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Messages - DIO

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1
Areas / Re: The District of Columbia
« on: July 16, 2021, 03:46:52 PM »
Eruraviel

Eru swished her glass of wine around, raising it to her nose to take in all the subtleties of the smell. She idly wondered in the back of her mind what it smelled like to a human. Her ears continued to wiggle, then turned to look at both her wife and the congresswoman.

"Lily? She's powerful, brutally intelligent and able to act with a complete disregard for morality in the name of results. But she's unused to her new form and entirely too inexperienced in the ways of the bed for a succubus princess. A great fuck to be sure though." Her eyes glimmered as she gave Amanda a smug look. All in all, she's someone to keep an eye on." She didn't mention the other new addition to Elizabeth's harem, the archangel her friend had managed to fuck into submission. After all, why show your hand if nobody was asking? She finally took a sip of her wine and smiled. "I think you have your concerns inverted though, Ms. Drossa. Wouldn't you prefer the rational actor controlling those people than an insane corrupted spirit? It seems to me that she'd be easily manipulatable for those with more... nefarious goals..."

Eru giggled and then scooted up next to Serra, poking her shoulder with an ear. "What do you wish to know about my elven ethnostate, congresswoman?" Her usual measured singsong affect now betrayed her excitement at being allowed to talk about her work.

2
Cross Effects / Re: Character Sheet Template
« on: April 18, 2020, 03:13:49 PM »
Name:

Race: Human, elf, zombie, germs, we take everyone!

Age:

Height:

Weight:

Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.

Attributes

Strength: Raw physical might and muscle power, brawn-based athletics.

Agility: A combination of speed, reflexes and dexterity, general gymnastic talent.

Durability: The degree of damage you can soak, your bodily integrity.

Willpower: Your resilience to manipulation both conventional and supernatural.

Magic: Measures a character's magical potency and reach. Can be omitted if your character has none.

Magic Resistance: Measures your character's innate resistance against magic and/or other supernatural effects, assuming they have any. It functions and is quantified similarily to how Durability is, in that it provides defense against Magic of the same rank and also partialy mitigates Magic of one rank higher. Unlike Durability however this is a seperate defensive stat and not tied to your bodily integrity.

Other Abilities: List and describe any other powers or skills your character has that sets them apart from others.

Assets: List and describe what equipment, minions, organizations, or special locations are associated with your character.

Weakness: List anything that an enemy could take advantage of, in combat or otherwise.

Intimacies: The things most important to you, for good or ill.

Origin: Provide the character’s backstory. No need for an essay, but make sure that others can get a general understanding of the character’s identity.

GM Note- Things like Charisma and Personality need to come out in the actual RP, not the character sheet.


3
Cross Effects / Accepted Characters
« on: April 03, 2018, 04:02:45 AM »
Note: A name that has a line through it indicates a character that is no longer in play, either through death or through being dropped by the player. A dead/dropped character does not occupy a slot.

Game Masters: Aiden, Sinib, Bern


SINIB
Sakura
Ivanna Benched
Eruraviel
Tsumiko Benched
BB
Sakura Edelfeldt
Thorra
Noire

Bern
Lily 
Yukari
Lulu Benched
Amanda Benched
Valerie
Neptune
Jeanne
William

Umbra
Azira
Ananta
Amser
Liseth
Oryuu
Azar
Piece Dead
Ariel
Joseph
Kyros
Uria
Francesca
Balius

Mike
Sakura Benched
Shirou Benched

Panda
Charlotte
Nanako
Neil

Aiden
Breeze
Hannah
Dahlia
Thea RIP
Farron
Serana Benched
Carin NPC'd
Mira
Sage
Serrulata

Francobull
Willy
Lance
Shinji
Lighthart
Jalut
Ezekiel Benched
Asmael Dead
Vánagandr Benched
A-701
Azad Benched
Lawrence
Vega Benched
Grave Benched
Yang Xiao Long Benched
Mael Benched
Marc

Embrefrosste
Acarestus
Kaze
Miyuki
Solace Legion
Papyrus
Saturnalia


Missing Mandible
Mothra
Moira Benched
Indominus Rex Benched
Heinrich Schaefer Benched
Frank Horrigan
Desohtroyah

Elf
Forest
Emiya

VergAvesta
Dan
Tannis Benched

YOLF
Yusho Benched
Rudra
Edelgard
Justice
Lubei Sang
Orcus

Yinsukin
Suerte
Noah
Aruna
Roman
Entheo
Evan

4
Cross Effects / Character Sheet Template
« on: April 02, 2018, 11:36:52 PM »
Character Sheets

Scale

Physical attributes run on a scale from Human to Godly.

