Dark Side of the Moon

Unlimited Creativity Works => Role Playing => Topic started by: Puck-Chan on March 13, 2015, 12:15:31 AM

Title: Garo RP [OOC]
Post by: Puck-Chan on March 13, 2015, 12:15:31 AM
(https://33.media.tumblr.com/e8e16358d8bf04c969a14b4cb2fc19e1/tumblr_nd4vnunHbO1rbrys3o1_500.gif)

"Where there is light, shadows lurk and fear reigns.

Yet by the blade of knights, mankind was given hope".

Since ancient times, the world has been assailed by the existence of Horrors. Beasts and demons, reflecting humanity's evils, lurk on the fringes of humanity as they feed off it. Capable of entering human reality, they possess humans and pose as them all the while consuming humans to sate their hunger. Perhaps this is how numerous pantheons of local gods came to be as living sacrifices of virgins are needed to appease their "wrath".

Humanity would not stand for this as the Makai Order stood up against the supernatural threat. The Makai Priests, with their martial arts and magical knowledge, have been on the forefront of resistance. Yet, Horrors have the might and cunning that they could not overcome alone. With craftsmanship and know-how, they crafted the magical armors and weapons with soul metal that soon made up the corps of Makai Knights. Soon outfitting these new members, these Knights exhibited martial prowess which soon evolved the priests into a supporting role. Yet, it worked and has worked for many years with the formation of the Makai Senate until this day.

Now this is the year of 2015. Reports of a surge of Horror activity worries the Order. Gale Knight Dorn and his priest partner find themselves outnumbered in their own domain. Watchdogs from Denver, Colorado call for Knights and Priests to help quell these monsters in order to claim the night for humanity. However, the question remains. Why is there an increase in Horrors lately? The answer may soon come to these agents of the Order. For now, they must assist their fellow Knight and Priest in the extermination of these demons.



(http://www.japanator.com/ul/29989-final-impressions-garo-season-3/garo_s3_e25_image_5-620x.jpg)

Flashback to a couple years ago...

You are nearing the final days of your trainee period. You are reaching full maturity, nearly adults. To finally become a full-fledged member of the Order, a final test is required to complete. Take all you learned and apply it wisely, for many veteran Knights and Priests shall be looking upon your performance. And for some, a titled Knight may even pick one of you to carry on their legacy while giving you personal training and real-time experience or even a renown Priest may take you under his/her wing to share what knowledge he/she may possess. Good luck.



So, for the first arc you will all be RPing out your character's day on his final exam as his trainee. In this case, you will be making two templates. The normal template and the trainee version. The latter has fixed stats and disciplines and may lack specific equipment, so don't change it. Since after all, this is when you are younger and a complete novice at the time. So be sure to post the two templates. You all should be around 16 to 18 years old in this section.



Garo Character Races:

Makai Priests: Read this shit. (http://garo.wikia.com/wiki/Makai_Priest) They can make all sorts of spells. Despite what it states about the Tao, Carved Seals of Flames seems to dispute that. So just make whatever spells you want, within reason. Priests can fight as competent as Knights, but not as well as they are in their armors. Unless they've given into the Horrors or such influences. Can be taken.

Makai Knights: Read this shit. (http://garo.wikia.com/wiki/Makai_Knights) Generally Makai Knights are direct fighters that use Soul Metal weaponry capable of cutting through rock like butter and being as light as a feather. Their trump card is the suit of Makai Armor that can be used up to 99.9 seconds.

Knights can use spells, but not as well as Priests generally. Unless said knight is a genius in either discipline to be competent enough for either role. This is rare. Unfortunately, women cannot become Knights due to having more Yin than men who have Yang. Titled Knights are given more respect and generally are more competent knights. Can be taken.

Watchdogs: Read this shit. (http://garo.wikia.com/wiki/Watch_Dogs) The regional administration that oversees the actions of Makai Knights and Makai Priests in the area. They delegate missions, serve as means of performing the Forced Expatriation ritual, and judge criminal members of the Order. Every one of these Watchdogs are magical beings that are not human, but generally take on a human form. Though some of them may have been human once, they stopped being so. Not available.

Horrors: Read this shit. (http://garo.wikia.com/wiki/Horrors) Though no Mado Horrors. Needless to say, Makai Knights/Priests can become Horrors and would be tougher than your usual Horror. Not available.



(http://i.imgur.com/MQd72ef.gif)

Known Knight Titles that can be taken. GARO and the other Dark Knights maybe opened up later on.

ZERO the Silver Fanged Knight: Read this shit. (http://garo.wikia.com/wiki/Zero)

DAN the Midnight Sun Knight: Read this shit. (http://garo.wikia.com/wiki/Dan) Also check this shit (http://garo.wikia.com/wiki/File:Dan_Knight_%26_the_White_Night.png) to see what it looks like. Probably better picture what the armor looks like (http://i.yai.bz/assets/GalleryImage/34/530/L_g0013853034.jpg).

