Dark Side of the Moon

Cross Effects => Cross Effects => 2.0 Archive- the one no one cares about => Topic started by: Elf on May 24, 2014, 03:39:36 AM

Title: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on May 24, 2014, 03:39:36 AM
Character Template:

Name:
Race:
Age:
Height:
Weight:
Eyes:
Hair:
Appearance:
Scale: ***
Strength:
Agility:
Speed:
Magic Resistance:
Magic Ability:
Other Abilities: **
Origin:
Weakness:
Likes:
Dislikes:

*** There are three potential Scales to be used- Mortal, Servant, Mixed.
Mortal is as follows:
E- Oh God, You Suck!
D- Below Average
C- Average
B- Above Average
A-  Exceptional/Gifted
EX- Supernatural

Mortal is based on humans as a base line.

Servant- Pretty much the same scale as FSN.

Mixed- Here’s where things get interesting.  Mixed is a combination of Mortal and Servant.  You just have to specify what designation it needs to be.  Such as Non-Sparkling Vampire Z having an A Rank in the
Servant scale for Telepathy and a B in the Servant Rank for regeneration, but all of their other stats are in the human ranking.  However, you have to specify if a rank is Servant or Mortal in the sheet.

** Please be clear about describing what other abilities are.  Unless it’s something that’s common sense like telepathy.

Things like “Charisma”, “Intelligence”, and “Personality” need to come out in the actual role play itself.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on May 24, 2014, 03:40:04 AM
Name: Forest, also known as Law Unto Herself, born with the name Bronach, but never ever call Forest that. Also goes by Fore.
Race: Vampire
Age: Around 1,350. Physically 19.
Height: 5’10
Weight: 127
Eyes: Indigo
Hair: Blond
Appearance: Forest is tall and slim with the body of a gymnast or dancer. Toned muscle but without much bulk. Forest is more about speed and agility than power, even though she does have more than enough of that to spare. Most of her height comes from her legs, and they are lovely and perhaps her favorite feature about her body, other than her slightly longer than waist length golden blond hair. She has a classically pretty face with high cheek bones, an Aristocratic nose, fairly large violet-blue eyes (she likes to relate that they're the color of iolites), a mouth with a lower lip considerably plumper than the top, giving her a bit of a pouting look. As a vampire she has very pale skin, which is even more emphasized by the fact that she likes to wear dark red lipstick and black clothing.

Forest knows all about cutting a silhouette and is rarely seen without her fitted black leather duster. It hits her at about mid calf and has Celtic knots stamped on the back shoulders, on the back of the sleeves and tapering down to her waist. She is very fond of this coat and hurting it in anyway is a sure way to piss her off. She generally wears black jeans, Doc Martian's steel toed biker boots, a black camisole (even though she has a red one or a purple one) or black turtleneck. She also wears her .44 Super Magnum at her hip in a sort of modified quick draw holster.

She barely has any bosom to speak of (She's either on the large size of A or the small end of B depending on the brand), but has a nicely curved bottom due to her dancing and tumbling. She has long, clean limbs but feels awkward and gangly because being turned at such an early age where she didn't get to fully develop.(For those wanting to know, she does have Dem Legs and Dat Ass.) She's one of those sporty pretty girls that has no idea how gorgeous she actually is and dresses more for practicality and to be recognized than to look good.
Scale:  Servant
Strength: D
Agility: B
Speed: C+
Magic Resistance: E (However, if she feeds on Gabriel Umbra, she gains EX for about fifteen minutes.)
Magic Ability: D- 
Other Abilities: Telepathy: A++, Not only can she read minds, she can communicate over great distances this way and also hypnotize and control most people with ease.
Regeneration: A – unless it is a fatal wound such as a stake through the heart, beheading, or immolation through fire or sunlight, Forest will survive it.  She can even regenerate limbs and take gunshot wounds to the head.  She just needs blood to recover it.
Orgasmic Bite: When Forest feeds she causes orgasms.  Generally not intentionally.
Heightened Senses:  All of Forest’s senses, due to her vampirism, are heightened: touch, taste, smell, sight, hearing, and mental.
Linguistics: Forest is fluent in over twenty different languages.
Martial Arts:A Forest has studied almost every major martial art on the planet and mastered several.  Her favorites seem to be Chinese based though, and she has fond memories of her most recent teacher, a man named Bruce who died of unknown causes decades ago.
Weaponry: B A .44 Super Magnum is her weapon of choice, but she’s proficient in most weapons.  However, give her an axe and she’s almost unstoppable.
First Aid: A good knowledge of Anatomy makes one a more efficient killer, however Forest has spent as much time tending to wounded on battle fields as she has fighting on them.  Her knowledge is enough where she can do “meatball” surgery if need be.
My soul is solely mine. An interesting quirk of vampires from Forest’s home world is that their souls cannot be taken from them nor can they willingly sell their soul either.  It is theirs until death and cannot be taken away willingly or by force.
Origin: Back in the days before the Dark Ages back when the Celts were still Celts and the Vikings were still kicking around there was a Viking man who was captured when his ship picked the wrong Celtic Village to attack. The rest of his people left and he was left alone, seeing that the guy really couldn't do anything to hurt them now, he was let go and sort of adopted into the clan. There he fell in love with the sister of the Chieftain's wife, who came from a powerful family of magic users and telepaths. They were wed and the Viking's wife and the Chieftain's wife had daughters on the same night. However, the Viking's wife died in childbirth. The viking tried his best to raise his new baby daughter, but not too longer he was struck down in battle as well.

So the little girl, Bronach, was taken in with her aunt and uncle while her cousin was being groomed as the next High Priestess of the Brigid for their tribe. The two were as close as sisters and the clan thought their shared birthdays was a blessed thing. Except as the redhead grew as a powerful healer and Druid, the blond Bronach was apparently born for battle. So Gormlaith represented the healing and light of the trinity Goddess the Brigid, Bronach represented the Brigid's Dark Side, the Trinity Goddess the Morrigan. Yet Gormlaith and Bronach were unseperatable despite being so different.

Bronach grew into a warrior that could best most of the men of her Clan and her name was feared in battle. She always seemed to know who to strike and at what time, tapping into a telepathic talent she wasn't quite sure of at the time. This was all well and good until a little after she turned 19 when she drew the attention of a Roman vampire that had his ass handed to him by Bodicida and still had issues with Celtic warrior women who could kick ass. So he nabbed Bronach one night while she was paying tribute to the Morrigan and turned her, offering her power to become closer to her goddess and a lot of pretty lies.

Then he proceeded to make her life a living hell trying to break her will.

Except he didn't count on Bronach being a natural telepath and having enough will of her own to break free of his control long enough to club his head in with a rock and getting the hell away from him, no matter what. So for a while she was half starved and half mad until she got a hold of the whole vampire thing. Then she encountered an incubus trying to rape a defenseless girl one night. Despite all of his power, the incubus really didn't know how to use all of his strength, while Bronach did. He fell, the girl was safe and Bronach had an epiphany.

And then Forest was born while Bronach died.

Forest became the most sought after assassin for the supernatural until she built up enough wealth and reputation to strike out on her own, where she eventually earned the title Law Unto Herself given to her by a vampire bard with a serious crush. Of course, she made plenty of friends and enemies on her rise of power. Had her heart broken by an unusual Faerie that she loved but he didn't love her as much in return. Found her sister reborn several times, befriended one Lady Wynn Noreen Umbra of the Unseelie court and became godmother to her "abomination" son.

Flash forward to modern times where Forest is, as she was titled, Law Unto Herself with more money than most current day cooperations due to good investing and a shrewed mind for business. These things gave Forest the luxury to do things that most vampires would never due to fear of the Vampiric Council and the Circle.

You can read more about Forest here (http://www.jukepop.com/home/read/533).
Weakness: Since Forest is a vampire she's not fond of holy objects with true faith behind them, holy ground pisses her off, especially Christian churches. Fire, Sunlight, wooden stakes to the heart, and beheading are the four ways to kill her. The only way to bind her is with magic or silver. Zombies.  She has a severe phobia with zombies due to a past trauma. 
Likes: Bruce Campbell.  Bad horror movies.  Sports cars. Gemstones.  Paranormal romance novels.  Anything written by Joss Whedon that’s not “Alien Resurection”.  Comics.  Cu Culihian (the myth).  The Morrigan.  Gabriel.  Large, manly men (redheads are a plus).  Heavy metal.   Lavender. The color violet. Leather dusters.  Steel toed boots. Oranges and most other fruit.  Warmth.
Dislikes: When people try to rape her.  When Wynn gets too friendly. Being cold.  When people are assholes for no reason. The fact that she’s an “eternal virgin”.  Zombies.  Douche necromancers.
   
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on May 24, 2014, 03:44:04 AM
Name: Amelia
Race: Human (Dread Hunter)
Age: 14
Height: 5’6
Weight: 130lb
Eyes: Blue
Hair: Black
Appearance: Having undergone growth treatment she is physically much older then she actually is. She dresses in dread fighter armor when hunting, otherwise dressing in simple clothing such as t-shirts and jeans, or sundresses.

Faceclaim: http://i.imgur.com/n6Hdr85.png (http://i.imgur.com/n6Hdr85.png)

Alignment: Lawful Neutral
Servant Scale (despite being human):
Strength: C
Agility: B
Speed: B
Magic Resistance: A++
Magical Ability:
Amelia was born with a massive amount of magical potential. However that was all destroyed in the Dread Hunter ritual, converting all her magical potential to physical ability and magical resistance.

Other Abilities:
Due to the Dread Hunter ritual, her impressive magical potential has long since been converted into physical power and magic resistance. Because of this she is highly capable of fighting in melee combat. In addition she is also capable of producing an anti-magic field, which can be projected onto tools and other people, allowing for her weapons to not be affected by magical abilities. Should it be projected onto others it causes an adverse reaction to those with magical potential such as magical circuits or spiritual entities. It can be used in a few ways.

Antimagic Wave: Amelia’s magical resistance given a projectable form, resembling red lightning. When it strikes a target it expunges all magical energy from the target and prevents production of more magical energy for some period of time. It can passively be maintained around her body.

Antimagic Reinforcement: Enhances weapons with the antimagic wave, allows them to easily bypass magical defenses and impose the normal antimagic wave on targets which are stricken by the enchanted tool. Can be done to explosives, blades, or even her armor.

Antimagic Enchantment: Amelia’s is so skilled she is able to infuse others with the antimagic wave. Doing so grants them a temporary boost in magic resistance. Giving someone with no resistance as much as B-rank.

While she is a skilled killer she is not a skilled fighter, and as such people capable of matching her physically that has more skill are her worst enemy. She can also replicate the Dread Hunter ritual should she find someone to take up the oath.


Equipment:
   Dread Hunter Armor: Powerful and light armor worn by Dread Hunters. It allows Dread Hunters to use their antimagic wave to enhance their magic resistance further by channeling it though and around the armor. Armor: http://i.imgur.com/hYccOfB.jpg (http://i.imgur.com/hYccOfB.jpg)

   Swords: Amelia has a wide arrange of blades, from kabanas, rapiers, or simple straight swords. She chooses the blade based on the target, however generally prefers long curved blades.

   Mask: An enchanted mask which hides Amelia’s identity. While on her person it prevents people from recognizing details, such as hair color, eye color, etc. It allows her to hide herself in plain sight while hunting. It also serves as a mental hardening tool, making her calm and cold hearted while having it attached to her arm.

   Bombs: She carries a wide arrange of explosives, including C4, grenades, flashbangs, smoke grenades, poison grenades, tear gas, etc.

   Guns: Amelia has a wide arrange of guns and projectile weapons.

   Dread Hunter Helmet: Not normally worn due to the protection of the mask. Filters air of particulates as well as having vision modes, such as thermal and night vision.
 

Origins:
   As a child born with abnormally large magical potential, she was kidnapped by an organization from eastern Asia called Dread Hunters, an organization which view magic as an abomination and hunts magi and monsters which are connected to magi, such as Dead Apostles. She was raised believing her family was killed by a Magus’ experiment and trained as a mage killer, undergoing the Dread Hunter ritual at a young age and undergoing treatments to enhance her rate of physical growth, leading to her requiring drugs every day, if she is unable to take it she suffers a mental breakdown due to addiction.  She has always hunted magi and Dead Apostles with extreme hatred, brutally murdering them.

The organization of the Dread Hunters have a creed, “Magic is sin, magic is cruel, so we shall become the hunters all those who hold sin Dread. To be hope for those who have no sin, monsters will become those who hunt their old kind. We are those Hunters, forever hidden, and forever hungry to consume evil.” It shows that they, who once could use magic, a great sin in their eyes, have traded that ability away for the sake to be able to consume and destroy magic.
   
   After arriving in the Nexus city she has continued to hunt people with magical potential. All the while she has started living a normal life during the day and has in turn to mourn many of her targets, as she would get to know many of them as she would find in order to best plan their murder, and in turn learned they were not evil. But even still, magic is evil, and thus magic must be hunted.

 
Weaknesses: People with a high level of skill that can match her statistics, non-magical opponents, incredibly friendly people, most human weaknesses, her conscience.
Likes: Flowers, ice cream, warm weather, friendly people, families, her ‘medicine’
Dislikes: Magic, cold weather, loud people
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: The Man With All The Cute Boats on May 24, 2014, 04:05:03 AM
Name:Ragna The Bloodedge
Race:Human
Age: Non-child Protag years old, so basically I have no clue. It’s not like age means anything in Blazblue anyway. Birthday on March 3.
Height: 185 cm
Weight: 78 Kg
Eyes: Left is green, right is red
Hair: White, previously blond
Appearance:  (http://i.imgur.com/UlqXWrm.png)
Alignment: Chaotic Good

Scale: Mortal
Strength: EX (Blood Kain Idea: B servant)
Agility: EX (Blood Kain Idea: C Servant)
Speed: A (Blood Kain Idea: C Servant)
Magic Resistance: E

Magic Ability: nope

Other Abilities: Blazblue, An imitation of the Azure Grimoire: By releasing his imitation of the azure grimoire by saying the words “Restriction 666 released, Dimensional Interference Field Deployed! BlazBlue, Activate!” He gains power over darkness in the form of body parts of the black beast(black fire goes chomp chomp slash slash, basically). The blazblue can go out of control, however, causing great risk to himself and those around him, as in an extreme case he can turn into the black beast, devourer of half the world’s population.

Made of seithr, interfering with seithr itself (energy in the air) can make the Azure grimoire inactive. Celica A. Mercury’s particular interference has been warded against, but others may affect it.

Blood Scythe: A sword slowly devours the opponent’s soul on contact. When awakened, turns into a scythe with an energy blade made of Seithr.

Drive: Soul Eater: As Ragna fights, he regains vitality as he lands strikes on his opponents.

Life Link: He’s life linked to Nu-13, so he, and she, can’t die unless they both get a killing blow at once.

Idea Engine: Given by Lambda-11, this engine allows him to nullify outside interference(like that of Hazama/Terumi) in the usage of his Azure Grimoire and allows him to reach the true azure. It also prevents the Blood Kain mode from wearing down his lifeforce while active. Negates interference with Seithr when active.

Blood Kain Idea: Blood Kain is a mode that greatly increases his physical strength and strengthens his Drive, at the loss life force. This latter effect is negated by the Idea engine, thus the name Blood Kain Idea.

Origin: {EXTREMELY ABRIDGED}:A long-ass fucking time ago in a town called Kickapoo… Well okay no, see Ragna his fag brother and their dumb sister were all in a facility some day for some reason, and then a cat saved them and brought them to church where this sister who was once best girl raised him and his siblings in the art of swag, until swagmaster Terumi was all like “fuck dat shit dat ain’t true swag” and kidnapped Ragna’s sister, fucked with his brother’s head and cut off ragna’s right arm.

Then he got bit by a vampire or something and woke up with black shit as a right arm, which was like an Azure Grimoire made by Terumi, and his hair was white and edgy and his eyes didn’t match no more.

So then that cat popped up again and trained him and shit, and gave him this huge blade that can turn into a scythe and an edgy red coat. So then he ran around attacking Novis Orbis Librarium bases and wrecking shit until he got a huge bounty on his head, and while doing so rolled into kagutsuchi, where while wrecking shit and killing unborn womanchildren (Nu-13), he met Noel and his brother again, and they tried to kill eachother and shit and Noel cried some.

He wrecked some more faces and fought Hazama (Terumi) and got his shit wrecked because Terumi sealed his Blazblue until the unborn womanchildren’s bastard cousin popped by and gave him something that would let him use his Blazblue, the Idea Engine, and then he could blazblue again and wreck Terumi’s little anus. But not really. His sister was the big bad all along and Noel was also one of the unborn womanchild’s bastard cousins. So that fucked some things up, so he left to where his sister was chilling accompanied by a crazy cat lady.

So other other shit happened and he met the nun who raised him who was copy-pasted from earlier in the timeline, and around her his right arm (azure grimoire) and right eye (also azure I guess) didn’t work, and he learned the value of protecting those he loves, and it was gay. But he cussed so it was okay I guess. And then there was more fighting, and he went back in time to when the sister actually wasn’t the copy-pasted version and was real and made a beast sleep for a year, then he got mad at a cat after he came back to the future, and he prepped to fight his sister, and he fought the unborn womanchild again and then this huge titan thing that his sister was ordering around and then he got stabbed by the womanchild and went nuts and beat the shit out of his brother and Noel in her womanchild cousin form.

Then he woke up in Nexus. Fuck da police, here be Ragna.

Weakness: Ghosts, his temper, starving people, unstable nature of the blazblue

Likes: The sister who raised him, his Master, Ball noodles

Dislikes: Ghosts, the Novis Orbis Librarium, Hazama, being made to pay the bill for aforementioned starving people
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on May 24, 2014, 04:29:27 AM
Name: Phoenix (can be named by other players if they are friendly enough to it)
Race: Sun Elemental
Age: How old is the sun? Around that. (4.5 billion years)
Height and Weight: Variable
Eyes: holes filled with white fire
Hair: It’s a phoenix, so feathers? Unless the head crest counts

Faceclaim: http://i.imgur.com/DFtnOD1.jpg (http://i.imgur.com/DFtnOD1.jpg)

Alignment: Neutral Good
Servant Scale
Strength: C
Agility: B
Speed: A++ (flying), E (walking, it’s more of a hopping really)
Magic Resistance: EX (against fire, light and heat), A, C (against Water, however it can counteract water with its heat)

Abilities: Phoenix in a mortal form is incredibly limited, can only produce temperatures of 2000 degree C at its absolute maximum, with it burning out and entering an egg stage afterward. Phoenix cannot truly die, should it suffer ‘death’ it moves to an egg stage in advance. Even in its mortal form Phoenix produces mana passively, even though it does not use it, which fills the air around it which is an almost limitless fount of power for those capable of tapping into it. Phoenix’s flames however don’t only harm, as because the flames of the sun bring life to earth so does the phoenix to its allies. Its warmth relieves fatigue, eases and helps calm the mind, restores strength, heals wounds, and causes a massive growth of vegetation around it.  There are a few ways Phoenix can focus its flames to fight its foes or to help its allies.

-   Genesis of Flame Spirits – Phoenix lets loose many small fire spirits which resemble a mini-phoenix. These spirits attack enemies and melt everything they hit. This make them incredibly effective vs armored foes because it melt their armor and prevents movement, while also setting them ablaze.  They are also capable of basic tasks, but are otherwise not very intelligent. They make good pets if your Phoenix’s friend.

-   Solar Ray – By harnessing its inner flame Phoenix fires a ray of flame and light. This beam heals those it views as allies and burn away foes. However it causes pain and harm to phoenix because it uses its inner flame, its life, as an attack. However as a tradeoff it is a devastatingly powerful attack.

-   Blazing Wings – Phoenix is capable of releasing a massive amount of flame from his wings, in for from of simply a wave of flame, embers, heat, or light. It is a common go to attack phoenix uses. It can greatly augment its flying speed by using this ability to create ‘thrusters’.

-   Burn – Phoenix ignites, torching the surrounding area. When flying in the air it causes a rain of fire which burn all it flies over as well as evaporating the water in the general area.

-   Warmth – Phoenix ignites, healing and restoring all around it. When flying in the air it causes a rain of light which causes massive plant growth and heals all it flies over. Creates rainbows under proper conditions. 

-   Supernova – Phoenix enters its egg stage, during this form its egg continues to heal its allies and harm its enemies; however it is unable to change its opinion in this time. The time is variable, lasting for a day to years if forced to enter it naturally due to exhausting its power, or minuets if entering it willingly. When reborn Phoenix will be at peak condition again. Phoenix is incredibly vulnerable in this stage, if you can reach it. At the end of the stage phoenix will release a massive amount of flame, burning anything away by releasing flames above its normal max temperature, afterwards it will be reborn at peak condition.  Should the egg be damaged Phoenix will enter a weakened state, where it still produces mana but not heat and fire, along with being incapable of fighting.  It resembles charcoal in this stage.

In addition to its ‘attacks’ Phoenix has a few other abilities.

-   Emotion Reader – Phoenix can detect emotions such as anger, sadness, happiness, confusion, etc, and tends to reflect the emotions around it. The more numerous the amount of people displaying an emotion the more it impacts Phoenix’s natural behavior, independent people cannot impact it much if any. This can lead to unintended situations, especially if a fight breaks out due to the large concentration of negative emotions. Also phoenix is drawn to powerful emotions in general (especially positive ones), which can lead to it showing up at poor times (during a date, a wedding, while in the bedroom… not that it understands what’s going on). Phoenix can also attune itself to specific people to be able to pinpoint their feelings in the sea of emotions, making it flock to them if they experience powerful emotions. This is a very close bond for the Phoenix and does not use it wildly.

-   Flight – As a bird Phoenix can fly, kind of self-explanatory.

-   Supremacy of Sol – as an elemental being of the sun, the ultimate expression of fire, Phoenix is completely immune to fire, heat, or light, absorbing any attacks of that nature, as well as being able to harm other that have similar resistance by overriding the defense with its own authority as a true sun spirit. After all nothing can truly resist the flames of the sun. Because of this all its light and flames carry a ‘sunlight’ attribute.

-   Sharp Beak – Phoenix has a sharp and pointy beak. It WILL hurt when it pecks you, and it WILL peck you.

-   Size Variance – Phoenix is capable of changing its size, to becoming the size of a two story, to a small mouse which can fit in a person’s hands.

Origin: Once a formless elemental spirit of the sun, Phoenix was drawn to earth in ancient times while Gaia was newly born and took a moral form which was coherent with the laws of the world, shedding its old powers for something accepted by the world. An elemental of massive power, often confused for a phantasmal beast in ancient times, it always observed humans since their emergence in the world. Phoenix was sad that they always feared or worshiped it, despite it wanting to interact with humans, not wanting to suffer the same loneliness it did as a sun, which burned all close to it. It watched as they received blessing from other elementals, as children of the elements and gods where born. And on top of that rebelling against the world itself and brought about a new age, due to the leadership of that Golden King. And even still, through all that, afraid of rejection Phoenix remained alone, simply watching. Even after the other elementals and phantasmal races disappeared, even after the laws of the world changed, Phoenix remained, watching, always watching, as the eye of the sun itself. It never stopped wanting to no longer be alone, always wanting companionship.  The only one of its kind, it was alone. So very, very alone. And so, finally in face of such unrelenting loneliness it slept.

When it next awoke it was in the nexus city it made its roast in the torch of the Statue of Liberty. And it could tell. It was different. The sun was different, the people where different and the world was different. Perhaps here it could find and end it its eternal loneliness, all the while spreading its light to a new world which lacked it.

Weakness: Water (in massive quantities), people who can hide their emotions, attacks on his ‘egg’, schemers
Likes: Friendly people, fire, plants, life, happiness, friends
Dislikes: People that want to use it, cold (not that it can actually feel it normally), lots of water, loneliness

Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on May 24, 2014, 04:29:47 AM
Name: “Lucas Klein”

Race: Unknown, though it resembles a human body.

Age: Approximately 3,000 – he is immortal, after all. Physically in the range of 23-25.

Height: 5’7”, 170cm

Weight: 150lbs, 68kg

Eyes: Gold

Hair: Reddish-Brown   

Appearance: He has unkempt hair, with pale skin and golden eyes. Lucas looks like someone who doesn’t go outside much, but his slitted pupils betray that he isn’t human. He wears a newly acquired black coat, shirt, pants and shoes (he stole them from some random thrift shop). 

Alignment: Chaotic Neutral

Strength: A+ (Servant. Possesses monstrous strength when angered)

Agility: B (Servant)

Speed: A- (Servant)

Magic Resistance: C, any spells three-count or lower will slide off of Lucas. Also, illusion-based magic doesn't work on him very well. Plant-based spells, and to some extent, earth-based spells, have a very hard time affecting him.

Magic Ability: A, but in regards to all other forms of magecraft it’s below E.

Special Ability: “Beast of the World” – Something that grants the passive conceptual ability of “This person cannot be killed while they are touching the Earth”. Grants Lucas high-speed regeneration and full immortality while touching any part of the Earth. As long as biological matter from his body exists, and is touching the earth, Lucas will regenerate. 

When activated, the surrounding area will begin to become infested with greenery – any plants in the area will grow quickly to monstrous proportions. During this time, Lucas is almost unstoppable, able of going far beyond the limits of his body in order to crush the opposing area and his opponents… something that comes at a price. Drawing upon so much energy is taxing in the City, even with his immortality.

Other Magical/Special Abilities: In heavily forested areas, Lucas gains boosts to his abilities, depending on the level of greenery present. Correspondingly, he isn’t at his strongest in areas with less greenery. In areas with lots of greenery, Lucas also gains something comparable to the “Presence Concealment” skill of Servant Assassin.

Lucas is also capable of channeling energy from the Earth through his body, increasing his abilities to around 5 times beyond his normal output in forested areas. In areas with little greenery, though, this ability is not as effective, and at the very most 2 times Lucas’s normal output can be achieved, depending on how little greenery there is. He can utilize some plants as his eyes and ears, in a fashion that no one but him can seem to understand.

Lucas’s fighting style doesn’t have any real rhyme or reason, or at least it seems so at first glance. It is an incredibly brutal style of fighting that takes full advantage of Lucas's strength and reaction speed, crushing bones and ripping muscles. It keeps Lucas on the ground as much as possible, while inflicting terrifying punishment on his enemies.

Lucas has near-encyclopaedic knowledge of supernatural beings, due to the sheer amount of foes he has encountered. He is capable of utilizing the weaknesses of almost anyone he fights against them - this also means he would be a great resource to consult about various entities, if he actually bothered to give advice out freely.


Origin/Personality: “Lucas Klein” woke up one day, in the middle of a clearing, with nothing more than the clothes on his back and the name “Lucas Klein”. He got up, slowly, and started walking, unaware of anything else except the desire to move forward. After walking for a full year, knowing nothing but his name, he came upon the ruins of a great city.

Lucas had already found out he couldn't die at that point – after falling off a cliff and getting back up to continue walking, death didn’t really worry him anymore. After coming upon the ruins, a place of metal and glass infested by the surrounding forest, Lucas found a convenience store. Shortly thereafter, he proceeded to eat everything he could find – he had been hungry the whole time he was walking, but had learned to ignore it after the first month and a half of stomach pains and weakness.

Lucas had come across the ruins of New York City, after many, many years of desertion and neglect. Little did he know that –

[Long and short of it: Lucas isn’t his real name, lives on a version of Earth that was basically overtaken by Gaia, is basically some kind of super-Elemental-thingy, and fights zombies. That’s right. Zombies. The remnants of humanity and different animals/mythological creatures constantly plague him as he wanders through the world. Basically, he’s been walking and fighting for about 3,000 years – so he feels he deserves a break when he finds himself in the City. Of course, after seeing the way things are, Lucas can’t really relax, after millennia without human contact. He has almost no social skills, and prefers being a shut-in. He holes up in abandoned bookstores, if he can find them, where the plants quickly overrun the space due to his presence. Someone who doesn't like the world but is (very) slowly becoming accustomed to it. Severely weakened in the City due to the lack of greenery. In his overrun world, he would be capable of going toe-to-toe with any of the most powerful characters that exist in the Nexus. He stays mostly within the stacks of books that he accumulates within the plant-infested bookshop that he marks as his, appearing as a disembodied voice, or occasionally a flash of pale skin or golden eye. Very much embodies the idea of a "cranky old man".]

Weakness: As long as he is not touching the ground, Lucas is not immortal. The key to defeating him lies in getting him into the air and keeping him there. After using his full power, he is rendered temporarily helpless until he regenerates. Lucas also isn't as strong as he normally is in areas with little greenery… so basically most places in the City. He bears no Faerie weaknesses, though he dislikes most kinds of metal.

Likes: Forests, Plants, Dogs, Ruins, Really Big Trees, Writing With Capital Letters At The Beginning Of Every Word For No Reason, Abandoned Bookstores

Dislikes: Metal, Pollution, Cities, Humans, Almost All Supernatural Beings, People In General, Destruction Of Forests


(http://i.imgur.com/niN4rTh.jpg)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on May 24, 2014, 04:47:47 AM
(http://i.imgur.com/wf4Ps9p.png)
Karna
Race: Deva in Mortal form (closer to a human Demigod in this state)
Age: 65 (Counting the years after his death, somewhere between 2800 and 7300)
Height: 182cm
Weight: 65kg
Eyes: Blue
Hair: White
Scale: Servant
Strength: A+
Agility: A++
Speed: A++
Magic Resistance: C (His Armor nets him some magic resistance, but he is no specialist. However, because his resistance is only taken into account after his armor nullifies 9/10ths of the magic affecting him, this stat is effectively far higher than it seems.)
Magical Ability: B. Capable of great healing using Kalari and has great natural gifts when it comes to manipulating fire. Great mental and magical prowess is also required to use Astras.
Weaknesses: Curses, Anti-divinity weaponry, attacks from the inside of his body, will refrain from using Astras upon anyone that do not have a chance of stopping them. Even if it would render him in an inferior position, Karna will fulfill any promise, which can be abused by opposition being aware of this.
Likes: Friendship, Effort, Reconciliation, Positive Thinking, Human beauty, Parentage (Parents, being a father and children alike).
Dislikes: The words “Communication skills”.
Alignment: Lawful Good

Other Abilities:
Kalaripayattu: (∞) An ancient Indian martial art. Without bearing upon strength and talent, it is the ancestor of all martial arts founded on the basis of rational thought. As a student of Parashurama, the sixth Avatar of Vishnu and the founder of the art who Karna surpassed in skill decades before his death, Karna is a master beyond compare at it and the use of the weapons involved with the art; swords, shields, bows, spears, daggers, katars, coil swords, sheats of cloth and sticks amongst others. His “infinity” rank in this skill represents that no one, no matter how many millions of years they practice, can ever truly match Karna in the art of Kalari.

Masseur: The first and most key principle of the art of Kalaripayattu is that one must be able to heal all the damage one does with the art. This manifests in the use of oil massage to relieve joint stress and muscle pressure. During the Age of Gods, where mere words could become spells, masters of the art were able to draw mana in the air into the person they were massaging, rapidly closing their wounds.

Authority of the Deva: As Karna has ascended to proper godhood, he can use his power as such to obtain knowledge about the world, including social norms and to a lesser extend, pop culture.

Discernment of the Poor: The ability to see through and understand a person’s character and thoughts. It expresses the power to grasp the true nature of the opponent possessed by Karna, who was blessed with the opportunity to inquire about the life and value of the weak due to being someone without a single relative. Thus, Karna cannot be deceived by words or actions.

Saint: An inborn ability to greatly influence the lives of people around the Saint through simple actions such as speech. Karna is the Hindu "Saint of Generosity".

Divinity (Sun): (A) Born half human and half god, and having ascended to godhood after his death, Karna receives massive defensive bonuses against sun-related demigods of inferior ranks than his own.

Prana Burst (Flames): A version of Prana Burst that infuses weapons with prana that imparts a fiery effect. In Karna's case, blazing flames can erupt from Karna’s weaponry and armor at will.

Warrior’s Senses: Instincts developed from a life-and-afterlife time of non-stop training and combat, Karna’s senses are far beyond those of a normal human. His eyes can track high-speed objects at a range of 10 kilometers, and his reflexes border on precognition.

Absolute Willpower: Despite possessing weapons capable of leveling entire continents in a single blow, no weapon Karna ever wielded was said to be as strong as his will of iron. Almost any and all forms of Mental Interference can easily be resisted, and even faced with decisive fatal wounds, despite having no particular survival skills against the sort and his lack of immortality, he can easily keep himself alive if he can steel his purpose for doing so, such as to protect others or fulfilling a promise. It is said that he survived for almost an hour after being near-beheaded by Arjuna’s final attack merely to give alms to two Brahmin (who he knew to be his father and Indra in disguise).

Praise The Sun: Karna can refill his mana and heal his wounds faster by praying to his father, The Sun God Surya, at noon.

Brahmastra: A powerful mantra acquirable only by the grandest masters of the arts of war by meditating on the god Brahma. It manifests as any kind of weapon the wielder can imagine and can then be fired. By invoking it’s name and chanting the mantra out loud, the mantra’s true purpose, that of a weapon of mass destruction, can be deployed. It’s destructive power is comparable to a high-yield nuclear warhead, and causes horrific environment damage in the affected area, killing plantlife as well as causing aftereffects like sterility for both genders if they come within proximity of the area. The Brahmastra cannot be avoided once it is launched.

Karna cannot activate the Brahmastra due to the curse that made him forget it’s Mantra.

Brahmashira: The ultimate mantra, only ever possessed by Arjuna, Ashwatthama, Drona and Karna himself. An ungodly weapon possessing four times the firepower of the Brahmastra.

Karna cannot use this ability due to his curse.

Equipment:

Kavacha and Kundala: Karna’s golden armor and earrings, fused to his body at birth by his father Surya to protect him from all harm and leave him a single connection to his true kin. Made from solidified sunlight, it is virtually unbreakable and will restore itself rapidly if damaged. So long as Karna is clad in it, 9/10ths of all damage dealt to him will be nullified, physical, magical, conceptual or otherwise.

Brahmastra: See above.

Vijaya: Karna’s bow, given to him by his master Parashurama as a gift of pardon after he cursed Karna in a fit of rage. The bow automatically creates arrows as he draws the string.

Vasavi Shakti: A spear of lightning that belongs to the Thunder God Indra, a javelin that inflicts a concept of mortality upon anything it hits, allowing it to kill and destroy otherwise invincible, immortal or unkillable targets. Similarly to the Brahmastra, it has the condition of "will never miss".  Despite being his strongest weapon, Karna is extremely hesitant in it’s use due to the sheer power commanded by the spear, and it is very much his last resort, only to be used on beings that cannot be defeated otherwise that pose a great threat to the world. To use the Vasavi Shakti, however, Karna must forsake his golden armor.

Nagastra: A powerful Astra that Karna can use as an arrow. Inflicts horrendous amounts of damage through sheer brute force, and causes thousands of poisonous snakes to fall down from the sky and attack anyone nearby.

Bhargavastra: Parashurama gave this astra to Karna. It caused great damage to Pandava's army. This Astra possesses Parashurama's skill in archery. It could bring a shower of extremely powerful weapons of the gods from the sky, each equal or superior in power to even the greatest items of mortal craft.

Mohini: Completely destroys any illusion or magic in the proximity of the arrow itself. Upon being fired, the effect is spread over a wide area, instantly dismantling things like magic fields or Reality Marbles. If the arrow collides with a magical object, the object will, unless it is one of supremely high order (in which case it will only temporarily lose its functions), be made useless.

Suryastra: Creates a dazzling light that dispels any darkness and dries up water bodies.

Origin:
Karna (कर्ण) is one of the central characters in the Hindu epic Mahābhārata, from ancient India. He was the King of Anga (present day Bhagalpur and Munger). Karna was one of the greatest warriors whose martial exploits are recorded in the Mahābhārata, an admiration expressed by Krishna and Bhishma within the body of this work.
Karna was the son of Surya (a solar deity) and Kunti. He was born to Kunti before her marriage with Pandu. Karna was the closest friend of Duryodhana and fought on his behalf against the Pandavas (his brothers) in the famous Kurukshetra war. Karna fought against misfortune throughout his life and kept his word under all circumstances. Many admire him for his courage and generosity.

Childhood:
The form of Karna, who didn't know his own mother's face and who questioned whether his mother was motivated by dishonesty, couldn't be called beautiful. Though he possessed his father's brilliant authority, his form was stained black. His countenance was cruel, and his every action was violent. Because of his lack of a true mother, he didn't learn the subtleties of human emotion and spent his days being considered a nuisance by the people around him. That was how Karna was raised, but he didn't hate his mother or his surroundings. Instead, he accepted everything. His mother and father were the ones who gave him life so he thought that no matter what kind of person his mother was, he should not hold contempt for her, as if there was anyone he could hate, it was only himself.

In contrast to his appearance, Karna was an exceedingly virtuous and perceptive child. Possibly the cause of that was because, while he was the child of a god, he was also a child without a single relative, for which he was granted a boon. Karna was blessed with the opportunity to question others, their lives, and their value. As a result, he chose, of his own free will, the path where he persisted in his own fastidiousness. He believed that as he was born with more than others, he should display a 'proof of his life' greater than those of other people, since if he doesn't do so, the people without power would not be rewarded. What Karna had was simply the conviction to live without bringing dishonor to his father's authority and without shaming the people who compensated him. "Though he may be relentless and ruthless, he is also full of majesty," is Karna's stance given form.

Adolescence:

Karna, who had grown to be a young man, participated in a conference of the Kuru family. At this conference, the five Pandava brothers indulged themselves in the martial arts they were so proud of and so famous for. The third son Arjuna's skill at the bow was especially magnificent, to the point that he was praised as having no equal. When the grounds were united as one voice looking for someone to equal the Pandavas, Karna leapt up to participate and displayed martial prowess far superior to even Arjuna's. Karna challenged Arjuna to determine which of them was superior. But to challenge Arjuna, a member of the royal family, one must be higher than a Kshatriya (military or royalty) and Karna looked to be a Vaishya (merchant class) or a Shudrya (a slave). Karna, whose challenge was refused due to the difference in status, was a laughingstock. The one who saved Karna in this situation was the eldest of the one hundred princes of the Kaurava clan, who opposed the Pandavas, Duryodhana. He became interested in Karna and announced that the son of a charioteer should from that day be considered the King of Anga.

This is how Karna was saved from disgrace, but his foster father, who had heard of his promotion, appeared and established his foster son’s status. The five Pandava brothers further ridiculed Karna, who displayed martial arts superior to their own, saying, "The son of a charioteer should have a sense of shame." These words enraged Karna. If it were about himself, he would accept and be resigned to anything, but he would not allow insults toward his foster father. Even if it was a foster father who announced himself out of greed, to Karna, he was the father who raised him, who Karna should take pride in. The antagonism between Karna and the five Pandava brothers had become something he could not step back from, but sunset had come and the curtain was drawn on the conference. From then again, Karna, as the friend of Duryodhana, who saved him and treated him as a king and equal, lived as a guest of honor of the one hundred princes of the Kaurava clan.

Kurekshetra War:

What awaited him many years beyond that was a cruel battle against the five Pandava brothers, particularly the great hero Arjuna. The antagonism between the Kauravas whom Karna entrusted his bow as a soldier, and the Pandavas that Arjuna led intensified and finally became a war with their territory in the balance. That war is called the Kurukshetra War, and that is where Karna's life came to an end. Karna continued to wield his strength in the hopes that the one hundred Kaurava princes, and consequently Duryodhana, would be victorious. On the Pandava side, the only one who could oppose Karna was Arjuna, but even Arjuna could only be resigned to the fact that facing Karna directly equaled death.

To ensure his own son's victory, days before the great war, The father of Arjuna, the god Indra, abused one of Karna’s oaths to take away his armor. Karna had sworn that anyone who came to him during his daily prayers in the noon and asked for something would not leave empty-handed. Indra disguised himself as a Brahmin (hermit) and came to Karna during his prayers, and asked for alms in the form of his armor and earrings, fused to Karna's skin at birth to give him immortality. Karna knew beforehand that he was being deceived (Having been warned by his father Surya, but also having figured the trick out himself), and yet he, without hesitation, pulled forth his spear and cut off his radiant armor and earrings, spilling his blood all across the garden they were in. When Karna then handed Indra the beautiful golden pieces of the sun, he admitted to seeing through the god's disguise, shaming Indra even further. When the now-regretful King of the Devas asked him why he would ever comply to such a request, even when he knew he was being tricked, Karna answered: "There is no need to hate you. It is simply a matter of being a step ahead. In fact--yes, Though you are a god, you are also a father. Such a thing brings me joy." Though Karna had lost the the only proof of his existence, the invincibility his dear father gave him at birth, he never stopped proceeding to the battlefield. He did not care that when he had lost his golden armor he had hastened his own death. Indra, who was touched by how gallant a figure Karna struck, asked why. Why did he continue to fight, having lost his armor, but without reproaching Indra, who had hatched this scheme out of love for Arjuna?

“Then why do you advance toward the battlefield?” asked Indra, to which he was responded: "To me, defeat is bringing shame upon my father. Even though death awaits me, I cannot run away." That was how Karna always lived. To him, who lived his life with pride in those who gave him life and raised him, his life was not his own.
Then, he added: "I owe Duryodhana a debt. For some reason, that impudent and timid man is so bright to me. It may be blasphemy against my father but, occasionally, I feel that that sweet light is the warmth of the sun." It was not the fire of the sun that Karna carried nor the absolute brilliance of Surya; to Karna, the sun was the imperfect charm that humans displayed.

Indra, who saw the divinity of Surya himself in that form, gave Karna the Vasavi Shakti, the greatest of all weapons. He had taken from this noble hero something greater than his life. Unless he gave something as compensation, his honor would be stained; above all—he was charmed with him: if it were this man, he could wield the greatest spear, that Indra did not trust to give even to his own son. After, Karna sent off the fake Brahmin, having lost his armor, and headed to the battlefield, as thin as a ghost.

Through several conflicts, pretexts, and mutual hatred, the war between this two camps arrived at Kurukshetra. Things having reached this point, Karna's mother, Kunti, wagered one last gamble: to reveal Karna’s lineage to him and draw him to the Pandava camp. Kunti told only Krishna, who was a friend of Arjuna’s in the guise of a mortal, of the idea, and the two of them went alone to meet Karna. Kunti revealed that she was Karna's mother, spoke how fighting with the five Pandava brothers would yield no benefits whilst weeping, and tried to persuade him that by fighting together with Arjuna, he would attain glory. Karna, without failing to show the friend of his arch-enemy Arjuna, Krishna, thanks, quietly listened to his mother's arguments.

Afterwards he said: "I understand your request. To join hands with the five brothers and return to my beloved family. That would be a story filled with light, without a single fault."
Then, facing the rejoicing Kunti, Karna continued speaking in an even softer voice: "But I wish for you to answer one thing. Do you not feel that those words of yours were too late?"
She was too late in declaring she was his mother. She was too late in looking back upon Karna. "If you do not feel that this is a shame, then please answer. You, who declare yourself my mother, if you yourself have done no wrong, then accept the past without feeling ashamed of yourself."

While Kunti was a selfish woman, that was due to her natural innocence and and simple-mindedness; she was most definitely not a shameless woman. She knew her own deeds, throwing away Karna and not acknowledging him at the conference all those years ago, he who had been born for just her own sake, and in turn knew that she was full of selfishness and reproached herself for that. And for that reason, she possessed a minimum amount of pride. She could not tell Karna, who had been raised alone until now, who was grateful to his foster family, who could never in all his life feel hatred towards another, a horrible lie.

Kunti broke off the negotiation without answering. Karna said this to Kunti, who stood with her head hanging:"That is a deception, a complacent love. The only one your love can save is you. Your love is directed at no one but yourself. But I shall answer that feeling. From hereon, during the war, I will not kill any of the brothers who come to match me. I will only use all my power against my arch-enemy Arjuna."

Karna swore to never to do more than disarm his brothers of the Pandava family who were inferior to him in strength. The countless times Karna allowed the five brothers to go after this was due to this pledge.

After that he concluded: "Return to the place that you obtained with your own hands. ...Though it was only once, I am grateful that you called me your son." Karna opened the castle gate and escorted Kunti out. That was the love that Karna bore for his mother, Kunti. It was not love for his mother at this late point in time but Kunti's resolution to raise "her feelings as mother" in the end... even if it wasn't genuine... That is what he answered. Kunti risked the danger of having her past come to light. To the hero of generosity Karna, such determination is worthy of compensation.

During the final battle with Arjuna, Karna was already without allies; his charioteer, whom he had won the trust of after many days of being talked down upon by him, had fled in abject terror when faced with the full might of Arjuna and Krishna. Karna had a large number of heavy burdens; his feelings towards his younger brothers. Due to his curses, the wheel of Karna's chariot was stuck in a rut. The string of Arjuna's bow was drawn back to its limits. These brothers who, for a long time, were manipulated by Krishna to compete for supremacy, could only in this moment strike one another with all their might and sure enough, Arjuna's bow shot down the sun.

It is said that after his death, Karna became one with his father Surya. Called "the Hero of Generosity," he was a saint with the creed of not refusing when people came to ask or rely on him. The hero who, while possessing exceedingly powerful abilities, was within a tragedy where he was the enemy of his brothers by blood, received various curses, and lost his life without showing his true worth—that is Karna. Shortly after his death, Karna’s identity as the brother of Pandavas was revealed to the brothers by Kunti, whom all of them cursed as they wept in great sorrow and regret when the man they had known only as an enemy was revealed as their eldest brother, a noble man who had spared their lives dozens of times and given his all to repay the friendship of his only friend, Duryodhana. Upon that day, Yudhishthira cursed all women to never be able to keep a secret ever again, and Arjuna was wracked with the guilt of committing fratricide for the rest of his days. Karna’s beloved wife Vrushali went Sati (the Hindu practice of a widowed woman joining her husband in death, typically by cradling his corpse on his funeral pyre) upon his funeral pyre without a single sound of agony, and Duryodhana was said to have cried so much during the cremation that his entire body was soaked in his tears for days.

Personality:
According to the Mahabharata, Karna is the Saint of Generosity. Karna is bad at expressing his emotions, but he has the tendency to become angry when those who have picked him up and those who have supported him are scorned. Even if it is a relationship based only on mutual benefit, to repay a favor with a favor is how Karna lives. Possibly due to that selfless devotion of his, when people came to him, seeking something, he would always grant it to them, as long as they were being truthful. And this was without considering possessions or assets but with him considering the state of their heart first. However, a request for him to "yield victory" will go unanswered, and he would admonish his opponent, as such a proposal would have no benefit for them. "What a ridiculous misunderstanding. First of all, victory is something one must attain for oneself. Is a victory that I give truly a victory for you?" This is not out of ill intentions, but rather because the question of "Doesn't having victory yielded to you cause you to lose at life?" is matter of real worry for him.

Truly, he was an immensely prudent and superhuman hero. He had the virtue to accept differing ideologies, even if they were his enemies', and their accompanying ways of life and respect them as "ways to live." But Karna has difficulty conveying his true nature. Karna's speech and conduct pricks at those true natures. Words and actions meant to deceive oneself, behavior meant to gloss over, conviction. Karna sees through all of those things and frankly states "the true nature that his opponent wants to hide." As a result, he comes to be hated by the majority of his opponents and is forced to fight them as anyone would hate having their faults being spoken of, and often comes to be perceived as “a man who denies and hates everything”.

It goes without saying, but Karna's words and conduct do not contain any disgust at his opponent's faults. For Karna who affirms the position of every human, both faith that is not compatible with him as well as beauty and ugliness that he cannot understand are things to be held in esteem.

“Hear in brief, O son of Pandu! I regard the mighty car-warrior Karna as thy equal, or perhaps, thy superior! With the greatest care and resolution shouldst thou slay him in great battle. In energy he is equal to Agni. As regards speed, he is equal to the impetuosity of the wind. In wrath, he resembles the Destroyer himself. Endued with might, he resembles a lion in the formation of his body. He is eight ratnis in stature. His arms are large. His chest is broad. He is invincible. He is sensitive. He is a hero. He is, again, the foremost of heroes. He is exceedingly handsome. Possessed of every accomplishment of a warrior, he is a dispeller of the fears of friends. Engaged in the good of Dhritarashtra's son, he always hates the sons of Pandu. No one, not even the gods with Vasava at their head, can slay
the son of Radha, save thee, as I think. Slay, therefore, the Suta's son today. No one possessed of flesh and blood, not even the gods fighting with great care, not all the warriors (of the three worlds) fighting together can vanquish that car-warrior.” -Krishna
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Umbra of Chaos on May 24, 2014, 05:10:33 AM
Name: Grigori 
Race: Deity (former human)
Age: 635(only appears to be 23).
Height: 6’4.
Weight: 180 pounds
Eyes: Brown
Hair: Black
Appearance: As the male aspect Grigori is a relatively plain man with no facial hair and short black hair. Overall he is rather plain, and far from extraordinary physically. On the other hand you have the female aspect. She represents the idea that “The most beautiful things in creation are deadly” as a result she is extremely beautiful, and she moves with a grace unattainable by mortal women.
Scale: Mixed
Alignment: Chaotic Neutral
Strength: C(mortal) can be boosted to EX(mortal)
Agility: C+(mortal) can be boosted to EX (mortal)
Speed: C(mortal) can be boosted to EX(mortal)
Possessions: A handcrafted cloak that he personally weaved enchantments into during its creation. It provides decent defense towards physical assaults but proves exceptional when confronted with enemy magic.
Magic Ability: EX(servant) - Grigori spent the first 200 years of his immortal life studying the arcane arts. He didn't require sleep or food which allowed him to focus completely on his studies. This also allowed him to focus even more on his magic in combat situations. While other mortal sorcerers can be distracted by tiredness or hunger Grigori cannot be. He is proficient in the four basic elements, but he is more skilled with water and earth than fire and air. After consuming the Death God he also became incredibly skilled with entropic magics, however his skill in healing has degraded as a result. His ability to use light spells is decent while his control over the shadows is much more powerful however, anyone with natural talent can easily wrench control of the darkness away from him. He is also a master of enchantments and capable of using a magical version of telekinesis. He is also adept with barrier magic and exceptional with necromancy.  The creation of golems and dimensional magic are both fields Grigori has experience in. It is easier to say that Grigori knows about every field of magic to a degree, and is extremely advanced in almost all of them. Theoretically Grigori could do anything as long as he had the mana to power the spell.
Magic Resistance: B+(servant)- His cloak elevates his already existing magic resistance to an even higher amount.

Other Abilities:
Divinity: A+

Duality - because of his nature as the God of Death, Grigori can switch between a female and male aspect. Both act differently from each other, and they do not care for the plans made by the other aspect.

Memories Of An Elder God - After trapping the God of Death in the Promethean Cage he attacked it with dozens of light spells. He continued this until it’s essence was so thin it could barely be called sentient. Then he proceeded to consume what was left of the deity. Through this process he was granted his semi-divine nature. He was also granted the near infinite knowledge of the god. However, he cannot utilize this knowledge too often or the deity’s memories will override his own. Therefore he can only use it sparingly, but it is still an incredible amount of knowledge.

Apotheosis - Grigori assumes the position of the God of Death. His flesh rots away, and a cloak of darkness covers his body. All offensive magic is boosted greatly, however Grigori loses the ability to use healing magic. In exchange the bones that make up his body are incredibly durable, and when it is paired with the boosted magic he is nearly impossible to kill. Spirits also become very common when this is active as well. Even the weaker spirits become capable of materializing in the physical world while Grigori is in this state. Grigori also releases an aura of decay. Living things begin to rot, water is turned black and is unsuitable for drinking or sustaining life, and even buildings turn to dust under the effects of this aura. It is powerful, however this is completely ineffective against the undead.

Psychic Abilities - Grigori is capable of looking through the memories of others and sharing his own, but he requires prolonged physical contact to do this.

Willpower - Grigori was capable of controlling millions of undead during his assault against the kingdom. He was also capable of keeping his soul from being overwritten by the Death God’s. At this level mental interference is nearly impossible to cause.

Origin :A dedicated mage who wanted to further his studies by discovering the process of resurrection. Unfortunately Grigori was a bit too obsessed with finding the answer. After 10 years of no progress he lost patience and searched for the quickest and easiest way to find his answer. He summoned the God of Death. After several long years of waiting he could finally have his answer. However, the deity was not pleased to be summoned by a puny mage with questions about the nature of reviving the dead. With a word he cursed Grigori. Rotting his soul in a process not unlike Matou Zouken’ s, except it was accelerated.He had aged years in seconds and had left his body as fragile as that of an old man. However Grigori was not a kind man and believed in vengeance. No matter how high the cost may grow he continued to search for a way to defeat the Death God. Over the course of several years he discovered that the Promethean Cage(legendary for imprisoning the god of fire Prometheus) was currently held by one of the high ranking demon lords of the lower planes. In exchange for 100,000,000 souls they would give him the cage. His response was to slaughter the most populated kingdom at the time. Fire rained down on their heads and ice froze them from the inside out. Necromancy was his most potent tool at this time. With a word the dead became his armies. Towns that he laid waste too soon became additional resources in his quest for vengeance. After several years the kingdom fell and Grigori was given the cage. He summoned the Death God within the cage and proceeded to blast it with holy magic. After several days nothing was left of the deity but his essence. The quintessence of divinity, and Grigori devoured it all. Only his immense willpower kept the Death God from overwriting his soul and completely destroying him. This act came with several benefits. First was the rejuvenation of Grigori’s body and soul, second was an even greater grasp over entropy and necromancy, and the inability to age. Grigori spent hundreds of years researching magic with his newfound knowledge and power but he eventually grew bored. He abandoned his studies and began to seek entertainment in the world. Throughout the years he raised kingdoms, advanced science and magic, combated ancient beings, started revolutions, created wars, crushed man and beast beneath his feet, and created the vampires of his world. (They were only physically superior to humans and lacked any special abilities other than improved night vision. He deemed them failures and engineered their destruction through indirect means.).

Weakness: CQC, anti magic weaponry.
Likes: ambition, arrogance when it’s deserved, conflict, irony.
Dislikes: unearned arrogance., simple people, people content with their lot in life.

Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on May 24, 2014, 05:13:12 AM
Name: Zouken Matou (Zolgen Makiri)
Race: Human (magus)
Age: At least 500 years old
Height: 6’1
Weight: 174lb
Eyes: Dark blue/purple
Hair: Dark blue/purple
Appearance: Looks like a man in his late twenties or early thirties, and wears traditional Japanese clothes. 

Faceclaim: http://i.imgur.com/tC9i7wt.png (http://i.imgur.com/tC9i7wt.png)

Alignment: Chaotic Neutral
Human Scale
Strength: B (magically enhanced)
Agility: A (when magically enhanced)
Speed: B (when magically enhanced)
Magic Resistance: A (High for a magus but not on the level of supernatural entities (at most damage is reduced and mental interference negated most of the time))

Magic Ability: An incredibly powerful magus that does not specialize in direct combat. Zouken has several hundred years of magical experience and several grail wars worth of combat experience under his belt; therefor he can more than manage in combat situations. He has complete mastery of his insect magecraft, as well as the Makiri style of absorbing and binding something to one's self, which complements his already fitting water element. In addition to this Zouken is a master in familiars of all types as well as magical contracts, creating the servant summoning method for the holy grail almost completely singlehandedly, along with the command seals. In addition due to Zouken’s age and experience he has no issues using the magic on the Makari crest, which he has passed on, as many of the spells where he developed himself and those that were not he has long since learned on a deep level. There is little to no magical growth left in Zouken, and he felt is it time for the next true head to shine, the adopted jewel of the Matou, Sakura Matou. Zouken’s skill has long since the realm of simple ‘spells’, instead categorizing his abilities as ‘fields’ is far more accurate.

   Worm and Insect Familiars: Zouken is capable of creating many insect and worm familiars to aid him should he need it. They can be used for scouting, combat, defense, creation of large scale barriers, large scale magical rituals, or simply as gophers if necessary. Can also make clones of himself made of familiars, as he does not like leaving his safe zones. A specialty familiar is the Crest Worm which can grant otherwise weak magi far greater magical capabilities, however they will normally result in the users death or lasting negative effects if it is not handled with care on both Zouken’s and the one it is being used on’s part.

   Magical Contracts: Zouken is a master of magical contracts and is able to create binding connections between people. His masterpieces are the command seals, which he has learned to not only use on all manner of spiritual entries other than servants, but also on physical entities such as other humans. It is even possible for him to do so without the acknowledgment of the other party. However the mana cost for creation is massive. He is also easily capable of the creation of a geas, geas scrolls, self geas scrolls, and the like. To have mastery of this field one must also have massive skill in mental manipulation magecraft such as hypnotism.

   Souls Collection and usage: To maintain his soul through the ages Zouken adopted a method similar to the grail’s usage of heroic spirits as a power source, which took years of observing this process as well as being there as well as having a hand in making it. Instead, Zouken takes in weak spirits and the souls of those who pass away which are around him. These souls are then absorbed, bound, broken down for sustenance and used to maintain his own. This method is highly efficient, and he has already absorbed enough souls during the past Holy Grail war to last him multiple years, more than enough to gather more. Zouken worries at times what would have become of him if he did not develop this method.

   Bounded Fields: Zouken is highly skilled in the construction of bounded fields, with them having the tendency to have subtle effects along with being hard to detect due to using insects as the base and source.

   Restraining Spells: The Matou family has a wide arrange of binding and restraining spells at its disposal.  Some more effective against specific targets, or with varying effects, such as mana absorption, isolation, weakening, etc.
 
   Water Magecraft: Manipulation of water and liquids, useful to create binding attacks, barriers, or water based attacks, such as whips, waves, or pressurized jets. He is also fond of using this to manipulate mist and vapors to create and projection of himself to “directly” discuss with people, using a familiar as a mouth and eyes while he remains safe.

   Physical Alteration spells: Spells under the elemental domain of water. Example, some of his hornet familiars carry a liquid in their needle, composed of prana, ether clumps, and Zouken's blood. Once injected it causes conversion of the injected area into familiars usable by Zouken, this effect can be delayed till it has spread through the whole body however that gives time to counteract it.

   Spiritual Architecting: A special form of spiritual manipulation. It is capable of giving spirits a physical form which reflects it, such as an ether body. Was a fundamental part of the Servant system for the grail war. Such bodies can be very difficult to maintain that form without assistance from a greater source.
 

Origin: A Zouken Matou which found a superior way to preserve his soul then the method he performed in the normal time line. Zouken in this timeline remembered his wish of saving the world by creating a true utopia, along with remembering Justeaze sacrifice to become the core of the grail. This has caused Zouken to be less of a monstrous being then he was in the original timeline however, oddly enough, many events occurred anyway. The Grail War failed till the fifth, Kairya Matou was lost in the fourth (under different circumstances), Sakura Tohsaka was still adopted into the Matou family. Zouken still generally took a back seat to the events of the 4th and 5th wars, viewing it as a fight the current generation should be fighting, and simply acting as an observer.

Sakura’s training was also radically different while his worm familiars where still a major factor they were not involved in the same method. Instead Sakura was taught to create and manipulate her own, allowing for Zouken to pass on the Matou crest through a crestworm without threat of rejection due her to not being blood related. The worm itself as long since died and the crest has integrated properly into Sakura’s circuits. The greatest variance would perhaps have to be at the end of the 4th war, when Zouken realized the corruption of the grail. This led him to train and prepare Sakura to fight, win, and prevent the release of Angra Mainyu. This change in path lead to Sakura Matou, who was raised far differently than in the other timelines, to become a brutal contender in the war, which showed no mercy to the other combatants. In order to ensure she would have a proper mindset for a magus he used his full knowledge in magical contracts to cause a fundamental change in her personality ensuring her loyalty to the Matou and to him. After the death of Shirou Emiya on night of his summoning of Saber by Sakura’s Rider class servant, a well-known Greek hero (turned out to be female, which was a shock), Zouken Matou approached Saber and became her new master, ensuring a means to destroy the Grail.

Since arriving in the Nexus city he has turned the sewers into breading pits and established a massively fortified workshop, from where he uses his familiars to interact with people and gather information.

Weakness: Bug killing spray, unpredictability, fire magic, direct high energy attacks, most human weaknesses.
Likes: Magecraft, Peace, Bugs, Calm, Planning, the stock market (“not gambling you fool, it’s investment”)
Dislikes: Hotheadedness, “Young folk”, Gambling, Freezing weather

Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on May 24, 2014, 05:22:05 AM
"Songbird, Songbird, see him fly, drop the children from the sky. When the young ones misbehave, escorts children to their grave. Never back-talk, never lie, or he'll drop you from the sky!"
(http://levelsave.com/wp-content/uploads/2012/03/BioShock-SongBird.jpg)


Name: Songbird
Race: Formerly Human
Age: Unknown
Height: ~25 feet
Weight: ~ 2 Tons
Eyes: Green (Content), Yellow (Neutral), Red (Attack Mode, Anger)
Hair: Unknown

Scale: Servant
Strength: B
Agility: D
Speed: C+
Magic Resistance: E
Magic Ability: E
Other Abilities:
All-seeing Eyes: Songbird can “activate” his eyes, forming a type of Spotlight. If you are caught in this, he definitely knows you are there, magically cloaked or just sporting camouflage, and will take action accordingly.
-C-A-G-E-: One can take control of Songbird by playing a specially designed pipe. However, none of these pipes are known to exist in Nexus City.

Origin: When Elizabeth’s powers began to manifest, Comstock commissioned Jeremiah Fink to create a guardian for her; to keep Elizabeth in her tower, yet provide company and companionship.

During development, Fink stumbled across a tear in Time and Space, where he met Doctor Suchong of Rapture. Collaborating with each other for mutual gain (Suchong was in the development of the Protector Series, using what he learned developing Songbird to perfect the Big Daddies), they developed Songbird through the use of genetically modifying, brainwashing, and conditioning a human subject. Outfitting him with a leather suit of armor, wings, and talons, they made Songbird into what would be the ultimate man-made sentinel.

However,it was all for not. Songbird was not imprinting on anything. If he was unable to imprint, he would be useless as a protector for Elizabreth. Deeming him a failure, they cast him out to die and went back to the writing board.

Songbird managed to escape his fate shortly after, by stumbling into another Space-Time Tear, which transported him into a dark and hostile city…

Weakness: Water Pressure. It doesn’t take much of it before the suit starts breaking down. Also, damage to the oxygen tube can severely weaken or outright kill him.

Likes: Whoever he imprints upon, spending time with the one he imprints on

Dislikes: Those who intend to do harm or to take away the one he imprints upon.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Ivan The Mouse on May 24, 2014, 05:35:33 AM
Name: Yukina Aikawa
Race: Human
Age: 98, looks 18
Height: 5'
Eyes: Dark Brown
Hair: Dark Green; Black (In realistic settings)
Appearance:
(http://i.imgur.com/TGl3H1wl.jpg)

Her two distinguishing features are her yukata, which she seems to wear regardless of weather and usually colored dark green with gingko leaf patterns, and her hair tied at the back, which either becomes a ponytail or a bun according to her whims or circumstances. Her yukata sometimes changes color and pattern, usually connected to the surrounding mood of the Order, and she changes to a more formal furisode on special occassions, again with color or pattern according to the occassion itself. Neo once commented that the only reason that people don't mind her style of clothing too much is because "they think she's a Japanese woman cosplaying a Japanese woman."
Alignment: Neutral Good
Charisma: D (Human)
Strength: B (Human)
Agility: C (Human)
Speed: C (Human)
Weapons:
When going out in public, she usually hides a kaiken, or Japanese dagger, which has a length of 8 inches and double-bladed, personally forged and created by her from the scraps of a kitchen knife, old nails and a leg of a broken chair. She usually keeps it hidden in her left sleeve. However, when fully prepared for battle, she usually carries a pair of swords, a 12-inch tanto blade and 24-inch wakizashi. Both are worn on the back of her hips and drawn from the left side, with her holding the wakizashi on her right hand and the tanto on her left. She uses the shorter blade for parrying and the longer for striking back. When assigned to a ranged role, she uses a compound bow for combat, as the traditional yumi bow proves to be rather impractical because their limited range.

Later on, she forges a katana, which she named Shiromaru after her father who taught her smithing. She created the blade using the traditional process, employing the Soshu Kitae method of folding the steel. She, however, replaces the hagane or hard steel of the sword with tungsten carbide to improve the hardness of the blade's edge, as well boron-alloyed tool steel for the shigane or soft steel to improve its toughness, sacrificing a crucial traditional point for the blade's overall strength. Although she states that she will use it "at some point", it has yet to see action for unknown reasons.
Magic Resistance: Paradoxical, can be affected by negative debuffs but cannot be killed by such.
Magic Ability:
Limited Immortality
This kind of trait allows her to stop aging indefinitely and fend off fatal attacks, although the progression of the healing of her body is still natural unless with scientific or magical intervention. Since this source of immortality came from a unknown source, Yukina has no way knowing how to replicate it's results.
Non-Magical Abilities:
Rattus commented that "Yukina has two strong contributions in this group. Smithing and mechanical troubleshooting. Everything else is just an added bonus to us." Because of her work experience, Yukina is able to repair and, to some extent, create machinery for the group, such as engines or firearm mechanisms. Also, because of her training under her father, she is able to forge bladed weapons, mostly Japanese-style swords, although she notes that she usually cannot do nihonto in a fully authentic style, because "that would be really time consuming, as well as impractical in fighting people nowadays."

In fighting, she usually uses a style of swordsmanship that resembles kendo, which she took up during her 17 years of mechanic training as hobby and therapeutic exercise, but actually lacks distinctive moves that can be associated to any school of Japanese swordmanship, as well as uses two shorter swords. She also seems to focus on countering rather than outright attacking her opponent, in which she usually dodges or parries first, then strike back. As a result, her style of fighting is highly unpredictable and defensive, which sometimes becomes her weakness, other times becomes her strength. She also took up a bit of kyuudou, or archery, in the same period as her kendo training, although she admits that she focused on its calming effect than improving her performance.
Origin:
Yukina hails from the city of Hiroshima, Japan, although she implied one time that it might not be her actual place of birth, but she herself wasn't so sure, saying "Father might actually be joking, as he always do sometimes". Her mother, Midoriko, was a housewife and her father, Shirou, was a blacksmith, with her being the eldest of three children, all of them gapped by two years. Although her father was mainly training his little brother, Tetsuo, in smithing, Yukina and Saori, her little sister, would always join him and attend their father's lectures regarding the profession, which is why she picked up her skills in the profession. During this time of her childhood, she met Shinichi Kimura, a Zainichi Korean and her future fiance, as well as witnessing the slow descent of the Japanese Empire to deep ultramilitarization, starting with her brother's conscription to the Imperial Japanese Army on 1936 and her father's employment to Kure Naval Arsenal on 1937.

In 1938, during the ongoing Sino-Japanese War, one of Tetsuo's fellow soldiers, Satoshi Asahina, came to visit the Aikawa household after his mandatory service is over. He handed over a letter, which turned out to be Tetsuo's suicide note, citing his unwilling participation to a "great and mindless slaughter" back in 1937 and subsequent guilt as the reason. Satoshi also revealed that his body was found hanging on a forested area nearby and was thrown into a river under the orders of his squad officer. The news eventually infurated the family and reduced them to mourning, especially Shirou, who was appalled by the Army's treatment of his son's body.

When the battleship Yamato was launched from Kure Naval Arsenal in 1940, Shirou revealed that this was what they were building at the shipyards and also expressed his whole interest in serving as a crewman to the ship, wanting to make up for his son's "dishonorable actions" back at the Army. Despite his family's resistance and disapproval to the idea, he becomes a mechanic to the ship's boiler room a month later. A year later, World War 2 in the Pacific started, making the rest of the household worry.

Shinichi, under a bout of major depression after being disowned by his racist father for his relationship with Yukina, decided to volunteer in joining the Imperial Japanese Navy Air Service in 1944, when the Allied counter-offensive is slowly crushing the Japanese forces, volunteering in a "special attack unit" named Yamato. A day before enlisting to the Air Service, he met Yukina in the playground where they first met and promised her marriage after the war, despite knowing that he will not be able to do so.

The news of Shirou's death came during the month of April in 1945, a week after the battleship Yamato was sunk by American forces while en route to Okinawa. Five months later, on August 6, the town of Hiroshima was struck with an atomic bomb, the first atomic strike in human history, destroying it. Midoriko dies trying to protect her children from falling debris. Two days later, Saori dies of an unknown illness, rendering Yukina the only surviving member of her family and driving her to vagrancy, which also makes her question why she survived the bombing. A month later, Japan is officially occupied by the Allied forces.

In 1947, Yukina found permanent employment after two years of vagrancy in an auto plant in Aki District, Hiroshima as an intern mechanic. After two years, she was fully employed by the company and in 1953, after four years of working with the company, she formally left, saying that she wanted to expand her skills in the field of Mechanical Engineering. During this time until the early 1970s, she worked as a mechanic on different companies, read books and attended seminars in order gain more knowledge.

She finally met Rattus and Neo in 1971 at Tokyo, when they were attacked by the Gotou-gumi. She hotwired a car and crash-dived it into the car chasing the duo, disabling it and killing a couple of people in the car. Only one survived, who managed to get out of the car and shoot her three times. The two men that were being chased eventually came back to see the wreckage, which lead to her discovery. After she was sent to the local hospital to be treated, Rattus personally interviewed her, which made her tell her life story, making Neo conclude that she might be another immortal, albeit the reason was "God knows why". She was asked for be a part of the "entourage", and quickly accepted the offer.
Personality:
Yukina appears to be optimistic, lady-like and polite, sometimes girlish, even when doing machinery and dealing with hostilities, to the point of near-absentmindedness, which sometimes makes her get caught off-guard, such as when Neo tricks her with his jokes or when the Manor was being raided a couple of thieves. However, she also doesn't have an adversion to lying, especially when recognizes that the questions being asked have answers that can outright put any member of the Order or her friends into grave danger, although there were times that she blurts out an answer and only realized later that it can be used against them.

She seems to be very patient and hardworking, and explicitly states that she likes manually working as a mechanic and blacksmith and considers it as her "hobby". When Rattus asked her about her interest in engineering, she states that, aside that she thinks she has a high aptitude with field of Engineering, she believes that ironsmithing and mechanical engineering are like "two wheels in a cart". She said that she hates it when machines suddenly get on fire and it does trigger a phobic reaction from her, which Neo comments that "it's so fucking ironic, if you're working with machines, you shouldn't be afraid of fire suddenly coming out of it."

Aside from sudden fire, another thing that seemingly triggers a reaction from her are blindingly bright lights and widespread rubble, in which she finds a place to hide and shows signs of catatonia, followed by muttering. She also has a certain discomfort in sharing her life experiences to anyone else, although she only does so if the listener has genunine interest and will vow to listen carefully. She also has an overprotective demeanor and a strong motherly instinct, which usually manifests when the other members of the Order are in danger. She frequently declares that she dislikes using violence, although she will fight if pressed to do so. Because of her mother's last reminder to forgive people "even if it kills", she seems to take those words by themselves, which usually means forgiving everyone even those who heavily injured her in battle.

She usually can be seen playing games on a handheld console or reading manga, sometimes boy's-love doujinshi. She said that she only likes to watch anime if she hears that it is well-recieved, although she does an exploration of her own, usually romance anime or BL. She has a habit of collecting plushies from anime, games or VNs she has watched or played, as well as other things like cards or figmas, which she considers cutesy and endearing. She also has an infrequent tendency to eat someone's food without permission, in which Rattus noted "I will rather entrust a cat to watch over a whole plate of fish than to make her watch over these muffins and not expect that one of them has already been eaten and gone. And I do not even trust cats."
Weakness: Although immortal, her lack of regenerative abilities render her vulnerable.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on May 24, 2014, 05:39:44 AM
(http://i.imgur.com/nfUDCVp.png?2)
La Folia Rihavein
Race: Human (Though she can temporarily become a Holy Spirit)
Age: 17 (A few weeks from her 18th birthday)
Height: 162cm
Weight: 49kg
Eyes: Turquoise
Hair: Silver-white
Scale: Mixed
Strength: B (Human)
Speed: E (Servant)
Agility: E (Servant)
Magical Ability: A (Servant)
Magic Resistance: C (Human)
Three Sizes: 85/55/88
Weakness: Carries a low amount of Curse Bullets at a time, anti-Holy Spirit armaments.
Likes: Heroic men (and pretty girls), experiencing foreign culture, The Fourth Primogenitor.
Dislikes: People who harm her friends and kin, royal duties.
Alignment: Neutral Good

Appearance: La Folia is, to put it mildly, absolutely gorgeous. The kind of girl that draws the lustful stares of men and the jealous glances of women on the street. Flawless pale skin, eyes like cut aquamarines and hair the color of falling snow complemented by an ungodly perfect figure, with large breasts and voluptuous, child-bearing hips, despite showing not a single hint of fat anywhere on her body. Truly she is a peerless example of female beauty.

She wears a  black jacket-like trench coat with a short black skirt and a white button-up shirt decorated with a green brooch, complemented by a pair of knee-high boots. She has a habit of forsaking the use of a bra.

Origin/Personality: La Folia Rihavein is the eldest princess of the Kingdom of Aldeigia, daughter to King Lucas Rihavein. Although she has seems to have an innocent demeanor, La Folia is confident in her looks and quite shameless, but is also genuinely quite naïve about the world around her. She takes a quick liking to both people who treat her nicely and men of a heroic nature.
She is very kind and has an infinite curiosity when it comes to things or people she’s not familiar with. Due to her rather humorless upbringing, she is very susceptible to jokes or pranks and believes most things she's told, since she has little idea about those things herself.

She reacts with thinly-veiled hostility towards people who harm her kin or friends, and becomes quite cold towards anyone responsible of such actions, and will happily fill those she finds guilty of the above crime with enchanted .500 S&W lead.

Other Abilities:

Superhuman Physique: Use of Mana to achieve posthuman strength and agility. Due to La Folia’s massive Mana reserves, this is almost permanently active during combat. (Pre-counted into her sheet)

Blood of Aldeigia: Powerful latent magical abilities inherited by being part of the old Aldeigian royal bloodline. This also latently makes her an incredibly powerful Spirit Medium, capable of containing even Gods within her body.

Artificial Holy Sword: Völundr System: An Aldeigian magic system that allows the manifestation of swords made of spiritual energy. While these usually require airship-mounted Spirit Generators to be activated, La Folia can, using her royal blood, temporarily transform into a “Daughter of the Gods”, a high-class Holy Spirit that can generate a dozens-of-meters long Artificial Holy Sword by herself.

Royal Privileges: As a princess of a powerful kingdom, La Folia has, amongst other things; Diplomatic immunity, near-infinite wealth and, under circumstances that doesn't include taking a covert plane out of the country, a platoon of Knights as bodyguards.

Curse Gun: An ornate pistol with a mounted bayonet that fires bullets capable of destroying buildings and tearing humans in half. It is a semi-automatic 6-chambered handcannon shaped like a musket. The Bayonet is a blessed blade from which La Folia can manifest the Völundr System.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Ivan The Mouse on May 24, 2014, 05:44:33 AM
Name: Jan Neo Langraad
Race: Human
Age: 126, looks like 20
Height: 6' 1'
Eyes: Blue
Hair: Blonde (both in anime style and realistic settings)
Appearance:
(http://i.imgur.com/PADzpxnl.jpg)

Neo's yellow blonde hair is at shoulder length, although there are strikingly noticeable strands of hair that are light brown in coloration and/or of irregular length, as a result of his frequent change of appearance from the past decades. He usually wears a t-shirt, usually tie-dyed, plain or has a political statement or a band logo written on it, denim pants and brown sandals, although he will wear a leather jacket according to the weather or situation. He could be occasionally wearing a green-tinted Lennon-style pair of glasses to his whims and, less often, a shot shell bandolier during mission runs, ordered by Rattus or otherwise. He also wears a ball chain necklace with four pairs of dog tags, two from the World Wars made with monel and steel respectively, one from Vietnam wrapped with rubber silencers and one with his real name written on it, with the words 'FCKYOUFGT" replacing the religious preference field.
Alignment: Chaotic Neutral
Charisma: C (Human)
Strength: B (Human)
Agility: B (Human)
Speed: B (Human)
Weapons:
Neo concealed-carries either a butterfly knife, a M1911 Colt pistol or both when going out in public during times when the Order is at its peaceful state. When accompanying his fellows, however, he replaces the M1911 with a Winchester M12 shotgun, with its stock and barrel sawed-off, making it easy to conceal inside his leather jacket.

Aside from the after mentioned weapons, he also carries with him an assortment of medical and combat potions, usually two or three flasks, mainly when undertaking larger, offense-oriented missions. The most commonly used potions by Neo are the orange-colored "Exploding Potions", which is somewhat similar to a Molotov cocktail; "Space Bombs", which are actually potion flasks containing vaporized cannaboids and mainly used for disabling enemies who have never taken any type of illicit drugs and the green-colored and aptly-named "Healing Elixir", which generally speeds up regeneration of wounds and restores lost energy.

He had also used all sorts of improvised weapons, especially in areas where proper weaponry is either scarce or heavily regulated, some of them with a psychological impact, such as a pencil or a crucifix. In addition to this, he is also very fond of using his environment for his advantage, which translates to utilizing any potentially combustible or explosive material he finds as booby traps, as an example.
Magic Resistance: Paradoxical, can be affected by negative debuffs but cannot be killed by such.
Magic Ability:
Spitfire
As a magus, Neo seems to have an elemental affinity for fire, as manifested by his ability to create a small flame at the flick of his fingers, but it is usually employed by Neo as a lighter for his cigarette smoking habit, so the extent of this ability is unknown.
Range: Candle-like
Targets: One

Alchemy
According to him, his main role in the Order is alchemy, and indeed he is capable of concocting various potions and mixtures which could either be used in medical or combat purposes. Because of the childhood training he received and general temperament, he specializes in using these combat potions to cause non-fatal but astringent pain in his opponents, as well as psychological intimidation and sensory deprivation. He is also not adverse to using controlled substances such as PCP or LSD to either improve the combat abilities of his allies or degrade his enemies' fighting abilities. He has shown himself to be capable of transmuting many metals to other metals and making new compounds, given the time, space and privacy, although he could also work in a fairly efficient manner under stressing combat conditions.

Limited Immortality
This kind of trait allows him to stop aging indefinitely and fend off fatal attacks, although the progression of the healing of his body is still natural unless with scientific or magical intervention. Since this source of immortality is crafted as an accident, Neo has no way knowing how to replicate it's results.
Non-Magical Abilities:
Rattus notes that "Neo does very little killing with his alchemy although he is capable of doing so. He refers to be lethal in a very physical way." Given his background, he proves to be very fond of physical combat, in which he employs non-alchemical means of disabling or taking down the enemy. He also outright stated that his fighting style is "all about fucking with the enemy", which means that he has no specific fighting style and his focus is sapping his opponent's will to fight, as psychological warfare seems to be his staple of his whole combat doctrine. However, he will not hesitate eschewing this kind of strategy and could resort to focus on killing his opponent swiftly, although he usually does this under Rattus' commands.
Origin:
Neo's childhood home is an abandoned medieval castle located somewhere near the Franco-Belgian border, where he once lived alongside Klaaus Langraad, a Danish-born English magus and alchemist who adopted him after he found him as an infant in the docks of Kristiansand, Norway. Unbeknownst to both him and his father, he is the love child of Niels Ullmann and Eila Linkola, an alchemist couple wanted by the Mages' Association for their radical and outspoken beliefs against the maintained secrecy of magecraft, as well as for bombing the workshops of prominent Association members all over Scandinavia. They apparently left him in the docks while trying to go out of Norway, due to their fears that their child will unnecessarily get caught in their situation. Neo started his magecraft and alchemical training under Klaaus at the age of six, and witnessed his first human experimentation at the age of seven, then did his own human experimentation at the age of eight. He did not go outside the castle grounds until 1897, when they visited a local fair and carnival in Dunkirk.

It was in 1901 that Neo discovered his being an adopted son, five years before Klaaus dies of heart attack at the age of 59. Neo was 18 during his adoptive father's death, and continued training himself and experimenting after Klaaus' untimely demise. On 1908, he met an alchemical accident during one of his costliest and most time-consuming experiments, rendering him immortal. He also ran dry of funding during those days, so he decided to immigrate to North America to find a steady source of income, as well as a venture to the outside world.

Upon arrival at New York, he first took residence in an apartment in Brooklyn and worked various odd jobs, such as store caretaker or chimney sweeper. After a month later, he decided to move out of his apartment room and deliberately become a vagabond, to reduce living expenses. Boredom from working and wanting an outlet for aggressive simulation, he resorted to robbery-homicide, with a local neighborhood man has his first victim. On 1911, he moved to the State of New Jersey and acquired a Colt M1892 revolver, his first firearm, through one of his victims, an off-duty police officer, and then another victim before leaving the state near the end of the year.

In 1912, he claimed the lives of three more people in the states of West Virginia and Kentucky, before being heavily wounded in a failed residential break-in in Tennesee. He then decided to recuperate from his wounds in Mississippi and trade his revolver with a Colt 1911 from an underground arms dealer. He also met in this state a group of armed robbers calling themselves as The Mississippi Merrymen, comprised namingly of John Henry Stone, their leader; Jane Donahue, Neo's future first girlfriend and the brothers William "Bill" and Christopher "Chris" Roberts. He decided to join the group and move to Louisiana with them, in which they started robbing stores and amassing money for themselves. On August 22, Neo was arrested by the authorities of New Orleans for his involvement with the activities of the Merrymen, and is sent to Louisiana State Penitentiary. He was prison raped by his cellmate upon arrival, which prompted him to do the same thing against his attacker. For the course of 5 months, he and the Merrymen discreetly planned his escape from the facility, culminating on Christmas Eve, which involved Neo successfully feigning his own death.

For the first 4 months of 1913, the Merrymen stopped all overt actions in the state of Texas until May 1, when they successfully robbed a bank in Corpus Christi, which started their streaks of successful bank robberies. However, on July 17, an encounter with the police in Fort Worth leads to a fire fight, killing John Henry in the process. Upon his death, Jane takes her place as his successor and continued their operations with greater caution. On September 11, Neo's birthday, Bill and Chris were killed in a botched bank robbery on Dallas, which prompted both Jane and Neo, the last two remaining Merrymen, to move toward Ouchita Mountains in Oklahoma two days later. They stayed there for the rest of the year and hunted and farmed for sustenance.

On July 16, 1914, almost a year after they stopped all illicit activity, they successfully robbed a major bank in Tulsa, only for Jane to get killed by the police in a shootout a day later. After 8 days, Neo launched an undetected but massive attack using an alchemized poison in order to take revenge for Jane's death, killing 32 officers, including the Chief of Police. After the attack, Neo assumed the name Henry Wilson Smith, and moved to Kansas on July 28, where he claims 10 more lives during the course of his stay due to robbery-homicide.

By the start of 1915, Neo moved to the town of Pueblo, Colorado and found work there as a pharmacist, as well as meeting Hannah Meier, a first generation German immigrant and Neo's future second girlfriend, who frequently visited the drugstore where he used to work. The United States entered the First World War by the latter half of 1917, which meant that Neo, still under the name Henry Wilson Smith, was drafted to join the American Expeditionary Forces and was eventually sent to Europe. He returned home in November 1918, when armistice was signed, only to discover that Hannah died from contracting the Spanish flu, which was an epidemic during and after the war.

Neo then moved to Utah the following year and made a living selling alchemized "patent medicines", under the name Dante de Medici. Aside from the growing cynicism from consumers and larger rivaling brands of medicines, he did not extensively advertise his products, which might be the reason why he was not able to sell well, although they did work as promised.

The Eighteenth Amendment to the United States Constitution took effect on January 17, 1920, marking the start of the Prohibition Era. Neo, not meeting the expected success in Utah, moved to Las Vegas, Nevada three days after start of Prohibition. Three more days later, he meets Vincent Montagna, a caporegime from the Della Valle crime family's local faction, through an encounter where Neo assisted Vincent's men in a gang firefight. This course of action marked the start of his association with the family, as Vincent first referred to Neo as such on February 19, introducing him as "a friend of ours" to Giuseppe Montagna, Vincent's older brother and the boss of the Las Vegas faction. Neo furthermore cemented his status within the family when he killed a police informant to prevent a bootlegging operation from being uncovered.

In 1925, Neo was incarcerated when he was charged with aggravated assault with a motor vehicle for allegedly trying to run a pedestrian over due to a disagreement, in which Vincent monetarily bailed him out jail. He also met Maria Angela Romano, Vincent's confidante first cousin and Neo's third girlfriend, during this time. In 1931, the Della Valle family opened its books for new made men and Neo was recommended to be a Soldier, sponsored by Vincent and Angela. After he successfully assassinated a suspected turncoat by the orders of Giuseppe, Neo finally took the oath on March 19, making him a Soldato of the Della Valle family under Vincent's crew.

In March 14, 1933, Vincent was wrongfully accused and was found guilty of murdering a well-known card shark and was held at Nevada State Prison. Wanting to reciprocate the help given to him when he was jailed in 1925, Neo decided to be the temporary capo of the crew, in order to break him out of jail. His first attempt was on March 18, when he sent out five of his fellow crewmen to retrieve Vincent from the State Prison. The result was unsuccessful, with all five of them dying during a fire fight with the police underway. This frustrated attempt forced Neo to resort on using alchemy again and after two days, he sent another five men to attempt another jailbreak. The result was successful, but Vincent was disappointed with Neo's decision to border on breaking the Omerta by helping him escape out of jail, as well as his failed first attempt where five of his crewmen died and the notoriety gained by the family as a whole for the successful second attempt. Neo was also almost kicked out of the family for his unwarranted and unauthorized actions, but was kept in anyway because it showed his potential to be a capo, in addition to his decent reputation in the family. By the end of year, the Twenty-first Amendment took effect, which legally ended the Prohibition. In the following year of 1934, Don Montagna foresaw the potential loss of profits from the effects of alcohol re-legalization, so he allowed the family to venture into dealing marijuana and do labor union rackets. In 1935, Neo was found by Angela to be cheating with another woman, which prompted her to end their 10-year relationship. According to Neo, he deliberately cheated and provoked Angela to break up with him in order to hide his immortality, although he also states that she was already frustrated from his lack of decision about marrying her and "was just grasping on straws", waiting for a reason to validly break-up with him.

Both Vincent and Neo were caught in a fire fight with the police while driving their way to Carson City to meet a family friend for a drug deal in 1937, which claimed the life of Vincent. Neo then drove their car towards the Carson River in order to detract their pursuers and use the opportunity to escape from the state and into California. Neo then hid in the town of Lincoln in Placer County, under the name of Fabro Metzger, and worked as a pharmacist.

In 1940, Neo decided to join the United States Marine Corps, still known as Fabro Metzger, and was placed at the 1st Battalion, under the command of the 1st Marine Division. He fought in the Guadalcanal campaign, the battle of Peleliu and Okinawa, and the latter which he boasted that he made his whole squad survive "under a Typhoon of Steel". He also hinted that he raped Japanese civilians after the battle of Okinawa, saying "that's the first time I liked the sound of Jap women crying like the spineless bitches that they are." In 1947, two years after the war has officially ended in the Pacific, Neo went back home to Lincoln, then moved to San Luis Obispo County, in the town of Harmony and assumed the new name of Joseph Nestor. He layed low in this town and worked as a waiter from 1948 to 1961, occasionally trill killing in neighboring towns and cities, which increased his number of victims by 20 people.

Neo got drafted to serve in the US Army for the second time in 1962, during the rising stages of the Vietnam War. During his tour of duty, he noted that, aside from the fact that he had a hard time engaging Viet Cong forces due to their use of guerilla warfare, he also stated that he predicted at first that the US would eventually just withdraw from the war, citing logistic and tactical reasons, such as the frequent failures of new M16 rifles. Nevertheless, he continued serving during that time because he saw it as an opportunity to kill people with very little restraints. His service ended when he chose to leave in 1966, when the situation fully escalated, thinking that the US "might win after all", although he also decided to view the war as pointless, unnecessarily tiring and detrimental to his ego.