This scale determines how impressive that character is in that characteristic. Each level represents a relatively broad range of power, as described below.

Magic Scale

The Magic attribute is a non-standard stat that identifies how powerful one's magical might and default maximum output (in effect and radius) with magic are. It runs on a scale going from None to Divine, with None meaning no magic. (If your character's rank in Magic Power is None, you may omit it from the sheet.) The scale exists on a different context but is directly comparable to the Physical Attribute scale, from the Amazing-Low ranks up.

These ranks only describes the potency of a character's magic, so its applicability and flexibility must be defined in the extended description along with its workings and basic capabilities.

The Comparative Stat Chart


Physical Striking powerLiftSoakSpeedMagicalPotencyRangeTargets
HumanHumanHeavy BoxesN/AAverage HumanN/A---
ExceptionalProfessional BoxerCovered WagonN/AOlympic RunnerVery LowStrong WindArm's lengthSingle
AmazingGorillaBlack RhinoArrows/Slings, small arms fireCheetahLowArrows/swords, small arms fireA roomHandful
IncredibleBreak through a wallCarMilitary firearmsDiving EagleMediumMilitary FirearmsA small streetScore
FantasticPunch through reinforced/metal wallsTruckAnti material riflesSubsonic JetHighAnti material riflesA buildingDozens
HeroicShockwaves that can tear through a wallTankHE GrenadeSupersonicVery HighHigh explosive weaponsA City BlockHundreds
LegendaryBuilding felling blowsMedium ShipArtilleryHypersonicExtremely HighArtilleryA NeighboorhoodThousands
GodlyCity BlockLarge BoatTactical NukesLightningDivineTactical NukeCitiesTens of thousands


Throw: You can throw anything at least one rank below what you can deadlift.
Soak: You can take direct damage from the same rank without being heavily injured.
Sprint: A sustained run is generally lower than a sprint, down to the rank below.
React: You generally can react - though not necessarily respond - to things the rank above your Agility, and as much as two above when it makes sense.
Godly is a rank that effectively represents arbitrary amounts of power, and is deliberately broad in turn.

Willpower Table

Total Bitch WimpyAverageGrittyZenShounen Determinator
Has almost no resistance whatsoever to manipulations. Even a random passerby telling them what to do would be enough to make them comply with their wishes. All manipulations, supernatural or otherwise, succeed.While they are capable of functioning normally in Nexus society, they're often known as the coffee boy at their workplace, and are generally looked down upon. Bullying somebody of this rank into serving you can be as easy as dangling a carrot in front of their face, or threatening them with a stick. All supernatural mental manipulations automatically succeed on them.A normal human going about their everyday bussiness. They won't be easy to completely walk over and abuse in a conversation, but possess little-to-no resistances to supernatural assaults. Unless one is attempting to force them to attack their loved ones or family, or to go utterly against their morals and ethics, all supernatural manipulations succeed. Stronger assaults can force them to take actions regardless.Most player characters will fall into this catagory, as well as many non player characters of note. Capable of shrugging off more egregious psycic assaults, they remain vulnerable to more extreme, subtle, or specific attacks upon their psyche. Truly exceptional individuals fall into this catagory, those who have trained their minds to extreme degrees and reached the apex of mental ability. Most psychic attacks fail, although truly powerful telepaths can still batter their minds and hinder them in combat.Those who have transcended humanity and broken the apex to reach truly unfathomable heights. They are capable of shrugging off or completely ignoring all psychic assaults through sheer willpower.