Storm Knight BADO: Read this shit. (http://garo.wikia.com/wiki/Bado)

Thunder Knight BARON: Read this shit. (http://garo.wikia.com/wiki/Baron)

Flash Knight LORD: Read this shit. (http://garo.wikia.com/wiki/Lord)

Sky Bow Knight GAI: Read this shit. (http://garo.wikia.com/wiki/Gai)

Flame Sword Knight ZEN: Read this shit. (http://garo.wikia.com/wiki/Zen)

Evil Bones Knight GIRU: Read this shit. (http://garo.wikia.com/wiki/Giru)

Stronghold Knight GAIA: Read this shit. (http://garo.wikia.com/wiki/Gaia) Check this shit (http://1.bp.blogspot.com/-dPowbZid9Hc/VICvC5fo8PI/AAAAAAAAAiU/L4PkEjqiQYQ/s1600/alfonso%2Bas%2Bgaia.jpg) out.

Beast Body Knight GIGA: Read this shit. (http://garo.wikia.com/wiki/Giga)

Phantom Knight CROW: Check this shit. (http://garo.wikia.com/wiki/Crow)



Character Creation

(http://suptg.thisisnotatrueending.com/archive/34178317/images/1408206953972.jpg)

Makai Knight Disciplines

Madou Fire: The manipulation and harnessing of Madou Fire. Makai Knights are capable of summoning fire or even using a madou lighter for it. These magical flames can be used to light oneself or their own weapon in order to add additional damage to Horrors. Each point in Madou Fire will add "conditional" points into Soul Metal Weapons and Makai Armor since they are used to light them up. A point here will mean an additional and temporary point onto Soul Metal Weapon ranks and Makai Armor Resistance buff stat when using it to light it up. A Makai Knight is capable of making long range wave-motion attacks with their flames (https://youtu.be/9EPyNTpESrI?t=19m43s). Or even make multiple cuts that hang flames in the air in arcs before launching them as projectiles (https://www.youtube.com/watch?v=Xd3QqjOaquk&feature=youtu.be&t=21m21s).

Soul Metal Manipulation: The art of channeling and manipulating one's own will in order to make use of Soul Metal. Because this material responds to one's will, it allows it to become a formidable weapon against Horrors as it can be sharp enough to cut through a boulder and even be light as a feather. The opposite of those can be true as well. Greater skill in this means better manipulation of one's own Soul Metal weapon and possibly greater advantages in one's own Makai Armor. Points in here will mean points into one's own Soul Metal Weapon and additional buff points to allocate in one's own Makai Armor.

Martial Arts: Skills on making use of the body or other weapons as means to combat enemies. Becoming more and more competent in this discipline may lead to being more independent from using sorcery. Skill in martial arts is generally seen as an important part of basics for both Knights and Priests, with a huger emphasis on the former. This may be used to help physical inferior Knights and Priests to cope with stronger and faster enemies.

Sorcery: Discipline of using magical forces that relies on the manipulation of one's own Inga. It is the realm of Makai Priests as it is their bread and butter. Makai Knights rarely rely on this, but some may have taken it up out of necessity. Yet, they generally excel more in their martial skill as expected of them.

Makai Knight Equipment: Mahoui, Soul Metal Weapon, Madougu, Madou Lighter, or Optional Extra Weapon. Check this page (http://garo.wikia.com/wiki/Realm_of_GARO).

Makai Priest Disciplines:

Magical Tinkering: The discipline of manufacturing magical technology. Including the Gouryou as necessary familiars or even repairing a Makai Knight's equipment. Or even tinkering with magical mechanics upon barriers or other magical constructs. Points here will dictate the max number rank a Priest can make.

Offensive Spells: Magical discipline of casting weaponized spells for the sake of harming enemies, usually Horrors. This can range from manipulating elements as a weapon against Horrors. Or even using pure magical blasts. These are generally spells made to attack.

Defensive Spells: Discipline of incanting spells to protect oneself from harm. This may range from erecting barriers or even illusions for self-defense.

Tracking/Scrying Spells: Spells from the discipline of tracking down targets or even discerning the nature of a certain interest. Mirrors are generally used for this. Anything with a clear surface may be used for it. One may use a Gouryou or Madou Tool together with such spells for the best effect.

Purification Spells: The purifying discipline to eliminate the essence of jaki, "evil energy". Jaki may attach itself to humans through direct contact. This may range from meandering about in an area full of it or even when combating Horrors. High levels of Purifications spells can even purify Soul Metal weapons of Makai Knights to form Horror Blades from the Horrors that were killed.

Sealing Spells: The thaumaturgical skill of restraint. This may be used to complicate movement of enemies and even Horrors. It may also be used to put a limiter on magical constructs in order to prevent needless and harmful complications. Some Sealing Spells are used to seal away the most notable of Horrors.

