonix to stop Mu, but by the time Mu attacks the first time, Archer has holy weaponry and basically just eats the Evil Spirit. This makes him weaker in sunlight but greatly increases his magical power as well as making him strengthened by “evil”. By the point Mu is added to his soul, it’s already a dark place, so one more voice to a chorus doesn’t make much of a difference, and it always advocates stupid evil or evil for evils sake, it irritates Archer more than anything else.
Rosario + Vampire
Brainstorming of Events
Spoiler for Hiden:
He wakes up on a bus with all of his equipment in a duffel bag nearby, but in his body from the begining of high school, confused as fuck. This means he's an absolute runt. He vaguely follows the storyline of the manga on complete accident.

This universe is surprisingly threatening to him as despite having both a weaker ability to use the Force and his magic, he cannot wear his armor at school, making him far more vulnerable than he is accustomed to.

Archer recreates the harem on complete accident, his original intent just being to keep the girls safe and train them up to handle Fairy Tail. But he’s a nice guy that isn’t particularly prejudiced who gets very angry when people he cares about are threatened. He is badly wounded several times and injected with vampiric blood, gradually becoming a Vampire (In the Rosario sense), which both forces him to require blood and makes him weak to holy items and pure water, but increases his strength, speed, toughness, and grants limited regeneration.
Familiar of Zero
Brainstorming of Events
Spoiler for Hiden:
Archer is summoned by Louise. Far more patient and mature than Saito, he helps Louise to grow and develop. He's too old and she reminds him far too much of his little sister for him to have any romantic feelings for her, or hell, any of her classmates.

He’s rather vicious when dealing with enemies. He gains Derf as well as the Gandálfr ‘class’ which increases his dangerousness considerably.

When Siesta is taken by Mott, Archer does not take kindly to it and while they politely get her back before she’s harmed, Archer returns under the guise of a demon to reduce the noble and his home to rubble.

The fact that Archer is willing to kill his enemies very, very dead changes the story in subtle ways.
Dog Days
Brainstorming of Events
Spoiler for Hiden:
Summoned as a 'hero unit', Archer is fucking embarrassed. Fucking. Embarassed. That said, his relatively immense experience in far more lethal combat than this makes him a wrecking ball to the plot and later on, new rules are considered to make him being there fair.

He's also far more of a cat person damnit! He was summoned by the wrong side!

Regardless, he gains Palladion, a shapeshifting holy weapon that can become a ring, shield, staff, spears, sword, hoverboard and more. It dispels evil, heals good, and channels mana. He mostly spends time practicing his non-lethal combat and pushing himself to his limits when not being lazy.

Seriously, plot, meet wrecking ball.
Dragon Age Origins
Brainstorming of Events
Spoiler for Hiden:
He appears out of a pool of Lyrium in the Deep Roads, he gets infected by Darkspawn blood and runs into the Dwarven Noble, keeping them both safe. Cue Duncan. Archer is immediately inducted into the Gray Wardens to save his life.

Archer has an unpleasant surprise when he finds that his normal magics don’t really work here and Dragon Age magic is something he can’t do.

They go along and pick up several other ‘protagonist’ Gray Wardens on the way to Ostagar. With a considerably larger group of rookie wardens they make it out, Archer using his jetpack to carry several out of there.

They work their way through the game, Archer is basically useless in the Mage Tower, he can tell his ‘dream’ is a lie, but he can’t get out.

They reclaim the Solidiers Keep and Archer takes the potion, while he argues for keeping Avernus alive with limitations, the others take the question into their own hands and kill him.

While Archer keeps the group and the conflicting personalities from tearing each other apart, he doesn’t have much time to do much else in Denerim, though he’s able to learn some smithing tips from Wade in exchange for some of his own.

They head through the Brecillian forest and Archer is the one to touch the gem with the Arcane Warrior spirit within it… only to absorb the spirit and its knowledge and magic… somehow. How he did it is a mystery to him as he didn’t intend to do that at all. Archer tries to use his outside knowledge to get the leader of the elves to be peaceful, but it doesn’t work and it turns into a fight before they force him to break the curse. The decision is extremely controversial but they work through it as a group.

They get a pinch of dust from the urn of sacred ashes and Archer helps kill a dragon, but isn’t allowed into the temple proper as he is 'unholy'.