Intimacies

Motivation does not exist in a vacuum. An Intimacy is an anchoring point for an individual’s force of will, the causes, principles, or individuals/objects (Ties) for or against whom they can muster up reserves of personal strength beyond their normal limitations. They also represent vulnerabilities which may be exploited in order to manipulate someone toward desired behaviors they would not normally be susceptible to. These Intimacies cannot under normal circumstances cannot reduce someone to a Total Bitch. There are two levels of Intimacies based on their intensity: Lesser and Greater. Positive circumstances do not stack but they can negate the negative ones. The negative ones on the other hand do stack.

Lesser Intimacies are some of the most important things to a person’s life. They can be political, religious, or social causes to which they have devoted the majority of their time and energy towards, relationships which they put before almost anything else, or principles which define their actions in almost all aspects of their lives. People will persevere and suffer for their Lesser Intimacies and thusly will be able to maintain their willpower rank even if something is negatively affecting them, as long as they're working towards that intimacy. When acting in defense of a Lesser Intimacy you may generally outperform other individuals of equivalent physical stat rank and skill to yourself who are not similarly motivated. In the case where there's only a negative influence from an intimacy through perhaps clever exploitation by another person, the person in question will fall a whole rank in will as well as perform worse in comparison to a person of equal strength and skill.

Examples
Lesser Tie: My Wife (Devotion)
Lesser Principle: “I must live by the code of Bushido.”
Lesser Cause: Columbian Independence
Lesser Phobia: Zombies

Greater Intimacies go even further beyond this. Even the absolute certainty of death or worse is not normally enough to dissuade someone from seeking to act upon an Intimacy of this level, which is generally found in suicidal fanatics and devoted soulmates. Even in the most dire of psychological circumstances a person can muster the strength to function for the sake of fulfilling a Greater Intimacy, functioning at a whole degree beyond their limit. When acting in defense of a Greater Intimacy you may temporarily fight against opponents superior to you. These effects may include bursts of impossible strength or speed, or drawing upon greater reserves of psychic or magical power than are normally capable of. However, if you're negatively affected by a Greater Intimacies, you'll suffer a whole 2 ranks decrease in willpower as well as a greater penalty to your fighting ability since you're effectively at war with yourself at that point. You'll also fall a whole rank in Strength and Agility as well as Magic Rank.

Examples
Greater Tie: My Nemesis (Hatred)
Greater Principle: “All ninjas must perish.”
Greater Cause: The Advancement of Knowledge
Greater Phobia: Social Interaction

5
Fights that won't happen IC can happen here. Feel free to explode as many things as you want as you show off your powerlevels.

6
Note: A name that has a line through it indicates a dead character or one that has left the Nexus. A dead/transported character does not occupy a slot.

Game Masters: YOLF, Sinib, Bern


Elf
Forest 
Saber
Abigail Summers Needs more testosterone.
Tohsaka Rin (Post-HF)
Gabriel L. Umbra
Corbin A. Winterborne
Rick

Nachos
"Donkey Whacker," real name of Donnel Two-ton
Anti-Fog Metahuman: Prototype Seven
Alicia (Removed for akatsuki)
Ragna the DankEDGE
STRONGEST WARSHIP
Alpha the Dankumo
Roger the HEMOPHILIAC BLADE


YOLF
Head Master Overruler GM
Maximillian Gesundheit (rip, he never saw the light of day)
Mr. Tar/Henry Barthow
Sarse (retired, probably back in heaven)
Rafalia
Butler
Irene BENCHED
Raikou
Rafalia
Airyaman

Kat
Mordred
Deborah(Vanished to parts unknown?)
Sakata Gintoki (he was needed for gags)
Doromizu Jirochou (seems like he'll not be on stage for now after all)
Rikuyo
Ametsuchi Noriko
Julius Richter
GURL St. Peter
Mitsuba Benched
Anastasia
Urho
Fenghuang [BENCHED]
Swims-With-Salmons

Kaze
Brown Senpai
LancelotAkiholarme
Anatu

I_Care_Not_Till_I_Must
Castus Grendel (Left via portal)
Adjutor Xarrest (Torn in two by a cyberzombie)
Guts (Killed by Natara's chalice)
Michael Koridae
Cole MacGrath (turned into infected food)
Emily Blaskowicz
Seras Victoria
Annabeth Miller
Dante
Girl Adjutor Redux
Charlotte