In 1967, Neo or "Joseph" decided to move to Haight-Ashbury in San Francisco, during the Summer of Love, where thousands of college students from their spring break came to the city to take part of the then-vibrant hippie counterculture. He was able to fit in because of his dislike of Vietnam War, which the other hippies mistook as an opposition to all war, although he deemed their confusion to his ideals as irrelevant because he also expressed opposition to working. While attending the Monterey Pop Festival in June, he met "The Rainbowheart Tribe", a group mostly composed of Romanian-descent people who are also drawn to the counterculture. One of them was Martha Enescu, also known as "Starlight", a self-proclaimed vampire and Neo's fourth girlfriend. Since most of the tribe adapted nicknames after confectioneries, such as "Captain Jelly Baby" and "Miss Liquorice", Neo opted to take the nickname "Captain Candy Floss", a name which he proudly refers to himself up to this day. After being inducted into the Rainbowheart, he then moved to an abandoned industrial block located half a mile from the outskirts of San Francisco and was refurbished by them as a commune, which they then named as "The Candy Factory". Neo continued training his alchemy in this commune, avoiding human experimentation, which he now saw as "boring and repetitive ", and focusing on regeneration and growth, mainly to help the tribe agriculturally and medically. Because of this, the whole tribe became aware of his skills as an alchemist, and he opted to give them basic lectures on it, including the philosophy behind alchemy. In the following months, the numbers of the tribe started to dwindle due to some of them wanting to pursue other interests, although Neo already thought them enough at this point. Since the tribe's leader, "The Great Chocolate Man", was tolerant and supportive of his tribe people, he allowed leaving the Factory in peace. In November of 1968, only five of the tribe was left, and they finally decided to desert the Factory at the end of the month, as Chocolate declared that the commune's purpose has already been achieved. Neo and Martha also decided to part ways in good faith, with a promise of meeting again someday to each other. After this, Neo moved southward to Los Angeles.

In June of 1969, Neo flew back to New York City, the first time he ever did so, to visit "Fruitcake", an old friend and tribesman working in the Stonewall Inn, due to the latter's plead to help him "battle this unknown disease", which alchemy could not seem to fight or heal. They talked and exchanged knowledge in alchemy for the whole day of June 27 until the early morning hours of the next day, in which a riot between the bar patrons, including the two of them, and police raiding the place erupted. Neo stayed with him to help in finding a cure, only to have Fruitcake die a month later, after being hit by a moving vehicle which he failed to see due to the retinitis associated with his sickness. Neo opted to stay in New York even after his death, due to his nostalgia with the city and his continued studies on Fruitcake's work, as well as circulating rumors of a concert that will take place upstate. On August 15, he attended the rumored concert, now known as the Woodstock Festival of 1969, and actually met many of his former tribesmen, including Starlight herself. A month later, Neo goes back to Los Angeles and takes Fruitcake's research material with him, which deviated to making a panacea and he still continues until today. In December of the same year, he attended the Altamont Free Concert in northern California, which turned out to be infamous of its disorganization, chaos and violence. This event convinced Neo that the idealism of the sixties were over, calling it as "the day Sixties ended and died".

Neo decided to go back to robbery-homicide on 1970, which lead him to get discovered by Rattus, who was selling weapons to the Mafia during that time, after he tried to rob and kill him. Neo stabbed him on the neck and got shot five times in his chest as a response, which lead to both men discovering that both of them were immortal. He then asked of his life story and skills and, after finding out of his skills in alchemy, offered him to be part of the "entourage". Neo declined the offer and just opted to be his informant around the city. However, after a month has passed, he offered him again, under promises of having a "steady but negotiable" pay, and Neo quickly accepted.
Personality:
Neo can be described as cocky, sassy, egoistic, rude and facetiously sardonic, although he freely admits to these quantities and is seemingly unashamed because of them. However, he sometimes berates other people for saying that he is egocentric, saying that egoism is different from egocentricism, as he could he "could put himself on other's shoes", but only ignores doing so, either because he already experienced such or he deems it as inappropriate. Albeit he shows signs of cynicism, he dislikes outright and excessively cynical people, saying that they are ruining everyone's lives by being "so self- absorbed, thinking that they've seen it all when you can never actually see it all".

He seemingly has no moral sensitivities on murdering someone, although he does have reservations on it because of its unacceptability in modern society, which makes him worry that excessive killing will not be good for his reputation and deems rape as something greater than murder, although he also states that "rape ain't that too bad as they make it either" and a large kill count could be used for basic psychological warfare. He also has hints of sexual sadomasochism and has outright stated that he could engage in bondage with some moderation and limits. His moral fiber is usually deemed either by his force of habit or the amount of satisfaction he will derive from an action, which meant that he will not do something considered traditionally unethical if he does not feel comfortable with it or he does not feel like doing it.

He also has a habit for spouting pop culture references unashamingly, even at inappropriate times or when it annoys other people, which sometimes push him to amplify this practice. In addition to this, he sometimes insults people's personality or mistakes just for the sake of insulting them, which usually elicits a reaction from the offended party, ranging from subtle to violent. His insults could sometimes touch the person's race, intelligence, sexuality, creed or age, and he intentionally uses politically incorrect, vulgar or offensive language, even when talking favorably about a particular group. He also has a liking for sexually harassing women or even men and states that being sexually harassed himself arouses him. Ironically, Rattus asks Neo to correct him if he uses a outdated word, much to his amusement and chagrin.

Neo has a particular liking for reading Western comics and playing video games, although he does watch anime sometimes, usually of pornographic nature, which he views as a good source of comedy. He usually spends his time surfing the Internet to chat, post on numerous forums, read articles or watch or read pornography, if not "continue his research", his all around excuse to keep his door locked, in which he either tells the truth or consumes marijuana or LSD, the only time when his personality radically changes. He also said that he played some visual novels before and has a liking for train groping or rape-themed ones. Since his room is sound-proofed, he could be heard playing music at high volume, usually an old or classic song that's appropriate or ironic to the Order's general mood or situation.
Weakness: Although immortal, his lack of regenerative abilities render him vulnerable.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on May 24, 2014, 05:48:27 AM
Name: Lawrence Frisvold
Race: Human/Sin-Eater
Age: 22
Height: 5'10
Weight: 160 lbs
Eyes: Brown
Hair: Brown
Appearance: A Caucasian male with a rather scruffy look and seemingly permanent short beard, Lawrence seems to be perpetually slouching, like there's a massive weight upon his shoulders. Fond of old surplus military items, he's rarely found without a jacket without a unit insignia sown on.
Alignment: True Neutral

Scale: Mixed

Strength: D (Human)
Agility: C (Human)
Speed: B (Human)
Magic Resistance: E+ (Servant)
Magic Ability: N/A; Though Special might be the better definition considering the source of the abilities he does possess (Servant)

Other Abilities: Lawrence, like all Sin-Eaters is bound to a Geist; a sort of weird mix between a spirit, a ghost, and a revenant that embodies the very essence of how it died - and often this matches up quite nicely to how its Sin-Eater died, their Threshold. Lawrence himself belongs to the Torn, a sort of catch all term for the Threshold of those who died violently or in gruesome matters. This ghostly pact is the only reason the Sin-Eater is alive, a sort of timeshare/cohabitation plan that allows the Sin-Eater to live, and the Geist to once again touch the world of the living. Many Sin-Eaters use their new life to help the restless dead move on through various means, and this pact also grants abilities to the Sin-Eater of a ghostly nature. Sin-Eaters can also use the energy of their Geist to regenerate from otherwise fatal wounds, even on the edge of death itself. An otherwise 'dead' Sin-Eater can sacrifice part of his own control to the Geist in return for resurrection as well, but this permanently scars the soul - regenerating most of your body or shoving your soul back into a corpse isn't exactly the healthiest thing to do repeatedly. Lawrence is still new to the whole 'Sin-Eater' thing, only possessing a knack for two 'Keys' of ghostly power, the Stigmata and Industrial.

The Industrial Boneyard - Upon entering an area, industrial machinery and mechanical devices seem to be far more responsive to his touch; able to spark to life with little difficulty. One of the primary powers of a Sin Eater, the Boneyard allows an area to come under their influence and observation - a bounded field specifically linked to their Threshold and Geist. Though it puts the user in a seemingly trance like state, the Boneyard can be fatal to underestimate - a lock can refuse to open, televisions spark to life and radios broadcast unearthly echoes and the sounds of the damned, machinery of all types suddenly whir to life and move on their own. Tools and manmade items fly through the air, telekinetically obeying the Sin-Eaters will.

The Stigmatic Boneyard - Spirits beware. While this boneyard is active, the Sin Eater can sense all ghosts and spirits within the area. For that matter, he can also set up wards, bind spirits and ghosts, or even drain their very essence from them without even needing to touch them, all with just a bit of willpower.

Industrial Rage - Lawrence can make machines fail to work in catastrophic ways and electrical machinery simply refuse to start or sputter and die. This same ability makes his weapons even deadlier, the rage of the items themselves fueling and guiding his own hands as the Geist howls into his ears.

Stigmatic Rage - Lawrence isn't too keen on this power - it's too similar to the Curse to really be used much and it's range is far less than the Industrial Rage. However, it can make people bleed from their eyes and ears, and ghosts ooze out their plasm. Fun stuff.

The Industrial Curse - Do you want your brakes to fail, garbage disposals try and shred your hand, the shower suddenly change from warm to flesh meltingly hot? That's what the Industrial curse does. The magazine in your gun falls out, your cellphone sparks into death, you break your clutch by just touching it to try and shift gears, and in general man made objects attempt to either kill, harm, or maim you, or if you're lucky, just don't work at all.

The Curse of the Stigmata - Possibly the worst power to be on the receiving end of within a Sin-Eaters arsenal; the Curse of the Stigmata is horrifying to experience - not that many live long after falling under it. Wounds refuse to heal and bleed profusely as old scars spill fresh blood, the souls of the dead torment their mind, drawn to the recipient like flies to a corpse, their eyes are filled with cataracts and the victims own body begins to eat him alive. Many commit suicide soon after falling under the curse, the effects simply too much to take. Lawrence himself rarely uses it - no one deserves to die in such a way.

The Stigmatic Caul - Many cultures believe blood is the source of the soul - for Lawrence, it's somewhat true. Binding himself within his Geist's power, he loses the need to breath, eat, sleep, his body functions crawl to a halt as blood simply refuses to move through his veins - yet he somehow still lives, still moves, still acts. For that matter, he's able to manipulate spilled blood in a short radius around him; forming ghostly specters of crimson to blind his enemies or manipulate objects.

The Industrial Caul - Real body horror. Lawrence is able to shove objects into his body to be used at a later date, and otherwise meld his body with machinery, becoming one with it. So yes, if he wanted to, he could have shotguns for legs. Who's to say he doesn't?

Lawrence himself is a rather talented driver, a skilled marksman and a mechanic that's very very good at what he does. For that matter, he can also see spirits and ghosts, even in non-manifested and spiritual forms due to his bond with the Redheaded Driver, his Geist. Oh, and he learned how to seal ghosts in beer bottles, and how to 'drink' their essences. So he's not popping off a cold one, he's drinking down a god damn soul.

Weakness: Losing his Geist, lack of industrial machinery or mechanical devices around, spirit destroying weaponry
Likes: His old muscle car, old weapons and machinery, ghosts, 60's music, Hard Rock
Dislikes: Gang members, those who torment spirits, Sin-Eaters who exploit ghosts for personal gain


Backstory: Every Sin-Eater is born in death. Some obsess over it, some wish to truly die again, some simply see it as something that happened to them. But what really matters is how they died. Lawrence was simply in the wrong place at the wrong time, having just purchased an old and rather battered '71 Firebird that he planned to restore as a project. Instead, he was killed during a case of mistaken identity, his car and body torn apart with bullets by a group of gang members looking for revenge against a member of a rival.

Lawrence bled to death in the front seat. So had the Redheaded Driver, a Geist in the form of a young man fresh from the horrors of Vietnam, wide eyed and riddled with bullet holes, who had been murdered himself in the same car by a jealous ex-boyfriend of his Fiancee. His spirit, consumed with fury and pain, had attached itself to the car, remaining within. Most of the owners had sold the car after a while, naturally feeling ill at ease in the presence of such an angry ghost. The Redheaded Driver wanted payback. It wanted Justice. It wanted to kill those who killed in anger. It wanted to feel the world again. So it offered Lawrence a deal, one he grasped onto immediately, coming back to life in the back of an ambulance covered in a sheet. The doctors said he made a miraculous recovery from the attack. Lawrence knows better.

Lawrence is now on the hunt, armed with the old .45 Automatic the Redheaded Driver had in paranoia stashed within a seat cushion forty years earlier (not that it had done him any good.) and his refurbished Firebird, plus a new arsenal of ghostly powers The killers are still alive, but he won't let them stay that way forever. The ghosts of the dead howl for vengeance and justice, and that's exactly what they need to move on. The Redheaded Driver doesn't want anything less than that.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on May 24, 2014, 06:13:38 AM
- "Do you not understand the beauty of a cold, unmoving, shredded, bloated, CORPSE?!"

- "Happy families are all alike. Unhappy families each are unhappy in their own miserable, entertaining ways."

(http://i.imgur.com/ldkoUGC.png)

Name: Ketsumoto Uchiten [血本内天], 'Uchi' to 'friends'
Race: Evil Spirit
Age: Something close to 900 years, current form looks to be in his early 20s
Height: 5 feet 8 inches
Eyes: Black outer iris ring, inner iris white, and pupil is a black circle with a white center.
Hair: Black

Appearance: As a spirit, Uchiten can change his appearance at will, although it is much easier for him to assume humanoid shapes. His current main form is that of a handsome young man in his twenties, with slick, short black hair combed back, and unnatural looking eyes. He always wears discrete, rectangular shaped glasses with a thin metallic frame and dark red lenses. His clothes vary depending on his mood, although he always wears dark clothes. His two most common garbs are the black hakama and kimono combination with an inverted pentagram on its back, and sandals; and simple grey pants, shoes, tie-less black shirt, and a grey suit. Otherwise he tends to wear dark pants, a black t-shirt, boots and a simple jacket.
Something to note about his current physical appearance however, is that despite him seeming fair and completely normal, looking at him in person gives one an impression like staring at a corpse.

Alignment: Chaotic Evil

Scale: Servant
Strength: E
Endurance: D+
Agility: E+
Speed: E
Magic Resistance: D (By virtue of sheer spiritual power, his magic resistance should be much higher than this, but due to the rotten nature of his soul, it is greatly diminished. Additionally, effects with a purifying, exorcising, or anti-evil nature completely ignore his magical resistance.)

Magic Ability: A++
Uchiten is an undisputed master of Onmyodo that can be said to almost stand at the level of Abe No Seimei himself. Onmyodo is a school of magic and traditional esoteric cosmology based on the principles of Yin and Yang and the Five Phases, a system which also incorporates practices from Taoism, Buddhism and Shintoism. It deals with divination, spirits, exorcism, warding, curses, and Shikigami.

Five Phases and Five Elements: A
The Five Phases (Wu Xing) are a fivefold conceptual scheme that the explains the flow of phenomena and the elements on a cosmic scale, based on the cycles of mutual overcoming and mutual generation . The five phases, represented by elements, are Wood, Fire, Earth, Metal and Water in the order of mutual generation. The Five Elements (Godai) are a hierarchy of power that divides what makes up the world and classifies them into the domains of Earth, Water, Fire, Wind, and Void, in crescent order of power.

Having mastered the principles of the Wu Xing and the Godai, Uchiten has a great deal of control over the elements and their transmutations. Using the power of the Wu Xing, it becomes possible to overcome an opposing element through the one that conquers it, and elemental transmutation allows one to access the domains of all five even without the power necessary to channel all of them directly. On the other hand, accessing the power of the Godai permits using the various types of energy that exist in the world in accordance to their root element. Both concepts are closely associated with the pentagram, the Wu Xing as a cycle of renewal and destruction that represents perfection, and the Godai as a hierarchy of power that represents the whole of creation. With the power of the inverted pentagram, Uchiten is also able to destroy these connections - the ability to undo creation and to reverse the flow of the universe. He also knows many spells that call directly on the elements of either principle.

Shikigami: A++
The familiars of Onmyoji. Generally simple spirits contracted to the user and made to perform tasks for their masters. However, they are wildly versatile. While the most common shikigami are spirits conjured and bound to servitude, and those that are created by the caster and animated with a talisman, usually for a single task, animals may also become shikigami, and may be empowered by the caster to become stronger familiars. And of course, humans and yokai may also become shikigami, given the master is powerful enough to control them and supply them with energy.

Uchiten is prodigious at shikigami use, being able to create and control a great amount of constructed talisman shikigami all at once. Even these have considerable power, and usually appear in the forms of dark specters or inky animal shades when he requires them for anything other than menial tasks. But what is most impressive is the several high-ranking yokai and spirits he has under his command. Uchiten has contracted to him two Oni named Zan and Shi, a Tsuchigumo, a group of Kamaitachi, a Gashadokuro and a Kitsune named Homura. While they are all many times stronger than his talisman shikigami, using several of them simultaneously is straining.
(Servant Scale)
Zan Stats: STR B, END C, SPD A, AGI B, MRes D
Shi Stats: STR A, END B, SPD E, AGI E-, Mres D
Tsuchigumo: STR C, END D, SPD E+, AGI E, Mres D
Gashadokuro Stats: STR A+, END A, SPD /, AGI /, Mres D
Homura Stats: STR E, END E, SPD D, AGI E, Mres D, Magic Ability C
Kamaitachi Stats: STR E, END E, SPD B, AGI A, Mres E
(Human Scale)
Talisman Familiars: STR EX, END EX, SPD EX, AGI B, Mres -

Curses: A+
The practice of curses is the expression of a wish that some form of misfortune or adversity will befall a certain entity that is the target of the curse. In Onmyo magic, a Curse is embodied by spiritual power and empowered through negative feelings to bring about calamity to its destined target. Curses can take many forms, and the stronger the intent, the more malicious the curse. Feelings by themselves can be dangerous depending on what shape they assume, so Onmyo curses can bring about truly terrifying effects: controlling a person's mind, poison their body and thoughts, or even kill them. Eliminating a curse is a process called removal or breaking, which expels the feelings behind it from the sufferer of the ailment, often resulting in the reversal of the curse back to its master, or someone else.

Uchiten is greatly skilled at this type of ritual, even being a master of Kodoku. Kodoku is a kind of poisonous magic to artificially create a noxious curse through sacrifice of living beings - to create Kodoku, the sorcerer mixes a number of insects in a sealed jar and lets them kill each other only one survives. The remaining insect then becomes the core of a living curse used to poison an individual and control them, cause them misfortune, or kill them. The term 'kodoku' also applies to the insect spirit itself, which can be considered a kind of shikigami.

Lacing harmless gestures and words themselves with curses is the mark of a skilled hexer, and doing so is a simple matter to Uchiten, even when dispensing particularly powerful ones. Just communication, whether verbal or not, can become a curse in and of itself, and strong intent can birth similar hexes. When used purposefully, these can be the equivalent of high grade curses. Uchiten has the ability to exploit these idiosyncrasies to great effect and strongly affect others through them. This particular use of curses is closely related to the matters of sympathetic connections and true names, and the name "Ketsumoto Uchiten" can in fact be considered a curse as well under the power of its owner.

Barriers: B-
Wards and barriers are one of core principles of Onmyodo as a supernatural discipline of protection, placing great importance on the power of gestures and chants, as well as symbols and geometrical perfection, to restrain the undesired and keep away enemies. Traditionally, this practice was focused on warding off evil spirits and yokai, but it evolved to defend from other uses of magic and stop even mundane harm.

Despite not being his strongest area of magic, Uchiten can still create powerful wards. He can deploy potent personal barriers in an instant, and create high leveled boundary fields of both defensive and entrapment purposes within seconds with the use of talismans. When given time to do so, he can also create intricate barriers that warp space to create endless mazes and disorienting labyrinths.

Others: A
Other than the aforementioned abilities, Uchiten is knowledgeable in many other techniques of Onmyodo. He can cast many spells using only basic mantras (chants) and mudras (signs), surpassing the need for larger rituals and preparations. His use of paper talismans, made by hand, also increases his abilities as far as this is concerned, allowing for quick focusing of energy and fast spellcasting. Crafting paper talismans is a long and arduous process that requires concentration, but Uchiten has mastered it already, and always has a great number on him. Many are also inscribed in blood, which lends them much increased power.

When alive, Uchiten was a powerful diviner as well, and he maintains this ability today. As a spirit and powerful mage, he can also effortlessly levitate and fly if he so wishes. Complementing his power of the Five Phases and Five Elements, he uses the mystical power of the Four Directions and the Four Guardian Beasts, closely associated with the former two principles. Two of his most powerful offensive spells are the Buddhism associated mantra of the Fire Realm and the mantra of Fudo-Myou. Use of Kotodama is another skill he is powerful in, but one he is limited at - kotodama causes others, whether human or spirit, to abide by the words of the caster by speaking directly to the soul. As his own soul has become twisted, Uchiten can only use kotodama very irregularly. The same as most magic of this type, its effect is stronger if the caster has some sort of dominion or pull over the target (such as having heard their name from their own lips in response to his question).

Thanks to no longer being a human and dabbling in forbidden sorcery, he is extremely hard to kill by normal means. If damaged, he can disperse his body into black mist and recreate it elsewhere, and he can feed on the spiritual energy and souls of others to restore his own power. His patron god is Amatsu-Mikaboshi, the Japanese Star God of Evil, and he can beseech its aid if he so requires, but at a hefty price. And finally, he can travel large distances in moments using the pulses of the Dragon Veins (ley lines).

Other Abilities:
He is trained in kenjutsu and bajiquan, and has extensive astronomical and medicinal knowledge. He has also picked up several languages over the centuries, and has a talent for reading the expressions of others.
Since becoming an evil spirit, he has also attained evil eyes that inflict an overpowering sensation of fear on whomever he turns that power towards.

His unique countenance is repulsive to most of those who can sense his true nature and purely Good aligned beings. To Evil aligned beings however, it has the opposite effect and commands a sensation of both respect and awe to those weaker than him. His presence has the least sway over those of Neutral alignment, thought it may still subconsciously influence them depending on the sort of person they are.


Origin: Ketsumoto Uchiten was once a son of a noble family and a student of Onmyodo who became an Onmyoji of the Imperial Court during the late Heian Period. Since he was young he had been praised for his talent at divination and been greatly inspired by the fame and prestige of Abe No Seimei, of whom he was a contemporary and one-time student. His quest for success led him down the path of power, and he grew stronger and stronger in Onmyo magic over time. Unfortunately, his indulgence over power led him to engage in dark passions and evil desires, and over time he turned to the forbidden arts and the taboos of Onmyodo, seeking to increase his own power even further.

His dealings were discovered, and he openly turned on the Onmyo Bureau and the Imperial Court rather than let himself be taken in, starting a brief campaign of spiritual terror on the capital that was quickly subdued. Making enemies of the remaining Onmyoji at the peak of their forces, he was eventually caught and killed despite his great power, and the dark sorcery he employed was cleansed from the capital.

However, his death did not mean his end. His spirit lingered on as a wraith, bound to the world by resentment. Over many decades, his hate festered and his desire to cause even greater chaos and death as revenge grew. Uchiten's spirit was slowly driven mad and his soul corrupted. After almost two centuries of nurturing himself with curses and twisted desires, devouring lesser spirits and yokai to sustain himself, and feeding off the evil of the capital, he ascended to the ranks of the yokai and regained proper use of his mind.

During the centuries that followed, he accumulated power and slowly tormented Japan from the shadows, facing off again and again versus the Onmyo Bureau and its successors all that time as a constant enemy. Eternally locked in a dance of despair and strife, torturing his foes - there was nothing more than Uchiten wanted.


Weaknesses: He is much more vulnerable to magic than he should be considering his power. This is because of his nature as an evil spirit, which also makes anti-evil attacks, as well as rituals of exorcism and purification, extremely effective against him if they connect.
Although skilled at hand to hand combat and the katana, Uchiten is much weaker at melee than most of his Shikigami, and notably less resilient than them, if harder to kill overall.
And finally - despite being strong enough at Onmyodo to cast powerful spells almost instantly and bypass certain incantations, as well as perform rituals that usually require many practitioners by himself, Uchiten is heavily reliant on his paper talismans for this. He always has a vast number of them on him, but forcing him to use them up will limit his power.

Likes: Chaos, death, destruction, corpses, despair, watching the struggles of those beneath him
Dislikes: Necromancy, happy families, having his fun disrupted
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on May 24, 2014, 06:14:50 AM
(http://img2.wikia.nocookie.net/__cb20121211155234/blazblue/images/a/a0/Hazama_%28Chronophantasma%2C_Character_Select_Artwork%29.png)(http://img1.wikia.nocookie.net/__cb20130517150226/blazblue/images/b/b8/Y%C5%ABki_Terumi_%28Chronophantasma%2C_Character_Select_Artwork%29.png)

Yuuki Terumi/Hazama
Race: Ghost (formerly Human)                  
Age: 72600~-to-trillions of years.
Height: 183cm
Weight: 61kg
Eyes: Yellow
Hair: Green
Scale: Mixed
Strength: C+ (Servant)
Speed: B+ (Servant)
Agility: A+ (Servant)
Magical Ability: EX (Human)
Magic Resistance: C (Human)
Weakness: Lack of hate towards him, Anti-Immortality items/abilities, nullification of mana/seithr.
Likes: Playing guitar, live music, suffering, misery, himself.
Dislikes: Happiness, Anything that isn’t himself, cats.
Alignment: Pure Evil/Chaotic Evil

Other Abilities:

Moveset #1 (http://blazblue.wikia.com/wiki/Y%C5%ABki_Terumi/Move_List) and Moveset #2 (http://blazblue.wikia.com/wiki/Hazama/Move_List)


Immortality: Through the use of Life-links and being a ghost linked to the world by the hatred of others, Terumi has achieved not only eternal youth, but also physical immortality. While he can still suffer injury, he can never truly be killed without an attack or weapon that can kill immortals.

Magical Ability: A graduate of the Guild of Magic, Terumi is a supremely strong Magic user, a master Alchemist and an expert at using seithr in his own world (which he replaces with latent mana in Nexus City). A testament to his incredible ability is the creation of the Azure Grimoires, high-density masses of seithr that carry a slight touch of the Azure, the power at the bottom of the Boundary that is responsible for all of creation.

Geminus Anguium: Ouroboros: Terumi’s pair of crooked butterfly knives, one of the ten Nox Nyctores created by Nine to combat the Black Beast. Attacks made with these knives directly attack and damage the victim’s psyche and can drive people without truly inhuman willpower completely insane through repeated exposure. The knives can also be used as chains of Seithr with the head of a snake that strikes with the same effect as the knives themselves.

Azure Grimoire: Terumi’s artificial human body, created by Relius Clover, commands the power of the Azure Grimoire, a small portion of the power at the bottom of the Boundary harnessed to control Seithr. Unlike Ragna the Bloodedge, who’s Grimoire only resides in his arm, Terumi’s entire body is a Grimoire, and a far more potent one at that. Upon activating it with the phrase “Restriction 666 released, Dimensional interference field deployed. Code S.O.L (Soul of Language), Blazblue, activate!”, all of Terumi's abilities are doubled in strength until the end of combat, and a life-draining aura shaped like the Ouroboros manifests around him, drawing strength from anyone within a 3 feet distance of him.

Force Eater: Terumi’s ability to drain mana/power upon striking his enemies and then using it to fuel himself. The amount drained is relative to the amount of damage his blow did.

Non-fixed Existence: Terumi’s form as a ghost inhabiting an artificial body means that he is essentially only fixed to existence by people acknowledging him and hating him. The more hate people feel towards Terumi, the more powerful he grows and the firmer his hold on reality is. To ensure that he will keep on existing, Terumi inflicts as much pain and suffering to all living beings as he can to enhance the foothold in the world.

Memory Eater: The ability as a Ghost to eat the memories of others and warp them towards Terumi’s own goals.

Origin: Terumi Yuuki is one of the three primary antagonists of the BlazBlue video game series. Cruel, sadistic, selfish, and insane beyond measure, Terumi delights in the suffering of others, both physically and mentally, and relishes pure chaos. He provokes and manipulate others for his own amusement, and will ruthlessly torture anyone who irritates him or gets in his way. Unsurprisingly, this has earned him the contempt of almost every character in the BlazBlue universe, most notably Ragna, Kokonoe, Hakumen, and Nine.

He desires nothing more than to kill and destroy everything in the universe that is not himself. To do this, he will gladly enslave, murder, violate, destroy, eviscerate, rape, defile, mock, betray and tread down upon every other human in existence to achieve a power that will let him destroy everything there ever was.   
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Ivan The Mouse on May 24, 2014, 06:15:38 AM
Name: Rattus von Engles
Race: Human
Age: 242, looks to be 27
Height: 5' 12"
Eyes: None (Suffering from Aniridia)
Hair: Blue; Brown (in realistic settings)
Appearance:
(http://i.imgur.com/tIJ1xPjl.jpg)

Aside from his temple-length wavy hair, Rattus can be easily distinguished among his fellow Order members for his stereotypical corporate attire, consisting of a black suit, dress pants and a necktie, as well as a white dress shirt. He sometimes breaks the monotony of his clothing by changing the overall color of his outfit, albeit the colors employed still does not seem to deviate very far from the darker and conservative-looking hues. He also wears black suspenders underneath, or a waistcoat matching the color of his suit if he deems it appropriate for the situation. Another noticeable feature is his thick and rectangular glasses, which he wears because of his eyesight problems and mainly obscures the dark circles around his eyes, which come from his lack of sleep. When doing business involving arms dealing or other clandestine activities, he wears black leather gloves to eliminate any forensic fingerprints. He usually can be seen wearing black leather shoes, although he will ditch these for black steel-toed military style boots when taking direct action, as well as wear a leather double-breasted black trench coat in place of his suit.
Alignment: True Neutral
Charisma: B (Human)
Strength: C (Human)
Agility: B (Human)
Speed: A (Human)
Weapons:
Rattus' weapon of choice is the iconic German-made handgun, the Pistole Parabellum 1908, also known as the Luger, which was a keepsake from his time at the Defense of Somme in the First World War. According to him, the weapon is "built more like a sporting pistol than a proper sidearm", so he usually keeps it clean and well-oiled due to its susceptibility to dust or sand making its action jam, as well as its inability to cycle low-pressure rounds. He usually keeps the gun holstered inside his coat, along with a few magazines.

Aside from the pistol, he, in times of direct action, might carry either a Nahkampfmesser combat knife, a Seitengewehr 98 bayonet, in a situation he deems right, his Pattern 1811 Bluecher sabre, which is the Prussian copy of the British Pattern 1796 light cavalry sabre. While the application of the three weapons are practically the same in combat, he tends to favor the combat knife during covert operations, the bayonet when he expects encampment and the sabre for psychological and intimidation reasons. Neo summed up Rattus' intended use of the sabre with the remark "He carries that thing to battle to make the mooks see it and ask themselves 'Who the fuck carries a cavalry sabre into a fight nowadays?' “When bringing the sabre, Rattus holds it on his right hand, with the Luger on his left, obviously indicative of his background as a cavalryman.
Magic Resistance: Paradoxical, can be affected by negative debuffs but cannot be killed by such.
Magic Ability:
Limited Immortality
This kind of trait allows him to stop aging indefinitely and fend off fatal attacks, although the progression of the healing of his body is still natural unless with scientific or magical intervention. Since this source of immortality came from a dubious source, Rattus has no way knowing how to replicate it's results.
Non-Magical Abilities:
Due to his experiences as a soldier and current employment as an arms dealer and corporate stockholder, Rattus has a great understanding of strategy and logistics, both in business and military fields. He can provide advice and plan against his opponents, and could as well as acquire a huge variety of modern weaponry from the black and white market, and may also enlist his fellow Order members to manufacture weapons and modifications. He could also employ private military contractors, deception or a sometimes indirect legalistic and corporate strategy to severely hamper his opponent’s fighting doctrines.

Some of his principles in general strategy also carry over to his style of personal fighting, as he emphasizes speed and efficiency when taking down enemies, which means he generally finds ways to quickly end an encounter, even if it means employing some under-handed tactics. As a former Prussian Hussar officer, he is devastatingly deadly when on horseback; although he admits that his skills as a cavalryman are irrelevant nowadays due to its obsolescence in the modern battlefield. He also has an apparent skill in marksmanship which, combined with his handgun of choice, is another thing that contributes to his reputation as a former soldier.

His short-lived but substantial career of being a steelworker has lead to him having some knowledge on how to make some steel alloys, although Neo's skill as an alchemist and Yukina's smithing background contribute more to the application of this know-how.
Origin:
Rattus was born on an agricultural estate just outside Berlin, which became his childhood residence. His father, Reinhard von Engels, was a Junker and a former Prussian cavalry officer, and his mother, Mariya Leonora Nemov, was an eccentric but intelligent Volga German noblewoman from Russia. Leonora's endless fascination with biology eventually leads to her naming her first-born son after the black rat's older scientific name, Mus rattus, which caused disappointment from Reinhard. Rattus is the eldest of seven children and, as per family tradition, he was trained by his father in the arts of war and combat as early as eight years old, to serve the Prussian Army in the future. He had finally enlisted in the Army on 1792 as a Hussar, during the outbreak of the War of the First Coalition, which was an effort of several European monarchies to contain Revolutionary France. A year later, Rattus fights his first battle at Primasens, which was a Prussian victory.

On 1795, however, France had peace talks with Prussia, which manifested in the First Treaty of Basel, making Prussia withdraw from the Coalition and remain in an armed neutral state, which meant that Rattus can go home and rest with his family. During this time, many developments happened in the von Engels household. Markus, the fifth youngest sibling, entered the seminary to become a Jesuit on 1796. Ruprecht, the third eldest, committed suicide a year later, because of his frustrations regarding his homosexuality. And another year later, Adelina, the fourth sibling in the family, eloped with Gerard Wulfenbach, a Dutch-German merchant, and their whereabouts remained unknown for a long time.

Wanting to cool his head from the incidents that had happened in the past few years, Rattus went on an excursion to the Electorate of Hanover in 1799 for a year, which was also a opportunity for him to train his capabilities as a cavalry soldier. During one of his horseback riding sessions, a young woman, who Rattus poetically described as "with skin and hair as white as snow and eyes red like blood or fire", approached him while he was resting on a tree stump, offering him a red liquid in a flask, which looked like red wine, while telling him that the drink will make him "taste eternity". Tired from the riding and seeing nothing wrong with the beverage, Rattus quickly received it and drank the concoction, conclusively making him immortal, although its effects were not immediately felt by him, even after he went home the following year.

On 1805, Rattus goes back to his Cavalry Regiment, midst rumors that the Kingdom of Prussia will go to war again. The War of the Fourth Coalition did happen the following year but the Prussian Army, still using tactics dating back from the late King Frederick the Great's reign, were decisively defeated at the Battle of Jena-Auerstedt by Napoleon's Army. It was during this battle that Rattus discovered his immortality, when he managed to wake up after being caught in the range of a cannon's canister shot hours after the fight itself. The city of Berlin and, by extension, the whole Kingdom was soon occupied by the French Empire, which forced the remnants of the Army to retreat at Koenigsberg. On November of 1806, the Prussians tried to fight against the French forces at the city of Halle, but were still utterly crushed and captured. Rattus took part in the battle and, when he saw that Army's resistance failed, promptly hid to the Harz Mountains, in order to start a individual guerrilla-style warfare against the French. During this time, he avoided wearing his standard Hussar uniform and, instead, sewn a uniform made out of sackcloth. While his strategy in dealing with the French remained Hussar-like, he modified it to be more efficient as an individual cavalryman, which involved luring small squads into forested areas and then attacking them. This method earned him scores of fatalities under his name and earned him a reputation among Prussians and French alike as "The Sackcloth Hussar", although Rattus himself remained unaware of this and, in turn, no one really had an idea on his exact identity.

However, through investigating, the Duke of Brunswick-Wolfenbuettel found Rattus' location and promptly confronted him, inviting him to join his "personal army" to reclaim the invaded Duchy of Brunschweig. Rattus, although reluctant at first to fight for a state that he does not have an allegiance, was finally convinced to join "The Black Horde" after the Duke argued that it would be a fight for the "German Realm" itself, as well as a chance for revenge against the French Empire for the occupied Kingdom of Prussia. According to Rattus, this was the first incantation of his then-emerging German nationalism. On the same year, the Black Horde mobilized to capture Brunschweig from the French, which as a successful endeavor. This action earned the Duke's corps the nickname "The Black Brunswickers". However, the Brunswickers were quickly driven out of the city, but the Duke was able to escape to England to join his cousin and brother-in-law, the future King George IV, along with his troops. Rattus was not willing to leave Continental Europe along with the Black Horde, but was convinced by the Duke after making a wager that he would be dismissed from the corps after a year of service. Nevertheless, Rattus left the Black Brunswickers in 1811, two years after his recruitment into the corps, as he volunteered to serve for one more year, in order to train and learn from his fellow Brunswicker hussars.

On 1812, after a year of hiding and ceasing all fighting activity, Rattus resumes his Sackcloth Hussar persona, albeit he colored the uniform black and rode a black horse, as a tribute to his fellow Brunswickers and to terrify the French. On December of the same year, General Yorck of the Prussian Army, who are now supporting Napoleon's invasion of Russia, negotiated with Field Marshal Hans Karl von Diebitsch after being isolated by his superior. This led to the Convention of Tauroggen, which neutralized Prussia out of the invasion. This made the Prussians enthusiastic, and intensified Rattus' will to fight for the freedom of his Kingdom. And on the following year, February of 1813, The Treaty of Kalisz is signed between Prussian and the Russian Empire to make an alliance against Napoleon's France, leading to a declaration of war by the King Frederick William III of Prussia a month after. He then made a speech addressed not only to Prussians, but to all Germans, for a war of liberation, in a proclamation now known as "An Mein Volk". Rattus subsequently abandons his Sackcloth Hussar uniform and joins the newly reformed Prussian Army on April 11, his birthday, of the same year, as a gift to himself. He was then assigned to the 1st Life Hussar Regiment, known as Death's Head Hussars for their black uniform and silvered skull and crossbones badge. On August 23, the Battle of Grossbeeren, Rattus' first battle for the Prussian Army after 7 years of non-enlistment, was won by the Prussians. And on October, the Sixth Coalition, which included the Prussian Army, took part in the Leipzig Campaign, the largest and bloodiest battle of the Napoleonic Wars, and was decisively won by them against the French.

The Battle for Paris and its subsequent capture by the Coalition forces on March 31 of 1814 led to Napoleon's abdication on April 6, which was further cemented by his ratification of the Treaty of Fontainebleu on April 11, ensuring his exile to the island of Elba. On May 30, peace between the Sixth Coalition and the French Empire was established upon the Treaty of Paris, also known as the First Peace of Paris. By the end of the year, Rattus decided to retire from the Prussian Army to a family rest house in Brandenburg, which later becomes the Von Engels Manor. At the same time, the Congress of Vienna is ongoing and is making talks regarding the restoration of the borders of European nations.

On February of 1815, Napoleon escaped from the island and entered Paris on March 20, with the French people still backing him up, starting the now-called Hundred Days of Napoleon. The Great Powers of Europe then ratified the Treaty of Vienna on March 25, prompting Rattus to go back to the Prussian Army again. It was during this time that one provision of the Final Act of Congress of Vienna formed the German Confederation, lead by the Austrian Empire. On June 18, The Battle of Waterloo takes place, which marked Napoleon's final major defeat, making him leave the Imperial French throne once again four days later. Graf von Zieten's I Corps, the unit which Rattus belongs to, was the first Coalition unit to enter Paris after the war. After Louis the XVII is restored to the French throne on July 8 and Napoleon is exiled to the island of St. Helena on October 16, Rattus, after assuring himself that the Kingdom of Prussia's future is secured, resigns from its Army on November 20 and goes back to hiding in his rest house. On 1816, Rattus starts an agricultural estate in Frankfurt an der Oder as a business venture, marking the start of his first military dormancy.

In 1848, Rattus, while on his way to a business dealing in Berlin, witnessed King Frederick William IV, along with some ministers and generals, parading in the streets wearing black, red and gold, which were the revolutionary colors during that time. Rattus cites this event as his reason of fully supporting German unification, which was a liberal idea during that era. At the same time, the Duchies of Schleswig and Holstein wanted independence from the Kingdom of Denmark, which sparked the First Schleswig War, with Prussia backing the two duchies. The war, however, was won by Denmark as they regain their control. This eventually influenced Rattus' decision to return to the Army on 1860, wanting to compensate for his absence during this war. Otto von Bismarck became the Prime Minister of Prussia and Foreign Minister in 1862, and the situation regarding the two duchies escalated in 1863 when troops from the kingdoms of Saxony and Hanover occupied Holstein, which lead to the Second Schleswig War in 1864. This was won both by the Prussians and Austrians against the Danes, and Schleswig and Holstein was finally given the Confederation.

The Schleswig-Holstein Question, however, was not answered by the last war. In 1866, the Kingdom of Prussia and the Austrian Empire went to war over the disputed territories, now known as Austrio-Prussian War. Twenty days after the Prussians win the decisive Battle of Koeniggraetz, the Peace of Prague was signed, which not only ended the war, but also dissolved the German Confederation and transferred the administration of Schleswig and Holstein to Prussia, becoming a single province. Bismarck will then be appointed as the Chancellor of the North German Confederation, which was formed on 1867, along several smaller German states.

On the other hand, France, still feeling the effects of its defeat in the Napoleonic Wars as well as alarmed by its quick fall from its socio-political dominance, were one of the opponents against German unification. Bismarck knew that a war against them was necessary to facilitate the formation of a unified German nation, so he publicly published the Ems Telegram on July 13 of 1870, which was a transcript of a friendly conversation between King William I of Prussia and Count Vincent Benedetti, France's ambassador to the Kingdom. Bismarck edited the transcript to make it look like the two participants insulted each other. Six days later, France declared war against Prussia over this, which started the Franco-Prussian War. It, nevertheless, was won by the Kingdom of Prussia and was ended the Treaty of Frankfurt. William I was also proclaimed as the first Emperor of the newly founded German Empire, which was formed during the course of the war. On 1872, Rattus turns a hundred years old, and he decides to resign from the Army, which began his second military dormancy.

On 1914, Archduke Franz Ferdinand, heir presumptive to the Austrian throne, was assassinated by Serbian nationalists. This caused Austria-Hungary to declare war against Serbia, which sparked a chain of alliances created by the previous decades to be mobilized. Approximately a month after his assassination, the First World War started, prompting Rattus to join the Imperial German Army and end his second military dormancy. After fighting unsuccessfully in the Somme Offensive and witnessing the different technologies that were developed and used in it, Rattus, in his own words, began to see the war as "something horrifying and too peculiar for him", making him to feel alienated, which caused him to swore off front line duty after the war ended. His experiences regarding the war was exacerbated during 1917, in which the lack of military rations drove Rattus and his men to resort to cannibalism, as well as a botched practical joke involving a trench mortar leading him to be sexually impotent for the rest of his life. On November 4, 1918, a rebellion broke out rooting from the port city of Kiel, beginning the so-called German November Revolution, which caused the Emperor to abdicate from his throne. Six days later, a German Republic has been announced by Philipp Scheidemann in Berlin, which became a separate Provisional Government from the communists' "Workers' Republic". And on November 9, representatives from the two sides of the war met at Compiege, France in a railway carriage to sign an armistice, which marked the end of the First World War.

In 1919, the infamous Treaty of Versailles was signed at June 28, which pinned the blame on Germany and its allies, substantially weakened their armed forces and forced them pay huge amounts of war reparations to Great Britain, United States and France. This, coupled with the signing of the new German Republic's constitution on August, which started the Weimar Republic, brought great anger to many Germans, especially Rattus himself, making him quit the Army. This started his third military dormancy. In 1921, hyperinflation caused by the payment of war reparations hit Germany, and he was reduced to poverty, and needed to work in a labor position for the Krupp steel manufacturers. He was hit with alcoholism during this time, while still ardently keeping up the demands of his job, which slowly deteriorated his mental health. His employer, noticing Rattus' fatigue, forced him to take a month-long vacation in October, and he headed out to Coburg to take a rest. On October 10, Rattus witnessed the first public rally of the National Socialist German Workers' Party, or the Nazi Party in the same town, and his first personal encounter with Adolf Hitler himself, who asked him for directions to the town square. The Nazi Party eventually left the town victorious against the Marxists who had hold on Coburg, which left Rattus impressed on Hitler's enthusiasm, but still skeptical enough of the Party's anti-Semitism.

More than a year after the incident at Coburg, the Nazi Party attempted an armed revolt in their base town, Munich, which came to be known as Beer Hall Putsch. It failed, however, with 16 Nazi party members dying in the armed struggle and eventual arrest of Hitler in 1923. In 1924, he was sentenced to five years of imprisonment for high treason and during this time, Rattus heard about the Nazi Party's failed coup and visited Hitler in Landsberg Prison, where he was held during that time. He confronted Hitler and asked him about his intentions, and this discussion lasted for a whole day, which finally revealed Hitler's philosophy. Rattus, while still isn't impressed by Hitler's extremist ideas, was left more impressed by Hitler's unbridled enthusiasm and optimism, as well as determination to take the Versailles Treaty down. Hitler was released from prison in the same year, when he was given pardon by the Bavarian Supreme Court.

On October 29, 1929, United States, which were handing out loans to Weimar Germany for the rebuilding of its economy, was hit with its most devastating collapse in its stock market, which started the now-called Great Depression. This made the US stop giving out loans to Germany altogether, which proved to be devastating to its economy. Many people during this time lost their jobs, and Rattus himself was laid off from being a steelworker a year later. This mainly became one of his reasons in joining the Nazi party, which was flourishing and popular during that time, and he joined the Schtuzstaffel mainly because, in his own words, he thought it was just a bodyguard duty. In 1932, the Nazi Party became the majority in the German parliament after the elections and by late January of 1933, President von Hindenburg was forced to appoint Hitler as the chancellor after two elections in the parliament.

On February 27 in the same year, an arson attack on Reichstag, the German parliament building in Berlin, was conducted by unknown assailants. The Nazis blamed this attack to the communists and on the next day, they passed the Law for the Protection of People and State, also known as Reichstag Fire Decree, which virtually took away many of the democratic liberties in the Weimar constitution from the German people. A month later, The Dachau concentration camp opens, and Rattus was assigned there to work as a warden, which initially was a prison for German political prisoners. On March 23, The Law to Remedy the Distress of the People and The Nation, also known as The Enabling Act of 1933, was passed, effectively allowing the Nazi-dominated cabinet to enact laws without any intervention from the parliament. Adolf Hitler declared the so-called "Nazi revolution" a success on July 6 in a meeting with higher-ranking officers, and then the Nazis ban all other political parties 9 days later.

The Nazis, now being the political majority, started a series of murders against the percieved enemies or traitors of the regime on June 30, 1934, also known as the Blood Purge or The Night of The Long Knives, and severely affected the Nazi paramilitary organization Strumabteilung, or SA, which previously helped Hitler in his rise to power. Then-president Paul von Hindenburg also died during that year, which made Hitler illegally combine his Chancellor position to von Hindenburg's now-empty post. On August 19, seventeen days after von Hindenburg's death, a referendum took place in order to get the German public's vote regarding this action taken. The results showed that 90% of the voters approved Hitler's fusion of the two posts, making it legalized. According to Rattus, who witnessed the following events, he regarded the year 1934 as "the year that the old Prussia he knew died", especially upon von Hindenburg's death, in which he abstained from drinking alcohol when he heard of his demise.

On 1935, a series of anti-Semitic laws, known as The Nuremberg Race Laws, were implemented to legally deprive the Jews of German citizenship and right to marriage. And on March 7 of the following year of 1936, nineteen German infantry battalions and a few planes occupied the industrially-essential region of Rhineland, which was against the terms stated in the Versailles Treaty. Rattus' unit during this era, The SS-Totenkopfverbaende or SS-Death's Head Group, was established on the same month, with the purpose of administering the concentration camps. Near the end of the year, Nazi Germany forms a military alliance with Fascist Italy and signed the Anti-Comintern Pact with Japan, in which Italy eventually joins after a year.

The German Army marched onto Austria and subsequently annexed it on March 1938 in defiance to the Treaty of Versailles, an event now known as Anschluss. On the same year they managed to annex many more territories that were lost after the dissolution of the German Empire, as well as new ones that were never a part of it, like the industrial Czechoslovakian region of Suetenland. But also on the same year, a coordinated attack, which was a response to the assassination of a German diplomat by a Jewish refugee in Paris, was executed by the Nazis against Jewish people and property and was well-disguised as a pogrom. It happened on November 9 to 10, now known as the Night of the Broken Glass. Thousands of Jews were beaten and sent to concentration camps during this period, although many of them were released in the course of three months. Rattus, upon the arrival of the Jews in Dachau, was discreetly trying to make their sentence in the camp more pleasant, although he was being held back by his fears of being labeled as a sympathizer, and thus his work was ineffective and ultimately futile.

On 1939, the German Army finally invaded Czechoslovakia on March 15 and Poland on September 1. The latter attack prompted Great Britain and France of declare war against Germany, therefore marking the end of the appeasement policy and starting the Second World War. On the first two months of 1940, there were talks of opening a new concentration camp in Oswiecim in Poland and on April 30, Rattus, along with Rudolf Hoess and four other SS officers, arrived in the newly-built Auschwitz concentration camp. It only, however, was rendered officially opened for service with the arrival of 30 German criminal prisoners on May 20. The first crematorium in Auschwitz began operation on August 15, and Rattus was assigned to lead the SS men guarding these facilities, as well as sign the papers authorizing their usage.

Heinrich Himmler, the head commander of the SS, visited Auschwitz on March 1 of 1941 and orders an expansion of the camp, which was why the construction of the second main subcamp, Birkenau, started on this year and consistently expanded throughout the course of the war. On September 3, Rattus witnessed the first gassings in Auschwitz against 600 Soviet prisoners of war and 250 ill and weak Polish prisoners, which unnerved him. It was then the first use of Zyklon B, as suggested by Karl Fritzsch, an SS Hauptstrumfuehrer who will be later known for his cruelty. The "Wall of Death" was used for the first time on November 11 to execute 151 Polish prisoners by firing squad.

Himmler ordered all Jews in the German concentration camps to be sent in the Polish concentration camp on October 5, 1942, in accordance to the plans laid out by Reinhard Heyrich in the Wannasee Conference regarding the "Final Solution" earlier in the year on January 20, just before his death on June 4 after being fatally wounded in the assassination attempt by Czech Underground agents. On December 10, the first transport of German Jews arrived in Auschwitz, and thus Rattus finally realized Hitler's true plan regarding them, which was outright killing the Jews, leading to his disillusion and disgust at the Nazi regime when he saw a few of the inmates at Auschwitz present their documents which proved that they saw service back in World War 1. However, he continued to carry out his duties at Auschwitz due to his cynicism combined with his sense of duty or "Pflichtbewusstsein", saying that as much as his Prussian values made him hate Nazism, it also was, paradoxically, the reason why he stayed working in the camp, thinking that "evil had won over us, and this is how it has to be now, so I thought I had no choice anymore but to carry out the duties given to me until this world ends itself", in his own words.

The Romani and Sinti people, better known as Gypsies, were also subjected to the same treatment by the Nazis on January of 1943 and on March 14, the Krakow Ghetto, one of the largest ghettos for the Jews, have been liquidated, with many of its inhabitants sent to concentration camps. Many more crematoriums have been rendered operational during this year, as well as it also marked the arrival of Josef Mengele, Auschwitz's infamous "Angel of Death", who Rattus described as having a "horrifying" personality. On 1944, when the war was turning in favor of the Allies, the advancing Soviet forces eventually liberated Majdanek on July 24, which as very close to Auschwitz. The Sonderkommandos, prisoners who were assigned to clean the gas bunkers and dispose the inmates' corpses into the crematoria, were notified by the camp resistance about plans of killing them. Thus, on October 7, they revolted, which resulted in the destruction of Crematoria IV, death of 3 SS personnel and eventual suppression of the revolt, in which around 450 of the Sonderkommando were killed or executed. Rattus almost gets his immortality discovered because of his ardent refusal to shoot back at the prisoners during this revolt, although he, after this event, realized that it "wouldn't have made any difference on his record" if he shot back at them. Nevertheless, he remained steadfastly against directly being violent to the prisoners, attracting some suspicions from his fellow SS-Death's Head. The last gassings in Auschwitz took place in October 30, and Himmler ordered the destruction of the camp crematoria on November 25, in order to hide any evidence of the Final Solution ever taking place, in which Rattus was reassigned to lead the men under his command on guarding the camp in general.

On January 17 of 1945, nearing the last days of the war, the SS troops start to evacuate 60,000 prisoners from the camp, leaving behind 7,500 prisoners, who were too ill or weak to walk, as well as a few SS members, Rattus and some of his men included. There were orders from the SS command to execute any remaining prisoners in the camp, but it was never carried out due to the increasingly confusing state of the war, especially for Germany. On January 19, the Soviet Army liberated Krakow and Warsaw as a part of the Vistula-Oder Offensive and are now heading towards the camp itself. Rattus, along a few of his men, then began their escape from Auschwitz on the next day, riding a car towards Berlin, under the guise of directly reporting the situation of the camp to Hitler himself, who had already retreated to the Fuehrerbunker on January 16. Auschwitz itself was finally captured by the advancing Soviet Army in January 27, liberating the remaining prisoners in the camp.

After Hitler gave his permission to the personnel of the bunker to leave, Rattus finally sought to confront him for the last time on April 23, on his private quarters, to directly state his ire about being assigned to the concentration camps, as well as to rebuke Hitler himself about the whole concept of the Final Solution. This confrontation lead to a short argument between the two of them, which Hitler revealed that he always viewed Rattus with suspicion and contempt, calling him as "a demonic presence" and accusing him of conservative royalism. Rattus, in turn, affirmed that he is indeed a conservative royalist, and only supported him in order to defy the Treaty of Versailles, as well as telling Hitler that he "ruined Germany". Hitler then accused Rattus of being weak, stating that "you really think I did ruin this country, yet you served me!" This effectively silenced Rattus, and instead just changed the topic to him requesting permission to leave the bunker. Hitler did give the permission, but not without stripping him of his rank and his membership from both the SS and the Nazi party, as well as giving him the last order of burning the contents of the three suitcases handed to him, the latter being an errant decision which Rattus attributed to the fact that Hitler "looked like he was using drugs" during their argument. The three suitcases are still in Rattus' possession, remaining unopened until today. After the midnight on April 29, Hitler married his long-time mistress Eva Braun and then dictated his last will and testament to his secretary. And on the afternoon of the next day, Hitler committed suicide. Despite being stripped of rank and membership from the SS, Rattus fought against the Soviets in the Battle in Berlin, the only military engagement he did during the Second World War, until General Helmuth Weidling surrendered the city on May 2, which prompted Rattus to retreat to the Von Engels manor, marking the start of his 13-year self-imposed social isolation.

On 1960, Rattus ends his isolation and starts his profession as an arms dealer, for undisclosed personal reasons rather than monetary gain.
Personality:
Rattus shows himself to be serious, orderly, professionally steadfast and mostly detached or sometimes outright stoical, as a result of his highly militaristic past. He seems to be very focused on any activity he is currently doing, sometimes up to the point of absurdity. Neo once commented that, if not for him and Yukina, Rattus' daily life will be overly regimented and routine, without any time for leisure or light rest. This personality, combined with his somewhat monotonic and pedantic way of talking, could put people off him. However, he also, at many times, expressed his emotions at certain situations, although these tendencies are done in his usual impersonal manner, which can become unnerving, awkward or comedic, depending on the situation.

Aside from being aloof, he also has a tendency to do any task in an efficient but mechanical manner, even those tasks which he does not consider as work, such as playing an organ when he was asked by Yukina to perform a piece by Bach, which elicited her to say that his performance was "heartless". While this attitude contributes to his ruthlessness when it comes to fighting, he outright stated that it does not mean that he lacks a moral compass, saying that making a fight longer will neither be economically beneficial nor psychologically healthy for both participants, as well as wanting to minimize the suffering created in it. However, he would also make alliances with certain people, then logistically encouraging them to prolong their fights, either to teach them a lesson or to outright destroy them.

But his stoical demeanor is even subject to question itself, whether it was self-imposed or simply a result of both his military experience and lack of real life experiences. Aside from his irascible streak which manifests when he sees something he perceives not done in the right way, he also seemingly has trouble understanding sexual or romantic conversations in a casual setting, something he attributes to his complete apathy to the subject manner. He also is suffering from alcoholism, which manifests in his frequent consumption of unlouched absinthe from his wine flask when stressed, which leads him to drunkenly narrate a story or rant profusely, usually about his war experiences. While he claims himself to be a "normal person who can feel like anyone else", he has a tendency to be brutally honest about his personal experiences and general sentiments in his usual manner of talking, even when it can damage his reputation.

He can be seen playing video games or watching various television shows with his housemates in the living room, which usually becomes a ground for discussion among the members of the Order. While he had admitted to gaming in his spare time, he is more likely to read books about military or political philosophy as a hobby, usually coming from German authors or disassembling and cleaning the firearms in the Manor's armory when not working on his documents. When asked about why he does his own paperwork and not entrust it to a secretary, he simply replies that he uses it to pass the time, aside from making sure he knows what went into the document or spreadsheet, ever since modern technology has made it easier to do such things. He has a lot of novelty office toys in his work desk inside his room, most notably a Lucite deal toy encasing an 2nd Class Iron Cross medal dating back from 1917. He also can generally play keyboard instruments well, and said that he once wanted being a pianist, albeit his performances are mechanical.
Weakness: Although immortal, his lack of regenerative abilities render him vulnerable.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Milbunk on May 24, 2014, 06:42:16 AM
Spoiler Notice! If you care at all about spoilering yourself about Duel Savior then I recommend not reading this profile as it contains a great deal of spoilers for that game. Otherwise here is my updated profile for Downy Reed.

Name: Downy Reed
Race: Human, Necromancer
Age: Mid 30's
Height: 5'10
Weight: 200 lbs
Eyes: Deep Red
Hair: Deep Red
Appearance: (http://s.vndb.org/ch/07/11407.jpg)


Scale: Servant
Strength: C
Agility: A
Speed: B+
Magic Resistance: C
Magic Ability: A

Other Abilities:

Necromancy (A): Downy's main skill lies in Necromancy, with it he can raise creatures equal to the amount of bodies in the earth, he can easily manipulate them into whatever he choose whether that be their original forms or an enourmous golem of flesh there are an infinite amount of possibilities. His necromancy is not just limited to raising the dead, he can also revive himself and easily replace body parts by using others. He can also use these for very advanced healing going so far as to save someone who is past the verge of death though he rarely ever goes that far for anyone but himself. His skill with necromancy allows him to steal the abilities of other beings so long as he can touch them, this skill drains their life force and gives him both the knowledge and lifeforce of the being he steals it from.

Mage (B): Before he began to learn necromancy Downy was previously only a normal mage skilled in the 6 elements that flow throughout the world. (Air, Water, Earth, Fire, Life, Ruin) He still retains his skills in this field and even uses them on occasion to hide his necromantic side. With these elements he can conjure mighty tornadoes, walls of fire and ice, earthquakes, use it for healing, and use it to surround a foe in madness.

Dimensional Manipulation (C): In his world Dimensional Manipulation is the rarest form of magic available, in normal circumstances it takes a legion of mages constantly casting to produce the same results that he himself can do. This is because he was taught by Imnity the spirit of the white book. With this special brand of magecraft Downy is able to essentially travel through dimensions which includes different worlds besides his own. This allows him to use teleporting in his combat blinking from one place to another as he fights as well as for a quick escape and to go into a dimension between dimensions which he can use as a sort of temporary base or hiding spot in a tight situation.

Fencer (B): When he was just a boy Downy was made forced to fight in deadly tournaments where his only options were to kill or be killed. Because of this he had begun to study in the arts of fencing until he began very skilled in that field. Combining this with his knowledge of magic allows him to fight both foes who fight physically as well as skills mages. His technique relies on his speed rather than strength and his ability to essentially teleport aids him in this.

Supreme Commander of Ruin (A): Downy was accepted by Imnity as the commander of the current ruinous forces, however this title is not just a title. It also grants him control of the Gargantuan, a massive flying battleship and the ability to control monsters or anyone else who has been influencd by Ruin. He can essenially inject people with the essence of ruin causing them to go insane with madness and granting him absolute control of their maddened selves. Such an ability however takes a great amount of magical energy and can only be countered by Life magic.

Aether Relic, Dispaia: Downy discovered and gained control of the Aether Relic Dispaia, an ancient sword that he is able to compliment with his fencind skills. The sword itself is unbreakable though because Downy's situation with it is special he is unable to dismiss and call it at will. Instead he prefers to hide it in a pocket dimension calling it whenever he needs to. This sword also allows him to call one of the forbidden spells of his world, the Inaxatis Materio. A spell so powerful it locks both himself and anything that is caught in it in a dimensional prison for the next 1000 years.

Origin: Downy was born on the planet Avatar the root world of the Universe, born into extreme poverty with his sister they were nothing but playthings to the local lord of the land who would send said siblings to fight each other to the death treating them as nothing but tools for his own entertainment.  This eventually led to his sister’s death leading Downy to escaping from the Noble and discovering his ancient thousand year old lineage, however when he returned to take his vengeance he found that the Noble had already died a peaceful death surrounded by loved ones, this drove Downy insane leading him to believe that if he could not find happiness in this world then it was better off disappearing altogether, after discovering the ancient flying battleship known as the Gargantuan and obtaining his own Aether Relic Downy stole the ability to travel dimensions from the spirit of the white book Imnity.

Weakness: Downy has a great tendency to underestimate his opponent, though if you’re found to be taken seriously fighting against Downy will prove to be a lot more troublesome as he will use any means necessary to destroy you. Though he is quite the talker he never has any real people as allies using them until their tasks are complete then either throwing them away or absorbing their abilities to his own depending on his mood at the time, the only exception to this are people who have had a similar past as his such as Taiga Touma.

Likes: People with a similar background as his as well as people who have proven to be as equally strong as he is.

Dislikes: People who try to stand against him as well as people who act with their emotions first, Downy has bound to his soul saying that it’s the law of the land that the strong naturally rule over the weak, any other path would lead to nothing but destruction.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Puck-Chan on May 24, 2014, 07:08:30 AM
Name:  Henry (Min Jun) Chae
Race:  Strega/Shtriga/Shtrigu
Age: 27 (442)
Height:  6’1”
Weight:  165 lbs
Eyes:  Black
Hair:  Brown
Appearance:

(http://img1.wikia.nocookie.net/__cb20110919224913/rosariovampire/images/8/8f/Hokuto.png)

Henry lacks the appearance that makes him stands out from everyone else besides his height. He is neither desirable or undesirable at first glance. Rather he stands in the middle. In fact many wouldn’t easy tell he is the type of person to fight competently because of his bookish appearance accentuated with his horn-rimmed glasses. But a very careful examination of his looks does reveal there is a hidden handsomeness beneath his scholarly exterior. From the deceptive nature of his plain clothes, Henry is fairly toned in muscle while at the same time never possessing an excess. A number of scars stretch through his torso and legs due to his experience of being tortured or dealing with very dangerous situations before his conversion. With hair going only to his ears, he has a very clean-cut facial appearance with the lack of a mustache or a beard.


Scale:  Servant

All stats here are to be assumed this is with Ki reinforcement.

Since he is full of Yin, Henry is susceptible to sunlight. This means his strength and endurance suffers accordingly by a rank down in full exposure to the sun. The stat shown here is under the condition that he only consumes human blood.

Because Henry limits his consumption down to mere human blood, his physical capabilities suffer. But if he is able to consume souls, he is capable of reaching his full stats.

The stats of when he has started to consume souls again.

Only under the conditions that he has consumed many souls beforehand. It is also possible to surpass these stats if more human souls are consumed or Henry started to consume a considerable amount of non-human souls.

This state is achieved only by activating Devil Origin Core through losing his sanity to the victims he has eaten and his inhuman impulses.

Strength: E/D+/C+/B++/A+++
Agility: C++/B++/A+/A+++
Speed: C/B/A+/A++
Magic Resistance:  -none-
Magic Ability:  -none-
Ki Resistance: C/A/A++/EX
Ki Ability: C/A/A+++/EX

Other Abilities:
Ki Techniques: It is to be noted that whatever stat influencing techniques there are, the ones listed above are the highest he could go with it. But external ki techniques are meant to allow Henry hit harder than he normally would even with only internal ki techniques.

Equipment:
Origin: The middle of the Joseon period was the time where Min Jun Chae would be born into the Song Clan. Within the Society, it has been regarded as He had been born in a time where factions in Korea were already cannibalizing each other. The age where the Martial Arts Society would be loosely affiliated with the government politics and their actual existence hidden from the public. With his clan affiliated with the Eastern faction and its Southern sub-faction (Note: There was still some internal conflict even in there), it became necessary to force Min Jun to begin and complete his full training as a born member of his clan.

Through this same vein, he was obligated to protect the offspring of the main branch. A girl at the same age as he was. Born with a weak constitution and being female in a patriarchal society, there was much worry of the clan’s future as it rests on Mi-Hyun’s shoulders. While others have treated her with much disdain, Min Jun was one of the only few that have shown care and worry for her well-being as her only friend.

While there were some misgivings, Min Jun’s talent in his studies and training does bring some considerable hope that he could possibly help keep the Clan upright. Taking on various missions and tasks at a remarkably young age of fifteen, Min Jun gained additional skills and experience in the field as he worked as a political spy and assassin. At the same time, he was still able to hold up his own against rival clans that threatened to snuff out his own. However, it was only a matter of time until the clan he knew as his family would face an imminent demise from the number of enemies against them. It would be a time where Min Jun would feel the most helpless despite having completed his training and studies.

With a collective of other clans, it wouldn’t take too long for the solitary Chae clan to crumble with Head Branch members murdered. However, Mi-Hyun has been taken prisoner to ensure the surviving members would serve the head of the collective of rival clans, the Sagongs. As these remaining members became their dogs, various suicidal missions were assigned to them. One by one, the remaining would die with various regrets with their dying breaths. The Japanese Invasion would become the event that spelled doom for everyone, except Min Jun. But they had failed a mission. Knowing this, he had to try to rescue Mi-Hyun. Yet, she was not present in the compound that she was to be kept in. To his utter despair and rage upon realization of what clues and answers existed, his fiance had long been dead due to suicide after months of men doing what they wanted with her. With knowledge that he was still alive, it led to various clans pursuing to gain favor with the Sagong Clan. Through a series of events, Min Jun was able to fake his death at one point upon the cliffs shielding against the waves of the Pacific Ocean. The sense of utter uselessness caused him to put himself on the path of revenge. Even going so far to seek out people that have been ostracized by the rest of the Society. The Forbidden Arts serve as his only choice to somehow gain enough power to realize his revenge.

After years trying to find what style would try to suit his purposes, the Devil Fang Sect fell onto his conquest. However even this one was nearing extinction as only a seedy old man served as its remaining master and member of its secrets. To be granted acceptance, Min Jun had to participate various rituals and even tests to become accepted. As he once did, his time in the Sect was best spent studying what secrets there were. Out of all them, the one that replicated vampirism intrigued him the most. But it also possessed the lure of greater power than most vampires. To be granted this secret would be most difficult as the master vigilantly guarded the scrolls holding the information. A fall-out between them caused his death and Min Jun’s retrieval of the scroll.

Committing to about a few months of preparations, the new master of the Demon Fang Sect had succeeded in restructuring his own body to readily consume souls to increase his very own power. It was then he would also again commit time to consume even more souls to build up his strength. Beginning first with the lowest ranked clans, Min Jun started to reap in souls all the while keeping his presence and identity anonymous. Fear and mistrust had led to various clans to attack each other. By the time they realized who he was, it was already too late. With the final dispatchment of the Sagong Head, his revenge would be complete.

However, he made too many enemies during this time. It led to him fleeing to China where it would be much harder to find him. Attempts to find peace would be fruitless as the Korean Society had sent news of his presence to the Chinese Society. After decades of fighting and traveling his way through, Min Jun later traveled out towards the Ottoman Empire. Perhaps it was his most enjoyable years as he studied and discussed various treatises ranging from Greek to Chinese at various scholarly institutions.

But even then, peace was short-lived due to political upheavals during the times. This would eventually lead to him going towards Europe for several years before making his home in Hawaii in the United States for almost half a century. With the political changes in America, it later drove him towards the mainland where he would live for a long time while trying to gain an education in medicine. Even now he makes a living being a man of medicine both human and non-human under the name of Henry Chae.

Weakness:
Likes:  Chocolate, Reading, Libraries
Dislikes:  Himself, The Sun, Insects, Guns[/list]
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kurogami on May 24, 2014, 07:16:31 AM
Name: Arisato Minato

Race: Ascended Human

Age: 17 (Physically - Aging has Ceased)

Height: 170 cm
Eyes: Grey
Hair: Blue

(http://img1.wikia.nocookie.net/__cb20120401111925/megamitensei/images/2/21/P3_Protagonist_render.png)

Alignment: Variable Neutral

Base Stats

On the Servant Scale
 
Strength: X
Agility: X
Speed: X
Endurance: X
Mana: X
Luck: X

Magic Resistance:
The equipment grants strong resistances to everything, further enhanced by the persona though the effect Varies according to the one currently equipped.

Magic Ability:
Fire, Ice, Wind, Electric, Light, Dark, Almighty, Powerful fusion Spells, and other spells of various types are made available through persona.

General Magic Ranking
Agi- C
Maragi- D
Agilao- A
Maragilao- B
Agidyne- A++
Maragidyne- A+
Ragnarok- EX

Special Ability:

PERSONA
A Persona is a manifestation of a person's personality, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of ones inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. A Persona grants numerous benefits to it's user, a few of which are actually useful outside of battle.

As a side note, as a persona is a manifestation of the user's psyche, a change in the persona is effectively a change in the user's personality, to a greater or lesser extent.

The user's base stats are equal to the equipped Persona's listed stats. The evoked Persona has double the listed stats. The effects of skills take precedence over innate resistances.

The Inherent attributes are unique traits particular to a single Persona granted to it's user while equipped.

Messiah
Arcana: Judgement

Str: 63
Mgi: 62
End: 60
Agi: 62
Lck: 63

Innate

Resist:Fire/Ice/Electric/Wind
Block:None
Absorb:None
Reflect:Light
Weak:Dark

Inherent Attribute:

Living Messiah
The attribute possessed by a messiah that allows for the performance of miracles. Though this is seen as an amazing thing it is considered very troublesome by it's owner due to it's limitations; It allows the user to normally perform only one miracle once per day, and he is only able to perform "Miracles attributed to the messiah". The more well known the miracle is the more easily and effectively it can be performed. As such "Walking on water" and "Making water into wine" can be performed freely after being used once but "Forcibly ending magic based flight" and "Healing any ailment" is limited to a single use.

Messianic Presence
The presence held by all those who can be called Messiah. Those of strong evil alignment will feel irrational fear, and those of good alignment feel comfort or safety. Those seeking redemption and those who wish for salvation are drawn to him. Those of Judeo-Christian faith or origin will recognize the holder of this skill as a messiah immediately. As a side effect however, the user may find that the amplified authoritativeness that comes along with this causes one to dominate social situations without noticing. This skill also affects the user.

Passive Skills:

Regenerate 3
Heals a bit of HP every turn.

Invigorate 3
Restores a bit of SP every turn

Absorb Pierce
Absorb Pierce Attacks

Enduring Soul
Restores all HP upon death once per battle

Active Skills:

Megidolaon
Inflicts Severe Almighty Damage upon a wide area.

God's Hand
Inflict Severe Strike Damage upon one enemy.

Salvation
Removes Status ailments and fully restores party HP.


Thanatos
Arcana: Death

Str: 48
Mgi: 51
End: 44
Agi: 44
Lck: 39

Innate

Resist: Slash/Strike
Block: None
Absorb: None
Reflect: Dark
Weak: Light

Inherent Attribute:

Soul Appraise
Simply put the ability to see souls. It only allows for perception of the shape and structure; Things like seeing memories or a person's deepest nature is eternally beyond him, but damage from spiritual attacks and concepts can be visualized. It need not be said that spiritual existences that are normally invisible will also be revealed.

Last Peace
The attribute of Thanatos as the bringer of death without suffering; Blows struck will cause the targets sense of pain to degrade, a mortal wound cutting the sense off entirely. This can be seen as the single mercy granted by the god of death, an end without pain.

Passive Skills:

1hd Sword Master
Increases Damage inflicted with one handed swords

Active Skills:

Megidola
Inflicts heavy Almighty Damage over a wide area.

Tempest Slash
Inflicts heavy multiple slash damage upon one enemy.

Ghastly Wail
Instantly destroys all enemies with Fear mental ailment

Mahamaon
Banishes all enemies with the power of light (Med)

Brave Blade
Inflict heavy slash damage upon one enemy.


Orpheus Telos
Arcana: Fool

Str: 75
Mgi: 72
End: 72
Agi: 72
Lck: 72

Innate

Resist: All
Block: None
Absorb: None
Reflect: None
Weak: None

Inherent Attribute:

Master of Strings
A fitting ability for the persona Orpheus, this skill increases one's aptitude with stringed instruments. It's effectiveness is based on the degree of skill one already possesses with an instrument; One will become barely passable with an instrument one has little experience or talent with, but with an instrument that one has natural talent and many of practice with one could even compare to the greatness of the original, though they would never quite equal him.

True Zero
The ultimate ability of something that stands at the pinnacle of the fool arcana. As it possesses no original ability of it's own, it can acquire any skill it's owner wishes to. There are three limitations that exist on this originally almighty ability due to the interference of the nexus.

1. Only one skill may be recreated using this skill at any time; If a new skill is acquired, the currently held skill is lost.
2. In order to learn a skill, either Orpheus Telos or Minato equipped with Orpheus Telos must experience the skill and endure it; Ex. To learn a fire spell he has to be hit by it and remain conscious while Orpheus Telos is equipped.
3. A skill can only be recreated to the degree that it was experienced; Ex. Minato learns a fire spell by being hit with a fireball, and sees the same spell used later by the same person to create a torrent of flame that fills a room, Minato will still only be able to create a fireball.

Due to the limitations introduced by the nexus this is close to being the least used ability available to Minato, but it is possible that it may become useful in some nebulous future.


Passive Skills:

Victory Cry
Fully restores HP and SP after battle.

Active Skills:



Wild Card- The Universe
The power to wield many Persona, even changing between them mid battle. Unlike the three Persona Orpheus Telos, Thanatos, and Messiah, which are fixed, wild card Persona can be gained, lost, combined, and replaced depending on the circumstances. Normally The Universe would allow the user to use any Persona they wished, but the unusual nature of the nexus has limited his available Persona to twelve in total.

Surt
Arcana: Magician

Str: 40
Mgi: 49
End: 35
Agi: 26
Lck: 32

Innate

Resist: None
Block: None
Absorb: Fire
Reflect: None
Weak: Ice

Inherent Attribute:

Border of Muspell
A high level boundary skill only usable with Surt equipped. An effect based on the simple idea of "Keep out what does not belong". It creates a ring of fire around a set area, and only what is defined as belonging there by the owner of the space can exist there. Anything within the field that does not belong is immolated mercilessly by the flames of Muspell. The user of the skill is not excluded from this effect. Only eldjottuns and high ranking fire elementals are entirely immune to the effect of the boundary; But beings with similar levels of fire resistance can pass through with minor discomfort, and in theory a being with the concept of "Owning Everything" could ignore the boundary and pass through due to superior quality of ownership.

There are a number of limits that make it unwise to use this skill without heavy deliberation before hand. There is no limit to the time that the boundary can be maintained other than the user's endurance, however once the boundary is released it cannot be activated again for three days. The size of the boundary also affects the energy consumption. The user must remain within the boundary at all times to maintain it. The user cannot evoke or take any combat actions while the boundary is active due to the drain of keeping the boundary up. If the user dies or loses consciousness, the boundary will drop.

Passive Skills:

Fire Boost
Strengthens Fire attacks by 25%

Fire Amp
Strengthens Fire attacks by 50%

Active Skills:

Agidyne
Inflicts heavy Fire damage to one foe

Deathbound
Deals heavy Slash damage to enemies in a wide area

Maragidyne
Deals heavy Fire damage over a wide area

Ragnarok
Deals severe Fire damage to one foe

Skadi
Arcana: Empress

Str: 48
Mgi: 57
End: 47
Agi: 45
Lck: 50

Innate

Resist: None
Block: None
Absorb: Ice
Reflect: None
Weak: Fire

Inherent Attribute:

Ruler of the Mountain Snows
A skill that allows one to control and reshape existing ice and snow to a limited extent. As a consequence sheets of ice will never break no mater how thin and snow will never give way no matter how deep; As the user controls the ice subconsciously to prevent it. Due to the nature of the Persona, this skill grows stronger based on ones altitude; And will weaken as one grows closer to the sea, being rendered useless in the sea itself. The skill is entirely ineffective against salt water ice as a consequence. In the Nexus this skill is very useful against werewolves during the winter when it snows, but fails to do much against most things with any level of skill or endurance greater than the average werewolf.

Passive Skills:

Ice Amp
Greatly Strengthens Ice attacks.

Absorb Fire
Absorbs Fire damage

Active Skills:

Mabufudyne
Deals heavy Ice Damage/Freezes a wide area

Tetrakarn
Physical Damage Reflection Barrier

Akasha Arts
Deals Heavy Strike damage to all foes in range

Niflheim
Deals severe Ice damage to one foe


Odin
Arcana: Emperor

Str: 39
Mgi: 52
End: 33
Agi: 36
Lck: 39

Innate

Resist: None
Block: None
Absorb: Elec
Reflect: None
Weak: Wind

Inherent Attribute:

Sleipnir
The right given by Odin to call forth the God Beast Sleipnir. In legend it took the form of an eight legged horse, but it's true nature is to be "The greatest of all steeds"; As such it will always take a form that allows it to fulfill that role. Here in the Nexus, or perhaps simply in the modern age, Sleipnir takes the form of an enormous motorcycle; The entire body seemingly made from a single chunk of steel rendered in the image of the beast of legend, the engine that roars like a raging beast and spews out violet lightning, and the wheels that shatter concrete that ride upon the sea and the air.

Although Minato is able to ride the Sleipnir at abnormally high speeds, he is unable to keep up in the air for very long and cannot perform combat actions in the air at all.

Passive Skills:

Elec Amp
Greatly increases damage output of Elec spells

Spell Master
Halves SP consumption for magic skills

Active Skills:

Ziodyne
Inflicts a large amount of Electricity damage/stuns one enemy

Vile Assault
Inflicts a large amount of Pierce damage with even greater power if the target is knocked down

Maziodyne
Inflicts a large amount of Electricity damage/shocks a wide area

Thunder Reign
Inflicts severe Elec damage on one enemy always inflicts stun


Norn
Arcana: Fortune

Str: 40
Mgi: 54
End: 32
Agi: 46
Lck: 44

Innate

Resist: None
Block: None
Absorb: Wind
Reflect: None
Weak: Elec

Inherent Attribute:

Bonds of Fate
The ability granted by the Norns is to perceive the links between cause and effect. This when combined with analysis and experience allows for accurate prediction of the immediate future in short bursts. It is extremely dangerous to use repeatedly or continuously as doing so puts a significant strain on the user's brain. As it is now, Minato is able to use it for up to thirty seconds continuously, and for around five minutes over a twenty four hour period without permanent damage.

Passive Skills:

Wind Amp
Greatly increases Wind damage

Regenerate 3
Restores 15% HP at the start of each turn

Invigorate 3
Restores 7 SP at the start of each turn

Absorb Elec
Absorb Elec attacks

Active Skills:

Magarudyne
Inflicts a large amount of Wind damage over a wide area

Panta Rhei
Inflicts a massive amount of Wind damage to one enemy


Alice
Arcana: Death

Str: 31
Mgi: 50
End: 27
Agi: 42
Lck: 39

Innate

Resist: None
Block: None
Absorb: None
Reflect: Dark
Weak: Light

Inherent Attribute:

Delusional Wonderland
The Ability of Alice which allows Minato to release a delusion into the world. The skill is activated by Minato, who designates an enclosed space as Wonderland; Within this space Alice manifests as a semi-physical hallucination. The degree to which she is able to affect the environment and those in it is determined by the number of individuals who have observed her since the activation of Wonderland.

Initially, Delusional Alice is visible to no individuals other than Minato. Upon being visually confirmed by Minato, Delusional Alice becomes visible to others. Delusional Alice gains full ability to physically interact with her environment with five observers, and at ten she is able to rewrite her surroundings to some extent. Any changes wrought by Delusional Alice are reverted when the skill is ended. It should be understood that Delusional Alice and the Persona Alice do not possess the same abilities, nor are they bound by the same rules; Delusional Alice is not bound to follow Minato's orders as the Persona Alice is, but is also unable to use any of the Persona Alice's skills. Minato is unable to access the Persona Alice while Delusional Wonderland is active.

Delusional Wonderland is bound by three rules, the violation of any of which will cause the skill to immediately end.

1. Wonderland can only exist indoors.
2. Alice cannot ever leave Wonderland.
3. At least one individual who has observed Alice must remain in Wonderland at all times.

Passive Skills:

Repel Dark
Able to repel Dark attacks

Mudo Boost
Dark spells become more effective

Active Skills:

Evil Touch
25% chance to inflict Fear ailment to one target

Spirit Drain
Siphons 20 SP from one foe

Die for Me!
80% chance of death by Dark for foes in a wide area

Marakunda
Lowers defense of enemies in a wide area


Daisoujou
Arcana: Hierophant

Str: 32
Mgi: 44
End: 36
Agi: 29
Lck: 38

Innate

Resist: Strike
Block: Light
Absorb: None
Reflect: None
Weak: Dark

Inherent Attribute:

Specialized Spirit Arts
The Skill granted by the Daisoujou is to wield some of it's power in the original form. This includes focusing Minato's spiritual power for use and also amplifying it to some minor degree; But primarily comes in the form of the knowledge of the Daisoujou's highly customized techniques and rituals, formed from not just Buddhist teachings but also a containing great deal of knowledge from Shinto; Several of the techniques even seem to be deliberate expansions of known Onmyo techniques. Due to some degree of spiritual incompatibility, as well as the over personalized nature of the techniques, Minato is unable to make use of any of the powerful high level skills. He is however able to use low and mid level skills with efficiency and power comparable to a master.

Passive Skills:

Growth 3
Gain full experience while inactive

Null Dark
Immune to Dark attacks

Hama Boost
Greatly increases effectiveness of Light skills

Active Skills:

Hamaon
50% chance of instant death by light to one foe

Diarahan
Recover all HP to one ally

Samsara
80% chance of instant death by Light to all foes


Satan
Arcana: Judgement

Str: 51
Mgi: 60
End: 52
Agi: 47
Lck: 58

Innate

Resist: None
Block: None
Absorb: None
Reflect: Fire/Dark
Weak: Wind

Inherent Attribute:

The Deceiver
The skill granted by Satan is simply the ability to deceive; With it Minato is able to obscure or falsify the level of power he has and lie in such a way that those well versed in detecting falsehoods, even machines designed to do so will be unable to see it for the deceit that it is. It is the voice of the great deceiver, the adversary of humanity, and as such is nigh infallible against a human lacking divine protection; It's effectiveness wanes against those who are dissimilar in mentality to humans, and anyone who has seen through his deceit once will not be affected a second time.

Passive Skills:

Regenerate 3
Restores a bit of HP every turn

Invigorate 3
Restores a bit of SP every turn

Repel Light
Repel Light skills

Active Skills:

Megidola
Inflicts heavy Almighty damage over a wide area

Maragidyne
Inflicts heavy Fire damage over a wide area

Black Viper
Inflicts massive Almighty damage upon one enemy


Lucifer
Arcana: Judgement

Str: 65
Mgi: 68
End: 64
Agi: 52
Lck: 52

Innate

Resist: Slash/Strike/Pierce
Block: Electricity
Absorb: None
Reflect: Dark
Weak: Ice

Inherent Attribute:

Lord of Chaos
The attribute of Lucifer is one that constantly acts to increase the amount of chaos in the world. This is accomplished by a passive system that generates mental, spiritual, and physical interference to lower the influence of Law in all of it's forms. People in it's range will be more impulsive and less likely to consider things like the law or morality. Thaumaturgy and similar practices become both stronger and easier to use as natural laws become weaker, less enforced. The effect becomes far more pronounced if Lucifer is evoked, causing localized disruptions in the fabric of reality through sheer presence.

Passive Skills:

Spell Master
Halves cost of all Magic skills

Victory Cry
Fully recovers HP and SP after battle

Active Skills:

Maziodyne
Inflicts heavy Thunder damage over a wide area

Brave Blade
Inflicts heavy Slash damage upon one enemy

Makarakarn
Repel one Fire/Ice/Wind/Thunder/Light/Dark attack

Megidolaon
Inflicts heavy Almighty damage over a wide area


Helel
Arcana: Star

Str: 64
Mgi: 63
End: 61
Agi: 57
Lck: 58

Innate

Resist: Slash/Strike/Pierce
Block: Light
Absorb: None
Reflect: None
Weak: Ice

Inherent Attribute:

Defiance of Law
If Lucifer's ability can be called "Something that frees others from the bindings of Law" then Helel's is one that "Claims freedom for oneself". It is a conceptual effect targeting only the user's body that unconditionally reduces the effect of processes that rely on or are based off of a form of law. At the same time, processes that defy or circumvent Law in some way will have an exaggerated effect on him. That is to say that a backstab will always be a critical hit but he gets a defense bonus against someone with a stringent code of honor facing him head on. Thaumaturgy will inflict more damage but Authorities will be reduced in effect. Things like True Magic which are both Laws and Violations at once cannot be handled by this skill.

Passive Skills:

Absorb Slash
Absorb Slash attacks

Active Skills:

Primal Force
Inflicts severe Pierce damage on one enemy

Maragidyne
Inflict heavy Fire damage over a wide area

Mind Charge
Charges power for next spell, damage x2.5

Morning Star
Inflicts severe Almighty damage over a wide area

Salvation
Recovers all HP and status for allies in a large area


Inherent Attribute
The unique capability that is granted to a persona user by their persona. This ability is inherent in all personae. Normally a persona will only possess one inherent attribute, but certain special personae will possess two; A persona that has undergone an evolution will retain the ability from it's previous form, in addition to it's new one. Because of the nature of inherent attributes a normal persona user will only ever have access to one or two of these abilities. It is the users of the Wild Card who are able to truly take advantage of the different abilities granted by persona.

Fusion Spells
The highest form of power, attained by unleashing two compatible Persona at once.

Armageddon
The End, ultimate power which obliterates all in it's path. The form it takes varies according to the user's will. Armageddon reveals the last Truth, that in the end all things will become as nothing once more. The true form of this spell is an unstoppable wave of destruction which leaves only the azure star of mourning to witness what remains. The immense strain involved in using this Spell in particular makes more than a single use per day entirely impossible.

Other Abilities:

Charm- A+
A measure of ones attractiveness, both in speech and appearance. At this level the effect can be mistaken for a magical compulsion. Grants a bonus to persuasion, and at ranks higher than B also provides a bonus to Charisma.