Healing Spells: The restoration of health and of the mind and soul. This discipline rarely has any offensive capabilities. Most are used to heal the maladies of the flesh. While some of it can also be used to help mend bits of the soul and mind affected by the supernatural. It is by no means an instant affair, which requires extended periods of time for some to finish.

Martial Arts: Skills on making use of the body or other weapons as means to combat enemies. Becoming more and more competent in this discipline may lead to being more independent from using sorcery. Skill in martial arts is generally seen as an important part of basics for both Knights and Priests, with a huger emphasis on the former.

Makai Priest Equipment: Mahoui, Madou Brush, Optional Gouryou, and other optional additional equipment. Check this page (http://garo.wikia.com/wiki/Realm_of_GARO).



(http://33.media.tumblr.com/36298a5717cefb3928ea05c9fa4603ce/tumblr_nfzc9vMv621rkenhbo2_500.gif)

Statistics

Strength: The physical quality of being strong. A focus on this means being able to physically lay out more damage at enemies or being capable of grappling others without having to rely too much on martial skill.

Speed: The rate of someone/something is able to move or operate. The more a person is speedier, the more likely they can more quickly lash out attacks, avoid attacks, or faster run through areas.

Agility: The ability to manipulate one's own body more ably. This is a characteristic more used by parkour traceurs. Also the extent of one's reflexes. More calm and calculating combatants generally tend to have higher agility on top of having martial skill.

Endurance: The physical toughness of an individual. The more endurance, the more this person can take up damage or survive it. They may even last longer in more physical-exerting activities.

Willpower: The mental sturdiness to see through things despite all physical challenges. This also plays in a situation in which it affects their mind, this includes illusions and the like. One could say it is a mental-resistance characteristic. But also something that is required to manipulate Soul Metal for Makai Knights.

Inga: The darkness in one's self. It is what attracts Horrors, but the Priests and the Knights are capable of harnessing it to cast magical spells or use special abilities. In other words, this is the Mana stat which provides fuel for your spells. Your spell/technique point ranks are the cost of the spell/technique you wish to use. If your spell is one point rank, then it costs one point off your Inga stat. You may recover Inga overtime in the RP by not casting spells or become involved in magical intricacies by one point for each post that uses no magic.



(http://i.imgur.com/MmdL5bR.jpg)

Number Ranks: A lot of equipment, stats, and disciplines are on the Number Rank scale. This will show the general level of what your Character is capable of in certain aspects. The numbers will go up from 1 to 10, normally. Of course, it is possible to go over 10 if Makai Armor is used or some form of thaumaturgy is being utilized. These numbers will be divided between 6 Letter Ranks (F to A). Yay, letter ranks like in Nasuverse). Just note that ICly Number Ranks or the Letter Ranks aren't generally mentioned even in canon. So just don't go like saying, "IT'S A B RANK SPELL!" Or some shit like that. But yeah, spells will generally take a number of posts to cast. Also no need to put Letter Ranks in your sheets. It's just to give you a clear scale of where you are.



(http://vignette3.wikia.nocookie.net/garo/images/f/fc/GARO.18-%28014041%2920-31-10-.jpg/revision/latest?cb=20120425013004)

Character Creation Rules:



Makai Knight Template:
Code: [Select]
[i][u]Basic Information[/u][/i]
[b]Name:[/b]
[b]Age:[/b]
[b]Alignment:[/b]
[b]Title:[/b]
[b]Appearance:[/b]
[b]Image:[/b] (Optional)
[b]Personality:[/b]
[b]History:[/b]

[hr]

[i][u]Statistics[/u][/i] (Total of 4 points to spend, 6 if titled, no more than 7 points in one statistic.)

[b]Strength:[/b] 4

[b]Speed:[/b] 4

[b]Agility:[/b] 4

[b]Endurance:[/b] 4

[b]Willpower:[/b] 4

[b]Inga:[/b] 7

[hr]

[i][u]Equipment:[/u][/i]

[b]Soul Metal Weapon (Weapon Type):[/b]
[b]Number Rank:[/b] (No need to put points here, but it shall reflect how many points you have in [i]Soul Metal Manipulation[/i])
[b]Description:[/b]

[b]Makai Armor (Titleless/<Insert Title>):[/b]
[b]Description:[/b] Suit of armor made of soul metal requiring a mastery in Soul Metal Discipline. While lasting at best 99.9 seconds, it gives the wearer an increase of physical output and even additional protection from magical assault. A titled knight may have specific abilities tied with the armor.

<Insert appearance description of the armor and what abilities it may have as a Knight>

[i]Stats Increased:[/i] (Titled Knights may allocate additional 6 more points on either of the increases. No more than 5 points on either increases. Be sure it reflects the title. You may have additional points to allocate if you put points past the base 2 points on the [i]Soul Metal Manipulation[/i] Discipline.)