Sinib
Sakura Lover GM
Sakura
Faust (Vaporized by Shendy)
Luviagelita Edelfelt (replaced with Hakumen)
Noeru Vermillion(back in action) Benched
Hakumen (okay no, replaced too, just fell into the Boundary again or something)
Irisviel von Einzbern
Kongou DESS (still with her teitoku desu)
Rachel Alucard
Oka Kurosawa Benched
Shiro
Misaka Mikoto
IRON=SAKURA BENCHED
Noire
Olgamally Animusphere
RosaBenched
Jeanne Alter benched
ParvatiBenched
Fran
Mary
Demiservant Olga

Umbra of Chaos
Aldurr (Wiseman) (replaced with fabulous Urthemiel)
Caedia (The Arisen) (vanished with the suns)
Ann (exited cause her world was whining about no death being around)
David Newman (Exit stage left)
Natara (Killed by Calico)
Urthemiel
Aisha (NPCed, see you next century)
Ghost Child (Unhappy ghost is unhappy)
Erica
Alma (Concept better on paper)
Lumen (NPC'd, patrol route is bouncing at Mitsuba's bar)
Oren
Lorna (trusting people gets you killed)
Numina (PREY SLAUGHTERED)
Alarice
Liseth
Lucy
Paladin
Meti
Jasey
Suzuko

Astarte

Rebeccabenched
Alicia benched
Oriana Benched
Set benched
Grigori
Thugkura
Aureliabenched
Prism
Anesa
Xiu
Rachel

Cherry Lover
Rider
Sakura (Emiya) They went home somehow
Shirou Emiya (Post HF True)

Suspiciously British Sakura Emiya
Suspiciously British Shirou Emiya

francobull
Costin Andrei (Dead)
Lorenzo Remei (died for the grill, rest in pepperoni)
Vanguard (You are no longer needed) (Nope. Back again. nevermind)
Richard Maxwell (THE VICTIM OF FLUFFYKINS)
Ito Kizumi (almost splattered by a train but poofed away from the Nexus first. Goddamn it Yukari)
Tohuw Balagan (gone?)
Sakagami Kenzo (Sayonara, Kenzo)
Hyoudo Tenma (critical malfunction)
Darcy Hugh
KAZIKLU B- no wait wrong kyuketsuki - Garou XIII
GEORGE SKELETOR
Theodore?
Utsuro
Boss Tweed
The Highwayman
Vanguard
Malcolm Kimberly
Kira
Dark Demon God Guy
Hazama-Chan
Skeleton Lorenzo (Lost his ass)
Red BENCHED
Costin Andrei
Engetsu
Ito Again Benched
BlackmoreBenched
Okami
Blake Benched
Rundas
Bennet Benched
Dark Vlad
Orlando


MissingMandible
"Fair Lady" Elyssa-324 (removed from lineup)
Corporal Mathew Blackburn
Captain Edward Coombs
Lone Wanderer
Pillar Of Autumn Dropped Forever
Gojira

yinsukin
Medaka Kurokami
Roxas
David Borrus (dropped. Isn't it sad?)
Nova Tiburtius

Relius Clover (and his merry doll waifu) Benched
Joe Joeson
Marcus
Leo Crushed by a van.
Sera
Sigurd
Bill

Bern
Helpful Witch GM
Oshino Shinobu
Jin Kisaragi
Jeanne Cena of arc Benched
EMIYA NPCed
Kuro
Nep-Nep
Molly
Brutae
Lizzie
Plutia
Stella
Yukari

Aiden
Ron Browning Benched
Gadreel Benched
Auspicious Breeze
Swordwaifu Benched
Liam O'Mailey Benched
Waka Benched
Valerie
Sage

Break
Coppelius Benched
Nero

Magos
Triv

EmbreFrosste
Adrianne Benched
Haruka
Lily BENCHED
Gwendolyn
Raharu
Alexa

Link
Kaziklu Bey

VergAvesta
Cara


Antagonists/Villains

Bern

Sinib

Umbra

7
Character Sheets

Scale

Physical attributes run on a scale from Human to Godly.