The group of Wardens split, one headed to Redcliffe to save the Arl while the other heading to Orzamar. Archer is surprisingly at home in dwarven politics and convinces the Dwarven Noble that Harrowmont is best for the throne. A total dick, but best for the throne. Archer tries to save both of the paragons, but it doesn’t work and he saves neither.

They return to the landsmeet, the other Wardens automatically have Archer fight Loghain as he's the most dangerous of them. Archer refuses to kill Loghain and inducts him into the Gray Wardens. Allistar is pissed despite Archer having talked with him about it beforehand, and while Allistar still maries Alora and takes the throne, he does not join the group any further. They move on the Blight as per normal and (unknown to Archer) one of the other Wardens has had sex with Morrigan to conceive the potential god-child. By this point Archer is ‘evil’ enough in his soul to reasonably believe he could survive absorbing the Archdemons soul if it came to that. One of the Wardens dies in the war and Archer takes the killing blow himself… and the blast of Arch-demon-ness knocks his ass out.
Mass Effect
Brainstorming of Events
Spoiler for Hiden:
He gets shot from a Mass Relay onto Tuchunka. Have fun~.

More seriously, he struggles some with the lack of magic. He works his way to the Citadel and saves Tali from Saren’s men and meets Shepard immediately afterwards. Archer is seriously disturbed by how ‘on time’ he was and the sheer coincidence involved for such a meeting on a place the size of the Citadel.

He goes with Paragon Shepard. He gets killed in one of the early engagements simply because a bullet goes through his head. ??? He ‘reloads’ on his next iteration into this world right before that fight, something entirely different than what else has happened in worlds which confuses the hell out of him due to the lack of pattern.

On Virmire, Kaiden acts as the liason for the Salarians, but Archer arms the nuke. They start to get overwhelmed, Archer insists they go for Kaiden, they’ll hold as long as necessary. He pulls what little magic he can muster up to waste the enemies long enough for the Normandy to swing by and pick them up (since the bomb is already armed) and they go to pick up Shepard who’s fought off Saren.

Shepard pulls Archer aside and interrogates a full explanation from him which is then explained to the rest of the ground team. Archer consistently talks with the Council in a more reasonable fashion than canon!Shepard does, noting that while he doesn’t know the validity of Shepards whole “The Reapers killed all sentient life!” thing, the fact that Saren is the leader of the Geth who believe he’s going to cause that and possesses a massive, highly advanced ship deserves consideration.

By the end, Archer has changed little other than saving both Ashely and Kaiden, mostly because Shepard is very, very paragon and charismatic. Archer is clipped by a piece of Sovereign when they make their attack.

---

I'm wondering if it might be better to have Archer completely reset with a completely different Shepard every time he dies here?
Kingdoms of Amalur
Brainstorming of Events
Spoiler for Hiden:
Wakes up in a pile of corpses. Joys. “… I wish I could say that this was weird or horrifying, but this is kind of normal by this point.”

Disconnected from Fate and unable to use magic here because it quite literally fries his circuits when he tries because there’s so much mana in the air. He gathers a small group of allies as he goes along simply to supplement his own skills and loss of abilities.

He goes through the storyline relatively the same, a bit bumbling since he doesn’t remember much of anything about the game, but successful.

He tends to get along with Fae better than he gets along with people by this point, which is very awkward for him. He becomes the King of several houses of Fae almost on accident due to his tendency to help people, rebuilding the House of Ballads because he's unwilling to kill the Winter Queen or the House of Ballads, and they're going to fucking deal with it.

He makes sure to do the ‘fighters guild’ and ‘Mages guild’ quests as he remembers that they have world-ending consequences if not done.
Divinity 2 (Ego Draconis)
Brainstorming of Events
Spoiler for Hiden:
The first time he arrives in this world, Archer has all of the skill he has worked so hard for scoured from his mind and must struggle to regain it.

He’s not as horrendous as the normal characters would be at that stage as he still has exceedingly powerful equipment by this point, but he still nearly gets killed.

He has a hard time really liking anyone he meets until considerably later in the plot. He still helps people, but he’s not invested and when he lets someone die, it really clicks what that means and what he let happen and it absolutely horrifies him.