[b]Strength:[/b] +3

[b]Speed:[/b] +3

[b]Agility:[/b]  +3

[b]Endurance:[/b] +3

[b]Resistance:[/b] +3

[b]Soul Metal Weapon:[/b] +3

[b]Madou Lighter (Color):[/b]
[b]Description:[/b] The Victorian-styled lighter that lights up with magical fire. At most has a minimal number of charges. Can be used to set Horrors on fire, set weapons and Makai Armor on fire for additional damage, to discern Horrors from humans by holding it near their eyes, and even used for healing with the [i]Time-Reverter Potion[/i].

[i]Charges:[/i] 3. (Left-over points can be put here if you wish to increase the charges.)

[b]Mahoui:[/b]
[b]Description:[/b] Magical cloth that has been weaved together into a long coat. The trademark of a Makai Knight along with their Soul Metal weaponry and armor. It may have a Crest on the back to show where the Knight belongs to. These coats provide some magical protection besides serving as uniforms.

[i]Resistance:[/i] 1. (Left-over points can be put here if you wish to increase the resistance.)

[b]Madou Jewelry (Name):[/b]
[b]Description:[/b] Magical and sentient jewelry that serve as mystical advisers of Makai lore, Horrors, and other important knowledge. They are mostly used as Horror-sensing devices for the Makai Knights. Or even divine the nature of some mystical construct. They all have their own shapes and forms as jewelry and also a personality to go along with it.

<Insert description of what the piece of jewelry looks like and the personality>

[hr]

[i][u]Disciplines:[/u][/i] (Total of 3 points to spend, 5 if titled, no more than 3 points in one discipline)

[i]Madou Fire:[/i]
[i]Number Rank:[/i] 2
[i]Description:[/i] [i]See the OP[/i]

[i]Soul Metal Manipulation:[/i]
[i]Number Rank:[/i] 2
[i]Description:[/i] [i]See the OP[/i]

[i]Martial Arts:[/i]
[i]Number Rank:[/i] 3 (Start with 4 if Titled)
[i]Description:[/i] [i]See the OP[/i]

[i]Sorcery:[/i]
[i]Number Rank:[/i] 0
[i]Description:[/i] [i]See the OP[/i]

[i]Special Ability (<Insert Name Here>):[/i]
[i]Number Rank:[/i] 0
[i]Description:[/i] [i]Describe your Special Ability.[/i]

[i][u]Spells:[/u][/i] (Section is optional and maximum number of each spell type equals points in said discipline. This also includes Special Abilities as well. Spells for sorcery. Techniques for Special Abilities.)

[b]Name:[/b]
[b]Number Rank:[/b] (Reflects Points from related Disciplines)
[b]Description:[/b]

Makai Priest Template:
Code: [Select]
[i][u]Basic Information[/u][/i]
[b]Name:[/b]
[b]Age:[/b]
[b]Alignment:[/b]
[b]Sex:[/b]
[b]Title:[/b]
[b]Appearance:[/b]
[b]Image:[/b] (Optional)
[b]Personality:[/b]
[b]History:[/b]

[hr]

[i][u]Statistics[/u][/i] (Total of 4 points to spend, no more than 5 points in one statistic.)

[b]Strength:[/b] 2

[b]Speed:[/b] 2

[b]Agility:[/b] 2

[b]Endurance:[/b] 2

[b]Willpower:[/b] 2

[b]Inga:[/b] 15

[hr]

[i][u]Equipment:[/u][/i]

[b]Madou Brush:[/b]
[b]Description:[/b] The basic spell-casting tool for Makai Priests. Basically their Swiss-Army Knife as it can also be used to interact with magical constructs and the like. To be able to interact such things with the brushes requires Inga points to be spent depending on the situation. While also serving as that, the brush tip can also be used to damage targets through physical contact so as long as Inga points are spent on it. There is no limit for it.

[b]Mahoui:[/b]
[b]Description:[/b] Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms.

[i]Resistance:[/i] 2.  (Left-over points can be put here if you wish to increase the resistance.)

[b]Gouryou:[/b] (Optional)
[b]Description:[/b] (What does it look like and what is its purpose?)
[b]Usefulness:[/b] (No need to allocate points here. It will reflect the [i]Magical Tinkering[/i] discipline, the number of points here is the number of points overall for its physical stats.)

[hr]

[i][u]Disciplines:[/u][/i] (Total of 7 points to spend,  no more than 3 points in one discipline)

[i]Magical Tinkering:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Offensive Spells:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Defensive Spells:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Tracking/Scrying Spells:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Sealing Spells:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Purification Spells:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Healing Spells:[/i]
[i]Number Rank:[/i] 1
[i]Description:[/i] [i]See the OP[/i]

[i]Martial Arts:[/i]
[i]Number Rank:[/i] 2
[i]Description:[/i] [i]See the OP[/i]

[i]Special Ability (<Insert Name Here>):[/i]
[i]Number Rank:[/i] 0
[i]Description:[/i] [i]Describe your Special Ability.[/i]

[hr]

[i][u]Spells/Techniques:[/u][/i] (Maximum number of each spell type equals points in said discipline. This also includes Special Abilities as well. Spells for sorceries and techniques for special abilities.)