This scale determines how impressive that character is in that characteristic. Each level represents a relatively broad range of power, as described below.

Magic Scale

The Magic attribute is a non-standard stat that identifies how powerful one's magical might and default maximum output (in effect and radius) with magic are. It runs on a scale going from None to Divine, with None meaning no magic. (If your character's rank in Magic Power is None, you may omit it from the sheet.) The scale exists on a different context but is directly comparable to the Physical Attribute scale, from the Amazing-Low ranks up.

These ranks only describes the potency of a character's magic, so its applicability and flexibility must be defined in the extended description along with its workings and basic capabilities.

The Comparative Stat Chart


Physical Striking powerLiftSoakSpeedMagicalPotencyRangeTargets
HumanHumanHeavy BoxesN/AAverage HumanN/A---
ExceptionalProfessional BoxerCovered WagonN/AOlympic RunnerVery LowStrong WindArm's lengthSingle
AmazingGorillaBlack RhinoArrows/Slings, small arms fireCheetahLowArrows/swords, small arms fireA roomHandful
IncredibleBreak through a wallCarMilitary firearmsDiving EagleMediumMilitary FirearmsA smal streetScore
FantasticPunch through reinforced/metal wallsTruckAnti material riflesSubsonic JetHighAnti material riflesA buildingDozens
HeroicShockwaves that tear through wallsTankRPG'sSupersonicVery HighHigh explosive weaponsA City BlockHundreds
LegendaryBuilding crushing shockwavesMedium ShipArtilleryHypersonicExtremely HighArtilleryA NeighboorhoodThousands
GodlyMountain+Mountains+Nuke+Lightning+DivineTactical Nuke+Cities+Tens of thousands+


Throw: You can throw anything at least one rank below what you can deadlift.
Soak: You can take direct damage from the same rank without being heavily injured.
Sprint: A sustained run is generally lower than a sprint, down to the rank below.
React: You generally can react - though not necessarily respond - to things the rank above your Agility, and as much as two above when it makes sense.
Godly is a rank that effectively represents arbitrary amounts of power, and is deliberately broad in turn.




Name:

Race: Human, elf, zombie, germs, we take everyone!

Age:

Height:

Weight:

Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.

Physical Attributes

Strength: Raw physical might and muscle power, brawn-based athletics.

Agility: A combination of speed, reflexes and dexterity, general gymnastic talent.

Constitution: Overall physical condition. How well one resists damage and how long they can go before exhausting. Bodily integrity.

Magic: Measures a character's magical potency and reach. Can be omitted if your character has none.

Other Abilities: List and describe any other powers or skills your character has that sets them apart from others.

Equipment: List and describe what weapons, armor, or other gadgets your character uses.

Origin: Provide the character’s backstory. No need for an essay, but make sure that others can get a general understanding of the character’s identity.

Weakness: List anything that an enemy could take advantage of, in combat or otherwise.

Likes:

Dislikes:

GM Note- Things like Charisma and Personality need to come out in the actual RP, not the character sheet.

8
This is a crossover Urban Fantasy RPG containing characters from the Nasuverse and many other universes as well, but as long as it fits into an Urban Fantasy section.

What is Urban Fantasy you ask? Well it is rather awesome, but its fantasy takes place in an "Urban" environment such as a city. Think along the lines of Buffy the Vampire Slayer, Jim Butcher's The Dresden Files and Fate and Tsukhime are actually classified as Urban Fantasy too.

Also No Aliens

This is a Supernatural Role Play with Horror and Fantasy elements. This is not science fiction or sci-fi. There is a difference between the two.

The level of tech in the city is modern day. We will allow some advanced technology such as cybernetics to a point, but this RP isn’t about mechs. Artificial Intelligences outside of computer systems (read androids) will not be allowed.

We will allow Mecha if it is more steampunk like/magical in nature than super science. Like Ed’s automail from FMA would be allowed, but something like the Major from Ghost in the Shell not so much.

The Basic Story is this: For some reason Nexus City has popped up in a pocket dimension, pulling things from other worlds randomly around with it. In this city you can see the Statue of Liberty at the bay, but in the center of the city is Tokyo Tower. The City is a huge, sprawling metropolis. Like all cities it also has its dark underbelly as well. Think of the City as the obese, bastard child of Metropolis and Gotham and you'd be half way there.