When the story demands that the big bad attacks and destroys a valley Archer does not stand for it, he takes on an entire army to protect them, combing all of his magic and power to shoot floating island fortresses out of the air even as he teleports the people to his new base, he isn’t able to save everyone, but the overwhelming majority. Then he takes the fight to the big bad and rather than following the usual storyline for the game, it becomes a war-sequence, with Archer leading a war against the villain.
Elder Scrolls Oblivion
Brainstorming of Events
Spoiler for Hiden:
He’s the prisoner, manacles welded shut on his wrists and binding them together. He gets the usual quest, but without his equipment, he’s massively weaker.

He saves Martin, but nearly loses an arm in the process. He gets bitten by a vampire early on, intercepting it when it went for Martin, assuming that as he’s already got vampire blood in him, he can’t be affected. He’s wrong, and it mixes with his burgeoning Rosario + Vampire vampirism, creating a new strain. He’s weak to holy magic, fire, sunlight, and pure water, but his strength, speed, durability, and regeneration are all increased.

When he meets up with the Blades they have the equipment he requested they pick up (which thankfully was in the chest) and he is able to get the manacles off of his wrists and into his proper armor.

While waiting for Martin to finish translating things, he ends up doing the Mages guild questline and tries to take on its villian without the grand black soul gem… but Manimarco takes control of him, surprised at the new kind of vampire and experiments on him, cutting open his mouth to examine his teeth as well as an arm, leg, and his stomach to examine his inner workings. The Archmage does come to save him with a contingent of battle-mages, and Archer can only sob in relief once he’s freed. Manimarco starts to escape. Cue True-Sight and holy sniper rifle bullets.

Archer is never again able to hold up to being paralyzed, being magically paralyzed truly unsettles him and makes him panic, scalpels also give him nightmares and make him recoil reflexively.

Archer eventually collects most of the Daedric Artifacts and progresses through the storyline. When Mehrunes Dagon appears as they rush to the temple to relight the fires, Archer creates a demiplane to pull the Daedric Prince and his armies into, however briefly, to give Martin the time to relight the fires. Once the fires are re-lit, Dagon and his armies that were dragged outside cannot cross over again… but neither can Archer. Archer allows himself to fade while flicking off Dagon with a smile.
Fallout 3 / New Vegas
Brainstorming of Events
Spoiler for Hiden:
Archer is ‘summoned’ in the Dunwich building, and makes his way across the capital wasteland. He doesn’t really have a frame of reference for the storyline, so he just wanders, picking up allies and ‘righting wrongs’ along the way. Utterly vaporizing the Slaver camp and escorting the slaves to safety… Clover insists on staying with him though. In time, he meets up with the Lone Wanderer and their dad and assists the Lone Wanderer. Eventually, Archer heads off across the country for lack of better things to do and ends up getting roped into the New Vegas storyline, something he is pointedly unfamiliar with and it shows. He has to slaughter most of an entire faction to put them down just because he was too used to knowing everything going on.

---

Not as sure about this one. I like the concept of him being thrown into the wasteland and having to deal with the fact that none of his skills and abilities prepared him to deal with radiation or the mutations that come with the Fallout universe, but I'm struggling on how to bring him in.
Minecraft
Brainstorming of Events
Spoiler for Hiden:
A lonely existence, much of Archers time here is spent trying to not go insane. With just a talking sword after so much time with companions and as part of a team, Archer is extremely lonely, and while he learns much over the (on average) three+ years he spends in this universe, the damage it does to his social skills is not worth it. He is able to escape the Minecraft universe when he, in order, saves a village from zombies, stops the Ender Dragon, and stops the Wither.
Terraria
Brainstorming of Events
Spoiler for Hiden:
Finally able to have people to talk to, Archer is more prone to physical contact every time he leaves Minecraft. He has to fight several bosses each time to 'escape', but it’s far less stressful on him than Minecraft as he has people to talk to
Xcom: Enemy Within
Brainstorming of Events
Spoiler for Hiden:
He awakens when he is released from an alien containment tank, which weirds him out a fair bit, but is inducted into Xcom at his own request.

While the absolutely minimal ambient mana means he can barely do any magic, he has more combat experience than all of the rest of Xcom combined. His greatest contribution is in the developmental departments though, easily understanding the alien technology through a combination of reference points and Structural Analysis.

He rather likes the Commander of Xcom, the old, fussy lady calling up old memories that he can barely recall, a warm reminder of grandparents that he has lost to the Kaleidoscope.