Courage- A+
The measure of ones ability to overcome fear and face dangers to ones life.
At this level the impossible is made possible through sheer force of will, one can only be called a badass; Even the eldritch horror that is Fuuka's cooking can be faced without flinching.

Academics- A+
A measure of the knowledge one has accumulated. Higher ranks allow for broader and deeper knowledge, as well as understanding of more obscure subjects. At this level one can be called a genius whose knowledge has exceeded what can be gained merely through study, possessing a deep understanding in a large number of subjects.

Mind of the Universe
The presence of a vast number of Persona has the side effect of rendering mental intrusion by beings with minds less vast than an elder god unwise...

Knockdowns
Not always in the form of actually being knocked down, Minato will always have an adverse reaction to proximity to or contact with his current weakness, the effects can range from general discomfort to massive damage or unfathomable agony. Constant damage from a weakness may prevent Minato from switching Persona until the damage ceases.

Immune and Absorb
In a similar manner to his weaknesses, his immunities are enforced on a conceptual level. That is to say that an attack of the Fire element regardless of it's power or direction will never harm Minato while he is immune. Absorb should be obvious, things that should hurt heal instead, but only when the right Persona is equipped.

Social Link
The true source of Arisato Minato's power, simply put is bonds between others. This manifests quite strongly in Minato's case as The Universe, a power no one had possessed before and no one has since. Due to Minato being complete as an entity, the flow of the links have changed and now grows, stabilizes, and evolves the potential of those he is linked to. This can manifest as growth of existing abilities, development of new ones, or even gaining access to abilities that were previously out of reach. All that can be said for certain is that the growth will always be beneficial in some way, and that it's effect grows as the link does.

Inhuman Soul
Having once hosted a portion of Death in his soul, Minato's soul is no longer entirely that of a human. Even as part of Minato's soul and humanity bled into Death allowing it to later become Mochizuki Ryoji, an equal amount of the inhuman essence of Death was merged with Minato's soul. The result of this did not make itself known until after Minato arrived in Nexus City, solidifying into two distinct skills each with its' own weaknesses and limitations; Lesser forms of the power from which they originate.

Dark Moment
Only at night once per night, Minato is able to disrupt the flow of time momentarily to produce a lag in local space time. Such a thing is entirely useless in most cases, but it may be able to disrupt certain types of effects...

Were Minato willing this skill could in theory be used to institute a Dark Hour, but the energy requirement for such a feat would be beyond astronomical, it is not an amount that could be gathered on one's own even with a thousand years.

Hall of Doors
The ability to see and use doors that lead into the hall of doors. It is just as the name would imply, a virtually infinite hallway with a multitude of doors to many places in and out of the city. This is technically something any human with the right mentality could access, but the only user in the city at this moment is Minato. Though the number of doors in the city indicate that there were users in the city before Minato's arrival.

A user of the Doors is able to bring others through the hallway as well, most will find themselves unable to perceive the doors afterwards; A few however may gain the ability to use the doors themselves. It is impossible for even Minato to perceive the doors during high tension scenes like battles.

A Door user is able to create new doors through exertion of will, but once created the door can never be destroyed, even by the one who created it. Also it should be understood that one must actually physically go to a place if they wish create a Door there.

After arriving in the Nexus, all of the doors leading to anywhere outside of it vanished.

Equipment:

Holy Grail Lucifer
The Holy Grail, forged of the Jewels taken from the Crown of the Fallen Angel Lucifer. Used as a weapon, the divine light within the grail forms into a blade by the user's will. Though it is not primarily a weapon by nature, it should not be underestimated. As a divine relic it exceeds even supreme holy objects such as Lancea Longini or Excalibur, though as a weapon it is exceeded in killing ability by the god killing lance, and is not suited to comparison against the anti fortress Excalibur.

Armor of Light
A set of pentacle engraved armor made from divine light. Provides a large bonus to both physical and magic resistance as well as boosting END. It is generally invisible but Minato can choose to reveal it.

Shoes of Light
A pair of pentacle engraved shoes made from divine light. Provides a large bonus to evasion as well as boosting SPD and AGI. It is generally invisible but Minato can choose to reveal it.

Mp3 Player
A supreme divine relic that grants the user an authority - changing the BGM...
But really, it's just an mp3 player, a really cool one with custom headphones Fuuka made.

Evoker
The Evoker is a gun-esque item that functions as a summoning medium for Minato to invoke and control his Persona. While it is not strictly necessary in the nexus, he still uses it.

Inventory
Minato keeps a number of the more useful items that he acquired, such as traesto gems and medical powder, on him just in case he finds need of them.

The Dorm

https://www.youtube.com/watch?v=b3KKYk5vxKI (https://www.youtube.com/watch?v=b3KKYk5vxKI)

Changes from the original in the video:

On the right wall of the dining area on the first floor is a door leading to a fairly large kitchen.

The door in the indented section of the back of the first floor dining area leads to the basement...  And by basement I mean underground time space labyrinth, the lower levels of which hold a large percentage of the shadows in the nexus.

The second and third floor hallways get longer and add rooms based on the number of occupants.

There is a red door on the back wall on the second floor entry that leads to a sort of armory where Minato stored all the weapons and armor he has collected.

There is a yellow door on the back wall of the third floor entry that leads to a treasure room where Minato keeps all the gold, jewels, treasures, and artifacts he has accumulated.

A person who signs the golden book at the front desk will be considered a permanent resident and will find their name on a door on the appropriate floor. The door will only open for the person whose name is on the door, unless the person gives someone else permission to enter. The room of a permanent resident is automatically altered to suit the owner's needs and desires, and can even have doors to or be combined with other rooms if both residents want such.



Origin:


The Journey

The Protagonist in Persona 3 is first seen departing for the Dorm in Port Island. During that time, he experiences the Dark Hour, and is confused upon the sudden change of the surroundings and the sudden halt of his earphones functioning, though he takes the hour in stride, seemingly unaffected. Upon reaching the dorm, he encounters a child, who promptly gives him a contract to sign, providing players the opportunity to name him. The protagonist transfers to Gekkoukan High School on the next day. His invitation to study as a transfer student is later revealed that due to his capability to adapt to the Dark Hour, he was moved to the co-ed dorm so his potential can be monitored.

During a full moon, one of the Shadows attacks, causing the protagonist to awaken his initial Persona, Orpheus. The summoning sequence, however, was interrupted as Thanatos bursts forth from Orpheus' head, tearing apart Orpheus and slaying the Shadows. After dispatching the remaining Shadows, the protagonist fainted and was taken to the hospital. While unconscious, he awakens in the Velvet Room, where he learns about his abilities. The protagonist later learns about the nature of the Shadows and the existence of SEES, and eventually joins SEES. Out of all characters to appear Persona 3, the protagonist is the only character throughout the game with access to the Wild Card ability.

The protagonist's past is later revealed after Aigis' memories are restored. In the year 1999, when Death escaped the Kirijo group, Aigis was dispatched and was in hot pursuit of the Shadow. It is during Aigis' confrontation with Death, during the Dark Hour, that the protagonist's parents died. Presumably, the protagonist survives due to his potential allowing him to be active during the Dark Hour. Aigis, knowing that she cannot defeat Death, seals a portion of Death inside the protagonist, thus amplifying the protagonist's capabilities of summoning multiple Persona.

In SEES' final confrontation with Nyx, the bonds he has forged with SEES and his other friends give him the power to fight the sorrow, depression, and apathy of humankind, which were what drew Nyx to Earth, by letting him create the final arcana, the Universe Arcana with the help of Igor. With the power of the The Universe, and the cheering on of his comrades he ascends to Nyx' true body, the moon, to combat Nyx itself in a one-on-one battle. After being downed and uplifted multiple times by the SEES members' prayers and Nyx's attacks, he eventually reaches his full potential and performs the Great Seal to miraculously seal Nyx.

The protagonist clings to life for one month after fighting Nyx. He, unlike the others, retains his memories regarding the Dark Hour and Nyx in order to keep the promise he made to meet his friends on Graduation Day. Once his oath was fulfilled, he "falls asleep" in Aigis' lap, smiling.

The Answer

In the playable epilogue of Persona 3 FES, titled "Episode Aegis" in Japan and "The Answer" in the localization, it is revealed that the Protagonist died the day after his sleep, leading to the members of SEES' confusion regarding his cause of death, as the doctor cannot find any unusual symptoms before his death.

After the defeat of Nyx and the death of the Protagonist, Aigis was the one who kept his Evoker, upon witnessing the Abyss of Time, the remaining members of SEES encounter a recurring silhouette resembling the Protagonist. However, whenever they come into contact, the silhouette flees.

It is not until venturing into the deepest area of the Abyss of Time, that the silhouette is revealed to be a shadow resembling the protagonist's appearance. It manifests through the negative emotion and urge of seeing the protagonist one more time deep within the members of SEES. Making its entrance, the shadow challenges SEES, copying their Persona (all of which are colored with a grayish tint) except Psyche and Juno, retaining the Wild Card ability, and several attacks of the protagonist.

Protagonist becomes the Great Seal

The "real" protagonist is later seen in the past, where he seals Nyx. In order to seal Nyx, the protagonist sacrificed his life to become the Great Seal. He was, however, capable of retaining his consciousness long enough to fulfill his oath between the members of SEES to meet again on Graduation Day. The protagonist is shown as a statue, crucified and bound to the door between Nyx and humanity. It is later revealed that Nyx was only awakened because Erebus, a grand being manifested from humanity's grief and negative emotions, was reaching out to Nyx to bring the Fall. The protagonist wasn't trying to seal Nyx, he was acting as a barrier between Nyx and Erebus. After defeating Erebus and realizing the protagonist's purpose, the remaining members of SEES swore to help him bear the burden by making the most out of their own lives.

The END

During the long period of time that he spent as the great seal, Minato would occasionally regain awareness; Sometimes these would only last for only a few minutes, sometimes they would go on for days. Minato has no way of telling how long that lasted, but just the times he was aware seemed to have added up to much longer than he had been alive before.

When he finally woke as a living being once more, many centuries had passed, his loved ones had all passed from living memory. Even Aigis, who had weathered the ages awaiting him, shut down for the last time shortly after she and Elizabeth woke him. He had awoken to an age where he was no longer needed; Humanity had finally overcome it's wish for death.

The Nexus

It was a short and rather uneventful period after his awakening before Minato one day woke up in his old bed, in his old room, in his old dorm, in an entirely new city. A few days later while exploring Minato ran afoul of a rampaging feral dragon. After defeating it and nearly dying in the process, he was approached by an somewhat old man introducing himself as Aien Caebel; The City Council representative for Nexus City District 11, the district Minato's dorm landed in. Aien invited Minato to his home and told him of his dream, to transform District 11 into a place where beings of all shapes and sizes, both strong and weak, could live together safely and in peace. Minato for his part, had nothing better to do, plus he liked the idea; So when Aien asked him to help, Minato agreed.

In the five years that followed Minato explored a large portion of the city, fulfilled requests both mundane and supernatural in nature, and worked with Aien to create that safe haven. In the beginning it was only a small area, but as the reputations of both Minato and the safe haven grew, many beings came to see and participate; Some hoping to finally have a safe place, others hoping to preserve that for others. Over time, with the participation of the many beings (even ordinary humans) from within who had been inspired to join in and from outside who had come to fight for a chance at peace, the haven grew; By the end of the third year the haven had grown to fill the entire district. From there things grew better within, but the chaos outside became a periodic issue as things attempted to encroach on the district.

Over the course of those five years, Minato participated in a great number of battles; Fighting dragons, though none were as strong as the first; Angels and Demons; A hero or two, though neither were of truly mythical status; and Monsters (Read "lots of werewolves"). At one point he even battled a god, though said event was quite unlike a normal battle, and Minato refuses to speak of what happened to this day. Because of this, the district, and the sheer number of requests he has taken; Minato has developed something of a formidable reputation and it is thought by some, quite innacurately, that there is no request he cannot fulfill. Aien has taken every opportunity to whip up and inflate that reputation contributing greatly to just how formidable it has become.


Weakness: Public Speaking, Elevator Attendants, Megidolaon, Others (Depending on the Active Persona)

Likes: Social links, Music, Pharos, Coffee with hot sauce, The Dorm, Cooking Large Meals, Eating Large Meals, Teamwork

Dislikes: Erebus, Reversals, Nihilism

Notes
This is not god mode, I did not give him the Omnipotent orb.
I will be editing this as I play to add better descriptions for attacks, indicate changes in the Persona lineup ECT.
This profile took five days to make.
Added a few edits for 2.0
More edits; Changed stats, fixed descriptions, added spell scaling, ect.
Last major round of edits; Added all Inherent attributes, finished background.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kat on May 24, 2014, 08:04:02 AM
Name: Ellen Thorne
Race: Vampire (of Euroamerican descent)
Age: 24 (Apparent age matches her actual as she is newly turned)
Height: 171 cm
Weight: 62 kg
Eyes: Blue
Hair: Light brown
Appearance: Ellen was rather average in her mortal life when it came to her looks, but getting Sired did wonders to her physical appearance. Minor imperfections vanished, and she is pale skinned beauty with light brown hair reaching her shoulders and blue eyes. She tries to keep up with latest fads, within a reason, when it comes to clothing.
Scale: Servant
Strength: D
Agility: D
Speed: D
Magic Resistance: D
Magic Ability: -. She does not possess any ability to cast spells at the moment
Other Abilities: As a newly graduted MA of computer science, she possess considerable skill at computer technology, and her general knowledge of the world is above average (high school or better, depending on the subject). She has no experience whatsoever at combat.
Origin: She is a victim of a slasher, saved by siring, though at the moment she is not aware of being a vampire, only that she somehow survived a knife stab.
Weakness: Her main weakness is her inexperience at anything combat related and her total ignorance of the supernatural. Being a skeptic in life, it's going to be hard for her to adjust.
Likes: Computer related stuff, including video games, popular culture generally
Dislikes: Nasty surprises, things getting out of control
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Lycodrake on May 24, 2014, 02:19:52 PM
Name: Lycodrake Aptera
Race: Dragon
Age: equivalent to 25 in human years
Height/Weight: varies, see abilities
Eyes: Greyish Blue

Alignment: Chaotic Good

Appearance: “Wolf-sized, wingless dragon” is the simplest way to describe him. Off-white-grey scales that look outlined in brown, often mistaken for a gargoyle. He has one large, raptor-like talon on each foot.

(http://i.imgur.com/8VZbqq0l.jpg)

Scale: Servant

Strength: C+ -> A
Agility/Speed: A -> C+ - His Agility and Speed are equal and should be treated as the same stat.

Magic Resistance: C. Dragon hide is very good at resisting fire, heat, and explosive magic. Most elemental magic does halved damage. Except against Ice magic - he really, really, really isn’t good at defending against ice.

Magic Ability: Size-shifting from the size of a dire wolf/warg to size of a bus. This trades off his agility/speed for more strength but does not reduce his intelligence. However, it makes him a larger target.

He can’t breathe fire like most dragons, but he can cast simple heat magic (Ranked D+ ) upon his body to enhance his attacks to the point of slicing with his talons and smashing through unenchanted weapons and armor with his tail.

Aegis”, a divine blessing and magic granted to him by Athena, that acts as a limited defense against weapons, magic, and abilities that would normally wound him greatly. It passively protects against paralysis and petrifying at all times.

Other Abilities: Offense-oriented fighting style “Harpe” which focuses on quickly slashing at joints and arteries close to the skin with his talons. The intention is to temporarily cripple and immobilize the target(s) in the least amount of time.

Origin: In Lycodrake’s home world, humans lived beside elementals, creatures, and monsters. In some ways, the “Age of gods” and “Age of mankind” intertwined there.

A wingless dragon in the service of Athena and her lesser form Nike, he hatched at a shrine devoted to Nike and was essentially raised there. It is theorized that he is a lesser child of Typhon and Echidna, making him a possible threat to villages, towns, and small cities should the instinct to destroy take hold of him.

He was raised at the shrine of [Athena] Nike as a surrogate son and given messenger duty across the region, mainly keeping to areas near Athens. He visited the Arena to see different sentient species compete with and against one another. He befriended djinn merchants from across the sea and often learned about the outside world from them.

He knew Nike was Athena’s “lesser aspect” but saw little difference between the two when he met with Athena. To him, the only difference was that Nike was less strict and Athena was a better fighter.

Years passed as he transitioned from childhood, adolescence and into young adulthood. News of Ares’ growing power to the west depressed Nike greatly. The change in Athena was even greater. Then the news came that Ares had gained a seat of power as “Mars” among the Roman lands, igniting the flames of war. Athena sought to protect those under her care through the least bloodshed, while Mars only wanted to destroy and paint the world in blood.

Tragedy struck when Athena faded and only Nike remained. Lycodrake had a new, two-part mission: find the source of the disturbance and locate a hero - preferably Herakles or Perseus - to help against Mars’ forces.

With the help of Marie Al-miraj, Lycodrake’s best friend, merchant, and a dual fire-and-water mage, they took the first steps in journeying out into the world.

Until, that is, Lycodrake took a golden apple to the knee and found himself in Nexus City.

Weaknesses: Ice, cold, anti-dragon anything (including thimbles), magical metals, and heights. His emotions can get the best of him and if he gets angry enough, he becomes little more than a monster or beast - a "true" spawn of Typhon and Echidna.

Likes: He likes Athena Nike, monster girls, nice dragons, nice humans and humanoids, glomping to say hello - though only with close friends, reading and hording books.
Dislikes: He dislikes Ares/Mars, being addressed as or called a lizard, and book-burning, and losing to cheating.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on May 24, 2014, 05:13:50 PM
(http://i.imgur.com/fyWZpzK.jpg)


Gilgamesh
Race: Gilgamesh
Age: 128 (~5,000 years)
Height: 182 cm
Weight: 68 kg
Eyes: Red
Hair: Gold
Alignment: Chaotic Good
Scale: Servant
Strength: A++
Agility: B+
Speed: A+
Endurance: A
Mana: A
Luck: A
Magic Resistance: C (with armor, B+)
Weakness: Never takes his opponents seriously. Careless. Vain to the point of leaving his opponents alive so as to not dirty his clothes. Unlimited Blade Works is said to be his natural counter, when Gilgamesh is not serious (as always).
Likes: Himself, Enkidu, Humanity
Dislikes: The gods, modern humans, snakes


Other Abilities:

Surpassing All Other Kings: Gilgamesh is the Original Hero, the only one in the world deserving of and bearing the title - King of Heroes. As such, his legend has inspired the legends of all others who followed after. Even though they may not know his name, Gilgamesh is a commanding presence that draws their attention and respect, though they may not know why. Enemies of Gilgamesh, though they may know a different version, are struck by a sense of fear, while normal citizens stand in awe of his magnificence. Gilgamesh is an existence unlike any other that cannot be denied. With minimal information, he is capable of divining the name of a Heroic Spirit.

Golden Rule: To Gilgamesh, who has amassed "all the treasures of the world", money problems are completely unknown. He will never live without the finest luxuries for a single day of his life.

Divinity: As an existence that is two-thirds god, Gilgamesh possesses abilities and power beyond what any other man could dream of. Allows for protection against mental influence, as an existence that is more god than human.

To The Bottom Of The Sea: Gilgamesh, in pursuit of the Herb of Immortality, walked to the deepest parts of the oceans to search for it. His endurance is without equal, and he can breathe underwater with ease. By enduring the great pressure of the deeps, his body is truly unmatched.

The Road Of the Sun: During Gilgamesh's pursuit of the Herb of Immortality, he came across a tunnel that no man has ever entered, guarded by two scorpion-men. After questioning him and recognizing his divine nature, they allowed him to enter, and he passed under the mountains along the Road of the Sun. In complete darkness, he followed the road for 24 hours, completing the trip before the Sun caught up to him. The King of Heroes, who outran the Sun itself, has speed unmatched by any mortal being.

Builder Of The Walls: Gilgamesh, who built the walls of his city with his bare hands and defeated Enkidu, the creation of the Gods, has strength that simply does not exist in the mortal era. The strength that wrestled the Bull of Heaven to the ground, a strength that could lift mountains, has been unmatched by any hero since.

The Will of the King: Gilgamesh is immune to any form of mental interference because of his great willpower and an ego that proclaims the belief that he is beyond all others. To him, any statement that the King makes is truth, and as such he cannot be overturned.

Gate of Babylon: The Treasury of the King. All the treasures of the world are stored here, for here lies the original of all things. Upon Gilgamesh's death, his possessions were scattered amongst the places of the Earth, where they would become the basis of weapons and items for the legends of heroes to come. As such, Gilgamesh does not own, for instance, Gae Bolg, but he owns the spear that later became Gae Bolg. In a match between the original and the copy of Gilgamesh's weapon, the original will always win. Inside the Gate are contained numerous things, from ancient ships and weapons without equal, to the finest clothes and luxuries imaginable. Anything that is inside can be fired at will, from any distance, direction, and in any amount. This is a Noble Phantasm ranked  E~A+++, one that surpasses all others. Truly, it is the mark of the King of Heroes.

Enuma Elish - The Star of Creation that Splits Heaven and Earth: The state reached when Ea's power is maximized. The three conical sections of Ea spin in different directions as Gilgamesh commands it to "wake up", pulling in air and compressing it into a fearsome storm of wind and light. It is released as a torrent of energy capable of crushing anything in its way. It can be used at varying levels depending on how serious Gilgamesh is. An Anti-World attack capable of shattering Reality Marbles, the output of the sword alone exceeds Excalibur, but the energy contained inside and the winds escaping from the sword are on a completely different level. The true nature of this attack is capable of returning the Earth to the primordial state of Genesis; this is, indeed, an attack that could destroy all life on Earth.

Sha Nagba Imuru: The all-knowing, all-powerful star: Gilgamesh, a man born two-thirds god, has a perspective that allows him to view the world in a completely different state than both god and man. He can read the thoughts of others before they are expressed in words and can see magecraft before it is put into effect.


Equipment:

Armor of the King: Gilgamesh’s golden armor. Protects him against all but the strongest attacks and improves his Magic Resistance, as well as granting protection against petrification.

Vimana: An ancient flying chariot of Hindu origin, each Deva commanding their own Vimana. The blueprints for the Vimana were inherited by mortal men, and for that reason, they have a place in Gilgamesh’s treasury. As the gold and emerald ark that moves at the speed of thought, it allows for Gilgamesh to use the Gate of Babylon without having to operate it manually. Aboard the Vimana, ancient machine guns and nuclear warheads were once stored, but Gilgamesh removed them himself and stored them within his treasury.

Ea - The Sword of Rupture:  It is the primordial sword, born at the beginning of the world, a weapon unique to Gilgamesh alone. This sword contains within it the power to reduce the Earth to the state of Genesis, the form it held before Heaven and Earth were split apart. Its full power strike was given the name Enuma Elish by Gilgamesh, a reference to the Sumerian creation myth. This sword cannot be analyzed be Unlimited Blade Works, or comprehended by Shirou in any way. This weapon is deemed Anti-World.

Enkidu - The Chains of Heaven: A Noble Phantasm that takes the form of a length of chains, named after Gilgamesh's best and only friend, Enkidu. It is a Noble Phantasm that carries with it the concept of "reigning over the gods". The higher the divinity of the target, the stronger the binding inflicted by the chain becomes. Fully divine targets are completely immobilized by the chains that bound the Bull of Heaven. When used as a Noble Phantasm, multiple sections of Enkidu are shot from the Gate of Babylon to bind the target without fail. Against targets with no divinity, it is merely a very tough chain.



Origin:
Gilgamesh is the Original Hero, the first to have his tale recorded in the annals of history. He ruled over the city of Uruk, the capital of ancient Mesopotamia. Born with a body that bound together both god and human, he was meant to be a neutral party between the two that could mediate between them. But, as a union of both god and man, his vision extended beyond what either race could see. He grew disillusioned of the gods, and ruled over his people as a despot. In response, the gods created Enkidu, the wild man, who stated that he would reprimand the King for his transgressions. Gilgamesh grew angry, and a battle commenced that spanned several days. Enduring Enkidu’s meteor-like fists, Gilgamesh finally won, after emptying the Gate of Babylon and exhausting himself completely. From that day onward, they had become friends. They pursued and killed Humbaba, the beast of the gods, defeated the Bull of Heaven, and accomplished many great feats. After defeating the Bull of Heaven, the goddess Ishtar, who had originally unleashed the Bull, became enraged. She ordered the deaths of those who had defeated a being belonging to the gods with the bodies of humans, and Enkidu, the creation of the gods, could not refuse.

His death began Gilgamesh’s quest for immortality that led him to the deepest oceans and the highest peaks in search of a way to cheat death. This quest led him to the Road of the Sun, Paradise, and into the Underworld, where he learned of the Herb of Immortality, a magic herb that would make him young again. By strapping great stones to his feet, Gilgamesh was able to walk all the way to the bottom of the sea in order to obtain it. On his way back to Uruk, he stopped to bath, and the Herb was taken by a snake that shed its skin as it departed. Struck by the sheer futility of his quest, Gilgamesh could not help but laugh at the theft. Returning to Uruk, Gilgamesh governed it as its king once again, with a just but severe rule. Later in life, he returned to the deep once again merely to add the Herb to his collection. He quietly entrusted Uruk to its next ruler, before going to his final sleep without revealing the location of the Herb of Immortality to anyone.

Currently, in Nexus City, he is the rarely-appearing CEO of the company Golden Rule, the richest and most profitable company in the entire city. He is mellower than his past days, though that doesn't say much.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on May 24, 2014, 05:41:34 PM
Note: Tokiomi has been relegated to a NPC so for those that want to use him for character development are free to use him. I will be happy to play him for you if you want it to happen. However I will not be actively playing him. It would be greatly appreciated if you do not just kill him off randomly so people who want to interact with him are able to.

Name: Tokiomi Tohsaka
Race: Human (magus)
Age: 18
Height: 5’7
Weight: 140lb
Eyes: Blue green
Hair: Black
Appearance: A rather attractive young man, Tokiomi tends to wear incredibly formal clothing, almost always wearing a tie, normally with a vest, however he sometimes where suits. He tends to favor the colors red, black, and white.

Faceclaim: http://i.imgur.com/xpZK9kH.jpg (http://i.imgur.com/xpZK9kH.jpg)

Affinity: Lawful Neutral bordering on Lawful Good, tires to act more Neutral but fails at times.
Human Scale:
Strength: B (when magically enhanced)
Agility: A (when magically enhanced)
Speed: EX (when magically enhanced)
Magic Resistance: E (Capable of resiting mental influence and removing minor curses)
Magic Ability: A skilled magus who has just completed his training with 31 magic circuits, each capable of storing a slightly above average amount of prana. He displays skill with fire element spells, which are related to consumption, heat, entropy, fuels, energy transfer and thermodynamics, as well as the Tohsaka’s gem magic. He processes a very high level of skill involving the creation of gem type mystic codes, capable of having them each aligned to a specific spell etched into them upon making, some even capable of multiple uses. This allows Tokiomi to fight and cast far more spells that he would be otherwise allowed. He is also skilled at bounded field construction, hypnotism, reinforcement, familiar creation, and other basic magical arts.

   Combat spells

Entflammen
-   A flexible fire spells. Its original purpose sets the target ablaze with inexhaustible flames fueled by the prana of the spell. By using a gem he can have it last up to 21 hours. Due to Tokiomi’s alterations it can also be used for lob fireballs, or other fire based attacks.

Brennende Kälte
-   One of his few ice spells. Magically infused ice with the properties of fire. Makes it resistant to heat, incredibly hard, as well as invoking burning in all that touch it. When originating from a gem the ice will spread until the gem is exhausted or until set to stop. Very suitable for traps.

Gandr
-   A curse originated from Scandinavia, decreases the physical health of the target. The curse properly said is released from the caster’s index finger. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Finn Shot. An effective and reliable combat spell. Lies in the Tohsaka Magic Crest.

Intensive Einascherung
-   A flame barrier which can be converted into an offensive flamethrower attack should the name be chanted after establishment. It is his preferred defensive spell due to its flexibility.

Aktuelle
-   An air spell stored in the crest, it allows quick movement and increased jumping ability. It allows Tokiomi to dodge attacks and make movements that he would otherwise not be able to perform.


Equipment:

   Azoth Dagger: amplifying the user's prana to assist with spells and strengthen them. Filling it with prana allows for it to be utilized as a magic wand at any time to form magic circles and affect physical divine mysteries. While it is called a dagger, it is not meant to be a weapon used for slashing or stabbing in its ceremonial nature, but it can function as such to kill a person. It is one of the most commonly used Mystic Codes in the Mage's Association, and parents or teachers often present it as a gift to students at coming of age ceremonies.

   Holy Cross: Despite being a Magus, Tokiomi has ties to the Holy Church, with the Tohsaka family having strong ties due to their former status as hidden Christians. Because of this he carries a blessed cross to symbolize this connection to the church. The cross itself is an identification symbol for executioner’s to know he is not one to be hunted, as well as a weak defense against vampires. However it is only really strong enough to repel mindless dead.

   Jewels: Tokiomi processes a rather large supply of gems, many of the given to him by his father at the completion of his training. He has inlayed some of these into rings and pendents, to prevent from having to carry gems around.

   Jeweled Scepter: A scepter with a large red gem on the end, however it is not yet complete as a mystic code. Not having enough power stored within it, in addition to not being set to enough of his arsenal of spells. He works on it in his free time. Creating it has consumed nearly all of the rubies in his stock and will most likely consume many more.

Origin: The to be 5th generation head of the Tohsaka family of magi. Born in japan to his father, the 4th head of the Tohsaka family and his mother, a foreigner who married into the family. Tokiomi has always been groomed to be the head of the Tohsaka family and pursue their heartfelt goal of reaching the root. He has spent the majority of his life learning all that was necessary to inherit the secrets of his family, as well as prepare himself for the 4th Holy Grail war which would occur in his lifetime.

   While born with only slightly above magical potential Tokiomi quickly grasped the art of the Tohsaka. Consuming knowledge at an absurd rate, and completing his training as heir at the age of 17, because of this the crest was starting to be transferred to him at an early age, with the process being completed just before arriving in the Nexus city. He arrived in the City due to examining the blueprints of and having a go at creation the jeweled sword Zelterch (against his father’s wishes), he kind of fucked it up didn’t he? After arriving in the nexus city he has spent time establishing a workshop while also adjusting to the much more advanced technology, most of which he still has not adapted to.

Weakness: Water magic, Modern technology, physical attacks, all human weaknesses.
Likes: Tea, Magecraft, Religion, Elegance, Calm, Tradition.
Dislikes: Unforeseen events, stupidity, aggressiveness.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on May 24, 2014, 05:55:08 PM
Name: Gabriel Lucifer Umbra
Race: Incubus/Unseelie Faerie hybrid
Age: A little over 100.  Physically 25
Height: 6’1
Weight: 192
Eyes: Violet
Hair: Black
Appearance: Gabriel is tall, broad shouldered, and fairly well built.  He has very fair skin, he's actually paler than Forest.  When excited or arouse, he glows slightly, like moonlight. 

He has long black hair, but his hair looks odd.  There's no highlights, it's almost like his hair was just liquid darkness or India Ink.  It also doesn't reflect light either.  He uses his hair to cover his pointed ears.  He has fine boned features- think Tom Hiddleston as Loki and you're not too far off.  He has a wide, mobile mouth and his grin has a bit of a knowing wickedness to it.  His eyes are violet.

He dresses in either fine suits in dark colors such as black, burgundy, gray, and violet.  He's also been known to sport poet's shirts and leather pants as well.  He also has a black cashmere duster that he'll wear when the weather permits it.

In short, Gabriel is a gorgeous, gorgeous man.  Then again, he's Half Faerie and Half Incubus.
He also has a magnificent cock.
Scale:  Mixed
Strength: (Mortal) A
Agility: (Mortal) B
Speed: (Mortal) B
Magic Resistance: (Servant) EX
Magic Ability: (Servant) E- However Gabriel is a magical null.  He nullifies all magic within a one foot radius of his body.  Prolonged physical contact with a Servant will cause them to fade away, and prolonged contact with Faeries of his world can be fatal.
Other Abilities:
Shadow Walking:   Think of String Theory via magic.  Shadows can be accessed as portals to other places and Gabriel can open up doors to enter this interconnecting pocket dimension.  Using this he can travel great distances rather quickly.  He can also go into the shadows to keep someone from getting him.  However using this too many times and too fast will wear him out.

Lure: This is something he can "turn on", making his intended target, as long as they are sexually attracted to men, want him.  To the point that it starts to become a need and obsession.  However those who are already in love with someone else, such as Sakura with Shirou or those with enough will power, like Forest, can resist it. (Note though, the Lure is always active at low levels even when it is not “on” or being focused.)

Sex Sense: He can sense a person's sexual desires, kinks, what they like, dislike, and their sexual history.  He can read if someone's been raped, if someone is a nympho minx, or if they're a virgin.

Double 0: He has knowledge in martial arts (look who raised him) and fought in World War I and II under the British SAS with all the training that would entail.  He also served with MI6 for a time.  Gabriel has some James Bond spy skills.

White Tower Magician:  Despite being a Magical Null, Gabriel is a genius at magical theory and arcane knowledge.   He can dissect magic, figure out its source and how it works.  He can also sense magic at work as well.

Sexual Healing: While Gabriel does have regeneration (not to the point of a vampire or werewolf), sexual activity can actually speed up the process.   Even though he doesn’t feed like an incubus does, he does have to have sex regularly or he’ll get depressed and show signs of illness such as headaches etc.

Origin: Wynn Umbra, in her days of political climbing within the Unseelie Court and Council, wanted to make a weapon that would strip a Faerie of their magic.  To do this, she needed to temper the blade with an incubus' blood.  As part of their bargain, this incubus could call upon Wynn for sex to feed off of whenever he wanted for a time.

The last time he called Wynn just happened to be in her once every decade fertile period.

Wynn was pregnant, and was fully aware of the child she was going to give birth to.  Faerie and incubi had tried to breed in the past- the best cases ended with still born babies and the worse had the babies killing their mothers from in the womb due to the magical nullifying nature.  Oddly enough, Faerie seed wouldn't take in a succubus's womb.  Anyway, due to her knowledge of intertwining demonic and Faerie natures and that she made a safeguard so her own blade couldn't be used against her, she was able to carry the child to term without either dying.  Even though the pregnancy was very difficult; Wynn had no access to her magic and was ill the entire time.

Luckily, Wynn's closest friend was Forest. 

Knowing that she couldn't raise the child herself (Gabriel's presence in Faerie starts to dissolve it if he's there for too long), Wynn gave him to Forest to raise as his Godmother.  In fact, when Gabriel calls Forest "Godmother", it's pretty obvious he wants to call her "Mother".  Wynn gets called "Mommy Dearest" because Gabriel has some resentment issues towards her.

Anyway, Gabe grew up like any kid being raised by Forest would.  There was violence, learning how to fight, and then joining the military to fight.  He served as an intelligence operative in WWI & WWII and was even part of MI6 for a time until he retired to become what he jokingly called a "gentleman of leisure". 

Now he sort of wanders the world, helping his Godmother and extended family from time to time, and mucking about the affairs of magic users that would harm others.

Curious about Gabe?  Go read more here (http://www.jukepop.com/home/read/533).

Weakness: Iron.  Physical violence/harm.  Like he can tank an Excaliblast to the face, but if the building behind him was blasted and fell on him, it would definitely hurt him.  Not getting sex regularly.  Also he maybe considered an alcoholic.  Going after Forest is the one thing that will truly make Gabriel rage.
Likes:   Godmother (Forest). Curvy women with fair hair (not a fan of Brunettes, has to do with Mommy Dearest).  Scotch. More scotch.  Did he mention that he really likes scotch? Ash.   Sweets. Good coffee or tea that is half cream and sugar.  Boxing.  Studying magic.  Messing with egotistical magic users. Baked goods.
Dislikes: Egotistical magic users.  When Mommy Dearest is being overbearing towards Godmother.  Godmother’s repression.  Bad coffee.
   
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on May 24, 2014, 09:30:44 PM
(http://i.imgur.com/tO7PdnO.png?1)

Name: Fate Averruncus (true name of Tertium)
Race: Artificial Mage Construct
Age: Currently appears to be in his twenties. True age of around 100 years.
Height: 6'1''
Eyes: Grey
Hair: White
Appearance: With a deadpan grey colored stare, unstyled white hair, and rarely a smile on his face, Fate's expression appears no nonsense and aloof. Usually wears a white suit with a loosened black tie and collar, and white shoes. His alternate outfit consists of a navy high collared vest and pants with white highlights, and sneakers.
(http://i.imgur.com/vy7NIzm.png)
(http://i.imgur.com/CmOYHgk.png)

Alignment: True Neutral

Scale: Servant
Strength: A
Endurance: A
Agility: A
Speed: B
Magic Resistance: B (E without his barrier) - However, it is of the kind that denies magic damage and interference, and not magic itself.

Magic Ability: A+
Great mastery of spells of both the eastern and western schools. He can use magic of multiple elements, and summoning magic from the east, but his affinity is the element of Earth, and he has access to many powerful Earth spells, including those of the highest order in the element, High Ancient level. He can also explosively enhance his strength further by channeling bursts of magic through his body, as the element of Earth excels at physical power.

He was created and configured to be the strongest among mages, and so his magic power and ability are without equal among humans. Only certain individuals of world class power can match him.
Earth Element

- Standard Western Magic (incantations and names in Latin)

Sand Stream - Conjures a high-density rapid stream of sand for offensive or defensive purposes, telekinetically commanded by the caster.
Earth-rending Torrent - Causes magma to burst from the ground at a target area.
Stone Petals - Creates a resilient shield of the earth element to protect against physical attacks, shaped like petals of stone.
Earth Restraint - Creates a restraining boundary field using markers on the earth to form a spell circle. Fate can use his Stone Spears, Black Stakes, Obsidian Swords or Pillars Of The Underworld as markers for this purpose, or even purposely formed stone formations. The field seals the movements of the target and keeps them bound to the earth for so long as it is not canceled or countered.
Ring Of Black Stakes Piercing All Creation - Summons a massive amount of black stakes which may be infused with a petrification spell. A smaller number of stakes can also be called.
Thousand Obsidian Swords - Summons a great number of obsidian swords which can be controlled manually or via telekinesis by the caster. As above, a smaller number can be called. A larger amount of swords is harder to control.

- High Ancient (Ancient Greek)

Spear Of Stone - Launches up to multiple sharp stone missiles at a target, or causes deadly stone spikes to burst out of the ground at a certain location. Can be outfitted with anti-barrier capabilities by means of the line "Penetrate the barrier".
Breath Of Stone - Releases a cloud of poisonous gas that petrifies all living beings that it comes into contact with. Incantation: "Little king, the eight-legged lizard, owner of the evil eyes. / Breath out the time-stealing poison.
Evil Eye Of Petrification - Releases a beam of light from one's fingers or eyes that petrifies everything it touches. As a concentrated attack, it has a much smaller area of effect or effective range than Breath Of Stone, but is more effective against barriers. Incantation: "Little king, the eight-legged lizard, owner of the evil eyes. / Let that light reside in my hand, and shoot forth the ruinous gaze.
Eternal Petrification - An attack spell of the highest level that releases a beam of light that petrifies all living or non living beings in contact with it. Unlike the petrification caused by Evil Eye Of Petrification and Breath Of Stone, which can be magically countered or cancelled, this spell is much more dangerous, as its effects are semi-permanent; it would take a divine level of power to undo this spell. The Incantation is simply its name, but the necessary concentration of power is much more telegraphed compared to similar spells.
Pillar Of The Underworld - Summons great black pillars of stone, of high volume, which can be controlled and hurled by the caster through telekinesis. While summoned by magic, they cannot be defended against via anti-magic measures or barriers. However, their large mass means it is also hard to defend from them through purely physical means. Multiple pillars may be summoned at once depending on the power used. Incantation: “Oh, the temple of the sleeping dead beneath the earth. Appear from below us.
Tearing Earth - The highest order of offensive earth spell. An extremely powerful large scale magic which ruptures and cracks the earth with spikes and fissures and produces a massive torrent of lava. Incantation:  “Obey the contract, obey me, king of hades. / Come cracking the earth, torrent of scorching heat engulfing the furthest reaches. / Seethe, surge forth, earth god of brilliant burning ruination.

Water Element

Teleportation: Gate - Spatial dislocation by means of a medium. In this case, water. Although any presence of water will do, Fate can simply evocate a small puddle from the water in the atmosphere to enable this spell.

General Magic

Vishu Tal Li Shutal Vangait - Fate's magic key, a personal incantation used to better focus magic and prepare before combat for more powerful spells such as Eternal Petrification.
Spell Delay - The ability to prepare spells and delay their activation by seconds or minutes.
Levitation - The ability to float and move on air through expenditure of magic power.
Instant Movement - Skill to cross a short distance (up to around 30 meters on average in Fate's case, who is a practiced user, but larger distances can be crossed with focus) almost instantaneously in a burst of extreme feet by focusing mana or ki on the base of the feet to control kick off and landing. The movement is all but invisible to regular people, but it is not true teleportation, so it is possible to follow and intercept, and the exit point calculated. Also, once started the technique cannot be stopped, and it requires a surface or foothold to initiate.
Void Instant Movement - The same as above, but does not require the use of a fixed or solid foothold. Instead the 'air' is used as a foothold. As such, movement in mid-air becomes possible, and it enables movement in every possible direction.
Telepathy - Establishes a simple telepathic connection with a willing target to communicate mentally at short to medium distances.
Forced Warp - Anti-personnel spell that forcibly transports its target away a distance of hundreds of meters at worst and several kilometers at best.
Clone Substitute - Creation of a briefly lived fake with the appearance of the caster to deceive an enemy. Fate can either make an animated stone clone or a water illusion of himself.
Unnamed Magic - The skill to cast spells without a fixed effect on the fly. This is the kind of magic most used by regular mages over the course of their lives. Includes things such as telekinesis and simpler manipulation of the elements. In line with his affinity of Earth, Fate is very proficient at telekinetically commanding his element and making impromptu use of it. This includes looser uses of petrification magic, particularly by touch.
Personal Barrier - Multi-layer Omni-directional Mandala Barrier - The ultimate defense shared by Fate and the other constructs of the Mage Of The Beginning, the 'Lifemaker'. An extremely powerful high density barrier with multiple regenerating layers of complexity that offers up to point blank protection, greatly reducing the efficiency of any attack. Magical damage is neutralized, absorbed and lessened before it reaches the mage, magic interference is disrupted and cancelled, and the impact and force of physical damage are dispersed and likewise greatly weakened before they reach him. It is more effective against pure magical damage than it is against physical. However, spells and techniques which penetrate or pass through barriers will not be affected by it, and it is also vulnerable to being broken with specialized techniques. Sufficient damage in short moments will also damage the barrier itself and its efficiency, and can potentially break through all the layers, deactivating it. However, it will regenerate over time if not completely destroyed.

*This list does not reflect all the spells he knows, but the most relevant ones that constitute his arsenal.

Other Abilities: Martial Arts and Combat Experience - Fate is well proficient in multiple forms of Kung Fu and hand to hand fighting styles, and has noted combat awareness and experience. He also has incredible perception in and out of battle.
Being a construct, he is also able to 'install' mundane functions in himself such as musical and logistical capability without much effort so long as there is an information network in place in the area. He can also do this for basic magic that he does not know.

Weakness: His primary weakness is that without his barrier, he is many times more vulnerable to damage, both physical and magical. Although still extremely resilient by himself, losing the advantage of his barrier will put him on a back foot. And although he can survive life-threatening wounds for a human and continue acting despite severe damage to his body, he is particularly susceptible to his core (located approximately in the center of his torso) being damaged.


Origin Story: Fate Averruncus, then Tertium of the Averruncus series, was originally created by the Lifemaker as a core member of his organization, Cosmo Entelecheia. Unlike the other puppets, however, he was given free will. Despite his initial doubts about his purpose, a certain incident had him destroy his superior Secundum due to the puppet's callousness, and Tertium henceforward became focused in their organization's goal of "saving the world".

When Cosmo Entelecheia was again defeated by the group Ala Rubra and the Lifemaker vanquished for a second time, Fate held their remnants together alongside Dynamis. They gathered resources and prepared for the following decade to emerge from the shadows once again. They finally reappeared in 2003. When they separated the Magic World from Earth as an opening act, they came into conflict with Negi Springfield, son of the leader of Ala Rubra, and his friends (whom Fate had met before). Fighting them numerous times, Fate developed an interest in Negi's development and his quest to stop Cosmo Entelecheia from destroying the Magic World as part of their plan.

In the ultimate stretch of their plan, Fate defied Cosmo Entelecheia to side with Negi on account of the boy's proposition to solve the problem without needing to destroy the Magic World. Upon their united efforts and of their allies defeating Cosmo Entelecheia a third time, the two of them became friends and they began to work together to truly save the world. For the next few decades their miraculous efforts changed the surface of Earth and managed to save the inhabitants of Mundus Magicus from annihilation alongside their home, something only possible by combining the resources of the mundane and the supernatural.

In the 2060s Fate once again worked personally with his sworn friend Negi and his allies, hunting the reappeared Lifemaker. More than two decades after that, Fate continues striving to maintain the stability of both worlds even after the passing of his friend. Called the strongest Grand Mage of the Solar System, he acts as an elusive and withdrawn, but efficient leader in both fronts of the world.

[For more details see Mahou Sensei Negima and UQ Holder]

Arriving in Nexus City upon personally investigating a magical disturbance, he has began working to "clean it up" as it were, and improve the situation for both mundanes and supernaturals. He currently owns a small private security agency and has been helping associated research laboratories with technological research.


Likes: Drinking fine coffee, relaxing in peaceful places, fighting against a worthy opponent
Dislikes: Pointless fights, plans going heavily awry, unnecessary loss of life, playing around with serious matters
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kat on May 24, 2014, 09:31:25 PM
Name: Geralt of Rivia aka Gwynbleidd, Butcher of Blaviken
Race: Witcher
Age: nearly 100
Eyes: cat like
Hair: White
Appearance: An albino man marked with a mutation of eyes and numerous scars.
Scale: Servant (due to his sheer fame in his own world and going to equivalent of Avalon after death, his returned self is more powerful than in life)
Strength: C (plus against 'monsters' when using his silver sword, double plus if he prepares for the fight beforehand)
Agility: B plus
Speed: B plus
Magic Resistance: B (when using his runic sword), C usually
Magic Ability: C (his knowledge of the Signs)


Aard
– a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
Igni
– a gush of flames that wound opponents. It can also be used to detonate flammable gases emitted by some bombs.
Yrden
– a magical trap placed on the ground, which will wound and immobilize opponents. The sign allows you to place a single yrden sign on the ground.
Quen
– a protective shield that lasts for 30 seconds
Axii
– a charm placed on an opponent.

Other Abilities: Geralt's swordsmanship is unparalled by most, being on par with heroes of human legends such as King Artur in that manner. His speed is in the realm of supernatural when using potions (still better than average without them), but his endurance and strength is somewhat average but still above that of a mortal. He has advantage against vampires, werewolves, Phantasmal Species, Servants with Monstrous Strength and Divinity, and other beings which are dubbed as 'monsters' in legend, due to his swords (a silver one, Arondight, and an runic steel one called Death to Whoresons in Dwarven) and extensive knowledge of alchemy and lore of supernatural beings.

Origin: Behold our hero: subjected to mutations and rigorous sword and sorcery training as a child, he has become a superhuman monster slayer. Always penniless and often disdained by those whom he protects, he wanders the world seeking work. Fate has little mercy for him, piling obstacles in his way, yet he trudges on. He has more scruples than a beggaring bum has fleas. Doubts haunt him even when a band of ruffians, knives drawn, approaches him on the highway. Is he a good man? I do not think so. Does he try to maintain his humanity? I believe he does.

You must know that Geralt of Rivia died once already, or at least everyone thought him dead. During a massacre in Rivia, he sought to defend nonhumans and fell to overwhelming odds. Placed in a boat, he floated into the mist, into a realm where he finally found peace. Not for long.

Weakness: Sorceror women to whose charms he is rather susceptible. But more seriously, he also walks irregularly due to a wound he received in the past to his right leg. Canny fighter who can notice that could exploit to his benefit.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on May 25, 2014, 03:30:51 PM
(http://i.imgur.com/Thj1Vep.png)

Hakumen
Race: Unknown (formerly Human)                  
Age: ~120 years. His birthday is February 14th, commonly recognized as Valentine’s Day.
Height: 208cm
Weight: 155kg
Eyes: Red
Hair: Silver
Scale: Mixed
Strength: A+ (Servant)
Speed: B+ (Servant - His movement speed is slowed by his armor, while his blows are surprisingly fast)
Agility: A+ (Servant)
Endurance: EX (Servant - Susano’o Unit)
Magical Ability: B (Human)
Magic Resistance: B (Human)
Weakness: The Azure Grimoire, His pride
Likes: Order, Tsubaki
Dislikes: Terumi, The Black Beast, Jin Kisaragi, Chaos
Alignment: Lawful Good

Other Abilities:

Moveset (http://blazblue.wikia.com/wiki/Hakumen/Move_List)


Overwhelming Presence: The presence of Hakumen alone can terrify others to a tremendous extent.  Even though he was only at 20% at the time, upon their first encounter Ragna was terrified of him, able to feel the pressure that exuded from Hakumen. The faceless mask that he wears is a terrifying sight to behold, and when he is serious those around him can feel the sheer power that Hakumen possesses. This is to the point where even Hazama and Relius, two of the main villains of BlazBlue, are utterly terrified of fighting him at the same time.

Air Dash: Hakumen is able to run on air as if it is a solid surface, though it seems this ability can only be activated in short bursts.

Interfectum Malus: Ōkami: The great Nodachi that Hakumen carries - it is one of the ten Nox Nyctores created by Nine to combat the Black Beast. It is a weapon that is capable of negating Ars Magus, Magic and seithr (mana) within a certain distance. The blade itself is incredibly sharp to the point where it can cut through and permanently damage the immortal Murakumo Units, though, oddly, it has a blunt tip. Hakumen is capable of using it to slash through dimensions (as well as time when combined with the higher functions of the Susano'o Unit), allowing him to view parallel timelines and worlds. The sheath has a side-locking mechanism that allows the sword to be pulled free without drawing it straight out. The blade alone is as long as Hakumen is tall.

The Susano’o Unit: The white armor that Hakumen wears, which gives him limitless energy and incredible power. It is adorned with numerous, fully-functioning crimson eyes on it’s shoulders, hands, and shins, while the mask itself is completely blank. As Hakumen was forcibly pulled from the Boundary at the Edge of the Universe, where he was sealed, it is only operating at 40% of its full power. It is completely indestructible, capable of enduring even the most punishing of blows, and holds the ability to slice time without causing a paradox. At only 15%, Hakumen was capable of defeating both Hazama and Relius Clover at the same time - now that he is at 40%, Hakumen is an incredibly dangerous foe.

Time Killer: Hakumen’s greatest and most dangerous technique. The ultimate last resort move, this utilizes the full power of Ōkami and the Susano’o Unit to destroy the time of the target. It instantly kills the target by destroying the time between the moment they are struck and their eventual death, be it in seconds or in millions of years, at the death of the universe. This move can slay even immortals and those outside traditional conventions of mortality, making it the deadliest technique Hakumen possesses. It takes a considerable amount of time to prepare, and is incredibly taxing on Hakumen, to the point where, as a phenomenon, he will begin to fade away after using it, even under Observation.

The Power of Order: A mysterious power that apparently comes from the ability to hold true to one’s convictions, no matter what. Those who hold the Power of Order can destroy phenomena and resist intervention of many kinds. Also personified by a willpower exceeding any before seen, Hakumen was able to live for 90 years in the Boundary, a plane at the Edge of the Universe, without losing any of his sanity. He has been proven able to nullify attempts to teleport him through sheer willpower, and other such attempts will likely meet with the same fate.

Origin: Hakumen is one of playable character of the BlazBlue video game series, and the sub-boss of the first game. He is widely regarded as one of the strongest characters to the point where the player is told to proceed with caution when fighting him, or at times to simply run away. He is revealed to be a version of Jin Kisaragi, Ragna the Bloodedge’s brother, from an alternate timeline, where he was thrown violently into the past after diving into the Cauldron after his brother. He awoke a little over one hundred years in the past, just a little before the arrival of the Black Beast, and was heavily injured. There, he met the vampire Rachel Alucard, who offered him a chance to become a true hero. He accepted. Discarding the name Jin Kisaragi, Hakumen was born, wielding the Nox Nyctores Ōkami and the power of the Susanoo’o Unit. As time passed, he became the leader of a group known as the Six Heroes, who banded together to stop the Black Beast once and for all, and passed the secrets of Ars Magnus (magic) to mankind.

At the end of the war, Hakumen personally slew the Black Beast, and went on to travel with a companion of his (who would later become Ragna’s master) in order to find and close the Cauldrons, which had begun to spread toxic seithr (mana) across the world. While doing so the two encountered Yūki Terumi, who had been freed from the shackles of the control spell that was placed on him. As they were near an open Cauldron, Terumi had the advantage from the seithr seeping into the air, and would have overwhelmed Jubei and Hakumen. As it stands, Hakumen urged Jubei to use a special power contained within his right eye, forcing Terumi to be moved directly onto Hakumen’s blade. As soon as that happened, Hakumen threw Terumi and himself into the Cauldron, urging Jubei to close it behind him as he did so.

Hakumen is an incredibly stoic person, who is extremely focused on the task at hand. He can come off as prideful, stubborn, and arrogant, preferring to handle things on his own and occasionally refusing to cooperate with his allies. He shows some respect for fellow upholders of justice, and can be surprisingly kind at rare times. His solitary goal is to destroy evil wherever it rests and rarely, if ever, compromises, warning his targets not to take his mercy lightly.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Umbra of Chaos on May 25, 2014, 05:06:58 PM
(http://i.imgur.com/e8MZr5S.png)
Name: Relius Clover 
Race: Human
Age: Around 40
Height: 6’1/2.
Weight: 165.3 pounds
Eyes: Unknown (His mask only shows flat, white eyes)
Hair: Blond
Alignment: Lawful Evil
Scale: Mixed
Strength: EX(human)
Agility: EX(human)
Speed: B+(servant)
Magic Ability: A+(servant)
Magic Resistance: C(servant)
Other Abilities:
Moveset (http://www.dustloop.com/wiki/index.php?title=Relius_Clover_(BBCP))

Magic Ability: Much like his associate Terumi, Relius is also a graduate from the Guild of Magic. He is an incredibly skilled magic user, an expert in the use of seithr(now substituted with mana), and regarded as the greatest alchemist in the world. A testament to his skill is repairing Deus Machina: Nirvana using the body and soul of his daughter, and the creation of Yuuki Terumi’s artificial body.

Fluctus Redactum: Ignis: A battle puppet created by Relius using the body of his wife, Ignis Clover, and powered by a Black Beast contained within an infinite gravity well. The culmination of his skill as an alchemist, Ignis is one of the most powerful weapons made. It is extremely strong, fast, nearly invulnerable, agile, and capable of analyzing the combat style of its enemies making it a terrifying weapon to face in battle. Relius regards Ignis as his greatest creation.

Scale: Servant
Strength: A
Agility: B+
Speed: A
Magic Resistance: C

"NOW THIS... IS MY GREATEST CREATION! MY ONE AND ONLY DESIRE FULFILLED! WITH THIS, I HAVE ACHIEVED...
PER-FEC-TION!!!!"

Superhuman Physique: Through the use of Seithr(now replaced with the abundant mana in Nexus City) and a few artificial limbs, Relius is capable of boosting his speed and endurance tremendously.

Genius Level Intellect: Relius is one of the most intelligent humans to ever live, if not the most intelligent. Problems and projects that would take years for other people to achieve can be completed in mere weeks, if not days. There is more information in his head than any three men could hope to process in a lifetime.

Soul Manipulation: Relius is a master in the manipulation of the soul. Capable of seeing and influence them if he is given time. Looking into the soul of someone, their darkest secrets, their desires, the lies they tell themselves, and even what lies at the core of their very being is not beyond Relius. However the target must be immobilized. An example of his skill (https://www.youtube.com/watch?v=IcUA6qDh6dU#t=210)(NSFW.).

Origin: Relius is a genius alchemist known as the "Puppeteer". His experiments include the resurrection of the Nox Nyctores named Deus Machina: Nirvana, which he harvested his daughter's body to create.  His own puppet, the Fluctus Redactum: Ignis, was created from the body of his wife, Ignis, who is similar in appearance to Nirvana, although she has a red dress, blue, human-like eyes, a more slender head dress, a top hat instead of a bow, and hooked fingers. Other creations of his include the artificial body of Yūki Terumi: Kazuma Kvar; Relius became the tutor of Kazuma and is inadvertently responsible for his fusion with Terumi to become Hazama. Relius' ultimate goal is to recreate the world as he envisions as it's "architect" and make all gods, such as Amaterasu and even Izanami, obsolete.

Weakness: Lack of empathy towards other human beings makes him several enemies and underestimating people he considers worthless. He is also much weaker in CQC than Ignis.
Likes: Research, opera.
Dislikes: Disorganized bookshelves.


Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Cherry Lover on May 25, 2014, 06:39:04 PM
Name: Tohsaka Raida (real name Medusa), usually goes by “Rider”
Race: Gorgon/Magical Familiar
Age: Unknown, but appears to be in her early 20s.
Height: 172 cm
Weight: 57 kg
Eyes: Light Grey (with square pupils)
Hair: Light purple
Appearance: Tall and extremely beautiful, with ample breasts, Rider is literally the ideal woman, produced from the wishes of the Ancient Greeks for perfect goddesses.

When not in combat, Rider generally dresses modestly, wearing jeans, a sweater and her specially-designed glasses.

Scale: Servant
Strength: B
Agility: A
Speed: A
Endurance: D
Intelligence: B
Magic Resistance: B

Possessions: Her most prized possession is her motorbike, given to her by Sakura and Shirou as a "thank you" for all the things she has done for them. The bike is a modified 2000 Suzuki Hayabusa, which Shirou purchased from someone who had intended to scrap it, and repaired with his own hands, including some improvements made using his magic. Since then, Shirou has repaired it several times after Rider had accidents. She occasionally races in street races, although her ability is such that she needs to be careful not to show off her supernatural talent.

Alignment: Chaotic Neutral (yeah, Nasu's alignments are just bullshit...)

Magic Ability: Her mana supply is rank A, thanks to Sakura. She also knows basic magecraft, sufficient to act as Sakura's teacher immediately after the Grail War.

Other Abilities:

Cybele, Mystic eyes of Petrification: A+

Rider's mystic eyes can instantly petrify anyone with less than rank B Mana. Those of higher rank may in some instances be petrified, and will always suffer a reduction in fighting ability of a rank.

Rider cannot control the activity of these eyes, and they will unavoidably petrify anyone in her sight. However, Rin has obtained mystic eye killing glasses and contact lenses which she can wear to counteract this effect.

Riding: A+
 
Rider can ride any animal or machine aside from a Dragon, including Phantasmal and Divine beasts. In addition, she has the ability to summon a Pegasus as a mount. Pegasus is normally docile, however, and will not fight unless compelled to do so by Bellerophon.
 
Monstrous Strength: B
 
Rider can temporarily boost her Strength by one rank, but at the cost of eventually turning into the Gorgon Medusa.
 
Independent action: C
 
Can remain in the world for around a day without an anchor or prana source.
 
Bellerophon: A+

A golden bridle which allows Rider to fully control any mount. When attached to a mount (for example, Rider's Pegasus), this bridle increases all of it's stats by one rank, and allows the mount to perform a powerful charge which will destroy any target.
 
Blood Fort Andromeda: B
 
A bounded field which encloses the area in which it is set and cuts it off from the world. Everyone inside (aside from magi and the like) will be dissolved and turned into prana for Rider. However, this field takes around 10 days to set up, and thus is of little use to Rider in most circumstances, particularly since her master does not approve of her harming innocents.
 
Breaker Gorgon:C-
 
Bounded field that seals the target inside the mind of the user. Mainly used as a blindfold to seal Rider's mystic eyes, but can also be used by Rider to give other people erotic dreams and the like.

Background: After being raped by Poseidon in Athena's temple, Medusa was cursed and went to live on an island, where she was eventually killed by Perseus, and her soul resided in the throne of heroes.
 
She was then summoned by Sakura into the fifth Holy Grail War, and dedicated herself to protecting her master by any means necessary. Initially, she was placed under the control of Shinji, but, after he proved to be an incompetent master, she was returned to her true master, Sakura. As Sakura gradually went insane seemingly due to a lack of prana, Rider supported and protected her, willing to kill her friends if necessary. However, after Sakura used her final command spell to order Sakura to protect Shirou no matter what, she recognised that it was not sufficient for Sakura to merely live, but that she wanted her to be happy, and for that to occur she needed to be sane, and to have her family around her. Therefore, when Sakura finally succumbed to the darkness, Rider assisted Shirou and Rin in their successful attempts to free her from it, and then flew Rin and Sakura out of the cavern whilst Shirou stayed behind to destroy the Grail, before later being rescued by Rider.
 
Once the war was over, Rider expected Sakura to break their contract and let Rider return to the Throne. However, Sakura's connection to the Grail left her with lots of excess prana, and she offered Rider the opportunity to remain in the world as her familiar, free to live as she desired. Still desiring to protect her master, and also to see how she would develop now she had been given a chance, Rider gladly accepted. Since then, Rider has remained as Sakura's loyal servant (and occasional nanny), whilst also living a life of her own. In order to facilitate her intergration into society (at least slightly), Rider has taken on the identity of "Tohsaka Raida", posing as Sakura and Rin's relative. With the help of their magic, and Shirou's connections to the Yakuza, Rider has been able to obtain identity documents and registration, allowing her to live more freely.

Even after thirty years, she still looks out for Sakura, and protects her and the happiness that she's found with everything she has. Additionally, she has come to realise that it isn't enough just for Sakura to be alive, that she also needs Shirou and her family for her life to be worth living. Thus, Rider protects the people Sakura loves (Shirou, Rin and her children) just as zealously as she protects Sakura herself. Of course, she still, ultimately, looks out for Sakura, and would kill Shirou or Rin in a second if that is what she thought Sakura really wanted. But, after 30 years, she knows Sakura well enough to know when she's going to regret something she is trying to do later and, after the war, knows that sometimes she has to fight against Sakura's short-term goals in order to ensure her long-term happiness.

Personality:Rider is shy but generally kind, and prefers to avoid harming innocent people if possible. However, she is extremely sadistic, and anyone who gets on her bad side will suffer the consequences. She is an extremely loyal person, protecting those she loves and cares for at any cost, and unwilling to abandon them under any circumstances. She finds it difficult to trust people she doesn't know, but will generally be very tolerant of those she loves. She also tends to be somewhat prone to doing things her own way even if that doesn't necessarily make sense.

She is deeply protective of her beloved master, Sakura, and is willing to do anything to protect her, even if that means killing innocents. However, although she likes being close to Sakura and seeing her happiness, she does also enjoy having her own life, and being independent from her master. She works part-time in the library, and is also a moderately successful fantasy writer, using concepts from her own lifetime which have been forgotten in the modern era.

Because of her nature as a heroic spirit and the connection she has to Sakura, she can't really get into a relationship with another person. Although she is able to make friends with other people, she has never been willing to allow anyone else to become important to her in the way that Sakura is. As a result, and due to the fact that she has no need to worry about pregnancy, diseases or even sleeping, she is very promiscuous, having a series of lovers, both male and female. Included in this is Rin, who she has had sex with on many occasions. She also does occasionally get involved in sex games with Shirou and Sakura, when they desire a threesome. She is also very kinky in the bedroom, particular enjoying being tied up and dominated, as well as getting off on causing pain in others.

Weakness:Sakura – her anchor and source of prana.If you do succeed in killing her, Rider will be significantly weakened, and will disappear in a few days. However, her final hours will be spent trying to kill you in the most agonising way possible, so this might not be the wisest approach.
Likes: Reading, alcohol, snakes, beautiful girls, Sakura, Sakura's friends/family, Sakura being happy.
Dislikes: Sakura being hurt, anyone who hurts Sakura, mirrors, gods/godesses, Posidon, Athena, Perseus.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kat on May 25, 2014, 10:04:47 PM

Name: Josip Josipowicz Starski
Race: Human (Russian of Jewish ethnicity)
Age: 33
Height: 195 cm
Weight: 86 kg
Eyes: Green
Hair: Black
Appearance: Tall and muscular man in his early 30s with manly beard.

Scale: Mortal/Servant (Servant scale when noted)

Personal stats

Strength: A (plus modifier when using Ripple against mortals)
Agility: A
Speed: A
Magic Resistance: D (Servant scale)

His Stand

Strength: D (Servant scale)
Agility: B (Servant scale)
Speed: A (Servant scale)

Magic Ability: Josip's Hamon enables him to release prana in matter akin to Prana Burst. He can use 'Reinforcement' to an extent, but its not proper magecraft, but rather natural
byproduct of his breathing. When used against vampires and other beings vulnerable to sunlight, he deals extra damage (D rank in Servant scale when using fists, C rank in Servant scale when using a Stand). Against mortals, his strength is augmented when using Ripple, but effect is small compared to its anti-vampire effect.

His primary ability though is his Stand "Back In USSR", which ability is based on the concept of 'Russian Reversal'. The Stand can reverse characteristics of physical objects
(make incoming bullets fly in opposite direction or reverse electrical polarity), or even concepts, as long as they have their polar opposite and Josip can comprehend them. The
drawback is that the change must be possible to reverse once more (for example, he cannot cause directly the death of somebody) and the change is temporal unless the target wills it to be permament. He also cannot use the Stand on himself.

Aside from its ability, the Stand is particularly fast and precise, on par with Stands like Killer Queen and nearly as fast as Star Platinium, though it does not pack much of punch compared to these two.

Other Abilities: Josip has rather extensive scientific knowledge, something useful when exploiting the powers of his Stand. In fact, working for Speedwagon's Foundation he managed to put together a device that allowed him to cross dimensions and end up in Nexus City, ... but it broke after the first successful use, and repairing it is troublesome.

Origin: A researcher for Speedwagon Foundation, hailing from Russia. His family fought vampires in the past and he knows the ancient art of Ripple, though it is not trained extensively and in fact he relies on his Stand for victory.

Weakness: Disrupting Josip's breathing hampers both his Hamon ability and the Stand. In water he can only use it as long as he can hold his breath (up to human's highest possible capacity)

Likes: Posing, outsmarting and embarassing his opponents

Dislikes: Vampires (he hails from a hunter family, and his world's vampires are monstrous, to be honest), people who make fun of Russian Science, and botched experiments
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Cherry Lover on May 26, 2014, 03:55:34 AM
Name: Emiya Shirou
Race: Human (Magus)
Age: 46
Height: 185 cm
Weight: 75 kg
Eyes: Brown
Hair: Red, but fading somewhat.

Appearance: Like in HF True, only a bit older-looking. Sakura and Rin have been able to use magic to slow his aging somewhat, so that he is, like Sakura, physically in his early 30s.

Alignment: Chaotic Good

Scale: Human
Strength: B+ (Can self-reinforce to improve himself beyond what even a trained magus can do)
Agility: B+
Speed: C+
Endurance: A
Magic Resistance: C
Magic Ability: E++ (Poor magus who is further hampered by his puppet body, but excels at projection and related magic).

Whilst Shirou’s puppet body makes it difficult for him to use his magic circuits properly, he has learnt to circumvent this somewhat, and can now perform projection magic almost to the level which he could have if he’d retained his original body. However, he cannot naturally regenerate his own prana supply, and therefore is somewhat reliant on regular prana infusions from Sakura.

Affinity/Origin: Sword

Spells:

Projection: Shirou excels at projecting items, especially swords.

Reinforcement: Can reinforce almost anything exceptionally well, including himself.

Unlimited Blade Works:
After much training, Shirou has learnt to use his Reality Marble, although his lack of prana means it is difficult to maintain it for as long as he otherwise could.

Due to the fact that he’s never fought Gilgamesh, his UBW is lacking somewhat in weapons. The only ones he can trace are those he’s seen in life and the few that he can form clear memories of from the time when he possessed Archer’s arm.

Other Abilities:


Use of technology: To compensate for his magical limitations, Shirou has learnt to use technology to aid him in battle when necessary. Whilst he doesn’t tend to go seeking trouble, he also won’t stand aside and watch people get hurt, and he also knows that Sakura in particular is a target for unscrupulous magi. As a result, he takes safeguards, using his connection to the Yakuza (through Taiga) to provide him with weapons to allow him to protect his family. He possesses a considerable array of equipment designed to take down magi with minimal fuss, much like his adoptive father did, although he avoids using guns for close-range combat.

Invisibility cloak: Shirou possesses an invisibility cloak made from meta-materials. Normally, it would only be able to hide a stationary object, and even then only a small one or one which possessed a more ideal shape than a human being, but using reinforcement Shirou is able to improve its functionality to turn it into a genuinely effective item which is able to hide him almost perfectly.

However, there are several limitations on the use of the cloak. Since it refracts light around the wearer in order to hide them, it is impossible for the user to see out of it. Whilst cutting holes in it for vision is possible, this makes the eyes visible and, further, due to disruption in the structure of the cloak, significantly worsens the level of invisibility of the remainder of the body. Similarly, it is not advised to have any holes in the cloak, which means weapons cannot be fired from inside it.

Additionally, whilst the cloak is capable of refracting incoming light around the wearer, it cannot prevent light from inside the cloak escaping. In particular, the cloak provides no protection against infra-red detection, or any other form of detection which relies on detecting radiation emitted by the wearer as opposed to radiation reflected from them.

Finally, whilst the cloak is highly effective thanks to Shirou’s reinforcement, it is not perfect. Someone with a keen eye may spot a disturbance, particularly when he is moving. Also, due to the nature of the cloak, it works much less effectively if it is not possible to trace a closed curve around the cloak in the direction of the line of sight of the viewer. In particular, this means that a user pressed against a wall or similar will be visible to anyone looking from the direction opposite the wall.

Sniper rifle: Shirou possesses a state-of-the-art, extremely accurate sniper rifle with a very high bullet velocity, enhanced using magecraft to make it even more accurate. With that combined with his ability to reinforce his sight, he is capable of shooting things from extreme distance. It is also equipped with a thermal sight, allowing him to pick out magi from a crowd due to their heat signature.

Body armour: Shirou wears reinforced state-of-the-art body armour into battle, designed to protect against. With the application of reinforcement, it is essentially impossible for a person of normal strength to pierce it, and even armour-piercing bullets are not sufficient to do so. However, a shot to the head is still capable of killing him, if he does not have time to self-reinforce and/or dodge it.

Infra-red targeting goggles: Shirou possesses a set of electronic goggles which are able to detect infra-red light and convert it into a visible spectrum light. This allows him to easily distinguish magi from others at close range, using their IR signature. The goggles are also programmed to automatically pick out a magus and highlight them, and to also mark out allies using recognition software.

However, due to the nature of the goggles, whilst they can be converted to work with visible light, they restrict his peripheral vision somewhat.

Archery: Shirou is an exceptional Archer, and can also trace a bow and arrow with little difficulty. He uses this in conjunction with his magic to trace and fire swords as arrows, using their properties against the enemy.

Sword fighting: Shirou has mastered the art of fighting with the twin blades Kanshou and Bakuya. Whilst he’s not on the same level as Archer, he has years of practice sparring against Rider, and he is now at the point where he can give her a decent fight even if she is going close to full-out (although she is handicapped by the fact that he is much more susceptible to damage than she is, and thus she has to be more careful).

Background: After his birth parents were (presumably) killed in the fire following the fourth Grail War, he was adopted by Emiya Kiritsugu. Over the course of the eleven years, he took on Kiritsugu's ideal, to save everyone, and when the Grail War came around he saw a chance to finally act on that ideal. However, when the girl he loved, Sakura, turned out to be unwittingly responsible for the deaths of many people, he decided to put protecting those he loved over protecting the many, and refused to kill her, instead saving her from the darkness afflicting her at the cost of his own mind.

He told Rider to take her and her sister out of the cavern they fought the final battle in, before preparing to sacrifice his life to permanently destroy the Great Grail. However, just before he could do so, his long-lost sister, Ilya, showed up and sacrificed herself, sealing the Grail and moving his soul into a container where it would be safe until an alternative could be found.

For the next year or so, Shirou remained seriously ill and immobile, Sakura constantly by his side. When he finally awoke, the first thing he saw was Sakura's overjoyed expression, and he knew that everything he'd done had been worth it. Since then, he has dedicated himself to bringing her the happiness he felt she deserved, in the process gaining true happiness for himself. On her 18th birthday, he proposed to her, and they got married not long after. Since then, they have lived in their old house as husband and wife. They have four children, Aoi, Kariya, Yuki and Kiyoshi. Yuki, however, now lives with Rin and has been formally adopted by her, although Sakura and Shirou still treat her as their daughter. Kariya and Aoi, meanwhile, have grown up and moved out.

Due to Sakura's wealth, Shirou has no need to work. However, he dislikes being inactive, and so he does do some work, mostly as a mechanic fixing various equipment using his magic. He does, however, tends to be very generous about prices, given the standard of his work. Indeed, to get him to charge people at all, Sakura has to point out to him that, if he is too generous, he will end up putting real mechanics out of business. Even so, anyone poor or who can give even a slightly plausible sob-story will be able to get out of paying entirely, which is a trait which sometimes irritates Rin in particular.

Personality: Whilst he has learnt some sense of self-worth over the years, Shirou is still somewhat lacking in a sense of self-preservation. He now recognises his value to other people, in particular Sakura and his children, but he would still sacrifice himself in a second to protect any of them. Sakura constantly has to point out to him that, by rushing in to a dangerous situation to protect them, he is often putting them in more danger, since they are then forced to act in order to save him.

Still has a tendency to help people in need, although he doesn't generally go out actively looking for such people like he might in another timeline. However, if any magical threat shows up in Fuyuki, he will invariably end up assisting Rin and Sakura in dealing with it. Further, even the slightest hint that a magus is acting to harm innocents in Fuyuki as Zouken used to will result in him looking for more information and pushing Rin to ensure it is dealt with (not that it is difficult to persuade her), if he doesn't just deal with it himself. Similarly, any serious mundane threat (e.g. a serial killer) will be dealt with regardless of magical inclination. Whilst he doesn’t have anything like the reputation of his father, he has helped Rin and Sakura take down the odd magus or two who were threatening their town, and does ensure he is prepared for this eventuality.

Like Sakura, he is exceptionally loving towards his children. However, he is far more willing to discipline them when necessary than she is, particularly when it is in their own best interests, and generally acts more like a normal parent in terms of the level of control he exerts over their lives (although he is by no means a controlling person or a disciplinarian). As a result, he is often the one forced to enact punishments, and thus is seen by the children as the "harsh" parent, although they do still love him nevertheless. Additionally, the children are more respectful towards him than they are towards their mother, although, conversely, they are also less inclined to confide in him or seek emotional support from him than they are their mother.

Similarly, he is considerably more frugal than Sakura when it comes to spending money on the children (especially money that he has not earned). He will still spend money on them when he needs to or when he feels they deserve it, but he doesn’t spoil them in the way that Sakura does. Conversely, he is somewhat more willing than Sakura to spend her inheritance on himself and, even more, on her. He still dislikes doing it (preferring to pay for things with money he earned), but is willing to do so if he or especially Sakura wants something enough, particularly for bigger purchases.

Weakness: Even now, his sense of self-preservation is somewhat lacking, and therefore he tends to jump into dangerous situations rather too quickly, particularly when his wife or children are in danger.
Likes: Cooking, protecting people, Sakura, his children, swords, Kyuudo.
Dislikes: People getting hurt (especially family).
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on May 26, 2014, 04:23:55 PM
Name: Cú Chulainn, but you can call him Lancer
Race: Celtic Demi-god
Age: Physically in his mid-twenties.  Technically, since he’s a copy of the original Cu, he’s only a few weeks old but has all of Cu’s memories.
Height: 5’11
Weight: 182
Eyes: Crimson
Hair: Blue
Appearance: Lancer is taller than average height, but not overly tall. He's muscular and lean, like an Olympic athlete or Martial Artist. Think Bruce Lee. He's handsome, and would be described as beautiful if it wasn't for his roguish qualities. He smiles easy and broadly, displaying slightly longer than normal canines.

He wears his long, blue hair in a pony tail most of the time and is never seen without his silver earrings. In his Servant's gear he wears a blue body suit with paldrons. ("Its for other Masters' and Servants' repression. Had it my way I'd be painted blue and bare arse naked while kicking some arse!") With his casual clothing he wears black leather pants with a wallet chain, boots, and either a white T-shirt or an obnoxiously loud Hawaiian shirt.
Scale: Servant
Strength: B /A++ in Ríastrad
Agility: A
Speed: A
Magic Resistance: B
Magic Ability: B+ - Lancer’s got extensive rune knowledge and could be qualified for Caster.
Other Abilities:
Battle Continuation: A
Divinity: B
Protection from Arrows: B
Ríastrad A- A berserker mode that Lancer goes into that increases his strength and durability. 
Gáe Bolg [/b]
Gae Bolg is a cursed spear that was obtained from Scathach in the Country of Shadows by Cú Chulainn. Scathach had wished for him to slay her with the spear, but she had already ceased being mortal by the time he received it from her. It is a glory given to only the most gifted of warriors, and it was not utilized once after he left the Land of Shadows until his fight with his close friend, Ferdiad. He later used it again on his son, Connla, when he was backed into a corner during their fight. The spear leaves behind but one regret: that it has only taken away the lives of his loved ones. It killed his one and only close friend and his son that grew up in a distant land, even though it was meant to have killed one woman before them. It is unique in that it functions in two different ways, each different enough to have them be treated as separate Noble Phantasms. The Anti-Unit thrusting technique of the spear is the main offensive ability he utilizes, but the Anti-Army throwing ability is the spear's true function as a throwing weapon.

Gáe Bolg: Barbed Spear that Pierces with Death

This is an attack focused on a single target, created by Lancer to suit his own style, that strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its thousand iron thorns. It literally freezes the mana in the air, and it can easily be perceived as a sure-kill technique by all those around simply from being charged with prana. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust. It is also possible for him to activate it without actively striking the heart.

The actual action of the thrust is merely a formality, as the lance has already pierced the opponent's heart before the attack has even started. The "result" of "the heart of the opponent has been pierced" is created earlier than it is thrust, while the "cause" that "the lance has pierced through the heart" is generated later. Aside from great luck, it is a technique that determines "if it is released, the opponent is dead." Its range of effectiveness and power are weak compared to its other ability, but it has a low energy cost. Even with its nature of interfering with destiny and effect of "almost certainly will destroy the enemy's heart", the attack only utilizes prana in the double digits compared to a single spell from Caster costing hundreds of units of prana, and each activation is a sure kill, making it one of the most efficient Noble Phantasms with extraordinary usability that can be used up to seven times before Lancer must obtain more prana from his master.

The lance can move at impossible angles, signified by turning into a red beam of light, that always manages to reach its target. Even if he thrusts directly at the feet of the opponent, such as in the battle with Saber, it will immediately point upwards towards the heart without growing, bending, and or any movement from Lancer, and if it is thrown from a distance of ten meters, or rather than truly being a throw, "Lancer's own body is fused with his soaring spear", it will change its path around any obstacles or pierce through any wall in order to reach its target. This action looks completely normal to onlookers, as if it it were already piercing the heart, because rather than truly changing its course, it changes the means to match the result, simply as an action meant to prove the fact that the heart was pierced. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses.

The lance curses the target upon striking them, delivering wounds that cannot be healed while Gae Bolg still exists in the world. While Lancer mentions that even a regular thrust through his heart would be hard to heal, being struck by the Noble Phantasm gives the greatest effect. As the "lance of cause and effect", it curses them, leaving them unable to change their fate without great luck. Those who are cursed will bear the wound until they die unless Lancer is killed or the spear is destroyed. Saber is only able to heal her wound on the outside, while she is able to fully heal a much greater wound from Berserker in a matter of hours, and she is plagued by it for weeks afterward. Shirou is able to recover slightly with Avalon, but the wound still persists until Lancer's death. Its curse is no longer effective against him with the scabbard's protection, but it takes over half a day to heal even with its potent regenerative abilities.

The attack delivers damage equal to the opponent's own health limit plus the damage from the spear itself, so the wound will be fatal no matter the opponent once they are struck. If the target has "100HP", the attack will deliver "the damage caused by the spear + 100", making it a surety that they will die.[3] This makes it especially effective against those with high durability, even those who can survive being hit by Excalibur.[5] Even someone like Arcueid Brunestud, who is very much superior in numbers compared to Lancer would be kill as long as she wasn't saved by her luck.[6] There is a small disadvantage against Servants who can move around even without their hearts like Heracles. The wounds from its attacks are rather clean, spilling only a small amount of blood compared to a regular wound of comparable size, and while a heart would normally explode from such a strike, it instead stops working with the singe strike.

It is like Tsubame Gaeshi in that the best measure against it is to not allow it to begin. Unlike Tsubame Gaeshi, which there is no way to stop once it has been used, it is possible to find a countermeasure for Gae Bolg once it is found out that it will go for the heart.[7] It is impossible to dodge the thrust of the lance, no matter how agile, well guarded, or far away from the lance the opponent is standing. Even having EX rank agility would be useless, so the only benefit would be allow the opponent to back out of the attack's range before it is initiated.[8] While it would normally be ineffective against Berserker's God Hand, Lancer could take at least one of his lives by using his runes to power up the rank of the lance to A to bypass God Hand's nullification ability.[9]

The only way to effectively defend against the attack is to have a high enough degree of luck or divine protection as to be able to alter fate, which would be heightened by also having good reflexive instincts, an auto-resurrection ability, a shield that overwhelms the magical energy of the lance, or, as a countermeasure of knowing it will strike the heart, by following Archer's strategy of quickly backing out of the attack's range before it is initialized.[10] Even if the opponent manages to avoid it with luck, as with Saber, it still leaves a heavy wound on her that takes a long time to fully heal.

The conceptual strength behind it is strong, so it will clash with something like Fragarach. Even if Lancer is killed and the attack is nullified by returning it to before it was activated, such as when going against Fragarach's unavoidable counterattack, the lance's curse will wind back to the moment "Gáe Bolg" was chanted in order to carry out its purpose of striking the heart. Fragarach alters the order of events, but Gae Bolg reverses cause and effect. It has already pierced the heart as the result, so even its master's death will not impede it from fulfilling its duty. The two opposing laws clashing against each other leaves both Lancer and Bazett dead afterward.

Soaring Spear that Strikes with Death


This is the true use of Gae Bolg.


is the largest and most powerful attack delivered using the spear. It is the “attack that unleashes countless darts at the enemy” that is spoken of in the legends. It is the attack that made him a hero which utilizes the full potential of the lance's curse, converting all of Lancer's prana into energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies.


Lancer prepares to use this ability by backing one hundred meters away from his opponent, taking a crouching position on all fours, and accelerating through an approach run by dashing fifty meters before taking to the skies. He arches his back as if drawing a bow and hurls it towards the ground with all his might. It distorts space to create a "tapestry of action" that splits into numerous spearheads that pour down over the enemy. It is said that it split into thirty in his legend, but it seems that the number has increased after Cú Chulainn became a Heroic Spirit. Compared to the very little usage of prana with the anti-unit technique, this ability has an intense consumption of energy.

It does not carry the property or concept of “always pierces the opponent’s heart”, but both the power and the area of effect are increased. Rather than dispatching a single foe with absolute accuracy, its focus as a technique is to attack the enemies together with the surrounding area in a carpet bombing fashion to cause massive destruction. Due to being hurled with all of his energy, it cannot be dodged or blocked under normal circumstances. Even resilient bulwark or agile body are not immune to its power, so Gáe Bolg will send the enemy horde flying. If it were to also have the ability to directly strike the heart, it would be closer to the level of Lugh's power as a higher level version of Fragarach.[10] The idea that Archer is capable of blocking it with Rho Aias after the spear pierces through the first six layers seems impossible to him.

The form and damage caused come close to Lugh's Brionac, but having the ability "No matter how many times it is dodged, it will strike the enemy" makes it a Noble Phantasm closer in nature to Odin's Gungnir. Archer comments that it surpasses the original Gungnir in power, and that out of all the spears he knows, it is the only one able to pierce more than one layer of Rho Aias. The spear travels at mach two, and the farthest he has thrown it is forty kilometers. Shirou believes that his actual range could extend to the other side of the Earth. Lancer thinks only two other people, three conditionally, in the world could beat that record.

Origin: Cú Chulainn is
a hero from the Ulster Cycle of Irish mythology. He is a demigod, the offspring of a mortal woman, Dechtire, and the deity, Lugh. Although born with the name Sétanta, he adopted Cú Chulainn after killing the hound of a smith, Culann, and promising to replace the slain canine while another was reared. Cú is the Irish Gaelic word for "hound." During Cú Chulainn's expedition to the Land of Shadows in Scotland, he trained under a sorceress named Scáthach and acquired his signature weapon, the cursed javelin, Gáe Bolg. With his heroic exploits, Cú Chulainn acquired a reputation of savagery in battle, though he was a well-meaning and courageous young man. However, above all, he is best known for keeping his word.

Lancer was originally summoned by Bazett Fraga McRemitz, an Irish representative of the Mage's Association. However, Kirei Kotomine betrayed Bazett and severed her left arm to obtain her Command Spell, leaving her almost dead. He then used her stolen Command Seals to gain the allegiance of Lancer and enter into the 5th Holy Grail War. Despite his wishes to avenge his fallen master, Lancer was forced to bend to Kotomine's will. Lancer is disgruntled at having to serve a Master who uses such cowardly tactics, but he is forced to obey Kirei's wishes.

Kirei chooses to employ a passive strategy regarding Lancer. He has Lancer go out on reconnaissance, and scout the locations and identies of other Masters and gauge how dangerous their Servants are. During his fight with Archer, Lancer noticed that Shirou Emiya had witnessed his entire battle. Believing Shirou to be an ordinary human, to preserve the secrecy of the Holy Grail War, Lancer silences Shirou by stabbing him through his heart.

Later, Lancer realizes that Shirou has recovered from his mortal wound, so he tracks and corners the young mage within the shed of his home estate. Before Lancer is able to strike a mortal blow, Shirou is rescued by the recently summoned Servant, Saber, who then engages Lancer in combat. Outmatched, Lancer flees the scene just before the arrival of Archer and his master.

After being driven out of his church by Caster, and faking his death, Kotomine orders Lancer to cooperate with Shirou and Rin. Lancer helps them with their plan to defeat Caster by fighting Archer to distract him, so that Rin and Shirou are able to enter the church. Ostensibly defeating Archer, but choosing not to conclude their battle, he later reappears to offer his aid again to Shirou and Saber after Rin is captured. Upon rescuing Rin, Kirei suddenly appears and orders Lancer to kill Rin. In addition to his previous disgust with Kotomine, Lancer has come to admire Rin, and therefore refuses his order. In response to this, Kotomine uses a Command Seal to force Lancer to give himself a mortal wound. However, before he fades away, Lancer manages to kill Kotomine, and bids goodbye to Rin. Before his death, he sets the Einzbern castle on fire.

While he was content to die there, Lancer awoke to find himself in this strange city alive again and without the need of a Master. So now he makes his new life in this strange city seeking both the company of fine women and battle.

Weakness: Being fed dog’s meat, making him break promises.  Anti-divinity weapons.
Likes: A good fight.  A good shag.  A nice pair of tits and a fine ass.  Women who can either boss him around or be a good housewife.  Good beer and good company.  Fair fights. Rin.
Dislikes: People who cheat in a fight (“Fucking Archer.”).  “Fucking” Archer.  Kotomine.  Crows.  The Morrigan.  Bad beer.  People who mistreat women.