[b]Name:[/b]
[b]Number Rank:[/b] (Reflects Points from related Disciplines)
[b]Description:[/b]



Makai Knight PC List

Makai Priest PC List


(http://cartoon.mthai.com/board/uploads/2010/07/05/34268-zaruba.png)

A note on location: Other than killing Horrors or finding stuff on the supernatural, I'm allowing the characters to roam around the city a bit to their own liking to allow some form of character development if you wish. Just be sure to state where you are at the top of your post like as in this example below.

Quote
Sewers

Random letters that make post. Blah Blah Blah Blah...


A note on Madougu: You may have your sentient jewelry talk as much as you want. But I may use your madougu to give the necessary information on specific topics. As in, I may rp your madougu for just that one reason and only in that time. That way it can serve as your advisor. I will not do other things except give out information through your madougu. If you still do not like that, I may PM you the necessary information so you can rp your madougu out saying it on your own post before you make your post.


A note on Madou Lighters and Madou Fire: Since it's hard to tell discern the series' ambiguity with it, I'll allow people to make Madou Fire on their own without lighter. Meaning the amount of points in Madou Fire equals more damage bonus and also how many posts it lasts. Which means if you use all your points up, it will have the damage bonus of that many points and will last as many posts as that many points used. You also have an option to not use all your points. So this scales up or down the damage bonus and how much it lasts. The limit as to how long and the damage bonus is the amount of Madou Fire you have. You may regen points for it in the RP session for every 5 posts you don't use it.

That said, you have the Madou Lighter. Madou Lighters allow you to have a freebie. The number of charges you have on it are the number of flame uses you can use for free and with full damage bonus from the amount of points you put in Madou Fire discipline. But it will only last for five posts no matter what. And the number of charges will not regen until after the rp session. That said, you must use your Madou Fire to discern the identity of Horrors. Not without it. This uses up a charge as well as lighting yourself and your Soul Metal Weapon up and using it as a flamethrower.

A note on Illusion Spells and Willpower: While illusions are allowed, they may only last as many posts as many points there are in their point ranks. That said, points in the target's willpower may decrease the post count length of the illusion spell. For example, 3 points in illusion vs 2 points in Willpower. This will mean the illusion will last for one post on the target. As simple as that.

A note on the Makai Order's View of Humanity: Because their role is to protect Humans, they generally take their devotion to it to the point that no one in the Order are allowed to kill any humans or even harm them well it seems like you can punch them like Takeru exhibited lol. Break this rule, and extremely harsh punishments await you. Due this role as the ones who protect, they believe the matters of humanity should not be meddled by them. In other words, they should not mess with the public world at all. At best they can report criminals to public authorities under an anonymous tip. This focus on protecting Humans is a reason why GARO is so revered. The one who holds the title is the epitome of what the Order should stand for, as a protector.

Makai Order's View of Immortality: There seems to be a belief that having children and passing down the traditions of the Order is a form of immortality to them, interestingly enough. So there seems to be some emphasis on securing things for the future generations to come. This is most seen in Garo Honoo No Kokuin: "These feelings we inherit are true eternal life!"

Makai Order: There seems to be two significant governing bodies: The Watchdogs and The Council. The Watchdogs are the regional executives that organize agents of the Order to eliminate Horrors, to direct them in missions, and even perform the Forced Expatriation ritual for the Horrors that the Makai Knights seal away. Above all, they also play the role of a judge of Knights and Priests who have broken laws or committed heinous crimes. The Council seems to be a more direct governing body over the Makai Knights and Makai Priests. It is not clear if they're above the Watchdogs or are of the same power. Though it is clear that the Council makes the executive decisions of sorts.

Senatorial Knights: The most elite and accomplished Knights that the Order has to offer. They answer directly to the Senatorial Watchdogs without the usual Orders Document.

Makai Armor Time Limit: It is possible to go past the time limit for the Makai Armors, 10 posts in this case. Going over that however, means you will reach your Lost Soul Beast form. This is when your Makai Armor goes berserk and takes over your consciousness. While providing an enormous amount of power, you will lack the ability to discern from enemy to ally. Over time, the Armor will consume the wearer's soul. However, this transformation can be undone by hitting the Crest of the armor. Even so, this is a difficult task as this new monstrosity will be extraordinarily dangerous to deal with. Some Lost Soul Beast forms are seen with GARO. Seen from here (https://youtu.be/687_yzShEL0?t=22m24s) or from here (http://vignette3.wikia.nocookie.net/garo/images/a/a1/Lost_Soul_Beast_Garo_%28anime%29.jpg/revision/latest?cb=20141221234135). Going through the Time Limit is also one of the requirements to become a Dark Knight. See Dark Knights.