Archer is discovered to have the 'Gift', and is a very powerful user, though not the most powerful, the fact that this is different from all the other forms of magic he is aware of throws him for a loop on his understanding of physics.

Additionally, due to his enhanced durability, he acts as a testbed for many of the implants they develop. He tries to help the Volunteer by trying to figure out how to stop the ship from collapsing without sacrificing anyone, but the Volunteer doesn’t let him and kicks him off of the ship with the others. Archers body dissolves as they land after the ship explodes and he never returns to this world again, the burgeoning romance he had with a solidier forever lost.
Dungeon Keeper
Brainstorming of Events
Spoiler for Hiden:
He’s summoned by a dungeon keeper, by the point that he’s absorbed Mu, tainted with darkspawn blood, stolen the Divinity of demigods of Muder, is a vampire as well as a were-dragon, by Dungeon Keeper standards he’s the ultimate evil.

Well screw that.

He kills his supposed master and feels his 'Independant Action' kick in. He decides to study how things work here for what time he has left, but accidentally becomes a Dungeon Keeper himself, anchoring himself to this reality.

He goes with it. While he’s not the most skilled Keeper and oftentimes gets outwitted or outplayed by his fellows and hated by the civillians/”Heroes”. But the considerable personal power he has and futuristic enchanted equipment he makes for his minions means that while he’s unsubtle, he doesn’t need to be.

He creates a small kingdom on the surface and sets up trade networks. But some armies take exemption to this and mobilize against him, the first time Archer simply deflects the army with the minimum loss of life, but after the third war against his kingdom causes a loss of civilian life, Archer mobilizes the ‘flying aircraft carrier dungeon’ he’s made to hold the army of dragons he either bullied or paid to join him. He conquers an entire swath of area, setting up dungeon hearts to properly spread his power. He does his best to minimize casualties and avoids civilian casualties like the plague and intended to stop after his retribution against the country that harmed his people… but it still unites the entire rest of the world against him, the Dungeon Keepers doing their best to ensure he fails in various ways.

One of Archer’s Dungeon Hearts is destroyed and he dissipates. When he comes back, he leads his armies to conquer the entire continent, facing off against the Avatar of Good himself and winning. Archer has to adjust to having outright minions as well as people to dedicate to research, but also to the fact that everyone’s trying to backstab him (at least initially). Also, while Archer is loathed by the upper echelons for his ‘evil’ and ‘bucking of tradition’ and ‘weakness’ and ‘goodness’ dependingon who you ask, the people he rules almost universally love him due to his determination to cause a magi-industrial revolution and educate the masses.
Warhammer 40k
Brainstorming of Events
Spoiler for Hiden:
Archer is summoned by Cultists moments before the Inquisition arrives, while he initially stops the inquisition from slaughtering them because he’s confused what’s going on, but once it’s explained (and how he was summoned), Archer slaughters his summoners himself.

He gets roped into helping the Inquisition stopping a warp rift that a Chaos Marine has done under the cover of Archer being summoned. Because of his nature and the many holy weapons he wields, Archer is particularly useful against the demons. The Inquisitor is a Radical and due to Archer’s apparent honesty, power, and willingness to listen to orders, ropes him into her entourage.

As Dragon Age Origins magic is apparently Psyker powers (an assumption for the ease of continuity), Archer comes across as a short, corrupted, Psker Tech Marine, which makes pretty much everybody other than the Inquisitor herself really uncomfortable, and he doesn’t blame them.

Ine one mission, Archer gets his leg blown off just above the knee by a landmine and is unable to regenerate it for an unknown reason, the Deathwatch Astartes in the group carries him until the end of the mission at which point he gets a cybernetic replacement.

After several years of working with the Inquisitor, they make an assault on a Chaos Marine and accompanying Cult trying to take over a relatively backwater planet, and Archer gets caught in the blast radius of a Vortex Grenade that he pushed the Inquisitor away from, this does serious damage to him and vaporizes his arm. The only reason he isn’t dead is due to the relatively immense Warp resistance he has from all of his apparent corruption. He limps along after the group to finish the mission, but isn’t very helpful aside from providing holy support fire. He gets a replacement bionic arm after the mission as well as replacement ribs on his left side.