(http://i11.photobucket.com/albums/a198/UmbraElf/29678632_p0_zps93540e3d.jpg) (http://s11.photobucket.com/user/UmbraElf/media/29678632_p0_zps93540e3d.jpg.html)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on May 26, 2014, 04:39:58 PM
Name: Ashylnn "Ash" O'Rourke or "The Iron Maiden"
Race: Vampire
Age: 600, give or take a decade or three.
Height: 5’4
Weight: About 130
Eyes: Gray
Hair: Dark Auburn
Appearance: Ash is well, she's a hottie.  Gorgeous, the type of woman that draws most attention in a room.  Petite, voluptuous but with some muscle tone (no where near Forest or even Wynn's), Ash has a body that looks like it's made for sex.

She has long, curly dark auburn hair, a classically beautiful face and gray eyes.  Her style focuses on both sides of her personality; biker leathers and jeans and eye catching seduction.  She also tends to wear a lot of blue.
Scale: Servant
Strength: C (A++ in Berserker Rage)
Agility: C (B- in Berserker Rage)
Speed: C (B+ in Berserker Rage)
Magic Resistance: N/A
Magic Ability: E
Other Abilities:
Telepathy: C.  She can read minds and communicate with people within a one mile radius.
Berserk Mode: B- There was something in Ash’s bloodline that can cause her to go berserk.  This was awakened when she became a vampire.  When this mode is invoked she cannot tell friend nor foe, and as seen above her stats rise.  However, she is pretty much a creature of instinct in this mode.
Combat Ability: B- Like all of Forest’s former students, Ash can certainly handle herself in a fight.  Her favorite weapons are a mace and sawed off shot gun.
Regeneration: A – unless it is a fatal wound such as a stake through the heart, beheading, or immolation through fire or sunlight, Ash will survive it.  She can even regenerate limbs and take gunshot wounds to the head.  She just needs blood to recover it.
Manipulative Bite: When Ash feeds, she can cause her victim/donor to feel however she wants them to from orgasming to extreme pain or fear.
Heightened Senses:  All of Ash’s senses, due to her vampirism, are heightened: touch, taste, smell, sight, hearing, and mental.
My soul is solely mine. An interesting quirk of vampires from Ash’s home world is that their souls cannot be taken from them nor can they willingly sell their soul either.  It is theirs until death and cannot be taken away willingly or by force
Vampiric Claws When in her "vamp mode", Ash's (or any vampire's nails) nails harden and sharpen to razor sharp talons that can cut through even stone.

Origin: Ash was the bastard daughter of an English nobleman and an Irish Prostitute.  She grew up in a brothel, servicing men to earn her keep.  Luckily, she was fair of face and clever enough to rise above the brothel to become a courtesan who's main trade was nobility.  She met a vampire and he was smitten with her beauty and charm, so he turned her.

Just there was something in Ash's bloodline that neither one of them knew or could have even dreamed of.  Something that made her go berserk soon after she was turned.  She went on a small rampage until her sire eventually managed to stop her.  He locked her up, starving her to weaken her to keep her from doing the same again. 

Luckily, she was found by Law Unto Herself and became Forest's first student.

While she doesn't have Forest's moral leanings, she respects Forest for them.  Ash has no qualms killing to feed and tends to specifically go after murders, rapists, child molesters etc.  In fact, she delights in killing them in various humiliating fashions.

Weakness: Being bound in silver, sunlight, fire, beheading, and wooden stakes to the heart.
Likes: Forest, Gabriel, bookish men, a good motorcycle, Earl Grey tea, finery, acting like both a proper lady and a street thug, a man who knows what a clitoris is.
Dislikes: Wynn, being called a whore, and being asked, "How much?"  Rapists and child molesters (even though they’re her favorite sort of food).
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on May 26, 2014, 04:55:43 PM
Name: Lady Wynn Noreen Umbra
Race: Unseelie Faerie (Nobility)
Age: 1,000
Height: 5’7
Weight: 132
Eyes: Violet
Hair: Black
Appearance: Wynn is slightly above average height for a woman, and voluptuous with an hour glass figure.  She has nice, sculpted legs and a bit of muscle tone in her shoulders, arms, and abdomen from working her forge.  Her jet black hair falls to her knees.  Like Gabriel's hair it doesn't reflect light at all.  It appears as if her hair was crafted from India ink- just a solid, silken mass of black.  In fact, it looks as if her hair is absorbing and dissipate light if one looks closely enough. 

Her wide eyes are a pure violet, like the finest amethysts and looks unreal and jewel bright as well.  She has full lips, pointed ears, and finely sculpted features.  Her skin is fair and faintly luminescent- like a good quality pearl.  She has pointed ears as well.  Now, this is when she has her glamor up.

When she drops her glamor the evidence that the Wild Hunt is strongly in her blood comes through.  Her skin glows, as if moonlight was trapped underneath it, and the more excited, aroused, or if she's using magic the brighter Wynn glows.  The pupils of her eyes go from traditional round to an oval shape- not quite elliptical but none the less very alien.  Even more unusual is that black crescent moons appear on all of her pulse points.

She favors well tailored power suits -either skirts or pants are fine - that show off her supple curves.  She likes gray with pale lavender pinstripes with a matching blouse.  She also of course likes blacks, deep reds, violets, purples, and plums as well.  Her shoes of choice are black heels with a reasonable heel.  She can sometimes be seen in jeans as well.  When she is at Court she sports elaborate ball gowns in her chosen shades.

She is never seen without jewelry of some kind.  Most importantly the Seal of Umbra that decorates her left ring finger.  Gabriel has a matching seal made for a man, but he wears it on his left middle finger.
Scale: Mixed
Strength: D (Human) Can enhance (think Reinforcement) herself to A
Agility: C-, Magically enhanced she can get to a B+ (Human)
Speed: B-, Magically enhanced she can get to a EX (Human)
Magic Resistance: B+ if she doesn't have any casting time to defend, EX if she can prepare. (Servant)
Magic Ability: A (Servant) – EX if it’s her Shadow Crafting (Servant).
Elemental Spells- B (Servant)
Charms (Think like mystic codes that she creates or has created)- A (Servant)
Other Abilities:
Shadow Crafting- EX- Wynn comes from the House Umbra and is the only living member of its line.  Her birthright is the ability to control shadows.  She can bend them to her will from anything to soft bindings to hard edge blades.  She can also manipulate multiple shadows at once.  This ability is limited by her own imagination and how strong the shadows are in her area.  (Say if it was high noon and she was outside in an open area she wouldn't have much to work with.)

Shadow Walking- Due to her ability to actually use magic, Wynn's form of Shadow Walking is far more enhanced than her son's.  While her son opens doors and passage ways, Wynn can come in and out of walls, through the floor to grab someone from behind and so on and so forth.  It also makes her a pain to fight against because not only is her Shadow Walking faster because she can pull herself along the Shadow Paths faster than her son can walk or run, she can all but vanish and reappear at will.

She can also pull things through the Shadows without going with her.  She generally does this to "summon" things she wants- generally liquor or the like.  Ironically, a lot of liquor stores find their stores of absinthe gone while Wynn is in town.  Taking a person is difficult-  She needs to be in contact with them, but it's not anything for her to bind someone with shadows, open a portal and drop them somewhere unpleasant. 

She can also use this in battle as well.  If someone aims a projectile attack at her such as fire balls or bullets, she'll open up a shadow portal in front of herself to send them elsewhere.  If asked where it goes, she believes its some place in Antarctica.

Craft- Wynn's specialty is Shadows, but it takes a considerable amount of time for her to use other Elemental magics that other Faeries can do pretty much at will.  To make up for this, Wynn studied and she studied hard.  With an artistic eye and a love for gemstones as well as a gift with a forge she began to craft mystical items that would put her more on par with other Faeries.  She is never without mystical jewelry that she can use defensively and offensively or give other abilities like having people understand her and be able to understand others who don't speak the languages she does.

The jewelry Wynn currently has in the Nexus are: (Note: All Power Rankings for these are on Servant scale.)

Band of Lightning- This is a clear quartz bangle set in silver.  All of Wynn's jewelry is set in silver because it enhances the stone's mystical properties.  What the Band of Lightning does is that it can shoot lightning bolts at a chosen target.  She can shoot five of these before the bangle's power supply is depleted and it has to recharge.  For this bracelet to recharge it has to sit outside during a thunder or lightning storm. (Attack Power Rank B)

Knowing Tongue- This pendent and earring set are made from amethyst and aquamarine in an icy blue.  This set allows Wynn to understand languages that she doesn't know, like Japanese, and when she speaks the people listening to her will understand her.  Basically, it’s a universal translator.  So if say Character A who is Russian and speaking Russian and Japanese Character D were both talking to Wynn she would understand them perfectly and they would understand her.  (This is because Wynn cannot be bothered by learning heathen languages like Japanese.)

The Pyre- The Pyre is a garnet band made from red, yellow, and orange garnets.  She wears it on the ring finger of her right hand.  It allows her to create and control fires.  She has about seven uses of this ring before it needs to be recharged.  To recharge the Pyre Wynn simply needs to drop the ring into a flame for a few hours time.  (Attack Power: -A)

Combat- Forest taught her how to fight, and Wynn is a master swordswoman. However, Forest didn't teach her martial arts because at the time Forest herself didn't know them.  Still, Wynn hones her skill with a blade with other master swordsmen and can craft shadows into very dangerous weapons if need be.

Elemental Affinity- As a Faerie, she is one with Nature.  Therefore the elements will respond to her over a human tapping into them.
Origin: Wynn is one of the few Faeries in either court that has direct routes to the Wild Hunt.  Her father was a huntsman who saw her mother.  They had a tryst.  Wynn was born ten months later.  Her mother was sort of distant and Wynn herself was left in the care of various nursemaids and the like.  Eventually, Wynn's mother joined Wynn's father and rode with the Hunt, leaving Wynn with all the responsibilities of running the House of Umbra.

Even at a young age, Wynn could see that Faerie itself was stagnant.  There was little change going on, and she knew that change meant atrophy and then atrophy meant death.  So she began to gain the means to attempt to revolutionize Faerie and try to get the Fae into the world.

This is where she met a certain vampire named Forest.  Wynn was instantly curious because she'd never seen a person with golden hair before- it's not a color found in the Unseelie Court.  Then Wynn, being Faerie, decided that hey, molesting Forest with shadows would be a lot of fun.

Forest retaliated by beating the shit out of her with a cast iron skillet.

They became friends since that, aiding each other when the other needed it. In some ways becoming close as family.  During this, Wynn rose politically within Faerie until there was a duel she couldn't win.  See Gabriel Umbra's origin for more on the Incubus and the sword she wanted to forge.

Having a child that she couldn't raise- in fact just carrying him nearly killed her- she gave her son to Forest to raise while trying to be in his life as much as possible.  Wynn loves her son, but cannot be around him due to his magical nullifying nature.  She is also somewhat disappointed because she cannot claim Gabriel as an heir and his existence must not be revealed to Faerie.  It also makes her sad that she could not teach her offspring how to use magic as she had learned.

Still, Wynn works to try to change Faerie and make it thrive, and trying to get into Forest's pants from time to time.  However, she's content with cuddling and blood drinking for the most part.

She cannot negate magic like Gabe can either.  She can shield herself somewhat, but powerful enough of a blast will harm her.

Weakness: Wynn is Faerie, so iron is her bane.  Any alloy with a high enough iron content can harm her and bind her.  If the same question is asked of her three times she must fully and honestly answer it.  She cannot lie outright, but she can manipulate the truth to her needs.  Her abilities to use magic are weaker in the day than the night.  Even though immortal, she cannot heal at the rate Forest has unless magic is involved.
Likes: Absinthe, gemstones, a good fuck, pretty blonds of either gender, sweets, good tea, was Absinthe mentioned?  Long hot baths.  Violets.  Jasmine.  Lavender.  Absinthe.  People fawning over her.
Dislikes: Iron.  Steel.  Modern technology.  Cars.  When Forest gets mopey.  Mortal stupidity. Not getting the proper respect she deserves. Not having a proper heir.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on May 26, 2014, 06:24:13 PM
Name: John 'Jack' Cooper
Race: Vampire; Clan Gangrel
Age: 161 years dead, apparent age 32
Height: 5'11
Weight: 171 lbs
Eyes: Blue Grey
Hair: Black
Appearance: Rarely found not in his cut or his riding gear, Jack looks very little like his actual age. Maybe a little haggerd around the eyes, but otherwise? He looks pretty damn normal. This becomes far less so when he's hungry or the fangs come out. He's about average height now, but back then he was rather tall.
Alignment: Chaotic Neutral

Scale: Mixed

Strength: A (Human)
Agility: C+, (Human)
Speed: C (Human)
Magic Resistance: C- (Servant)
Magical Ability: N/A

Other Abilities: There's some things that becoming a vampire intrinsically lets you do - boost your strength through burning vitae (the power absorbed by blood), have fangs, and take bullets like a champ - you simply don't need that flesh or internal organs any more..

And then there's the freaky shit that each clan can do. Scare people shitless with a look, take control of minds, become a target of infatuated lust, be able to always find whatever you're looking for... and change shape. Powers like this are known as Disciplines, and every Kindred knows at least one. Moving faster than the eye can track, being able to rip off heads like someone would twist open a soda bottle, hiding in plain sight, and being able to blunt the points of knives on their bare skin? Those are disciplines as well. Here's what Jack knows, which is pretty much all Gangrel stuff.

Protean - Shapeshifting. Jack took one hell of a liking to this - it's useful simply because as long as he can find a deserted ditch, or anywhere around the long highways, he can sleep during the day without worry by melding himself with the dirt and rocks below the grass. It even works with the pavement of Nexus city. Jack can use this to bring claws out of his knuckles, see 360 degrees through modifying his ears to be able to sense tremors in the ground nearby, and smell like a bloodhound. He can even take on the form of a stray dog if he wants to avoid detection. Dracula did a wolf, but sometimes a vicious mutt is just as good. A large crow does the trick too. Jack's claws are also supernaturally deadly, causing necrosis when they slice through undead flesh, and when frenzying, practically obliterating it. They can even slice through thick tough leather and steel, not to mention kevlar.

Animalism - Supposedly, animals don't like the undead. That's bullshit. Well, at least for Gangrel. Hell, Jack can talk to them and make them do things for him, if he's feeling like it. It's not much, but it's companionship. And for a vampire, that's nothing to laugh at.

Resilience - This is where Jack's powers really shine through. He's tough as a rhino on PCP half the time, able to take 9mm rounds without even blinking, not that that's stopped him from picking up a bulletproof vest. Whatever you throw at him, as long as it isn't fire, he can take it as long as he's got vitae in his system.

Vigor - You know those stories of the undead being capable of great feats of strength? In Jack's case, that's entirely true. He's not as strong as some specialists in this discipline, but he's strong. Very strong. 

Other Abilities: A former gunslinger and current biker ganger, Jack's the type to get dirty. He's got a pair of .44 magnum's and he damn well knows how to use them. And he obviously loads them with jacketed hollow points, for bigger holes. He's taken to a sawed off shotgun recently too, his strength and skill being enough that he can onehand it on his bike with decent accuracy. Quite good with his fists, and he's able to see in the dark. For that matter, he can smell a drop of blood in a busy building, or hear the heartbeats of everyone in a room. When you're a predator of humans, you get very good at being able to find them.

Origin: Jack's been riding for a long time. He was a cowboy once, until one night a barfight ended up with him and some other tough customer out in a back alley drawing knives on each other. Jack's knife didn't do shit, or at least, didn't appear to do so - and then his opponent sprouted fangs and embraced him, before skipping town after a few words of explanation and advice. Jack's been a nomad ever since, hopping from town to town, living on the long stretches of road in North America. Falling in with the Sons of Dracula, a vampire outlaw motorcycle gang, in the sixties, he's been a member ever since, a member of their Nomad chapter, roaming across the country, helping local chapters whenever they need a little more muscle. He's earned his cut several times over, though he's recently been on more of a journey of self discovery, the open road leading him to Nexus City.

Weakness: Fire. Holy water just makes him laugh. A stake to the heart puts him out cold, but doesn't kill him - if you can pull it off that is, His skin's rather tough when he needs it to be. Cannot walk in sunlight, or he'll incinerate himself. For that matter, fire makes him very very antsy. A pretty smile and nice legs will get him to do just about anything, and probably truly for free.
Likes: A nice pair of legs, good whiskey, bad whiskey, blood, his bandanna and jacket, the Nexus at nighttime.
Dislikes: The fact he can't smoke anymore. The inability to drink without vomiting it back up afterward.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Daiki on May 26, 2014, 09:06:54 PM

Name: Arcueid Brunestud
Race: True Ancestor
Age: 800+ years old
Height: 167cm
Weight: 52kg
Eyes: Red/Gold (Mystic Eyes)
Hair: Blond

Appearance:
(http://i.imgur.com/UPU8ZOU.jpg)

*Basic stats before engaging an opponent. Will change after back up from Gaia but can't go lower unless severely wounded, crippled or under debuff effects.

Scale: Servant
Strength: B*
Agility: B*
Speed: B*
Endurance: B*
Magic Resistance: A

Weaknesses: Fear of Blood, MEoDP, Magecraft never used against her, Conceptual Weapons never used against her, Barriers reducing her connection to Gaia, fighting  her as a group.

Likes: Shiki, Len, Phantasmoon, Melty Blood, Hamburgers.

Dislikes: Roa, Ciel, Dead Apostles.

Other Abilities:
Vampire Claws:

Her main weapon. Able to damage even spiritual entities. Arcueid boast sufficient power to deal with most opponents barehanded.

Mystic Eyes of Enchantment:

Able to cast powerful hypnotic suggestions.

Resistance to Conceptual Weapons:

Having developed a resistance to most concepts, only few still hold the power to affect and kill her. Conceptual weapons originated from South America will affect her. Same goes for those from other worlds.

Resistance to Magecraft:

Except for Shinto magecraft (Houjutsu & Onmyodo), magecraft of this era is useless. True Magic, AoG magecraft and concepts from other worlds work fine.

Back up from the Planet:

Arcueid receives a boost from the Gaia when fighting. The amount is fixed one rank above the level of opposition. (Unless she's already stronger)

Night Cycle:

Supposed to become near invulnerable at night.

Game breaking.

Curse of Restoration:

As a True Ancestor, her regenerative abilities are tied to the Moon phases. The closer the Full Moon, the more efficient it is and vice versa.

Planet Terminal (Nigh Immortality):

In the likelihood Arcueid would be killed, she will eventually be brought back by the will of Gaia(me :D). However, the location is rather random and takes longer each time she is eliminated. (tldr; It's impossible to go for revenge kill like in your videogames :()

Situational. I may not bring her back at all according to how she's dealt with.

Marble Phantasm:

The ability to alter the probabilities at will. Arcueid usually manifests the Brunestud Castle, allowing her to create unavoidable vacuum effects cutting down opposition.

Bloodlust:

An impulse which affects all True Ancestors, cursed legacy of Crimson Moon. Most of her power is required to keep her pulsions in check.

Origin: Her arrival in the Nexus follows events past Ciel True Ending. As for what happens in Tsukihime, you have no excuse if you never read it.


Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Daiki on May 27, 2014, 01:36:49 AM
Name: Enkidu
Race: Creation of the Gods
Age: ---
Height: 172cm
Weight: 59kg
Eyes: Blue
Hair: Green

Appearance:
(http://i.imgur.com/OJhQyP5.jpg)


Scale: Servant
Strength: B+
Agility: A
Speed: B
Endurance: A++
Magic Resistance: B
Weaknesses: Doesn't understand the concept of strategy, can't shape-shift in more than one weapon at a time, genuinely naive, fighting consumes his clay (Takes about a week IC to regenerate). 
Likes: Gilgamesh, fighting alongside his friend, wildness, animals, humanity.
Dislikes: Parting ways, modern society, Nexus.


Other Abilities:
Unified Language:
Enkidu is only able to communicate in the long lost language of Old Babylonia. As such, he can be understood by any interlocutor, human, animal, spirit, etc... no matter their species as long as they originate from Gaia. Similar to mind speak but could be used to compel others completely as one can't deny the echo unless they do speak the language themselves.

While he can be understood by everyone, the opposite isn't true. Unable to speak any languages of this era, he has to trust his own instinct when interacting with Nexus' residents.

Shapeshifting:

His body can take the shape of swords, spears, shields, and many other weapons. Although these might look rudimentary, they are a match for the King's treasures. Outside of combat, he also has the possibility to alter his appearance to his convenience.

(http://i.imgur.com/j03JABh.jpg)

Origin: Enkidu, the strongest weapon of Uruk. A soulless being created to match the might of the Golden King. His original purpose was to punish the arrogant King who betrayed the will of the Gods. But when Enkidu found Gilgamesh, he was young and still had the possibility to become someone better. So Enkidu waited years. Unfortunately, Gilgamesh became as the Gods feared. Thus the creation of the Enki and the Golden King engaged each other in a confrontation never to be seen ever again. The treasures collected by Gilgamesh were thrown to match the shapeshifting abilities of Enkidu. At the end of days wrestling each other, they reached a result Enkidu didn't expect.

They became companions and friends. Together, they traveled and engaged in battles with Humbaba, Guardian of the Cedar Forest. Exploits after exploits, their fame grew. Until it culminated when they faced side by side the Bull of Heaven and triumphed once again. However, Ishtar was indeed a petty and cruel Goddess for she sentenced the two of them to death in retaliation.

Unable to deny such decree, as one still bound by the whim of those who created him, Enkidu became ill. Dying, he addressed the King in earnest. For he needed not to grief him, after all, he was only a weapon among the many treasure to be owned by the King. As his body slowly became once more a mere morsel of dried clay, Enkidu wished to meet again with his only friend.

Awakening from what felt like an ageless slumber, the only friend of Gilgamesh found himself inside the Nexus.


Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on May 27, 2014, 02:04:57 AM
"Stop! Leave her alone! Leave us both the Hell alone!"

(http://img4.wikia.nocookie.net/__cb20130408043344/silent/images/a/ab/Pyramidhead70.jpg)

Name: Pyramid Head
Race: Nightmare Entity
Age: Unknown
Height: ~7 feet (From the top of the metal helmet)
Weight: 270 lbs (with helm)
Eyes: Unknown
Hair: Unknown

*Basic Stats before combat. See The Executioner, not the Executed for more details.
Scale: Mixed
Strength: C* (Servant)
Agility: C (Human)
Speed: C (Human)
Magic Resistance: D* (Servant)
Magic Ability: C (Servant)
Other Abilities:
The Executioner, not the Executed: When entering combat or hunting down prey that he is sensing, his strength raises to one rank higher than that of his victim (but this will not go below his base stat), while Magic Resistance rises enough to the equivlent of their Magic Ability (But will not go below baseline). This stat boosting will not occur if ambushed.

Invulnerability: Pyramid Head's body is invulnerable. However, he will get frustrated and give up if he recieves enough attacks without managing to grab hold of potential victims, abandoning pursuit for the time being.

Territory Creation: The area around Pyramid Head peels away to the Other World's version. This does not have any benefits for him, and, if anything, can serve as an early warning for others.

Weaponry:
The Great Knife: A knife so large that it has to be dragged on the ground. Due to the maligned nature of this nightmare entity, it is generally a bad idea to try to endure a swipe. It is unknown what is able to survive an attack.

The Great Spear: An evil weapon used the same way as any other spear. Same deal as the Knife, but more survivable.

Origin: It is unknown how such an evil entity came to be. There is a painting of Pyramid Head in Silent Hill itself, but his form only appeared long after it was painted. It is also unknown how this monster left the confines of Silent Hill and entered Nexus City, but he most certainly brought the town's curse with him, temporarily changing the area into the Other World's version. He seems to kill for the sake of killing, and raping for the sake of the act itself.

If you are to ever catch sight of the Executioner, you must escape. Don't try to fight him if you have an escape route, for he is immortal and you will most likely be able to outrun him. If the Otherworld takes away your ability to run, hurt him enough until, out of frustration, he abandons the hunt. If he grabs hold of you, chances are you will die if you are male, or raped and killed if female.

Of also note, Pyramid Head seems to focus in on only one individual at a time. Working in groups can and will frustrate him easily.

Weakness: Groups, frustration, strong mental attacks
Likes: None (Kills for the sake of killing, rapes for the sake of the act)
Dislikes: Canned Peaches
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kurogami on May 28, 2014, 12:59:20 AM
Name: Mankanshoku Mako
Race: MAKO
Eyes: Amber
Hair: Short, Light Brown
Appearance:
(http://img4.wikia.nocookie.net/__cb20131028114805/kill-la-kill/images/a/a0/Mako_body.png)

Scale: Mortal normally, (Servant when in Goku Uniform)

Strength: C (A+)
Agility: C (A)
Endurance: A++ (A+)
Magic Resistance: X (A)
Magic Ability: X (X)
Threat Level: MAKO


Other Abilities:
Fight Club Spec Two Star Goku Uniform

(http://fc08.deviantart.net/fs70/i/2014/034/6/5/fight_club_president_mako_mankanshoku_by_krisoyo-d73vuyq.png)

    As her club was the "Fighting Club", the Goku Uniform is designed after a Bancho, and consisted of a black over coat hung over her shoulders. It has two red four-pointed stars to symbolize its rank on her belt. The coat is studded with gold metals around the collar and has red spikes from the shoulders. She also wears a black cap with a golden crescent moon on it. She has red spiked cuffs on her wrists and golden brass knuckles engraved with the word "MAKO". Inside the coat are several golden weapons such as a morning-star and a wrench. She also has a green reed in her mouth.

    In battle, she uses her Geta shoes to deliver powerful kicks and is able to send her impromptu weapons in a barrage against her opponent. She can use a chain to bind her opponent and slam the opponent around. As a close combat weapon, she uses a golden bat wrapped with bandages with nails stabbed into it. She can fire a high power missile out of that bat, at the cost of the bat shattering. She also uses her bronze knuckles to deliver punches. When punching with her full power, she is capable of making a giant crater in the ground and create a shock-wave that blew One-Star students and even the 3-Star Elite Four away. 

GATE OF MAKO
Should Mako need more weapons in a fight, she has a ready supply of every form of delinquent stereotyped Golden weapon imaginable in mass quantities that can be materialized and fired at greater than sonic speeds. There is absolutely no reason for why it works but like everything else about Mako it happens anyway. Nobody knows how this impossible weapon came into existence, but it is feared by many.

Origin:
MAKO
Watch Kill la Kill

Weakness: MAKO has no weakness! (More seriously [Still not very] Tennis Balls and Money)

Likes: Ryuko-chan, her family, Mystery Croquets, Money, Gamagoori-Sempai, sleeping in class.

Dislikes: Being poor, her own greed, not getting to nap in class.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on May 28, 2014, 02:07:22 AM
Name: Shiro
Race: Human
Age: 49
Height: 5'10
Weight: 136lb
Eyes: Amber
Hair: Gray
Appearance: An older man who normally wears a buttoned pea coat, a scarf and glasses, he tends to give off a fatherly aura.
Faceclaim:
http://filosofiadosanimes.files.wordpress.com/2012/01/tumblr_lk6hlyvqwd1qg4i9go1_500.jpg (http://filosofiadosanimes.files.wordpress.com/2012/01/tumblr_lk6hlyvqwd1qg4i9go1_500.jpg)
http://28.media.tumblr.com/tumblr_lkesosoS661qiga1go1_500.jpg (http://28.media.tumblr.com/tumblr_lkesosoS661qiga1go1_500.jpg)


Alignment: Neutral Good
Servant Scale
Strength: B
Agility: A
Speed: C
Magic Resistance: B (through the holy shroud he owns)

Magic Ability: His Sacraments while being able to be considered magical ability are placed under other abilities due to his method of using them.

Other Abilities: A skilled member of the burial agency, he is renowned for his extraordinary faith and capability despite being a mostly normal human. He fights using variable means however he is known for only killing those that disturb the peace, threaten the church or innocents, inhuman monsters or demons (however is slightly lenient of vampires), or when ordered to by higher ranked members of the church.

Inhuman Strength, Speed, and Agility: For some reason Shiro's physical capabilities far outstrip a normal humans. A mystery to all, even him. The truth is Shiro due to Shiro's faith alone actualizing miracles his body is passively reinforced by it. To compound this while he was acting as an executioner he found and accedently swallowed a Coin of Judas, however due to his usefulness they allowed it to remain in his body. He acts like it is a mystery why he has these capabilites because he likes the appeal.

Master of Hand to Hand: A master of hand to hand combat but not of a specific style. Prefers throws and grabs over striking his opponents.

Expert Marksman: Expert marksman of using guns of all types.

Weapon master: Has trained to a high level to use all possible melee weapons. Such as spears and swords.

Expert at Black Keys: A master at the art of using Black Keys, known to surpass all other in the church. He is more then capable of using them effectively in melee combat despite their impracticability.

Sealed Magic circuits: Born with two defective magic circuits that exist in the shape of a cross in his chest, is visible as the form of a cross shaped scar in the center of his chest.

Linked Origin and Element: Despite the sealed nature of his circuits they still process an element. However he is an oddity due to his like element and origin, ‘Holy’ or perhaps 'Blessed'. This manifests as an ability to actualize miracles, specificly the sacraments of the church (even those dangerously close to magecraft) and constant fullbody reinforcement solely based on his faith. Which in turn have an increased effect against inhuman monsters and spirits. This ability cannot be quantified as magic, as there is no magical energy used.

Sacraments: Capable of using sacraments of the church, such as baptism, cremation, dokhma, interment, and jhator. He is able use the baptism sacrament with no aria due to his linked origin and element. It also allows him to bind people by their shadows using black keys.  He is also capable of creating highly consecrated grounds.

                  - Cremation Sacrament is a sacrament of the church engraved in Black Keys that makes them burn once they pierce the target.  The flames will endlessly burn until the Black Keys are removed

                  - Dokhma Sacrament is a sacrament of the church engraved in Black Keys that makes them dehydrate the target once hit by the blades. It can cause complet withering and removal of water in targets.

                  - Interment Sacrament is a sacrament of the church engraved in Black Keys that cause gradual petrification of the target once hit by the blades. The rate increases should the target not be alive.

                  - Jhator Sacrament is a sacrament of the church engraved in Black Keys that call forth crows to devour the target that was pierced by the blades. This calling persists until the Black Keys are removed.


Protection of Faith: Through his faith he is immune to the sacraments of the church and anything founded in Christianity. Also provides protection against mental interference

Cooking: Shiro is a skilled cook capable of making good food with a small amount of good ingredients.


Equipment:

Holy Shroud: Owns a holy shroud which grants him magic resistance. Has fashioned it into a scarf.

Holy tools: Own a large assortment of holy tools such as crosses, rosaries, and holy water.

Grenades: Shiro makes his own specialty explosives, such as silver shrapnel, holy water and flares.

Black keys and other keys of prominence

A small bible which holds black keys and keys of prominence, also has many loose bible pages sown throughout his jacket.

A large variety of guns and ammunition, some of which are blessed.

The 4th Holy Scripture Longinus – Imitation of the Spear of Destiny: An imitation created using a shard of the spear Longinus; however its powers are far from the original. It creates wounds which cannot be healed and has power proportional to the user’s faith, at Shiro's level of faith it can cut through just about just though anything, even magic. It can turn into a small pin he wears on his chest. Finnally he has inscribed it with sacraments, like he has his black keys, such as cremation, dokhma, interment, and jhator sacraments. Has an increased effect against inhuman monsters and spirits.

Yuki: A katana made by the legendary Japanese sword-smith Masamune in secret. It was created with the concepts of ‘emptiness and sealing’ allowing it to absorb energy or spirits into the blade and lock them away. Through purification the sealed spirit can be removed and destroyed. He can utilize the prana, curse or ability stored in it exactly one time. If it has absorbed something it cannot absorb anything else until it has been emptied.


Origin:
When he was a child he was adopted by an executioner of the church due to the cross shaped mark on his chest. From a young age he showed incredible faith in Christ and was sent to begin training as an Executioner completely of his own will, in addition to his abnormal physical abilites. Showing massive ability and talent he quickly raised through the ranks and eventually was invited to join the ranks of the Burial Agency with the rank of 4, where he struck a friendship with his fellow member Mr. Dawn.

Since arriving in the Nexus City he has established a church in the north west of the No Man’s Land where he takes in children and helps raise them while protecting them from the threats of the  city.

Weakness: People who use children, his kindness is easy to manipulate, people who scheme due to his predictability.
Likes: Mr. Dawn, Sake, Beer, Kids (not in that way you sicko)
Dislikes: Demons, Vampires, Monsters, Heretics, those that harm children
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on May 29, 2014, 07:42:12 AM
Name: Tohsaka Rin
Race: Human (Magus)
Age: 18
Height: 5'2"
Weight:107 lbs
Eyes: Aquamarine
Hair: Black
Appearance:
(http://safebooru.org//images/1189/a4c39e0d5339ff4b4bbe59b62909eb3aa8094ec9.jpg)

(http://safebooru.org//images/1139/5eaa16175750ea3d2b11c597bcda850ef68aeb62.jpg)
Alignment:Neutral Good (tries to act neutral due to being a Magus. Tends to fail)
Scale:Mortal
Strength: B-
Agility: B
Speed: B
Magic Resistance: B
Magic Ability: A

Other Abilities:

Magecraft:
Average One: Has aptitude in all elements. This means she can use any element of magecraft with about even effectiveness.

Gems: As typical of gem mages of the Tohsaka or Edelfelt lines, prana can be stored into gems, and said gems can be used to release a magical attack with no cost, as the prana is already pre-stored in the gem. How much prana can be stored in the gem depends on the gem type and quality, and a gem's type and quality can also influence what magecraft can be released from the gem. However, these gems are destroyed after use, so they must be used sparingly. This means that the Tohsaka brand of magecraft can be quite expensive.

Gandr: A Finnish curse originally from the Edelfelt line. Like a magical bullet, it can rip through flesh and cause a good deal of damage. Each burst is fired by concentrating prana into a finger and then releasing, somewhat similarly to firing a gun. Unlike most magecraft, there is no incantation needed to fire one, and she can fire many within quick succession of one another. 

Zelretch's Apprentice: Has some knowledge of the 2nd True Magic. However, as of now this is mostly limited to just knowledge, she cannot really use it as of yet.   

Mystic Code
Kaleido Stick Ruby:
(http://img2.blog.zdn.vn/41304645.jpg)
A powerful wand created by Zelretch himself, which is able to empower the wielder with a nearly infinite amount of prana and power, as taken from other selves from other dimensions and timelines. ...However, because Ruby hates her creator, and has a tendency to take her frustrations out on her wielders, Ruby forces the one who wields her to become a magical girl, and their attacks to match. Since Ruby herself is sentient, this also means she tends to heap verbal abuse and is generally rude and rather blunt. And also somewhat perverted. She is also rebellious, and if her current master gets on her nerves enough, she will abandon said master, and go find someone else.

It should be noted that despite the infinite power and prana thing, there are limits. While still a significant upgrade, enough to reasonably upgrade the wielder's stats to at least mid-Servant tier, Ruby does need rest every once in awhile, and there's only so much power she can provide with one shot. 

Other
Martial Arts: Has some expertise thanks to being taught by a certain Fake Priest. She's not a master, but this makes her able to hold her own in close combat, especially when coupled with reinforcement.

Origin:
With Sakura and Shirou together as a couple, and appointed as Zelretch's apprentice under a year ago, Rin has begun her training, attempting to advance her carreer as a magus. As of recently, a very interesting opprotunity popped up- the chance to explore another world, and find out why it ripped a hole in the fabric of reality.

Originally she was to be sent with Luviagelita Edelfelt, but thanks to an incident on the way to the portal that all three participants don't wish to talk about, she ended up being stuck with some random magus girl instead.

Now stuck with a bad tempered young magus instead of her old rival Sausage Curls, the two begin their journey to investigate the mysterious and vast metropilos that is the Nexus.

Weakness: Modern technology, being accident prone
Likes: Gems, magecraft, money, cats, her former Servant Archer
Dislikes: Ruby, things going wrong, modern technology
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on May 29, 2014, 08:26:28 AM
Name: Mille Garrison
Race: Human (Magus)
Age: 17
Height: 5'1"
Weight: 106 lbs
Eyes: Black
Hair: Red
Appearance:

(http://i.imgur.com/9jvYPUh.jpg)

As Kaleido Sapphire (or Ruby, depending on the situation):
Think Miyu's Kaleido Sapphire outfit from Prisma Illya, then take the feathers and apply them to the end of Mille's twintails. You pretty much got it.
 
Alignment: Neutral Good (tries to act neutral even harder than Rin due to being a Magus. Tends to fail)
Scale: Mortal
Strength: B-
Agility: B
Speed: B
Magic Resistance: B
Magic Ability: A

Other Abilities:

Magecraft:
Fire Aligned: All fire spells are more powerful, and her spells tend to take a form that could be said to be more... firey. However, any spell that is of an element that is not fire or that is elementally neutral suffers. 

Origin, Strengthening: Reinforcement spells and bounded fields gain an innate boost thanks to Mille's origin.

Runes: The Garrison family magecraft revolves around runes. Prana is poured into the runes as they are carved or written on their target. Like gems, they can retain prana, but not to quite as great an extent. Unlike gems, there doesn't need to be a huge investment beforehand, and they can be used in an instant, but this means that prana is used. 

Obsessive Study: Despite not having quite a conventional education, Mille has studied extra hard, practiced, and trained since the age of ten with an amount of effort that would make most magi blush, to the point of pushing herself to illness. At the price of normal social interaction, Mille may know of things that most magi of her age and level wouldn't know. However, due to a lack of self confidence, she cannot use this entirely to her advantage to enhance her own skills completely.

Mystic Code:
Kaleido Stick Sapphire:
(http://img2.blog.zdn.vn/41304646.jpg)
A powerful wand created by Zelretch himself, which is able to empower the wielder with a nearly infinite amount of prana and power, as taken from other selves from other dimensions and timelines. ...However, despite being far gentler of temperament than Ruby, Sapphire still forces the one who wields her to become a magical girl, and their attacks to match. Since Sapphire herself is sentient, she can sometimes lend advice as well, but is a bit on the quiet side. While less so than her sister Ruby, she also can be rebellious, and if her current master proves themselves unworthy, she will abandon said master, and go find someone else.

It should be noted that despite the infinite power and prana thing, there are limits. While still a significant upgrade, enough to reasonably upgrade the wielder's stats to at least mid-Servant tier, Sapphire does need rest every once in awhile, and there's only so much power she can provide with one shot. 

Originally belonged to Luvia, but due to a strange incident that none of those involved wants to speak of, Mille obtained her in her place.

Other:
Obsessive Physical Training: While not as exstensive as her training in magecraft, Mille also has tried training herself physically, and to some extent in physical combat. She can hold her own with the aid of reinforcement, but someone like Rin would have the upper hand against her due to having more proper training and actual experience.

Shonen Levels of Determination: Will keep trying something to the bitter end on most occasions, even if it's kinda stupid and she should probably give up. This means she has a high willpower, and can sometimes resist mind control, but at the same time, she may need to be pulled away from something that could put her at risk if she continues on any further.

Origin:
The current heir to the Garrison family and their second born, a relatively new magi family of three generations unconventional in both being quite decent and moral people, their use of runes as taught by an Irish master, and their residence in the United States of America. Mille was unconventional in her obsession with magecraft perhaps due to her innate talent for it, which she was so fond of that at the age of ten, she ran away to London and stayed at a friend of her parents to learn at the Clock Tower itself. She was, however, quickly picked on for a combination of being American, a girl, and having a relatively new family, which made her obsessed with proving herself to the point where she forgot the reason she went over in the first place. For the next seven years, she trained and trained and trained, but found that she could not perform any feat of magecraft extraordinary enough to be respected by her peers, at least in her own eyes.

Then, a chance arose. She heard of the portal, and so willing was she to jump on this opportunity, she followed two magi of great talent that she was of the opinion that cheated their way to the top due to the age of their families.

Thanks to a bizarre incident, Mille accidentally ended up taking one Luviagelita Edelfelt's place, and ended up falling with one Rin Tohsaka into the Nexus.

Can Mille set aside her misguided grudge against Rin so the two can survive together in the Nexus? Will Luvia come after Mille for revenge? And will she finally be able to prove herself to the Association? 

Weakness: Lack of social grace, short temper, debilitating lack of self confidence.
Likes: Magecraft, straightforward thinking, honest effort, hard work, videogames and anime (to her shame).
Dislikes: Cheaters, overly optimistic and happy people, failure.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on May 29, 2014, 05:32:50 PM
Name: Thomas Hale
Race: Human?
Mewtwo
Age: 21
Height: 6'3", 6'7" in true form
Weight:
Eyes: Amethyst
Hair: White
Appearance:
The perfect balance of muscle, not too lean, but not too bulky, with handsome features that are almost unnatural, to the point where they may be somewhat unnerving. However, his frame has a few scars, and his face is set in a seemingly permanent frown that seems to go well with his perpetually serious mood. When he smiles, it looks more like a smirk 98% of the time. He also has a tendency to glare at things, something that goes straight through his glasses, which he wears exclusively for looks (though he will deny this. And then admit it is true. And then deny it again). He dresses somewhat simply, but tends to favor a long coat, a scarf, and a pair of slacks or jeans for outings.

(http://i.imgur.com/4a6YhbC.png)
Alignment: True Neutral (could possibly be influenced one way or the other, however)
Scale:Mixed 
Strength:B+ (Mortal)
Agility:B+ (Mortal)
Speed:B+ (Mortal)
Magic Resistance:A (Mortal)
Psychic Ability:A (Servant)
Other Abilities:
Telepathy: B+ (Servant) Despite having a good amount of control over what he can phase out, this is probably the ability he has the least expertise in. He can potentially control people using this ability, but he avoids doing so because he finds that reprehensible.
Telekinesis: A Strong enough that he can even fly for a medium distance. He doesn't tend to do this in human form, however. 
Barrier: A- Can deflect attacks for a duration of time. He cannot use telekinesis and this at the same time, however.
Recover/Regeneration: Can heal his own wounds to a moderate extent. This wears him out quickly, however, so it's better to either use his true form for this, or get medical attention.

He Works Out: Why he's fit even though he was stuck in a lab for a good chunk of his life. He doesn't know a lot of fighting styles surprisingly enough, but he's quite capable of learning one fairly quickly, and he was forced through some physical training while in the lab, including some fighting tactics for physical defense. Emphasis was still placed on his powers, however. Even though he's out, he tends to try to keep himself fit, both if he's forced to just run or fight hand to hand, and also as a form of stress relief.
Scale: Servant
Strength:B-
Agility:A-
Speed:A-
Magic Resistance:C-(???)
Psychic Ability:EX
Other Abilities:
Telepathy: See human form
Telekinesis: EX
Barrier: A+ Still can't use telekinesis and this at the same time.
Aura Sphere: Creates a ball of energy which is then tossed at opponents. Is able to be used even when psychic powers are blocked, but while powerful, is not as strong as simply using psychic attacks would be for him.
Psystrike: A psychic attack so powerful, it could be said to be utterly devastating. He tends to use this only in more extreme circumstances.
Recover: Can recover vast wounds to himself completely. Can also heal wounds to others to a great, but nonetheless lesser extent.
Regeneration: Can recover from wounds over time. This combined with Recover can make him very difficult to kill in true form.
Origin:
Born in a lab, created to see if a certain creation had grown to hate and seek vengeance on its creators via malice alone, or if it was something else. Both human and not, he grew up an innocent, alone and saddened, but content enough, for occasionally the scientists treated him kindly. As much as he wanted freedom, to be able to roam the world outside, he never thought for one moment of committing violence upon those who kept him away from the world. Then everything changed.

The lab changed hands, into those that sought to increase their power. A man more interested in creating a machine, a weapon, in seeing what would happen when so many buttons were pushed and broken was put in charge. What was once merely a lonely and quiet existence became a living hell. In the end, one man's attempt to tame himself a living weapon ended with his corpse broken on the ground, his lab destroyed, his fellows dead and buried within its ruins. And the experiment himself? Away he ran, lost and confused, unable to understand how humans could both show kindness and yet such cruelty. Was that kindness just a lie? An attempt to use him?

Now no longer a teenaged boy, but a man, he finds himself in the Nexus, pondering his existence, and that of humankind, hoping to find the answers he seeks, or at the very least, be able to carve a life for himself in relative peace, without having to relive that demented nightmare ever again.
Weakness:Anything that blocks psychic powers, triggering his PTSD, his somewhat antisocial nature, not quite "getting" humans at times, being somewhat of a jerk at points.
Likes:Reading, tea, his privacy, learning and thinking about various things
Dislikes:Laboratories, being controlled, captured, or used, stupidity, humanity to an extent
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Milbunk on May 29, 2014, 08:01:04 PM
Name: Haruna Mochizuka
Race: Human, Psychic
Age: See weight.
Height: See age.
Weight: See height.
Eyes: Pink
Hair: Pink
Appearance: (http://img7.imageshack.us/img7/3272/haruna.png)


Scale: Mixed
Strength: D+ (Human)
Agility: B++ (Servant)
Speed: A+ (Servant)
Magic Resistance: C++ (Human)


Magic Ability:

Telekinesis C++: By using the power of her mind Haruna can use her weapons, control things from a distance, and even fly, though most of her power is sealed if it was ever released it has the opportunity to do things far stronger such as creating a barrier strong enough to even hold Servant’s for a short time.

Future Sight D+++: Though most of the time it is deeply sealed, if Haruna chose to do so she could unseal it momentarily allowing her to see seconds into the future, this helps her avoid traps predict combat techniques and other such things. She would never go farther than that however due to the toll it takes on her mind from seeing every possible future that could happen at once. However to unleash her full power she requires the seal being manually unleashed by her cousin Natsumi in a rather embarrassing way, perhaps this is the greatest reason she prefers to stay sealed.

Other Abilities:

Telekinetic Arsenal: Haruna carries with her a wide arsenal, including:

Black: Her first magically created weapon, by holding it in her hand she can charge it with telekinetic energy creating a sword like weapon that burns on contact, the blade itself glows a bright green, and she can also attach it to her SMG to for an even larger bayonet type weapon, because it is magical in nature it can be weakened by people with higher magical resistance and does more damage the more unstable a person’s mind is.

White: four telekinetically controlled orbs that are full of magical energy, they burn on contact due to their condensed magical cores and are useful in creating more obstacles for an opponent. However they are not as effective against people with higher magical resistance due to their magical cores. Similar to black, she is able to attach it to her SMG for larger more effective bullets that home in on the opponent.

Customized SMG: This highly customized gun is specially made to focus in on Haruna’s mind, only she can use it and rather than using normal ammunition using bullets of telekinetic energy. The bullets themselves tend to vary damage wise depending on the foe in question, the more unstable the mind is the more damage they do. Because of this even being with high magical resistance can be hurt by these bullets, however people with a strong stable mind take little to no damage. She is also able to attack either black or white for a variety of useful effects as mentioned above.

For now this is her current arsenal but if she needed to she could bring in more powerful weapons, however that would require a much more dire situation indeed. For a more animated visual of her attacks please check out this video:

https://www.youtube.com/watch?v=TYg06N_6bXw&feature=player_detailpage#t=127 (https://www.youtube.com/watch?v=TYg06N_6bXw&feature=player_detailpage#t=127)

Origin: Haruna belongs to the japanese branch of Youkai investigation that is located in Japan. Because the investigation into Japan is so small her branch only has a few members, herself her partner Takumi, her cousin Natsumi, and the team leader Mike the cat. Though they aren’t much they are just as determined to stop any and all misdoing of the Youkai community. (To them Youkai qualifies as anything not human. Servant’s, Vampires, Magi, Ogre, Demon Hunters etc.) This particular Haruna come from after the events of Battle Moon Wars so her knowledge of things around Fate/Stay Night and Tsukihime as well as a few other sources has improved drastically. Though she knows about these things she is aware that people from other timelines can come and go and thus prefers to confirm which timeline the person comes from before determining if they know her as well. (Her future sight greatly helps in this.) Sent to the Nexus city due to some mysterious power in order to investigate more disturbances she has come to help the weak and keep the peace in her own way.

Weakness: Though her magical and telekinetic abilities are strong her power and endurance are fairly weak even for a human. Because of this she is weak to pure brawlers and uses her speed and flight to keep at a distance as much as possible, however this does not mean she can’t hold her own in a sword fight. Thanks to her future sight, it is very difficult to successfully surprise her but when it does happen she has a poor time reacting to it because of that.

Likes: Helping the less fortunate, people who help the less fortunate, good people, her team.
Dislikes: Those who use their powers for evil, lazy people, people who don’t do anything when they have the power to create change, and suspicious people.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kat on May 29, 2014, 10:13:53 PM
Name: Mordred
Race: Heroic Spirit
Age: less than 10 (I swear she was 15, officer)
Height: 154 cm
Weight: 42 kg
Eyes: Green
Hair: Blonde
Appearance: (http://i.imgur.com/lcCTGfl.png)
Scale: Servant
Strength: B+
Agility: B
Speed: B
Magic Resistance: B
Magic Ability: Mordred lacks any spells, but she is theoretically capable of being a spellcaster due to high reserves of prana.

Other Abilities: Saber's Noble Phantasms are Secret of Pedigree (ranked C in Servant Scale), her helmet that conceals her true name, Noble Phantasms, and Personal Skills, and Clarent Blood Arthur (ranked A+ in Servant Scale when beamu, C rank in Servant scale in its regular use), her silver sword capable of an Anti-Army attack. She does not move with the elegance of a knight or display the beauty of swordsmanship, but instead fights with abandon like a wild beast. This trait allows her to be summoned as Berserker. She uses her two handed sword with a single hand, and rather than simply doing so as to punch an opponent, she will even go as far as throwing her sword should it grant her victory over her opponent. Normally the the very heart and soul of the knight, she views swordsmanship as only another means of victory, and she is willing to punch, kick, or bite to win over her opponent.

Battle Continuation - B

She possesses Prana Burst like her "father", allowing her to release magic energy carried in one's arms or one's flesh to move with sudden speed or strength. She displays the ability to jump to the top of a building with a single leap, the force of her jumping is great enough to blow away a multitude of warriors and pulverize a battle tank with ease, and her augmented physical strength is enough to overwhelm fighters of much greater stature.

Origin: Saber's identity is Mordred,The Knight of Treachery, and the "son" of King Arthur, but she is actually female despite being raised as the secret male heir to the throne. She was conceived between Altria and her sister,Morgan le Fay, through unorthodox circumstances. Altria, normally female, was a pseudo-male at the time due to Merlin's magecraft, soMorgan enchanted her with a spell to extract sperm from her. Morgan developed it within her own ovary, and made the child into a homunculus clone of Altria. Due to her status as a homunculus, she was given a much faster growth period than a regular human being, and her life span was far shorter. She was raised in secret and told to hide her status and obey the king until the time was right.

Told that it is her right to inherit the throne, Morgan bid her to one day defeat the King of Knights and take "his" place. She did bare that same obsession as her mother, but before all that was her adoration for King Arthur. She felt ashamed of her twisted birth, unconsciously acting jealous of normal people, and, with the special innocence that children possess, she worshipped the "perfect king." Given a helmet she was told never to remove in front of others, she was eventually sent to Camelot under Morgan's recommendation, and through a presentation of her own superb swordsmanship, became one of the Knights of the Round Table. She was given her sword despite her unknown origins because of her abilities and straightforward mental chivalry.

She protected the way of the knights much like that which could only be found in picture books, working hard daily in being the ideal knight, all while hiding her dislike of others. In the end, even that innocence was shattered by Morgan, who revealed the secrets of her birth. She learned of her parentage and was told that the King didn't know either. Morgan tried to instill that the King would never accept such a filthy child, but she was, while shocked, wrapped in joy. While not a proper human being, sharing the same blood as the King, being the "son" of a superior king, she was proud of the fact that she was not human. She felt that in name, reality, mind, and body that she was fit to be the true successor of the King of Knights.

She went without having the slightest feelings of rebellion, spurred on by the truth, and approached the King with delight. Raised without a father, the King was the very form of a godlike "father" to her, but Altria rejected her very clearly. She said that, while Mordred is certainly born from her and her sister's plotting, that she will not recognize Mordred as her "son" or give her the throne. Mordred believed that it was all due to the King's hatred for Morgan, that it would be impossible for her "son" to be accepted. Thinking that was the reason her title was the weakest, believing that no matter how hard she tried, even if she excelled over everyone, that the King would forever view her as a dirtied child from the moment she was born from Morgan, her great love for the king up until then made her hatred burn.

Resulting from that, the distrust of the Round Table towards the King spread, and the reigns of power in Camelot were seized once the King departed for the Rome expedition. Mordred became the leader of the rebellion, representing the national discontent towards Arthur. After the King finally returned from a long and tiresome battle, Mordred raged, claiming that she hated the King and that only she was fit for the throne. The truth of the matter was that she only wanted to be accepted by Altria and wanted to be called "son" by her. The conflict eventually lead towards a final fight, where both armies were dying in heated battle. The few knights that stayed with the King soon died off, leaving only the two of them standing.

The two faced each other on a hill of swords, where Mordred pointed out that the country had ended and that the victor no longer mattered because everything was gone. Blaming the situation on the King for not giving her the crown, she asked if the King hated the "son of Morgan" that much. Altria emotionlessly replied, "Not once did I despise you. There was only one reason I would not give you the throne. You didn't have the capacity of a King." Mordred charged forward while driven on by passion, and was eventually defeated in single combat, collapsing while still impaled by a spear. Freed of the mask forced upon her, with a face identical to her "father", she said "....Father", all while reaching out to touch the King with blood-soaked hands at least once, but was not even granted that wish as she fell. Due to being bound by a strong curse, Mordred still swung her sword after her death, leaving a fatal wound on Altria who later died of her wounds.

Weakness: Daddy issues, haphazard and rushed style of fighting
Likes: Daddy
Dislikes: Daddy
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on May 30, 2014, 04:43:17 AM
Name: Jubei
Race: Cat (beastkin)
Age: “Older then you young’un”
Height: 123cm
Weight: 25kg
Eyes: Red
Hair: Black and White
Appearance: A 2 tailed bakeneko who walks on his hind legs. Wears an orange jacket with a hood. Has a killer badass eye patch (It should be your first sign he is a badass, how many cats have an eye patch. It is even made of a fucking sword guard, he that hardcore).
Faceclaim: http://img2.wikia.nocookie.net/__cb20121122104413/p__/protagonist/images/thumb/c/ca/Jubei_(Story_Mode_Artwork,_Normal).png/500px-Jubei_(Story_Mode_Artwork,_Normal).png (http://img2.wikia.nocookie.net/__cb20121122104413/p__/protagonist/images/thumb/c/ca/Jubei_(Story_Mode_Artwork,_Normal).png/500px-Jubei_(Story_Mode_Artwork,_Normal).png)

Alignment: Chaotic good
Servant Scale
Strength: A+
Agility: A++
Speed: A++
Magic Resistance: NA
Magic Ability: Jubei is capable of manipulating Seither to enhance his physical capabilities as well as create some specialty items such as scrolls which will only share the message with the intended person. However he has no other notable magical ability.

Other Abilities & Equipment:
Mucro Somnio: Musashi: A pair of kodachi which possess the ability to cut with cannot be cut. In truth it is capable of cutting anything the wielder desires them to.

Great Mental Fortitude: Jubei is capable of completely resisting influence of a Nox Nyctores indicating incredible mental strength.

Sekkigan: The eye of his deceased brother kept under a killer fucking eye patch. The only ability Jubei has revealed is being able to actualize someone’s ‘true form’. He will likely not use this ability against anyone but those it is necessary to use it against, like Terumi who is a ghost with a mortal shell.

Near Unparalleled Close Combat Skill: Jubei is a highly skilled combatant despite his lack of desire to actually fight, much preferring to be a supervisor and observer, only getting involved when absolutely necessary. He is so powerful he has earned the title, “the strongest being on the planet” with other powerful entities such has Hakumen and Terumi to be hesitant to engange in combat with him.

Master Cook: can produce food at the level of a 5-star restaurant, he is generally humble about this.

Skilled Teacher: Has taught both Ragna and Jin to control their abilities, the Azure Grimoire and the Power of Order respectively.

Origin: Jubei is one of the Six Heroes of the Blazblue universe. He is Ragna the Bloodedge's master, and Kokonoe's father. He battled the Black Beast alongside Hakumen, and played a part in the Ikaruga Civil War and the Kaka Clan was genetically engineered from his DNA. After the War, Jubei was unfortunately left as one of the few survivors of the Six Heroes, Terumi having killed Nine and Trinity Glassfille and forcing Hakumen to sacrifice himself. He was on the run from the organization for many years afterward, being forced to abandon his daughter Kokonoe. After everything that happened he was determined to seal away the Nox Nyctores as Nine had intended.

While on the run, he freed Ragna, Jin, and Saya from a secret lab and then left in the care of his sister-in-law, Celica. He would return to the church years later and train Ragna.

Jubei landed mainly indirect assistance to the events in Kagutsuchi, offering advice, acting as a distraction, or saving those that had no chance to get away themselves. Afterwords Jubei trains Jin to use the Power of Order properly as well as inform him of many topics regarding Ikaruga and the NOL such as the Izayoi. He is sadly sucked into the Nexus city before he is able to arrive in Ikaruga however, but he has adapted to the city fairly well.

Weakness: Catnip, Magic.
Likes: Catnip, Kokonoe, Konoe, the Kaka clan
Dislikes: Setaria viridis, Terumi
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: The Man With All The Cute Boats on May 31, 2014, 12:17:01 AM
Name: Celica A Mercury
Race: Human
Age: a little over 100, if we’re being technical
Height: 5’3 feet
Weight: 98 pounds
Eyes: Red
Hair: Auburn
Appearance: (http://i.imgur.com/EgM9g4k.png)
Scale: Human
Strength: D
Agility: D
Speed: D
Magic Resistance: D

Magic Ability: Healing muhgic: She can heal people’s injuries, as long as they are alive. Obviously more harmful injuries take more time to heal, and near fatal ones can take quite a while. She cannot heal diseases.

Other Abilities:
Seithr suppression: She can suppress seithr, the energy in the air. This also affects constructs made of the stuff, like azure grimoires, and as such she is poison to Hazama/Yuuki Terumi and to Ragna the Bloodedge. Ragna, however, has a counter for her seithr suppressing powers, one developed by Kokonoe.

If her seithr suppression is somehow amplified, it can overwhelm her and cause damage to her lifespan.

For the sake of the RP, seithr as "energy in the air" translates to whatever garbage is in Nexus's air.

Best girl: Celica is best girl, and is based as fuck. This makes her better than other girls, who are not based as fuck.

Origin: Millions of years ago, when dinosaurs walked the earth… well okay, not that long ago. Some time ago, or from now technically, there was this girl at a magic guild who had a super-powerful sister, and a super-smart dad whom she both loved. And then they like fought, or they fought before, so daddy left. Or maybe he was never at the magic guild in the first place? Right, he was a scientist. They left him, not the other way around, but Celica was all like “fuck that shit” and went to go see her daddy seven years after she was told he had died, because they found a survivor in the areas destroyed by the black beast, and she thought her daddy might survive too. So she went on an ADVENTURE!

She then promptly got lost, met this dude Bloodedge, got lost again, met a cat, went to a port city, had an endearing moment with Bloodedge on a boat, went to japan, got lost, met her sister and some chick, went to a lab, found a secret room, witnessed her sister fighting the cat she would later marry, had a break, and then picked up a pretty cool coat from Bloodedge who was about to go kill himself with a cat.

Some other stuff happened, she got a church, got some kids in the church, got wrecked by Hazama and died. However this was not her final form, as her niece popped her back into reality through her power over science. Also, she was young again. So she did some shit, sat in a tube for a while, got lost, met Hakumen and some of the six heroes again, and met her beloved Ragna.

They did some shit, ate some food, fought Ragna’s sister and got a cool gay robot out of it, until Ragna went nuts and wrecked his fag brother and Noel’s anuses. She’s not mad about it though, he didn’t mean it!

At some point she popped up in Nexus city. She works at a KFC now.


Weakness: Terrible fucking sense of direction, like holy shit it’s cray cray
Likes: Ragna, her sister, Kokonoe, Hakumen, Jubei, just fucking everyone, christ
Dislikes: Hazama, being told to give up or stop
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on May 31, 2014, 01:51:01 AM
(http://img4.wikia.nocookie.net/__cb20100706183652/typemoon/images/0/0d/Lorelei_cm.png)
(http://i212.photobucket.com/albums/cc182/tadeogogonzz/CharacterMaterial_17.jpg)

Barthomeloi Lorelei
Race: Human
Age: 27
Height: 160cm
Weight: 50kg
Eyes: Brown
Hair: Light-Brown.
Scale: Servant
Strength: B
Speed: C
Agility: C
Magical Ability: A
Magic Resistance: E
Three Sizes: 78/53/82
Weakness: Vain to the point of carelessness when dealing with lesser Magi, Zealous, infinite hate towards vampires, has no little to no social skills due to extremely sheltered upbringing, Magic Resistance.
Likes: Hunting vampires, practicing magecraft, (secretly) people who do not shun her despite her attitude.
Dislikes: Vampires, Supernaturals in general, Lesser Magi.
Alignment: Lawful Neutral

Other Abilities:

Magical Ability: Lorelei lacks any significantly special traits or unique thaumaturgy, but she is known as one of the greatest modern magi called The Queen: The Supreme Mage of the Present Era. She has raised her own abilities to close to the level of True Magic. She has an archetypical standard in her use of orthodox magecraft, and being a perfectionist, she believes that as long as her base is strong, simple magic raised to the highest degree, it is not necessary to have special abilities. Single blasts of her most basic spells can annihilate magically reinforced castle walls and reduce a large room to complete ruins with ease.

The Barthomeloi Magecraft is based on various destructive forms of European magic, primarily Greek, but it also involves spells from other places.

Storm of the century
Θύελλα του αιώνα

A destructive spell that shoots forth one to uncountable amounts of lightning bolts in a frontal cone. Simple and not particularly flashy, but extremely effective.

Ten Zephyrs
δέκα μπεζέδες

A spell that creates a powerful vacuum, dragging enemies in before the pull turns into a whirlwind of razor-sharp winds that can mince a human in seconds.


Spines of the Manticore
Aγκάθια του μαρτιχώρα

A defensive spell that surrounds Lorelei in a cloud of circulating threads of electricity that spins around her at a rapid pace. They autonomously sense oncoming attacks and respond by counterattacking with one to a myriad of the tiny bolts of lightning. Most bullets that are not of absurdly high caliber will bounce off of Lorelei because of this.

Gandr

Gandr is a simple curse originated from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Finn Shot.

Lorelei is capable of creating Gandr shots with such an intensity of prana that they not only disintegrate human flesh on contact, but can easily blast through walls.

Wind Element: Any spell that deals with wind, lightning or related phenomena, as well as any that deal with kinetic forces, static energy, free energy and directed movement is significantly more powerful and easier for her to master. Due to her completely absurd prowess and natural ability, Lorelei does not suffer from any disadvantage at using Elements that are not her own.

Magical Attribute: Almighty: Lorelei’s Magical Attribute, related to her lineage’s great and massive lifespan, going all the way back to the Age of Gods. Regardless of the usual "limit" on how much prana can be used in a spell, Lorelei can pour as much power as she wishes into even the simplest spells, allowing even a basic Gandr Shot to become a building-leveling artillery attack, rendering her abilities as a Magus almighty even when working with the most basic of spells.

In effect, even her Single-Action spells can reach the level of High-Thaumaturgy or Greater Rituals in power. No matter how much Prana Lorelei pours into a spell, she is never under the distress of losing control of it.

Mystic Eyes of Domination: Lorelei’s Mystic Eyes, another part of her inborn magical abilities. Anyone she looks upon are struck with a sense of dread unless they possess great willpower or a large amount of mana and the ability to use it to resist Mental Interference.

Noble Blue Blood Magic Circuits: Special Magic Circuits only possessed by the Barthomeloi family. They possess absurd capacity, to the point where Lorelei has never suffered the threat of being lacking in Prana. She has a total of 110 Circuits, surpassing even the amount or quality that the Headmaster of the Clock Tower, an existence that has been around since the Age of Gods, has.

Barthomeloi Magic Crest: The ancient crest of the Barthomeloi family, so huge that it covers the entire right side of  her upper body. Lorelei has learned every spell written into the Crest, giving her a repertoire of Thaumaturgy that spans over two thousand years of history. She has only true mastery of her own, more basic spells. The massive Magic Crest also acts a second set of Circuits, effectively giving her another 90 Noble Blue Blood Circuits.

Reinforcement: The quintessential simple Thaumaturgic ability. The most difficult Magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all Magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with Prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. Lorelei is a perfect master of this form of Magecraft, and can boost her own physical abilities to match those of Servants and Dead Apostle Ancestors with ease.

Vampire Detection: Lorelei and her family line's incomprehensible hatred of Dead Apostles have given them a natural ability to detect them, and other humanoid supernaturals, through sheer instinct.



Equipment:

Holy Mithril Gauntlet: A blessed gauntlet of pure mithril crafted by Lorelei using blueprints drawn by a member of the Barthomeloi that lived over 600 years ago, used by Lorelei as a Mystic Code. It is almost on par with a Scripture-Class item and highly dangerous to all vampires. Combined with her Reinforcement, blows made with the Gauntlet can easily destroy a mid-tier vampire in a single blow, and it’s mere presence can bring discomfort to vampires and burns them on contact. It is also useful for covering up her Magic Crest, which’s influence covers almost the entire right side of her upper body, including her right hand.


Origin: Barthomeloi Lorelei is the Vice Director of the Mage's Association known as "The Queen" of London's Clock Tower, the central institute of the Association, and the current head of the Barthomeloi family. She shares her family's great sense of aristocracy and pride in their heritage, viewing the name "Lorelei" to be just an insignificant name stuck on to her "Barthomeloi" name. While the Barthomeloi have a completely irrational hatred towards vampires, Lorelei's own hatred is on another entirely different level than that of any past member of her family, and even she cannot understand why it is so strong. Spending time hunting them as if it were natural, she often ignores her work as the Vice Director, and even lends herself to the Church as a vampire hunter.

She finds fighting a Dead Apostle to not be heretic hunting, but instead a pilgrimage to show her dignity. She refuses to use followers on anything below the level of an Ancestor, considering them to be nothing more than pitiful bugs that require nothing more than her own abilities to destroy.

While the policy of the Barthomeloi family is that a battle should be won even while it is proceeding, she feels that annihilating them is neither a trial or a battle, but rather a simple hunting game that should be completed with elegance and pleasure. She cannot stand that she was beaten to Louvre's castle by Enhance and Satsujinki, feeling like a headless chicken running around in circles instead of someone on a prideful hunt or battle. She almost passes out from the humiliation, bites her finger to the point of smearing blood on her gloves to stop grinding her teeth in anger, and promises to make Satsujinki pay for killing her prey and damaging her pride despite not having even met him.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on June 01, 2014, 05:49:38 AM
Name: (The Glorious!) Sir Bonesington
Race: Lich
Age: You'd like to know, wouldn't you. So would I! But come on, admit this pile of bones is still worth a hump.
Height: 8 or 9 feet or so~? Do you count the distance to the floor? Or where my robe ends?
Weight: I'm as light as a feather! Don't even touch the ground!
Eyes: Why, they were as dazzling as a morning sunrise! Surely!
Hair: Quite sure it was as soft as touching heaven itself.... yes, I must've had an outrageous mane of princely hair!

Appearance: (http://i.imgur.com/sM3GLu7.png)

Alignment: Outrageously Neutral!

Scale: Mixed
Strength: D (Servant)
Endurance: B+ (Servant)
Agility: A (Human)
Speed: C (Human)
Magic Resistance: E(+) (Servant. Stronger against ice or shadow magic.)

Magic Ability: A+ (Servant)
Undead archmaster of Ice and Shadow magic. Also learnt Necromancy, since it was a requirement for the job description he had in mind at a time. And like any good exceedingly accomplished mage, knows just enough about general magic of all kinds to count when there's a relevant plot reason to use it. Wards, summoning, and portals are just the ones that come up most often.

Really likes 'Mass spells', and other spells with a large and dramatic effect. Some of his preferred abilities are Frost Armor, Frost Blast, Frost Nova, Death And Decay, Shadowbolt and Sacrifice. His Ice and Shadow spells can all be instantly or near instantly cast, and have great power and area of effect due to his natural ability and skill. His ice explosion spells can freeze entire blocks and encase enemies in ice, and his shadow magicks and curses can cause very agonizing pain and widespread environmental and personal damage, as the case of Death And Decay.

He can raise the dead as skeletons, ghouls and wraiths that serve him and also summon many of his existing undead minions, some of which are notably stronger individually.

Other Abilities:
Farmer, gardener, engineer, playwright, actor extraordinaire, public speaker, singer, and dancer. The Glorious Sir Bonesington is all of these things with a passion! Most skills acquired from overseeing and educating position at a certain cult of the dead. Others he's just a natural though. Also was president of said cult's member association and organized a strike for more vacation days.

Origin:
Bonesington (he has since forgotten his original name and no longer cares) was once a bright and studious young mage studying at the Kirin Tor. Y'know, back way before Lordaeron fell and Archimond and the Scourge totally wrecked it. And Bonesington was so good, people used to say he was the second coming of Antonidas. Except for using magic to make people sneeze and then freeze the sneeze in their face. And making the library into a ice skating hall. Or making people think they'd gone blind. But damn if he wasn't so classy doing all of that that he managed to prevent himself from getting expelled.

Bonesington had bigger, cooler, more exciting dreams than what people thought though. Eventually, he left Dalaran in search of new sights and new visions. And he journeyed through the Eastern Kingdoms and other places those of the human nations knew not, jumping all over the place. He got drunk with the dwarves, he very hurriedly and quickly declined to be a part of troll banquets, he tinkered with cogs and machines with the gnomes, he crashed blimps with the goblins, he learned the distinction between fabulous and ridiculous with the elves, he froze murlocks alive, he saw the nerubians do the most smackin' version of break dance in existence, and he flew through the skies of Azeroth with drakes. One merry day he was making his way through Lordaeron when he saw a shady pamphlet for an interesting job offer as local cult of the dead propagation manager. That sounded interesting and new! Also, their dental plan sounded really good.

So, to meet job requirements, he went and learnt necromancy. He took to it surprisingly fast. He had always wanted to try it to make skeletons break dance. Which he thought would be the most floor-clacking thing ever since he saw nerubians do it. It turned out doing that on the job was frowned upon, as new employees orientation for Cult Of The Damned members told him. Still, he listened and did his job, and did it well, and soon he was being promoted faster than it took him to say an orc joke. And for his troubles, the big boss got him turned into a lich. He thought it was totally radical.

He helped Arthas in his campaign in Lordaeron and spread the plague through the Eastern Kingdoms before he was stationed in Northrend, where he served as reinforcement against Illidan's forces when the Lich King was under assault, and after that was part of the crew overseeing the construction of Icecrown Citadel. Later, he organized a strike on behalf of the Scourge employees members' association to get their much deserved paid vacation while that silly tournament with adventurers from the Horde and the Alliance was going on.

They won. And went on vacation through Azeroth! Until while catching some waves in Tanaris, Bonesington stumbled into the Caverns of Time and got thrown into an unstable gateway by accident. Through time and space and multiple realities, it turned out to be his biggest adventure yet. In the process, he helped dethrone Discord, bitch-slapped Grom Hellscream for being an idiot, became the lead singer of the Elite Tauren Chieftains, engaged in the most amazing murder spree in ever with Richard the warlock, went to the whores with Benjamin Franklin, saved Britain and got armed a knight (whereupon he started referring to himself as Sir Bonesington), saved Christmas, and learned how to break dance.

When he finally got back to his proper Azeroth, the Lich King had already gotten himself killed by Tirion Fordring and co., so he quit his job and decided to buy a little farm in Hillsbrad Foothills, where he dedicated himself to killing helpless and stupid adventurers, gardening, and farming, employing some hard working skeletons to tend to the fields.
He also got a cat.

And one day he was playing around with portals when he tripped into one and found himself into Nexus City. Which he immediately decided, as a new place, he was going to get his fill of it. Within a few days of arriving to Nexus City, he relocated his entire mansion and farmplace to the edge of town, where he has gingerly made himself comfortable.

Weakness: His phylactery, fire magic, life magic, wrecking balls, bowling alleys.

Likes: His cat, interesting people, gardening, farming, dancing, opera, rocking out, tea and biscuits, seeing innocent people get flustered.
Dislikes: Obnoxious peasants, simple minded fools, over-thinking issues, people with bricks for brains, lack of flair, those who trample on his flowers or vegetables.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Umbra of Chaos on June 01, 2014, 05:19:00 PM
Name: Unknown(goes by Paladin or Captain)
Race: Human
Age: 32
Height: 6’0
Weight: 165 pounds
Eyes: Blue
Hair: Brown
Appearance:  Never seen without his armor and helmet on while in public. His armor is a light shade of blue with a large white serpent, the symbol of the ice god Stribog on it. He also carries a large, blue kiteshield enchanted to resist fire, and a sword made of ice which is usually kept within a dark blue sheath. His helmet has to slits that allow him to see and is a light blue color.
Scale: Mixed
Alignment: Lawful Good
Strength: D+(servant)
Agility: E(servant)
Speed: D(servant)
Magic Resistance: C+(servant) - Divine blessings allow Paladin to negate lesser magic and resist stronger types. Any magecraft that utilizes ice will fail to effect Paladin at all.
Magic Ability: E- (human)- Paladin has no skill in the magical arts, however he is aware of mana, and he can use it to increase the effects of his divine blessings.

Equipment:
The Tooth of Stribog: A beautiful sword with a blade made of magical ice. The hilt was created from the bones of a frost wyrm and blessed by Stribog himself. Any water or blood close enough will flow towards the sword and repair or recreate the sword if it is damaged. Paladin is also capable of firing the blade from the hilt if he wants to.

(http://i.imgur.com/5A3fIJm.jpg)

Ice Bag: A small pouch carried by Paladin at all times. It is used to subdue enemies who can regenerate. First he immobilizes them, then he takes out one of the ice shards in the pouch, and then he shoves it down their throat. The target then begins to freeze from the inside out. These ice shards must be swallowed because they must be put deep inside the victim, and they are too fragile to use during combat. The chances of them breaking is very high if used during a fight. Each ice shard is about the size of a quarter, and the bag has twenty of them inside. Paladin must make a sacrifice to Stribog in exchange for more shards.

The Book: Given to every Initiate before their first mission this book has an infinite amount of pages. Paladin writes down the monsters he encounters in here, however he also uses it as a journal. It has MR: B(servant) but cannot share this MR with Paladin.

Other Abilities:
Superhuman Physique: As a paladin this follower of Stribog has received a blessing of strength from his deity.

Swordsmanship: Paladin uses a style that could be compared to a glacier. He moves slowly and is not very agile, however he is very sturdy and can hit back hard. He mostly draws out conflict, and uses his high endurance to examine the enemies method of attack in detail while he blocks or parries any attacks. Then once he’s sure he understands how they fight he attack with brutal strength attempting to kill the opponent as quickly as possible.

Monster Hunter: Years of training and combat allow Paladin to analyze the attack patterns of beasts and people who emulate the attacks of monsters.

Willpower: A man willing to give up everything he was to serve his god, Paladin has incredible amounts of willpower, and most attempts to effect his mind will end in failure unless it is done by an incredibly skilled being.

Blessing of Ice: Paladin can never be hurt by the cold, and always feels more comfortable when it is cold. He is also incapable of swimming, however Stribog has blessed him with the ability to create a thick platform of ice when his feet touch a deep enough body of water. This basically allows him to walk on water, and he is capable of expending mana to increase the size of these platforms so they can accommodate two people. These platforms last up to an hour.

The Gift of Stribog: Paladin can make a sacrifice to Stribog in exchange for a boon. Considering his status as a Captain Paladin can ask Stribog to bless an item or animal smaller than a bus, or he can ask for aid in fighting an enemy. If Stribog accepts the sacrifice he will gift Paladin an orb of ice from his throne. It is about the size of a baseball, and if Paladin crushes it layers of ice will form over him, and he will turn into a titanic ice knight. Standing at 7 ½ meters tall Paladin will receive a two rank ups in strength and speed, and he receives one rank up in agility. This lasts for an hour, or whenever Paladin removes it. Paladin’s Blessing of Ice will also generate thicker and larger platforms capable of holding his extra weight  while he is in this state.

Origin: When he became one of the Paladins of Stribog his past was thrown away like every other paladin. His name, his money, and his identity given up to Stribog. His years as an Initiate were brutal, and terrifying. Years of hellish training were not enough to prepare him for a real fight. It was against a drake of Ragnaros. One of the lesser dragonkin, but it was a terrifying beast to see, and fighting it was even worse. Paladin along with the Captain and one of the other Initiates survived the conflict and slew the beast. This would be the pattern for years. Work with a group of initiates, fight a beast, and lose several every time. Over the years he would climb to the rank of Captain, and receive “The Tooth of Stribog” as a reward for his years of service. He led a small group of paladins for four years before being thrown into the Nexus. Now he is searching for a way home, and if that fails Paladin will find someone capable of holding onto his book.

Paladin History: Paladins are warriors who worship their respective gods and fight the enemies of their god. Upon initiation all Paladins forsake their name, wealth, and past in service to their god. They must also wear their armor and helmet while they’re in public. No one is allowed to see their face. Paladins sacrifice their very existence to their god. Every paladin wears the same armor, and the only thing separating the different ranks is a line scratched through the insignia on their armor. If they die no one will remember them. No one will even recognize them when they die because they are buried in a massive graveyard along with their brothers still outfitted in their armor. The only proof of their existence is a book given to each Initiate. They are supposed to write every encounter with an enemy they have so that future paladins will be prepared, however most of them also use it as a journal or even a diary. It is the only proof of their existence. The only thing in the world that shouts “I am here!” long after they are buried with their brothers. It is their legacy, and the destruction of the book is an unforgivable crime.

Weakness: Ranged combat, people who are much faster then him, very powerful magic users, and people with more endurance than him.

Likes: Anything cold, worshiping Stribog, writing in his book, and working with allies.

Dislikes: Blasphemy, monsters that attack the innocent, and hot places.


Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on June 02, 2014, 03:13:36 AM
Name: Daniel Roswell
Race: Human - Werewolf
Age: 36
Height: 6'7"
Weight: 189 lbs
Eyes: Green
Hair: A light brown now streaked with patches of grey
Appearance: He's seen better days that's for sure. He's tall, but he seems to not get enough sleep, or anywhere close to it, judging by his eyes. His hair used to be a dark brown, but time and alchemical side effects has lightened it unnaturally fast - he'll probably go completely white before he hits 45.

His werewolf transformation is huge. Easily five and a half feet tall at the shoulders, a massive grey wolf capable of crushing a man's head in its jaws like an egg. It isn't as strong or fast as a true werewolves, but it's just as tough and just as dangerous to any human.
Scale: Mixed
Strength: C (Human) [C] (Servant)
Agility: C- (Human) [D] (Servant)
Speed: D (Human) [C] (Servant)
Magic Resistance: D (Human)
Magic Ability: A- (Human)

Other Abilities: The werewolf transformation increases Dan's stats to the level and letters within [ ]. Dan's alchemical mastery is among the best in the world but otherwise he's got no other magical tricks up his sleeves.

Origin: Dan isn't a naturally created werewolf. Instead, he became one, unintentionally, and through a magical method. See, Dan's an alchemist, and his opinion, one of the best damn ones in the modern age, not that anyone outside of the magical community would know that. He's studied under the great masters of the art when he was younger, and did quite a bit of traveling back in the day before he settled down in the midwestern United states, in a minor town that is a major traffic hub along I-90. He sells nearly everything in his little shop, from vigor tonics to love potions (of course he keeps the real stuff off the shelf. A placebo can work wonders after all, when often times confidence is all that's needed) to a few ingredients of a more mystical nature to any budding alchemist that passes through. Within the last two years though, he started coughing up blood. A quick visit to the doctor confirmed his suspicions - Lung Cancer, caused by exposure to the fumes and dust produced through his alchemical experiments and production of the potions themselves.

Suddenly, he had a new goal, and he thought he knew how to do it - cure his own cancer. His searches through a variety of his collected works on alchemy included an old arabic recipe calling for a mix of powdered werewolf fang, werewolf blood, and a variety of other healing ingredients. Some of his own knowledge, thrown in to replace ingredients he simply couldn't obtain.

And despite his skill, his preparation, he failed, in curing himself. But the potion had an unintended side effect, spurred on by his own additions. It passed the same curse and blessing of the werewolf onto him. The full moon forced his first transformation upon him, and his life hasn't been the same ever since for him. Once a month, he shifts into a pale shadow of what a true werewolf would be.

He's refined the potion since then, ditching the rare werewolf reagents for something similarly capable, but the damage is done: without this concoction, his cancer will once again slowly advance through his body, into his heart.
Weakness: Human, he's pretty much as squishy as the rest of them. Alchemical potions can only push the body so far, and Dan's already at his limit. Lack of proper magic leaves him vulnerable to magically based effects, in both werewolf and human forms. He's a terminally ill man - though while it's kept at bay by his alchemical potions, any sort of disease spreading power will easily be possibly deadly to him. The werewolf transformation is also incredibly taxing, especially when forced through an overdose of his alchemical concoctions. As a werewolf, he's barely in control, higher brain functions pretty much shut down. Memories don't transfer well between the forms. Wounds however, do.
Likes: Other werewolves (Who can control themselves), his alchemy, blondes, fresh air
Dislikes: That time of the month. Things that aggravate his lungs. Other werewolves (Who can't control themselves)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on June 02, 2014, 06:00:03 AM
Name: Maximillian Achterberg
Race: Vampire (Kindred of Clan Mekhet)
Age: 114 (Appears younger than 40, his age of death. Even before the Embrace, he aged well.)
Height: 6 feet
Weight: Around 170 pounds
Eyes: Brown
Hair: Dirty Blonde
Appearance: Max is a handsome German man that appears to be around his early thirties. He usually wears a German army styled military looking uniform of dark colors, complete with a matching peaked cap without any symbol, black gloves, and a trench coat. When feeling less formal, he opts for a simple high collared jacket, a shirt, dark pants and boots or some manner of heavy weather footwear.
Alignment: Lawful Neutral

Scale: Mixed
Strength: C (Human)
Endurance: B (Human)
Agility: A (EX) (Human. See Celerity.)
Speed: B (Human)
Supernatural Tolerance: E+ (Servant. The thickness of his blood, more than the norm for his age as a vampire, offers him some resistance against all manner of supernatural powers)
Magic Ability: None.

Other Abilities:
Innate Durability: Kindred are inhumanly resilient. Most mundane weapons are no more effective against him than an unaided punch, and even then he can take a greater amount of punishment than any regular human.

Healing: So long as he has life force from human or vampire blood in him, there are few injuries that he cannot heal. With time and effort, it is possible to even regrow limbs.

Kindred Senses: Maximillian possesses very keen senses, twice as accurate and capable as the average healthy human being. He can easily see in perfect darkness without even the slightest effort. His sense of taste for blood is incredible. He can see even the smallest traces of blood anywhere within line of sight, and smell blood clearly at up to 60 yards away. He can hear heartbeats at up to 9 yards away without issue. While his sensitivity to blood can prove incredibly useful, it can also be very distracting when hungry.

Physical Intensity: By expending the life force of his cursed blood, Kindred can briefly achieve great bursts of physical prowess. Maximillian can temporarily become sturdier, stronger or more agile, by empowering himself in this manner.

The Beast: As much a weakness as a strength, the Beast is the source of all vampiric power in Maximillian's world, the personification of all bestial instinct and desire that lurks within each and every Kindred. It provides them with the drive to continue surviving from night to night, pushing them to feed, flee from their banes, and destroy perceived insults.

It allows them to detect others like itself lurking within, making identification between vampires a simple matter barring certain powers, and can lash out to provoke people to wanton desire or primal fear. When allowed to be in the driver's seat it sends the body into a frenzy, its power pushing the vampire beyond its limitations. Thanks to one of the natural powers of his clan, Max can make himself impossible to sense as kin by other vampires.

The Kiss: Also known as 'orgasmic bite', if you're not using the popular slang. It's a hunting aid, and it does pretty much what you would expect.

The Blood: Vampire blood is addictive, and drinking it will bind your heart in love for the one who fed you. Drink three times and it will become almost unbreakable, deep and obsessive as it roots into your heart. It lasts a year without reinforcement. On the other hand, mortals who are fed like this can be gifted a portion of the power belonging to the vampire including a cessation of aging.

Auspex: Even more than other kindred, the Mekhet live in the shadows, and they feed on what is hidden. Letting loose the Beast on secrets, Maximillian can obtain visions and flashes of insight that reveal precious information that he can exploit. The Beast can pinpoint danger and weakness, perceiving things others cannot, and provide awareness of what is not apparent in people; and focus on a single person to peel back the shroud of misdirection over her mind and sniff out her secrets, exposing the truth she is hiding to Max. He can use these powers often and without cost, but employing them repeatedly takes effort.

Obfuscate:
A series of psychic sensory tricks that allow Maximillian to perfectly blend into crowds our groups of people despite his appearance, going unnoticed by anyone as long as he does nothing attention-grabbing; he can extend this benefit to objects or other beings that he comes in contact with. He can also, with some effort, vanish completely to all five senses. If he does this no amount of activity will alert anyone but his direct victim to his presence... or the victim's peril.

Protean:
Some vampires keep their Beast tightly leashed. Others indulge in it, allowing it to manifest in the increasingly more monstrous ways that are the domain of this power. Maximillian can use this power to make the earth itself open to receive him and merge with the ground, safe in its embrace where he can remain until he decides to emerge. He can sink into other materials apart from soil with additional effort. While submerged, Max's kindred senses continue to function and he can absorb blood that is spilled on the ground. Greatly damaging the ground where he is resting will cause him to emerge.

Celerity: Unholy speed achieved by channeling the power of the Beast, which gives Maximillian some ability to dodge bullets through increased reflexes; and by expending life force, allows for bursts of speed faster than the eye can perceive.

Military and Special Ops Training: Maximillian is a trained officer of the German army and a veteran of both World Wars. He is trained in gun-handling (particularly, he is very good with a pistol) and close-quarters combat, focusing on knife fighting, and has basic first aid and survival knowledge. During the era of World War II, he also received expert stealth and infiltration training, and became familiar with basic occult and scientific knowledge. Additionally, he is skilled at deception and manipulation, and retains all of his experience gained on the battlefield and his secret assignments.

Gear:
- Combat Knife
- Heckler & Koch HK45 (.45 ACP) Pistol
    - Compatible Suppressor
    - 2 Magazine Reloads
- Stun Grenade
- Handcuffs
- Duct Tape
- Gold tooth set in a pendant

Origin:
Maximillian was born in 1899 in Germany to a countryside middle class working family during the imperialistic era of Germany. As a youth, he lived the rise of tensions across Europe and was drafted to join the military once World War I broke out in June 1914. After receiving training in a regiment, he and his fellow soldiers joined an infantry division as part of a corps organized with a number of others, forming one of the newly established army-inspectorates.

Their division was first deployed on the western front at the beginning of 1915 and was a part of the reserves that countered the British Army's capture of the Aubers Ridge. Afterwards they served as a mobile offensive force and engaged in trench fighting across the western front. Maximillian and his division were some of the forces that stood witness to the most successful use of chemical attacks during World War I, the Second Battle of Ypres.

Maximillian continued to serve in the defense of the western front, and transferred divisions and positions multiple times due to the death of most of his original division. Eventually he attained the position of Lance Corporal (Gefreiter). He cooperated successfully with multiple operations despite being wounded several times in service, but the only other major battle in which he participated was the Battle of Passchendaele in 1917 after taking part in the failed defense of the Messines Ridge. Afterwards what remained of his current division was recalled from the frontlines, and were to serve as some of the reinforcements during the Spring Offensive of 1918, but the German strategy fell apart and they were forced to retreat from all ground taken during the Spring Offensive as a result of the Allies' counter-offensive.