Dark Knights: A heretical Knight that have fallen to their Inga. They may have given into Horrors and become ever more stronger because of it. They serve as one of the most dangerous threats to the Makai Order and are looked upon with much revulsion as they have given up their role as the one who protects. Some Dark Knights may have surpassed their Makai Armor Time Limit. Instead of allowing the armor to consume their souls, their very willpower and drive allowed them to rule their very own Inga to their own whims. By doing so would pervert the armor into a twisted form while also eliminating the Makai Armor Time Limit.

I ask that no one make a Dark Knight of their own just yet. But I am willing to allow people to become one through RP later on.

Darkness Hunters: As Nasuverse fans you may be familiar with the Enforcers and the Executors. That's pretty much what they are. They're enforcers that attempt to minimize corruption within the Order. Basically the Inquisition in a sense. So they will hunt down possessed or fallen Priests and Knights as their main duty. It seems that they have an unique ability to sense a person's Inga to discern their nature if they have fallen or not. Within the Order, they're feared and no one respects them. Perhaps because they do not hunt down Horrors, that is why they are treated as pariahs. They are the Order's machines. They generally lack emotions and must stay objective in their cause. As such they lack familiar bonds with anyone and generally are friendless.

Needless to say, Darkness Hunters are capable of martial arts on the Knight level (whether either Priest or Knight) and have an enormous amount of magical capability to fulfill roles as a Priest as well. This is partly why they are feared, they have the strength to back up their roles. Each Hunter works alone and rarely works in groups. You may learn more here (http://garo.wikia.com/wiki/Darkness_Hunter). Bikuu (http://pbs.twimg.com/media/Bi-CLz4CQAIkgPk.jpg) is an example of one.

I shall open this up later on. So be patient please.

Phantom Knights/Shadowfolk: Covert group of Makai Knights full of operatives with no identity or title. They may be orphans with no known heritage. These operatives are the Order's black operatives, the ones that operate in the shadows. Knights that are allowed to travel across territories as they lack their own territory as they take on specific difficult missions from the Watchdogs which may need a coordinated group. Phantom Knights do differ from the normal Knights in that they train in a group that stays together even after training is completed. This may foster a sense of solidarity and teamwork that makes them so necessary while forming a whole platoon on their own.

This platoon is headed by their master. While masters can be gone on their own, senior disciples can take up the reins temporarily until further notice. Some of the more trained and skilled members tend to be squad leaders while also being capable of taking solo missions on their own. You may learn more from here (http://garo.wikia.com/wiki/Phantom_Makai_Knights).

I shall open this up later on. So be patient please.

Notes On Soul Metal: It is made of material of a Madou Horror Plant seed originating from the Massacring General Horror, Zedom. While having the listed capabilities to become very sharp and feather-light weapons, the opposite can also be the same based on the wielder's willpower and the manipulation of their willpower. It's important to note that Soul Metal would cause women's and Horror's skin to burn on direct exposure because of the Yin-Yang theory, with Soul Metal being full of Yin to begin with.

Added something new for the Madou Brush: They're magical Swiss Army Knives in a sense. Check their description.



Actual discussions should take place here (http://darksidemoon.net/SMF_forum/index.php/topic,555.msg29020.html#msg29020) now.




Credit to Yolf for helping me out on finding FC's for some of the NPC's. And to Soldat for speaking with me on the RP and Garo on IRC.



Videos to watch

Makai Knight versus Horror: Here (https://www.youtube.com/watch?v=7IirBzJ9fNQ).

Makai Knight versus Makai Knight (Practically a Servant battle): Here (https://www.youtube.com/watch?v=upHR-T0HaOo).

Another Makai Knight versus Makai Knight Fight: Here (https://youtu.be/ef0voBbW3T4?t=6m39s).

Chief Phantom Makai Knight versus Horror: Here (https://youtu.be/zChXWjqhC9Y?t=11m36s).

Horror Makai Knight versus Three Titled Makai Knights: Here (https://www.youtube.com/watch?v=2oMpoknusJo).

Makai Priestess versus Makai Priest/Knight: Here (https://youtu.be/-pLgj-kH-Ns?t=12m5s).

Makai Priestess versus Horror: Here (https://youtu.be/7osbWisL4Bc?t=15m53s).

Another Good Fight: Here (https://www.youtube.com/watch?v=tAIpqyVxj34).

And the entirety of Garo Honoo No Kokuin. Then moving on to the original Garo series, Garo Makai Senki, Garo Yami Wo Terasu Mono, and Garo Makai No Hana. You may find some of them here (https://www.facebook.com/pages/Admin-M/172748432790106?fref=photo&sk=videos) and here (https://www.youtube.com/channel/UCDdiFhOVc2e4HJM43uExCGA).
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 14, 2015, 06:15:31 AM
Is it okay if you make up your own title and armor?
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 14, 2015, 06:22:30 AM
Is it okay if you make up your own title and armor?