Unknown to Archer, the Inquisitor has been using these 'repairs' and any surgery Archer has to undergo as opportunities to ‘upgrade’ him with Astartes organs she has gained through various means, some tainted, some not, all from wildly different chapters, some even experimental organs.

When he figures this out, Archer is beyond pissed but suppresses his automatic reaction and goes to talk to the Deathwatch Astartes about his concerns, mostly that she’s going too far and being too risky with this. The Astartes tells him that there’s nothing that Archer can do, though the Astartes bristles that Archer has ‘holy Astartes geneseed’ within him, the Astartes knows Archer well enough by this point to know that he didn’t ask for this, the Inquisitor forced it on him.

Archer tries to figure out wtf to do… only to have the group accosted by a Deathwatch squad not much later as another, far less radical Inquisitor executes judgement on the extremely radical one that they’ve followed. Archer's concerns where the straw that broke the camels back for their Astartes and he'd called in the Inquisition.

Several members of the entourage are killed, and they almost execute Archer as well, but the Astartes they’ve traveled with vouches for him enough that they’re willing to give him a pseudo-chance.

Archer is forced into extensive testing and basically torture to ensure that he’s ‘pure in spirit, if not in body’ as the Astartes says. After years of this torture as well as hypnoidoctrination, Archer is released into another Inquisitors entourage with a Deathwatch Marine.

He’s changed by this torture. After several relatively innocuous missions (Where Archer’s changed nature shows up in his ignoring of the suffering of others and far greater willingness to kill the heretic first rather than try to save them. He follows his Inquisitor on another mission… which turns into a royal clusterfuck.

Tyranids, tyranids everywhere.

After a year of attempting to save the planet under orders, the Inquisitor begins to consider declaring Exterminatus… and a spark of his determination to save innocents relights within him and Archer takes a ship out to meet the Tyranid fleet. Tapping into the power he’s been denied due to the conditioning and torture, Archer is no stranger to the ‘Hunger’, and if anything, is empowered by it through Mu and his own hungers. Bioship by bioship, Archer begins to take the Tyranid fleet apart, either by detonating their fuel or hijacking the primary brain of the ship and guiding it into another. Archer makes sure to take out the ships that allow for transport between star systems and as he is wore down and wounded, he guides the largest ships he can down onto the largest concentration of Tyranids on the surface of the planet as a colony-drop. Archer re-enters the atmosphere on his own, heavily wounded by simple attrition. He attempts to take down more of the Tyranids, but the Inquisitor forces him to stop and has him put into a medical coma against his will to save his life as he's done enough. It is after this point that he, while heavily wounded, mentally fades from this world.



Summary of Events
A 'Swing' is a list of universes starting with F/SN until he returns to F/SN. Currently this is just a list of the universes in order, summaries will be added later.

First Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic
Second Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire
Third Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days
Fourth Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect
Fifth Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect

Kingdoms of Amalur

Divinity 2 (Ego Draconis)
Sixth Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect

Kingdoms of Amalur

Divinity 2 (Ego Draconis)

Elder Scrolls Oblivion

Fallout 3
Seventh Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect

Kingdoms of Amalur

Divinity 2 (Ego Draconis)

Elder Scrolls Oblivion

Fallout 3

Minecraft

Terraria
Eighth Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect

Kingdoms of Amalur

Divinity 2 (Ego Draconis)

Elder Scrolls Oblivion

Fallout 3

Minecraft

Terraria

Xcom

Dungeon Keeper
Ninth Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect

Kingdoms of Amalur

Divinity 2 (Ego Draconis)

Elder Scrolls Oblivion

Fallout 3

Minecraft

Terraria

Xcom

Dungeon Keeper

Warhammer 40k
Tenth Swing
Spoiler for Hiden:
F/SN

Baldur's Gate (Faueron)

Star Wars: Knights of the Old Republic

Monster Rancher

Rosario + Vampire

Familiar of Zero

Dog Days

Dragon Age Origins

Mass Effect

Kingdoms of Amalur

Divinity 2 (Ego Draconis)

Elder Scrolls Oblivion

Fallout 3

Minecraft

Terraria

Xcom

Dungeon Keeper

Warhammer 40k

F/SN

End of Story



Notes
I consistently refer to the SI OC in third person, because A). It makes it easier for me to treat him as a character rather than a SUPER PRECIOUS ULTRA SPESHUL TOTALLY ORIGINAL OC DONT STEAL and B). Seriously, put me through even a fraction of these events and I wouldn't really be 'myself' anymore. The character starts off as an SI, but rather quickly becomes a separate person and I need to remember this.