After the Hundred Days Offensive had begun, Maximillian's commanding officer and troops under his command surrendered in October, alongside the large number of other German troops that laid down their arms following the string of military defeats for Germany. Subsequent to the armistice, the Imperial German Army was dissolved and reorganized into the Reichswehr. And as the war ended, popular discontent and the situation of Germany brewed revolution. Max got to live through the death of the empire he served, as the Wiemar Republic was implemented and Germany was made to sign the Treaty Of Versailles, which he alongside many others viewed as a humiliating epilogue to the war. Max endured his feelings on the conditions imposed upon Germany and remained in the reorganized armed forces not for his own sake, but to support his family, who had suffered greatly from the "total war" commitment policy of the country during the war which gave priority to most supplies and produce being sent to support the military's operations.

With the disconnection of the new government from the people, especially the working classes, and recognizing the general instability of the country, Maximillian became a silent supporter of the German Worker's Party (Deutsche Arbeiterpartei, DAP). In 1919 he attended a few of Adolf Hitler's speeches for the DAP, and he was convinced to officially join it, becoming its 60th member with the number 560. He continued to support it through its change of name after which it was more commonly known by the Nazi Party. Although he did not directly participate in the Nazi Party's attempted coup d'état, he was among the individuals that unsuccessfully attempted to rally the aid of the local Reichswehr forces, and was only deposed of his rank for his guilt as co-conspirator, an even lighter punishment than the lenient prison sentences of Hitler and other key members of the party. Upon its reformation, his respect for Hitler was renewed, and despite his wish to join the SS after it was formed, he had to remain with the army to provide an income because he couldn't depend on the party to do so.

With its growing strength towards the late twenties and finally the crash of the Great Depression upon Germany, Maximillian left the army to fully dedicate himself to the Nazi Party and the opportunity it was offered, becoming a part of the SS. Max had full faith in Hitler's promises and goals for Germany, fueled by his resentment at the result of the war. They had lost so much, and now they were going to take it back, and more. After a series of political campaigns, the Nazi Party controlled the majority of parliament with the German Communist Party, and in succession to a series of unsuccessful cabinets, Adolf Hitler was appointed Chancellor of Germany on 30 January 1933 by President Paul Hindenburg.

Soon, Adolf Hitler, officially named the Fuhrer and made head of state and head of government, established a centralized totalitarian estate with completely control, focused the industry to remilitarization, and introduced strong anti-semitic policies and laws, as well as rapidly suppressed political opposition. Maximillian was given the rank of First Lieutenant at the time and participated in the annexing of Austria as Germany launched into a series of operations for the sake of regaining control of their own borders and the territory they lost from of World War I.

When plans were being made for the invasion of Poland in 1939, Maximillian had all intentions of participating on the front lines, anticipating a much larger confrontation exploding from it, but then he was recalled to the capital on an urgent note. He personally met the Fuhrer, who explained to Max he had been recruited for a 'special project' sponsored by him. His leader spoke to him of glory, of power to be used for Germany's sake if he would be willing to serve it from the shadows with the same unflinching resolve he had shown, and asked if he was ready to set down his life for the good of the country. Maximillian did not hesitate to accept his Fuhrer's command. That same day, he officially joined the Ouroboros Division. A week later, he had learned of the occult secrets it hid, researched and made use of, and of the existence of Kindred from his Major. Maximillian Achterberg died, and was Embraced, reborn as one of the Nazi regime's secret vampire agents.

He received intensive stealth and infiltration training, learned how to make use of his vampiric powers, and throughout World War II was deployed on an extensive number of missions. He successfully completed multiple nigh-impossible espionage and intelligence assignments across Europe, assassinations, and several special interest targets to consolidate power for the division.

However, in-between missions, he found his belief in Hitler's regime fading as the war escalated and the crusade against the ethnicities that threatened the power of Germany plummeted into what he realized were atrocities against humanity itself. He realized exactly what kind of creature he had become, the kind of monsters and dark knowledge his country were using as tools of war, and how wrongly he had invested his allegiance.

Even though Maximillian now contested the current ways of Germany, he could not act in rebellion due to his position and he still owed loyalty to the people of Germany if not to the mad designs of its leader. Indecision kept him from organizing a revolt or turning traitor, although he managed to help a few concentration camp prisoners escape, even while under his Major's scrutiny. Almost a year since his shift in views, in 1945, the Axis Powers decisively lost ground in the war and the offensive of the Allies intensified and finally reached Germany. During the ensuing chaos of the Soviet and Polish forces storming Berlin, the headquarters of the Ouroboros Division were caught up in the fighting and their libraries of stored occult and esoteric knowledge raided. Mac returned from amidst the skirmishes approaching the capital to that chaos, and it was then that he first met Kindred who were not of the secret Nazi force.

In the aftermath, most of his division and his superior were killed. Due to the secrecy of the matter, it was easy for him to slip away and disappear, as World War II officially ended. While he had no loyalty left for the fallen Nazi regime, he still had duties to the German people and patriots who he did not believe were to blame for the extremes their country had taken, so he helped many escape from becoming prisoners of war or ending up unfairly judged and convicted for their superiors' actions.

It was at that time that he first came into contact with the society of the Kindred behind the Masquerade, and learned of the disturbances the war had left in it as far as Germany was concerned. Max had interest in making sure that the unlawful vampires and loose cannons of the Kindred did not cause further grief to the German people than the war had already, and he made a strong impression on the vampires of Berlin by acting as an enforcer against these miscreants and undesirable sort that threatened the stability of vampire society and Germany.

Eventually, Maximillian cut off all of his remaining personal ties with the mortal world and joined the ranks of the Carthian Movement, which he remains dedicated to this day for their ideals of bettering Kindred society, while serving as an enforcer and aid of the Sheriff of Berlin, as well as a freelancer for miscellaneous jobs requested by the remaining covenants and the kindred in power.

Until the day he fell into a ditch after feeding from a drunk thug on the streets and woke up in Nexus City.

Weaknesses:
Sunlight: Burns him on contact every minute of exposure. Seeing it can provoke him to uncontrollable fear in some cases.
Fire: Burns badly, defying easy regeneration, and provokes the same fear as sunlight when seen. One of the few things that can leave scars on Kindred.
Staking: Does not destroy him outright, but it renders him completely paralyzed if his heart is penetrated with wood. On the other hand, the ribs at protecting the heart from threats like that to begin with; most humans can't manage enough force to pull it off without assistance even without his enhanced reflexes.
Running Water: Most kinds of running water such as rivers and rain water flowing downhill on a sidewalk strongly repel Maximillian and deny his unlife, searing existing wounds on contact. He can cross over bridges and such, but otherwise, he cannot draw closer than 4 yards from his bane without some difficulty. Much to his dismay, he also finds water taps and showers uncomfortable. And rain. Luckily, smaller volumes of vertical running water don't outright drive him away.

Likes: Animals, hiking, parties, jigsaw puzzles, jogging, democracy, driving
Dislikes: Discrimination, abuse of power, autocratic figures, unnecessary killing, families being torn apart

Notes: Although he still has no problems relating to humanity, Max is not as emphatic to people as he used to be. As a consequence of his waning ability to relate, he has acquired Banes and become completely emotionally disconnected from intentional murder, which bothers him greatly (to the point that he used to scorn it but simultaneously think it a relief). Due to his banes, running water repels him, and he is despised by animals, which go out of their way to avoid him or express their dislike by hissing, growling, or behaving defensively regardless of his actions.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: The Man With All The Cute Boats on June 03, 2014, 12:05:38 AM
Name: Anti-Fog Metahuman: Prototype Seven
Nickname: Aef (Pronounced A F), or Archive Hunter (prefers the latter)
Race: Metahuman/artificially created humanoid mutant
Age: 28
Height: 5’11
Weight: 175 pounds
Eyes: Grey
Hair: Grey

Appearance: A man wearing a duster, chaps, a worn-out pair of cowboy boots, a cowboy hat and a button-up vest, he is a man with a specific taste in clothing. He keeps himself shaved, and always cuts his hair once they go down into his eyes. As it stands, his hair isn’t far off from a cut.

Scale: servant
Strength: E
Agility: E
Speed: D
Magic Resistance: none
Magic Ability: None

Other Abilities:
Inferno Revolver: A large, metallic rectangle with a handle, and two demi-circle protrusions coming out of its sides near the grip. The top of the length of the rectangle is a barrel, and the bottom a cooling unit with a line-shaped heat indicator, turning blue to red. The demi-circle protrusions are where the chamber is held, sealed.

The Inferno Revolver is a gun with six shots that fires lava, or something so close to lava that the effects and look of it are the same. Naturally, this gun is immensely powerful. However, it takes about a full hour to properly reload, making it far from practical. It suits his goals, however, and he has grown emotionally attached to his own.

Mental Immunity: Aef was made to counter the maddening effects of the world-consuming Fog, and the process that brought forth this success was heavily relying on the idea of “fighting fire with fire”. As such, he is immune to mental interference, contact and attacks.

Talking, attacking and befuddling his mind directly is akin to attempting to walk into a room that has been one-hundred percent filled with concrete.

Fog Walker Unit, design classification: Sleipnir. Also called Slip, it’s a mechanical horse that was once steely gray, but the dusty road worked its magic on it, giving it a brownish color. It is equipped with body-wide shocking capabilities, and a single laser eye, the other one damaged and removed. The laser eyes are small-scale and more of a scare for wild beasts than a real weapon.

It pulls Aef’s wagon.

A Wagon: It’s a wagon, made with somewhat modern materials. It has tires. Also, it has a tarp as a cover for it instead of canvas. Inside the cart is a collection of chests and boxes labeled with all sorts of different subjects, from “HISTORY” to “NON-FICTION” to “FOG” to “SOCIAL STUDIES”.

They are the fruits of wandering throughout what used to be cities or labs, and by extension the reason he is called “Archive Hunter”.

Origin: In a future a couple hundred years from now, there was an elevated lab. Elevated high enough so that the Fog would not be able to climb up and interrupt them, this lab carried out a very important project: the AFM project, a project to artificially create a mutant who could resist the Fog, so that it could find the source of this oppressive substance that had taken over most of the world.

Aef was the seventh prototype, but saying he was the seventh try would be inaccurate. He was the seventh to survive the initial steps, before the scientists moved on the later stages of their anti-Fog alterations, and the second to survive the entire process. The first, and the room their vat was in, was ejected after a series of accidents believed to be the fault of the awakened prototype, due to an unstable state of mind. Aef awoke stable, confused but obedient. He was woken, passed through tests, and put under once again to start a direct brain download of data that would be important to his survival and success on his upcoming mission.

While the download was ongoing, the Fog did the unprecedented: It climbed the height of the research lab and flooded it, in the same way an army would make a preemptive strike against future threats. Aef was in his vat obtaining a data download, and remained blissfully unaware of all of its creators going mad on the outside.

Many years later he was pulled out of his sleep by a Himalayan-class mutant, an eight-or-higher foot tall mass of muscle, who were too wide and whose legs were too big to confuse for a normal humans. The dull witted mutant, resistant to the Fog’s effects to a certain extent, dragged the boy home to show the ‘smart humans’ who lived higher up the mountain. A human village, surviving the Fog’s effects through altitude, where the Fog was so thin it hardly affected them in a negative fashion anymore.

Aef lived there until adulthood, being a boon to the village folk and the mutants alike with his immunity to the Fog. Where mutants could survive being in the Fog for hours at a time, he was both rid of the time limit and overall smarter than the average mutant, who had their brains dulled over time through living further down the mountain, where the Fog wasn’t as thin as it would be higher.

Reaching both the age of twenty and a new, insatiable curiosity, he got the mutant who found him to lead him back to the lab so he could learn more about himself. Searching the high tech lab, he found maps designating other laboratory areas, among other things, with projects related to the Fog, and how to “solve” it, and he also found out the purpose for which he was actually created.

He went on an ADVENTURE to these other labs, figuring that he might as well leave home and see the world after all. Armed with a machete, an Inferno Revolver he found at his birthplace and a backpack, he set out into the dangers of the Fog.

After a few labs, a few libraries, a few settlements and a few years, he was fully equipped with a robot horse, a wagon and the knowledge he had a big sister, the other successful AFM protoype.

Then one day he’s sitting around on his wagon reading shitty literature to pass the time, and bang, solid sunlight and no Fog. He was in Nexus city.


Weakness: long reload time, his library
Likes: Dumb people, reading, his gun
Dislikes: Loud noises, being interrupted, people messing with his shit, laws
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on June 03, 2014, 09:59:08 PM
"The motto of the Undead is 'If you fall down seven times, step up eight.' I wish that I could believe in it..."

(http://pressandupdate.com/wp-content/uploads/2014/02/dark-souls-elite-knight-armor-306x300.jpg)

Name: Can't Remember (Most just refer to him as the Undead Knight or the Chosen Undead)
Race: Undead Pygmy
Age: Can't Remember
Height: 6' 1"
Weight: 190 lbs
Eyes: Blue
Hair: Blonde

Scale: Mixed
Strength: E (Servant)
Agility: B (Human)
Speed: B (Human)
Magic Resistance: E (Servant)
Magic Ability: C (Servant)

Weaponry:
(http://darksouls.wdfiles.com/local--files/straightswords/astora-s-straight-sword.png)
Astora's Straight Sword (Reinforced): A holy broadsword he found while traveling in the Valley of the Drakes.

(http://darksouls.wdfiles.com/local--files/spears/winged-spear.png)
Winged Spear (Reinforced): The Undead's primary weapon. Can be used in conjunction with his shield.

(http://darksouls.wdfiles.com/local--files/normal-shields/crest-shield.png)
Crest Shield (Reinforced): A shield lifted off of Oscar the Fateless' body. Resists both normal and magical attacks. Reduces magic damage by 80% and fire by 55%. With his natural magic resistance, it nullifies 95% of damage from magical attacks.

Talisman: Enables the Undead to perform Miracle Spells.

Sorcerer's Catalyst: A wand that enables sorcery.


Magical Abilities:

Wrath of the Gods: A miracle that knocks back, stuns, and physically harms all those within a few meters of the Undead. Quite powerful, but limited in range.

Vow of Silence: Prevents the ability to cast magic in an area, including the Undead Knight's Miracles.

Great Heal: A powerful healing spell. Can be used on himself or onto others.

Sunlight Spear: A magical javelin made up of powerful sunlight and lightning spells. It is the Undead's solution o ranged combat, but has only a limit amount of uses without rest.

Homing Soul Mass: One of the Chosen Undead's few Sorceries. This spell produces five seeking soul-mass orbs, which explode upon impact.

Cast Light: Another sorcery. The Chosen Undead spawns an orb of magical light.

*Note: The Undead prefers physical combat over Miracles and Sorcery, using magic to only augment his abilities or to turn a losing fight into a winning one. He can continually swing or stab, but can only do a limited amount of magecraft without resting*


Other:

Mark of the Undead: A black circle located on the upper right chest the Undead Knight tries to cover up in the presence of others. With this, he can never die. Being undead, he neither has to eat nor sleep, but will eventually go hollow and insane.

Humanity: The Undead Knight keeps around twenty of these black sprites in a pouch. These are recovered from the bodies of his fellow man (Though he adamantly refuses to kill others for them). He consumes one of them every time he "dies" to become fully human again.

Souls: Over the course of his journey, the Knight collected many souls. The only ones he has now reside in another pouch. However, not all souls are equal:

1 Soul of a Brave Warrior: 5000 normal souls
3 Souls of a Proud Knight: 2000 normal souls each
14 Souls of a Nameless Soldier: 800 normal souls each
46 Souls of a Lost Undead: 200 normal souls each
15,475 Normal Souls

Along with these are souls who are worth far more; The Chosen Undead also has souls of Gwyn, Gwyndolin, Ornstein, Smough, Sif, Quelaag, and Manus.

Rusted Iron Ring: This ring allows him to travel through water unimpeded. Basically, it enables him to walk in water, even if it is chest high, as if it is dry land.

Old Witch's Ring: Does not provide any benefit aside from talking to the Fair Lady. Wears it out of guilt rather than for usefulness.

Skilled Archer: The Chosen Undead had become accustomed to archery, with both bows and crossbows. However, he had neither of those weapons when he came to Nexus City.


Origin: The Undead cannot remember the time before he was sent to the Undead Asylum. All he knew was that he was a knight of some sort, apparently one who was with a Covenant due to his knowledge of Miracles. Sometime after his imprisonment, a fellow knight named Oscar started freeing many the undead, trying to figure out who was destined to be the Chosen Undead. Oscar was unfortunately killed by the jail keeper, but the Undead Knight escaped the Asylum and begun the journey to Lordran.

It was in that city that he faced many trials, such as slaying dragons, demons, even the guardians and Gods themselves. He became known as the Chosen Undead, one who was to bring about change. But the man was sliding down to the pit of despair. It seems that all he brought was further suffering to those around him: Some friends were becoming Hollows, others he just wasn't able to save from gruesome fates. His kindness was returned with treachery, his violence was met with guilt. It was eroding the Knight, rotting him from the inside out.

It was only after he killed Gwyn, Lord of Sunlight, that he nearly became Hallowed himself. He was presented a choice: To give his body to the first flame and hold back the inevitable night just a little longer, or to allow darkness to reign. Both choices were poor. The former only led to suffering for himself, only for it to be in vain in the end. The other...well, he had seen the Abyss, and what it does; to become the new Dark Lord would be to cause The End.

So, he just sat down, refusing to do either. Giving in to his own pity, the Undead almost became just another mindless husk. It was only for the fact that a portal opened up beneath him, sending him to a city that he neither knows or understands...


Weakness: Overwhelming force, Despair
Likes: Bonfires, Warmth, Estus
Dislikes: Cold, Spiders, Monsters, Dark Places
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on June 04, 2014, 12:23:08 AM
Name: Kishinami Hakuno
Race: Human (Magus)
Age: 17
Height: 5'3"
Weight: 99 lbs
Eyes: Brown
Hair: Light Brown
Appearance:
(http://i.imgur.com/GRVKfkD.jpg)
Alignment: Neutral Good
Scale: Mortal
Strength: C
Agility: C+
Speed: C+
Magic Resistance: B-
Magic Ability: B-
Other Abilities:
Moe: So adorable, she fosters a feeling of needing to be coddled. She makes friends easier than most despite not seeming to be that extrordinary on first glance.

Hidden Potential: Despite not having really any knowledge period as a magus, she may well have potential towards greater things now that she may have access to magecraft. This will take training to exploit, however.

Moon Cell Physics: Her contract with a Servant works similarly to how it did in the Moon Cell, despite now being in the Nexus. This means that the strength that her Servant gained from her growing stronger is retained.

Origin:
A contestant of the Holy Grail War on the Moon Cell that managed to surprise everyone by making it far into the conflict despite being a complete underdog. Despite feeling guilty for the deaths she had caused, she soldiered on, with her Servant Archer at her side. However, one day, everything changed.

She went through a seemingly calm, yet looping simulation that shared some similarity to the one that she and the other contestants went through pre-War as a test, until she managed to break through, and it was invaded by shadow monsters. She wound up on the Dark Side of the Moon, her Servant Archer by her side, and together they began to investigate who was responsible, why the slain masters still drew breath, and why they had been brought there.

...But now, things have changed yet again. Hakuno now finds herself in the Nexus, and this time, nothing is familiar. Will she be able to survive this unfamiliar city?
Weakness: Being apart from her Servant or any sort of power boost, as she's essentially a normal girl otherwise unless she learns some magecraft.
Likes: Archer, candy, caring, whether giving or receiving.
Dislikes: Killing people, excessive bragging, hard beds
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on June 05, 2014, 01:53:04 AM
(http://i.imgur.com/xqpDQDj.jpg)

Name: Vlad Drăculea (Vlad Țepeș, Vlad the III)
Race: Heroic Spirit (Human)
Age: 45 (583 years since his death)
Height: 191cm (6'3")
Weight: 86kg (189 lbs)
Eyes: Gold
Hair: Platinum blonde with Pale Blue locks
Scale: Servant
Strength: B (A+) [Without Master - C]
Agility: A (A++) [Without Master - B]
Mana: A (A++) [Without Master - A]
Endurance: B (A+) [Without Master - C]
Luck: D (B) [Without Master - D]
Magic Resistance: B (Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.)
Alignment: Lawful Neutral
Weakness: In his Vampiric form he’s vulnerable to holy objects.
Likes: Loyalty, Competence
Dislikes: His legend as a Vampire, Traitors, The Ottomans


Other Abilities:

Independent Action: B
The ability to remain in the world without a Master for a certain period of time. Acting independently from the Master’s prana supply, it is possible for the Master to concentrate their own prana on larger spells, and the Servant fare well if they are injured without receiving prana. At Vlad’s rank, he is capable of surviving three days without a Master, and can remain in the world for several hours upon receiving severe damage to his spiritual core.

Authority of the Impaler Prince: B
An ability that reflects itself as a presence that can be felt merely by being within Vlad’s gaze. Cultivated during his rule, it is the feeling that, before his icy stare, one would find themselves a hopelessly weak and powerless existence. Where he stands, one feels overwhelming pressure, and wherever he looks, there is ceaseless trembling.

Demonic Defender of the State: EX
The ability to mark a region as one’s personal dominion by securing the surrounding leylines prior to an engagement. Within the marked area, Vlad receives a power boost equal to the skill Mad Enhancement rank A minus the loss of sanity. Use of Kazıklı Bei is only permitted within this area.

Kazıklı Bei: The Lord of Execution: B
Anti-Army
A Noble Phantasm deployable only within Vlad’s territory. Within a range of one kilometer, up to 20,000 stakes at a time can be manifested at will by Vlad, bursting from the ground to impale opponents or to be used as personal weaponry. Manifested pikes remain as a physical barrier that eliminates free ground, and evasion thus becomes less likely with passing of time. The sight of the pikes impose a curse-like psychological effect, destabilizing an opponent's mental condition with oppressive anxiety and fear.
 
The Legend of Dracula: The Succession of Blood: A+
Anti-Unit (Self)
An ability Vlad gained through the distortion of his heroic legend, allowing him to alter his aspect to become the vampire modeled after him. In exchange for the sealing of his normal skills and Noble Phantasm, all attributes are boosted to the ones listed in parentheses, and he obtains the capacity to shape shift into a prana-draining mist and assorted animals. Being similar in nature to a Dead Apostle, he possesses the Curse of Restoration and the Mystic Eyes of Enchantment, as well as weaknesses towards daylight and holy symbols. As Vlad has a fervent hate for the vampiric myth surrounding him, he will never resort to this willingly.
 
Equipment:

Demonic Spear
A demonically-enhanced spear (http://i.imgur.com/XJ72vTE.png) that deals increased damage against those who do not follow the laws of the Impaler Prince. All damage is raised by 1 rank towards opponents whose alignment is not “Lawful”.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on June 05, 2014, 03:48:54 AM
“It’s good to dream, but don’t be shocked when your dream ends up a nightmare.”

Name: Amelia ‘Amy’ Tanner
Race: Human (magus)
Age: 18
Height: 5’4
Weight: 104
Eyes: Blue    
Hair: Black with brown highlights
Appearance: She has a slightly boyish appearance, normally wearing coats over incredibly light clothing such as tank tops. She normally wears slacks for pants.
Faceclaim: https://24.media.tumblr.com/1b52fe97e0ecd309f3a6afecc1bfd022/tumblr_n51cltqoHG1sj7wi9o1_1280.png

Alignment: Chaotic Neutral
Mixed Scale
Strength: B (Human)
Agility: B (Human)
Speed: B (Human)
Magic Resistance: E (resistance to mental influence and minor curses)
Magic Ability: A+
Element: Nothingness
Origin: Dreams and Wishes (can be expanded to, “One who grants wishes and realizes dreams”)
   
Amelia was born with an absurd amount of magic circuits of incredible quality, especially considering she has no linage, even higher than a certain curry loving member of the church, and can be called a miracle for simply existing. Born with the imaginary element of nothingness which is defined as that "which is not possible, but materializes”, and the Origin of Dreams and Wishes. Due to the existence of both of these in Amelia she is capable of the creations of Demons, beings which warp the world around them to how they view it. To give birth to these beings is the purpose of Amelia’s life. The level of her creations depend on the dream or wish she is basing it off of, however she can twist it slightly, for example the wish to ‘fly’ can be actualized as a flying demon with control over wind, or as a demon which remove the earth beneath them making one ‘fly’ until they hit the ground and perish.

Her power itself is comparable to the power of Merem Solomon, who is capable of actualizing his imagination. This is the fundamental difference between the two; Merem can only create things he can imagine, while Amelia relies on others to create. Unlike Meram she names her demons, because unless named by the one who processed the wish or dream they cannot become independent.  It is important to note that while creation of demons is a magical phenomenon once they have a form they become conceptual existences that are no longer affected by things that act against magecraft.  The more impossible the dream for the individual that has it the more powerful the demon will be.

She fails in all other forms of magecraft, even simple reinforcement. This not because lack of potential, but rather she has never received any instruction, but even if she does learn she would only be able to achieve high levels of skills in fields similar to the Einzbern wishcraft, dream magic, or generation of ether clumps. However she can easily create demons as an almost natural process in which she does, how to preform it coming to her instinctively. She often turns the demons themselves into books, which she carries around in a satchel. She is capable of telling the wishes of others. She can utilize a maximum of 2 demons at a time before she starts to lose her ability to move. At 3 her senses diminish and at 4 she cannot respond to any external stimuli, however she can still will her demons to return.

Known Demons:
      King: Her first demon, made with the wish of ‘supremacy’ by one with a low IQ, physically weak, and no talents. It is a demon which will always have a rank higher capabilities then its target, and will never decrease in base capabilities.  Has the form of a wolf with a black crown and bloody spikes coming from its back which produce a highly lethal poison. It distorts the area around it into an empty field of black sand filled with bones. It does not accept commands unless its target dies or Amelia is in danger of death. It is very protective of Amelia, its ‘mother’. It is best described as a rebellious teenager.
         Stats: Servant Scale
            Strength: C
            Agility: C
            Speed: C
      
      Seraph: A demon created with the wish to ‘meet god’ by one who was a man who committed horrible sins in the name of god and desired impossible repentance. It is a demon that specializes in killing, it adapts depending on its foe to make itself more effective, its stats do not adapt but it gains abilities, like magic resistance or protection from arrows. Not effective on those which have no ‘god’, however even a vague acceptance of an afterlife or higher power will be enough.  Resembles an angel made of raw flesh and porcelain, has multiple wings. The alterations to the world around it vary but always make an unfavorable environment for its target, such as causing floors of collapse at in opportune moments. Completely obedient and does not talk.
         Stats: Servant Scale
            Strength: E   
            Agility: E
            Speed: E

      Ages: A demon created with the wish ‘survive’ by one who could not live no matter the means due to an incurable disease. A demon made of material harder than anything else known to man; it can defend against almost any attack, even magical. Its form varies on the situation, but is always covered in moss and either has incredibly small legs or even lacks them all together, depending on the incarnation it could even be stuck to the floor. The alterations to the world around it vary, however they are normally creation of structures like fortresses or distortion of natural traits of materials, such as making iron soft. Capable of talking, complains about being a shield. Its personality is best described as a cranky old man. 
         Stats: Mixed scale
            Strength: A (Servant)
            Agility: E (Servant)
            Speed: E (Human)

      Proxy: A demon created with the wish ‘to preform magic’ by one who did not know of magecraft and processed no traits or circuits. It is capable of magecraft, the more basic the magecraft the more effectively it can use it but it can replicate just about anything it can see. It passively creates a field where magecraft is slightly increased in power and easier to cast. It takes the form of a rabbit; however it lacks anything on the inside and is simply a hollow shell so will shatter if enough force is applied. Very friendly and capable of advanced thought, discussion and reasoning. It can create human constructs to interact with humans. 
         Stats: Human scale
            Strength: E
            Agility: B
            Speed: A


Other Abilities:
Cold reading: Amelia is capable of reading people very well; she can determine general facts about people by observing their mannerisms, clothing, and so on and so forth. She is also very capable of reading tells and determining if one is lying.

Expert Cheater: Amelia often gambles or does scams to get money due to how she travels. Because of this she has learned to cheat in all manners of games, such as being capable of throwing a dice to land on a specific side or advanced card tricks.

Survival Skills: Very skilled at surviving in the wild and living off the land. She can easily create or find shelter and obtain a steady source of sustenance in the wild or urban environments.

Marksmanship: While not on an expert level she is fairly skilled at using guns, both for hunting and killing.


Equipment:
Satchel with ‘Demon’ Books and other numerous pockets

Simple 9mm handgun

And old bolt action hunting rifle

Rope, Buck knife, other survival tools
   
Pens and a small journal filled with drawings of demons she can create if she finds a suitable dream/wish
   
      
Background: As a child Amelia was born with bizarre magical potential, however unlike her alternate which would become a dread hunter, her abilities where not found out until she awakened them herself. As a child Amelia always seemed to attract success, people would just obtain what they wanted when she was around. Because of this she had many friends. However despite this she knew they were just using her, and so she became resentful.

Then one day she discovered her power, thinking up an odd creature she showed a picture of it she drew to one of the people around her. However after showing it to them the beast came alive and consumed her friends. The beast was born of a wish of supremacy that her ‘friend’ had, and so Amelia instinctively used it to create a beast that would ‘remove all obstacles’ to her supremacy. This demon destroyed the small town she lived in, drawing the attention of the church. However they were unable to defeat the demon or kill Amelia, and she fled riding the demon.

The next few years would be followed by running and surviving, all the while creating demons, setting free ones which were not to her liking. In her travels she has met Merem Solomon multiple times, their meetings either resulting in a nice conversation or Merem having to try and kill her as per Church orders, leading it Amelia creating demons to deal with Merem, such as Seraph. However they were still incredibly friendly despite this.   Amelia loved her new ability and become one who realized dreams. Too bad people don’t know that dreaming for the impossible is unhealthy. Creating a demon with the wish ‘Escape’ forced her to escape the world bringing her to the nexus. From the frying pan into the oven is the saying right?

Weakness: Anti-demon defenses and weapons, those faster than she can react, each demon has specific weaknesses
Likes: Ice cream, Animals, Movies (Thrillers), the wilderness, books, idealist (their dreams make interesting demons), Merem Solomon, drawing
Dislikes: Religion, Science, Dresses, hiding, realists (they are so boring)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on June 05, 2014, 11:58:50 AM
DISCLAIMER:
This character deters heavily from the canon he belongs to and includes a multitude of elements from a future fic of mine. Thank you for your understanding.

"It's not that I don't have one. I'm a magus too, of course I want to reach the Root and all... but, I think there are some other things I want more. Anyway, I won't know until we get to that point. For example, if my sister dies in the war, I may want to resurrect her. Something like that would override my own wish. The sister I have now means more to me than the Root I'll reach in a hundred years."
(http://i.imgur.com/vVXryLE.png)
(http://i.imgur.com/ajh6jXl.jpg?1)

Name: Caules Forvedge Yggdmillenia
Race: Human
Age: 18
Height: 172cm
Weight: 63kg
Eyes: Greyish Blue
Hair: Dirty blonde
Scale: Human
Strength: A+
Agility: A+
Speed: A++
Magic Resistance: C+
Magic Ability: B-
Weakness: Overprotective to a fault. Incredibly nearsighted, to the point of being legally blind, without his glasses.
Likes: Fiore, Classical music, his uncle, thinking logically.
Dislikes: Anyone who comes Fiore to harm, his father, the “Magus mindset”, being looked down upon, lying or being dishonest.
Alignment: True Neutral

Other Abilities:

Magical Ability: The Forvedge family’s native magecraft is Spirit Evocation; The use of Prana to summon spirits, Demons and similar creatures. While he has great skill in using this in a myriad of appliances, Caules is not a particularly great Magus with average Circuits in both quality and count, little more than a pale comparison to his sister’s talent.

Residual Thoughts Playback: One of Caules’s most interesting uses of his Magecraft; using the residual thoughts of those who have been in the surrounding area in the last few days, effectively allowing him to create and watch a security camera tape of the local happenings. This is far more effective if the person whose thoughts he’s watching has already deceased. This spell is also quite dangerous to Caules himself, as it forces him to relive the pains of the person whose thoughts he’s playing back.

Summoning: The primary purpose of Caules’s Magecraft. Due to his weak magical aptitude he only has three different kinds of summonable creatures.

Leopard: A leopard summonable through the use of a full ritual. It doesn’t behave any differently than any normal leopard, but it is directly controlled by Caules’s own thoughts.

Rot Worms: Worms that are by themselves pretty harmless but move at high speeds, they dig into their opponent’s flesh and dissolve into dozens of eggs, which rapidly hatch into more worms, the hatching process causing insurmountable amounts of pain to the target.

Lesser Demon: The most basic application of someone who practices Spirit Evocation; The calling forth of weak beings made from the Sixth Imaginary Element. Their functions vary greatly, but are generally not that powerful and are mostly used as scouts. Caules is reluctant to use this because of a childhood trauma of his father summoning one of these in his and Fiore’s dog.

Reinforcement: The quintessential simple Thaumaturgic ability. The most difficult Magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all Magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with Prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague.

Caules was taught high-level Reinforcement by his uncle, a weak Magus who abandoned the path of the magecraft and instead used his magical talents to become a world-champion Savate boxer through the use of reinforcement, applying great levels of control to compensate for his weak circuits. Caules, over the course of a couple of years, inherited his technique.

Savate: A traditional French martial art which uses the hands and feet as weapons combining elements of western boxing with graceful kicking techniques. Caules was taught this by his uncle, a world champion of 14 successive years through the use of impeccable technique and the use of Reinforcement. Due to the use of prana and Reinforcement, the version of the art Caules practices is somewhat different from ordinary Savate, instead having become an art that only a Magus could practice, a kind of “Super Savate” similar to Kotomine Kirei’s “Super Baji Quan”.




Origin: Born into the 6th generation of the Forvedge family, an originally Italian Magus family that moved to Britain some time in the past, Caules could not be called a fortunate or even a loved child. His family held him to standards he could never reach, standards set by his elder sister, a genius from birth who went above and beyond all expectations despite being crippled. Caules was humiliated, scolded or even beaten for every standard he did not reach. Only the sister that he might have otherwise shunned genuinely cared with all her heart for him; Giving him her meals if he was denied food, helped him patch up if he was beaten and offered him a shoulder to cry on whenever he needed one, despite her being scolded for doing so every time.

The hostilities between Caules and his parents reached a peak when he was thirteen: His father, a cruel and abusive aristocrat responsible for his children’s torment, used Fiore and Caules’ dog, a wonderful animal Fiore got as a birthday present when she was eight, as an example of the consequences of messing up when using Spirit Evocation. Forcing his children to watch, ordering them to look upon the horrific sight and not move even a muscle, he summoned a Demon within the dog, causing it to be torn apart and cover the room in a fine sheen of red. Though Fiore was struck still by sheer terror and disbelief at her father’s actions, Caules snapped, attacking his father and through the help of Reinforcement applied in a mad panic, tore one of his old man’s hands off in rage. Horrified at what he had done, Caules ran. Even if he hated his father, and his mother for never stopping her husband, he had forced Fiore to behold kin turning on kin in his blind rage, and he could not face her or forgive himself for such a thing.

Now on the run from his family, Caules was picked up and taken in by his uncle, a weak Magus who abandoned the path of magecraft in disgust of the heinous actions of Magi in the name of improving their craft, instead taking up the sport of Savate, in which he became a world champion with a one-and-a-half decade long streak through the use of mild Reinforcement. Over the course of three years, Caules became the spitting image of his uncle in his youth; Strong, logical and yet entirely awkward. Going to school while training in the art of Savate in his spare time, Caules abandoned the path of the Magi for those three years, thankful of his uncle who, unlike his father, genuinely cared about the children his father could not claim to do the same for.

At the end of the third year, Caules learned that his parents had passed away in an experiment caused by trying to summon a Demon too great for his father to handle, and with their passing, Fiore, now the Head of the Forvedge family, re-established contact with Caules. Joyous to see the sister he was born only as a ‘spare’ to would forgive him for the sin he committed, Caules rejoined his sister in the family estate, and once again took up their craft in hopes of lightening the burdens he could not help her bear for all the years he was gone, and all the ones to come. He never hated the idea of thaumaturgy, holding and controlling scientifically impossible phenomena, merely the path necessary for being a master practitioner of it. Upon their reunion, Caules vowed to protect his sister from all harm until the day he died.

Not even two years later, Caules and Fiore were called forth by the family they were themselves a branch of, the Yggdmillenia, to do great battle together with the Lord of Millenia, Darnic Prestone Yggdmillenia, for the sake of the Holy Grail. Except that they, on the way there, ended up in entirely different parts of Nexus City.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Daiki on June 06, 2014, 08:22:00 AM
Name: Kyle Teems
Race: Werewolf
Age: Around 400, looks ins his mid-twenties
Height: 6'
Weight: 170 lbs
Eyes: Hazel
Hair: Black

Appearance: Kyle has an athletic but not too muscular body. His skin is on the light brown side of dark and he keeps his hair in intricate yet artistic cornrows, each ending up with a clip taking the shape of a snake head. On his left palm, a pentagram can be easily spotted, proof of his nature. Kyle doesn't like to look at it and covers his hands with leathery gloves.He has an intriguing presence and masculine yet rather harmonious traits. His eyes shine strangely in the dark. He sports a thin goatee and his left brow, upper right ear and tongue are each pierced with a set of three diamonds. His left eye is surrounded by a snake tattoo coiling around the left side of his face and ends around his left ear. Surrounding his neck hangs a crow pendent Forest gave him centuries ago.

Alignment: Chaotic Good
Scale: Servant
Strength: B (A+)
Agility: D (C)
Speed: D (C)
Endurance: C (B+)
Magic Resistance: -

Weaknesses: Silver, decapitation, brain destruction. Sustaining more damage than he can heal. Magic works fine. Ghosts freak him out.
Likes: Forest, Wynn's body, hitting on Ash, freedom, money, a good laugh, rough sex, carefree people, grapes and rum, teaming up with Gabriel to tease Forest.
Dislikes: Quinn R. Frost, Ash(Berserk mode), stuck up people, Werewolves, the No Man's Land.

Other Abilities:
Martial Arts: Kyle has learned how to defend himself with different styles over the centuries. While he's more prompt to shoot people because of his practical side, he has been more than once in situations where it came in handy. It also helps channeling his anger which leads to becoming a hulking not-too-happy beast.

Shapeshifting: Like other Werewolves, Kyle has the ability to change into a feral beast. Doing so enhance his abilities as a fighter but reduces thought capacity. Kyle has retained a certain control over it but will eventually snap if provoked in this form.

Regenerative ability: Part of the curse if that it makes you heal faster than mortals and most supernatural species. While quite handy, it still requires time to recover from the worse wounds.

Expert Tracker: Kyle is skilled when it comes to trailing someone. For this very reason, he's often hired to find people disappearing in the Nexus. His success rate is mild, which is pretty decent for a place like the Nexus.

Burglar: Kyle is an extremely talented thief. Able to break in most places without raising attention. He can lockpick pretty much any door, unless it's something akin to a safe with a specific mechanism.

Mental Training: While it may appear that Kyle has a good grasp of his bestial side, it's related to the daily mental exercises he has to go through. Because getting angry is faster when you're a predator, it's necessary to keep his psyche balanced and evacuate the stress before he reaches his limits. This allows him to resist mind probing. It doesn't block off telepathy but won't allow people to read him open like a book. A powerful mind reader can bypass his mental defenses with brute force but doing so is very likely to trigger a transformation.

Equipment:
S&W M&P 40: His weapon of choice. 15 rounds capacity. While it looks like a normal weapon, it has been cursed by a powerful witch to bring unbearable pain to whoever gets shot. The suffering is proportional to the sins this person brought to others.

Silver & Iron handcuffs: Ideal to neutralize vampires, werewolves, faeries and some other species. He always have at least a pair of these on him.

Origin:

Unwanted child born from an abusive master and a slave mother in 1623. He grows up in Virginia and learns to work at three. When he reaches his six year of existence, he's sold as a sex slave to an European Aristocrat traveling back to England. The child is quickly put to 'work' and starts a miserable life devoid of any hope. Docile and patient, he waits for a good opportunity to escape. This chance his granted to him two years later when he managed to run away from town and makes his way into the nearby woods. Thinking himself in security for the first time of his life, he doesn't bother to look behind as he goes deeper and deeper inside tortuous paths. As he starts to wonder how he will find food in this dark place, he finds a seemingly desert campfire with what looks like a roasting rabbit on it. Hoping nobody would find out, he snatches the piece of food and run away. As he stops to catch his breath, Kyle finds three people surrounding him. The trio neutralizes him quickly then decide that he's far too skinny to make a really good meal. One argues that he's only interested in devouring his heart but the others two propose to turn him so that he can lure more people into the woods for them. Without a way to defend himself, Kyle become their plaything. He follows their orders and help them feed. After a while, the group starts getting closer to the town, much to Kyle's terror. Eventually, the young boy managed to bring a blond woman with him but, when his comrades surround her, she makes short work of them. Kyle tries to flee, in vain.

The vampire presents herself and explains him that she was sent to inquire about the disappearance of several persons in the vicinity. Kyle explains that what he made was wrong but didn't have a choice. He asks for forgiveness in tears but instead of the cold silver kiss, she gives him a hug and promises to not hurt him. From this point onwards, the two travels together as Forest teaches him how to control his instincts. She gives him a short but strict education and the little wolf is happy to learn. They only stay together for a couple of weeks before she brings him to a vampire's couple who would raise him as their son. Kyle refuses to part ways but Forest answers that she couldn't guarantee his safety. She gives him a crow pendent and leaves shorty after.

Nowadays, Kyle is a Hunter. Contrary to most of them, who act in cooperation with the Church or any other organizations willing to share information, he usually works alone. He gives chase to the supernatural beings in the Nexus who threatens the population and help those in troubles. While he is willing to help however he can, he prefers to keep an eye on his own species because unlike him, they rarely shows the will to control their powers or their frenzy.

Just by looking, it's easy to tell, Kyle is a kind guy with an open personality. He doesn't discriminate, simply esteem people through actions. Among the Lycanthropes of the Nexus, he's one of the easiest to get along and it happens rarely that people get seriously mad at him, because, down to the core, he stayed true to the teachings he received from a certain vampiress. He gets along just fine with about anyone and this clownish facade that he shows is genuine in spite of what others might think.

Kyle is often difficult to keep up with, his pace being somewhat unpredictable. Kyle is also stubborn and persistent. He's rather pragmatic and prefers the expeditive approach when dealing with a job. He's not heartless but would rather kill a dangerous guy than seeing him free few hours later because he knows who to bribe. While being part of the goods guys, he's still down to earth on matters of money and ask for a reward each time he accepts a job.

He is rather well known among the werewolves for having killed some of their pack leaders but, is considered a strange individual for denying the life in community with his kin.

He has a serious feud with Quinn and would likely kill him if given the opportunity. He gets along mildly with Gabriel, calling him Lucifer. Although they might not be really close, he usually tags along with the hybrid in order to tease Forest. He considers her lakin to a mother figure but won't necessarily listen to her. Because she has yet to succumb to his charms, he has his eyes on Ash nowadays. Although he doesn't have real feelings for her, he thinks she would make for a nice trophy. He's also an acquaintance of Joshua Hunters.

Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on June 06, 2014, 04:32:02 PM
DISCLAIMER:
This character deters heavily from the canon she belongs to and includes a multitude of elements from a future fic of mine. Thank you for your understanding.
"That's right... my own desires are a trifle compared to your earnest wish. It's shameful, isn't it? How low of me."
(http://img3.wikia.nocookie.net/__cb20130824114900/typemoon/images/f/f5/Fiore.png)
(http://i.imgur.com/xCJwKFx.jpg?1)

Fiore Forvedge Yggdmillenia
Age: 20
Height: 162cm
Weight: 47kg
Eyes: Blue
Hair: Light brown
Three Sizes: 84/57/82
Scale: Human
Strength: D
Agility: E- (A++ with Bronze-Link Manipulators)
Speed: E (EX with Bronze-Link Manipulators)
Magic Resistance: B+
Magic Ability: EX
Weakness: Far too kind for her Magus occupation. As she is in a wheelchair and doesn’t have functioning legs, Fiore is extremely vulnerable without her Mystic Code activated. Suffers from horrific, debilitating leg pains without a daily administration of painkillers. Being able to do nothing more than watch something horrible unfold may trigger a panic attack due to a childhood trauma.
Likes: Caules, Wheelchair sports, practicing magecraft, friendship, helping others.
Dislikes: Speaking of her own desires, having to watch things unfold, stairs.
Alignment: Lawful Good

Other Abilities:

Magical Ability: The Forvedge Family’s native Magecraft is Spirit Evocation, something which Fiore compliments with Human Engineering. Fiore is recognized by Darnic as the only magus within the Yggdmillenia with any true talent, and there is likely no magus throughout the generations of thickening blood in the clan with greater aptitude than her. She is a genius in possession of a terrifyingly deep wealth of talent in her areas of expertise. She is weak in most other types of thaumaturgy, but she surpasses even the first-class instructors of the Clock Tower in her field.

Euliphys: An ability that Fiore has suffered from since birth. Her Circuits are all located in her legs, but the Euliphys mutation warping them has made her lame from the thighs down since she was born. In return for heavily boosting her abilities as a Spirit Medium and her aptitude at Spirit Evocation, Fiore’s legs are made 100% completely immobile and she suffers from frequent, insufferably bad pains.

Broom Flight: To help with her immobility, Fiore learned and mastered the art of flying with a broom. Unlike a majority of users of the art, she can attain both great heights and speed at an absurdly effective rate of Prana usage.

Moe: So heartmeltingly adorable that she fosters a feeling of needing to be protected and held dear by all those around her. She makes friends easier than most other people, even unintentionally.



Bronze-Link Manipulators: Fiore’s Mystic Code, a marvel of Human Engineering wielding such a power that even a third-rate Magus could defeat one who could be considered first-class with them. Upon activation, five metallic spider-like limbs take shape from a morphing alloy contained within Fiore’s right arm and attach to her back, allowing her to use them to move at an extremely fast pace. They are controlled by one-word incantations and moves with the speed and reaction time high enough to be considered an equal to the Archibald's Volumen Hydragyrum. Each of the three arms have a specific function:

Guardian's Metal Arm (Jupiter): Defensive arm that can pluck bullets out of the air with ease, as well as nullify and absorb magical projectiles, using the component mana to fuel the Iron Hammer of War further. This arm works by it’s own accord, automatically responding to projectiles in proximity of Fiore, allowing it to work far faster than she herself can follow.

Iron Hammer of War (Mars): An arm mounted with a heavy machine gun that shoots prana condensed in the form of light bullets. It has enough firepower to reduce a fortified building to rubble in seconds.

Roaring Lead Arm (Saturn): Throws out charges of prana that behave similarly to a Claymore mine. Extremely useful for suppression and cutting off escape routes.


Origin: Born as the first child in the 6th Generation of the Forvedge Family, Fiore was a special case Magus from birth. Contrary to most Magi, whose Circuits are spread out at random throughout the body, Fiore’s Circuits carried a special trait never seen before in the history of the Magus Association; Euliphys. Named after the title of the Department of Spirit Evocation at the Clock Tower, this trait made her aptitude at calling forth Spirits far greater than any Magus seen in centuries, but it carried a heavy price. From the moment Fiore was brought into the world, her legs were completely immobile, her Circuits suffering from a defect that, while leaving her ability to perform Magecraft unhampered, damaged the nerves in her legs, causing her frequent pains that had to fought down with painkillers. Since surgery that would allow her legs to move again would also remove her Circuits, her parents decided to preserve their Magus bloodline by not having such a procedure performed.

In contrast to what one might think of someone born crippled and in chronic pains, Fiore grew up to be sweet as diabetes. She has a soft and clear voice, and her smile is able to spread to others, as if infecting them with her sweetness. Unlike her brother Caules, she grew to meet every expectation her parents had for her, an unparalleled genius at her craft. However, no matter how much they scolded her and tried to make her a Magus in both mind and talent, Fiore’s sweetness and inability to hurt others never left her. That sweetness caused her to always help her brother no matter how much she was told otherwise; She was unsatisfied with how he was treated so much worse than her just because he did not share the same talent, but out of fear of her father’s wrath, she could never truly speak up against him, merely help and comfort Caules after he was already beaten or scolded. Because this behavior never left her, Caules thinks of her as a “nagging older sister” who is far too willing to tell him the whats and whys, even though he secretly appreciates her doting.

On her eighth birthday, Fiore was given a Golden Retriever, a wonderful dog that she cared greatly for, which was in truth only a gift from her dad to serve solely for the purpose of dulling her morality. At the age of fifteen, her father used the dear pet as an example of the possible consequences of Spirit Evocation. To prove his point, he summoned a lesser Demon inside of the dog, causing it die in a horrible and gory display that covered the room in a bloom of scarlet. Having been ordered to not even move a facial muscle at the horror she witnessed, she did not do so, but on the inside, she wept and wept. Caules, having too cared greatly for their pet, could not take that his abusive father would go out of his way to be so cruel simply to try and make his daughter a “proper Magus”, unfazed by morality, and she was once more forced to merely look on as her brother assailed their father. As he permanently removing the “monster”’s right hand with a display of fluidly Reinforced strength he had never shown before, no doubt triggered by the sheer explosion of emotions the dog’s death had caused, Caules spared her one look of abject terror, the sheer regret of forcing her to watch visible in his crying eyes, before he fled the family.

While her sweetness was untainted by the horrible event, something clicked deep within Fiore that caused her to distance herself from her parents. Now without Caules, who she admittedly leaned on nearly as much as he did on her, she took to study at the Clock Tower, both at the prospect of getting away from her life at home for a while and also hoping to find friends, while staying under the wing of the Lord of the Yggdmillenia, Darnic Prestone Yggdmillenia. Her contagious kindness did wonders for her in the association, drawing new friends to her like a flycatcher. During this time, she finally perfected her Bronze-Link Manipulators and made many an acquaintance, necessary for the future of her family, for as her “grandfather” Darnic had taught her; “Contacts and favors are the lifeblood of a magus” and many Magi were willing to go to great lengths to repay her selfless behavior. During her time at the Magus Association, Fiore attained the reputation as a “true genius” at her craft and was praised by her instructors and Darnic alike as the shining hope of the Forvedge family as well as the Yggdmillenia as a whole.

Shortly after her eighteenth birthday, Fiore learned of the incident that caused the death of her parents, a suicidal ritual set up by his father in a mad attempt to control a Demon he could never handle, and promptly returned from her studies to take the reins of the family as the new Head. Reestablishing contact with the brother she had missed so dearly, Fiore and Caules were reunited as siblings and lived a peaceful two years before Darnic once again brought the Forvedge’s into his affairs, inviting the two to join him in battle for the Holy Grail in the far east.

Though she thinks she is incredibly selfish by admitting it, she wants to use the Grail to attain the miracle of restoring her legs without losing her Circuits. She is timid and speaks without confidence of her wish since every Magus acquaintance she knows of has told her that her talents are easily worth the sacrifice of her legs. As such she finds her personal desire to walk upon Gaia with her own two feet without abandoning her craft incredibly shameful.

On the plane ride to Japan, Fiore fell asleep… and woke up in the Nexus, separated from Caules.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on June 07, 2014, 04:51:04 AM
Name: Archer (Nameless Hero)
Race: Servant
Age: Unknown, but physically seems to be in his mid 20's.
Height: 6'2"
Weight: 171 pounds
Eyes: Grey
Hair: White
Appearance:
Normal Armor:
(http://safebooru.org//images/85/33bca504ea7340732c5abdc7951349c546bf8b01.png)
(http://safebooru.org//images/813/e9a4a5b5099da8c649d5b25edf4eefb828643821.png)
(http://safebooru.org//images/210/65099ea11f23b439c57dcb7ea9942f2a15ac3fb9.jpg)
Alignment: True Neutral
Scale: Servant
Strength: D
Agility: C
Speed: C
Magic Resistance: D
Magic Ability: C-
Other Abilities:
Independent Action: B
Clairvoyance: C
Mind's Eye (True): B

Noble Phantasm: Unlimited Blade Works: Rank E-A++
Origin:
Hakuno Kishinami's Servant. He followed her from the Moon Cell to the Nexus, but was seperated from her. Now they must find each other, or else both may find an early end...
Weakness: Women. Also, like all Servants, he is hurt by damage to his Spiritual Core. Targeting the heart and head will damage it the most. He also needs prana to be effective in combat. Without a Master, in spite of Independent Action, he will become more vulnerable until he establishes a new contract.
Likes: Hakuno, Rin (though he denies this), Cooking, Housework, Fixing Things, Swords, Guns
Dislikes: Shirou Emiya, His Ideals (though this is only to a minor extent when compared to FSN's Archer)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on June 07, 2014, 04:54:06 PM
(http://i.imgur.com/j0fYcRO.jpg)

(http://i.imgur.com/FHnxg0c.jpg)


Alucard (No-Life King, The Bird of Hermes, TheCrimsonFuckr, The Ultimate Vampire, Vlad the III, etc.)
Race: A real fucking vampire
Age: 568
Height: 191cm
Weight: 84kg
Eyes: Red
Hair: Black
Scale: Servant
Strength: A
Agility: C+
Mana: A+
Magic Resistance: B+ (Cancel spells with a chant below four verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is very difficult for him to be affected.)
Alignment: IDGAF (Chaotic Neutral)
Weakness: Well… he’s “The Ultimate Vampire” for a reason. Holy objects of the highest caliber are his only real weakness. He has to sleep in a coffin. His greatest weakness is that, when his full power is released all the souls he contains within him are outside of his body, and he can be struck down, if one could reach him.
Likes: Killing, Seras, Integra, Humans
Dislikes: Basically Everything, the Turks, Nazis, Millenium, the Catholic Church

Other Abilities:

Immortality: This ability is rather ambiguous, as Alucard, himself has stated that immortality is a myth. However, what it most likely refers to is the human souls inside Alucard; it has been speculated that, when damaged by blow that would have killed or incapacitated him such as exceedingly holy weapons, the damage is instead directed to his reservoir of souls. Because this ability does not really grant him true immortality, it can be considered as pseudo-immortality.

Advanced Regeneration: Alucard's ability to regenerate is considerably greater than any other
vampire's. He has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. When damaged to an extreme extent, his body simply turns into a shadow-like substance and reconstitutes. Exceedingly holy weapons have been shown to incapacitate him for a time, but even Helena's Nail, a nail from the Cross baptized by the blood of Christ, could do no lasting harm to him.

Superhuman Accuracy: Alucard has been known to hit targets at great range using handguns while looking the other way. He does this by using his so-called 'third eye'.

Superhuman Strength: The extent is unknown, but Alucard can physically rip humans and vampires apart with ease. He can slice through specialized playing cards (which are sharp and strong enough to easily cut through a uranium shell moving at high speed, without the slightest damage done to the cards themselves). With just his bare hand, he was able to stab through Alexander Anderson, infused with the Nail of Helena, in the heart and kill him while the Casull did not have noticeable impact on a human Anderson.

Superhuman Speed: He can move faster than the eye can see, and is shown to be able to outpace bullets from machine guns by a wide margin.

Superhuman Reflexes: He has demonstrated the ability to catch bullets with his teeth (specifically the same bullet which punctured a SR-71 moving down at Mach 3.2 speed several times in rapid succession and intercepted multiple missiles).

Intangibility: The ability to pass through solid objects. Alucard has been shown to be able to walk through walls several times.

Superhuman Agility: The ability to defy gravity to an uncertain limit. He can leap impossible distances and is able to walk up vertical surfaces (i.e. the wall of a skyscraper).

Shadow Manipulation: Manipulation of shadows into physical form, which he can then use however he wishes.

Shape-Shifting: Alucard can transform himself or parts of himself into bats, insects, snakes, hellhounds (http://i.imgur.com/QTscP54.jpg) and other forms (including a little girl, an amorphous mass of darkness, etc.). He also states that his form means nothing and that he can take any form that he chooses.

Teleportation: The ability to disappear and reappear somewhere else. He also has the ability to levitate.

Telekinesis: Alucard has used telekinesis to close a door on a fleeing SWAT officer, and to impale six other officers on flagpoles. Alucard is capable of moving a broken down air-craft carrier from the Gulf of Italy to the Dover of London in a little less than 40 minutes.

Telepathy/Mind Reading/Mind Control and Hypnosis: Fairly obvious powers.

Precognition: As a standard vampiric ability, Alucard can see into the immediate future, which allows him to predict the movements of his enemies.

Summoning: The ability to summon familiars - the souls of those whose blood he has sucked in a variety of forms that either sprout from his body or swarm around him as an army numbering in the millions. These familiars can also include animals such as horses, and include weapons and abilities that the familiars possessed in life. Alucard can only use this ability when Control Art Restriction System Level Zero is released. The familiars can manifest in two ways - one is similar to a ghoul, mindless and constantly moaning in pain, while the other is the soul manifesting exactly how it was when it was alive; personality, powers, and all. When his true power is released, all the familiars pour out of his body in waves of the dead, being able to kill over three thousand soldiers of both the Church and the vampires of Millennium throughout the city of London.

Bloodsucking: The ability to suck a person's blood, absorbing their soul and, consequently, their knowledge and memories. He can also absorb blood through his clothes and skin, and is shown to be able to draw in blood over vast distances (at least throughout the city of London). When he drinks someone's blood, and thus their soul, they become a part of him, and can be summoned when he releases his true power.

Hibernation: Alucard is able to survive long periods of time without consuming blood, but is able to fight at his usual level of strength after drinking even the smallest drop of blood.

Immunity to Vampiric Weaknesses: Alucard’s abilities and health are not in any way compromised by such things as sunlight or silver. In fact, it appears that the only weapons capable of harming him to any real extent are the most holy of Christian artifacts, such as the Lance of Longinus, or Helena's Nail  (a nail from the True Cross blessed by the blood of Christ) but even that did no permanent, or even lasting, damage.

Supernatural Sense: The ability to sense supernatural activity - Alucard can immediately tell when someone is not human, and what they are. He can also see the effects of magical weapons and the effects of invisible magic.

Combat Experience: In addition to his superhuman abilities, Alucard also possesses centuries of combat experience, dating all the way back to his time as The Lord Impaler that brutally fought off the Ottomans to the present day.

Equipment:

Hellsing ARMS .454 Casull Auto: The Casull is a classical semi-automatic handgun, based on pre WWII handgun designs by Colt, most notably Colt's popular handguns, the M1911 and the M1903. It weighs approximately 6 kg unloaded and supposedly has a total capacity of six bullets (plus one in the chamber), but has been shown to take out a group of over thirty ghouls without reloading. It originally fired custom-made explosive .454 Casull rounds (now re-chambered for 13mm rounds), with the steel bullets bearing a core made from the melted silver Christian cross from Lancaster Cathedral. Even though Alucard has stated that the round uses explosive silver bullets, the traits exhibited by the bullet wounds show that it displays characteristics similar to that of a full metal jacketed pistol round, when it punches through the lungs of two people without having the round explode.

Hellsing ARMS 13 mm Auto Anti-Freak Combat Pistol, The Jackal: The Jackal is a massive pistol made especially for Alucard. With a length of 39cm (16 in), a weight of 16kg (35lbs), and a black gunmetal construction, it is one of the most powerful hand weapons featured in the series. The words “Jesus Christ is in Heaven Now” are engraved upon it, in mockery of a similar statement on Alexander Anderson's gloves. The Jackal fires a huge, armour-piercing, thirteen-millimeter bullet. The rounds are jacketed with a "casing" of blessed Macedonian silver and tipped with a hollow point, which contains an explosive charge of pre-blessed mercury. A bullet from this gun is shown to be powerful enough to destroy an entire wall.

Anti-Vampiric Armaments: Alucard has been repeatedly shown to use swords, machine guns, and various traditional vampire-hunting tools such as stakes and crosses in his work as “a vampire that hunts other vampires.”

Release States:

"Releasing Control Art Restriction Systems three...two...one, approval of Situation A recognized. Commencing the Cromwell invocation. Ability restrictions lifted for limited use until the enemy has been rendered silent."

Alucard has restraints placed upon his power by Sir Integra, the leader of Hellsing. It is shown that he has six “levels” each dictating the extent of the powers available to him. As he draws closer to Level Zero, he becomes stronger and stronger - at Level Zero, his form changes to that of his human form as Vlad the Impaler, and a great sense of fear and hopelessness can be felt by every single person within his territory (he utterly petrified the entire city of London when he released his final form). In the Nexus he has command over his own Release States, a terrifying prospect.

Origin:

Alucard was once known as Vlad III Dracula, the son of Vlad II Dracul. Born in 1431, he later became known as Vlad Ţepeş ("Vlad the Impaler") and as Kazıklı Voyvoda ("the Impaling Warlord") by the Turks, gaining a fearsome reputation throughout the lands. He is arguably the first vampire that ever existed.

When he became the Voivode of Wallachia, he launched an all-out war on the Turks which devastated both sides. Eventually, his troops were defeated, his people were killed (many by his own hands), and his homeland was set ablaze. Vlad himself was to be executed. However, before he was beheaded, he drank of the blood from the battlefield and became a true vampire. When he accepted the powers of darkness, the silver cross he had always carried with him shattered. Centuries later, in 1897, the events of Bram Stoker's Dracula unfold in the back-story of Hellsing. Abraham Van Helsing, Arthur Holmwood, Quincey Morris, and Jack Seward were able to defeat Count Dracula and killed those who served him.

He was given a new name, Alucard, by Arthur Hellsing. In 1944, Alucard, was sent on a mission to Warsaw, Poland, to stop Millennium's vampire production program. They presumably destroyed the project, but its main architects escaped. Decades later, in 1969, Alucard was imprisoned in a dungeon in Hellsing manor by Arthur. According to Sir Hugh Irons, Arthur Hellsing came to believe that Alucard was "too powerful a drug to be used as more than the occasional medicine".

For the rest, watch from here (https://www.youtube.com/watch?v=TgnIjJexut4&index=2&list=PL581218B72A4B9170) onwards.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on June 07, 2014, 11:27:00 PM
(http://i.imgur.com/6sq3AhX.jpg)


Count Dracula (Gabriel Belmont, Vlad Țepeș, Vlad the III)
Race: Vampire
Age: 966
Height: 195cm
Weight: 87kg
Eyes: Orange
Hair: Black
Scale: Servant
Strength: A
Agility: B+
Mana: A+
Magic Resistance: A (Cancels spells A-Rank or below. Very, very difficult to affect with magic)
Alignment: Neutral Evil (True Neutral)
Weakness: Someone with superior power could beat him to death. This is very, very difficult to do, so proceed with caution.
Likes: Maria (His former wife)
Dislikes: The Brotherhood, The Turks

Other Abilities:

Summoning - Castlevania: Wherever Dracula goes, the ancestral Demon Castle (also known as "Castlevania") will follow. It is able to appear anywhere, and anytime he desires. In short, as long as he lives, Castlevania will never be destroyed. In the Nexus it has appeared in Vampire Territory, striking fear into those who know what it heralds. It is much larger than what it appears to be, and is completely empty save for Dracula and those who he allows to enter. It is always nighttime in the area surrounding Dracula’s Castle. A list of what is contained within may be found here (http://castlevania.wikia.com/wiki/Castlevania_(Lords_of_Shadow)).

Shadow Whip: A supernatural whip-like weapon, which Dracula creates from his own vampiric blood. It serves as his main weapon. The Shadow Whip manifests as an eldritch red gauntlet on Dracula's right arm. It feels like thousands of fangs have penetrated the target’s skin when it strikes, tearing flesh, breaking bones, and giving extreme agony.

Burning Claws: Dracula can wreath his claws and arms in an aura of flame. This burns the enemy upon contact and can be used to create eruptions of flame from the ground.

Void Sword: A blue sword that can be formed by Dracula, the blade is capable of stealing life and giving it to him. The sword freezes where it strikes, and can unleash blades of an arctic wind to strike at Dracula’s enemies from a distance.

Immortality: After Dracula became a vampire and gained his powers, he became the immortal Prince of Darkness. At the same time, he also maintains his position as “God's Chosen One”, and is thus immune to the divine and holy magic that would typically harm those of his kind. As the master of the castle, Dracula remained in the world for over nine hundred and sixty six years.

Invulnerability: Dracula possesses superhuman endurance. Typical mortal weapons (guns, swords, grenades, etc.) will inflict rather minimal damage.

Blood Draining: As a vampire, Dracula can drink his enemies blood to heal himself. By draining the blood of vampires, Dracula can gain access to their innate powers.

Shapeshifting: Dracula can take a variety of forms, such as black mist, a plague of rats, a wolf, a dog, and other such traditional vampiric forms. Using almost of his power, Dracula is able to transform himself into a Dragon, gaining the ability to breath fire and immense power. This particular form can only be used sparingly.

Swarm of Bats: Dracula can summon swarms of bats to interfere with his enemies, distracting his opponents, using them to conceal himself, or for intimidation.

Hellfire: Dracula can lift his cloak to shoot a barrage of fireballs, varying in intensity from flames that can cause severe burns to fire that can completely incinerate the target.

Blood Storm: Dracula can unleash a rain of blood that fires faster than bullets, tearing into his opponents.

Acidic Blood: Dracula is capable of making his blood incredibly acidic, to the point where it can melt through sheet metal. He has been shown to destroy a Siege Titan by vomiting blood on it.

Shadow Daggers: Like the Shadow Whip, Dracula can create projectile daggers from his blood magic.

Teleportation: Dracula can teleport to different locations in an instant while leaving behind traces of his infamous black mist. He also uses a form of short ranged teleportation to dodge enemy attacks.

Resistance To Holy Artifacts: A regular knight of the Brotherhood of Light would believe that crucifixes and other holy artifacts can weaken and kill all vampires. However, they have no effect against Dracula as he was once a Knight of the Brotherhood and “God's Chosen One”. In some instances he can even reflect holy magic back against the caster due to this reason. This is similar to how Dracula from the famous novel written by Bram Stoker couldn't be affected by crucifixes because he himself served God as Vlad Țepeș.

Telekinesis and Levitation: Dracula is able to levitate himself to high places with incredibly little effort, and can use his telekinesis for a variety of tasks, as a vampire would.
 
Flight - Demonic Wings: Using his blood magic, Dracula is able to manifest a pair of dark red, eldritch wings that grant him the ability to fly.

Necromancy: Dracula is able to animate skeletons and undead beings to fight for him, though their power is lessened from when they were alive or what their power would be as a vampire. He has been shown to form skeletal golems by merging the bodies of the undead together through his dark magic.

Origin: Gabriel Belmont, the founder of the Belmont line, was a vampire hunter without equal. Throughout his life, as he became accustomed to the forces of darkness that he fought in the 11th century, he was slowly warped further and further from his path. When, at the end of his road, he faced a powerful demon known as the Forgotten One and defeated him, the darkness that had festered within his soul surged out and grabbed him. At that moment, the man named Gabriel Belmont died and the vampire known as Dracula was born. From that moment forwards, events carried out as might be expected, until the vampire who had become feared within Romania as the Impaler Prince was defeated and sealed away by the last of the Belmont line. Dracula slumbered within his castle for many years, and now that he resides in the Nexus, castle and all, has begun to awaken.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Milbunk on June 08, 2014, 09:05:11 AM
Name: Yuuki Yamato aka Dengeki Stryker, Stryker Zero
Race: Human, Cyborg (Think human with a few machine parts in place of normal body parts.)
Age: 20?
Height: Above Average
Weight: Far Above Average (Mostly muscle and metal)
Eyes: Brown
Hair: Brown
Appearance:

Normally: (http://s.vndb.org/ch/82/482.jpg)

"Disguise": (http://i.imgur.com/ijekw5S.jpg)


Scale: Servant
Strength: B
Agility: C+++
Speed: C+++
Magic Resistance: D (He has a built in electromagnetic field that automatically deflects all incoming projectiles, it costs energy to maintain and it’s only active when he is using his stryker system.)

Magic Ability: No Magical abilities at all, Yuuki is purely technological in abilities.

Other Abilities: Yuuki Yamoto is half-cyborg, however while this does do anything special at first glance, when he equips the stryker drives he is able to receive enormous advantages. Each one of them has a variety of different effects and they are:

JPNS-002: Shusui, a sword that channels a high-voltage electrical current into a blade for the wielder. Because it is a blade of pure electrical energy foes that are also resistant to electrical energy or are able to ignore if out right are less affected by this.

JPNS-003: Hyaku-shiki, compresses plasma around the fist, lending power that is equivalent to a heavy tank gun. Because his fist is the thing that gives the impact of the blow he can hit beings resistant to electrical impulses at full strength with this drive.

JPNS-004: Shinden, harnesses the electricity in the atmosphere to call down a lightning strike on his opponent. Because of the nature of this Drive it requires a lot of his energy to pull of even one strike continual use will quickly tire him out. Beings resistant or immune to electrical strike will take less damage.

JPNS-005: Tenrai, collects plasma into his fist and fires it off at high speeds, can be adjusted for power even going low enough to just stun. Uses less energy than Shinden but is not quite as powerful, because it is plasma not electricity he can also hit electric resistant beings with it.

JPNS-007: Ohka, creates a magnetic field of highly compressed plasma while also costing the user their life. This is his last resort, meant to prevent enemy capture it allows him to self destruct to ensure both the annihilation of his own body and those around him. Because it is plasma it also affects electrical resistant beings.

JPNS-009 Senden, Increases his bodies electrical signals to push muscle activity to maximum. In other words it gives him superhuman speed and agility. While this drive is active it pushes his body to the limit so he cannot keep it active for long or he will risk suffering permanent damage. However the increase is so great it allows him to track bullets with his mind and other such things.

JPNS-013 Kamui, A specially crafted prototype that allows him to use all the abilities of the stryker drives at once, it shines with a golden sheen compared to the silver sheen that the others give off. This is his strongest drive however it also costs the most on his body to use so he can only keep it active for seconds at a time. While active however he can use all abilities without the need for switching between and he can use them at no cost because of this.

He is only able to equip one at a time and because of this he has to spend precious seconds in the middle of combat switching between drives, the exception is Kamui which lets him fight at full power but at a cost.

Flight: By harnessing the tiny electrical charges in the air he is able to fly at high speeds to wherever he wishes. This is only active while he is using his stryker system.

When his stryker system is not active his stats fall to that of a normal human in scale. He activates the system itself by equipping his metal gloves on each hand.

Origin: Raised as an orphan he decided to join the army as soon as he was able even electing to join the secret Stryker project, a project dedicated to the Defense of Japan and its secrets against the Balborian invasion. After which a mysterious event occurred where he brought into a different universe in the body of a young boy with his stryker drives in hand. Unsure of the situation of what happened he loyally waited 16 long years to be reconnected with the Japanese and their secret division yet to no avail. After which he now finds himself transported once more into the Nexus City. His mission, protect the innocent from the cruel and villainous, stop any and all Balborians should he cross any, and make it back home if possible.

Personality: He has a serious and straightforward personality and takes his job as a protector of citizens very seriously. In order to keep people safe he often refers to his mission as ‘classified’. Should he find someone in need he will do everything within his power to save them regardless of who they might be, should someone ask for help he will be there to help. He tends to have trouble dealing with people in everyday situations but in order to fit in better he’s willing to give it his best shot.

Weakness: Bitter Coffee, People Immune to Electricity, Magic, People who can outlast him in a fight, People who are good at manipulation.

Likes: Sincere people, Coffee, Japanese Citizens or Citizens in general.

Dislikes: Bitter Coffee, Balborian Cyborgs, People who like to make jokes.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Puck-Chan on June 08, 2014, 08:27:55 PM
Name: Funny Valentine
Race: Human
Age: 40's
Height: 6'3"
Weight: 180 lbs
Eyes: Brown
Hair: Blonde
Appearance: A rather tall man with blond curls. His fit muscular stature suggests much resolute strength. He also has the American flag as a scar on his back. He wears an uniform outfit with an overcoat.

(http://image.noelshack.com/fichiers/2013/31/1375261337-funny-valentine.jpg)
   
Scale: Mixed (Human/Servant)
Strength: C/A
Agility: C/A
Speed: C/A
Magic Resistance: X/C
Magic Ability: X/C
Other Abilities:
Dirty Deeds Done Dirt Cheap (D4C): In Nasuverse terms, he is an user of Second Magic. It allows him to access a number of alternate worlds/universe/dimensions. He can even swap bodies with his other versions of himself to give him a form of immortality. However, he has to be between two closed objects to do so. Valentine has shown to be capable of pulling others to several dimensions as well. Even making them meet with their counterparts, which he exploits to successfully kill them off. Since no two versions of the same person can co-exit in the same dimension, one has to go back on their own. But if they get too close to each other, both will crumble and die by splitting into Menger sponges. This does not apply to Valentine, conveniently enough.

Passive Sneaking: His wife mentions that his every step makes no sound when he walks.

Mandolin Master: He can play it with his feet, even dancing on it.

Soldier: A former soldier during the Civil War. He has some experience using firearms and other skills necessary to be part of the Union army.

U.S. President: His skills as the American President were well received as he has approval ratings of 91%.

Origin: Read Steel Ball Run

In this dimension, Funny Valentine has become Nexus' Mayor thanks to his capability to garner "support" from the people.

Weakness: He is still susceptible to death like any normal human. But it is imperative to kill him in one shot before allowing him to change bodies to "recover". Or he can be killed by an ability that would chase him infinitely through other dimensions (like Tusk Act 4). Destroy his Stand, you can destroy him for good.

Likes: 'MURICA!, napkins, being a patriot

Dislikes: Idiots, foreigners, plebeians
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kurogami on June 09, 2014, 07:03:37 PM
Name: Crimson Moon Brunestud
Aliases: DIO, TYPE-Moon, Number Three of the Twenty Seven Dead Apostle Ancestors, Vampire god, Ultimate One of the Moon.
Race: Aristoteles
Age: At least 4,500,000,000

Eye Color: Blood Red (Normally), All Of Them (Mystic Eyes).
Hair: Long, Impossibly Golden
Appearance: A perfect figure cloaked in pure white robes, luminescent pale skin, a figure that can be called both beautiful and utterly horrifying. As the True Ancestors are replicas of him, he appears generally similar to them, though superior in every way.

Scale: Servant
Strength: A++
Agility: A++
Speed: A++
Magic Ability: None
Other Abilities:
He holds a Reality Marble, part of which contains the Millennium Castle Brunestud, the Noble Color of Rainbow, the ability to use a skill called Alt Nagel (アルトネーゲル, Ancient Nail?), which is described as an immensely destructive pillar of wind which stretches as far as the heavens, and a Knight Arm called Real of the World (リアル・オブ・ザ・ワールド真世界, Riaru obu za WārudoMa Sekai?), which is also the title of the True Ancestors's purpose of restoring the world to its natural state.

All creatures known as Dead Apostles are descended from him in some way, and as with True Ancestors, he can create strong Dead Apostles by drinking the blood of a human, having created at least two members of The Twenty-seven Dead Apostle Ancestors, Merem and Zelretch, and having had both Blackmore and Ortenrosse become vampires through magical research in order to follow him. Despite the impact the Twenty-seven Ancestors have on the planet, they can be considered nothing more than a footprint that he made on the world.

He was able to create a mirror image of the moon and dropped it towards the planet in an event known as the Moon Fall (月落とし, Tsuki Otoshi?). Zelretch was forced to use a virtually limitless Ether Cannon to push it back.

Origin:
He responded to a call from the collective will of the Earth, Gaia, over four thousand years ago, and made a deal to allow for him to live on the Earth in exchange for protection against human corruption. The planet, unable to use a mirror to reflect itself, is unable to set its own standards, so only another celestial body is able to understand the death of a celestial body. True Ancestors based in his image were created as a natural protective system for the Earth, and were set to return it to its natural state. Brunestud traveled the planet, challenged random beings to defeat him, such as Gransurg Blackmore, who was nothing but an average magus, and the villagers holding Merem Solomon. He also gathered a number of followers, such as Blackmore and Trhvmn Ortenrosse, in an attempt to eventually take the Earth as his own kingdom.

He was eventually defeated by Kischur Zelretch Schweinorg wielding Second Magic. He tried to pull the moon to collide with Earth but it was pushed back by Zelretch's magic, so it was unable to affect the planet. With all of his power, Brunestud did not foresee being defeated by a human, but lost to Zelretch due to being too late in understanding the power of Magic, "a rule outside of the rules." Before his defeat, he sucked Zelretch's blood converting him into a vampire.

Brunestud foresaw that his own life was reaching its end due to having too many enemies, as he has a "world corrosive will" that does not abide by either Gaia or Alaya. He desperately wished to have a vessel that abides by the standards of the world, and planned to use the True Ancestors in preparation for his extermination. They are considered to be spirits of nature accepted by Gaia, and even though they are considered the enemies of humanity, the subconsciousness of humans both accepts and denies them as keepers of nature, causing them not to be marked as targets of elimination for the Beasts of Alaya. Normally they were only created by the planet out of necessity, but Brunestud decided to teach them how to make their own kind themselves in order to speed up the creation of a proper vessel. He sought various other possibilities when an heir in the form a True Ancestor could not be born, such as the creation of Altrouge Brunestud, a being born between a Dead Apostle and a True Ancestor. While he was destroyed by Zelretch before the creation of a perfect vessel could be realized, he still has a method for revival. His Reality Marble has been left behind to spawn the True Ancestors, allowing them to inherit a "seed" on which he can imbed himself. Its purpose is so that when a True Ancestor reaches the same purity as him and body of his scale, the Reality Marble allow him to take over their bodies through spiritual possession. Michael Roa Valdamjong considers this to be an inefficient method compared to his own means of resurrection, as it is hard for a being on such a scale to be brought into existence.

Altrouge and Arcueid Brunestud, who have both inherited the Brunestud name, are considered to be those closest to reaching the point of being suitable vessels. Arcueid, created naturally by the True Ancestors, a method which Brunestud had given up on at the time, is considered a perfect body especially close in purity as she can summon the Millennium Castle through her Marble Phantasm ability. Altrouge still lacks the right amount of power and she is considered too unstable, though her control over Primate Murder can give her the right to be called a greater monster more powerful than Brunestud himself in a way. While the True Ancestors were his "children" based off of him, only he can be considered perfect, while all of them are considered failures. This is the cause of their blood-lust, their corruption upon feasting on humans, and their connection to the moon. Each has a piece of Crimson Moon inside them and a place to accept him, which manifests in Arcueid as a type of alternate personality hiding inside of her consciousness waiting to fuse with its host. It takes the form of Arcueid's initial state before having her hair removed, and it is able to move around the Millennium Castle while she sleeps. It also stays active in her unconsciousness, such as when Shiki Tohno connects to her dreams in Kagetsu Tohya.

It is unable to fuse with her while she sleeps in the castle, as she is not currently in a state to accept him, and admits to Roa that, while identifying itself as Crimson Moon, it is still nothing more than an aspect of it. Every True Ancestor is an incarnation of Crimson Moon, but at the same time, they are totally different beings. The part inside Arcueid is nothing more than a shadow of her that only exists as a hologram that has possibility. It is not yet confirmed as "Crimson Moon", as it cannot become "Crimson Moon" while "Arcueid Brunestud" is still identified as "Arcueid Brunestud." It realizes it itself didn't know exactly where it stood, and states "And to think I was planning to take over." While it wishes for Roa to unbind Arcueid's chains, he speculates that as long as Arcueid is bound in her own chains, that she will eventually give up her name. This personality speaks to Shiki briefly, amazed that humans are such noisy creatures, and that Arcueid can get along with such an "impolite person." It tries to insist that it is separate from Arcueid, that it is only an aspect of her that is separate from her at the same time. Shiki identifies that while it has long hair and speaks with an accent, and even as just an aspect of her, that it still is Arcueid. It is amazed by those words, as someone who would see Crimson Moon as an enemy who will take Arcueid's body is still using words that affirm its existence. Accepting the enemy means that Crimson Moon is near, to which Shiki replies that he will simply take her back by force. While "fighting with Arcueid to save Arcueid" can be considered a contradiction, he states that he will fight it, and save the Arcueid who has been bound by her own chains. It responds to him with "I hope your words will come to be more than just a simple joke" in a tone that seems like an awkward request betraying her noble self.

He is now reborn into a body that is accepted by both Gaia and Alaya; However, after learning that his understanding of humans was far out of date, he made the mistake of asking his "daughters" to help him. Their response was to introduce him to anime, manga, and video games. Five years later he found himself in the nexus, with his personality irrevocably altered by the experience.

Weakness: Anti-World Anything, Black Barrel, Pure Overwhelming Force, Top Class Conceptual Weapons.
Likes: His daughters, A challenge, Chuunibyou, New Anime, New Manga Chapters, Games, The Moon, Zelretch, Cute things, Friends.
Dislikes: Moonless Nights (Even if he can still feel the moon there it still irritates him), Realists, Zelretch, Manga delays and filler, things that hurt his friends.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on June 10, 2014, 10:49:42 PM
(http://i.imgur.com/OUU3T02.jpg?1)

Name: Dunkelzahn
AKA: Far-Scholar, Mountainshadow, The Big D
Race: Great Western Dragon
Age: Several millennia
Eyes: Yellow
Hair: Brown (in metahuman form)
Appearance: A massive western dragon of around 30 meters long, with a wingspan of over 40 meters, of dark blue scales and vibrant yellow eyes. He is heavy. Very heavy. In his metahuman form, he appears as a man around his fourties, willingly shorter than Abraham Lincoln, with a neatly trimmed short boxed beard and slicked back hair, wearing a dark blue suit.

Alignment: Neutral Good

Scale: Servant
Strength: A+
Endurance: A
Agility: E
Speed: E (B on the air)
Magic Resistance: A+ (D if not Counterspelling)
Magic Ability: A++
Dunkelzahn is one of the strongest magic users of the Sixth World, possessing raw power and skill beyond anything in his world except other Great Dragons. He knows nearly every spell in existence, is extremely knowledgeable and insightful in matters of magic, and follows the unique magical tradition of the Dragons. He has the skill to create magical formulas and enchanted items, and make both wards and mana barriers that exist on the astral plane, the physical plane, or both. As a magician, he can also astrally project.

Sorcery - Supreme expertise in the areas of spellcasting, counterspelling and ritual spellcasting. Spellcasting is the ability to create magical effects in a limited area, while ritual spellcasting allows the magician to do so at long distances and without visibility of the target, through the use of an astral spotter, material links, or sympathetic links. Dunkelzahn uses incredibly powerful Counterspelling to defend against and interrupt other spells. A mage can always use Counterspelling to protect himself unless completely taken by surprise, and this is accounted for in his magic resistance. Any number of other people can also be protected from hostile spells, so long as they are within the mage's perception or line of sight. And finally, he can use it to dispel sustained magic and enchantments.

Conjuring - Dunkelzahn has tremendous ability in the summoning, binding and banishing of spirits, surpassing even most of his kin. He is able to summon spirits of all ten types without restrictions, and can do so easily for spirits up to many times stronger than metahumanity. He is able to have over 20 spirits bound to him at any time, and can also easily banish spirits from the physical world or free them from a mage's bindings.

Metamagic - As a millennia old Great Dragon, Dunkelzahn is self initiated in the deeper mysteries of magic to a grade in the double digits. As such, he is able to access the metaplanes of the astral space and knows a great number of metamagics, several of which are beyond the knowledge of metahumanity. The scope and amount of magical effects he can produce with metamagics is absurd. Some of what he can do includes but is not limited to: better protect himself and others from hostile spells through Shielding (already taken into account in magic resistance); effectively alter or mask his astral signature completely; focus his mind to reduce the drain of using magic; make his sustained spells maintain themselves to a limited point; use counterspelling to Cleanse ambient mana of imprints or signatures (although in some cases if their cause is not removed, it will only be temporary); use Divination to obtain insights beyond the mists of time and interpret fate; affect and manipulate the natural flow of mana and the energy that pools around ley lines and power sites to his advantage, using Geomancy; increase the scope and potency of ritual spellcasting by acting as a conduit; and siphon mana from spells used against him and reflect back to the caster spells that he is aware of. The unique magic rituals of blood magic he is knowledgeable in are also classified as metamagic.

Other Abilities:

Tremendous Intelligence - Genius calculation and mathematical ability. Gifted with a logical mind superior to any ordinary mortal.

Great Perception - Dunkelzahn is extremely perceptive in both the magical and mundane ways. Very few things will escape the notice of his sensibility or his assessment if he has a chance of recognizing them.

Mighty Presence - The naturally awe-inducing and imposing presence of a Great Dragon, commanding respect and reverence.

Dragonspeech - Dragons are incapable of vocal speech, but can communicate telepathically with other beings in their line of sight or perception through Dragonspeech, the universally understandable 'tongue' of Dragons. However, this telepathic communication cannot be picked up by technology, so normally, if Dunkelzahn wishes to converse through modern technological means, he must employ a 'translator'.

Metahuman Form - Unique power of Great Dragons to assume a metahuman form of their choice, limiting their physical capabilities to those of a normal metahuman of the chosen race, for the most part. This allows them to communicate vocally and with actual language.

Dual Natured - Being simultaneously active in the physical and astral plane, able to perceive and interact both magically and physically with either at any time without having to shift back and forth in one's perception and hinder their concentration. This is the nature of Dragons, whose minds are able to process a composite of astral senses and normal physical senses. Perception of the astral plane allows one to sense the auras of living and spiritual beings , as well as the astral signatures of mana and magic; to analyze and interpret them.

Enhanced Senses - Dragons have stronger natural senses than mortals, besides having an enhanced sense of smell, seeing perfectly in low light conditions, having thermographic vision that enables them to see radiated infrared energy as well as the normal light spectrum normally, and being able to hear sound on nearly the complete range of frequencies.

Hardened Armor - Dunkelzahn's natural scale armor is extremely resilient, and any damage that does not reach a certain level of power will rebound harmlessly from it. Even attacks that can actually deal damage through it have to contend with incredibly strong physical defense.

Mystic Armor - Natural protection against astral attacks. Any astral damage that does not reach a certain level of power will not affect Dunkelzahn at all, and even those that can hurt him have to contend with very strong defense.

Fire Breath - Like all of his kin, Dunkelzahn has a damaging elemental breath. He can breathe out powerful projected blasts and streams of fire.

Noxious Breath - Dunkelzhan is able to exhale a blast of suffocating and nauseous stench to incapacitate enemies. The blast of breath extends in a cone and is extremely potent.

Fear - An inherent power that fills its victims with overwhelming terror , causing them to race away in panic in search of the nearest point of apparent safety, disregarding everything else until they are sure to have escaped. The terror has a comparatively short duration, but after being subject to this power, strong willpower is required to return or face its owner again by shaving off its lasting influence.

Compulsion - The power to compel a target to follow a specific action. In this case, to cease all hostile thoughts and actions. This is a powerful ability that forces its affected subject to immediately follow through with the action if he fails to resist completely and can be forced to abide by it for as long as the power is sustained.

Edge - The potential to defy fate and produce results that should be impossible. The little extra 'something' that allows heroes and legends the power to deny probability. As a Great Dragon, Dunkelzahn's aptitude to subvert fate and go beyond the reasonable is incredible.

Twist Fate - The innate magical ability of Great Dragons to directly influence the whims of fate with nothing but their tremendous willpower. Dunkelzahn can consciously prevent others from subverting fate on a specific moment or occasion themselves, cause fate to impede their current course and hinder their actions, and finally, temporarily shift part of his own capability to defy fate to another.