Yes. All armors are canonically to be wolf-themed.
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 14, 2015, 06:59:31 AM
Then I'm placing in the Title of Tairou, the Great Wolf of the Sun.

-A makai knight title that originated from the west. Because of the golden armor, its bearer was once counted as a rival to Garo and subsequently led to a duel between the two for the title of greatest Makai Knight during the Judgement. Subsequently, Tairou lost and graciously acceded the title of strongest and only Golden Knight to Garo. That's why even if the Tairou armor is the color of gold, it is never referred to as such.

The users of Tairou have never been passed down by lineage. It is very rare that lineage plays a part of obtaining the title of Tairou because of its principles. Tairou is the heaviest of all Makai Knight armors, using the most Soul Metal to forge. Even the Tairou sword in its untransformed state is as large as the Garo ken in its transformed form. The users of Tairou are only those with great control of their Inga, resulting in overpowering control of soul metal. The original bearer of Tairou was said to have destroyed many a set of soul metal armor from being unable to handle his immense spirit during battles with Horrors. Legend has it that the current Tairou armor was forged from those many destroyed armors that he bore. Such strength of mind and spirit pre-requisite to the title is not something that can be inherited.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 14, 2015, 07:10:14 AM
Then I'm placing in the Title of Tairou, the Great Wolf of the Sun.

-A makai knight title that originated from the west. Because of the golden armor, its bearer was once counted as a rival to Garo and subsequently led to a duel between the two for the title of greatest Makai Knight during the Judgement. Subsequently, Tairou lost and graciously acceded the title of strongest and only Golden Knight to Garo. That's why even if the Tairou armor is the color of gold, it is never referred to as such.

The users of Tairou have never been passed down by lineage. It is very rare that lineage plays a part of obtaining the title of Tairou because of its principles. Tairou is the heaviest of all Makai Knight armors, using the most Soul Metal to forge. Even the Tairou sword in its untransformed state is as large as the Garo ken in its transformed form. The users of Tairou are only those with great control of their Inga, resulting in overpowering control of soul metal. The original bearer of Tairou was said to have destroyed many a set of soul metal armor from being unable to handle his immense spirit during battles with Horrors. Legend has it that the current Tairou armor was forged from those many destroyed armors that he bore. Such strength of mind and spirit pre-requisite to the title is not something that can be inherited.

(http://i1138.photobucket.com/albums/n530/jung567/1424223442244_zps9rghe6vj.gif)

No. And, good night.
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 14, 2015, 07:23:18 AM
It was worth a shot XD
Title: Re: Garo RP [WIP]
Post by: Soldat der Trauer on March 15, 2015, 05:46:15 AM
>2 days ago...
>"Hey, Yolf? Lemme know if any new RPs pop up that might cure my grief spiraling, kay please?"
>now: stumble across GARO RP
>"YOLF WHAT THE FUCK I TOLD YOU I TOLD YOU I TOLD YOU FFFFFFFFFFFFFFFFFFFFFFFFFFFFPERSONA--!!!!!!!!!"


Right, so, I am obviously bloody fucking interested. Silver Quill's video was surprisingly good for refresher reference (LIKE I NEED THAT FOR GARO, AHAHAHAHAHAHAHA, okay, I'll tone it down now). And the show's creator was involved in Onimusha? Bloody hell yes, loved those games.

Knights are infinitely easier to think up ideas for, sooooooo, either Bado or Gai (latter is likelier b/c I'd only make minor changes to not copy Aguri "Ishida" over there). Hell yeah, Bado; blade pauldrons worked when he first fought Barago/KIBA, and he's the only canon Knight to use electrical attacks. Priests and their nice convenient taser spells...

Though funny: you include Guri, but not THE LEGENDARY DARK KNIGHT KIBA??? Shaaaaaaaaaaaame.

Although, on a general aside, it's kinda weird how global the Makai Order makes itself sound (at times), and yet we're told women aren't allowed to don Soul Metal (unless you do like Yuma and pull an Araya Souren with a Knight's bones). Japan has its share of real women warriors, never mind the rest of the world (Vikings...), and even more poignant... There's supposedly some spin-off novel where Rei has to look after this one Knight who has a genderbending potion?

But then I'm reminded of the arbitrary "rules" enforced in mahou shoujo settings, so yolo, okay, whatever. Nevermind~
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 15, 2015, 03:03:29 PM
It actually makes perfect sense why women can't use soul metal if you combine the lore with actual information on yin and yang.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 15, 2015, 03:50:31 PM
Quote
Though funny: you include Guri, but not THE LEGENDARY DARK KNIGHT KIBA??? Shaaaaaaaaaaaame.

I'll add that in later.

Quote
It actually makes perfect sense why women can't use soul metal if you combine the lore with actual information on yin and yang.