The SI OC should not, and can not fix everything. This should not be a 'fix fic' for any of the universes/series. He fixes what he can, but he's not perfect, not competent enough, doesn't have enough information, and in some cases, what qualifies as 'fixing' is contentious.

There is little to no obvious connection between realities, his appearance within them, his relation to the storyline, or overriding theme to his travels. This is intentional, as it leaves the SI in the dark and confuses the hell out of him.

While initially, the drama of the story will be more about survival, the loss of identity, and wtf is going on, as the SI gains power and skill, it will gradually change to the moral implications of his growing power, the struggle of maintaining identity in the face of terrible, subversive instincts, and the consequences of his actions. The threat of death never leaves entirely however, because no matter how powerful he becomes, a single luck shot can still take him out (and I fully intend for this to happen at least a few times).

2
Fanfiction / Servant Stat Conversions
« on: February 19, 2014, 06:57:34 AM »
Because NEEEEEEEERRRRRRRRRRRRRDDDDDDDD

Right, as part of the crossover fanfic I’ve been working on, I’ve struggled to figure out a way to convert Servant stats into something easier to work with as well as equivalents in other universes to ensure that characters stayed within their limits as well as get an idea what they could do.

It ended up being a very rough game system, and because I thought someone else might get some use out of this or at least find it amusing, and hell, any help in fleshing this out would be amazing as well as how to convert other series or systems towards it. I’m going to add more as I figure out how to convert them or codify the conversions I already have.

Conversion Notes:
Spoiler for Hiden:
I’m converting to a significantly modified Pathfinder / D&D system because it A). Has the most detail and granularity of the systems that I’m familiar with and B). The conversion is surprisingly and delightfully easy, though not perfect.

Usually, using the starting health of an NPC or level 1 character with baseline stats to determine lethality, and then determining weapon strength from their damage compared to that baseline health. Core stats seem best determined by starting with the Carrying Capacity and converting between those to get a conversion rate, and then expanding it to the other traits.

Alterantively, one can assume that the maximum, unaugmented level a human can reach as well as the ‘average’, and then compare that to the max stats and base stats of characters, taking into account any magic, Ki, or other things that would allow a person to exceed the normal cap. Then getting a conversion factor based on lining up the base and max levels.

 
Servant Parameter Conversion

Traits:
As a general rule, I’m treating traits as such, remembering that a “+” means that the trait can situationally be increased to up to twice the original rating:

E- = 0 – 9
E = 10 – 19
D = 20 – 29
C = 30 – 39
B = 40 – 49
A = 50 – 59

Strength:
Strength rating is determined as per the Strength Bonus of Dungeons & Dragons 3 / Pathfinder.

This works out surprisingly well when compared to the demonstrated effects of high strength. Remembering that each +1 represents another point of damage for melee attacks and the usual HP and DR of items in the Pathfinder/D&D systems, this reasonably approximates what Servants seem to do with their given Strength Rating and without weapons.

Assuming he wasn’t being Mad Enhanced at the time, during the Graveyard portion of F/SN Berserker vs Archer vs Saber, Berserker has B+ rank strength. Stone has a DR of 8 and 15 hp per inch. That means that smashing through a gravestone would subtract ~25 - 40 from Berserkers strength, bringing it into the realm of Sabers B rank strength. Additionally, using Saber as a missile and assuming equal damage between Saber and the statue, 80 – 100 damage is reasonable to destroy it.

This is also allows F/Z Berserker to punch holes in things like the modern jet to rip things out. Given that iron or steel has a DR of 10 and ~30 HP per inch, even though the fighter jets’ armor would have better DR than that, Berserkers A rank strength of 50 – 59 would still reasonably punch through it even without assuming the damage his hand itself would do (negligible under Pathfinder rules).

Additionally, if a person starts with 18 or 20 Strength, and funnels all of their stat increases into Strength (assuming +2 per stat increase, and a total of 5 stat increases at level 20) they would end up with a bonus of +10, which puts ‘peak human’ at approximately minimum Servant. With ‘Epic’ levels of ~30 bringing someone solidly into E rank.