Origin: Dunkelzahn is an ancient western Great Dragon that reappeared on Earth following the Awakening and the dawn of the Sixth World, with the return of magic. Following the reclaiming of his physical body after entering the world in his astral form, he was the first Great Dragon to openly approach the confused humanity and explain about the Awakening and the Cycle of Magic to them. In the following decades, he gathered influence, allies and power as he reformed his hoard of riches, and dedicated himself to helping Metahumanity in many ways. He also had his own talk show, Wyrm Talk, which ran for several decades. In 2057, Dunkelzahn acquired UCAS (United Canadian American States) membership and ran for President as an independent. Eight months later, he became the first non-human president of the UCAS, but was assassinated outside of his inaugural ball after assuming power. He had the shortest mandate in history.

It surprised everyone when a will from President Dunkelzahn was revealed by his NGO, the Draco Foundation, after his death. The Great Dragon's will contained the vast majority of his hoard, which ranged from money paid out to lowly accountants, orichalcum in sock drawers and stocks in various corps; to advice, warnings, and calls for help to various and sundry persons known and unknown. It created organizations, asked for rescues, and put monetary support behind a myriad of projects and ventures for which everyone failed to understand the reasons. Artifacts and other objects were also given, both to metahuman acquaintances and fellow dragons. Either way, Dunkelzahn's wishes after death shook the Sixth World and created a great amount of business opportunities for everyone.

It is known by very few that Dunkelzahn had allowed his death in order to stop the Horrors, twisted beings from a dark and distant metaplane, from crossing over to Earth ahead of schedule and wrecking havoc over the entire world.

For reasons he is not willing to disclose (or more simply, does not know), he has recently appeared in Nexus City in the same form as when he was alive.


Weakness: In his metahuman form, he is limited to the physical abilities of a mortal without using magical enhancements. He cannot counterspell magic attacks that take him completely by surprise (although this is very hard to do), which limits his effective magic resistance.

Likes: Collecting goods for his hoard, open mindedness, innovation, metahumanity, browsing the internet, nature
Dislikes: Shallow thinking, unfairness, looking down on others for being inherently weaker or of a different kind


Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on June 15, 2014, 07:07:56 PM
Name: Sakura Matou
Race: Human (Magus, Master)
Age: 16
Height: 156 cm
Weight: 47 kg
Eyes: Aqua
Hair: Black with purple streaks
Appearance: A rather unassuming person, she generally wears simple clothing. However the serious look she often has sets people off. Due to her servants prompting she has begun to wear jewelry, normally golden.

Human Scale
Strength: C (Human)
Agility: B (Human)
Speed: C (Human)
Magic Resistance: No true magic resistance. However due to her training as a magus and her unique element she both is resistant to curses, mental interference and spiritual interference. As well as being able to remove spells which influence her and deconstruct spells.

Magic Ability: Sakura is a highly skilled magus with the unique element “Imaginary Numbers” one of the 2 imaginary elements, in addition to the Matou family crest which contains most of the spells produced by Zolgen Makiri and other puppet heads of the family. She has a plethora of binding spells and bounded fields at her disposal, and she is capable of producing insect familiars like Zolgen, however she is only skilled enough at the moment to maintain one or two breeding pits at a time. This is enough to maintain complete surveillance over a portion of the city, but not anything more. She always seems to carry around a couple of bladeworm eggs, to discreetly eliminate things that are threats. She is also very killed at general magical arts.

Due to her unique element she has developed altered many spells in the Matou crest to function with shadows rather than water, this gives them a passive boost against spiritual entities, and should the spirit be weak enough she can even obtain control over it, however this is not effective against beings the level of servants. Despite that however she can still disrupt them, making those without high levels of magic resistance experience slightly lower capabilities while influenced. Her skill in manipulation of shadows makes is so that like skills can be completely overtaken and used against the owner, the only exception would me magi of generations of experience of beings beyond humanity like the Fae or Demons. She can also create week shadow familiars; however with enough energy they can become massively powerful. Finally she possesses a “shadow dimension” which is more vaguely a space maintained by the shadows produced by her element, it is generally used in her bounded fields and more advanced binding spells as a restraining tool, but it has other uses.

In terms of prana output she is equivalent to her blood sister, Tohsaka Rin. She has one mystic code, a bow which allows her to fire binding spells, as well as having arrows that act as anchors to bounded fields, allowing her to establish territories during a fight. She also still has all three command seals which can be used to bring Ramesses to her or command him if necessary.


Other Abilities:
Skill in archery: While not even close to the level of a servant she has higher than average skill in archery, which she uses in conjunction with her magecraft.

Cooking talent: for a normal person she is slightly above normal in terms of ability to cook due to years of feeding herself. However her food is generally not good looking.


Origin:
Adopted by Zolgen Makiri she was trained to as the heir of the Makiri secrets as well as to serve as a master in the 5th Holy Grail war to ensure that Angra Mainyu was not born into this world. Her mind was reconstructed slowly throughout the years, making her emotionally detached, unable to truly show compassion for most people. She had developed a perfect magus mindset, her family and magecraft take priority over all and she has complete loyalty to Zolgen Makiri and her family, both due to the mental reconstruction and binding magical contracts.

When the war finally arrived she was given the catalyst to the King of Kings, Ramesses II, a stone tablet taken from the Ramesseum in Egypt. With Ramesses summoned she preceded to end the life of Shirou Emiya, allowing Zolgan Makiri to gain his Saber has a servant to ensure victory and the grails destruction.

During the course of the war Sakura and Ramesses where tasked with eliminating the Archer and Berserker class servants of the war, the servants EMIYA and Hercules, while Zolgen and Saber eliminated Assassin and Caster, “Sasaki” and Medea. After assassinating Rin using bladeworm eggs her EMIYA joined forces with the Einsbern, forcing Ramesses to fight both Archer and Berserker simultaneously. This made him to exhaust the one use of his reality marble for the duration of the war, as further usage would kill his master, however he came out victorious.

Once this was complete Ramesses and Saber fought together against the Archer left behind from the last war, Gilgamesh, and the Lancer Class servant whose master was Kotomine Kirei. Lancer was quickly defeated by a combination of Ramesses NP and Saber’s close combat prowess. The fight with Gilgamesh was a massive one, with Gilgamesh using his repaired Vimana to keep in the sky while Ramesses utilized his ship; however it was ineffective due to Vimana’s maneuverability. Ramesses and Saber then utilized Ramesses’ Sphinx, with Saber riding it per Ramesses’ order, to ground him after a massive dogfight, at the end of the fight Saber sacrificed herself of give Ramesses the opening to finish the war and destroy the grail.

Ramesses remained in the world after the war as Sakura’s servant. However Sakura generally allows him to do what he pleases. Sakura herself has been improving her magecraft as well as working on patents for enhanced spiritual binding which were developed due to insight supplied by her unique element.  It was going well until they were both sucked into the Nexus.

Weakness: Physical attacks, anti-magic abilities, anti-shadow attacks, people who are members of the Matou family
Likes: Cooking, Magecraft, Archery, Ramesses (in denial)
Dislikes: Supidity, perfume, Ramesses (really annoying sometimes)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on June 15, 2014, 10:18:00 PM
“Ha-ha! That’s right, look up at the sky! Grovel on the earth! Prostrate yourself! It’ll exemplify me in a suitable manner, as if it has become the advent of the king above kings! In other words there is no better time to disappear than this present day, as you bastards witness my light!"

(http://i.imgur.com/brdAiYh.png?1)

Rider (Master: Sakura Matou)
Name: Ramesses II
Titles: King of Kings, Ozymandias.
Race: Human Demigod (Servant)
Age: 91
Height: 185cm
Weight: 67kg
Eyes: Gold
Hair: Light Brown
Scale: Servant
Strength: B
Agility: C
Speed: C
(Luck: A++)
(Endurance: B)
(Mana: A)
(Noble Phantasm: EX)
Magic Resistance: B
Magic Ability: -
Weakness: Incredible hubris, reliant on Noble Phantasms and Personal Skills due to limited (but still far above human) combat skills.
Likes: Gold, Himself, The Gods, Worthy prey, Self-indulgence, Sakura.
Dislikes: Persians, those who let themselves be trodden on.
Alignment: Neutral Good
Place of Birth: Egypt
Weapon: Khopesh


Other Abilities:

Divinity (A): Though Pharaohs are said to be Gods on earth, this is not quite the case. Upon coronation, Pharaohs are promoted to the highest attainable level of Divinity, becoming high-ranking Demigods through the power of the Gods. Rider receives increased defensive values against Demigods with lesser Divinity than his own, though due to his non-specific Divine Attribute, his boost is a lot smaller than that of a specific attribute facing a weaker of it’s kind.

Chosen of Ra (B): Hailed in his time as “Ra’s Mighty Truth”, Ramesses is the Pharaoh whom Ra liked the most, and he gave him many blessings. This effectuates in a rank up in Magic Resistance, Luck, Strength, Agility and Golden Rule. This is pre-counted into the sheet.

Riding (A+): Creatures on the level of Phantasmal Beasts and Divine Beasts can be used as mounts. However, that does not apply to members of the Dragon Kind.

Dragon Riding (N/A): This ability, specifically different from normal Riding, allows Rider to command and use members of the Dragon Kind as mounts.

Animal Dialogue (A): Can communicate with animals and Phantasmal Beasts as if they were humans. Even complex nuances can be exchanged without issue.

Charisma (A+): The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At this point it is no longer mere popularity, but rather a kind of curse in itself.

Golden Rule (B+): Measures one’s fortune in acquiring wealth. At this rank, fortunes that could afford great luxuries can be acquired swiftly. The + modifier is active if others wishes upon Rider for him to acquire more wealth, in which case the gods are inclined to listen.


Noble Phantasms:

Mesektet: The Solar Ship of the Dark Night: EX

“Ha-ha! Fly away, run, and flee! Scream! Shout! My light will make your fates burn as you three servants, you bastards are removed from my sight!”

The Solar Barge of Ra that carries the Sun God through the underworld every night, blessed with the God’s incredible power. It is a flying ship of gold that shines like the sun. It radiates a deadly heat, warm enough to melt buildings from a distance of 300 meters and can fire off massive beams of solar energy powerful enough to be compared to the Excalibur.

This Noble Phantasm is powered entirely by it's own devises, a Divine Mystery unrivaled from a land full of them, but it can only be used in the hours of the night after the sun has gone down.


The Sphinx of Abu el-Hol: The Lion-Bodied Beast of the Hot Sands: A++

Divine Beast Sphinx, the “Father of Terror”. It is the personification of the King of Kings’ power. An existence equal to that of Divine Beast-tier Dragon Kind. It is as big as a semi-trailer and can disregard the laws of physics, as it is capable of running on air and air-dashing like a character from a fighting game. It’s primary weapons are it’s huge talons, which can be charged with prana to become red-hot, capable of chipping mountains to dust. The Sphinx is also highly intelligent and capable of reading patterns in attacks. Similarly to how it can charge it’s talons, it can put prana into nearby debris and use them as projectiles. It can also transform into a massive tornado of fire capable of melting reinforced concrete in seconds. Finally, even if it is lethally injured, it is still capable of fighting, demonstrated by it still fighting on against King Arthur in Argent Fragments after it was decapitated.


Ramesseum Tentyris: The Great Shining Temple Complex E~A+++

Rider’s Reality Marble. It is far larger than any other Reality Marble, spanning kilometers from end to end. It takes the appearance of the two radiant temples of Abu Simbel, commemorating Ramesses and his wife Nefertari. Within it, every Phantasmal, Monstrous, Demonic and Divine Beast that has ever existed, except for the Humbaba and the Bull of Heaven, roams and is at the command of the King of Kings, each faithfully obeying his every whim. One could easily describe it as the “Gate of Babylon for Beasts of Gaia”.

Due to the insurmountable prana cost of manifesting a Reality Marble that massive and the mana cost of bringing forth more than a handful of the beasts within it, Rider is unable to use this Reality Marble without killing his current Master in the process, and for that reason refrains from using it.

Origin: Born c. 1303 BC; died July or August 1213 BC; reigned 1279–1213 BC, Ramesses II, also known as Ramesses the Great, was the third pharaoh of the Nineteenth Dynasty of Egypt. He is often regarded as the greatest, most celebrated, and most powerful pharaoh of the Egyptian Empire. His successors and later Egyptians called him the "Great Ancestor".

When the 5th Holy Grail War happened, Sakura Matou was given a catalyst of the King of Kings, Ramesses II; A stone tablet taken from the Ramesseum in Egypt detailing his victory over the Nubians. With Ramesses summoned she proceeded to end the life of Shirou Emiya, allowing Zolgen Makiri to take the boy’s Saber as a Servant to ensure victory and the grails destruction.

During the war Sakura and Ramesses were tasked with eliminating the Archer and Berserker class Servants of the war, EMIYA and Hercules, while Zolgen and the newly enslaved Saber eliminated Assassin and Caster, “Sasaki” and Medea. After assassinating Rin using Bladeworm eggs her Archer joined forces with the Einzbern, forcing Ramesses to fight both Archer and Berserker simultaneously. This made him to exhaust the use of his reality marble for the duration of the war, as further usage would kill his master, however he came out victorious.

Once this task was done, Ramesses and Saber fought together against the Archer left behind from the last war, Gilgamesh, and the Lancer class Servant whose master was Kotomine Kirei. Lancer was quickly defeated by a combination of Ramesses’s Noble Phantasms and Saber’s close combat prowess. The fight with Gilgamesh was a massive one, with Gilgamesh using his Vimana to keep in the sky while Ramesses utilized his Mesektet; however it was ineffective due to the Vimana’s sheer maneuverability. Ramesses and Saber then utilized Ramesses’ Sphinx, with Saber riding it per Ramesses’ order, and grounded him during an all-out dog fight ending with Saber sacrificing herself to give Ramesses the opening to finish the fight and subsequently destroy the Grail.

Ramesses remained in the world after the war as Sakura’s servant as she had the Prana to maintain him even without the Grail. However Sakura generally allows him to do what he pleases. She herself has been improving her magecraft as well as working on patents for enhanced spiritual binding which were developed due to insight supplied by her unique element.  It was going well until they were both sucked into the Nexus…
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Cherry Lover on June 19, 2014, 02:32:45 AM
Name: Emiya Kiyoshi
Race: Human (Magus)
Age: 11
Height: 4' 8''
Weight: 43 kg
Eyes: Aquamarine
Hair: Red (like Shirou)

Appearance: Looks like a miniature version of his father, although he does possess his mother's (natural) eyes.

Alignment: Chaotic Neutral (due to his age) with Neutral Good inclinations.

 
Scale: Mortal

Strength: E
Agility: B
Speed: D
Endurance: D
Magic Resistance: B (trains to resist magic used on him, but is still young and thus has not yet perfected it)

Magic Ability: C- (unexceptional magus, and is uninterested in the principles of magic)

Mostly uses magecraft to aid his physical fighting. In particular, is highly adept at the use of reinforcement, as taught to him by his father.

Affinity: Ether and, to a limited extent, Imaginary Numbers.

Magical attribute: Possesses the Tohsaka family trait "transfer of energy", as all Sakura's children do.

Magic crest: Small crest given to him by Sakura, containing all the spells she has learnt to perform, including her shadow magic.

Spells: Specialises in the direct manipulation of the fifth element, ether, able to create it at will and manipulate it to form magical objects such as swords. Is also able to use his limited ability with shadow magic to make the weapons created more deadly to spiritual entities. Due to his young age, however, he has still not perfected his control of the magic, and thus cannot reliably create items he does not regularly practice at.

Has the potential to excel at the use of reinforcement, much like his father, although he lacks his father's ability in projection. Currently he is moderately accomplished, but still learning to control it effectively. He is still very good at it for his age, however. He is also just about capable of self-reinforcement, although he does have to be careful and not go too far with it. Shirou and Sakura do tend to try to discourage him from using it unless he is very careful, though.

Due to his young age and his lack of interest in general magical understanding, he has not yet perfected the use of mana to maintain his spells, and thus does rely on his internal prana supplies to an extent. As a result, it is difficult and potentially dangerous for him to maintain his creations for a significant length of time. He is training himself to improve the length of time he can maintain the swords, and is getting help from his Aunt Rin, mother and sister Aoi in use of external mana.

Also possesses the capacity to use jewel magecraft, and possesses several jewels gifted to him by his sister for use in an emergency. However, he is not fond of doing so, and nor is he at anything like the level of his sister Aoi. He can, in an emergency, use jewels to supply himself with prana, but this is not something he is encouraged to do unless he really has to, particularly since he is not exceptionally competent at jewel usage.

Other Abilities: Fights using shadow swords, which he can create magically and which act like normal swords, only with extra damage to spiritual entities and other abnormal life forms, and which can also block magical attacks due to being created out of ether.

Background: Fourth child of Sakura and Shirou, and the only one Sakura still actively looks after. Due to his young age relative to the others, Sakura adores him and is highly protective of him (even more so than of her other children). In addition, Sakura tends to spoil him somewhat (as she does all of her children), although she gets rather upset at him if he takes his life for granted.

Like his brother Kariya, he is only an average magus. However, unlike Kariya he was determined from a young age to make the most of the limited talents that he had, and use them to fight evil.  Initially, he seemed entirely hopeless, but he found that he was capable of manipulating the ether clumps he created with his failed efforts into useful items, and his Aunt later confirmed his elemental affinity. He also found himself to be good at reinforcement magic, and thus uses this regularly.

Possessions: Has a "pet" shadow, Kuro, that Sakura made for him as a young child, which he dearly adores and would be very upset if it were destroyed (although Sakura would likely produce another one). As one of Sakura's shadow familiars, it possesses some independant will, whilst following her general intentions (which are just to act as a pet to her son, and to warn her if he is in danger). As a result, it has developed a personality distinct from a normal shadow creature, and in some sense can be seen as alive and unique (although not sentient). Since it is her familiar, Sakura is capable of controlling it and, consequentially, she can use it to spy on him if necessary (although she is reluctant to do so, out of respect for his privacy).
 
Also possesses several jewels filled with prana, which he can use to defend himself in an emergency.

Personality: Nice and caring, but sometimes unintentially selfish. Doesn't realise when his actions are harming people due to being somewhat sheltered. Also very poor at doing things he doesn't enjoy or want to do, particularly household chores (due to his parents tending to do them). However, he does enjoy cooking, as a result of seeing his parents' enjoyment of it and having had lessons which they also made enjoyable.

Ultimately, he desires to become a hero, just like his father is a hero to his mother. Does like protecting people, but is mainly interested in beating the crap out of the bad guys. Sakura and (especially) Shirou often have to restrain him. Whilst Shirou knows the potential pitfalls of the ideal, and is trying to point these out to his son, he is not yet old enough to see those flaws for what they are, particularly given his generally sheltered life. His parents also see his childish ideal as rather cute and endearing, Sakura more so than Shirou.

Enjoys sword-fighting with his father, using low-power versions of his shadow swords which will not cause any real damage to Shirou if they hit (Shirou fights using swords which will shatter on hitting Kiyoshi's body). Also enjoys play-fighting with Rider (although she does not fight anything like seriously) and trains in magic with his mother, as well as his big sister Aoi and Aunt Rin on occasion. However, he has no time for the principles behind magic (much to the annoyance of his aunt), instead only caring about the aspects which he can use to increase his own fighting prowess.

Tends not to listen to Sakura much, because she is extremely soft on him. However, he does still love her and trust her to protect him even though he tends not to obey her, and he is old and smart enough to know when he really should listen to her, for his own safety. Particularly since she can actually be very scary and authoritative when she is genuinely concerned for his well-being as opposed to just trying to get him to do something.

His Aunt and sister Aoi are trying to teach him to use magecraft more effectively, in particular with regards to use of the family jewel magecraft, but he shows little interest in their lessons. He also lacks the ability to do conventional magecraft well, although he is capable of the basics.

Weakness: Rather hot-headed, and prone to seeing conflict as the first option rather than a last-resort.Tends to act without thinking sometimes, leading to him getting in danger. Is also over-reliant on his parents (particularly his mother) to take care of him, and doesn't like being away from them in unusual situations.

Likes: Riding Pegasus with Aunt Rider, his mother, Kuro (his pet shadow), cooking, heroes, physical fighting (for a cause or training).

Dislikes: Chores, traditional magic and magi.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: SINIB on June 25, 2014, 03:56:23 AM
Name: Irisviel von Einzbern
Race: Homunculus
Age: 10 years old
Height: 1.58 m
Weight: 52 kg
Eyes: Red
Hair: Silver
Appearance: http://typemoon.wikia.com/wiki/File:Iri_casual.png (http://typemoon.wikia.com/wiki/File:Iri_casual.png)
Scale: Mortal
Strength: D
Agility: D
Speed: C
Magic Resistance: A
Magic Ability: EX(About D rank servant)
Other Abilities:
Lesser Grail: Irisviel was designed to hold the spirits of Servants upon their defeat. If she is close enough, she can choose to intercept their return to the Throne and store them inside herslef instead. However, the more she contains the less functional she becomes. At five Servants, her body shut down and she will be unable to maintain functionality as a human, and at six her body disintegrates completely and becomes the Lesser Grail.

Body of a Homunculus: Irisviel is a homunculus, this provides her body with numerous advantages as compared to a normal human being. Her body allows her to live without breathing, eating, or sleeping provided she has enough prana.

Alchemy: Irisviel has a superior understanding of the Einzbern arts of transmutation and manipulation of the noble metals. She can use this skill to mold her metal wires into any form, whether it be for combat or elsewise, it is only limited by the extent of her imagination.

Origin:
 “Can you hear me, woman?”
"..."
Irisviel opened her eyes, breathing faintly. Her vision was blurred, but she still recognized the voice of her nemesis.
“Kotomine… Kirei. Like I thought, you’re the one…”
“The victor of the Heaven's Feel is about to be decided. Perhaps I will be the one to complete the ancient wish of your Einzbern house. You still have an attitude and are so uncooperative. Are you so displeased with me?”
“Of course… There’s only one person I will entrust the Holy Grail to… and that would never be you, Executor.”
Although she found it difficult even to speak, her voice was filled with hatred.
“I don’t understand. You’re nothing but a doll that carries the Holy Grail. The completion of the ceremony should be your only concern, rather than who may win the war. Why are you so bent on certain Masters in your current condition?”

“Yes, how could you possibly understand?... You’re the kind of person who doesn’t even have a wish to bestow upon the Holy Grail.”

“Kotomine Kirei… you’re an empty man who doesn’t even understand the meaning of battle. You’ll never win against that man… Be prepared; my knight, my husband will surely destroy you…”
“… Why are you talking about me?”

“Hah, scared? Fine, I’ll tell you… Emiya Kiritsugu has seen through you. He is alarmed by you and therefore regards you as his greatest enemy … Kiritsugu will fall upon you in a way more cruel and merciless than anyone else. Be prepared…”.

“Thank you, woman. That is a blessing for me. The man Emiya Kiritsugu is truly just as I had imagined.”
Upon hearing this, Irisviel laughed.
“… You’re such a foolish man. You’re saying you understand Emiya Kiritsugu? … Hmph, don’t make me laugh. You aren’t even up to his heel in worth.”
“– What did you say?”

“True… Emiya Kiritsugu can see through you, but you’ll never see through him… Kotomine Kirei, you don’t have any of the things that man has in his soul.”
Irisviel felt a strong hand grab her neck.
“… I admit it. True, I’m an empty man. I have nothing. But what’s the difference between Kiritsugu and me? Between me and that man who only devoted himself to senseless war – a man who never got anything out of it but only repeated his slaughter?! He departed so much from common sense and he got absolutely nothing. What is he, if not a lost soul!?! Homunculus, answer me if you can. Why does Emiya Kiritsugu seek the Holy Grail? What is the wish that man bestowed upon the all-powerful wish-granting vessel!?!”
Irisviel felt the tight grip loosen from her throat, apparently to allow her to respond, as she fell to the floor, gasping for air, she didn't show even a modicum of fear. The only thing that the look she gave Kirei was one of utmost derision.

“Alright, I’ll tell you – Emiya Kiritsugu’s lasting hope is to save humanity. It is to end all wars and bloodshed and achieve eternal world peace.”
After a few seconds, she heard Kirei burst out in laughter.
“– What was that?”
“You can’t understand it. That is the difference between you and him. You believe in nothing while he does.”

“… Woman, what are you to Emiya Kiritsugu?”
“I gave birth to his child as his wife. I’ve looked into his heart and shared his worries for the past nine years… unlike you, who has never seen him.”

“Irisviel von Einzbern, were you always a good wife in those nine years? Did you win Emiya Kiritsugu’s love?”

“… Why do you care?”

“I don’t understand the bond between you two – you took pride in having Emiya Kiritsugu as your husband and trust him as if you’re a real couple. However, if Emiya Kiritsugu is a man who seeks the Holy Grail, you should have been just a tool with which to fulfill his wish. He has no reason to give you something as unnecessary as love.”

“… I won’t forgive you if you laugh at him for being stupid.”

“… I have no parents, and I’m not a product of love. Therefore, I can’t understand what a ‘good wife’ is. Even so… the love he gave me is my entire world. No one can humiliate that.”

“Then, Irisviel, you’re a perfect wife.”

“But I can’t understand Emiya Kiritsugu because of that. Since he loves you as a wife, then why… why would he want eternal world peace? Why would he sacrifice his loved one for such a pointless aspiration?”

“… Such an odd question. For you, a man who has admitted that he has no reason for existence… You’re mocking others and saying their aspirations are meaningless?”

“Any sensible adult would have laughed at him. Combat is instinctive of humanity. Eliminating it is no different from eliminating humans. What else could be more pointless? This so-called aspiration of Emiya Kiritsugu’s – it shouldn’t have been called an aspiration to begin with, but the dream of a child!”

“… That is why he could only rely on a miracle…”
Irisviel tried her best to keep her cool and continued speaking.
“He lost everything for the aspiration he sought… He always suffered through his punishments for wanting to save those that could not be saved, and everything around him was robbed… I am also someone taken away from him. He has been forced to discard his loved ones many times…”
“You’re saying it’s not just limited to this once – but that this is the way of existence for this man?”
“Yes. Kiritsugu is far too gentle. He doesn’t hold back on his love even though he knows he will lose those around him sooner or later…”
"I understand."
Irisviel felt the hand return to her throat, just before her neck was snapped.
****************************************
Irisviel woke up. After looking around, she uttered three words. "Where am I?"
Weakness: prana deprivation
Likes: Being alive.
Dislikes: driving safely
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: SINIB on June 25, 2014, 03:30:05 PM
Name: Saber(Joan of Arc)
Race: Servant
Age: Unknown
Height: 1.59m
Weight: 44kg
Eyes: Violet
Hair: Blond
Appearance: http://typemoon.wikia.com/wiki/File:Joan_Ototsugu_Konoe.png (http://typemoon.wikia.com/wiki/File:Joan_Ototsugu_Konoe.png)
Scale: Servant
Strength: B
Agility: A
Speed: A
Magic Resistance: EX
Magic Ability: —
Other Abilities:
Revalation N/A: A skill equivalent to Instinct, a sixth sense regarding battles, except Revalation accommodates all matters related to the achievement of a goal, for example choosing the most suitable path while traveling. because there is no logical basis, it cannot be explained to others.

Charisma N/A: The natural talent to command an army. Joan's figure participating in the assaults hoisting a flag raised the morale of the soldiers to the limit and united the troops. Thanks to her charisma, it is possible to make others believe in the contents of the "revelations" without basis.

Saint N/A: Indicates being acknowledged as a saint. When summoned as a Servant, the ability of saint is selected one among "raising the effectiveness of sacraments", "automatic HP recovery", "1 Rank-Up to Charisma" and "production of a holy shroud" is possible.

Riding B

La Pucelle: The Crimson Holy Virgin: A++
A holy sword that manifest flames which uses the line of a death poem "O Lord, I entrust this body to you---" as activation incantation. A conceptual crystallization weapon that interpreted Joan's burning at the stake in an attack-like fashion. A subspecies of Reality Marble, an imagined landscape crystallized as a sword. This sword is Heroic Spirit Joan of Arc herself and after the battle in which this Noble Phantasm was manifested, Joan will be extinguished.

Luminosité Eternelle A: The battle standard of Joan of Arc. It allows for her EX-rank Magic Resistance to be changed from avoidance to protection against any and all attacks, including Noble Phantasms.
Origin:
Saber's identity is Joan of Arc, a Catholic saint born in Domrémy, France, and the heroine of France who liberated Orléans in the Hundred Years' War.

She fought alongside with Gilles de Rais and they were decorated as saviors and national heroes by King Charles.
Weakness: Prana deprivation, and like all servants, she needs a master to remain in this world.
Likes: Eating, learning
Dislikes: evil, rule breaking.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Umbra of Chaos on June 28, 2014, 06:06:15 AM
(http://i.imgur.com/PPOfPYN.jpg)

Name: Asileron The Betrayer
Race: Demon
Age: Around 2000
Height: 3 meters
Weight: N/A
Eyes: None (Asileron had sigils for sight carved into his face to let him see)
Hair: None
Appearance:
Alignment: Neutral Evil
Scale: Servant
Strength: B+
Agility: B
Speed: C-
Mana: B
Magic Resistance: None. Despite his long life Asileron has no resistance to or skill in blocking magic.
Other Abilities:

Magic Ability: All demons have some sort of magical ability. Asileron specializes in the element of fire. He can create streams of fire, fireballs, walls of fire, infernos, and even weapons made of flame with minimal effort. His control over the element lets him do nearly anything with fire including the creation of sigils that utilize the element, however he lacks the ability to manipulate raw mana in a delicate way. Dispelling magic and creating barriers is beyond Asileron, but he can utilize it much less efficiently. Using his horns as a conduit Asileron can gather mana and fire it as a laser. It is powerful enough to annihilate buildings, but Asileron cannot move while gathering the mana to fire the laser.

Fire Resistance: Asileron cannot be harmed by fire no matter how hot it is. This is because of his nature as a demon that specializes in the element of fire. However this can be overcome by beings with a closer connection to the element. Examples of this would be demigods or powerful elementals.

Demonic Physique: As a demon Asileron’s physical capabilities naturally exceed that of any normal human’s. Regular metal fails to pierce chip his bones, however enchanted weapons or weapons made from materials harder than steel can eventually break apart his body. Blunt force can also crack Asileron’s bones. The most important part of Asileron’s body is his hands. They are much tougher than the rest of his body and can be regarded as weapons. They also have claws that can easily rend steel.

Soul Devourer: Demons naturally absorb the souls of any living being that dies near them, and Asileron is no exception to the rule. If he concentrates for a long period of time he can spread this ability until it begins to absorb souls from every dying being in the city. This also leaves him completely defenseless. Asileron can also use the absorbed souls to recreate parts of his body. If Asileron is completely destroyed he can be resurrected if he has 1000 souls within him. They are then used to fuel the reconstruction of his body. Otherwise the remaining souls leave Asileron’s body and he dies a final death. Currently Asileron has about 5000 souls within him. As he devours more souls Asileron will gain more power and eventually begin to increase his base stats after devouring a large amount of them. (I’m thinking about a thousand souls to get a + in a single stat. 3 +s = a rank up. This can be changed if people don't think it's a good idea.)

Origin: Asileron was once one of the most powerful demons to walk the land, and was close to ruling the Other World before his fall. He had been entrusted with the Promethean Cage. A relic created to imprison any being. He sold it to the sorcerer Grigori for a million souls, and he intended to retake the Cage once he was sure Grigori didn't expect anything. However Asileron did not expect Grigori to ascend to godhood and keep it. His enemies took advantage of the situation and labeled him to blame for the loss of the Cage and the newest addition to the Pantheon. He was labeled The Betrayer, stripped of most of his power, and cast into the Void for eternity, however after 600 years he was finally free and the Nexus was a good place for new beginnings.

Weakness: Magic can harm him easily and the chains attached to his body. They are unbreakable so he can’t get rid of them, and an opponent with enough strength could use the chains to pull Asileron around.  This is a valid tactic as long as you don’t hold on long enough for Asileron to pull back.

Likes: Souls, being free, gaining more power.

Dislikes: His chains, being imprisoned.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: The Man With All The Cute Boats on June 28, 2014, 05:52:14 PM
Name: Eleanor King
Race: Human
Age: 21
Height: 5’6
Weight: 150 lbs
Eyes: Green
Hair: Blond

Appearance: Starting from the bottom: Biker boots, jeans, leather belt with belt buckle showing a pointy-fanged jaw, white t-shirt, green army surplus jacket, various talismans dangling off of said jacket and belt, round face and long hair being held in a ponytail. Her body is toned, though her muscles are not huge, and on her back there is a tattoo of a large magic circle, with sigils completely different to her talismans.

Scale: Mixed
Strength: B (Mortal), B (Servant) in Usurper’s Drive
Agility: A (Mortal), C (Servant) in Usurper’s Drive
Speed: A (Mortal), B (Servant) in Usurper’s Drive

Magic Resistance: B: Even without all her talismans, Jane herself is very resistant to magic. Combined, they make her very hard to target.
Raises to EX in Usurper Drive, as she absorbs magic.

Magic Ability:
Practitioner: Basic healing, contracts, crafting and enchanting, alchemy, simple construct creation, simple spiritual bindings and banishments, all of these are abilities she can perform. She is an overall capable practitioner.

Infusing Arts (A): Jane is capable of infusing herself with different magic, making her combat ability very versatile. She can install one mode at a time, different modes possessing different characteristics. Switching between these modes requires that she hit her fists together. What she is capable of infusing herself with is:

Oppressor’s Cruelty: Infusing herself and her blows with fire, she gains both a defense and offense made to wear down on an opponent. The fire that cloaks her bites back and hangs on to whatever attacks her, and the fire in blows does the same. In her blows however, she can use it to gain a further range. As aforementioned, this fire will stick onto anything it touches, so large bursts can be very effective at covering a foe in flame.

Good at breaking through defenses or catching fast foes. Top range is fifteen feet.

Despot’s Will: Infusing herself and her blows with metal, she becomes indomitable. Her body is covered by a grey cloak of magic channeling the metal element, giving a powerful defense and weight to her. Pushing her back becomes many times more difficult, and damaging her even more so. Her blows are heavier and more destructive as well, at the cost of overall speed.

Strength goes to D (servant), speed goes to D(mortal), agility to B(Mortal). Defensive ability goes to where even bullets cannot touch her.

Tyrant’s Fury: Infusing herself and her blows with Lightning, she gains the power to quickly destroy an opponent. Only able to cloak her arms and legs for safety reasons, this mode is purely offensive. Her blows grow far more powerful and have more immediate burning capabilities compared the Oppressor’s Cruelty mode. In addition she gains a speed and agility boost.

Strength goes to D+ (servant), Speed to C (servant) and agility to D (servant).

Other Abilities:
Conqueror’s Advance: Combining all of her mode for a short time, Jane puts lightning in her legs, metal in her arms and flames around her body. In a rush, she bursts forward with her arms before her and her flames at full size, crushing and smearing everything in her path with magic flames. This state does not last long due to the incompatible nature of the modes, and the technique itself last less than two seconds.

At the end of this technique, she is in a default state. The different modes are set to disengage after three seconds when more than one is active.

With this burst, she can cover about twenty meters.

Street fighting: An unruly child, Jane spent quite a bit of time getting into fights from the schoolyard to the street itself. She has become a capable dirty fighter because of it.

Unquestionable Blow: Despite using magic as a power source, it is more of a skill: Jane strikes her foe, and using finer control of her magic abilities, delivers the blow itself through whatever armor or clothes the opponent is wearing, ignoring the protection as if it were not there to start with. Depending on the armor or clothes’ quality, having so much raw magic go through them to the target could cause them to break entirely, usually making a defeat that much more humiliating.

Higher level or enchanted armor and clothes resist destruction and somewhat resist the damage, depending on how good they really are, but are pierced nonetheless.

Usurper’s Drive: By taking off her coat, and by direct relation most of the talismans on her body, Jane can have the choice of activating the Usurper’s Drive. By doing so, she starts consuming magic energy from the air, from spells directed at her, including her own, and whomever she comes in contact with. All the energy she consumes goes directly to strengthening her, at the cost of the use of her own magic and magic-related abilities.

It is basically a tradeoff of skill and abilities for raw power and antimagic. All of her skills and spells become unusable.

She is capable of turning it on or off somewhat, but wearing the coat (and subsequently its charms) makes turning it off much easier. Leaving the Drive on for longer than a few hours would start crushing her soul into pulp.

Origin: Nexus City born and raised, out on the streets is where she spent most of her days. First abandoned as a baby in front of a hospital, Eleanor “King”, as named by a hospital worker, lived her childhood jumping from foster home to foster home. Finally at the age of 12, she was adopted by a wizard supposedly looking for an heir. A shady, middle-aged man with bags under his eyes the size of rodents, the first “lesson” he put her through was the formation of the tattoo on her back, a complex magic circle of his own devising. Done while she was asleep, Ellen had quite a moment the next morning. After many assurances it was necessary for training her in the arts of magic, she had sufficiently calmed down to allow the training to formally begin.

From then on stuff becomes routine. She got trained, there came a point where the master was dissatisfied about something after she supposedly broke the “Magic control threshold”, she got into shit at school, he got endeared with her, she got jumped by a man looking for her master and the Usurper’s Drive, she ran home, the master was fighting two more guys, she surprise attacked them, she and her master ran, her master adopted her as a test subject for the Usurper Drive but it failed, and he just saw her as a kid since, the three stooges caught up with them, she gets caught and he dies, she rages, her rage unlocks the restriction in the Usurper’s Drive that her soul had placed on it to stop it from killing her, she kills the three stooges, goes home and finds a talisman her master made a while back to hold back the Usurper’s Drive once it activated, and applies it to save her life. Off of his notes, she learns to make more of them and slathers them all over her coat. This at the age of 19.

Even since, she’s worked as a freelance mage, known for her specific way of taking jobs by taking over the entire operation, and for her naming sense. Most of her own magic is named after the Usurper’s Drive in a way that they all relate to a position of strength and authority (as Magic), that the Usurper’s Drive overrides (as anti-magic).

Weakness:  overall magic cancellation (Her antimagic involves absorption, after all), lack of longer distance spells and abilities, refusal to use firearms, lack of techniques in Usurper’s Drive, absorbing too much magic in Usurper's Drive can cause the soul-crushing side effect to start happening sooner
Likes: Ice cream, working out, crafting talismans, giving names to abilities
Dislikes: Slugs, nosy people, being lied to
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on June 28, 2014, 06:17:32 PM
Name: Benjamin Saylor
Race: Human (magus)
Age: 29
Height: 6’2
Weight: 175 lb
Eyes: Garnet
Hair: Blue
Appearance: A man with a stitched scar over his left eye normally wears his trench coat, long pants, and combat boots. He does not care how people view him, only that he is comfortable. He has extensive scars under the bandages on his stomach. He gives off both a professional and relaxed air.
Face claim:https://38.media.tumblr.com/b8a22c8bbff79a9d18bfd570dd5f9c82/tumblr_mgmuhpgDvk1rn7j1vo4_400.gif


Alignment: Lawful Neutral
Mixed Scale
Strength: D (Servant, though magical enhancement), A (Human, natural)
Agility: A (Human)
Speed: A (Human, though magical enhancement), B (Human, natural)
Magic Resistance: None, however as a magus he has slight resistance to magic and can generally negate mental influences.

Magic Ability:

Sorcery Trait: Aqua Origin: The sorcery trait of the Saylor family of magi. It allows those that have the trait to have the ability to convert Prana to liquid water, as well as giving them a natural predisposition for manipulation of water and liquids. This liquid vanishes with time, but can last for up to a couple of days.  The liquid created by this is not negatable by magic resistance just like projected objects.

Wind Element: The noble element of wind deals with air, kinetic forces, static energy, free energy and directed movement. Due to Benjamin possessing this element he has a more natural predisposition to magecraft which involve those traits. He seems to have a higher than average talent for the manipulation of kinetic forces however.

Mystic Codes, Aqua Cannons: Two matching mystic codes that best resemble heavily modified bazookas without a payload. They each have many magic circles and spells inlayed into the barrel. It can fire continuous or singular bursts of water which can easily cut through steel as if it was not even there. There are other applications, allowing for construction of more powerful attack spells or to flood an area with water. It can utilize the water in an environment rather then having him produce water.

Barrier Spells: Defensive spells using water as a medium. He is incapable of using them on anything other than for personal defense and perhaps for one other depending on their proximity.

Pressure Reinforcement: A unique type of reinforcement that is located in the Saylor crest, it greatly increases the strength of the user far beyond normal reinforcement and allows them to withstand massive pressure. Its impact on the users speed is only very little, even by the scope of normal reinforcement.

Kinetic Skin: Normally used in conjunction with Tension Reinforcement, it is a spell stored in the Saylor crest. It is a product of their history as mercenaries and freelancers beyond just the affairs of magi. It redirects kinetic energy which strikes their body to be redirected outward or to the side. This makes them incredibly resilient to bullets or physical attacks, which even high caliber bullets or powerful attacks at most causing a small welt or staggering. It becomes less effective the more continuous the attacks are on a specific part of his body.

Sea Rider: The final spell Benjamin uses that is stored in the Saylor crest, it serves 2 purposes. First it increases surface tension on water blow him greatly, allowing him to walk on it. And two it allows him to propel himself along the surface of the water at high speeds.

Magical Eye: His artificial left eye was made using a mystic stone as the core, the same stone he was hired to retrieve by Van-Fem. It allows him to see though things, detect lies, and see though illusions.



Other Abilities:
Skilled Mercenary: As a mercenary in the modern world Benjamin is highly versed at the utilization of modern weaponry, and actually has a rather good stock of them. He also has some skill in hand to hand due to his experience. He prefers to utilize his mystic codes however he knows that care and more discreet methods are needed at times.

Mechanic:
He is knowledgeable about the repair and maintenance of most mechanical vehicles, the only kind he is not skilled at repairing and maintaining are aircrafts.

Incredible Willpower:
His will is incredibly strong, he refuses to be controlled by others and is capable of negating controlling influences simply by force of will. His will was so strong that he was able to force himself to move and complete a job despite massive injuries and having lost an eye.

Subversive Tactics:
Skilled at guerilla tactics, including bombing, assassinations, and the like, he generally has no qualms about innocents getting in the cross fire unless told to not get them involved by his contractor or if it would make his job or life more difficult. His brutality in hunting his designated targets are second only to the infamous magus killer Kiritsugu Emiya.

Extensive knowledge of magical components:
Despite the lack of ability to actually use most of them Benjamin knows the uses and how to obtain most magical reagents, even the most difficult ones. This is because of the Saylor family’s acting as suppliers. Benjamin still has a rather large stock of materials preserved on his boat which was also sucked into the nexus with him.


Origin:
The Saylor family of magi is a long line of freelancers, acting as completely neutral in the political conflicts of the clock tower and simply working for whoever can purchase their services; however once brought onto a job they will always finish it, however as a note to obtain their services a rather substantial down payment is necessary. They originated a magus family of sailors and traders which collected rare and dangerous reagents or artifacts per order; however they were expanded to mercenary work by the 2nd head. 

They have many contracts with magus families to secure reagents and supplies that are more difficult to transport. In addition they are at times hired to deal with dead apostles or sealing designates, they are even occasionally known to work for the church. They are well known for being reliable and effective, always finding a way to finish any job. From mercenary work, transport of goods, or anything else you can come up with, the Saylor will do it. So long as you have the money.

Benjamin however is slightly different from other members of his family in that he openly and constantly hunts vampires. The reason for this is a personal secret; he was once hired by Van-Fem, however he was given false information and was told to steal from another dead apostle without being told the full extent of who he would be stealing from. During the job he lost his left eye and suffered extensive injures, however he was able to complete the job. This caused him to develop a distrust of vampires, which later developed into complete hatred, as well as a dislike of those who lie. Keeping the object he stole due to the misinformation he had it fashioned into an artificial eye and swore to never work for vampires again and to make their lives a living hell.


Weakness: Speed fighters, money, defenses beyond his ability to break though, being separated from his mystic codes
Likes: Money, his mystic codes, seafood, other vampire hunters, water, honesty, a clean shave, messing with nobles
Dislikes: Vampires, Cheapskates, charity work, spiders, liars, VAN-FUCKING-FEM
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on June 28, 2014, 07:40:41 PM
"O Queen of Assyria - in this Great Holy Grail War, I aim not for victory or defeat but for another goal. Will you aid me?"

(http://img3.wikia.nocookie.net/__cb20130818133233/typemoon/images/1/1d/ShirouKotomine.png)
(http://i60.tinypic.com/4l20q0.jpg)
(http://i.imgur.com/E4xstME.jpg?1)
Ruler
Name: Shirou Kotomine (Real name Shiro Tokisada Amakusa)
Titles: Saint of Miracles
Race: Incarnated Servant
Age: 17 upon death, 77 after remaining after the 3rd Holy Grail War.
Height: 169cm
Weight: 59kg
Eyes: Dull brown
Hair: White
Scale: Servant
Strength: D/Undefinable
Agility: D/Undefinable
Speed: D/Undefinable
(Luck: D)
(Endurance: D/Undefinable)
(Mana: EX)
(Noble Phantasm: B)
Magic Resistance: B
Magic Ability: D
Weakness: His swordsmanship is also nothing compared to a proper hero of the sword.
Likes:  All humans, Semiramis, Faith, Salvation.
Dislikes: Nothing. He is incapable of hatred or even disliking others.
Alignment: Lawful Good
Place of Birth: Japan
Weapon: Black Keys and an unnamed Muramasa.

Other Abilities:

Ronin: A lordless member of the Samurai Caste. Because of his half a decade as a Samurai, he possesses adept levels of skill with a bow and a sword. He is heavily outclassed by most Servants in skill, however.

Devotional Piety: His firm and unshakable devotion to God gains him a significant increase in Magic Resistance, ranking at Servant-B. This trait also increases the effectiveness of his Black Keys, Sacraments and the Baptismal Rite, as well as increases the effectiveness of the use of Scripture-class Items, if he were to gain hold of one.

Personal Skills:

Charisma (B): The natural talent to command an army. Increases the ability of allies during group battles. At this rank, one can easily rule a country.

Saint (N/A): Signifies one’s status as a Saint. When summoned as a Servant, the ability of the Saint is selected one among "Raise the effectivity of Sacraments", "Heightened regeneration", "1 Rank-Up to Charisma" and the ability to produce a Holy Shroud. Shirou has selected the ability to produce the Holy Shroud he wears as a mantle, which weakens the attacks of all vampiric creatures by 1 rank.

Projectile (Black Keys) (B): This Skill represents one’s expertise at throwing projectile weapons, in this case Black Keys. thrown Black Keys are now comparable to bullets, and he is able to utilize the Iron Plate Effect.

Soul of a Martyr (C): A mental protection derived from one’s faith in God. Shirou is the owner of a strong faith who was pressed to renounce his religious beliefs many times and, despite receiving countless tortures, never fell down to such persecutions.

Magecraft (D): The ability to know about and use modern Thaumaturgy. Possesses abnormally high ability at Church Sacraments, Baptismal Rite and use of Scriptures, but cannot be used for anything else.

Noble Phantasms:

Right Hand - Evil Eater: Right Arm - Wickedness Predation (B): Shirou’s Right Arm, which can replicate his many miracles. Gives him limited future foresight, and allows him to see coming and miraculously avoid or block otherwise dangerous attacks, allowing him to take on opponents far greater than himself and not be squashed like an insect.

Left Hand - Xanadu Matrix: Left Arm - Foundation of Heaven's Blessing (B): Shirou’s Left Arm, which also has the ability to replicate miracles. It allows for strengthening and reinforcement upon his body to extremes, making him capable of greatly enhancing his physical abilities, able to reach even the A’s in short bursts. It also has the effect of “eternal youth”, making him ablo to withstand over half a century without aging even while incarnated. Use of extremely high-level reinforcement is self-destructive to his body however, and can potentially kill him if overused.

Muramasa: The Sword That Bathes In Blood (C): An unnamed Katana Shirou recovered from Japan after his incarnation, and technically not a Noble Phantasm of his. This sword reeks and radiates an aura of spilled human vitals no matter how much it is cleaned. Shakespeare used his Enchant ability to raise it from merely a sword with strong spiritual value to a powerful weapon equal in power to a C-rank Noble Phantasm.


Origin: Read Fate/Apocrypha (http://canonrap.wordpress.com/2013/03/19/fateapocrypha/)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on June 29, 2014, 06:49:05 AM
Name: Archer - Heroic Spirit EMIYA
Race: Servant
Age: Est. Late 20's to Mid 30's
Height: 187 cm
Weight: 78 kg
Eyes: Grey
Hair: White
Appearance:
(http://photo.cosplayfu.com/character/mini/30_267dfccc073ac8bbea775699e4295d1d.jpg)
Scale: Servant
Strength: D
Agility: C
Speed: C
Magic Resistance: D
Magic Ability: C-
Other Abilities:

-Clarvoyance (C): Eagle eyed vision. Can clearly pick out a target from over 2 miles away. This is accomplished by Reinforcing his eyes.

-Magecraft (C-): While Archer was a magus in life, he was never exactly very good at it. Still, he possesses a rather decent knowledge of formal Magecraft and can use it. 

-Eye of the Mind (True) (B): Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

-Unlimited Blade Works (E~A++): Archer's trump card, a reality marble. While he doesn't possess a true noble phantasm, this is as close as he has. Within Unlimited Blade Works, his projections are nearly instant  as they are already created - at a low cost to mana as well per projection, but the cost of maintaining the marble is more than enough to make this less of an issue. Multiple noble phantasms are stored within, though they suffer a rank down due to not being the originals.

EMIYA is skilled in reinforcement and projection magecraft, and is easily capable of utilizing this in combat. As an Archer class servant is expected to be, he's very good in long range combat, though close quarters fighting is not a weakness of his surprisingly.

Origin: Shirou Emiya always wanted to save everyone. But, he had to face the fact this was impossible. And so he started to slide down the same path as his adoptive father, killing one to save many. Idealism started to die within him when forced to face the harsh reality of his path, until a natural disaster struck. He couldn't save everyone with the strength he had. That's when he made the deal with the world: Service, in exchange for the power he needed. Eventually, he was left by all he loved, betrayed by a friend, and executed, all of which happened with a smile on his face. Because, after all, he would still be able to save people after he died as a Counter Guardian. In the end, his ideals destroyed him.

EMIYA was wrong. His deal didn't make him a hero, or allow him to save people - or at the very least see those who he saved. Instead, his job was that of a cleaner, of a mindless automaton who had the duty to do nothing more than slaughter those that Alaya deemed a threat. His idealism truly died after that. An eternity of slaughter was all he was a part of. That was, at least, until he felt the tug of the Grail...

Weakness: Lack of Prana, kittens stuck in trees, Rin
Likes: Helping people, chores
Dislikes: Himself, idealistic morons
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on June 29, 2014, 11:14:08 AM
"Not for naught am I known as the world's oldest poisoner... Are you truly certain that you can wield Queen Semiramis?"

(http://i.imgur.com/W21oNAO.png?1)
(http://i59.tinypic.com/2akn2n6.jpg)

Assassin
Name: Semiramis
Titles: Wise Queen of Assyria, The First Poisoner.
Race: Servant
Age: Died somewhere in her 60’s, looks roughly 26.
Height: 167cm
Weight: 51kg
Three Sizes: B89/W58/H87
Eyes: Gold
Hair: Black
Scale: Servant
Strength: E(D+)
Agility: D(C+)
Speed: D(C+)
(Luck: A++)
(Endurance: D(C+))
(Mana: A++)
(Noble Phantasm: EX)
Magic Resistance: E-
Magic Ability: D (EX within the Hanging Gardens)
Weakness: Lack of close-combat ability, and is overall weak outside the Hanging Gardens. Without Shirou around to calm her, she is quick to anger.
Likes: Shirou Kotomine, Betrayal, Sex, Luxury and vanity.
Dislikes: Brutish men, Uncooperative pawns, Foolish loyalty.
Alignment: Lawful Evil
Place of Birth: Assyria
Weapon: Poison
Appearance: She can best be described as a “depraved beauty” wearing a dress as dark as midnight. She has a face that has lulled to her many men, and a body that has made even more submit to her. She emanates a pleasing and arousing aroma naturally. Her hair is a gorgeous black, so long that it drags along the floor, but not even a speck of dust can be seen on those locks regardless. Truly, it is in part her great beauty that allowed her to climb to queenhood through seduction, covert operations and betrayal.

Other Abilities:

Arts of the Woman: Since her childhood, she has studied a wide range of disciplines such as cosmetics, hairdressing, dancing, clothing, music and astronomy, and possesses a knowledge in all of them unparalleled by modern man.

Class Skills:

Item Creation (C): Semiramis specializes in poisons, so she can't make any other types of tools. Her poisons are incomparable to ones from the modern day and carry enough different effects that managing them becomes impossible for anyone but herself.

Presence Concealment (C+): Hides one's presence as a Servant. Suitable for spying. The rank of presence concealment drops considerably when preparing to attack. However, the rank drop does not apply if Semiramis is trying to poison someone instead of starting an attack.

Territory Creation (EX): Gathering special materials from Baghdad, Iraq, Semiramis can create a “Hanging Garden”, far superior to a “Temple”.

Personal Skills:

Familiar (Doves) (D): Semiramis possesses the ability to take over and control doves and direct them with thought alone without actually establishing a Familiar contract.

Double Summon (B): An incredibly rare ability possessed only by a handful of Heroic Spirits. Allows for the Servant to take on the aspects of another Class while still keeping those of it’s own. For this reason, Semiramis has both the abilities of an Assassin and a Caster.

Divinity (C): Semiramis was the daughter of the Assyrian fish-Goddess Derketo and a mortal man. Receives large defensive bonuses against Demigods with a Sea-related Divine Attribute of a rank lower than her own.

High Speed Divine Words (A++): The power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. At this rank, Greater Rituals-level Magecraft can be casted at the speed of Single Actions. This is only usable within the Hanging Gardens.


Noble Phantasm:

Hanging Gardens of Babylon: Aerial Garden of Vanity: EX

(http://img3.wikia.nocookie.net/__cb20140531115532/typemoon/images/0/03/HGexterior.jpg)

A giant floating fortress which the Red Faction uses for their main base. Although Semiramis had nothing to do with the construction of the Hanging Gardens of Babylon in her life, the misunderstandings of countless people have made it become her Noble Phantasm. It requires worldly materials and time to construct before it can be utilized. It is "vanity" itself, so the conditions for its activation are strict. The process to manifest the Fortress takes two days, and must be done using a large amount of soil and stone from ruins in the vicinity of Baghdad, Iraq.

As its name suggests, it manifests as an "enormous fortress hanging in the air." While within the fortress, all of Semiramis' parameters are increased in rank, her fame level is also boosted to the highest class, and attacks are revised in her favor. This fortress also grants Semiramis a High-Speed Divine Words rank of A++ while she remains within it, and even Greater Rituals and High-Thaumaturgy can be casted in an instant. The fortress itself is additionally armed with the "Eleven Black Tombs", twenty-meter tall jet black shields circling the Gardens that can giant beams of magical energy. If all the power of all eleven are channeled through a single shield, it's firepower rivals that of great Noble Phantasms. It also has a powerful gravity tether capable of lifting buildings.

Origin: read Fate/Apocrypha (http://canonrap.wordpress.com/2013/03/19/fateapocrypha/)

Magecraft spell list:

LAZERZ OUT THE WAZOO : The application of magecraft in the shape of giant-ass beams. Can be cast at Single-Action speeds from both Assassin and the Hanging Gardens, despite having the raw firepower of a Noble Phantasm.

Dragon Tooth Warriors: The use of raw Prana to bring forth spooky scary skeletons. They can fly, have little sentience and are only a bit stronger than a well-fit human, but their ability to swarm and outnumber others is supreme. Each are equipped with a spear, a sword, a buckler and a bow and arrows at random.

Stats: Mortal Scale
Strength: B+
Agility: C
Speed: B+

Poison Buffet: The ability to conjure poisons and toxins at will. Instead of creating them from rare reagents, Semiramis can, with the use of the Hanging Gardens's powerup, simply create them from scratch with Prana. The effects of the poison vary, and the sheer number of poisons Semiramis' mind can think of, both dangerous and beneficial, is simply immeasurable.

In contrast to poison prepared by Semiramis with ingredients instead of prana, the prana within the poison can be detected by a sufficiently skilled Magus or someone familiar with poisons in general. However, the amount of poison produceable is far greater, and ones acidic in nature or ones that react upon skin contact can become incredibly dangerous if used as projectiles.

Mirror Images: A spell that leaves behind an image, sometimes capable of actions. Due to Assassin's insane mana output, she can create images fully capable of her own level in offensive Magecraft, IE beams.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on June 29, 2014, 05:27:59 PM
Name: Wolf (Alias, real name currently unknown)
Race: Human
Age: 34
Height: 5'10"
Weight: 163 lbs
Eyes: Blue
Hair: Shaved
Appearance: 
"FBI's most wanted? Check! Bullet wounds? Check! Rich as a motherfucker? Big fucking Check!"
(http://www.hdxwallpapers.com/images/Payday-wolf.jpg)
Scale: Human
Strength: B
Agility: C
Speed: B
Magic Resistance: E
Magic Ability: N/A
Other Abilities:
Wolf specializes in software development, but that's not what he does anymore. Now, he's a career criminal, and he's damn good at it. Among his crew, he specializes in the fine arts of vault breaking, explosives, and the use of sentry guns - though don't let that fool you. He built all his tools himself, and has a strange knack for technical wizardry. Each of his weapons is heavily customized, with magazines extended (often in the case of shotguns ludicrously so - he somehow found a way to fit 10 extra rounds in a 12 gauge pump action shotgun without making it that much larger), sights tweaked for the optimum engagement range, and grips and stocks replaced with whatever the team member feels most comfortable with or the job demands. Wolf is also the Crew's marksman, his accuracy with sniper rifles surprising for someone who was a desk jockey most of his life. He's not world class, but he can give any police or military marksman a run for his money.

Origin:
Wolf is an enigma. Nobody but Bain knows his real name, or has been stupid enough to ask. All the others know is what Wolf has told them in his own disjointed way. Once, there were two brothers, in Sweden. They ran a software company - a small one but a good one. One day they had a client, and then the financial meltdown hit. The client got cold feet and cheated his way out of the contract. They lost all their money. One brother shrugged and moved on with his life. The other snapped, left his family behind, and put on a mask. There was a bank down the street. He knew how to rob banks from movies. So he did. He rebuilt his life and mind around being a criminal, taking the movies he loved and using them as a framework for his actions.

Then America called, and Wolf's been there ever since. He can be charming and calm one minute, then homicidal the next. Wolf is as savage as his name suggests, predisposed towards violence and savagery. Nobody is sure when this current personality will fracture, though the Crew hopes it isn't when he's around them.

Weakness: Social interaction, bullets, pretty much everything a human would die to.
Likes: Robbing banks, action and heist movies, wearing his mask
Dislikes: 9-to-5 workdays, cops, nightclubs
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on June 30, 2014, 12:37:45 AM
Name: Detective Quinn R. Frost
Race: Dhampire (Human Mother and Vampire Father)
Age: 24
Height: 5’11
Weight: 158
Eyes: Dark Blue
Hair: Dark Brown
Appearance:
(http://31.media.tumblr.com/tumblr_l6lgnwCFwY1qbxpzko1_400.png)
“Quinn Frost, Face of an Angel,  Mouth of a Gutter.” – Forest

Quinn has a Hollywood handsome face, the sort that turns heads and gets approval no matter what the situation.  Fine bone features, sharp cheek bones, deep, dark blue eyes, and a sulky sort of mouth, he’s a Pretty Boy.   He’s average height for an American male and has a slim, lithely muscled body.  He also has graceful, long fingered hands like an artisan’s.  He’s also noticeably underweight for someone of his height and build.  He has curly dark hair that is in need of a cut, curling at the back of his neck.  Its enough that he can pull it back in a small pony tail if he feels like it.

Also, his canines are abnormally long to the point that they look like small fangs.  This is why Quinn will only really smile with people who he knows and is comfortable with.  He generally scowls or has an annoyed look on his face.

When the Bloodlust is upon him his eyes glow red like fine rubies and his fingers lengthen.  His fingernails turn to hard, razor sharp claws, even for vampire standards.  And those tiny fangs of his?  They’re not so small anymore.  In fact, they are quite long even for vampire standards.

He is never seen without a plain, good size silver cross.  He tends to wear blue jeans, white Nikes, T-shirts in either plain white, blue, or grey.  For him to wear a black T-shirt it has to have some sort of cult pop culture reference.  The favorite one of his has a simplified Celtic Cross and the words Veritas Aequitas printed below it.   If cold enough to bother him outside, he’ll don a faded heavy denim jacket.
Scale: *** Mixed
Strength: Normally – EX (Human), Tapping into the Bloodlust  C+ (Servant)
Agility: Normally- E (Servant), Tapping into the Bloodlust  B (Servant)
Speed: Normally -  E (Servant), Tapping into the Bloodlust C+ (Servant)
Magic Resistance: D (Human)
Magic Ability: E (Human)
Other Abilities:
The Bloodlust- Since Quinn is a dhampire, his father’s nature is never that far behind him.  He can tap into the Bloodlust to give him a physical boost, or it happens automatically when he is over stimulated with things that can bring it out.  This would be things as the smell and sight of fresh blood or the scent of a woman he’s attracted to on her menses.

The Bloodlust is a double edged sword.  It can give Quinn a bonus, but it also brings him ever closer from going Rogue.  Going Rogue is the cardinal sin for any dhampire- it means that they have tasted human blood and become a monster greater than what they were born to hunt.  (Note, if Quinn goes Rogue in the RP, his stats will change.)

He becomes more animalistic and driven by his more base desires (those to protect himself, kill vampires, or to fuck depending on who’s there).  His normal reason is gone, and he is a creature of instinct with high intelligence.

I’m the Smartest Motherfucker In This Room Quinn is a genius, pure and simple.  Give him enough time and he will figure most things out. 

The Sight-Clairvoyance.  Quinn is a true Clairvoyant, and his is based on touch.  His Post-cognitive abilities are EX Servant Rank.  He can touch anything and get a clear view of what happened in the past.  This includes people.  Pre-cognitive is a bit dodgier.

Fuck Your Jedi Mind Tricks As a dhampire he has an immunity from psychic attacks. To be affected by a psychic attack, it has to have at least a B rank or higher, and then it degrades a rank for Quinn due to his natural immunity.

Vamp Sense Dhampires from Quinn’s point of origin have a natural ability to sense vampires in a one mile radius around them.  He found out since coming to Nexus City this ability branches out to any other vampire from other worlds.   A side effect to this is that he gets the urge to kill the vampire in question, especially if it’s a male.  (Female vampires can evoke another response.)

I’m A Fucking Surgeon With this Pistol- Quinn’s weapon of choice is a Glock 17 with a modified clip to hold extra bullets.  (His holds 19.)  He is also an extremely talented marksman, to the point where something has to be drastically wrong for him to miss his target.

The Nose Knows [/b] He has an extreme sense of smell and this makes him an excellent tracker.

The Dear Detective Due to his high intelligence and clairvoyance, Quinn is sort of a modern day Sherlock.  Few things pass his keen notice, and his deductive reasoning allows him to figure out a person’s life story and secrets.  He’s also known as a “Profiler” on the force as well, able to come up with complete profiles on criminals that have very little information about them to help catch them.

Close My Eyes and Lay Me Down To Sleep [/b] Quinn is immortal and is gifted with regeneration abilities.  He doesn’t currently have the regenative abilities of a vampire, but unless something out right kills him instantly, given a full 8 hours of sleep he would be fully recovered.  He can only regrow limbs if his original can be grafted onto where it once was.

Origin: Quinn Frost was born to a woman in New York City in the 90s and abandoned.  He was taken in by a Catholic orphanage.  A nun the part of the Church that kills monsters met a young Quinn while she was hunting a vampire in New York.  She was going to arrange it to have Quinn sent to her sect to be raised by the Church as a perfect vampire hunter.  She gave him her cross before going after a particularly nasty vampire.

She didn’t come back.

So Quinn got lost in the System and ended up in a Catholic orphanage with the sort of priest that liked little boys too much.  His cognitive abilities were starting to kick in and he saw this priest doing things to the other boys in the orphanage.  He called the priest out on this and was going to tell someone. 

Quinn got locked up in a tiny closet for his trouble.

Eventually, Quinn broke out and ran away from the Orphanage and began living on the streets.  Due to his pretty face he was doted on by a variety of prostitutes while using his intelligence to get by.  Then puberty started to hit and his dhampire abilities and instincts were starting to kick in.

It got to the point, when he was sixteen, he picked up on a vampire that was killing some of the local prostitutes that were under Quinn’s protection.  He kept the women safe from johns gone wrong and abusive pimps and they kept him fed and gave him places to crash if need be.  When he found out that a vampire was preying on people that were kind to him, he lost it and went on his first hunt.

He wasn’t successful, but luckily Law Unto Herself was looking for the same vampire and found Quinn about to be killed.  Knowing what he was, and the potential danger he could be, she took him in.  Then she trained him as best as she could (which was pretty hard considering Quinn’s much higher on the bell curve than she is and lacks her inherent goodness).

He did find out that he had a knack for solving mysteries from some of the things that bastard Umbra had shown him while visiting Forest.  So he decided the best way he could hunt vampires was to become a cop.  Besides, there was something that fascinated him about human serial killers and the like, and being able to go up against intellects similar to his own was something he wasn’t going to turn down.

He went from beat cop to homicide detective in almost record time.  Now he finds himself a detective on Nexus City’s inept police force and their paranormal expert. 

Weakness: His Left hand.  Dhampires are left hand dominant.  Take out his left hand he’s pretty much useless.  His Blood Lust.  Anything that can kill a human pretty much instantly: bullet wounds to the head and heart, beheading, burning, flash freezing etc.  If he’s in bright sunlight for too long he gets migraines. Severe claustrophobia.
Likes: Women with small breasts, athletic bodies and can kick his ass.  Junk food. Fast food. Cult movies, Tarantino is god, 90’s rock, his favorite bands being Tool and Nine Inch Nails. Jaws.  Sharks.  Sex. Serial Killers (in an academic challenge sense). The color blue.  Peppermint.  Winter.  Water.  Storms. Technology.  Shakespeare. Predatory Animals.
Dislikes: Umbra, both of them, people touching him when it doesn’t involve sex, stupidity, humanity as a whole, sunlight, chick flicks, being told that MacDonald’s is bad for him.  Victims who do nothing to help themselves.  People who are dishonest.  Humanity as a whole.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on June 30, 2014, 01:05:09 AM
“A horse, a horse! My kingdom for a horse!”
(http://img4.wikia.nocookie.net/__cb20130928190129/typemoon/images/e/ef/Caster_of_red.png)
Name: Shakespeare
Titles: The Playwright
Race: Servant
Age: 48
Height: 180cm
Weight: 75kg
Eyes: Auburn
Hair: Brown
Scale: Servant
Strength: E
Agility: D
Speed: D
(Luck: B)
(Endurance: E)
(Mana: C++)
(Noble Phantasm: B)
Magic Resistance: E-
Magic Ability: D
Weakness: Weak magical abilities on his own, reliant on others to fight for him.
Likes: The story, Shirou Kotomine (the Protagonist), quoting famous works (read: his own).
Dislikes: Deus Ex Machina, poor writing.
Alignment: True Neutral
Place of Birth: England
Weapon: None

Other Abilities:

Class Skills:

Territory Creation (C): A “Workshop” can be created with some difficulties. Because Shakespeare is a floaty man who rarely stays in the same place for long, this ability rarely goes in use

Personal Skills:

Enchant (A): Shakespeare’s ability to enhance items. Even an average item of it’s kind can become equal to a C-rank Noble Phantasm in power. However, Shakespeare cannot use these items himself, meaning he needs a character to pass it onto.

Self-Preservation (B): So long as his Master is not in danger, Shakespeare possesses the ability to avoid almost all danger with ease.

Noble Phantasm:

First Folio: When The Curtain Rises, The Applause Shall Be As Ten Thousand Thunders (B): It is a work that he was not able to write in life, and it is something that required a Command Spell so that he would not use it to write a tragedy about his Master, Shirou Kotomine. On its own, it cannot accomplish much, but Shirou believes that it can control the Greater Grail if combined with his own Noble Phantasms, Left Hand - Xanadu Matrix and Right Hand - Evil Eater.

It is a tome that can alter or falsify the outcome of a phenomenon occurring within sight for a limited number of instances. While unable to be used if all the participants of the phenomenon outscales him in every attribute, it has a chance of inflicting death upon otherwise undefeatable opponents if skillfully deployed. It is activated with the incantation "NON SANZ DROICT" ("Not Without Right"—the motto on Shakespeare's coat of arms).

Origin: Why, who does not know of I, the Bard? No man of woman born surely, for who else can truly wax poetic with much ado about nothing but life itself! Certainly, this tempest of a Grail War my magnificent master has summoned me into shall prove interesting indeed!
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Puck-Chan on June 30, 2014, 04:44:44 AM
Name: Mary Atkins
Race: Human
Age: 27
Height: 5'8"
Weight: 150 lbs
Eyes: Black
Hair: Black
Appearance: Tall and deliciously slim, Mary is a woman with a few bullet wounds that mars her skin in three places. Being a lady with medium frame, it accentuates what muscle mass that she has and how much excess fat she lacks on her body. But, it never goes beyond the sufficient mark that makes her look more desirable; at least not having an over-excess. With straight black hair shortened down to her neck, it works to emphasize her slightly tanned face. The bulkiness of the Aegis uniform and the body armor does well to conceal her breasts of C Cup.
Scale: Human
Strength: B++
Agility: A+
Speed: A++
Magic Resistance: C
Magic Ability: C
Other Abilities:
Equipment:
Origin: A young girl with a normal childhood. Mary had an unique interest in martial arts from a very young age and continued to cultivate her skills in hapkido until reaching graduation from high school. She ended up working in military because her family had served for the country before her. With a bit of experience under her belt after her service in the Middle East, she then ended up working for Fate’s Aegis PMC and served for him for quite a while.
Weakness: No unique abilities, Destined to be cannon fodder. Only works best with a group.
Likes: Men, Women, Alcohol, Fashionable Clothes, Vampires with Orgasmic Bite
Dislikes: Taxes, Her Dad, (More to come, will edit in later)

Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on June 30, 2014, 12:01:10 PM
(http://i.imgur.com/RhGXaWJ.png)

Name: The Lich King (Ner'Zhul)
Race: Incarcerated Spirit (formerly Orc)
Age: Over 100
Appearance: Atop a frozen spire, there is an altar. Like a cold throne, an intimidating mass of translucent ice is built upon it, a disembodied spirit and great black armor donned by an invisible figure locked within.
(http://i.imgur.com/qlFl4Z1.png)
Alignment: Neutral Evil

Scale: Servant
Strength: -
Endurance: A+
Agility: -
Speed: -
Magic Resistance: A
Magic Ability: A+
Incomparable magic power contained within the form of the Frozen Throne, and unrivaled ability at necromancy.

Necromancy - The Lich King is the most powerful necromancer to have ever existed in Azeroth, capable of raising the dead into unstoppable immortal armies that follow his every whim. He magically engineered the Plague of Undeath, which kills mortals and converts them into the undead, and raised many from the grave with even greater power than in life.

Psychic Powers - The Lich King possesses powerful psychic powers that allow him to enslave both living and undead to his will. While significantly more easily able to dominate the dead than the living, beings with simpler minds are just as susceptible to falling under his control. He once directly controlled the vast numbers of the Scourge, capable of razing the whole of Azeroth to the ground, with an unbending mind from the Frozen Throne. He is able to perceive many things at distances spanning continents, of both this world and the other, and is likewise also able to communicate telepathically from extremely far away. With his powers, attacking the minds of others from a distance with mighty psychic assaults, influencing them in a number of ways, and corrupt and poison their thoughts, are also possible.

Ice and Shadow Magic - While the Lich King is likewise powerful and capable at ice and shadow magic, unlike his necromancy or psychic powers, he cannot easily affect the outside of the Frozen Throne with it. To use these kinds of magic outside the immediate vicinity of the Frozen Throne, he requires a medium - a means to transmit his power - or in other words, the rune blade Frostmourne and its wielder, to whom the Lich King can lend these powers.

Others:

Frostmourne - The powerful runeblade bound to the Lich King and currently locked within the Frozen Throne which has the power to drain the souls of those it slays. A powerful sword that sucks life from those it touches and can slice through most things with minimal effort. It shatters most of the weapons that it clashes with, and has even broken other magical weapons of considerable power. Despite its size and weight, the user can wield it almost effortlessly. The Lich King can communicate with the wielder at will telepathically and without restraint at all times, on any plane and at any distance. Frostmourne gives its wielder great powers - the powers of a Death Knight - in exchange for corrupting him or her over time, ultimately turning them into an undead and taking their soul. Upon the dias where the sword was once found by Arthas Menethil laid the inscription "Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."

Helm Of Domination - An imposing thorned helm doubling as a crown, crafted by demons alongside the Plate Of The Damned, both of which the spirit of Ner'Zhul is bound to. The aptly named helm grants the Lich King much of his psychic powers and ability to control undead and others, elevating his command of the former group to a level beyond anyone or anything else.

Plate Of The Damned - An armor composed of multiple pieces and massive form, covered with layers of arcane etchings. Despite its imposing shape and size, it rests lightly upon its wielder. Almost impossible to destroy, it was given to Ner'Zhul to make him nearly invulnerable and locked within the Frozen Throne along the Helm Of Domination, binding the soul of the Lich King.

Succession - The powers of the Lich King can be inherited. If Frostmourne and a wielder whose soul it has already taken come into contact with the Frozen Throne, the Lich King can take possession of this body through the passing of the Helm Of Domination to it. The soul bound to Frostmourne is almost certainly tortured and eventually destroyed unless it willingly merges with the Lich King. If a soul merges with him, the Lich King gains all the memories and skills of the victim, and the two become a single entity as the new Lich King. He has only done this once on the past, with Arthas Menethil. Aside from this, if the Lich King is killed by the complete shattering of the Frozen Throne (in the case he is still bound to it), by the destruction of Frostmourne or his physical body (in the case he has acquired a new one), then whomever dons the Helm Of Domination shall inherit his powers.


Origin: The Lich King is the lord and master of the undead Scourge, the most numerous and powerful army to ever walk the surface of Azeroth. Once the orc shaman Ner'Zhul, after becoming a thorn in the plans of the demon Kil'Jaeden of the Burning Legion and defying them, he was tortured, his physical form destroyed, and his soul tormented as punishment. To escape from that hell, Ner'Zhul accepted the demon's offer to become the Lich King and serve as the agent of the Burning Legion in paving the way for their demonic invasion of Azeroth.

The Lich King built a great empire in Northerend and an army of undead without comparison. Engineering the Plague Of Undeath, he destroyed the human kingdom of Lordaeron and razed the high elf capital of Quel'Thalas with his chosen champion, the former paladin and prince Arthas Menethil. Granting the Legion the edge they required to invade Azeroth, he had his servants guide events to help the defeat of the demons. Following said defeat at the hands of the Horde, Alliance and Night Elves, the Scourge remained as the most powerful force in Azeroth, exactly as the Lich King had planned.

The Burning Legion however, would not take this humiliation lightly. Using the demon hunter Illidan Stormrage, Kil'Jaeden gave directions to ensure the destruction of the Lich King for defying them. The spell used by Illidan to this effect was ultimately stopped by his brother Malfurion and allies before its conclusion for the damage it was causing the world, but the Frozen Throne was irreparably damaged, and the Lich King's power began to wane. As Illidan travelled north to finish his job, Arthas pursued the night elf to stop him at his master's bidding, all while a faction of undead liberated themselves from the Scourge after regaining free will.

Arthas succeeded in stopping Illidan, and the Lich King then beckoned him to complete the cycle by returning his blade to the throne and release him from his icy prison. Arthas and Ner'Zhul became one as the Lich King, falling into a deep slumber for over 7 years. In that slumber, the two vied for control of their conjoined identity as the Lich King, and after killing his humanity, Arthas took the moment where Ner'Zhul's guard was down, and became the dominant personality of the Lich King.

Upon awakening, the master of the Scourge once again waged war against Azeroth, all while planning to turn the adventurers of the Horde and the Alliance at the vanguard against him into his servants. But at the final confrontation, Frostmourne was shattered by Ashbringer, wielded by Tirion Fordring, and the High Lord of the Argent Crusade and the adventurers destroyed the Lich King.

The story of the tortured and hateful soul of the orc known as Ner'Zhul should have ended there. But once more, he awoke, bound to the Frozen Throne and the armor of the demons as he was originally, Frostmourne in his grasp.

In the massive open caverns that extend far beneath the sewers, the spire of the Frozen Throne stands, at the center of the glacier supporting the structure of Nexus City. Large numbers of undead stalk the area, commanding black spined buildings and distinct ziggurats raised from beneath the cold soil. From the heart of this place, named New Icecrown Glacier, the Lich King rules and calculates. And he does not intend to be cheated of his victory again.

[For more information, consult this World Of Warcraft wiki (http://www.wowwiki.com/The_Lich_King) link.]


Weaknesses: The Frozen Throne, fire, holy power

Likes: Domination, death, plans going well
Dislikes: Demons, humans, incompetent lackeys
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on July 03, 2014, 03:52:27 AM
“You are not welcome here, Child of Noah.”

Name: Azmortchal’um
Titles: Servant of God, The Angel of Death, The Flood, The Parasite, The Great Devourer, The Howling Dark, The Angry Night
Age: Unknown (Was born on the First Day)
Height: Variable
Weight: Variable
Eyes: Variable (Most Azmortchal lack them)
Hair: Variable (Most Azmortchal forms lack this)

Origin: Azmortchal’um was born on the First Day to erase anything God deemed unsatisfactory, absorbing everything of their flesh, their minds, and their souls. It was the Howling Dark that devoured the First Born (The first race that God created to inhabit Earth) and wiped the slate clean for Humanity. It was he who purged the world during the “flood,” who slayed the firstborn of all Egyptians, and erased Sodom and Gomorrah from the maps; Azmortchal’um was the one behind any divine-caused calamity.

Eventually, as he became more power hungry, Azmortchal’um attempted the unthinkable: Usurp God. It ended in failure, and he was cast out into an empty pocket reality, forever imprisoned in a place where he can not shape…

Countless time pass by until he was able to detect another pocket dimension, a place where all realities meet. It was a place where he could easily tear asunder the walls that divide al possible worlds. If he could just get a small part of him there, he could eventually break the rest of himself free from his prison and devour every world, absorbing every last living thing into his ever growing mind.

The Nexus was a boon, for it was far easier to break into there than anywhere else. Millenia of work and effort was put in just to send a part of himself there, but the Great Devourer eventually succeeded. Now, he has only but to wait and slowly build up his presence in the city until such a time arises that he could attempt the ritual that will allow the rest of himself in to the Nexus, and from there to devour all possible life of every world  their bodies, minds, and souls…

To Accept the Parasite’s Promise: Those who fall prey to Azmortchal’um will rapidly lose control of themselves as he resculpts their bodies and taking their minds and souls. These newly created “Combat Forms” can either fill their purpose as the primary soldiers of the army or be broken down and added with others to create larger “Pure Forms” (One’s that are a conglomerate of biomatter reshaped into specialized roles).

There are multiple ways that one can get “Infected”: They can have a Zalumen’fal latch onto them, causing rapid mutation and absorption. The other two, far less are the inhalation of a large amount of spores or an untreated wound.

The spores can be countered by a rag over the nose and mouth for low to moderate quantities, though a high quantity in the air would cover the holes of the rag. Of course, one has to inhale many spores, and they would suffocate before infection would take hold due to the lungs getting clogged up.

As for wounds, the burning of the infected area or cutting off the limb would cease the infection. However, this is not aways a fool-proof, and one can still be converted even if treated.

It should be noted that the infection itself is an unknown. It occurs far too fast to be a natural disease, yet it lacks a magical signiture.

Appearance: Azmortchal’um’s actual body is not present in Nexus City. However, there are Azmortchal forms that he controls. These forms created by biomatter of those who joined his chorus, and are controlled in the same manner as a person controls a hand or leg. This means that they can not be stolen by him by any means.

Korthala’zum:
Height: ~130 feet
Weight: ~400 tones
Eyes: None
Hair: None

Scale: Servant
Strength: N/A
Agility: N/A
Speed: N/A
Magic Resistance: C+
Magic Ability: B

Appearance/Information: Korthala’zum is the “Face” of Azmortchal’um, acting as a beacon of sorts that allows him to control all Azmortchal in Nexus City. The name means “The Vile Serpent” in the First Born’s language.

The Vile Serpent resides in the heart of Chort’lalin Unkef’mulan, deep inside the cave system in Shawnee Park. Its appearance is, as the name suggests, quite serpent like; however, the bottom is rooted to the Throne of a Million Kings, making it hard to distinguish where it truly begins and rendering it immobile. The head is but a mouth with teeth of human skulls.

It should be noted that its death would mean the end of Azmortchal'um's influence at Nexus City. But who would be insane enough to storm its lair?

As for abilities, rather than casting Primordial Magic Spells, it uses Chort’lalin Unkef’mulan  for physical attacks; large tendrils are all around the chamber the Serpent resides in.


Chort’lalin Unkef’mulan (Throne of a Million Kings):
Height: N/A
Weight: N/A
Eyes: None
Hair: None

Scale: Servant
Strength: C - A++ (depending on the size of the combat tentacle)
Agility: C
Speed: N/A
Magic Resistance: C
Magic Ability: N/A

Appearance/Information: Chort’lalin Unkef’mulan is but a super organism that houses the Vile Serpent, manufactures Pure Forms, Infection Forms, and Spores, acts as the base of operations in Nexus City, and forms the basis of the great tentacles that lie just underneath the city (The length of these, their locations, and the extent of coverage underneath the city are unknown at this time). It is more comparable to a bunker rather than a creature; it can’t even move or orientate itself.

It has many chambers, each with a function in mind.. It is a dangerous place to be in for sure: It is dark and oppressive, biological turrets are set up in many corridors, Infection form traps on the ceilings, giant tentacles are present to smash all who dare enter the realm, and spores so thick that one has to have a mask and oxygen tank to keep from suffocating. Suffice to say, it is also filled to the brim with Azmortchal.

It is difficult to even reach the Throne of a Million Kings, for Shawnee Cave is covered in wards. Some of these makes potential threats subconsciously stay away from the caverns, others make them wander the cave system lost until they eventually starve. It being so deep only compounds the difficulty. Of course, Shawnee Cave isn’t the only entrance…


Manorta’fal (Bane Wolves):
Height: 6 feet at the shoulder
Weight: 1100 lbs
Eyes: None
Hair: None

Scale: Servant
Strength: D
Agility: D
Speed: E
Magic Resistance: D
Magic Ability: C

Appearance/Information: Despite its name, the Bane Wolf’s body and maw is hardly canine in appearance. The quadruped body is quite muscular, front limbs sinewy. The mouth is broad and moderately shaped, teeth made from reinforced and sharpened ribs of those who joined Azmortchal’um’s chorus. The “tail” ends in a club of sorts, a more devastating weapon than either the claws or the jaws. Atop the broad head resides a human skull, serving no purpose other than to instill terror among those whom they hunt.

It is currently the most common Azmortchal “Pure Form” in Nexus City, stalking the streets in packs of two to three, devouring their prey and adding to the collective. Like most other Pure Forms, it has a special attribute: D-Ranked Presence Concealment. Even if you uncover one, there are typically more hiding in the shadows, and you might have very well fell into a trap…


Zalumen’fal (Bane Spiders):
Height: 10 inches
Weight: 2 pounds
Eyes: None
Hair: None

Scale: Mortal
Strength: D
Agility: D
Speed: D
Magic Resistance: B
Magic Ability: N/A

Appearance/Information: On top of six spindly legs is lies one of the greatest threats of mankind: Zalumen’fal, otherwise known as Bane Spiders and Infection Forms. They seek out potential victims and burrow themselves deep into their chest cavities, forcefully making them accept Azmortchal’um’s gift of immortality and creating Azmortchal Combat Forms in the process.

Living targets are the priority: It allows their victim’s minds and souls be added to the collective. However, the Dead are just as suitable when it comes to creating soldiers and gathering biomass. They are always seen in great numbers, overwhelming their targets in a tidal wave of Infection Forms.

Though relatively few in number now, it can be expected that there will be enough to flood the city when his plans are set in motion…


Zortal (The Fallen):
Height: Varies
Weight: Varies
Eyes: Varies
Hair: Varies

Scale: Varies
Strength: Varies
Agility: Varies
Speed: Varies
Magic Resistance: Varies
Magic Ability: N/A

Information/Appearance: The Fallen are the canon fodder of Azmortchal’um’s army. Their form and abilities vary from being to being, though they are typically stronger and faster than the person they used to be (Ranks go to EX on the Mortal Scale if they were inferior before hand prior to infection). However, they are still weaker individually than many of the current residents of Nexus City.

The Zortal, also known as Combat Forms, are created when a Bane Spider burrows into a host, which could either be alive or dead. Rapid mutation then occurs as Azmortchal’um “resculpts” the victim to a body better suited to combat. Combat tentacles with sharp, bony protrusions usually erupt from both arms and legs go through restructuring. Organs become unnecessary, making a single, fatal strike difficult without resorting to overwhelming force.

It must be noted that they can never exceed E-Rank Servant Scale for strength, Speed, and Agility.If their host was stronger beforehand, the stats still go to E-Rank Servant Scale.


Aluven’mantel (Heaven’s Dust):
Height: N/A
Weight: N/A
Eyes: N/A
Hair: N/A

Scale: N/A
Strength: N/A
Agility: N/A
Speed: N/A
Magic Resistance: N/A
Magic Ability: N/A

Appearance/Information: Aluven’mantel are spores of various sizes. Primary purpose is to infect potential hosts, but they are not efficient at this. However, they are effective at clogging up lungs.

In low to moderate quantities, these can be countered by just putting a cloth over the mouth and nose. In high quantities, however, they start collecting on surfaces (Eventually blocking the little holes between the fibers of cloth).

Also, in higher quantities, they become hallucinogenic, preventing concentration, clear headed thinking, and making those afflicted see things that aren’t there.



Abilities (Overall):
Since all Azmortchal are actually extensions of Azmortchal’um, they all share the same characteristics when it comes to certain things. The following is shared between all forms if applicable.

Impenetrable Mind: The Azmortchal forms are more comparable to Azmortchal’um’s body. He controls them in the same way one controls their hands. As such, any mind attacks (Psychic, Magical, etc.) are directed to him himself. However, he has the combined minds of millions, making such attacks a foolhardy endeavor. On the flip side, this also means that one cannot wrestle control of the forms away from Azmortchal’um. This applies to all Azmortchal.

Balefire: A Primordial Spell that consists of a moderate size fire ball. The flames themselves are as black as night and rends the soul apart while the body turns to ash.Only larger Pure forms can cast this (List as of now: Korthala’zum)..

White Casket: Another ancient spell that encases victims in a pillar of salt. It allows Azmortchal to transport VIP’s and infect thm at their own pace. Those whose strength are in the Mortal Scale cannot escape on their own. E-Ranked Servant Scale can eventually break out, but it might very well be too late by that point. D strength on up won’t have much of a problem. Only Pure Forms can cast this (List as of now: Korthala’zum, Manorta’fal)

Wrath of God: A spell that launches a powerful white sphere of energy. Acts more like artillery than a normal spell. Only the larger pure forms can cast this: (list as of now: Korthala’zum).


NEWLY APPROVED FORMS


Morden’fula (False Face):

Height: Variable
Weight: Variable
Eyes: Variable
Hair: Variable

Scale: Servant
Strength: E
Agility: D
Speed: E
Magic Ability: C
Magic Resistance: E

Appearance/Information: When one succumbs to Azmortchal’um’s infection, it takes in their minds and souls as well as their bodies. When a mind becomes one with the Azmortchalum, it takes in the person’s memories, mannerisms, and voice.