The City is full of factions and alliances of its own. Normal people are sort of aware of the supernatural goings on in the city but they don't speak of them. Mainly because they don't have the means to deal with magic users, vampires, werewolves, Servants, and the like. They try to go on with normal life as much as possible. Business is thriving in The City, the economy is good, and there aren't that many homeless people out there (they've gotten eaten).

Now, your character(s) have gotten pulled into this vast, dark city. There are those who want to help you. There are others who would want to use and abuse you. There are others that would simply eat your face. This RP is about survival and adaptation in Nexus City. In general, you should avoid bringing characters into play with extensive resources. They can come in with only the clothes on their back and their personal effects, or you can assume they have a house, enough for day to day living, and can afford basic transportation. Bring it up with a GM if you really want more than that!

Cross Effects is about survival and building a life. Now there will be fights. A lot of the members of the supernatural community are either ancient warriors or predators there will be combat. However, this will not be a combat driven RP.

This is an RP about interaction and characterization. Even though some combat will definitely happen.



Rules

1.) Treat Other Players With Respect. Golden Rule here. Treat others how they want to be treated. If you have a problem with another player, do not spout insults at them. Bring your qualm to them in a polite manner. If that does not work, please alert the GMs.

Remember: Your narrative will not necessarily survive interaction with other characters, and vice-versa. This is unavoidable, but respect other players and expect respect from them. Rolling with the action is often a better way to write a cool story than opposing a development because you didn't plan for it.

2.) Thou Shall Not Meta Game Or Godmode. If you have knowledge that your character could not possibly have, don't give it to them without a reasonable explanation. There will not be any Godmoding here either. You will get smote, and smote hard.

3.) Do Not Control Another Person's Character. This means if you say, "Character X punched Character B." You would stop right there and give the other player time to respond. DO NOT say, "Character X punched Character B, and Character B went down like the little bitch he is." You give the other player a chance to respond. Hell, Character B could be a master martial artist who could block the punch and pull the other character in an arm lock in retaliation while Character X is just some Normal Dude.

4.) Don't Be an Asshole. Exactly what it sounds like. You're not allowed to go after someone because you don't like them or are having a fight with them. You're not allowed to go into an interaction with the intent of killing or maiming somebody else's character to the point of unplayability. If you can logically avoid doing so, don't do it. Basically, try to play nice.

However, this rule is not meant to serve as an overarching plot armour. If your character acts like a moron and jumps in front of Excalibur, they will almost certainly die. If your character provokes a stronger character into beating the snot out of them, they will suffer the natural consequences of doing so, including serious injuries if it ends up resulting in them.

5.) Show, Don't Tell. Or rather demonstrate, don't explain. Some times info dumps are needed, but if your character is a smart ass bad ass, show them being a smart ass bad ass. Don't just say they are, back up your claims, and that also means no having other characters who don't know the one character suddenly talk about your character being the smart bad ass without reason to do so. We want this to be a fairly well written RPG.

6.) For the Love of God, Please Try To Make Your Posts Readable. It’s no fun if one’s posts aren’t able to be read. Use proper capitalization, spacing, and punctuation in your posts whenever possible. If there are constant infractions, GM action will be taken. This should be a fairly well written RP that others can read like a story if they wanted.

7.) Give other players time to respond. Now sometimes two players will go on a tangent with themselves. It's expected and can be fun, and if their interaction is separate from most everyone its fine. Plus it would be expected in a love scene between two characters. Now if there is an event and other people are trying to catch up slow down. Like if a group of players are fighting something, and one of them has trouble catching up, give them time to respond.

However if a character does not reply within a 48 hour period during a time of “heavy action”, We apologize, but we will be forced to move without them. Don't worry, we won't kill your character and we'll say they did something neat during the conflict so they're not a mook.

8.) This is an Adult RP. Adult things will happen, such as relationships and sex. There will be erotic content in this RP. If you're not comfortable with that, do not join or just say so and anything that could happen with your characters will happen "off screen".