All in all, this seems like a decent baseline from which to work. Perfect? No. But the Fate series at very least plays a bit loose with the numbers so it’s passable.


Agility:
Working off of the same template as Strength, a +1 for Dexterity represents one point on the Servant scale, with the added caveat that movement speed would be determined by 30 ft per round + (Dexterity Bonus / 2) to represent how higher Agility also represents higher speed, with obvious exceptions of some Servants being faster or slower than their Agility otherwise would indicate, but it’s an approximation.

This one’s much harder to approximate as there aren’t that many exclusively Agility based feats to compare to that I’m aware of. There’s running up walls, but that’s hard to convert to Pathfinder/D&D. So exempting a better way to represent it, I’m going for consistency here.


Endurance:
The Servant’s ‘Health Limit’ (A.K.A. – HP) is equal to their specific Endurance rating. Generally, Servants reduce incoming damage by (Endurance/10). Damage to fill someone’s health limit doesn’t immediately kill them, but is a fatal wound that will bleed out without medical attention. When a person (or Servant) reaches -10, they die. Endurance is calculated as the Pathfinder / D&D Constitution bonus.

This one’s a bit different. It seems to represent how resistant to damage the Servant is as well as how much total damage they can take. Servants, sans armor (or F/SN Berserker) don’t appear to be terribly resistant to damage, just able to take a surprising amount or absurdly skilled to the point of avoiding or mitigating it in the first place to a ridiculous degree.

Since we determine Endurance/Reslience/HP and Strength as contrasts to one another, we’re using the same conversion factor as Strength.


Mana:
One point of the ‘Mana’ stat represents access to ~25 units of Prana, either in the form of internal reserves or access to it through Magic Circuits enabling the usage of Mana, or Divine Words allowing for direct manipulation of Mana at minimal cost of Od.

This one was really hard and I’m still iffy on it. Anyways, B-rank Mana for Saber (under Shirou) means access to 1250 units of Prana with her Dragon Core upon summoning. B rank meaning 40 – 49. This gives us a conversion of ~30 – 25, which sort of matches what Fate says about the average Mangus’ reserves of 25 prana.

But if that were strictly the case, even given a power boost from his contract, F/SN Archer having B-rank Mana is ridiculous if you assume that Mana represents only their internal reserves. Shirou has 27 circuits and would need to hold 38 prana in each circuit to make that possible, which is more than even Rin, a prodigy.

However, if I’m understanding Magic Circuits properly, they store a relatively small amount of prana within them. This is the users Od. Spells are cast using a small amount of the users Od, and use the Circuits capacity to manipulate the surrounding Mana. The amount of Od required to manipulate a given amount of Mana is based on the affinity of the Mangus. The maximum amount of Prana is determined by the quality of the Circuits themselves (Their ‘capacity’, such as Shirou’s circuits holding a maximum of 10 units of Prana each). So it may make more sense that Mana represents the Servant’s effective Prana capacity given both reserves of Od and the conversion of that into Prana for magic.

Figuring out what each unit of prana translates to though, is horrendously difficult. I have been unable to find any serious costs for spells in the Fate universe other than Shirou’s Incarnation modified Od costs.

As a placeholder, the best I can figure is the following as a conversion rate between magics is as follows:

D&D – (Spell Level + 1)^3 * 5. This means that D&D spells would cost as follows:

Spoiler for Hiden:
Cantrips – 5 Prana ; Examples: Light, Detecting Magic, Minor Repairs, Stop Bleeding, Make noise, 5-lb. telekinesis

1st Level – 40 Prana ; Cause fear in one being for ~30 seconds, Comprehend Languages, Heal the equivalent of an E- rank attack, Endure Elements, Weakly enchant a weapon (+1), Weak armor, E- rank touch attacks, change your appearance, small stationary illusions

2nd Level – 135 Prana ; Examples: An E rank touch attack, Weak stat boost for several minutes, Listen to thoughts nearby, create a permanent heatless light, E rank beam attack, Invisibility

3rd Level – 320 Prana ; Examples: Walk on Water, Breathe underwater, Inflict a disease, High E rank touch attack, Melding into stone, Protect against Scrying, Summon a magic horse for 7 hours, Low E Rank attack against a 40 foot diameter or in a long line, Make everyone within 10 ft invisible, Become a human sized or small animal, increase speed significantly