Sometimes, a situation calls for Azmortchal’um to infiltrate an organization or group of people. This can be done through the use of False Faces: Azmortchal “pure forms” resculpted to a likeness of a specific person. Though, this is a step backwards in the Howling Darkness’ opinion (The human form is such an inferior sculpt, after all), if it furthers its plans, it will do it without hesitation.

In the unlikely case of the False Face being identified, a back up plan will begin. This particular pure form’s special ability is Rapid Mutation, an ability that allows the Azmortchal to be rescuplted within moments to a form that will maximize carnage to those around it.

Magical abilities: Bale Fire, White Casket



Weaknesses (Across the Azmortchal): Extreme temperatures, raw strength
Likes: When plans come to fruition, gathering minds/bodies/souls
Dislikes: Unforeseen actions of others, plans falling apart


Note: I need to say that I'm not playing as a singular character (Well, technically I am), but a series of mooks of varying sizes, strengths, and abilities. As time goes by, I'll be adding more Azmortchal (Pending Jenn's approval).

Also: Azmortchal'um is the "Mind" and the actual character here. Azmortchal are the various forms that make up his army as well as his "Body".
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on July 08, 2014, 10:24:32 PM
“Doesn’t it feel good to just cut lose and be honest with yourself?”

Name: The Snake of Eden
Other Names: The Snake that Tempted Adam and Eve, the Devil, the Tempter of Evil, the Black Snake
Race: Conceptual Being
Age: Timeless
Height: 182 cm
Weight: 64 kg
Eyes: Yellow
Hair: Black
Appearance: In a human form he takes the form of a nineteen year old that wears simple pants and a black shirt. He gives of a completely normal air and seems as a completely average human in every way. However his smiles make people realize he is dangerous, despite not being able to tell why. It can also take a female form with generally the same appearance, simply more feminine features; however he only uses it to manipulate people, preferring his male form.

Faceclaim: http://th00.deviantart.net/fs71/PRE/i/2013/255/1/f/kuroha_by_tingilinde-d6m0hic.jpg (http://th00.deviantart.net/fs71/PRE/i/2013/255/1/f/kuroha_by_tingilinde-d6m0hic.jpg)
http://31.media.tumblr.com/8fcf54638d2074cd44c96b19ff713b2f/tumblr_mphjh7fBHp1sviz6ko1_500.jpg (http://31.media.tumblr.com/8fcf54638d2074cd44c96b19ff713b2f/tumblr_mphjh7fBHp1sviz6ko1_500.jpg)

Alignment: True Evil
Human Scale
Strength: C (Human), NA (True Form)
Agility: C (Human, NA (True form)
Speed: C (Human, NA (True form)
Magic Resistance: As a perfect conceptual existence he is completely immune to all but the highest and most powerful such as the most powerful of great rituals, powerful conceptual attacks, or the true magics while in his true form, but even still none of those are capable of destroying him. His human form has no resistances.

Abilities: As a conceptual existence representing the ‘temptation to preform evil’ all of his abilities are tailored to the purpose of pushing people to evil.

Complete Domination of Senses:
This ability allows him to completely dominate the senses of others, allowing him to dictate what they experience. Generally when he uses this it is to make someone experience ‘daydreams’ which give them flashes of what they could do in a situation, all the while making them feel nothing but euphoric sensations during it. This usage is far more common than simply placing people under illusions.

Invasion of Minds:
Capable of entering the minds of others and leaving a copy of himself that melds with them. This copy gains a complete understanding of the one who it is within. Using this it begins to slowly chip away at their insecurities making them doubt, making them fear, slowly and surly it will eat away at them all the while pushing them towards evil actions. This is not something from the ‘outside’ but rather it is a part of the person making them doubt themselves due to how it merges with them. He generally targets recent events to gain a foothold and dig in from there. The copy will also make it whenever the person sleeps they suffer intense, unescapable, nightmares which ware at the person’s psyche.  This invasion cannot be detected and cannot be removed. A person with it will forever have to deal with the whispers of it, now as simply a part of them, trying to push you into evil. However, should the Snake of Eden become inactive for some reason the fragment of himself will go dormant, not influencing the host, until a time the Snake is active once again.

Snakes of Evil: Snakes which appear to be made of shadows and darkness with glowing red eyes. They can bind people, bite people, or enter their body. They have the same effect as his true form and he can even utilize them has a human. The snakes are more effective as binding tools or weapons the more darkness the Snake of Eden can see in the targets heart.

Cloud of Evil:
In his true form, as a conceptual existence, he is completely impossible to interact with. He can still be seen but any actions to touch him will be failures. However should someone move even a part of their body through him they will immediately begin to have their darkest desires rise to the forefronts of their minds and will feel the need to act on them. This desire and need will be so great that resisting will make them suffer actual pain, however the effect will dissipate quickly without prolonged contact.  This is not a form of mental interference on his part, but rather the evil in the person’s mind reacting to his proximity with the 'temptation to preform evil' itself. He despises using this however, because it would not be making the person become evil of their own accord, but rather almost forcing them.

Eyes of Evil: He is capable of gaining a complete understanding of the fundamental nature of a person and their evil desires and negative traits. It allows him to understand how to break them, if they are interesting to break, and are the even possible to break. However this also makes people who look into his eyes naturally wary of him.

Form of Evil:
As a human he natural causes people around to experience a slightly greater drive to preform evil, his mere presence causing an increase in negative emotions designed to drive people to evil acts. Touching people give him to ability to ‘become’ them, in order to act out their evil desires. The memories then return to the person and become dreams or memories that they cannot forget.

False Existence: His human form is not a true existence; it is not something that gives off a presence of any kind. This makes him undetectable by any special sensory abilities. Only the regular five senses can detect him. This means one can view him as a one would view any other physical thing in the world, but abilities that detect ‘spirits’, ‘energy’, ‘presences’, etc. will not function against him.

The Snake of Humanity: The Snake of Eden is a phenomenon found in humanity. This mean so long as humanity exists so will the Snake. In addition to this, as a human phenomenon, his existence in his true form is harder to recognize the further one’s mind and conscience is from a human’s. Beings such as the fae, elementals, or demons can at times completely not acknowledge his existence and have generally have difficulty remembering him because he is something that should not exist for them.

Deal with the Devil: He is capable of empowering others should they wish it. However this power can only be used for acts of the evil alignment. The power given to the person is traded for their soul, which after the act that the person wished to preform becomes completed the soul becomes part of him. The being remaining is the embodiment of all the evil desires a person had and is capable of feats far beyond normal humans. Should he offer it to someone he has pushed to evil they will be incapable of refusing. Finally he is capable of taking the form of one whose souls he has taken, powers and all.

Origin:
A conceptual existence that the myth of the snake with tempted Adem and Eve to partake of the forbidden fruit is founded upon. He is a being that is the ‘temptation to preform evil’ found in all people. He was locked away in a prison thousands upon thousands of years ago.

He views evil actions as the truest sense of self and dislikes people hiding it behind ‘good’ actions which only exist because of society’s laws. He dislikes things that have fundamentally inhuman minds, such aliens, elementals, demons, or Fae because he is unable to read or understand them.  He only lives to push people towards evil, slowing eating away at their psyches over time until they snap and preform evil of their own volition. However despite this he is not above just killing someone’s friends in front of them, the despair caused from an action and them later forgetting him often leave a very strong foothold.

Despite taking souls into himself he is not a spirit or anything even close, rather he is an existence that is simply a feature of the world so long as humanity exists. The souls he takes enter the cycle of reincarnation again after some time and are tainted with evil; making it that if the soul was to be reborn the person would be pushed to evil actions.


Weakness: Absolute sense of self, ‘un-human’ beings, things greatly disconnected from humans
Likes: Evil, Murder, Truth, being honest with yourself, humans, snakes
Dislikes: Laws, Society, Morals, people who hid behind ‘good’, those that don’t accept their true nature

Note: Anyone who gets a character affected by the SoE is free to roleplay it themselves. If you do not want to I will be happy to do it for you, it will simply be a quick post after situations I feel are proper for it to mess with you.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Milbunk on July 09, 2014, 08:21:26 AM
Name: Medus Proditione
Race: Human
Gender: Female
Age: 21
Height: 163 cm
Weight: 51 kg
Eyes: Purple
Hair: Purple
Appearance: Often described as a beauty in her small island town she herself never really thinks so. She prefers to conceal herself most of the time with a ragged purple and green cloak that helps protect from the elements.

Scale: Human Scale
Strength: E
Agility: C
Speed: C
Magic Resistance: E

Magic Ability: Medus does not know of her own heritage or origin, in fact she doesn’t even know there is such a thing as magic. However after a chance encounter with a stranger in her sleep she accepted the cries of help and because of this her body and skills changed dramatically.

Spiritual Strength: Ms. Medus was a lonely island girl who lived in a quiet island somewhere along the Mediterranean Sea. However, because of the cries of a strange woman she has absorbed the spirit of the women a feat which occasionally manifests itself by rapidly improving both her body and newfound magical powers to an amazing level. Essentially all of her stats jump from human to servant and her Magic ranking jumps to A.

She has also received some of the memories of Medea and though she has very little capability to control it can even sparingly use the same magic and skills that Medea once used. However because of the nature of said transformation she can only do so when in danger and only for a small amount of time after which depending on how long she stayed she will become greatly fatigued.

When in this state her consciousness essentially hands control of her body over to Medea and she watches and feels all that happens as if in a dream, should something happen that she herself wants to control she can forcefully break out of it though at a greater cost to her own body.

Scale: Servant Scale

Strength: E
Agility: C
Speed: C
Magic Resistance: B

Skills: Item Creation (B): The ability to create and utilize Mystic Code ranked items of a B rank or lower, the stronger the code the longer it will take to make the item equal to about 6 hours per rank.

Territory Creation (B): The ability to create a workshop where all of Medea's magical capabilities can be casted without the need for magical energy equal up to a B rank. The Territory itself will take 3 days to create.

High-Speed Divine Words (B): The ability to cast HSDW or magic from the Age of Gods in a rank of B or lower, higher spells are not available for casting.

Other Abilities: No other combat related abilities, though she is excellent at cooking and tending to her own garden.

Origin: She was a lonely island girl who loved her peaceful days in her hometown, never really questioning the things that happened in the outside world, so long as things were peaceful she was happy. The island itself was a small and unnoticeable feature compared to the huge world around it, one small notable feature though was the strange fact that all the islanders who lived there had the same purple eyes and hair regardless of age or gender. Some even said that they were a relic of the past and there were even rumors that they held some sort of secret hidden deep within, all unfounded rumors even with multiple investigations from outside forces and the like.

One night Medus was asleep when she heard the cries of someone in help, unsure as to who it might be and not hesitating to think about her decision she offered a helping hand and from then on out a contract was created. Medus’ received the distant memories of a witch betrayed and casted aside and Medea was granted a second chance to help the one she loved.

Aware of the one who now also resided in her own body Medus was confused at first but after having the situation revealed to her gladly agreed to help and thus the two set off from their lonely island community and into the great and unknown world.

It is here that they now arrive in Nexus City to find Medea’s missing one and a way for her to once more receive a new body.

Weakness: Prolonged Combat that lasts more than a few minutes, people with magic resistance.

Likes: Helping those in need, Cooking, Ms. Medea, Her small Island Community

Dislikes: Those who don’t ask for help, People who try to force themselves on others, Baked Green Peppers
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Milbunk on July 09, 2014, 10:09:47 PM
Name: Kuzuki Souichirou
Race: Human
Age: Mid 30’s?
Height: 180cm
Weight: 70kg
Eyes: Black
Hair: Black
Appearance: (http://img3.wikia.nocookie.net/__cb20111020210905/typemoon/images/thumb/3/3f/Souichiroumugshot.png/180px-Souichiroumugshot.png)

Scale: Human?

Strength: B
Agility: A+
Speed: B
Magic Resistance: E

Magic Ability: No magical abilities at all, Kuzuki is 100% normal human.

Other Abilities: Martial Arts (Snake): A secret technique that Kuzuki trained with for all of his life. Even as a normal human the uniqueness and perplexity of this art allows him to right anything below a Servant with a high chance of success. Even foes who have experience in Martials Arts are not completely immune to his blows. Because of the nature of his attacks it would only take one successful hit to finish a fight and should he find some way to strengthen his fists even Servants would not be so lucky as to escape his blows.

Origin: Trained as an Assassin for all of his life Kuzuki successfully completed his task but was unable to truly finish the mission by offing himself. Instead he joined the Holy Grail War after a chance encounter with a certain Caster. However, his mission was short lived after he was killed by the Golden Servant Gilgamesh shortly into the war. Though he should of died then and there he found himself awake in an empty field without any knowledge of Caster’s whereabouts or how he was brought back to life.

Now he travels to Nexus City in order to find any information that could lead him to his loved one.

Weakness: Servants, Second battles, Martial artists who can resist his techniques.
Likes: Not much, Caster
Dislikes: Not much
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Mooncake on July 13, 2014, 06:03:50 AM
Name: Wanderer
War, Horseman of the Apocalypse, The Red Rider That Signals The End

Race: ??

Age: ??

Height: ~5’ 11” (180cm)

Weight: Heavy - He’s got a fair bit of muscle.

Eyes: It varies

Hair: Dark Brown

Appearance: Wanderer looks like your typical cowboy - leather coat, cowboy hat, boots, some stubble, and so on. He has brown hair that comes down to his shoulders and a lean build. In his true form, he is cloaked in writhing shadows and flame - when he opens his eyes and mouth, they look like the inside of a furnace, and he gives off tremendous heat. He has six wings of incandescent fire, and from his brow shines a terrible light that makes those whom it falls upon tremble in fear, as it signals the End of Days is nigh.

Alignment: True Neutral/Chaotic Neutral in his true form. As a person, he has some Chaotic Good tendencies too.

Scale: Servant

Strength: B+ (A+)

Agility: C+ (A+)

Speed: B (A)

Magic Resistance: A++, only the very, very most powerful spells can really affect him (not counting religious rituals). Of course, spells with positive effects can't touch him either.

Magic Ability: He’s got his own skills, but he’s had a little practice with the very oldest forms of magecraft. Enough to maybe recognize a few of those spells, but not enough to actually use them. Any craft that steeps itself in religion, however, he can sense


Other Abilities:

The Weapons of War: Wanderer can wield any weapon he desires with the skill of a master. He can call forth any weapon, from all the weapons that have been used in a war on Earth. However, while he could theoretically use, for example, Excalibur, abilities that are not passive [the Excali-blast and Strike Air] are much more difficult to use. Only one weapon at a time can be called forth when he is not in his true form (nowadays it's generally guns).
 
Ruin, The Red Horse of War: "Wanderer's" horse. He doesn't (and won't) ride it in his normal form, relying on other means of transportation. It takes the form of a dark red horse wearing a cloak of flame and shadows, with chains for the reins and a leather saddle. When called, it bursts forth from the ground. It can run faster than sound, and leaves flaming footprints on the ground as it moves. It has the ability to run on any surface, from land to clouds to water to the air itself. Ruin cannot die, but it can be destroyed by sufficiently powerful attacks, leaving it unable to be called until some time has passed (at least an hour). Can only be called forth when Wanderer assumes his true form.

The Fog of War: A passive ability. When not in his true form, it is very hard to realize who (or what) Wanderer really is. Sufficiently powerful spiritual beings might realize what he is, and he gives many other creatures a feeling of unease, though they most likely won't be able to guess Wanderer's true nature. This is the ability that allows him to assume a more human form at the cost of reduced capabilities.

The Face of War: The counterpart to his concealing ability, this is what lets Wanderer assume his true form. When he does so, his capabilities are restored to their full power, and he allows himself access to his horse and sword. The problem with this is that Wanderer will not take his true form for any longer than needed, since this is the form he will take at the end, and as such exposure of his true form to the world for too long will have negative side effects to the Earth; it might even begin the end if he does not resume his human form. This problem is shared between Wanderer and his brothers. He uses his true form rarely, and only when it really is truly needed. When revealed it crake the ground beneath him and burns the very air through which he walks.

Eternal War: Due to his true nature, Wanderer is immortal. It is written that he will be there at the end of the world, so he cannot die before that time. His body may be destroyed, but he will eventually reform in a matter of days, weeks, or even years.

The Presence of War: Wanderer's presence incites conflict. It may not happen in the exact area he's in, but if Wanderer stays in one place long enough, war will break out, escalating in size and brutality the longer he stays. To avoid that, he wanders from place to place, seeing how the world turns. Now that he is within one city and cannot leave, his presence will soon be felt, try as he might to lessen it's effects.


Gear:
- Double Barrel Shotgun (A gift from Lacie that never breaks or jams. Other than that, it's a normal shotgun, break-action, with a 19 inch [49 cm] barrel. He doesn't want to know how she got it.)
- The Sword of Judgement (A brilliant, jagged, flaming sword that is Wanderer's signature weapon in myth. It can cut through almost anything, and will harm any being it touches, regardless of their status. It is a conceptual weapon of the very highest caliber that contains within it the very nature of War itself. It's flames can be sown across the battlefield, and they will never go out unless Wanderer so desires it. Unbreakable and unwieldable by any other than the Red Rider. Can only be brought out in the most dire of situations, and even then very sparingly, as this is the weapon Wanderer will use at the end. He refuses to use this in his normal form.)
- Redemption (A strange, 12 shot revolver that was a gift from one of Wanderer's brothers. The bullets can penetrate through anythings, but Wanderer uses it sparingly. He seeks to return it to his brother.)


Origin:
One of the Four Horsemen of the Apocalypse, Wanderer (better known as 'War') walked the Earth along with his brothers, Famine and Death, awaiting the birth of Conquest, the Anti-Christ, who was supposed to signal the beginning of the Apocalypse and the ride of the Four Horsemen. He was born when the War of Heaven began, and is the second oldest of the Horsemen, with Death being the oldest.

The world that Wanderer comes from is full of varied climates and land types, with a large chunk of the world being very similar to the Wild West, which is where Wanderer spent most of his immortal life. Where he walks, conflict grows, so he spent his time wandering through the land and never staying in one place for very long, unless he felt a war needed to start.

As the years passed he eventually grew more attached to humanity after spending so much time with them in a form like theirs; he started to wander more, which led to wars decreasing in that area. Along the way, he picked up the simple name of "Wanderer", since he refused to give his true identity to those who asked. At one point in time, he came across an orphaned girl named Lacie, and ended up letting her follow him for a little while. She seemed to be immune to his presence, and they traveled together for some time.

Eventually, Lacie settled down in a town, and Wanderer infrequently came back to see her until her death. Since then, he began to distance himself from humanity a little, but began to show up in random places, walking across the land to do things he thinks Lacie would have liked until one day, as he wandered, he walked right into a portal to Nexus City.


As a person, Wanderer is actually rather calm, tempering his words with humor and sarcasm. Before humanity began to grow on him, he was almost as monotonous as his brother, Death, and much more violent. After Lacie's death, he ended up walking around for a while, doing... generally good things. He still holds some of his nature as a Horseman, however, and certain human concepts are unfathomable to him. He also does not believe he has free will, as that is a gift that only humans receive (or so he says, at any rate).

When he is in his true form as War, he is truly neutral, and will not stop for anything that crosses his path.



Weakness: He doesn’t have a lot, to be honest (at least in his true form). You’ll need some really, really strong spells to take him down if you want to go that route. Alternatively, religious (specifically Christian, though others work as well) rituals work well enough, but the person who uses them has to have true faith - and, again, they have to be top caliber. If you’re strong enough, or fast enough, beating him to death might work. You’d have to not pull any punches, though, and be ready for anything he might try to throw at you. He can also be summoned if you know the right way, so a summoning plus a binding is probably your best bet. While Wanderer may be immortal, he isn't invulnerable, so a sufficiently powerful attack that he can't see coming (long-range) is another good choice to take him down. In his human form, he's not at full strength, either.

Likes: Weaponry, Horses, Lacie, His Brothers

Dislikes: Using Magecraft/Magic, His Brothers
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Arch-Magos Winter on July 13, 2014, 07:57:27 AM
You squandered all our gifts. I've come to collect the debt owed
(http://2.bp.blogspot.com/_xvpi1Le-9_U/TIqAi6vWp6I/AAAAAAAAA58/xLGKjHwHFew/s1600/Strix_NightHorrors-WickedDead.jpg)
Name: The Hunter
Race: Bird of Dis, Strige, Strix
Age: Unknown, possibly old as time itself
Height: Varies with host
Weight: Varies with host
Eyes: Varies with host
Hair: Varies with host
Appearance: Outside a host, the Hunter appears as a two foot tall pitch black owl formed of shadow, with pure yellow eyes shining even in the blackest of night
Scale: Servant?
Strength: Varies with host
Speed: Varies with host
Agility: Varies with host
Supernatural Tolerance: C+
Magical Ability: Varies with host
Other Abilities: The Strix are strange beings, in that they do not inhabit the immaterial realm of spirits (Unless they choose to for whatever reason), yet are ephemeral in constitution. Physical blows will pass through them if they're outside a host, or damage the host body instead of the Strix itself. Magical powers that effect ghosts, demons, spirits, and other entities similar to them don't even make them blink, utterly failing to register with them. Very little magic for that matter will even harm them, and that that can, among the most powerful of their type, will do very little actual damage. They can sense life (or life force) all around them, see in pitch blackness, and can sense impending disaster or doom, along with the hard to quantify specters of luck and fate. They also gain sustenance from mortal breath, eating bits of the soul through it in the night.

Beyond this simple power possessed by all strix, the Hunter can possess corpses, revenants, (Torpored) vampires, and even living hosts. His presence within these bodies is deteriorating, causing decay until nothing is left but a pile of putrid scraps within weeks, aside from the bodies of vampires or those with regeneration capable of staving off such decay. Even if this body is destroyed, the Hunter can escape unless surrounded by fire or sunlight, or another of his banes. For that matter, he can leave a host whenever he wishes - resulting in immediate decay of corpses and revenants, and more often than not, the death of mortals, while vampires are strangely unharmed, if likely very confused.

Then there are the Hunters own strange powers. He can see the cracks in human nature, the worst part of every living being, and tempt or drive them mad with it. He can attempt to force vampires into wild death rages where their inner desires take over leaving them little more than instinct driven monsters. His very form and presence make him a master of the ambush, even inside a host - supernaturally able to surprise nearly any target. He can trap his prey within a building, sealing all but one exit of his choosing as he stalks them - he needs an escape route if things go badly too after all. He also has access to concealing powers, leaving him able to walk his host body through a crowded room without anyone ever noticing he was there. He is immune to mind altering powers, even while possessing a host, and his screech is so horrible it stuns weak willed targets to make them easier to either possess or feed from.

Origin: The Hunter is an oddity among the Birds of Dis; a predator of beings like himself, along with the Strix's favorite targets: vampires. He has devoured many weaker Strix while inside another host, concealing his possession until the last possible second when he bursts forth, snatching his spiritual prey and devouring it by pulling it into his essence. He never stops being hungry for the taste of his own kind, or anything else he can eat. Vampires are his favorite hosts, allowing him to both ambush man and spirit alike while experiencing the pleasures of the flesh without remorse. The Nexus is right now merely a spot where a disaster will unfold soon, and many of his tasty brothers congregate to feast on the souls of the dead and take corpses for their own pleasures.

It's time to eat.

Weaknesses: Even a Strige has its flaws. Powers that manipulate or rip apart shadows bypass any sort of resistance he would otherwise have to them - as a being made of shadow, such attacks are devastating. His banes prevent him from moving past a certain area, and in the case of Fire and Sunlight could lead to his destruction if his host is destroyed during the day. Bells block his progress just as much as the two lights that eat away the shadows he consists of.

Likes: Eating other strix, Being in a body, eating other strix, vengeance
Dislikes: Sunlight, Bells, Fire (his banes)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on July 13, 2014, 07:00:31 PM
Name: Artura Pendragon, but you can call her “Saber”
Race: Human/Dragon Reactor/Former Servant
Age: Physically about seventeen, she “Died” in her late twenties-early thirties.
Height: 5’2
Weight: 115
Eyes: Emerald Green
Hair: Blond
Appearance:   (http://i11.photobucket.com/albums/a198/UmbraElf/43921349_zps8aabc5b6.jpg)
Saber is a petite young woman who appears to be in her late teens.  Since she has been allowed to age, she has longer hair than previously seen in FSN.   She is radiantly beautiful, drawing the attention of almost all of those around her.  Despite being petite, she has a regal bearing that makes her seem taller than she actually is.

She has developed slightly from her FSN appearance, but she’s still a slim girl.  Working with Archer and Rin has also caused her to develop more muscle tone than previously seen in her CGs.   She prefers to wear jeans, T-shirts, peasant blouses, sturdy boots, practical sneakers, or shorter skirts that she can move in if she has to dress up.  She generally dresses in blues, whites, or earthen tones.  She’s also taken to wearing purple from time to time because a friend of her pointed out that she really has the coloring for it. 
Scale: Servant
Strength: A (If Prana Burst is active.  If not, she's a D on Human scale.)
Agility: B
Speed: B+
Magic Resistance: A
Magic Ability: A- Prana burst, everything else she’s an E.  Due to her Dragon Furnace, she produces absurd amounts of prana.  If she applied herself, she’d be an absurd magus, but she prefers to use her Magic Core to enhance her fighting abilities.
Other Abilities:
Riding: B – She can pretty much ride anything that’s not a phantasmal beast.
Instinct:A
Noble Phantasms:
Excalibur Anti-Fortress A++ (In her current form she can get off three Excaliblasts without needing  a chance to “recharge”).
Invisible Air Anti-Unit C
Avalon EX (It also keeps her from aging now that its activated again and gives her regenerative abilities).
Origin: Read the FSN and Zero for the background.

During the Fifth Holy Grail War, Saber was taken by Matou Sakura and darkened with the corruption of the Grail to fight for her new Master.  During the ending battle, she was defeated by the combined efforts of Emiya Shirou and Rider.  Shirou killed her, as Saber had wished, and Saber thought the story would end there.

Ilya had a different idea though.

Having Archer’s “Soul” inside of the Einzbern homunculus, Ilya gained a perspective that she hadn’t been able to before.  Shirou dying after a manly fistfight with Kotomine and Rin incapacitated from  having Sakura shiv her, Ilya made a gamble and approached Sakura while in the Dress of Heaven.  Sakura was still full of prana due to eating most of the War’s Servants while all Ilya had was Archer.

Archer’s soul inside of her would have been enough to keep Shirou’s soul from dying and going back to the Akashic root, but Ilya wanted more than that.

She wanted both Onii-chans to find “their happy ending” and told Sakura this.   Sacrificing herself, Ilya, backed up by Sakura, was able to bring both Shirou and Archer back to life, and as a “gift” to Archer, Ilya also brought back Archer’s first regret at not becoming a hero:  Saber.

Saber awoke, alive again and no longer a Servant, still dressed in the Alter armor.  Dazed and confused as the cavern began to crumble around them, she was going to stay to end her life again.  She did not believe she deserved a second chance, but Archer, reborn himself, pulled her to her feet and demanded that she come with him.

Confused and conflicted with her second chance, Saber became vastly depressed with her realizations of when she had been corrupted about her life.  She also understood that she could not change the past no matter how much she wanted to.  Both Rin and Archer told her about alternate realities and that changing something in the “past” would just create another reality.  It would not change the course of history that she desperately wanted to change.

She lived with the Emiya house with Shirou, Sakura, and Rider, sort of middling along and “existing”.  Archer, who’s Ilya’s parting words were him to save the first person he couldn’t decided that Saber needed help of a different sort.  Through the other, they were both able to repair themselves and become strong once again.

Their relationship wasn’t romantic (Archer somehow ended up with Rider, much to Saber’s chagrin, she thought Rin was a better match for him), but they were close.  Calling them friends wouldn’t be quite right, but the two of them had the partnership and relationship that they should have had in the beginning.    Saber worked for Archer in his shop as his assistant, learning to make her keep in this strange, modern world while helping guard Fuyuki in Rin’s absence while she studied in London.

She found herself in Nexus after fighting Gilgamesh (she wasn’t quite sure how he survived, but he became a powerful CEO of a multi-international company called Golden Rule) after the King had proclaimed that both Saber and Archer were his.  One moment she was driving Gilgamesh back with Archer backing her up, and the next she found herself in an alley with a vampire driven mad by her scent.  She defended herself with Excalibur, not the blast, but beheading the vampire.

To make her way, she was drafted by the local police force to help deal with the supernatural threat.

Weakness: With Avalon, Saber is almost invulnerable unless the strike is instantly fatal.   If Avalon can be taken away from her, she can be killed with more mundane means.   Being hungry.

Likes: Archer, Rin, Emiya Shirou, Well prepared food (she will even admit she has gotten spoiled to Archer, Rin, Shirou, and Sakura’s cooking), the color blue, nicely tailored suits, stuffed animals, lions and other cats, video games (Taiga got her into WoW), Taiga, sparring, swordsmanship, chivalry, honor, Diramuid, Iri (she still thinks of her friend from time to time).  Gambling. Being able to admit that being a woman means she can still be strong.

Dislikes: Gilgamesh.  Rider (“That woman is a harlot and Archer can do much better than her.”). Dishonest tactics. People who are overly clever.  Dishonesty.  Dishonor.  People who cheat. People who underestimate her because of her gender. Badly prepared food. Being hungry.  Fussy dress clothing.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Dallas on July 14, 2014, 07:42:28 PM
Name: Samuel L. Jackson 2
Race: Vampire/Dinosaur
Age: About 6 months but appears 42
Height: 1.89m (T-Rex form varies)
Weight: 150lbs
Eyes: Black
Hair: Black
Appearance: (http://concreteplayground.com.au/_snacks/wp-content/uploads/2011/06/002475740181.jpg)
Scale: Servant
Strength: C+ (A when a dinosaur)
Agility: C (same when dinosaur)
Speed: C+ (B when a dinosaur)
Magic Resistance: D (same when a dinosaur)
Magic Ability: A (D when a dinosaur)
Other Abilities:
Shadfro: His Afro has the ability to turn himself as well as his body into shadows, allowing for movement through shadows and shade without notice. Can hence attack from the shadows in either dinosaur or vampire form.
Dino-might: Due to the mix up with his creation, he has the ability to morph into a T-Rex at his will. To do so requires a height reference within his FOV that he can mimmick, so he could potentially be as high as a skyscraper or no bigger than a bush depending on what he has to work with.
Roar-Aias: Is able to roar an impenetrable shield for as long as he can maintain the sound/his breath. Only works in dinosaur form.
Tastey Burger: Eating fried foods greatly regenerates his wounds. The greasier it is the better.
Gunslinga Nigga: Is fully capable of using all forms of firearms he can get his hands on. Can convert blood into ammunition if needed.
Motherfuckin' Laser: When in dinosaur form, he has the ability to shoot a giant laser from his mouth by yelling "mother fucker". The longer he drags out the 'r' he longer it lasts.

Origin:
Samuel L. Jackson 2 was an attempted clone of Samuel L. Jackson with the purpose of turning him into a vampire by a group of basement dwelling mages. They got Samuel's DNA from when he was filming Pulp Fiction, to make his personality greatly reflect that character. When the process was almost completed, they then placed a vampiric curse upon him.

During this process, however, a captive spirit of a T-Rex broke free from it's imprisonment and attacked the newly cloned Samuel. However, due to his vampiric powers rather than being eaten by the spirit of the T-Rex the motherfucker absorbed the spirit instead. Since he was still turning into a vampire, however, the spirit was molded into the transformation and he became a vampiric t-rex version of Samuel L. Jackson. After killing the stupid muthafuckas that cloned him in the first place Samuel went to get a burger then headed off to figure out what to do now that he was a vampiric dinosaur.

Weakness: Falling from tall buildings, gets a headache from the sun but really that just pisses him off rather than weakens him.
Likes: Tastey burgers, guns, saying motherfucker and nigga, his hair.
Dislikes: People who say what again, motherfucking snakes on motherfucking planes, Sharks, Saber.

Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Puck-Chan on July 18, 2014, 05:32:57 PM
Name: Saitama
Race: Human
Age: 25
Height: 5'10"
Weight: 150 lbs
Eyes: Black
Hair: Bald (Cockhead)
Appearance:
(http://static.comicvine.com/uploads/original/14/148711/3581439-4084395715-61367.png)

Saitama is a bald man with a thin, but well-built physique and of average height and weight. He claims to have lost all of his hair suddenly and prematurely as a result of the toll taken on his body by intense hero training. Three years before the storyline, Saitama had spiky, black hair. Saitama's eye color is unclear, as his eyes are usually represented by dots.

Saitama is usually deliberately drawn in a simpler style than other characters, with a very rounded head and only a simple mouth and eyes. When drawn in a more 'action-oriented' style with more detail, Saitama is revealed to have sharp features, dangerous looking eyes, and a chiseled musculature. His costume is a plain yellow jumpsuit with a short zipper at the collar and a belt. The costume is finished out by a red ensemble of boots, gloves and a cape.

Scale: Servant
Strength: EX
Agility: EX
Speed: EX
Magic Resistance: N/A
Magic Ability: N/A
Other Abilities:
Techniques:
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on July 18, 2014, 08:10:17 PM
“Men of Harlech never yield!”

Name: Staff Sergeant Jonathan Mathews
Race: Homo sapiens sapiens
Age: 32
Eyes: Hazel
Hair: Peppered
Height: 6’ 3”
Weight: 200 lbs

Scale: Mortal
Strength: A
Agility: B
Speed: B
Magic Resistance: D
Magic Ability: N/A


Weaponry:

Blade of the Sentinel: A power sword that has been passed down the Mathews family for uncountable generations. When active, the blade exudes a blue haze and gains the ability to cut down even monstrous creatures and daemons.

Kantrael pattern Laspistol: a light las weapon that fires an intense beam of light. Has poor strength and penetration when compared to most weaponry of the 41st millennium, but it is more than enough to handle most situations. The reason why lasweaponry are so common is because they are effective, rugged, and easy to make (In fact, many regiments use wooden lasguns). Effects of a Laspistol are comparable to handcannons of the 3rd millennium.

2 Frag Grenades: A basic infantry weapon since the second millenium. Has adamantium fragments.

1 Krak Grenade: adhesive, shaped charges used by Guardsmen to combat heavy targets. Explosive radius is small, but penetrates armor and tough hides exceedingly well.

2 Smoke Grenades: A small grenade thrown to create a cover of smoke.

Trench Knife: Standard issued melee weapon of all Harlech Regiments.


Gear:

Cadian pattern Battle Dress Uniform: A fabric uniform with flak armor plating attached on. The material of the fibers are tough enough to withstand hostile environments while the flak plating is made of tough, yet light materials capable of withstanding most conventional small arms of human origin. Uniform is beige, the flak armor plating is olive green. Armor covers the chest, back, shoulders, and shins.

Cadian pattern Flak Helmet: Harlech regiments make extended use of armor originally designed on the planet Cadia. Made of the same material as the flak armor plating. Has a built in micro-bead transmitter, which is a short ranged radio transmitter. Has the Imperial sigil attached on the front, made of silver.

Gas Mask: A detachable portion of the helmet that contains a rebreather. Once put on, Mathews’ head is protected in an air-tight environment.

Rucksack: A bag attached to his back armor that holds most of the extra wargear.

Poor Weather Gear: A poncho stored in his rucksack.

Entrenching Tool: A shovel with one side serrated. Used both to dig trenches/foxholes and as a makeshift melee weapon against the enemies of the Imperium.

Basic Toolkit: A toolkit for the upkeep of Malcolm's weaponry.

Mess Kit and Water Canteen: Mess Kit comprises of a small tin and a small set of silverware. Stored in rucksack. Water Canteen is attached to his hip.

4 extra Lasweapon Chargepack: Each enable a lasweaponl to fire around 150 shots at the optimal setting. Stored in the armor’s front webbing.

2 Weeks of Rations

Blanket and Sleep Bag

Rechargeable Lamp Pack: A glow globe the size of a clenched fist that illuminates the area for a few meters around. Can last for five hours before it needs recharging.

Grooming Kit

Dog Tags

Imperial Infantryman’s Uplifting Primer: A field manual that is standard issue for all Guardsmen. It must be on all Guardsmen at all times; punishment for failure to produce it when ordered is severe.


Attributes:

Veteran: Jonathan has been through many battles. His skill with weapons are now top notch, he has the ability to think straight in most situations, and can quickly adapt to changing circumstances.

Strong Faith: His faith in the Imperial Creed guards his against those who try to turn his mind against himself. The Emperor protects.


Origin: Jonathan Mathews was born into a minor noble family on the fortress world of Harlech. He had high marks during his stay at a local military academy, and entered Boot Camp at the age of sixteen. Unlike most nobility, who either become officers or Rough Riders, Jonathan opted to join the standard rank-and-file infantry.

Upon completion of Boot Camp, Mathews became part of the 24th Harlech Regiment. Through his sixteen years of service, Mathews fought both xenos and rebels. Things came to a head during the campaign on the forge world of Sepheron. The 24th Harlech Regiment, alongside the 45th Elysian Regiment, 12th Morddren Auxiliary Regiment, and the 37th Harlech Armored Regiment, made quick progress on the planet.

However, when they cornered the rebels at the largest manufactorum, the insurrectionists turned to Chaos. Once the loyalists broke through the gates, Daemons and mutants started pouring out. When a Great Unclean One trotted out, several squads, including Mathews’, were ordered to deal with it. Casualties were extreme, many fellow Guardsmen he fought alongside for years wound up dead, but the death of the greater Daemon was achieved. However, out of spite, the Great Unclean One opened a rift that swallowed all the surviving attackers just before it died.

Now, Mathews and three others are stuck in Nexus City, a place that will most certainly test their intelligence, strength, and faith…


Appearance: Jonathan is at peak physical health, along with broad shoulders and a chiseled body; an attribute that is shared with most who hail from Harlech. His body is covered in scars, though he views them as the many trophies he gained during his proud service of the Imperial Guard.

Mathews’ hair is a close-crop, dotted with grey due to the stress of the battlefield. His face could be described as handsome. He sports a stubble, which is also peppered in color.

Weaknesses: The same as those of all normal humans
Dislikes: The enemies of the Imperium, people who contribute nothing, poor discipline, traitors
Likes: Good food, whiskey (Only when not on duty, though), discipline, Harlech

Notes:
Appearance of Flak Armor:
(http://img2.wikia.nocookie.net/__cb20120628060542/warhammer40k/images/thumb/3/3d/Cadian_Shock_Trooper.jpg/250px-Cadian_Shock_Trooper.jpg)
Appearace of Flak Helmet w/ Gas Mask:
(http://img4.wikia.nocookie.net/__cb20120628200641/warhammer40k/images/thumb/c/c2/Cadian_Tri-Dome_Helmet.jpg/250px-Cadian_Tri-Dome_Helmet.jpg)
Laspistol:
(http://img2.wikia.nocookie.net/__cb20120629215301/warhammer40k/images/thumb/3/39/Kantrael_%27Defender%27_Laspistol.jpg/220px-Kantrael_%27Defender%27_Laspistol.webp)
Power Sword:
(http://img2.wikia.nocookie.net/__cb20140105000840/warhammer40k/images/thumb/b/b1/IG_Power_Sword.jpg/200px-IG_Power_Sword.webp)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on July 18, 2014, 08:14:31 PM
“Don’t worry about Old Man Sarge here. He’s really into the whole Harlech spiel. You know, ‘Men of Harlech, go to glory~! This will be ever be your story~!’”

Name: Specialist Samantha “Sammy” Cardigan
Race: Homo sapiens sapiens
Age: 20
Eyes: Blue
Hair: Dirty Blonde
Height: 5’ 7”
Weight: 150 lbs

Scale: Mortal
Strength: B
Agility: C
Speed: B (Without Heavy Flamer), C (With Heavy Flamer)
Magic Resistance: D
Magic Ability: N/A

Weaponry:

Harlech pattern Heavy Flamer: A large, double barreled flamethrower that uses a chemical called “Prometheum” as fuel. It is connected via tubing to a fuel tank that resides on her back. The oxidizer is kept in a separate tank from the inert Prometheum to prevent any potential explosion. The weapon itself is capable of melting steel, causing significant damage to light military vehicles, and even roasting Space Marines.

Kantrael pattern Laspistol: Same model as that of Sergeant Malcolm’s.

1 Frag Grenade (Other one was used)

2 Krak Grenades

2 Smoke Grenade

Trench Knife


Gear:

Cadian pattern Battle Dress Uniform w/ extra webbing

Cadian pattern Flak Helmet

Gas Mask

Basic Toolkit

Mess Kit and Water Canteen

4 extra Lasweapon Chargepacks

2 Weeks of Rations

Rechargeable Lamp Pack

Grooming Kit

Dog Tags

Imperial Infantryman’s Uplifting Primer


Attributes:

Pyromaniac: Sammy loves fires - to the point where the Departmento Munitorum has her flagged for potential psychological issues. She is a master for both creating and using incendiary weapons.


Origins: Sammy Cardigan was born in the hive city of Bradford’s Keep. Like most children of Harlech, she was enrolled at a military academy at the age of five. After nearly flunking out six times, Sam graduated to boot camp at the age of sixteen. Fours years later, Miss Cardigan found herself in Staff Sergeant Mathews’ squad as the Heavy Flamer specialist, much to the man’s chagrin.

Her first campaign was the Forgeworld of Sephiron. She and Mathews were the sole survivors of the squad; the rest were either shot by heretics or cut down by the Great Unclean One. Like the three other combatants, she was pulled into Nexus City by the Daemon’s dying breath.


Appearance: A young woman who is relatively unmarred by combat. She does sport a scar across the bridge of her nose and a bionic left arm; both are the result of explosive experiments when she was younger.Her cheeks are covered in freckles, her body has a decent amount of muscle.

Sammy keeps her hair in a bun, as per regulations, but she does have her bangs hanging out.

Weakness: Same as any normal human
Dislikes: Stick in the Muds, losing downtime, menial labor
Likes: Fire, alcohol, explosives, downtime


Notes:

Heavy Flamer (Model not painted):
(http://ts3.mm.bing.net/th?id=HN.608045937728621098&pid=15.1&P=0)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on July 18, 2014, 08:28:04 PM
“Enemy sighted: two o'clock, third floor. Permission to engage?”

Name: Corporal Elizabeth Blackwell
Race: Homo sapiens sapiens
Age: 21
Eyes: Hazel
Hair: Brown
Height: 5’10”
Weight: 156 lbs

Scale: Mortal
Strength: B
Agility: B
Speed: B
Magic Resistance: D
Magic Ability: N/A

Weaponry:

Lucius pattern Hotshot Lasgun: Hotshot lasweapons work on the same principle as standard lasweaponry. However, the laser beam itself is far more intense, capable of penetrating the armor of Space Marines or the hides of gargantuan monsters just like a hot knife through butter. This comes at the cost of magazine life, maximum range, and the distortion/melting of the weapon’s barrel over time.

Lucius pattern Hotshot Laspistol: Hotshot Lasweapons are slowly replacing the older Hellguns. Though they function identically, Hellweapons require the user to carry a bulky battery pack, while Hotshot Lasweapons use the same batteries as standard Lasweapons. However, few Forgeworlds have the knowledge of manufacturing these weapons, making the Departmento Munitorum be selective of who gets them.

Chainsword: Chainswords are a common weapon across the Imperium. The blade tips are made of adamantium, fuel efficient, and very ergonomic. As a Harlech Dragoon, Elizabeth’s chainsword is gilded.

1 Frag Grenade (Other was used)

1 Krak Grenade (Other was used)

2 Smoke Grenades

Bayonet: A blade that can be attached to the Hotshot Lasgun.

Trench Knife


Gear:

Varic pattern Carapace Armor and BDU: Carapace Armor not only covers almost every part of the body, it is of better material than Flak Armorl. The armor is second only to the Power Armor utilized by the Sisters of Battle or Space Marines in terms of protection. The armor itself is the same olive green as the standard Flak Armor, but has gold trimmings set in intricate patterns.

Dragoon Helm: An airtight helmet that protects against pathogens, chemicals, and smoke. The “eyes” glow blue, and has built in thermal and night vision. Like the Flak Helmet, it has a built in micro-bead. The helmet is olive green with gold trimmings.

Tac-Module (Broken): A now wrecked piece of equipment.

Rucksack

Poor Weather Gear

Entrenching Tool

Basic Toolkit

Mess Kit and Water Canteen

4 extra Lasweapon Chargepack: Unlike the usual allowance of 150 shots, Hotshot Lasweapons are only able to fire fifty times before swapping out.

2 Weeks of Rations

Blanket and Sleep Bag

Rechargeable Lamp Pack

Grooming Kit

Dog Tags

Imperial Infantryman’s Uplifting Primer


Attributes:

Harlech Dragoon: Dragoons are carefully selected group of soldiers who not only performed well during their stay in their respective military academies, but also top of their class in boot camp. Their aim is true, resolve immovable, fear an unknown. It is difficult indeed to sway them from the Imperial Creed.

Taught Well: As a Harlech Dragoon, Elizabeth knows how every part of most imperial weaponry and vehicles work. She can even make field repairs to her weapons, as well as making replacement barrels for her Hotshot Lasweapons, albeit they won’t be as hardy as barrels produced by manufactorums.


Origins: Corporal Blackwell always took her studies seriously, even back during her academy days. To become a Dragoon like her father before her was her dream, one she realized during her second year of boot camp when candidates are filtered out. It is tradition for Dragoons to have 1st platoon of every Company of all Harlech Infantry Regiments, and so she was placed in 1st Platoon of Beta Company.

Things went smoothly until a rebellion occurred on Sephiron. During the final push of the Loyalists, the Taurox her squad was attached to was cleaved in half by the Great Unclean One’s blade. The surviving members, plus herself, crawled out the wreckage to combat the daemon. In the end, only Blackwell survived to see the Daemon’s demise.

Like the other three surviving soldiers, she was pulled away from Sephiron into this unknown place…


Appearance: Elizabeth keeps herself clean and well groomed when she can. Her hair is almost always in a bun, her nails cut short, never slouches, armor and uniform well cared for; she is the epitome of military discipline.

Blackwell’s body is almost devoid of scars, only having two knicks on her arm that she got while in boot camp. She has muscles honed in from a life of military training.


Weaknesses: Same as any normal human
Dislikes: Lack of discipline, heresy, dishonourable conduct
Likes: Morning jogs, coffee, Harlech


Notes:

Carapace Armor and Hotshot Lasweaponry (Imagine Olive Green instead of Blue and no wiring on the guns. Ignore the two on the far right):
(http://ts3.mm.bing.net/th?id=HN.608031794398169682&pid=15.1&P=0)

Chainsword (Imagine Olive Green instead of Blue):
(http://img2.wikia.nocookie.net/__cb20120103063947/warhammer40k/images/c/c8/Astartes_Chainsword_2.jpg)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on July 18, 2014, 08:36:39 PM
“Di’ Togg do somethin' wrong?”

Name: Togg Dorggan
Race: Homo sapiens gigantus
Age: 26
Eyes: Grey
Hair: Red
Height: 11’3”
Weight: 940 lbs

Scale: Mixed
Strength: C (Servant)
Agility: B (Mortal)
Speed: B (Mortal)
Magic Resistance: C (Mortal)
Magic Ability: N/A

Weaponry:

Ripper Gun: A giant shotgun larger than a human. The shells are so large they are more comparable to canister shells used by tanks of the 3rd millenium. The weapon itself was made to be “Ogryn-proof,” meaning that they are hardy enough to be used as a club without breaking, and they shoot in bursts of three to prevent the dim-witted subspecies from unloading an entire magazine on a single target.

3 Ogryn Frag Grenades: Up-sized grenades used by Ogryn. They around the same size as a human head, and the kill radius approaches twenty meters. Like their standard counterparts, they are filled with adamantium shrapnel.

Ripper Gun Bayonet: A giant bayonet. While Ogryn use the weapon more like a club, this allows them to have the ability to do thrusting attacks.


Gear:

Ogryn Armor and BDU: the armor that Ogryn wear are actually segments of tank armor welded together.

Bone ‘ead Augmentation: Cybernetic implants surgically embedded into the skulls of the more intelligent Ogryns. This not only boosts their intelligence further still (To become around the same level of a seven year old), but allows them to retain knowledge better too.

Ogryn Bone 'ead Microbead

Ogryn Rucksack

Ogryn Poor Weather Gear

Water Jerrycan: Instead of manufacturing up-sized water canteens, the Departmento Munitorum instead just gives them jerrycans.

3 extra Ripper Gun Magazines: Each drum magazine carries 72 Ripper Gun Shells

2 weeks rations

Blanket and Sleep Bag

Rechargeable Lamp Pack

Dog Tags


Attributes:

Dim-witted: Sometimes stupidity is a blessing. Togg is not able to comprehend psychological attacks on his person. He is susceptible to illusions, however.

Loyal to the End: Most Ogryn would die before they would allow harm to the ones they care about, often putting themselves in the line of fire or quickly carrying away their charge.

Brutish Body: Not only are Ogryn physically strong, they are extremely tough. It is a common sight for bullets to bounce off their foreheads or only small blisters forming from lasgun fire.


Origin: Togg was born on the high gravity world of Morddren. On his fifteenth birthday, his tribal elders selected him to be part of the planet’s tithe to the Imperium due to his rather high intelligence (He was able to write his name!). It should be noted that Ogryn are considered “Abhumans,” or those who deviate from the holy human form, yet are stable genetically and are not Chaos-influenced. Abhumans are considered second-class citizens in non-military applications, and form auxiliary regiments when it does come to the Imperial Guard. In warfare, they are used in ways best suited for them (Ratlings, otherwise known as Hobbits, make excellent chefs and snipers while Ogryn are used as shocktroopers and bodyguards).

During the Ogryn teenager’s first battle, the Imperial Officers took note of his rather bright mind (For an Ogryn), and had him tagged to become a Bone ead; an Ogryn that has cybernetics implanted into his or her brain and acts as an NCO of sorts for a squad.

In his eleventh year of service, the 12th Morddren Auxiliary Regiment was attached to the task force for retaking the forgeworld of Sephiron. Most of its members were at the gates of the capital city when the Daemons started pouring out, and were subsequently slaughtered. However, when the Great Unclean One trotted out, it was Togg that took the initiative and brought his Ripper Gun against the greater daemon of Nurgle. Moments later, he was joined by two Guardsmen squads and the survivors of a Harlech Dragoon squad, and the daemon was starting to get hurt. Soon, it began chanting a spell of sorts, and the order rang out to silence the foul beast before it could complete its unholy sermon. With a bellowing cry, Togg let loose burst after burst of the Ripper Gun, unloading the magazine into the Great Unclean One’s face; it died, but it managed to complete its chant, sending the remaining four soldiers, Togg included, into an unfamiliar city.

Appearance: Togg is little different than most Ogryn: giant, musclebound humans with faces that only mothers could love. His ginger hair is shaved so short that he is almost bald, and a five o’clock shadow is ever present. Scars crisscross his body everywhere.

One thing should be noted is his poor hygiene practices: Teeth yellowed, a little bit grimy, and the ever present smell of a person who almost never bathes. This is a common ordeal across all Ogryn.

Weakness: Illusions, loyalty to a fault
Dislikes: Rations, mind games, traitors
Likes: Meat, his Ripper Gun, his superiors


Notes:

Ogryn Bone 'ead and Ripper Gun appearance:
(http://www.dw.su/uploads/production/ogryn-boneead_4082_1_0.jpg)
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Umbra of Chaos on July 19, 2014, 01:33:32 AM
Name: PARIAH (Prototype games)
Race: Sentient Virus
Age: 40 (only appears to be 7).
Height: About 3’8.
Weight: Varies depending on the amount of biomass consumed.
Eyes: Brown
Hair: Brown
Appearance:(http://i.imgur.com/JfiQQJI.png)

Alignment: Chaotic Neutral
Strength: A
Agility: A
Speed: B+
Body Modification: PARIAH is the perfect release of the non-coded regions of the Redlight virus’s genome. As a result of this he is capable of shifting his form. He can turn his hands into claws, cover his body in armor and much more(examples also include modifying his eyes to give him infrared vision or funneling biomass through the ground to make spikes burst from it). He is also capable of “consuming” other humans. This allows him to add their biomass to his own which allows him to make greater modifications. He also absorbs the victims memories and all of their knowledge is added to his own.

Magic Resistance: PARIAH comes from a world without magic. As a result he is vulnerable to magecraft.

Other Abilities:
Regeneration: PARIAH is capable of regenerating any damage done to his body as long as he has enough biomass. The amount of biomass used to regenerate the wound is proportional to how much biomass the attack destroyed or removed. For example, cutting off one of PARIAH's limbs requires much more biomass to repair then a bullet to the head, but taking in fresh biomass improves PARIAH's regeneration greatly. If you add his extreme endurance he is capable of being hit by a nuclear weapon and survive the explosion as long as he gets some fresh biomass.

Redlight: The virus that PARIAH is made from can also be released by him. If this is done humans are turned into walkers (basically zombies) almost instantly, and they gain EX mortal stats, but lack any intelligence. PARIAH can also have the virus grown own a building ehich turns it into a hive. Hives are where the Infected gather and is what they protect. They do not go anywhere else unless ordered by PARIAH. This hive is capable of forming pods that produce Hunters with D servant stats, walkers, and Leader Hunters with C servant stats. The normal Hunters are unintelligent without a leader and they will simply charge any enemy recklessly which makes them much less dangerous than they seem? They will only stay around the hive unless they are ordered to go somewhere else or if they are attacked. (There will never be a massive amount of these guys, and they will never all attack at once.). Leader Hunters are near human intelligence and are capable of leading their lesser brethren in packs. While under the command of a Leader Hunter regular Hunters begin to display tactics and planning, however if the leader is ever killed they revert to their normal behavior. PARIAH can make them more deadly if he assumes direct control of the Hunter, but he will be unable to move while he does this. He can also create red birds that serve as his scouts. PARIAH can see, hear, and smell using any Infected creature's senses. While a hive is needed to create many Infected PARIAH can create smaller growths that will create one Hunter pod. You can destroy the pod of any Hunter before it bursts to kill it before it is born, however it takes a few grenades or a constant stream of bullets to do this. PARIAH can also infect people and turn them into something other then Infected. They become Evolved, and receive a large statboost along with the ability to morph their arms into deadly weapons. PARIAH can also implant an organic explosive by stabbing someone with his hand. The biobomb will have tendrils burst from the victim and pull anything close to the victim. Then the biobomb detonates which is fatal to most normal humans. PARIAH determines if the biobomb goes off instantky or if it has a timer. (Other beings in the Nexus can be infected which may cause the creation of a new type of Infected. They will be added to the sheet if this happens.)

Shapeshifting: PARIAH can become any creature he has consumed if he has enough biomass. Since he also gains the memories of the consumed he can replicate the behaviour and appearence of the victim perfectly. If PARIAH pretends to be someone else not even the family or friends of the victim would be able to tell the difference between the victim and PARIAH. Even PARIAH's clothes are made of biomass, so what the victim was wearing when they were consumed could be replicated as well.

Origin: After testing a biological weapon on the town of Hope, Idaho the virus found a perfect host in the body of Elizabeth Greene. When the military organization Blackwatch killed all the infected civilians they found Greene inside and in the process of giving birth. Both the mother and child were taken as military resources. Greene was codenamed MOTHER while the child was called PARIAH. Most of the scientists in Blackwatch believe that PARIAH is the culmination of the Redlight virus, and some even call him the final purpose of all life on earth.

Weakness: extreme temperatures, magecraft.
Likes: Becoming faster, stronger, or smarter. Adding people to his family.
Dislikes: The cold, being imprisoned, and water.

Notes:
Hunters look like this:
(http://i.imgur.com/XHIKo2z.jpg)

Leader Hunters look like this:
(http://i.imgur.com/8fkswh2.jpg)

Hunters are about the size of a car and Leader Hunters are a bit larger. Both types of Hunters can regen if they eat another being. The speed of the regen depends on the size of the being the Hunters eat. Leader Hunters will use this when they're in danger and will disengage to look for a suitable food soirce, but regular Hunters will only do this if the food is right in front of them, a Leader is guiding them, or of PARIAH has assumed control over them.

Infected refers to any creature infected by Redlight, or any creature created by the hives or PARIAH.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on July 19, 2014, 05:51:43 AM
Name: Boss Penguin
Race: Emperor Penguin
Age: Old enough to earn your respect, punk
Height: Emperor Penguin tall
Eyes: Red
Appearance: An mean looking emperor penguin in a fedora and old style suit that evokes the Italian mafia.

Scale: Mixed
Strength: A (Human)
Endurance: A (Human)
Agility: D (Servant)
Speed: E- (A) (Servant. On water)
Magic Resistance: -
Magic Ability: -

Other Abilities:
Talking Penguin: He's a goddamn talking penguin.

Ice Tommy Guns: Boss can make tommy guns out of ice appear in his hands. These shoot very sharp ice projectiles, and have inexhaustible ammunition.

Summon Penguins: As the boss of the penguins, he can summon any number of his minions to aid him, equipped with gear matching the situation.

Igloo Drop: An ability that summons an igloo out of thin air and drops it on top of someone. Size variable.

Anchor Throw: Boss pulls a great frost covered anchor out of his suit and hurls it with great force.

Torpedo Swim: While swimming, the Boss Penguin is like a torpedo. With blades. On steroids. Trying to touch him or stop him while swimming is generally a bad idea.

Blizzard Drill: The ultimate attack of Boss Penguin. He spreads his arm to the skies and makes a big drill of ice form around his hand. It will begin to spin and increase exponentially in size as a veritable blizzard forms around it, which Boss can then throw or charge with as a powerful attack.


Origin: Boss Penguin has always been a resident of the Nexus, for a very long time now. He began life as a simple penguin (of which inexplicably there are a lot around Nexus City, centered around polar microclimate islands close to the harbor). But seeing thugs and greedy politicians drop waste on the sea and pollute his people's habitat, he trained to become strong and rallied the penguins against these humans. Eventually they stopped the sea of Nexus City from being polluted, and afterwards Boss Penguin organized them into a vigilante organization around the coast to prevent anything from disturbing them and nature like that again. Only then he became known as the Boss Penguin.

Currently, he oversees and controls the harbor and most of the coast and polar microclimates close to it with his penguin gang, ruling with fearsome inspiration.

Weakness:
Heat, sad stories

Likes: Tobacco, cold, swimming, fishing
Dislikes: Heat, global warming, pollution
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: YOLF on July 19, 2014, 08:10:40 AM
(http://i.imgur.com/92YdWnH.png?1)

Name: Yang Xiao Long
Race: Human
Age: 18
Height: 173 cm
Eyes: Violet
Hair: Blonde
Appearance: Yang is a stunning and generously proportioned teen beauty, the kind of girl that makes people's heads turn when she passes by them, but she also has a strong and athletic build proof of much training and effort to improve her physique.
(http://i.imgur.com/kCTEr5h.jpg?1)

(http://i.imgur.com/BVgoxTZ.jpg?1)

Scale: Mixed
Strength: D (Servant)
Endurance: E+ (Servant)
Agility: E (Servant)
Speed: EX (Human)
Magic Resistance: -
Magic Ability: -

Other Abilities:
Aura: The manifestation of one's soul. Unlocking and using the power of Aura allows one to achieve superhuman abilities. Aside from increased physical capabilities and heightened perception, Aura will act as a passive personal defense that takes the brunt of attacks and reduces damage to the user, and increases healing speed. A skilled user can also focus and control Aura to amplify these effects and channel it through their weapons and equipment.

Semblance: A personal power that manifests as a unique ability to each individual through application of Aura. Yang's Semblance is the ability to emit fire and physically power herself up, and triggers automatically in increasing strength as she takes damage. It has the side effect of causing her eyes to change from violet to red and her hair to glow.

Martial Arts: Yang is very skilled in several martial arts, but her style is primarily a mix of boxing and kickboxing.

Engineering and mechanic skills: Yang built her weapon herself and regularly performs maintenance on both it and her bike.

Gear:
Ember Celica - Yang's signature Dual Ranged Shot Gauntlets (DRSG). Compacted in a bracelet like form when not in use, they unfold into a pair of bright golden gauntlets that cover Yang's forearms and back of her hands. They act as arm guards, and have chambers that can holster a magazine consisting of 12 shells, giving a total of 24 for both. A gray barrel is concealed in the front of each gauntlet, aligned between the knuckles of the index and middle finger, which is used to fire the loaded shells for a variety of results that enhance Yang's hand to hand combat and allow her to fight at range if necessary.
She can switch between explosive slugs, shotgun slugs, and pistol slugs, and may empower them with her Aura to increase their effects. Firing the gauntlets in conjunction with her punches vastly increases their power and the damage caused by her attacks, even more so when combined with her Aura or Semblance. Yang primarily uses her gauntlets to add more of a punch to her attacks, but she can also efficiently make use of them as ranged weapons and take advantage of the recoil for movement.

Bumblebee - Yang's personal bike. A powerful vehicle painted in a yellow color scheme and built with a sport design emphasizing speed and aerodynamics. Underneath its shiny look it is armored and equipped with an extremely powerful engine.


Origin: Yang Xiao Long is a Huntress-in-training of the world of Remnant, from the kingdom of Vale. At 17 she enrolled in the Beacon Combat Academy and became a member of team RWBY with her younger sister Ruby Rose, Weiss Schnee and Blake Belladonna. Over the course of the next year the four faced challenges and grew as a team and friends while honing their skills.

But during a Grimm hunt towards the end of their second year, Yang somehow ended up separated from the rest of the group and fell into Nexus City. For some reason her bike and tools and some of her stuff came with her.

Luckily she managed to get by and find something of a reasonable place to stay at. Now she's running a Monster Extermination/Private Investigation agency from an old office in desperate need of repairs.


Weakness: She's still only human, and has human weaknesses. Like everyone else, she only has so much Aura before she runs out. Her temper. Cutting or ripping off a lock of her hair or damaging in any way will also get her really angry and cause her Aura and Semblance to flare up violently, and cause her to fight more recklessly, without thought given to strategy.

Likes: Her friends, fighting, hotties, music, driving Bumblebee, puns, her hair
Dislikes: Her hair getting damaged, her friends being hurt, holier than thou kind of people
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on July 19, 2014, 02:34:13 PM
WARNING! The following contains late game spoilers for Soul Nomad and the World Eaters. If you happen to care at all, reader discretion is advised. 

Note: If you are confused to what any of this terminology means, please ask, play the game, or read this LP (http://lparchive.org/Soul-Nomad/).

Name: Revya Median
Race: World Eater
Age: 18
Height: 5'4" (?)
Weight:
Eyes: Carmine Pink
Hair: Carmine Pink
Appearance:
(http://i593.photobucket.com/albums/tt19/TheBabeList/Babes%20R-Z/revya02.jpg)
Alignment: Neutral Good
Scale: Mixed ?
Strength: C- (Servant) ?
Agility: C- (Servant) ?
Speed: C- (Servant)  ?
Magic Resistance: A (Mortal) ?
Magic Ability: NA
Other Abilities:

Weapons and Items
Onyx Blade:
(http://imgur.com/BrqUruq.jpg)
Once belonged to Lord Median the Conqueror, and was used to imprison Gig until Lady Layna/Virtuous released him into Revya's body. Now the blade is no longer a prison, but is still a powerful weapon in its own right, and allows Revya abilities passed down from her father. Notably, she can unleash a strike so powerful that it can split the ground open before her within its range, rending through most any material like wet tissue paper. The blade itself is also essentially unbreakable. The only way to disable its capabilities is to disarm Revya herself, for as the only current surviving member of the Median bloodline, she's the only one that can use it to its full potential. She can also fire a rank C- Servant (?) magical blast from it, but it's really not much more fantastic than her normal attack with the blade. 

Hot Pod Seeds: Seeds capable of growing hotpod plants given enough care and time to germinate. Nothing too extraordinary about these other than how tasty the resulting fruit is and the fact that hotpods are one of the few things Gig cares about other than Revya herself, which makes them great for making him temporarily less of an asshole. ...For like ten seconds. Seriously though, he'd totally raze a good chunk of the Nexus to grow a field of this stuff, if Revya would let him. The fruit itself is orangish yellow in color, and is fairly round in shape.

Hand Puppet:
(http://i.imgur.com/kCYN17h.png)
It's a hand puppet. There's not much special about it really, other than it being just a touch more durable than most other hand puppets, appropriately enough since it depicts a god. Since Revya is once again stuck sharing a body with Gig, the puppet is an attempt to stymie the constant question of, "where's that voice coming from?" Gig himself has mixed feelings about the damn thing.

Special/Other Abilities:
Soul Consumption: What it says on the tin. When done, Revya gets a power boost equal to the power of the one who posessed the soul. However, Revya finds this morally questionable, so she tends to refrain from doing this unless nessisary. It's possible for someone to willingly allow this to happen as well. Any souls Revya consumes get released upon her death. This can be resisted, and naturally the more powerful the person is, the harder it is to just do this outright. Often the victim has to be weakened first if it is not done willingly. 

Training, Sword fighting: It was traditional during the time Revya was raised for those in the Hidden Village to train for the time when they would become town guards from a young age. Since her best friend Danette was particularly keen on becoming one, they would spar regularly. Revya's specialty lies with greatswords, like the Onyx Blade. This means that Revya can continue to hold her own in physical combat even if she has to resort to the use of another, less powerful weapon.

Curse ~ Protagonistese: Not an actual ability, but a curse. Until the curse is removed, Revya cannot speak normally. Instead, she "speaks" "Protagonistese," a "language" only a select few can understand. Revya can effectively just stand there and someone "fluent" in Protagonistese can interperet her intent without her saying a word. Ah, the curse of the silent protagonist. It can be worked around by anyone with telepathy, as going straight for the mind bypasses it. Once certain conditions are met (or people just start getting bored with this enough), she will lose the curse.

Skills Granted by Gig (note: if he is cut off from her, or if he gains back his body, Revya will no longer have access to these skills):
(http://fedora.cis.cau.edu/~dadavis/CIS529F11/FINAL/Disgaea/images/Gig.jpg)
As Revya's literal "Soulmate," he's capable of seeing her thoughts, and experiences every sensation she does, including using her eyes to see. ...Yes, even those things. He is able to speak through her, though it's a mystery how he does this with his own voice without really using Revya's lips or vocal cords. It is possible for one or the other to be out while the other is conscious, but this is infrequent. Gig notably, while extremely powerful, is also considered by most people to be... well, rather unpleasant. Even after having some of Revya's goodness rub off on him he's still kinda an asshole. Gig's abilities while he is sharing a body with Revya are as follows:

Domination: Those who voluntarily allow Gig to create small mannequins of them (IE, dominating them, hence the name) can be summoned to a battle at any time, any place, thanks to Gig's ability to manipulate a small pocket dimension. These units are stored in "rooms," and can potentially even gain benefits from having their mannequins placed in them. After their task is finished, they will be returned to their previous location. Anyone that turns on Gig and his allies becomes free of this, and can no longer be summoned.

Gigify: As Master of Death, Gig is the most hardcore asskicker to ever walk the planet a death god of considerable power. Revya can borrow this power for short periods of time. How much her stats become boosted depends on how much power is lent out. With enough of a loan, it is possible to reach upper Servant tier, maybe even beyond that. HOWEVER: While the original limit condition is no longer present (IE: Gig will take over Revya's body completely if she uses too much of his power), the soul fusion that made the original condition possible is still present to an extent. If Revya and Gig wish to have their souls remain separate, this must be used sparingly, and preferably in smaller loans.
   
Origin:
It has been over a year since the World Eaters were defeated and the balance of souls between Prodesto and Drazil have been restored. Life returned to the land, new children were born, and the Master of Death who had caused a good amount of it had rehabilitated. ...Somewhat.

So a peaceful few months passed, and Revya, her taks of saving Prodestro done and over with, after doing a number of things with her other friends wandered off with Gig to find the legendary Golden Hotpod, the deliciousness of which is the stuff of legend. So, what do they find. A Crimson Tear, the crystalized soul of a woman... with a rather cruel streak. The two are once again shoved into one body, this time Gig's, the only cure for which is for at least one of them to find and display true love, and pass a series of tests. 

Aaaaand... Well, they passed a few tests anyway. And so far what do they have to show for it? A reversal of who's body's gone? And an additional curse on top of it for Gig mouthing off to the Tear for the thousandth time? Bah. And there they are, in this crap heap, in this Nexus, away from home, from familiarity, from hotpods. But it's a big ol' city out there. Maybe there's somebody to love out there, provided these two little Soulmates don't just end up with each other first. ...As much as you can do that sharing one body, but hey, details!

Weakness: Despite being much stronger than the average human and thus being more durable, her ability to withstand damage isn't so great as to be able to just shrug off normal wounds and the like. Like any other human being, she has to watch it, even if she can take more punishment than most. This goes for bullets as well, and she doesn't have any special means to defend against them. Also, while she has some innate magic resistance, she can't cast it herself, so she must use other means to stop them. Disarming her of the Onyx Blade cuts her off from one of her strongest attacks. Cutting off her connection with Gig while they are still sharing a body means she loses any power he can temporarily grant her, leaving her vulnerable to any opponent she'd need a boost of strength from him to defeat. 

Likes: Hotpods, her friends (Danette in particular) and yes, Gig too, a good meal, a nice sparring match, good company.
Dislikes: Having to constantly clean up the trouble Gig causes, her current inability to speak, a lack of hotpods.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Milbunk on July 21, 2014, 07:45:04 AM
Name: Sasaki Kojirou? (Assumed)
Gender: Male
Race: Servant (Assassin)
Age: Late Twenties?
Height: 176 cm
Weight: 63 kg
Eyes: Purple
Hair: Purple
Appearance: (http://img3.wikia.nocookie.net/__cb20130807120930/typemoon/images/thumb/e/ed/Sasaki_sprite.png/180px-Sasaki_sprite.png)


Scale: Servant
Strength: C
Agility: A+
Speed: A+
Magic Resistance: E

Magic Ability: E (No magical abilities whatsoever, has great inborn resistance to mental attacks though.)

Other Abilities:

Presence Concealment (D): Assassin’s skill is suitable enough for spying without detection, any hostile movements or against people with a higher presence concealment can instantly detect him.

Eye of the Mind (Fake) (A): Assassin’s ability to read an opponent in any way is top notch. It will only take a few strikes for him to instantly figure out just how an opponent works. He also uses this skill to read an opponent to figure out just about anything he needs from them, such as how much prana they currently have, whether or not they are willing to use NP’s etc… Finally, by combining this skill with his other skills he can take on opponents vastly superior to him just by pure skill alone.

Knowledge of Respect and Harmony (B): Assassin’s attacks cannot be read no matter how many times he uses them. This makes him a very unpredictable foe as he will always surprise them no matter what. Not even Instinct or other similar skills are able protect against this particular skill. In battle this means that whenever Assassin attacks every single attack is treated like never being seen before and almost like a surprise.

Vitrification (B+): Assassin has a clear state of mind, this means he is unable to be affected by any type of mental interference both magical or mental as he can simple shrug them off. This means that Assassin will always be able to fight with a clear head and at his best regardless of his state of mind.

Tsubame Gaeshi: Assassin’s legendary attack that he taught himself through pure skill alone. With it he can partially recreate the 2nd True Magic and create an attack that no person can dodge or defend from. (With a few exceptions.) To use he simply needs to get onto even ground then take the stance and attack. The attack is so fast that even if the opponent wanted try and outspeed him before he gets it off it would end up as a double KO at worst. Because this attacks takes very little to use he can use it as many times as he wants so long as he continues to meet the conditions. Finally, he can use weaker versions so long as he can meet at least one of the conditions such as taking the stance on uneven ground which gives 2 strikes instead of the undodgeable three. In that case the attack can be dodge but it requires a lot of luck and/or a skill such as instinct.

Monohoshi Zao (The Laundry Drying Pole): A very very long japanese Bitchu Aoe blade that measures at 150 cms in length. No one except Assassin himself can wield such a long blade because of the sheer length alone. Yet he is able to wield it to such effectiveness that even the most skilled of swordsman have a tough time against it. Because it is a normal blade not a Noble Phantasm it can wear down with use but such a thing would only happen if Assassin himself were to allow it.

Origin: Assassin summoned by the witch Caster has gone through the 5th Holy Grail War, in his specific version however he was brought down after a tie with Berserker in which both were killed. After which he found himself summoned into the streets of Nexus City. Finally free from Caster’s reigns and free to wander wherever he pleases he hopes to find more fights as for why he was brought there. He cares very little, he just hopes never to run into that witch again.

Weakness: Magic Attacks, True Assassin’s
Likes: Flowers, Birds, Wind, Moon
Dislikes: Caster, Temple Gates
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kat on July 22, 2014, 10:48:41 PM
Name: Jorge Rodriguez

Race: Latino American

Age: 22

Height: 1.7 m

Weight: 65 kg

Eyes: Brown

Hair: Black

Appearance: Jorge is a young adult in his early 20s, with tanned skin tone and dark short but unkempt hair. He dresses always casually, and carries around his time tested guitar with which he earns for living (and uses as focus for his Magic). He also keeps with him a switchblade and Saturday special revolver for self-defense (as spamming his Magic for every mundane thug is a dangerous proposition).

Scale: Mixed

Strength: C (Mortal)

Agility: C (Mortal) 

Speed: C (Mortal)

Magic Resistance: On his own, Jorge does not possess any passive resistance to magic, but he can actively counter hostile spells with his knowledge of Spheres, as long as the spells are conceptually related to Spheres he knows or if he is using Prime Sphere to use the countermagic. Obviously, he cannot use his countermagic when caught off-guard. On Servant scale, his Magic Resistance can range from E to C, depending on circumstances.

Magic Ability: Jorge is an user of so called Awakened Magic which can directly affect the reality with spellcaster's will. It is reached upon realization that the reality is ultimately subjective and can be bend by a person with strong enough will. It cannot be taught to non-Awakened nor another person can be Awakened by another Awakened, one must reach that realization on his or her own. His Magic is incompatible with linear magic like Nasuverse's magecraft and while he can simulate some effects of other types of magic depending on Spheres of Awakened Magic he learned, he will always bend the reality and carry the risk of the world trying to correct too blatant or drastic alterations to the reality.

Jorge possesses following spheres (links to the site describing Spheres are included since I don't want to clutter the sheet and make it the longest of all sheets here):

Forces 2 http://www.thesubnet.com/portal/wod/mtas/SpheresF.html (http://www.thesubnet.com/portal/wod/mtas/SpheresF.html)

Life 3 http://www.thesubnet.com/portal/wod/mtas/SpheresL.html (http://www.thesubnet.com/portal/wod/mtas/SpheresL.html)

Mind 3 http://www.thesubnet.com/portal/wod/mtas/SpheresM.html (http://www.thesubnet.com/portal/wod/mtas/SpheresM.html)

Prime 3 http://www.thesubnet.com/portal/wod/mtas/SpheresP.html (http://www.thesubnet.com/portal/wod/mtas/SpheresP.html)

Time 3 http://www.thesubnet.com/portal/wod/mtas/SpheresT.html (http://www.thesubnet.com/portal/wod/mtas/SpheresT.html)

Last but not the least, Jorge is one of few Mages whose Avatar (the part of soul that allows to work Awakened Magic once Awakened) is manifested in the reality. The Avatar takes form of a young woman approximately his age, with green hair and red eyes who takes role as his spirit mentor, and a companion to hang around with.

Other Abilities: Rodriguez is not only a skilled Mage, but he has more mundane talents. First of all, he is more than a decent musician. While not a world-class artist, he is fairly skilled with the guitar and can perform at the stage without risk of getting booed by his audience for a lackluster peformance. Jorge also received high school level education, he did not bother to attend the college as he chose the route of being travelling musician. After all, it was much easier for him to study Magic and avoid Technocrats by choosing semi-nomadic life, travelling from a city to city, without roots to any particular place. He has some combat experience thanks to all his prior encounters with so called Men In Black (Technocratic operatives working to stamp out so called Reality Deviants, including Traditionalist Mages), as well other supernaturals. He also has some practical technical expertise, able to fix his van and musical equipment. Jorge also knows Spanish and Enochian languages.

Origin: Awakened at the age of 15, Jorge slacked down throughout the highschool paying more attention to developing his Magic than getting good grades. While he graduated from the high school, he could give up on entering the college, not that it bothered him in the slightest. Given his passion for music, he became moderately successful musician touring United States in his van turned into mobile Chantry. One day, probably not realizing into what he is getting (being probably too high too care) he gave consent to a fellow Mage who dabbled in super science to participate in a teleportation experiment. The Procedure of the eccentric scientist botched spectacularly, sending Jorge and his Chantry on wheels into some unknown realm. Jorge now tries to get accustomed to this so called Nexus City while trying to find a way how to learn Correspondence in order to try to get back to good old California. At least he is not alone as his Avatar and trusted groupie in one is around to keep him company as always.
 
Weakness: First of all, Awakened Magic performed by Mages carries a risk of being affected by so called Paradox Effect which cause backlash affecting the spellcaster, from trivial nuisances to grave consequences such as summoning Paradox Spirit that attacks the caster (think of Counter Force equivalent) or suffering from serious damage to the body, depending on the magnitude of vulgar spell. The spells he cast cannot be too blatant for mundane witnesses or he will be affected by said Paradox Effect. Paradox Effect can be avoided by making the effects of spells seem coincidental to the mundanes or making sure none of people not accustomed to the supernatural see him working his magic.

His other weakness is his dependency on foci to work his Magic. Without right tools and techniques, each different for other Sphere, he cannot cast spells of given Sphere unless he makes tytanic effort to surpass his focus with willpower alone for a short moment. Needless to say, this may result in botching the spell which may trigger Paradox Effect.

His foci are following:

- For Forces sphere, he makes use of musical instruments, namely his guitar.

- For Life sphere, he uses painkillers and other drugs loosely associated with healing.

- For Mind sphere, his focus is LSD.

- For Prime sphere, he uses Enochian (ancient language of Magic in WoD) as focus

- For Time sphere, he uses weed as his focus
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Dallas on July 24, 2014, 04:32:41 PM
Name: Revy Two-Hands
Race: Human
Age: Late Twenties-Early Thirties
Height: 159cm
Weight: 120 lbs
Eyes: Hazel
Hair: A dark Reddish Brown
Appearance: (http://th00.deviantart.net/fs70/PRE/i/2012/355/d/f/revy_two_hands__black_lagoon_by_ice_do-d4dio6x.png)
Scale:Mortal
Strength: B
Agility: A
Speed: B
Magic Resistance: C
Magic Ability: E
Other Abilities:
Pissed to Kill: When she lets her emotions get in her way, they improve fucking everything. The angrier she is at you, the most likely you are to getting your head blown off.

Outdrink a Horse: High tolerance to alcohol, able to out-drink most men and women.

Walk It Off: Tolerance for pain is well beyond normal human capability. A bullet to the arm isn't enough to stop her from shooting your brains clean out of your skull.

Always Packing: So long as she took the weapons with her before leaving the apartment, Revy always seems to have an endless supply of ammunition with her.

Weapons:
Custom Beretta 92FS Inox aka "Praiyachat Sword Cutlass Special": Twin modified Beretta 92FS model pistols, which are stainless steel and have a 5.9 inch barrel and slide configuration, 1 inch longer than any standard Beretta 92 model. They are engraved with "9mm Sword Cutlass", the Jolly Roger of the famous pirate Calico Jack (which is also inlaid into the ivory grips), and an inscription in Thai. Revy calls it the "Praiyachat Sword Cutlass Special". Due to Revy's ambidextrous marksmanship skills, she is nicknamed "Two Hands" by the people of Roanapur.

Smith & Wesson Model 439: The first weapon she ever owned, Revy has hung onto her Smith and Wesson ever since to remind herself of what she was.

PM-63 RAK: The Submachine gun she uses is a PM-63 RAK. It's a Polish made weapon that fires 9x18 Makarov PM.

APS Underwater Assault Rifle: Given to her by Dutch when she went diving for a sunken German submarine for a painting, it functions both above and underwater with ease.

Remington 700 Sniper Rifle: Modified slightly to allow two shots to be fired in rapid succession.

Gepard Anti Materiel Rifle: She referred to it as her anti-tank rifle.

M79 Grenade Launcher: Revy once single handedly destroyed at least 6 pirate ships with her perfect aim.

M26 and M67 Hand Grenades: Has a steady stock of both of these grenades.

RPG-7: She onced use it to fire a 'warning shot' at a large carrier to make them stop so they could rob them.

Black Lagoon: An ex-U.S. Navy PT boat called Black Lagoon originally owned by Dutch.
 
Origin: Rebecca Lee, or Revy as she is now called, was raised in the rough streets of Manhattan's Chinatown district in her youth. Coming out of a highly dysfunctional family with no one outside of it kind enough to give to shits, her life was extraordinarily traumatizing. Her father, who was an alcoholic, frequently beat and on occasion raped her. On one occasion he went so far as to smash a bottle across her face. When she ran out of the room crying, a cop from the NYPD arrested her for no reason. After throwing her in the cell she was once again beaten.

When she finally returned home after that, all her father had to say was "get me a drink". She responded to this with placing a pillow over the bastards face and shooting him through it, claiming her first kill out of loads to come. She practiced her aim by shooting cans with her 439.

Revy always believed that the police abused her because to them she was "just another little ghetto rat, with no power and no God." The unrelenting abuse the NYPD paid down on her killed her faith in God. The fear of the reprocussions of killing was nonexistent to her after that. Her reputation grew and grew to the point where even now, years after she left, she was still notorious to the officers of the NYPD's 27th Precinct (as well as many others).

Her life in Roanapur was always filled with action. She joined Dutch to form the Lagoon Company, a mercenary group manning an ex-U.S. Navy PT boat called the Black Lagoon. Later on, other members such as Benny and Rock joined. They conducted missions for which ever group was willing to pay them, from protecting individuals to hunting down American soldiers. The Black Lagoon was being piloted by Rock whilst him and herself were on a mission from Balalaika to transport many chemical compounds for chemical weapon manufacturing to her contact in Cuba. Benny and Dutch were needed to protect a target Chang wished to be hidden from the Dominican cartel members at the time, leaving Revy and Rock to handle the mission themselves. When they got close to the Cuban waters, they were ambush by Spanish marauders and had to take evasive action. Trying his best to avoid a torpedo, he swerved and ended up heading into a strange light shining out of the water. Upon hitting it, they found themselves engulfed in light and suddenly wound up in Nexus, with no clue as to why.

Weakness: Rocks life in danger, average human weaknesses.
Likes: Guns guns and more guns, smoking.
Dislikes: People trying to relate to her.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Alice on July 26, 2014, 12:16:37 AM
NOTE: This sheet will not be fielded for quite some time, due to PLOT. Ignore it until the actual plot events that need to happen for it to be fielded occur.

A message from Gig:
Hey, assholes, there's spoilers for Soul Nomad and the World Eaters and shit. Ain't my damn problem if you read it anyway. There's a link in the kid's sheet, something about an LP. If my asshat RPer messes shit up, use that to trash the shit out of her. Seriously, I'm freakin' Gig, I don't need some crappy ass RPer playing me! Not that this shit isn't stupid in the first place.

(Message from his crappy ass RPer: As of now, only one sheet of either Revya's or Gig's can be in play. Whichever sheet I field is the one I'm stuck with. I only get to use the other one when their curse is lifted, and even then, I must edit both sheets so that they have only their own abilities listed. Again, if there's any issues, please tell me ASAP)

Name: Gig
Race: Master of Death (AKA, a god of death)
Age: I'm a freakin' god, I've been kicking for a long damn time! But eh, I look in my 20's. Damn good lookin' 20's too.
Height:5'10" (?)
Weight: Like my dumbass RPer would make the effort to guesstimate that.
Eyes: Blue
Hair: White grey
Appearance:
(http://fedora.cis.cau.edu/~dadavis/CIS529F11/FINAL/Disgaea/images/Gig.jpg)
Scale: Servant
Strength: B
Agility: A
Speed: A
Magic Resistance: A
Magic Ability:?
Other Abilities:
Domination/Pocket Dimension: Oh yeah, I can dominate the shit out of you useless peons! You agree to be BFFs with me, I make a little doll of you, and bam! I can summon you from wherever I damn well please! And you even get some benefits from the rooms I put the maniquins in! You scratch my back, I crush yours. Ain't it great? Oh, if you don't consent, can't do much about that. It sucks, but eh. I can just kill you anyway, so nothin' off my back!

Divine Power: I'm a freakin' god! The most badass to ever walk in this shithole of a city! That scythe of mine comes out? That energy you see flowin' outta it? It means you're freakin' dead. Your ass is grass. So yeah, I can cut through most people. Takes some overpowered shit to get past me!

Soul consumption: I can snack on your soul if I want to. Can be pretty damn tasty too. And best of all? I get any power your weak ass had! The kid won't shut up about it if I do it outta nowhere though, so I can't do it as much as I like. But hey, if you grow me some hotpods, maybe I'll just turn the other way on principle! Ain't that great of me?
 
Origin:
Once upon a time there was this pathetic, overly sensitive and sentimental god named Vigilance. See, the moron got himself killed by this fuckwit named Median because his son croaked. Boo freaking hoo.

So yeah, this asshat named Drazil gets this idea into his head. Get some souls in permenant residence on their side, make a utopia and all that shit. So they took that weakling god's soul, and they made it awesome. And that's where I come in.

So they wanted me to ignore my job, murder the living shit out of the weak ass mortals. And I obliged. Had my World Eaters destroying crap right and left, there was chaos and destruction, people dying everywhere. It was pretty great. Then this bitch Layna gets the jump on me, seals me away in a sword. Not that I didn't get away without takin' something first, got her when she got me. Turns out the old bat managed to survive. Told the Kid when I first met her, bitch had to have two souls up her sleeve. Turns out I was kinda right.

So yeah, 200 freaking years stuck in that damn sword, and then I finally get lose. Find myself a nice, young healthy set of limbs. And that's where the Kid comes in. Felt like she was made for me. The body anyway. Turns out it sorta was. Virtubitch had this whole big plot and shit to counter that Drazil fuck's plans, blah blah blah, Kid looks like a Drazilian, has the soul of Median's son, who gives a crap.

So yeah, we go around, destroying my three World Eaters. Feinne (my personal favorite) goes down only with a little help from me. Then Thuris, stupid piece of shit, what with that cult and everything. Then Rakasha. Mancow pulled a fast one, even me and the Kid didn't see it coming. Beat his ass down too. Though somehow the stupid Mancow lived. Why the fuck the Kid gave him any sympathy is beyond me.

So yeah, we beat Drazil's ass, I get knocked out for a bit, but I come back. So the kid and I go searching for the Golden Hotpod. But this stupid ass Crimson Tear fuses us together again! The Kid loses her body, and my hair gets totally messed up! Not cool. So yeah, there's some stupid ass tests we have to complete, and some shit about twu wub. Whatever. Kid, let's just go into this damn city and get seperated, huh? And maybe raze some of this shithole for some hotpods, I haven't freakin' had one for two weeks.
Weakness: Hah, like I have any! ...Though if you do enough damage I guess I might croak. But like hell that's gonna happen! Last sack of shit that tried that is beyond six feet under.
Likes: Some good old fashioned murder. And hotpods, hotpods are pretty damn great. And the Kid I guess. And maybe that stupid cow. Stupidity just kinda grows on you I guess.
Dislikes: Boring ass shit, complete fucking morons. Hah, wouldn't surprise me if one of you assholes reading this sheet fit that. And no hotpods. No hotpods means all the more excuse to murder the shit out of everything.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Knick on July 26, 2014, 04:04:51 AM
Name: Cina Prayer
Race: Human (Spirit Medium)
Age: 20 (Technically older due to her time as the Grave Keeper’s Avatar which stopped her aging.)
Height: 5 feet
Weight: “A girl needs her secrets”
Eyes: Amethyst
Hair: Red
Appearance: She is a rather attractive girl has a kind air around her. Her mantel, armor, and circlet she wears are magical tools but she wears them over relatively normal clothing. She dislikes her small stature, constantly wishing she was taller. Her youthful appearance makes people assume she is younger then she actually is.