9.) Four Characters Characters are Allowed Per Player. Depending on how this RP goes, the character cap may be upped.
We will allow some players a +1 Antagonist, which are a particular type of character with a role that demands heavy involvement with the RP as a whole. More detail on Antagonists is provided below, after the main rules.

Another extra PC sheet is possible provided the player proves themselves capable of fielding another and maintain a commitment to the RP. This may be revoked if they fail to continue to meet these two standards. If at some point you wish to play another character but your roster is already maxed out, or you want to temporarily retire a character you are not doing much with, you can ask the GMs/Mods to Bench that character. If at any time in the future you want to play them again, you do not have to undergo the character approval process, and you can just ask a GM/Mod to take them out of the benched characters (and presumably exchange them with another character you currently have approved.)

10.)Alternate Selves. Since this is a Multi-Dimensional RP, multiple versions of one character will be allowed, but only one per player and only three versions of one character allowed at a time.

11) No overt sci-fi elements. Cross Effects is primarily an urban fantasy RP with gonzo diversity thrown in, and characters such as spacefaring aliens, space marines and robots from hyperdeveloped civilizations bring perceptions that distort the intended tone. Magitech, extradimensional beings, near future cyberpunk and even contemporary pulp science are allowed, hinging on relatively grounded presentation. Interstellar travel is a big no.

Addendum: Where particular characters are concerned, this rule concerns the assumptions of the world that they bring with them. As an exception, a psychic from a technologically underdeveloped planet who has no understanding of the setting's ships and space battles scale might be allowed, for example.

12.) Power Levels. Characters in this RP are only allowed to be so powerful, but this is not enforced with an exact cap due to the diversity of abilities that can appear in CE. Context is more important to determine this: characters with capabilities that can easily distort the setting, such as all Legendary ranks or easily accessed Divine magic, are overpowered, but many of the Servants from Fate or similarly powerful superhumans are still acceptable.

13.) The Player Knows Their Character Best. If a player has a character that has an ability to read others such as their desires and base selves and wishes to use it, they need to get in touch with the player who’s character their character wants to read. Say Character 66 can know a person’s most secret, hidden desires. They read Character 69- 66’s player has to go to 69’s player to find out what their deep, hidden desire is. They just cannot guess it outright.



Antagonists

Antagonists are a special kind of character who are, as their name suggests, designed to play an antagonistic role to the player characters of Cross Effects. The purpose of antagonists is to create conflict in the game and create story that is simple for the players to engage with. An antagonist should have a goal or methods which bring them into clashes against the player characters, rather than merely interact on the same basis as any villainous PC who might antagonize another. Antagonists need to pose a threat to the status quo of the setting - they *can't* be played like they were just another player character. They have to justify their presence by providing plot hooks and events to engage the players, and not just mess around.

How can you ensure that an Antagonist is a difficult obstacle for PCs to overcome? There are a few considerations that can answer this.

> They can be more powerful than the PCs, so that defeating them one on one or even two on one is not a practical possibility. They don't necessarily need to be stronger than every Player Character, but the powerlevel cap does not apply as strictly to antagonists, which gives them some leeway. If the intent is for the antagonist to be more of a direct threat to the lower powerlevel characters, they might only be as strong as a powerful PC, but you'll likely need to negotiate terms with players so a PC on the same level doesn't get logically drawn in and just offs them.

> They can have minions, and thereby act as an indirect threat to the player characters. They might have a handful of allies individually as strong as the average PC, mobs or armies of weaker foes that can overwhelm PCs, or networks and widespread allies that can simply pose problems to PCs that can't be solved by mere force by acting in multiple fronts at once.

> They can threaten the PCs by aiming at what they care about indirectly or using superior reach to accomplish their goals without fighting, making them difficult to strike back against thoughtlessly.

> All of the above to various degrees.

Being a tangible force that creates combative relationships with player characters and invites proactive conflict is key for a good antagonist. The concept of showmanship is very important when playing one, because they need to be engaging and convincing to the players, and to do this they must cultivate both their public awareness and the animosity of other characters. Antagonists need to be an active force in the setting that does not merely matter in moments of fanfare, but opens up opportunities for PCs to get involved and creates incentive for them to pursue. Hype has to come with build up.

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