4th Level – 625 Prana ; Examples: Walk on air, Low D rank touch attack, Speak any language, Short range teleport, create simple materials from nothing

5th Level – 1080 Prana ; Examples: Heal a D rank attack restores life to a being slain in the past minute, Heal or inflict an E- rank attack for 9+ people, Restore the recently dead to life, See through all illusions, High D-rank cone of cold, teleport self miles with some error

6th Level – 1715 Prana ; Examples: Summon a barrier of whirling blades around the user that lasts for a minute and inflicts a C rank attack against any that pass through it, C rank lighting that hits 11 targets, moving illusions, travel through shadows, become a dragon the same size as you, A rank beam that disintegrates the target

7th Level – 2560 Prana ; Examples: Control the weather within several miles, Regenerate (heal from a C rank attack, regrow limbs), (truly) Resurrect a dead body, Reflect 7 – 10 spell levels, teleport self miles with no error, A+ rank attack against a single target, Reverse local gravity, Create a small demiplane that lasts for several days.

8th Level – 3645 Prana ; Examples: Antimagic Field (No magic within 10 ft), Cause a 160 ft diameter earthquake, Firestorm (B rank attack against all in an area), become a huge dragon, create a backup clone, Trap a soul in a gem, A rank beam of cold that also reduces Agility, C rank sonic attack against all nearby

9th Level - 5000 Prana ; Examples: Resurrect someone even without a body, Permanently imprison touched subject, A rank fireball or 4 simultaneous C rank fireballs, ‘stop time’ for 10 to 30 seconds

If I could figure out the amount of Prana in an A rank attack (such as Rin’s gems) I could work backwards and figure something out, but as is, this is the best I’ve got. Any suggestions would be delightful.


Luck:
Another tricky stat, mostly because there’s nothing equivalent to it in the majority of game systems. My best approximation is that it allows the user to ‘roll’ their luck to improve/inhibit another effect a number of times per day equal to Luck / 10 (rounded down).


Noble Phantasm:
Just the average of the Noble Phantasms that the Servant/Character has.



Skills: WIP
More than happy to have any suggestions whatsoever on this:

Charisma:
Directly equal to the D&D / Pathfinder Charisma Bonus + Diplomacy rating of the character.

Item Creation:
Directly correlated to the Effective Caster Level of the character when it comes to creating magical items.

Magic Resistance: (WIP)
Likely directly related to Spell Resistance, but acting as additional Damage Resistance vs a spell and/or a bonus to Saves against spells that don’t deal damage.



Noble Phantasms:
Every point of average Pathfinder / D&D damage an attack would do, an armor would stop, or the save DC of an effect equals a point towards the rating of the Noble Phantasm.

Remembering that an A rank Mystic Code is the equivalent to a C rank phantasm, and an A rank is likely the best a human can reasonably make, here’s some approximations:

A powerfully enchanted weapon: 4.5 (Longsword) + 7 (Alignment based damage) + 7 (Elemental Based damage) + 3.5 (Bleed damage) + 5 (Enchantment bonus) = 28

A powerfully enchanted armor set: 9 Full Plate + 5 Enchantment +10 ‘Invulnerable x 2’ = 24

A very powerful spell effect 10 + 9th level + 10 Attribute bonus = 29

This also means that to get the ‘human’ level rankings of these things, you merely double them and compare it to the usual Servant table.


Notes:
Servants consume 6 units of prana per day manifested?

Magi respire/regain ??% of the number of Circuits they have in prana per day?

The natural maximum for the average human in anything tends to be 30. Level 30 in a discipline/class, an attribute of 30, a skill rated at 30, etc, etc. This means that a dedicated, gifted, but unaugmented human can approach C rank in Servant terms in many areas, though even the greatest of humans can only approach D rank in the core parameters.

The 'system' treats armor not as a bonus to not getting hit as Pathfinder / D&D do by default, but rather as Damage Resistance.

The 'system' treats the ability to deflect blows and avoid death that is gained from skill (the classic HP rating) as something seperate from the actual damage a body can take (the Wounds, based on Endurance/Constitution). Based heavily on the alternate Wounds/Vigor system in Pathfinder Ultimate Combat.

How the 'system' rolls dice is not a major concern for me since I'm using this primarily as a guideline for relative character strengths and weaknesses for crossovers and fiction, but it's a fascinating question that I'd love input on.

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