Faceclaim: http://img4.wikia.nocookie.net/__cb20130506005538/fireemblem/images/4/4d/Celica_%28FE13_Artwork%29.png (http://img4.wikia.nocookie.net/__cb20130506005538/fireemblem/images/4/4d/Celica_%28FE13_Artwork%29.png)

Human Scale
Strength: D
Agility: C
Speed: C
Magic Resistance: None naturally, powerful spirits can grant her it however.
Magic Ability: Cina’s magical ability is in truth limited to a particular field, despite appearing as otherwise. However in this field her abilities are impossible high.

Spirit Medium: Cina’s only magical ability is her nature as a spirit medium. With this ability she is able channel spirits of all kinds, such as elementals, demons, human spirits or even gods. Her ability has a medium is massive, often causing powerful demons or other spiritual monsters to attempt to harm her or take her for themselves to use her ability for their own use. As a note, spirits in her world are not limited to ghost, but rather something being a spirit means the they are not naturally material.

   Link Medium: Capable of channeling any type of spirit so long as she has access to something that is linked to them, such as a fragment of their power or a relic; there is not dimensional, spatial, or temporal limitation so long as a link can be established. This can even manifest spirits that are either dead or have left the coil of existence; these spirits are called “Memories”.

   Avatar: Allows her to be temporarily and partially be possessed by a spirit, causing changes in her personality and appearance as she becomes closer to the spirit. This ability is very specific, because to utilize it she has to fulfill a condition set by the spirit. However the condition must be in the realm of possibility and capable with their power, otherwise she gains access to the spirits power without need to fulfill an action. The first time she contracts with a spirit she will be able to use their powers freely, the contract itself being the condition, and the condition shall be established afterward for any future uses.

   Channeling: After striking a contract with a spirit she is able to call upon their power whenever she needs it. However it must be for the purposes specified in the contract. The amount of power she can use is far less then Avatar, normally only being on the scale of mortal magic. Sometimes the conditions between it at becoming an Avatar can be different.


White Magic: Nature magic which Cina is capable of, her ability to use this is because of her being a reincarnation of her ancestor. White magic from Cina’s world is classified as a set of specific elements, including Ice, Water, and Lightning. The elements of Fire, Wind, and Earth being considered “Black Magic”; however this does not make then evil by nature, simply in conflict with the other three. White Magic has the unique property of altering when channeled through specific foci, which can cause it to manipulate other things, such as water magic though an ancient wooden staff would have plant manipulation abilities. Black Magic does not alter, but rather becomes Calamity Magic which is more potent depending of the Foci.

Contracted Spirits: After being sucked into the nexus the only spirits she has access to are four.

Valthos: A demonic flame god, a being that the “Third Eye’s” core was made from the body of when it had a physical form when it was a spirit of light and truth, however it was consumed by its own hatred when it was killed and became a demon. It allows her to call upon all consuming flames of devastation. This ability resembles what would simply be an impossibly high level of Black Magic which has developed into the highest level of Calamity Magic, however in it cannot be protected against with normal resistance against magical spells.
   Personality: Hateful, vicious, and cruel as can be. He takes pleasure in the suffering of others and view humans as a pestilence that must be burned away.
   Condition: His powers can only be used for the complete annihilation of others, and for no other purpose. It cannot be used in self-defense or to protect others by defeating someone, rather she must have the intent “to end the existence” of the one she is using it against. It is generally used in fits of incredible rage.

Sanctus: A nature wisp that has power to create powerful defenses and healing magic, but it has no offensive capability. It is a spirit of “safety” and “purity”. The sacred mantel was blessed by it to obtain the powers it has.
   Personality: A kind spirit that cannot do harm, it adores Cina, however it is also very strict. It detests when magic is used to harm others. 
   Condition: Its powers can only be used for the sake of others and to protect them. Therefor it cannot be used simply in self-defense.

Arcana: A spirit of magic itself, it seeks knowledge and power above all else. It created the blessed armor that Cina processes. It grants her the ability to manipulate pure magical energy and construct high level magical formulas.
   Personality: A critical and focused spirit that seeks to regulate the usage of magic. He greatly dislikes magic that is not of the original types from Cina’s world. He especially hates ritual magic.
   Condition: It can only be used against those that “abuse magic” by its own judgment. To it that means anyone who uses magic in a way it disapproves of.  However, it will generally not kill anyone; rather simply stopping the magic being used then being done. However there is a point where he will start to view the one using the magic as irredeemable and will call for their death.

The White Lady, Lilyana: A spirit of Cina’s ancestor who is Cina is the reincarnation of. A famous white mage who helped established the current kingdoms in a great war. Becoming her avatar greatly enhances Cina’s White Magic, and her ability with it, while also greatly enhancing her physical mobility and athleticism.
   Personality: An incredibly selfish immature woman who only does actions when it conveniences her in some way. Although she has a generally kind heart he tends to push people into doing things they want to do rather then what is right, but she will not turn eyes to things she views as wrong.
   Condition: Cina is free to channel her abilities as she sees fit, however her conditions to become her avatar must be “to give control to Lilyana”.  Due to their contrasting personalities this is difficult for Cina to accept, as she does not want Lilyana running around in her body.

Stribog: A god of winter, justice, and strength who originates from Paladin's world. While Cina channels him all her physical attributes increase,especially her endurance and strength. She is also capable of using extremely powerful frost magic and is immune to the cold.
   Personality: Impartial, fair, and just. Stribog is a being that cannot stand injustice wherever it is, but always approaches it calmly. He rarely raises his sword in anger and disapproves of any judgment that is clouded by emotion.
   Condition: Stribog's powers can only be used to punish people who commit crimes, and the punishment is equivalent to the crime commited. For example, a murderer must be killed and a thief must lose a hand.


Other Abilities:
Basic Self Defense Training: Due to her upbringing she was trained in basic self-defenses. This includes throws, sword fighting and how to read opponents. However she lacks the physical build to really use it.

Spiritual and Mental Resilience: As a spiritual medium of the highest level who takes spirits into herself her spirit is completely immune to manipulations itself. The soul cannot be fragmented, manipulated, stolen, or the like, this resilience is the only reason she is not squashed by whatever she channels as an avatar. In addition her mental resilience, while not immune to manipulations, is nearly completely resilient to things that interfere with her sense of self, another trait she possesses that makes her a powerful spirit medium. In other words, she can never be overtaken by others. The only exception to this would be due to contracts with spirits, such as with Lilyana.

Magical Theory: She has some knowledge in general magical theory, specifically due to her link with Arcana it is forced upon her against her will. However as a note due to the highly different nature of her world’s magic it is likely not applicable to the usage of most magic.

Other non-combat skills:
Cina was raised and taught many different things due to her upbringing, such as knowledge of herbs and plants, basic alchemy, politics, cooking, sewing and many others. She liked learning them because they are generally peaceful.

Bright Soul:
Despite being magical in origin this is simply a trait of hers. Her nature as a powerful medium causes her soul to “radiate” warmth that some creatures are attracted to, such as ghosts and demons. This also makes her very easy to detect with supernatural senses.

Equipment:
The Third Eye: A circlet which allows her to see otherwise un-seeable, including, but not limited to, ley lines, magical constructs, and pure magical energy.  It is a treasure of her homeland and is more or less indestructible.

Sacred Mantle: A mantle robe which offers slight protection against spirits and magical attacks. It is truly effective at rejecting things such as dark entities or dark magic, such as those that attack the soul itself.

Blessed Armor: A pair of greaves and vambraces which amplify magical energy channeled through them. In other words they are amplifying tools, being unnecessary but helpful to her.

Tome of Spells: A magical tome which carries with it a plethora of White Magic spells. It is a powerful focus needed to cast that magic. It has been tied to her spirit so it can also be with her unless her abilities are sealed due to powerful binding.


Origin:
She was born as the illegitimate child of a royal family member to one of their maids. However before she was even born her nature as a powerful spiritual medium was detected and observed. After she was born she was raised by the royal family and raised without knowing who her mother was. She was treated as a powerful tool without hope for the future, to act as one to bring wealth and power to the nation.

However one day her kingdom was invaded, and at the age of 10 she was taken as a political hostage. Trapped in the neighboring kingdom for the next few years, used as a servant and had her abilities used to make powerful magical tools. However at the same time she learned much about the world including who her mother was. This was a vital period that made her into the person she is today.  Eventually she was able to escape with the help of a hero. With the hero she returned to the kingdom and rallied an army, striking back at those that took her enslaved her nation.

The war was long, taking many years. Near the end of it a plot was revealed to create a new world by awakening of Adara, God Spirit of Genesis, Life, and Birth. They planned on awakening it without its brother spirit, the Grave Keeper; to create a perfect world were people cannot die. The end of the war was consumed with the effort to stop this plan; however they failed to stop the awakening of Adara, this forced Cina to enter a contract with the Grave Keeper and fight directly against her.  During this time her aging stopped, due to having become the Grave Keeper’s Avatar she ‘died’, the war continued for years, with her holding off Adara until they could be stopped and Adara’s forced awakening stopped. Afterward the Grave Keeper peacefully went back to sleep, severing his contract with Cina, allowing her to enter the world again.

When she entered the world she was greeted by the hero and her friends she had made during the war. And they set about repairing the damage done to the world. She was dragged to the nexus during a mission she went on to assist with a restoration of a large city.

After arriving in the nexus her powers weakened, the current connections with her spirits weakened or were severed all together if she did not have something that tied them to her. All she knows that it is cold and she can't read the language of this odd place.

Weakness:
Her weak physical abilities, locking her away from spirits, her kind nature
Likes: Campfires, stories, chocolate, nature, trying to read this worlds alphabet
Dislikes: Seafood, violence, war, the cold
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Dallas on July 28, 2014, 12:00:00 AM
Name: Rock
Race: Human
Age: Early Thirties
Height: 163cm
Weight: 115 lbs
Eyes: Brown
Hair: Black
Appearance: (http://www.kjclub.com/UploadFile/exc_board_19/2009/11/17/BLAK47rock.jpg)
Scale: Human
Strength: D
Agility: C
Speed: C
Magic Resistance: D
Magic Ability: E
Other Abilities:
Down to Business: As a former Businessman, Rock has a knack for knowing how to strike a deal; be it either blackmail or fair trade. He always finds a way to be persuasive, even if he has to take a few hits to the face first.

Manipulative: Knows how to work his way into situations and get people to do what he wishes, though not flawlessly. Mainly due to his innocent businessman charm over those he knows.

People Person: Fitting in with any crowd is a simple task for Rock. He has worked in both an office where he knows how to act in a mannerly fashion, was well as with a group of mercenaries for hire where no fucks are given.

Tolerance of a Saint: He has put up with a lot of bullshit all his life, from his boss walking all over him to being caught up in a hostage situation. Unless gunfire is blazing overhead, he is usually quite capable of taking shit to get where he wants to be.

Origin:
Rokuro Okajima was born in raised in Tokyo, where he constantly stood in his brothers shadow. Due to his academic proficiency he was able to secure a job in the Japanese government, whereas Rokuro lived a meager life as a businessman. His family looked at him in low esteem due to this.

It wasn't until a business trip gone horrid that his life took a turn for the debatably better, when he was taken hostage by a group of Mercenaries called the Lagoon company. When it became apparent that his higher ups didn't care about his well being, they gave up on trying to pawn him off for money. Before they had a chance to ditch him, however, trouble arose that led to him being able to prove his worth. Due to this, he joined the Lagoon Company under his new name, Rock, given to him by the captain of the crew Dutch.

Through many struggles with his new comrades he faced several moral dilemmas that forced him to start looking at life in a darker tone. His innocence is still present, but has been corrupted through all the hells he has seen. He does not enjoy it, but rather begrudgingly accepts it for what it is.

He was with Revy at the time when the Black Lagoon was transported to Nexus.
Weakness: Mainly weapons, since he does not carry one himself (physical violence does not dissuade him though).
Likes: The rare times when his faith in humanity can be restored, though these moments are rare. The occasional cigarette.
Dislikes: Hawaiian Shirts, unnecessary murder.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: MissingMandible on August 05, 2014, 04:35:19 PM
I am Brother-Captain Andreus, and I am your end.
“Ego sum frater Andreus dux, et ego extremum.”

(http://th01.deviantart.net/fs70/PRE/f/2014/019/1/f/grey_knight_terminator_by_kanatou-d72udj7.jpg)

Name: Brother-Captain Andreus
Race: Homo sapiens superior
Age: 422
Eyes: Hazel
Hair: Brown
Height: 7’ 10” (w/o Armor), 9’0” (w/ armor)
Weight: N/A

Scale: Mixed
Strength: E (Servant, w/o armor), C (Servant, w/ Armor), B (Servant, Armor and Psyker Ability Active)
Agility: A (Mortal, w/o Armor), E (Servant, w/ Armor), D (Servant, w/ Armor and Psyker Ability)
Speed: EX (Mortal, w/o Armor), B (Mortal, w/ Armor)
Magic Ability: D (Servant, w/o armor), C (w/ Armor)
Magic Resistance: D (Servant, w/o armor), C (Servant, w/ Armor), A (Servant, w/ Armor, against Daemonic and supernatural Entities)

Wargear:
 
Aegis pattern Tactical Dreadnaught Armor: Standard Terminator utilized by the Grey Knight Chapter. It is quite similar used by the other Astartes chapters, except inscribed with a vast network of protective prayers, runes, and wards that are psychically charged to better protect against witchcraft. Helmet is modified further in this way to better protect the wearer’s mind. Lik all Terminator Armor, this suit allows the wearer to ignore almost everything the enemy throws at them, whether it be witchcraft, tank shells, high-calibre artillery bombardment, or even light munitions from capital ships in orbit. However, the armor does prevent the wearer from doing anything more than trotting when it comes to moving around, making them incapable of keeping up with faster infantry and vehicles.

Gauntlet-Mounted Storm Bolter: Essentually a double-barreled bolter, this weapon excels at extremely high rate of fire for close-to-medium ranged engagements. Information about the ammunation is as follows:
The Standard Bolt Round is standardised at .75 calibre. As well as the rocket propellant, a tiny amount of conventional charge is also utilised. This charge is just strong enough to force the bolt out of the barrel and ignite the bolt's propellant. The rocket-propellant is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up. The bolt then accelerates away towards the target under its own power. The standard boltgun ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival.

The standard Bolt Round consists of:
1.A solid-fuel rocket propellant base
2.An outer casing containing conventional charge
3.Gyrostabiliser
4.Mass-reactive fuse. Has a split-second timer to delay detonation upon impact until after the shot penetrates the target.
5.Hardened diamantine penetrating tip. This allows for the bolt to penetrate most armour before detonation.
6.Main Explosive Charge
7.Depleted uranium core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the target.
(http://img2.wikia.nocookie.net/__cb20080920122312/warhammer40k/images/thumb/9/9a/BS/250px-BS.png)

Nemesis Daemon Hammer: This hammer is an augmented version of the Thunderhammer utilised by other chapters of Space Marines. Its explosive force upon impact is further strengthened by Andreus’ psychic will-power. In practice for this RP, imagine it hitting with the force of an A-Ranked Servant punch, along with a contained explosive effect.

2 Frag Grenades

2 Krak Grenades: adhesive, shaped charges used by Grey Knights to combat heavy targets. Explosive radius is small, but penetrates armor and tough hides exceedingly well.

Liber Daemonica: This book is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a Ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.


Psyker Ablities:

Gate of Infinity: When performed, Andreus opens up a portal to the Immaterium, transporting him to his desired location. In practice, this is no different from teleportation. It is needless to say that teleporting to the same spot that a rock is sitting at is hazardous to Andreus' health.

Hammerhand: With this ability, Andreus bolsters his and his allies’ strength and endurance many fold. See his strength statistics to get an idea by how much.

Sanctury: This ability surrounds both him and allies near him in a bright light, protecting them from attacks. Unholy beings find it difficult to approach those in this sacred circle. This demands concentration to perform.

Purge Soul: This psychic attack purges the target’s soul of evil, though this might kill the target in the process.

Cleansing Flame: Andreus harnesses the very fire in his soul, creating a wall of white-hot flame that bursts forward. This Holy Fire is difficult to put out.

Vortex of Doom: A difficult, demanding, and dangerous psychic move for Andreus to perform. It rips asunder the barrier between reality and the Warp, scouring the victim’s atoms between the two planes of existence. It is rightfully so for this to be a last resort, for Andreus can liquify his own brain in the attempt of performing it.

Mind Scouring: Andreus is capable of “throwing” his mind, exploring the world the way only a Psyker could. However, in doing so, his mind becomes a beacon for the entities of the Immaterium.

Psychic Maelstrom: This ability creates a vast maelstrom of roiling psychic energy that rips asunder those unfortunate enough to be caught in it. It demands such concentration that it is foolhardy to attempt casting this in the pitch of battle unless the situation is dire.


Attributes:

And They Shall Know No Fear: Andreus is undaunted by all enemies and situations; fear isn't in his vocabulary. However, he does know the value of a tactical retreat when a situation turns unfavorable.

Absolute Control of the Mind: His actions are his own, not guided by others: He can sense all those who peer into his mind, and keeps them walled off. Furthermore, those who enter Andreus’ mind run the risk of him frying their’s in response.

Adeptus Astartes Augmentations (All are present):
Secondary Heart (The Maintainer) - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail. It may also pump steroids and adrenaline into the first, primary heart to give the Astartes an extra "rush" of energy on the battlefield.

Ossmodula (The Ironheart) - This implant strengthens and greatly accelerates the growth of the skeleton of a Space Marine by inducing his bones to absorb a ceramic-based mineral administered in every Astartes Neophyte's diet. Within two years after the surgery, the Space Marine's skeleton will be larger and exponentially stronger than a normal man's with growth having topped out at around 7-7.5 feet in height with an equivalent amount of skeleto-muscular mass. An Astartes' rib cage will also be fused into a solid bone plate to provide greater protection from injury for the internal organs.

Biscopea (The Forge of Strength) - Implanted into the chest cavity, this implant massively bolsters skeletomuscular development and muscle fiber density throughout the Astartes' body by unleashing a wave of human growth hormones. This gene-seed organ is commonly implanted at the same time as the Ossmodula since it is necessary to successfully regulate the Ossmodula's hormonal secretions and it will also regulate the hormonal changes caused to the new Astartes' body by many of the other gene-seed implants.

Haemastamen (The Blood Maker) - Implanted into a main blood vessel like the aorta, femoral artery or the vena cava, the Haemastamen alters an Astartes' blood's biochemical composition to carry oxygen and nutrients more efficiently. The actions of the Haemastamen turn a Space Marine's blood a brighter shade of red than that of normal humans because of its greatly increased oxygen-carrying capacity. It also acts to biochemically regulate the actions of the 2nd and 3rd gene-seed implants, the Ossmodula and Biscopea.

Larraman's Organ (The Healer) - Shaped like the human liver but only the size of a golf ball, this gene-seed organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells.These biosynthetic cells serve the same physiological purpose for an Astartes as the normal human body's platelets, serving to clot the blood lost from wounds, but they act faster, more efficiently and more effectively. When a Space Marine is wounded and incurs blood loss, Larraman Cells are released by his circulatory system, attached to the body's normal leukocytes (white blood cells). At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and infection of the wound. The action of this organ is one of the reasons that the Space Marines are seen as nearly invincible and so difficult to kill despite the terrible wounds they sometimes endure.

Catalepsean Node (The Unsleeping) - Implanted into the back of the cerebrum, this implant allows a Space Marine to avoid sleep, instead entering an almost comatose trance where their minds "recharge". It also allows one half of the brain to rest while the other hemisphere remains alert, thus removing the need for the unconsciousness required by normal sleep. The longest any Space Marine has ever been on active combat duty without rest is 328 hours, achieved by a squad of the Crimson Fists Kill-team during the battle against the Orks for Rynn's World.

Preomnor (The Neutraliser) - The Preomnor is essentially an organic decontamination chamber that is implanted inside the chest cavity and connected to the digestive system, above the original stomach so that no actual digestion occurrs in the Preomnor. It is capable of biochemically analyzing ingested materials and neutralizing most known biochemical and inorganic toxins. The Preomnor enables the Astartes to eat normally inedible substances and resist any poisons he may ingest.

Omophagea (The Remembrancer) - Implanted into the upper spinal cord so that it becomes a component of the central nervous system, this organ is designed to absorb information and any DNA, RNA or protein sequences related to experience or memory. This enables the Space Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world and then experiencing some of what that creature did before its death. Over time, mutations in this implant's gene-seed have given some Chapters an unnatural craving for blood or flesh.

Multi-lung (The Imbiber) - The Multi-lung is a third lung implanted into an Astartes' pulmonary and circulatory systems in the chest cavity that is able to absorb oxygen from environments usually too poor in oxygen to allow normal human respiratory functioning. Breathing is accomplished through a sphincter implanted into the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the Multi-lung, which then filters out the poisonous or toxic elements.

Occulobe (The Eye of Vengeance) - Essentially, the Occulobe is a gene-seed organ that enhances an Astartes' eyesight after being implanted along the optic nerve and connected to the retina, granting him exceptional vision and the ability to see normally in a low-light environment.

Lyman's Ear (The Sentinel) - This gene-seed organ implant renders a Space Marine immune to dizziness and motion-induced nausea, and enables an Astartes to consciously filter out "white noise" or resist other sonic attacks.

Sus-an Membrane (The Hibernator) - This implant allows a Space Marine to enter a catatonic or "suspended animation" state and is implanted within the brain near the pituitary gland as a part of the body's endocrine system. It can allow a mortally wounded Astartes to survive his injuries, and bring the metabolism to a standstill until he can receive full medical care. Only the appropriate chemical therapy or hypnotic auto-suggestion can revive a Space Marine from this state. The longest recorded period for this form of hibernation was endured by Battle-Brother Silas Err of the Dark Angels Chapter, who was in Sus-an hibernation for 567 standard years.

Melanochrome - Linked into the endocrine system via the lymphatic system, this gene-seed organ alters the pigment cells in the skin, which allows the Astartes' skin to shield him from otherwise dangerous levels of radiation and heat. Different levels of radiation cause variations of skin color in different Chapters due to mutations in the Melanochrome organ's gene-seed. This can be related to the unusually pale skin of the Blood Angels and their Successor Chapters and the dark black skin and red eyes of the Salamanders.

Oolitic Kidney (The Purifier) - This gene-seed organ works in conjunction with the Preomnor, filtering the blood to remove toxins that have been ingested or breathed into the body. However, this detoxification process renders the Astartes unconscious once it begins, so it can be very dangerous if required during combat. Under normal circumstances, the Oolitic Kidney also acts as a regulatory organ for the Astartes physiology, maintaining the efficient action of the Space Marine's advanced circulatory system and the proper functioning of his other organs, implanted or otherwise.

Neuroglottis (The Devourer) - This gene-seed organ implanted in the mouth allows an Astartes to biochemically assess a wide variety of things simply by taste or smell, biochemically testing various objects for toxicity and nutritional content, essentially determining if the substance is edible or poisonous. From poisons to chemicals to animals, a Space Marine can even track his quarry by taste or smell alone, much like the average canine bred for tracking.

Mucranoid (The Weaver) - This gene-seed organ is implanted within the central nervous system and responds to specific chemical stimuli in the environment, causing the Space Marine to secrete a waxy protein substance similar to mucus through his pores that seals his skin. The gland's operations must first be activated by an external chemical treatment, usually self-administered, before it will activate. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from the harshness of the vacuum and other extremes of temperature, particularly deeply frigid environments.

Betcher's Gland (The Poison Bite) - Actually consisting of 2 separate glands implanted into multiple locations inside an Astartes' mouth, including the inside of the lower lip, in the salivary glands or in the hard palette, these two glands work in tandem to transform a Space Marine's saliva into a corrosive, blinding acid when consciously triggered. An Astartes trapped behind iron bars, for example, would be able to chew his way out given a few hours. These implants' more common use is to aid in the digestion of unusually difficult or impossible things to digest, such as cellulose. In the gene-seed of several Primarchs, like that of Rogal Dorn, this organ has atrophied and is no longer as effective or has simply ceased to function entirely in the Astartes of the Chapters that use those Primarchs' gene-seed.

Progenoid Glands (The Gene-Seeds) - Implanted into both the neck and the chest cavity, these reproductive glands serve to collect, gestate and maintain the gene-seed from a Space Marine's body, and to safeguard it for the continuity of a Chapter. These organs hormonally respond to the presence of the other Astartes gene-seed implants in the body by creating germ cells with DNA identical to that of those implants through a process very similar to cellular mitosis. These germ cells grow and are stored in the Progenoid organs, much like sperm cells or egg cells are stored in the testes and ovaries of normal men and women. When properly cultured by the Apothecaries of a Space Marine Chapter, these germ cells can be gestated into each of the 19 gene-seed organs needed to create a new Space Marine. Thus, for most Astartes, their Progenoid Glands represent the only form of reproduction they will ever know, though the DNA passed on will be that of their Primarch, not their own. The neck gland can be removed after 5 years, and the chest gland after 10 years; both are then used to create new gene-seed organs for the development of the next generation of Space Marines.

The Black Carapace (Interface) - The last and possibly most important of all gene-seed implants, this neuroreactive, fibrous organic material is implanted directly under the skin in the chest area of the hardened and shell-like ribcage of the Astartes Neophyte. Invasive fibre bundles that serve as neuron connectors then grow inward from the implant and interlink with the Space Marine's central nervous system. Points pre-cut into the Carapace before its implantation by the Apothecary are effectively neural connection points, allowing an Astartes to directly interface his central nervous system with his suit of Power Armour's Machine Spirit so that the suit can provide enhanced protection and combat maneuverability unavailable to an unaltered human wearing the same armour.


Origins: Grey Knights don’t technically exist in Imperial Records. As such, there is no documentation of Andreus outside of the fortress-monastery Citadel of Titan, located on the moon of the same name orbiting Saturn.

What can be gleaned, however, is that Brother Captain Andreus, his squad, and two other units of Grey Knights were sent in by the Inquisition to deal with the Daemon incursion on the forgeworld of Sephiron a few weeks after Imperial forces there were routed. When a Seeker of Change, a bird-like greater Daemon of Tzeentch, appeared on the battlefield, Andreus alone moved to attack it. It was during the final swing of his hammer that the Daemon sent the Brother-Captain into the Immaterium.

When Andreus came to his senses, he was in an unfamiliar city, filled with people instead of the foul creatures of the Warp. However, his psychic senses tells him that there are many dark machinations afoot…


Appearance: Andreus is a Space Marine, a being that is beyond human yet exists to protect their lessers. He is devoid of facial hair, and his brown hair is cut short. A long life of battle and hardship has ensured that most of his body is covered in scars. For body structure, see below.

Weakness: Overwhelming attacks (Though, in Terminator Armor, this requires more than most beings to achieve results), Curses that somehow get through his protection, his own dogma can be used against him

Dislikes: Nonhumans, Heresy, Unsactioned Psykers (read: all mages)

Likes: Duty, Loyalty, The Imperial Creed, the Thrill of Battle, Carving Stones

Grey Knights Color Scheme:
(http://img2.wikia.nocookie.net/__cb20120605183203/warhammer40k/images/thumb/f/fd/GK_Terminator2.jpg/250px-GK_Terminator2.jpg)

Space Marine Body:
(http://i.imgur.com/dUOe4X5.jpg?1?4315)



Various Grey Knights Information:

The Grey Knights Chapter of the Space Marines are a super secretive order under the jurisdiction of the Ordo Malleus branch of the Inquisition, the branch that specializes in Daemons and other Warp Entities. They are mankinds best, and often last line of defense against the forces of Chaos. They are pure of taint and immune to corruption.

All members of this chapter are powerful Psykers in their own right, on par with the Librarians of most other chapters, allowing them to actually harm Daemons in both the real realm as well as the Warp. This is a double-edged sword, for they are always being tempted by the denizens of the Immaterium, hearing whispers that can never be silenced.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Elf on August 09, 2014, 04:39:13 AM
Name: Amanda Lynn Wallace
Race: Reincarnated Human
Age: Amanda herself is physically twenty four, but her first life was born around 1,350 years ago.
Height: 5’8
Weight: 124
Eyes: Dark Green
Hair: Red
Appearance: Amanda is the sort that could be described as “Striking” or “Stunning”.  Even if she isn’t someone’s “type” she’d get a few looks when she enters the room.   Part of this is due to her long, flowing, curly red hair.  She has fine boned features, large green eyes, pouting lips and fair skin.  During the summer she’s generally seen with more freckles than normal because gingers don’t tan.

She’s voluptuous without being ridiculously so, and is also fairly toned. 

At work she wears green or teal scrubs, a white lab coat, white sneakers with slip resistant soles, and her hair tightly bound.  When she’s not at work she prefers jeans, heavy boots, T-shirts, and a leather biker jacket.  She’s also never seen without a silver, Celtic cross she wears at all times.

Scale: Mixed
Strength: C- Human, Magically Enhanced E on Servant Scale
Agility: B- Human, Magically Enhanced D
Speed: B- Human, Magically Enhanced D
Magic Resistance: B Servant Scale
Magic Ability: C Servant Scale
Other Abilities:
Regeneration A- Servant Scale- Even though Amanda takes damage like a human, she can heal from it almost instantly.  This also stops her aging when she reaches the age of 25.
Healing A- Servant Scale- With a touch and some time, Amanda can heal others from any wound as long as they are not dead or brain dead.  This includes limb regeneration as well.  She can also cure diseases and the like as well.
EmpathyA+-Servant Scale- At this status, Amanda is can always sense the emotions of others.  Emotion does not mean thought.  Just what they are feeling and if they are lying or not.  This also means that people with intense or strong emotions can disorient her and even make her physically ill.
Telepathy B+-Servant Scale- Amanda can read most minds unless they have a high enough will or a higher level of telepathy than she does.  She can also communicate with people telepathically if she is familiar with them over great distances.
Biker Babe EX- Human.  Amanda is an absurdly excellent motorcyclist and has never lost a street race.
Fire Starter C- Servant Scale  Amanda’s two elements are Earth and Fire.  The Earth comes out in the healing abilities, but Amanda can generate and create fire at will.  Her fastest forms are fire balls and lances, but she can also generate slow moving fire walls as well.
Sword Maiden A- Human- One of Amanda’s past lives she was a battle mage who was quite skilled with a blade.  Amanda’s taken up her former life’s passion.
He’s Dead, Jim As a medical examiner, Amanda has a vast knowledge of forensics and medicine.
I’m A Nerd She also has a remarkable knowledge of weird facts like animals and history.

Origin: Gormlaith was born to a chieftan and his wife over 1,350 years ago in the Highlands of Scotland.  With her magical abilities and skill as a healer she became a high priestess of sorts.  Her best friend, companion, and sometimes bodyguard was her orphaned cousin Bronach.  Then one day Bronach vanished and Gormailth made sure she would grow old and die.

Why?

Because she knew she had many lives to live and would see her beloved “sister” again and again. 

So, she kept reincarnating about every 100 years or so, sometimes running into her sister and sometimes not.  She lead many fascinating lives like the aforementioned warrior magus to that of a quiet midwife. 

Her current life, as Amanda Wallace, became clear to her when she started hitting puberty and was developing her abilities.  She kept having dreams of this past life, at odds with her mostly scientific upbringing.  Her father was a top virologist and her mother had died in childbirth.

Instead of going to medical school, because if it got out she could heal people with a touch it would be super bad for her, she went on to study pathology.  Being extraordinarily brilliant she earned a doctorate and now finds herself doing autopsies on the corpses in Nexus. 


Weakness: Beheading.  Strong or overly intense and negative emotions.
Likes: Scotch. Motorcycles (she drives a Triumph). Roses. Tea. Fish and chips.  Intellectual pursuits.  The Harry Potter books.  Animals. Wolves.  Horses. Pastries.  Cheese. Fantasy books.  Symphonic metal. Science!
Dislikes:   Screamo Metal.  Housework. Mundane things like chores.  People calling her “Red”.  Negative emotions.  Ash.  When people abuse supernatural abilities. 
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Dallas on August 11, 2014, 04:12:13 AM
Name: Luviagelita Edefelt
Race: Human (Magus)
Age: 19
Height: 160cm
Weight: 49kg
Eyes: brown-red
Hair: Blond with Drills
Appearance: (http://img4.wikia.nocookie.net/__cb20121213225003/typemoon/images/1/18/Luviagelita_sleeveless.png)
Scale: Human
Strength: B
Agility: B
Speed: B
Magic Resistance: B
Magic Ability: A
Other Abilities:
Jewel Sorcery: Like the inferior magus Tohsaka Rin, Luviagelita excells in the art of Jewel sorcery. Whenever she gets a moment to herself, she pours magical energy into her collection of gems that are then used as projectile weapons. They are single use items, and fade to ash after their usage. Because of this, this method of thaumaturgy is quite expensive, leaving those of lower wealth such as the Tohsaka line rather low on funds. Due to her much larger financial standing, Luviagelita is quite capable of purchasing many of these gems whenever she feels like it. Due to having an excessively larger amount than Rin, her gems are likely not as powerful as she has to spread her energy amongst a higher quantity. The 'Quantity vs Quality" debate comes into play for whichever has the upper hand.

Gandr: Being of the Finnish Edefelt line, her family has a natural affinity to the Finn curse Gandr. Each shot produces a concentrated bullet-like shot of prana that rips through flesh just like one, though doesn't shatter it the wound but rather rips through it. They can be fired at rapid succession, or as concentrated shots. Lacks the need for an incantation.

Lancashire Martial Combat: A style of Martial Combst oddly similar to Pro Wrestling, Luvia has had extensive training in it's techniques for whenever a necessary occasion arose. The sleeves of her dress are custom tailored to be detachable for quick readiment for combat.

Mystic Code:
Due to her Kaleidostick Sapphire being given away, Zelretch entrusted her with a third stick to call her own: Diamond. Diamond was the original stick developed by Zelretch he deemed too hostile to use without reason. If Ruby and Sapphire were considered sisters, Diamond would be seen moreso as a mother (though she has no intent to act like one to the other sticks). She is cold and cunning and aat times ruthless should the situation arise.

Appearance-wise, Diamond bears the same base appearance as Ruby and Sapphire, though on the outside rather than feathers or ribbons she instead emits white flames that burn slowly and emit no heat. Due to being cold the flames do not rise. There are six of them. her handle is pure white, save the gold embroidery the others also possess. At the base of the handle is a diamond spike 7cm long.

Her power extends to a tad over twice that of the others, raising her stats to that of full servant strength. Like the others, she has infinite prana and power but does require rest. One downside to Diamond's strength is that she is vey hard to control. Zelretch warned Luvia before hesitantly bestowing Diamond to her that even though she still needs consent from the weilder to transform into Kaleido Diamond, she does not need to obey orders to revert and should she truly wish it at times can take full control of the weilders body to further increase emitted power by an extra 50%. Were this to happen Luvia would have to struggle to regain control, and could potentially lose herself to it mentally as well until Diamond needs to revert to rest. When she does this the extra power boosts toll is taken off of Luvia's body itself, which can be quite painful.

When in the form of Kaleido Diamond she appears much like she did when she became Kaleido Sapphire, but essentially a colour scheme like that of Saber Lily. Her front ribbons also become transparent like that of Nero Saber's dress.

Origin:
Luviagelita Edefelt was supposed to go on a mission with her typical rival Tohsaka Rin to investigate a portal to another dimension appearing rather suddenly, but due to a certain... incident that she truely wishes to forget (though no matter how hard she tries she will never be able to look at peanut butter the same way again), her position was replaced by a random magus girl named Mille.

Rather infuriated by the whole ordeal, she made several pleas to the Association that were proving unsuccessful. It wasn't until Zelretch himself stepped into play, giving his reasoning that sending his apprentice in there would likely end up causing more trouble than good regardless of Luvia's presence, and that perhaps having her there without the restriction of being forced to cooperate with Rin could reduce the common issues whilst also keeping his pesky apprentice in check.

With their reluctant approval, and a newfound admiration for the Wizard Marshal Zelretch, Luvia set forth to both redeed her self esteem and make her new idol proud (though with Rin still being his apprentice, more merit for rivalry was on the horizon).
Weakness: Dealing with Tohsaka Rin
Likes: Aristocracy, ohohoing, Zelretch-sama~
Dislikes: Tohsaka Rin, needless spending (though understands the need to do so to maintain her image), being 1-UPed.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kaze on August 13, 2014, 01:15:26 PM
(http://i1205.photobucket.com/albums/bb423/TheReal_PapaRayRay/Mercer.jpg)

Name: Alex Mercer
Titles: ZEUS, The Prototype, BLACKLIGHT
Race: Sentient Virus
Age: 6 weeks old (Appears in his late 20's)
Alignment: Chaotic Neutral
Height: Varies, 5'10 in default form.
Weight: Varies, approximately 1,800 lbs.
Eyes: Varies, blue in default form.
Hair: Varies, black in default form.

Scale: Servant
Strength: B
Agility: D
Speed: E
Endurance: C
Magic Resistance: None
Magic Ability: None

Other Abilities:
MONSTROUS STRENGTH- A+
Having come to understand and accept what he really is, Mercer can boost his strength by a full rank (A) indefinitely with no risk of losing control of his body. However, while this power is active his form must remain a humanoid.

MENTAL POLLUTION (FALSE)- C
This ability is "false" because Mercer's mind is not actually corrupted, his mind is just so alien that most people have great difficulty understanding him. The effects resemble the "true" version: It is hard for Mercer to come to an understanding with others, but he is resistant to mental interference.

CONSUME BIOMASS- B
There are few in the world that can devour another's body as completely as Mercer can. He can devour a normal humanoid in seconds, although particularly tough or large creatures take longer. Feeding quickly restores Mercer's own biomass, effectively healing him. He is also able to perfectly take on the form of anyone he has eaten, including their voice and general mannerisms. If he takes particular care with the brain, he can even obtain some of the victim's memories and skills.

VIRAL BODY
Mercer can alter his form to any extent that he desires, as long as he has enough biomass. This ranges from sprouting bladed tentacles to reinforcing his "skin" into a thick outer carapace that laughs at tank shells. This ability, combined with his skill in consuming the bodies of others, makes Mercer a master at hiding in plain sight.

EXPERT OF MANY SPECIALIZATIONS- B+
Driving and maintenance of military vehicles and aircraft, military and improvised explosives, small arms, human anatomy, genetics, microbiology and 15 other skills in the realms of military operations and science can all be used at rank B due to having gained the skill from the hundreds of military personnel and scientists Mercer has consumed.

THERMAL VISION
Mercer can adjust his eyes to see in the infrared spectrum.


Origin: Alex Mercer was actually a normal human geneticist who was hired to construct the most powerful bioweapon in human history. He was eventually killed for knowing too much about the project, but not before he released the weapon he created, a supervirus known as BLACKLIGHT, inside a public train station. Surprisingly, the released virus only infected Mercer's fresh corpse, absorbing and re-purposing his biomass for its own use. The virus took on Mercer's name and identity, and for some time even believed itself to actually be Alex Mercer.

Over a period of roughly 3 weeks, Mercer saved the island of Manhattan from an outbreak of the original, unmutated virus known as REDLIGHT, and a nuclear warhead set by Blackwatch, a branch of American special forces tasked in dealing with biological weapons. He grew close with the original Mercer's sister, Dana, who still does not know the full truth about what became of her brother.

Having been pulled into Nexus City while feeding from the remnants of the REDLIGHT plague, Mercer is hell bent on getting back to the one person that ever came close to accepting him for who he is.


Weakness: Extreme temperatures and magic due to having no resistance.

Likes: Explosions, guns, the military, helicopters, being left to his own devices.
Dislikes: Cooperating with others, people in general, water, Blackwatch, zombies, boredom.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kaze on August 13, 2014, 01:37:40 PM
(http://i1205.photobucket.com/albums/bb423/TheReal_PapaRayRay/DarkKnight-1.png)

Name: Lancelot
Titles: Knight of the Lake, Berserker
Race: Human (former Servant)
Age: mid-30s
Alignment: Lawful Neutral Good
Height: 191 cm
Weight: 81 kg
Eyes: Grey
Hair: Purple

Scale: Servant (Stats listed in parentheses are when Mad Enhancement is active)
Strength: B (A)
Agility: B (A)
Speed: A (A+)
Endurance: B (A)
Magic Resistance: D (E)
Magic Ability: None.

Other Abilities:
MAD ENHANCEMENT- B
Grants Lancelot a rank up in all stats except magic resistance, which ranks down, but this comes at the cost of his sanity. Because Lancelot has made penance with his king and now possesses a real body, he can turn Mad Enhancement on at will. However, he cannot deactivate this ability while in combat. While this power is active Lancelot will attack everything he sees as a threat with reckless abandon, and is too far gone to be able to tell friend from foe.

FOR ANOTHER'S GLORY- B
Lancelot can appear to others as someone other than himself. He ususally prefers to present himself as Gawain in full armor and helmet. However, he cannot mimic the voice and personality of those who's image he takes on. When the Mad Enhancement is active, Lancelot loses all fine control over this ability and it is reduced to a black aura that distorts his figure and obscures his combat data.

PROTECTION OF THE FAIRIES- A
A blessing from Elementals, Lancelot's luck with drastically increase when put in a particularly dangerous situation. This ability can only be used on the battlefield, where one can perform feats of arms.

ETERNAL ARMS MASTERY- A+
Lancelot's unrivaled skill in the art of weaponized combat is so thoroughly ingrained into his mind and body that it has effectively become his instinct. No amount of mental interference can take away his combat proficiency. This skill allows Lancelot to keep his Knight of Honor power and Arondight even with Mad Enhancement active.

KNIGHT OF HONOR- A+ (A++ when Mad Enhancement is active)
Anything Lancelot grabs that he recognizes as a weapon is turned into a D-Rank Noble Phantasm, from street lights to fighter jets, and wield it as though he has been training with it for all of his life.

ARONDIGHT- A+ (A++ when Mad Enhancement is active)
A fallen sword, now demonic, that was once a holy weapon before it was bathed in the blood of former comrades. It also has a powerful Anti-Dragon property and boosts Lancelot's strength, speed, agility and endurance while being wielded.

DARK ARMOR- C+
Lancelot's armor is extremely durable, yet still allows him an impressive range of motion. It saved his life twice as Berserker in the 4th Heaven's Feel, from Rider's chariot and Saber's sword. However, it has no resistance to magic.


Origin: Background covered in Fate/Zero.

After running out of mana and killed at the hands of his king, Lancelot achieved his goal and his soul was passed into the Holy Grail. Before it could be broken down for mana, however, the Grail was destroyed and his soul was lost to that world. Lancelot found himself standing in a bloated metropolis, still wearing his black armor. The knowledge normally imparted to Servants about the modern world was mostly lost in the berserk rage the Mad Enhancement induced, leaving Lancelot struggling to understand the world he is now trapped in.


Weakness: Lancelot is hyperspecialized for combat, and is an unstoppable force in melee engagements. However, he is restrained by his honor code, unsuited for more delicate tasks and subterfuge, and can be caught off guard by sneak attacks. He has no reliable defense against any magic that makes it through his resistance. The Mad Enhancement is a double edged sword while fighting as part of a team.

Likes: Honor, humility, respecting authority, one-on-one duels, training, cute women, alcohol, flying.
Dislikes: Arrogance, braggarts, crime, arguments, paperwork, being poor, obesity.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Kiritsugu_Emiya on August 26, 2014, 08:31:49 PM
Name: Shirou Emiya
Race: Human
Age: 21
Height: 177 cm
Weight: 68 kg
Eyes: Golden-Brown
Hair: Red
Appearance: http://i.imgur.com/CX0xRiQ.png (http://i.imgur.com/CX0xRiQ.png)
Scale: Servant
Strength: D
Agility: C
Speed: D
Magic Resistance: C
Magical Ability: C-
Other Abilities
Unlimited Blade Works E-A++: The reality marble of Shirou Emiya which allows him to create his projected swords at will. The Weapons are produced instantly and cost no prana. However weapons that are not inside the reality marble do cost prana. For this Shirou Emiya it is even possible to construct Divine Weapons although Ea is still out of his reach.
Clarovoyance C: Via reinforcing his eyes Shirou can see up to 4KM away
Eye of Mind (True) D: Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all chances of escape.

Aalya Contract: In order to have the power to protect his sister Miyu Shirou Emiya has made a contract with Aalya to become a counter guardian after death. This increased his stats to servant levels.

Origin
Shirou Emiya has only two memories. His Promise to protect his sister Miyu and the contract he made with Gaia to do so. After finding himself in Nexus City Shirou Emiya decides to try to save as many people as he can. Even if he put’s the people he loves ahead of them. (Note: Amnesia is only due to lack of backstory on Prisma Shirou, as it starts coming in the manga Shirou will start to remember his memories).

Weaknesses: Lacks the combat experience of EMIYA. Put’s the ones he loves over himself. Projected weapons are one rank lower than the original’s. Somewhat arrogant and isn’t afraid to fight foes who out match him.

Likes: Miyu,Cooking,Swords,
Dislikes: People who would save random people over the ones that they love.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: SINIB on August 27, 2014, 05:45:13 PM
Name: Miyu Edelfelt
Race: Human
Age: 12
Height: 130 cm
Weight: 33 kg
Eyes: Yellow
Hair: Black
Appearance: (http://i.imgur.com/RTXRqWE.jpg)
Scale: Mixed. First value is for base stats, second is for while under the effects of the Prism Trance.
Strength:C(human)/C(servant)
Agility: A(human)/C(servant)
Speed: A(human)/C(servant)
Magic Resistance: A(human)/C(servant)
Magic Ability: A(human)/B(servant)
Other Abilitys:
Superhuman – Miyu is skilled in most mundane activities(math, cooking, athletics, etc) to the point of absurdity, and considers doing things in a completely ridiculous way(solving 5th grade math problems with Calculus, for example) as perfectly normal, and is slightly confused when people freak out as a result.
Mystic Code
Magical Sapphire
(http://i.imgur.com/c4mRMju.jpg)
A powerful wand created by Zelretch himself, which is able to empower the wielder with a nearly infinite amount of prana and power, as taken from other selves from other dimensions and timelines, and is the younger sister of Magical Ruby, that enables Miyu to become a magical girl by utilizing the "Prism Trance."

Sapphire was originally assigned to Luvia, but, as with Ruby, Sapphire abandoned Luvia after becoming tired of how she was constantly quarreling with Rin.

While under the effects of the Prism Trance, Miyu's parameters increase greatly, reaching mid-servant tier, and also grants her a few abilities.
Flight:B–While Miyu cannot fly in the traditional sense of the word, due to her inability to visualize the action in her mind's eye, she is extemely adept at creating small "prana footholds" which she uses to run through the skys at speeds comperable to what one can attain through normal methods of flight.
HighDensity Prana Release:A–While under the effects of a trance, Miyu can use a Kaleidostick to rapidly fire off high density prana bolts in any shape or form she desires, so long as she can imagine it. She can also use it in order to form an extremely powerful defensive barrier, although if somebody attacks from within it's bounds it is of no use.
Regeneration:Miyu is able to regenerate from extremely serious damage, provided she has the prana to do so.

Class Card Rank:A+
A conceptualized compression of a heroic spirits abilities in the form of a card. By including one of these cards with her Kaleidostick, Miyu is able to gain the use of the Noble Phantasm of the heroic spirit, and by installing it, temporarily take on the form and skills of the hero, giving her access to a portion of their abilities and skills. However, after including or installing a Class Card, she cannot include that same card for a period of time. Miyu has five such cards, Saber, Lancer, Rider, Caster, and Berserker.
The Heroic Spirit contained in the Saber Card is Arturia Pendragon, more commonly known as King Arthur.

Include
Including the Saber Card gives Miyu a copy of the holy sword Excalibur.

Install
Installing the Saber Card gives Miyu Arturia's armor, a copy of Excalibur, changes her parameters, and grants access to some skills.
Scale: Servant
Strength: B
Agility: B
Speed: B
Magic Resistance: A
Magic Ability: A
Other Abilities:
Prana Burst:A
Instict:A
Excalibur:A++
The Heroic Spirit contained in the Lancer Card is Cu Chulainn, Ireland's man of light.
Include
Including the Lancer Card gives Miyu a copy of the cursed lance Gae Bolg, allowing her to inflict unhealable wounds.
Install
Installing the Lancer Card gives Miyu Cu's clothing and hairstyle, a copy of Gae Bolg, changes her parameters, and grants access to some skills.
Scale: Servant
Strength: C
Agility: A
Speed: A
Magic Resistance: C
Magic Ability: B
Other Abilities:
Battle Continuation: A
Protection From Arrows:B
Gae Bolg:B
The Heroic Spirit contained in the Rider Card is the gorgon Medusa.
Include
Including the Rider Card gives Miyu a copy of Bellerophon, the bridle Medsua used to control her pegasus.
Install
Installing the Rider Card gives Miyu the ability to use Medusa's pegasus and bridle, gives her access to her Mystic Eyes, and changes her parameters and grants her some skills.
Scale: Servant
Strength: C
Agility: A
Speed: A
Magic Resistance: C
Magic Ability: C
Other Abilities:
Riding:A+
The Heroic Spirit contained in the Caster Card is Medea, the witch of betrayal.
Include
Including the Caster Card gives Miyu a copy of Rule Breaker, a ritualistic dagger capable of nullifying all magecraft and contracts.
Install
Installing the Caster Card gives Miyu Medea's robe and hairstyle, a copy of Rule Breaker, changes her parameters, and grants access to some skills.
Scale: Servant
Strength: E
Agility: E
Speed: B
Magic Resistance: A
Magic Ability: A+
Other Abilities:
High-Speed Divine Words:A
Rule Breaker:C
The Heroic Spirit contained in the Berserker Card is Heracles, Greece's greatest hero.
Include
Including the Berserker Card gives Miyu Nine Lives in the form of a copy of berserker's giant axe-sword.
Install
Installing the Berserker Card makes Miyu , a copy of the Axe-Sword, changes her parameters, and grants access to some skills.
Scale: Servant
Strength: A
Agility: A
Speed: A
Magic Resistance: -
Magic Ability: C
Other Abilities:
Battle Continuation:A
Nine Lives: The Shooting Hundred Heads:-
It is a high speed attack consisting of nine consecutive strikes, as swift as if the attacks are overlapping. It is certain death, similar to Gae Bolg.

Origin:
Miyu is the complete Holy Grail from the world in which the Class Cards originated. She was brought to the main world through unknown means, she was taken in by Luviagelita.

Miyu and Illya hunted for the five remaining Class Cards together, the final one being the powerful Berserker, who they defeated with their powers combined.
Weakness: If Sapphire is taken too far away from her while she is under a trance, Miyu will revert to her normal form.
Likes: Illya, her Brother, living a normal life
Dislikes: The Ainsworth, people who hurt Illya
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Brahmastra on August 27, 2014, 11:30:33 PM
"You're a surly bastard, aren't you? Men who don't laugh on the field of battle, may forget how to by the time they reach Elysium. This world is enough of a gloomy, festering pus as it is - you should at least try to get a laugh in... before you die, you know?"

(http://img1.wikia.nocookie.net/__cb20130817101100/typemoon/images/c/ce/Rider_of_red.png)

Rider (Master: Shirou Kotomine)
True Name: Achilles
Titles: Hero of the Illiad, Hero of the World
Race: Human Demigod (Servant)
Age: 35 before his death.
Height: 185cm
Weight: 97kg
Eyes: Orange
Hair: Green
Scale: Servant
Strength: B+
Agility: A+ (EX with Dromeus Cometes)
Speed: A+ (EX with Dromeus Cometes)
(Luck: D)
(Endurance: A)
(Mana: C)
(Noble Phantasm: A+++)
Magic Resistance: C
Magical Ability: N/A
Weakness: His heel, attacks that are also “friendly actions” pierce Andres Amaranthos.
Likes: Battle, Patroclus, Strong women, His mother
Dislikes: Hector, Trojans, Cowardice
Alignment: Chaotic Good
Place of Birth: Greece
Weapon: Spear (obviously)
Appearance: Rider appears to be a great hero just from his appearance, one who would be admired by any man or woman, young or old. While his face is pleasing to the eyes, it is not like the knights of old whose courteousness softened the hearts of noble ladies. He has the eyes of a raptor, a strong and firm build, and the lack of any appearance of crudeness.

Other Abilities:

Skills:

Battle Continuation (A): Does not know when to give up. Even after he was struck in his heart and his heel, he did not give up fighting. As such, even after receiving an absolutely fatal blow, he will keep going until he drops from exhaustion.

Bravery (A+): The ability to nullify mental interference such as coercion, confusion, and glamours through strength of mind and confidence. At this high rank, Melee damage is also increased.

Riding (A+): Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.

Divinity (C): The child of the Sea Goddess Thetis and the human hero Peleus.

Affections of the Goddess (B): The blessing of his mother, Thetis. All stats except Luck and Mana are Rank-Up.

Noble Phantasms:

Tempestrous Immortal Chariot
Troias Tragoidia
A
Anti-Army

Achilles's three-horsed flying chariot drawn by two immortal divine horses bestowed by sea god Poseidon, Xanthos and Balius, and a great horse pillaged from a city, Pedasos. Using it, he tramples throughout the battlefield with godspeed, increasing in damage dealt proportionally to its increase in speed. It can be likened to a "giant galloping lawnmower" at its highest speed.

Comet Form
Dromeus Cometes
A+
Anti-Unit (Self)

An ability of Achilles’ that is normally triggered by stepping out of his chariot, it is the embodiment of the legend that he is the fastest among all the heroes of all eras. It allows him to run through a giant battlefield in a single breath, and obstacles on the field will not slow him. Its usage exposes his weak point, the Achilles Heel, but no Heroic Spirit can truly keep pace with him when this ability is activated.

Amaranth of the Brave
Andres Amaranthos
B
Anti-Unit (Self)

Achilles' gift of immortality from his mother, the goddess Thetis, which he received from her dipping him in the River Styx as a baby, and it’s waters made all but his right heel, which was not submerged, immortal. Any type of attack against him is nullified, even including great Noble Phantasms like Balmung, and it cannot be pierced by power alone. It can only be negated by those with Divinity of a certain rank, at least C-rank or higher, allowing those of that rank to harm him with any attack. Invasive acts that are considered to be "friendly actions" like a vampire bite are not negated.

However, after first having his weakpoint hit and dying, he has lost a majority of the Styx's blessing and thus all supernatural things can affect him, though mundane attacks from humans are still useless.

Author's Note: To prevent Achilles from being absurd, I applied this change. Now stop bitching pls Knick 8)

The Spearhead of the Stars Traversing the Skies
Diatrecon Aster Logche
A+
Anti-Hero

A simple, black spear with sturdy workmanship, made to be able to be thrown and wielded with one hand, though Achilles prefers fighting with it in both hands, as he has no need for a shield. He finds it to be the match of no other in the aspect of it’s thrust, allowing it to pluck hearts and crush skulls of heroes with every blow.

The injuries caused by the spear do not heal by ordinary means unless the injury is restored by a divine mystery, and instead Achilles must chip off tiny bits of the spear and let them drop into the wound.

The true function of the spear is to be hurled like a harpoon, where it will break the guard and shield of any hero and kill them with certainty that can only be avoided by averting fate with Luck. This functions can only be used against a proper hero, however. The physical impact of the thrown spear is akin to firing it out of a high-velocity railgun, able to pierce even the protections of the gods, and as thus can almost take out an entire battalion in a single throw.

The Entire World’s Tale
Aspída tou I̱faístou
A+++
Barrier

Achilles’ greatest Noble Phantasm, it is not a physical shield but rather a deployable barrier similar to Rho Aias, but far far greater. It is the embodiment of countless stories of the world and legends that have endured thousands of battles and years and continue to gain strength as Achilles creates new legends with it, each displayed on the shield’s surface for the opponent to awe at. To destroy these legends, this world, one requires enough force to destroy an entire city. The shield shows the following art of legends of the world, each in a single circle of 9 getting smaller towards the center.

1. The Earth, sky and sea, the sun, the moon and the constellations.
2."Two beautiful cities full of people": in one a wedding and a law case are taking place; the other city is besieged by one feuding army and the shield shows an ambush and a battle.
3. A field being ploughed for the third time.
4. A king's estate where the harvest is being reaped.
5. A vineyard with grape pickers.
6. A "herd of straight-horned cattle"; the lead bull has been attacked by a pair of savage lions which the herdsmen and their dogs are trying to beat off.
7. A picture of a sheep farm.
8. A dancing-floor where young men and women are dancing.
9. The great stream of Oceanus.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: Jacktheinfinite101 on September 27, 2014, 09:14:38 AM
(http://i.imgur.com/vcIhcAb.png)
Name: Saber
Race: Human
Master: Shirou Emiya
True name: Arturia
Gender: Female
Age: 28
Height: 154cm
Weight: 42kg
Eyes: Green
Hair: Blonde
(http://i.imgur.com/kbjfeCi.png)
Scale: Servant
Strength: B*
Endurance: C*
Agility: C*
(note: * indicates that these stats may be raised through the use of the Magical Energy Burst skill)
Magical Energy: A+
Luck: B
Noble Phantasm: EX
Magic Resistance: A: Cancels any magic A-Rank or below.  In practice, no modern magi can hurt Saber.
Riding: B: Ability to ride things.  She can ride most vehicles with above average skill, but she cannot ride those of demonic and holy beast rank.
Instinct: A:  The ability to always “feel” the best course for oneself during combat.  This heightened sixth sense is now close to precognition.  It reduces by half obstacles to vision and hearing.
Magical Energy Burst: A:  This transfers magical energy into one’s weapon and body, and by releasing that magical energy instantaneously, it increases one’s ability.  Simply said, it’s like a magical energy jet propulsion.  Saber can use this ability in many ways to enhance her performance.  Normally she uses it primarily to strengthen her armor in combat, however if she uses it to enhance her speed and strength, she is capable of exchanging blows with Heracles as a Berserker.  A normal weapon without divine properties will not be able to endure her magical energy infusion and will be destroyed in one blow, requiring Saber to take care only to utilize this ability with her holy sword or a weapon with just as much divine protection.
Charisma: B: Natural talent to command an army.  It increases the ability of one’s army during mass combat.  Charisma is a rare talent, and a B rank is enough to lead a country.
Noble Phantasms:
Invisible Air: Boundary Field of the Wind King: C:  An invisible sword who’s range cannot be determined by the enemy.  It’s simple, but tremendously effective in melee combat.   It is a Noble Phantasm protected by strong magic, but it does not mean that the sword is invisible.  The Blade is clad in wind that changes the refraction of light and makes the sword invisible.  It is not a vacuum, but the wind whirring around the blade is like a weapon and it seems to increase the damage of the slash.  Only when the compressed wind is released is a vacuum state created.  When the target has “resistance to visual imparements”, the accuracy and coercion of Invisible Air is ineffective.  Other than the advantage of making the blade invisible, it is possible to release the compressed wind, making it a single use projectile weapon.  The damage of such an attack is constant and Saber’s strength or magical energy does not affect it.
Excalibur: Sword of Promised Victory: A++: Sword of Light.  It is not a weapon made by men, but a divine weapon forged by the planet.  It is a Noble Phantasm that is the greatest of Holy Swords.  It transforms the possessor’s magical energy into “light”, increases its kinetic energy by converging and accelerating it, and allows for usage of sorcery on a level of divine spirits.  To an observer, it looks like a giant beam of light, but it’s target point is the tip, It is the “ultimate slash” cuts through everything in the “area” light goes through.  Its enormous power heats space around the tip, and as a result, it is interpreted as a wave of light that mows across the earth.  You could also call it a directed energy weapon.
Avalon:  All is a Distant Utopia: EX: The ability of Excalibur’s sheath.  The lost third Noble Phantasm  The Sheath of the holy sword was excavated by Einzbern at Cornwall, and returned to the hand of its owner through time.  In the legend of King Arthur, the real ability of the holy sword is said to be the “Power of immortality” in this sheath.  It has the ability to heal the wounds of its owner and stop their aging, but it can actually be called a “Moving fortress” centered on an individual.  By producing the sheath and moving oneself onto the land of fairies, it shuts out all physical interactions.  It can even defend against the five sorceries.
(http://i.imgur.com/NTUUmp6.jpg)
  In 5th Century England, a Magus named Merlin arranged for King Uther Pendragon to sleep with Igraine, the wife of his enemy Gorlois.  Merlin did so following a prophecy that stated this would lead to the birth of a legendary hero who would become king and save this dying country from ruin.  However the child born was not a boy, but a girl, which brought despair to the king who could not make her his successor, but Merlin was not concerned, as he had faith she would still fulfill that destiny regardless of her gender. 
  The child, named Arturia Pendragon, was taken to the family of Sir Ector to be raised as their child.  Nobody knows why, but even looking at Arturia, people could tell there was something wrong with her.  She was a kind, compassionate, and gentle person, but she never seemed too happy for herself and it seemed like she never did anything for fun, almost as if there were some kind of mental distortion where she did not value her own life.  She could only gain happiness from seeing others smile, unable to smile for herself.  No one knows why she was like this, whether she was like this from birth or something traumatic had happened, though it is believed by many who knew her that being born into this period known as The Dark Ages, and seeing all the misery of those around her, is a large part of it.  From as far back as she can remember, she looked at the suffering around her wishing to bring an end to it.  She believed if she worked and trained hard enough, she could become a king that could save this country, and swore to hold the sword without ever being asked to.  She spent most of her life up to the age of 16 training and preparing for that day, almost as if she felt it was the only thing she existed for.  Day and night she trained to become stronger than anyone and became a master of swordsmanship. 
  When she was 16, an event was held to select the king.  A naked sword was stuck in a stone, and only the one who could pull it out would be crowned king.  Nobody could pull it so the knights turned to jousting to select their king.  With the area around the sword empty, Arturia approached it and went to grab it, but Merlin stopped her, warning she would no longer be human after this, and that she would die a miserable death resented by all humanity.  He showed her a vision of herself alone on a hill of swords dying, but she only nodded back, saying the smiling faces in that vision were worth that price.  Without even a slight hesitation, she pulled the sword, discarding her life, and most of all, her humanity.  Becoming a king meant no longer being human as the responsibilities placed upon her would require someone without human emotions to fulfill without flaw.      She only wanted to protect everyone, but had to throw away the emotion of wanting to protect them to do so. 
  From that moment on she was like a machine, completely stoic and without doubt.  With the help of Merlin’s magic, she was viewed as a male by those around her and would go by King Arthur.  Those around her looked down on her as a small child, but were forced to follow her because she pulled the sword out, in order to win their hearts she had to show results of perfection that made them accept there was no-one better, but this meant there was no room for the human being known as Arturia, so she became isolated by her own kingship, not even spoken to by any of her knights if it wasn’t about important business. 
  For 10 years and 12 battles she ran through defeating invading armies, delivering hope to her country, and rallying divided kingdoms together and uniting them.  Her efforts were not without sacrifice and she would end up taking more lives, including her own civilians, than any other knight in existence.  Were there any guilt, she did not show it, suppressing herself completely to make what truly was the right choice, if not the easy one.  And after many years of flawless kingship, one knight murmured that she did not understand human feelings and left Camelot.  Nobody wished for her to be human yet they turned away from her for not having human feelings.  The one time she did act with humanity it lead to her downfall, she noticed her queen and Lancelot were together and kept the secret to herself, only for it to be exposed later by her most hated enemy, Morgan Le’Fay.  She hated Arturia for becoming king instead of her and made many attempts to undo King Arthur’s rule, including the theft of the sheath of Excalibur and the construction of a clone homunculus of Arturia known as Mordred.  Mordred seized the throne when Arturia was on an expedition and Arutira had to return with her tired troops and slash away at the cities and knights she once protected and fought for.  This battle, The Battle of Camlann, ended with King Arthur and Mordred face to face in personal combat, and the king victorious, but at the price of Mordred dealing a fatal blow to her.  She lay there on a hill of swords, dying, and she realized this was the end that had been foretold, as she let go of the sword, her King Arthur persona vanished at the completion of her duty, but Arturia was not able to accept this, and tried to continue to act as the king she once was.  Wondering how it could have ended like this, she concludes it was because she was not good enough, that she was picked by mistake, and that there was another hero who should have pulled the sword. 
  Laying there, she wished for the Holy Grail to go back and redo the selection, so she made a contract with the world to obtain it before dying on the condition that she becomes a Counter Guardian after dying.  At that moment, Arturia was frozen in time and shortly thereafter summoned as a Saber class Servant into the fourth Heaven’s Feel in the very late 20th Century.  Arturia’s time in the 4th ritual was unpleasant to say the least.  Her kingship was talked down to her by a rival, her Master would not speak to her, and she discovered that Lancelot, one of her few friends, had become a Berserker, and learned it was because she did not punish him for loving Guinevere when she initially found out, which only made Arturia feel more responsible for the failure of her kingdom.  Finally, Kiritsugu Emiya, her Master, ordered her to destroy the Holy Grail when it was right in front of her and never explained why he did so. 
  As she returned to the hill of swords, she was overwhelmed in despair until a light shined over her, she was called again, even though she destroyed it last time.  When she answered the call this time, she was summoned as Saber into the fifth Heaven’s Feel one decade after the fourth.  Her Master was a boy named Shirou Emiya, the adopted son of Kiritsugu.  Despite having many reasons to not trust the son of the man who betrayed her, she felt some unexplainable need to protect him from the moment she saw him, not just as a Servant, but in general.  She chose to suppress this emotion like all others and acted professional as his Servant. 
  Shirou was not an experienced Master, he did not even understand what this ritual was or what Servants were.  Saber still agreed to be his Servant despite this and fought many battles to protect him.  Just as Saber’s mind was distorted and lacked value for her own life, Shirou’s was the same, while he was not yet as skilled as her, he would still put his own life in danger to protect hers.  Unlike everyone else who saw her only for the warrior on the surface, Shirou saw a truth that she had hid even from herself, that deep down, the innocent girl named Arturia was still there.  Shirou could only see her for this, not the mask she wore of a machine king.  This initially led to friction between them as Shirou did not want to see her fight and she wanted only to fight and win the Holy Grail.  Eventually they would compromise to both fight and protect one another. 
As time passed Saber’s actions became less and less pragmatic with each day, and more concerned simply with protecting this boy.  Much of their time was spent not fighting enemies, but waiting around for info on their enemies at Shirou’s home, which gave them a lot of time to bond as people.  With each day Saber became more and more nervous around Shirou, who was nervous around Saber from day one, seeing what he believed to be them most beautiful person he had ever met.  Eventually Saber ran out of Magical Energy, and due to a faulty contract, could not replenish from Shirou, leading them to be forced to engage in sexual intercourse to resupply her and to recreate the contract so the path between them was no longer obstructed.  While they were able to defeat one of their strongest enemies in the battle that followed immediately, their interactions had become much more awkward the next day, with Saber now being unable to suppress her emotions as she could before, with her heart racing every time she saw him.  She also had caught a glimpse of his past in a dream, as he had hers.  She confronted him about his distortion, believing he needed the Holy Grail as much as she did to save him from the fire that killed his family. 
  As Shirou saw more of Saber’s past, he found her life to be too unfair and wished to do something about it, noticing that she had smiled in a way she never smiled in life while she was living with Shirou.  Eventually he learned of her wish on the Holy Grail and was infuriated because he knew it would mean her elimination.  He was determined to free her of this distortion.  He made her go on a date with him to try to get her to enjoy her time with him to convince her.  She did enjoy her time with him, and at many points seemed happier than she had ever been in her life, but once Shirou tried to convince her to stay this way, she put the mask over her emotions and lied to herself and him that the only thing that mattered was her duty as a king.  Only this time, that lie actually hurt, not because she wanted to be with him, but because she knew he wanted to be with her and that by denying it, she wasn’t just making herself unhappy, she was also doing so to him, so each denial of her feelings broke her heart as she saw his face in reaction. 
  Eventually they would be confronted by Gilgamesh: King of Heroes, whom stayed from the fourth Grail War.  Both Saber and Shirou were defeated by him, but Shirou stood up, even with a half sliced body and told Saber how much he loved her, leaving her amazed that someone could see so much value in her who never saw value in herself other than as a king.  When it seemed that Shirou would be killed, a familiar sheath formed in his hand that protected him from Gilgamesh’s attack.  After Gilgamesh retreated, Saber was overwhelmed with happiness, her sheath had been inside Shirou’s body and even though she could not save anyone else, she had saved him.  That night, Shirou continued to try to convince her to return to being Arturia, and she continued to refuse, her face coming closer to crying every time she did so.  She did give in to her feelings that night however and choose to make love to him, but under the excuse that she needed more Magical Energy, planning to “return to her regular self” after, but found herself unable to, so she let herself sleep the rest of the night away with him like this before trying going back to her professional self. 
  When she woke up the next morning, she couldn’t find him, and the only thing she could think about was him, even going so far as to try to predict his future with the stars, something she had never tried for anyone, and then she realized the huge change in her thinking from when she only cared about obtaining the Holy Grail.  In the middle of a conversation with Rin Tohsaka, she senses that Shirou is in danger at the church and runs to his rescue.  When she gets there she sees Shirou trapped in his own personal hell, a room full of victims of the event he survived and has shaped him for his life.  Kirei Kotomine offers the Holy Grail so he can change that event, and he, with tears in his eyes, refuses, believing, from his attempts to convince Saber, that one must accept the past as unchangeable and make change happen in the present and future.  Saber is moved by this choice, unable to comprehend how he could refuse it, and then Kotomine tells her to kill Shirou in exchange for the Grail.  She goes to him and raises her sword, but ultimately she was unable to bring it down.  For the first time, someone who was a source of happiness for her, was more important than her ideals and her kingdom, and she could not bring herself to sacrifice that one person for it the way she did to so many others.  This inability to make this decision makes her realize she isn’t King Arthur anymore, and that she stopped being that person when she let go of the sword, meaning there was no mistake, she fulfilled her duties as the king until the end and she should be proud of them.  Having come to terms with her kingship, and letting go of the wish she had to redo it, she chooses to fulfill her role as his sword and shield, a role she choose willingly. 
  It is then revealed to both of them that the Holy Grail is actually corrupt, and this is why Kiritsugu ordered her to destroy it.  Shirou and Saber both resolved to destroy it, realizing that if they don’t, it would have been the end of the world.  They did so with the mindset that Saber will disappear in this battle.  They approached their final opponents, Gilgamesh and Kotomine.  Shirou faced Kotomine and Saber faced Gilgamesh.  To the end Saber refused Gilgamesh’s advances and when he tried to insult her for being destroyed by her own country, she simply told him it was better than destroying her own country.  Prior to the final battle, Shirou gave Saber back her sheath, which she used to defeat Gilgamesh.  It isn’t known how, but when the Holy Grail was destroyed, Shirou found a way to do so that wouldn’t expend the last of Saber’s Magical Energy.  With the restored path between them Shirou was able to supply her, but his circuits were so weak that he needed help from Illyasviel and Rin Tohsaka while he trained his circuits to become more adept at supplying magical energy.  Within a few years he should be able to maintain her on his own with an occasional dalliance if he trains his circuits enough.  On the night the Grail was destroyed, Saber finally admitted her feelings to Shirou and accepted herself as Arturia.  She is satisfied with her efforts as the king and accepts that her end will not change.  Until that day comes, she continues to stand by the side of her former Master turned lover, having claimed the peace she never could before and finally smiling for herself as well as those around her.
Weaknesses: Anti-dragon Noble Phantasms
Likes: Shirou, well-structured meals, stuffed animals, lions, panthers, physical contests, competition, swordsmanship, the happiness and safety of those around her.
Dislikes: Shirou being hurt, Shirou acting rashly and putting himself in danger, poorly structured meals, dressing up too much, losing in competitions, deception and manipulation, combat, the unhappiness and suffering of those around her.
Title: Re: Cross Effects: Rebirth (2.0) Character Page
Post by: SINIB on September 27, 2014, 09:19:08 AM
(http://i.imgur.com/zSRipgm.png)
Name: Shirou Emiya
Race: Human
Gender: Male
Age: 19
Height: 167cm   
Weight: 58kg
Eyes: Golden Brown
Hair: Ginger
Appearance: (http://i.imgur.com/YtsHl4G.png)

Scale: Mortal
Strength: B
Endurance: A
Agility: C
Magical Energy: D
Luck: E+++
Noble Phantasm: ??
Magic Resistance: E: Defense against magics.  It cannot nullify them, but damage is somewhat reduced.
Clairvoyance: C: Vision.  Allows clear vision of distant targets, and improves body and movement of vision.  Shirou can see all the way up the tallest building in Fuyuki with this vision.
Magic: C-: Knowledge of orthodox magic.  Appears to be decent at Strengthening and Projection, however he is not using either magic, rather achieving their effect using a degraded form of his Reality Marble magic (see Noble Phantasm).
Mind’s Eye (True): C: Insight fostered by training.  A “combat logic” that allows for calm analysis of the situation and the enemy’s ability in spite of danger, and consideration for all possible actions in a particular situation.  If there is even a 1% chane of a comeback.  This ability greatly improves the chances of success.  While not yet as good as Heroic Spirit Emiya’s, this Shirou’s Mind’s Eye will eventually surpass it with more training due to spending more time training with Arutria than Heroic Sprit Emiya.
Noble Phantasm:
Unlimited Blade Works: Infinite Sword Creation: E-A++: A special magic called a Reality Marble that Shirou is able to use.  It is the only magic he can use.  When Avalon was placed into his body to heal him, it altered his origin and elemental affinity to sword, resulting in the Reality Marble he has now.  The appearance of the world reflects Shirou’s mindset and also represents one who lived as a sword.  This world has the power to duplicate anyway melee weapon he has seen, but the duplication has its rank reduced by one.  Defensive equipment is also possible, but it requires two or three times as much magical energy.  While Shirou has this ability, he has yet to grasp it properly.  He still thinks his magic is projection, and therefore expends needles magical energy on constructing them each time rather than pulling the blueprints from his reality marble.  While he has seen many weapons from Gilgamesh’s Gate of Babylon, he has yet to attempt to construct most of them, so his actual producible noble phantasms are limited right now.  The Noble Phantasms he can readily produce include:
Caliburn: Golden Sword of Assured Victory: A holy sword that symbolizes England’s king of knights, King Arthur.  It is the symbol of a king, pulled out from a chosen stone under the guidance of a magus named Merlin.  It is a different sword from the one granted by the fairy of the lake, and its characteristics as a Noble Phantasm differ.  But it seems Saber is more attached to this holy sword.  Since a sword is a symbol of power, a sword carried by a king usually ends up being degraded to the status of an ornament covered by decorations.  This is the biggest difference between Excalibur and Caliburn.  In exchange for being a beautiful sword, its effectiveness as a weapon does not match that of Excalibur.  While not as strong, the weapon still contains enough power, even with Shirou’s degraded version, to kill Herakles 7 times over in one blow, if the weapon’s true ability is used.  Much like Excalibur, it can transform magical energy into light, and while not in the same scale, it can still create an explosion of light to damage it’s opponents significantly.
Kanshou and Bakuya: C-: Twin swords that Shirou favors.  Initially seen being used by Archer, his future self.  Their strength as swords is high, but they also serve as ceremonial equipment.  When both are equipped, magic resistance and physical resistance improve.  It might just be Archer’s taste, but words thought to be a charm against evil spirits are carved on the blades.
Divine skill, flawless and firm
Strength moves mountains
Blade cuts water
Life approaches the Imperial Villa
We embrace heaven together
-Two great men, shared life.
Avalon:  All is a Distant Utopia: EX: The ability of Excalibur’s sheath.  The lost third Noble Phantasm  The Sheath of the holy sword was excavated by Einzbern at Cornwall, and returned to the hand of its owner through time.  In the legend of King Arthur, the real ability of the holy sword is said to be the “Power of immortality” in this sheath.  It has the ability to heal the wounds of its owner and stop their aging, but it can actually be called a “Moving fortress” centered on an individual.  By producing the sheath and moving oneself onto the land of fairies, it shuts out all physical interactions.  It can even defend against the five sorceries.  This is the only Noble Phantasm Shirou can perfectly reproduce as it has been stored in his body for 10 years, leaving his body with a perfect record of it.  He requires a contract with Saber to be able to use it however.
(http://i.imgur.com/4NlD5In.jpg)
   The forth Holy Grail War ended with Saber destroying the Holy Grail, however some of its contents still spilled out on to the city, creating a massive fire in the town of Shinto.  This fire killed over 500 people, and in said fire, there was a small boy who was only 7.  His parents had died, his eyes lost hatred in that fire, his body and mind lost hope and he was left an empty shell waiting to die.  Just as his hand reaching out almost fell, it was grabbed by Kiritsugu Emiya, who saved this boy with tears in his eyes.  The boy, Shirou, admired the face Kiritsugu made, believing that he would be saved if he coild smile that much over saving others.  Kiritsugu would then adopt Shirou and they would live together for the next 5 years.  But one night, Kiritsugu died, telling Shirou of his childhood dream to be a superhero.  Shirou said that since Kiritsugu couldn’t do it, he’d do it in his place.  Kiritsugu smiled with relief and died on that night.
   Shirou trained his body day after day to become strong in order to be someone who could save people like Kiritsugu.  He was hardworking, compassionate, and good natured, but many people felt there was something off about him, like he couldn’t have fun or smile for himself.  The truth is, Shirou suffered a mental distortion that prevented him from obtaining happiness in any other fashion than seeing others happy.  Shirou blamed himself for the people lost in the fire, regarding people as a whole as if they were one person, and the fire as a failure to protect that person.  Every time he saw someone hurt, he was reminded of that fire.  There’s also the fact that Kiritsugu imprinted himself on to Shirou, and Shirou is merely trying to become Kiritsugu and fulfill his wish for him.
   He made friends with many classmates such as Shinju Matou, Ayako Mitsuzuri, and Sakura Matou.  He developed a crush for Rin Tohsaka and a sisterly bond with Taiga Fujimura.  His life seemed pretty normal for someone so mentally scarred.  However every night he would attempt to practice magic, and he would do so in a manner that nearly got him killed every night.
   His life went from mostly normal to hectic on one faithful night, February 2nd.  Leaving the Archer dojo at late hours, he was attacked by a powerful man in blue tights.  He was killed, resurrected, attacked again at his home and almost killed again.  When he was about to be killed, a female knight and blue and white armor saved him, repelling the man.  Shirou looked upon this woman, who called herself Servant Saber, and was not at all shocked by her power, her armor, or anything like that, he simply was amazed at how beautiful she was.  After repelling the man in tights, Lancer, and almost getting Rin killed, Shirou finally managed to get an explanation out of them on what Saber is and what he has been dragged into.  Shirou had been selected as a Master for the 5th Holy Grail War, a ritual in which seven Servant Master teams fight to obtain the Holy Grail.  Shirou, Rin, and Saber went to Kotomine Church so Shirou could learn more about the Holy Grail War.  After Kirei Kotomine explained the war and accepted Shirou’s entry, he left behind an ominous prediction that Shirou’s wish would finally come true.
   On the way home, they were stopped by Illyasviel von Einzbern, and her Servant, Berserker (Herakles).  Saber was outmatched by Berserker and nearly killed, however Shirou jumped in the way of the attack and had his stomach blown out.  To everyone’s surprise, Shirou’s body healed completely within minutes.  The next day Shirou formed an alliance with Rin and established his partnership with Saber, both of whom would be living with him now.  Shirou had difficulty even looking at Saber as he had difficulty with how beautiful she was.  While having trouble talking to her, he also insisted on her taking part in normal life activities like eating dinner with the rest of the people in the house, opposing Saber’s views of herself as nothing more than a tool.  Shirou also couldn’t get the image of her injured because of her fight with Berserker out of his head, and thought about it happening to her every time she fought, and as such, tried to keep her from fighting as much as possible.
   Eventually Saber went to fight against Shriou’s orders, which lead to conflict between the two, with an eventual resolution that Saber would teach Shirou in swordsmanship while Rin would teach him in magic.  This time alone with Saber allowed to two of them to bond more in addition to the reflexes it gave Shirou.  Rin’s magic lectures made little progress as Rin cannot understand Shirou’s unique situation, which is why Archer came to Shirou and gave him advice on what his abilities are.  After a couple of days of this, Shirou got ambushed in the school by Shinji Matou and Rider, surviving only because of the reflexes he got from fighting Saber.  Eventually Shirou realizes he needs Saber’s help and calls her with a Command Spell.  Later that night, Shirou apologizes to Saber for not trusting her to fight, but also insists that he is going to fight too to make sure she isn’t hurt either.  They agree on this compromise and shake hands on it (with more tension from Saber than before), having become a stronger team as a result.
   The next day, Saber and Shirou went after Shinji and Rider.  Before the battle, Shirou told Saber about how he survived the fire of the last Holy Grail War.  Saber warned him that he has no intention of saving himself and told him that he should value himself more.  Shirou wanted to deny her claim that he doesn’t value himself, but he found himself unable to argue against it.  The battle against Rider ended with Saber using Excalibur, reveling her identity to Shirou.  However this use of her Noble Phantam exhausted her magical energy, as she was not reciving any from Shirou. Shirou was left with a dilemma, Saber would vanish unless he made her attack people to replenish her power.  That night, he had a dream where he saw Arturia’s past, including seeing the sword she pulled from the stone.  Archer told Shirou that Saber’s use of Excalibur meant that she chose to protect Shirou over her own existence, and that he should never forget that.  Shirou contemplated using the Command Spell to force her to attack innocents, but couldn’t bring himself to as he knew such an act would be an act of betrayal to her.
   While Shirou is slumped in depression, he is ambushed and kidnapped by Illyasviel, who wishes Shirou to “be hers”.  Shirou refuses, saying that so long as he is Saber’s partner, he cannot give in to her request, leading Illya to go attempt to kill Saber and Rin.  Saber and Rin, however, both came to his rescue.  In order to replenish Saber’s magical energy and create a proper path between them, Shirou was required to engage in sexual intercourse with Saber, an act that caused great anxiety considering his crush on her.  During the battle against Berserker, Shirou was finally able to make sense of Archer’s advice and projected Caliburn, Saber’s original sword, and won the battle.  During the next few days, Shirou would bond more with Saber, and find it more difficult to interact with her, or even train with her, a large part due to being reminded of what happened in the ruins.  He also saw more and more of her past in his dreams, and grew to hate what he saw, because he saw an unfair life where she never knew normal happiness at all.
   A large turning point for Shirou was seeing Saber smile in a way he had never seen, he admitted this made him happy, and she said the opposite was true for her, and that she is happier if he smiles.  He realized this meant that she (just like him) could only smile at the happiness of others and he desperately wanted to fix that.  Shirou became more alarmed when he learned of Saber’s wish on the Holy Grail and how it would effectively result in her forever being the lonely king on that hill. He refused to let her go down that path and tried to find a way where she could live a normal life.  He consulted Kotomine, who simply told him truths/half-truths that would torment him. On the way home, Shirou questioned himself, how he said he was in the Holy Grail War to prevent victims and end the fighting, yet he hasn’t been focusing on that, but rather making Saber happy.  He realized that he has been like this since the moment he saw her for the first time.  As he cries for her looking up in the sky, he realizes that he is in love with her.
   The next day, Shirou made her go on a date with him to try to get her to enjoy her time with him to convince her.  She did enjoy her time with him, and at many points seemed happier than she had ever been in her life, but once Shirou tried to convince her to stay this way, she put the mask over her emotions and lied to herself and him that the only thing that mattered was her duty as a king.  Eventually Shirou lost his temper at her cold, harsh, albeit false, words, and ran off, only to see her sad face briefly as he did so.  He tried to let go of her and give up, but found he couldn’t and decided he wouldn’t give up on her.  When he returned to her, 5 hours later, she was still standing on the same bridge like a lost child.  Shirou recognized himself in her looking up at the stars, lost, conflicted between her ideals and her feelings, and decided no matter what, he couldn’t leave her alone.  Just as they seemed to be patching things up well, they were attacked by Gilgamesh, the King of Heroes.
   Both Saber and Shirou were utterly destroyed by Gilgamesh, but Shirou stood up with a half sliced body, unwilling to let him hurt Saber.  Saber begged him not to, but he refused.  He finally admitted his own distortion to her, but also said it’s ok, because in the once empty seat for what’s most important to him, sits now a person he wants to save more than anything.  He told her that even if he valued his life above all else he’d still do this, as she is more beautiful than that, admitting that he loves her.    As all hope seemed lost, a sheath formed in Shirou’s hand and saved him from Gilgamesh’s final attack.  Saber then realized that it was her sheath that caused his body to heal when he was injured.  hat night, Shirou continued to try to convince her to return to being Arturia, and she continued to refuse, her face coming closer to crying every time she did so.  She did give in to her feelings that night however and choose to make love to him, but under the excuse that she needed more Magical Energy, planning to “return to her regular self” after, but found herself unable to, so she let herself sleep the rest of the night away with him like this before trying going back to her professional self.
   The next morning, Shirou went to the church and discovered a room that contained orphan children who lost their families in the fire, they were all alive, but corpses who were put into eternal hell as their magical energy was sucked out over the course of years.  Shirou was then attacked by Lancer and left to rot with these corpses, hearing voices telling him to return to them what they lost.  After Saber arrived to save him, Kotomine opened Shirou’s long repressed mental wounds; how he walked past other people who asked him to help them, ignoring their pleas because he couldn’t help them and was trying to survive himself.  When he reveals that he has wished all along to go back to his old family that’s gone, Kotomine offers him the Holy Grail to undo that event and save all of those people.  As the voices continue to ask Shirou to do this, he is severly tempted, but refuses with tears in his eyes, saying the past cannot be changed and that even if these people died, they left behind bright memories that should also be preserved.  Saber was moved by Shirou’s choice, and, after realizing she couldn’t kill him for her objective, is able to let go of her wish for the Holy Grail, accepting her past.
   It is then revealed to both of them that the Holy Grail is actually corrupt, and this is why Kiritsugu ordered her to destroy it.  Shirou and Saber both resolved to destroy it, realizing that if they don’t, it would have been the end of the world.  They did so with the mindset that Saber will disappear in this battle.  They approached their final opponents, Gilgamesh and Kotomine.  Shirou faced Kotomine and Saber faced Gilgamesh.  Shirou learned of Kotomine’s connection to Kiritsugu and how Kotomine and the Holy Grail were connected to the fire.  Shirou was exposed to All the Evil in the World during the battle and managed to temporarily escape by sheer will power, but was then trapped later again.  Before the final battle, Shirou gave Saber back her sheath, knowing she’d need it against Gilgamesh.  However doing this gave Shirou expereicne with projecting it, and he discovered just as he was about to be consumed, that his body has a perfect record.  After projecting the sheath, he managed to get a hit on the surprised Kotomine using the dagger that Kotomine used to kill Rin’s father.  With the restored path between them Shirou was able to supply her, but his circuits were so weak that he needed help from Illyasviel and Rin Tohsaka while he trained his circuits to become more adept at supplying magical energy.  Two years years and he is starting to become capable of maintaining her on his own with an occasional dalliance due to extensive circuit training.  On the night the Grail was destroyed, Saber finally admitted her feelings to Shirou and accepted herself as Arturia.  Shirou continues to pursue his path to become a superhero but it has become secondary to caring for Saber.  This attachment and change in his thinking may hopefully prevent him from having a lonely end like Arturia had.
Likes: swords, housework, girls, cooking, being the bone of his sword, training with Saber, the happiness and safety of those around him.
Dislikes: himself, girls, Saber being hurt, Kirei Kotomine, losing in competitions, the unhappiness and suffering of those around him.