I've honestly forgot about this part. Most be because I kinda blanked out of it at times. I'll need a refresher on this.
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 15, 2015, 04:16:38 PM
Actual lore a shown in the TV series:
- Makai Senki: The buffonish senator who claimed to have great mental strength to counter Inga.
- overall series: The use of the powers of Makai to empower spells implies they use Inga in a controlled manner.
- Makai Senki: All Makai Knights are trained to control their Inga.
- Yami wo Terasumono: Soul Metal is made from the crystallized *something* of a cardinal horror. You know the one they had chopped up and sealed in different places.
- Zero Black Blood: the makai priest girl actually had a piece of her father grafted into her so she can wield his sword.

Yin Yang information:
- Yin: Generally refers to the dark part of the personality balance. It also indicates the female side of the personality.
- Yang: This indicates the light part of the personality balance and indicates male side of the personality.

Conclusion:

Females are generally better Makai Priests as they are inherently more attuned to having more Inga which can be used for higher powered spells. Men are more suited for Makai Knighthood because Soul Metal is basically crystallized Inga spit and they have the necessary controlled Yang after training to counterbalance and wield it.

Females + soul metal = Inga on Inga. In short, bad things will probably happen. It's not a case of sexism at all unless you count natural bodily functions as sexist. Like childbirth.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 16, 2015, 02:50:20 AM
Actual lore a shown in the TV series:
- Makai Senki: The buffonish senator who claimed to have great mental strength to counter Inga.
- overall series: The use of the powers of Makai to empower spells implies they use Inga in a controlled manner.
- Makai Senki: All Makai Knights are trained to control their Inga.
- Yami wo Terasumono: Soul Metal is made from the crystallized *something* of a cardinal horror. You know the one they had chopped up and sealed in different places.
- Zero Black Blood: the makai priest girl actually had a piece of her father grafted into her so she can wield his sword.

Yin Yang information:
- Yin: Generally refers to the dark part of the personality balance. It also indicates the female side of the personality.
- Yang: This indicates the light part of the personality balance and indicates male side of the personality.

Conclusion:

Females are generally better Makai Priests as they are inherently more attuned to having more Inga which can be used for higher powered spells. Men are more suited for Makai Knighthood because Soul Metal is basically crystallized Inga spit and they have the necessary controlled Yang after training to counterbalance and wield it.

Females + soul metal = Inga on Inga. In short, bad things will probably happen. It's not a case of sexism at all unless you count natural bodily functions as sexist. Like childbirth.

Aight, thanks bruh.
Title: Re: Garo RP [WIP]
Post by: Soldat der Trauer on March 16, 2015, 04:39:32 AM
Oi, sirrah Puck. Had an idea, since your OP said this whole project was still in in its most formative stages.

A while ago, a /tg/ quest runner did a three-part foray into GARO (dunno if you've already seen the archives), and he included a rather compact chargen that was parsed out among a few posts. One of these dealt with a kind of skill specialty (for Knights, since the Priest choice got waylaid) that was out of four possible: weapon focus, Madou Flame focus, Spell/Ritual focus, or Will focus (my personal headcanon for how the last should have worked out is enhanced affinity for manipulating Soul Metal, like how Kouga and Rei both could make their blades telekinetically fight independent of themselves, or else cause that shockwave attack that Taiga showcased in his episode).

I have no way of confirming, but generally speaking such roughly resembles the disposition of season 3's cast. Do you think something similar might be worth looking into adapting for here, too?

Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 16, 2015, 04:44:39 AM
Oi, sirrah Puck. Had an idea, since your OP said this whole project was still in in its most formative stages.

A while ago, a /tg/ quest runner did a three-part foray into GARO (dunno if you've already seen the archives), and he included a rather compact chargen that was parsed out among a few posts. One of these dealt with a kind of skill specialty (for Knights, since the Priest choice got waylaid) that was out of four possible: weapon focus, Madou Flame focus, Spell/Ritual focus, or Will focus (my personal headcanon for how the last should have worked out is enhanced affinity for manipulating Soul Metal, like how Kouga and Rei both could make their blades telekinetically fight independent of themselves, or else cause that shockwave attack that Taiga showcased in his episode).

I have no way of confirming, but generally speaking such roughly resembles the disposition of season 3's cast. Do you think something similar might be worth looking into adapting for here, too?

I'd be cool with that. Sure. Though could you link me to that?
Title: Re: Garo RP [WIP]
Post by: Soldat der Trauer on March 17, 2015, 01:31:27 AM
https://archive.moe/tg/thread/32584876/#q32585582 (https://archive.moe/tg/thread/32584876/#q32585582)

QR only expands on sorcery and Madou Flame, a few posts farther down. I have no idea what he had in mind for “iron will,” but like I said, if you took the four options as corresponding to the rough disposition from the season 3 cast (excepting Burai), then it'd fit w/ Takeru being able to morph his prosthetic; from there, it's not much of a stretch to guess at how seasons 1&2 showed that Knights could levitate their weapons, or make them project shockwaves.

http://suptg.thisisnotatrueending.com/archive.html?tags=garo (http://suptg.thisisnotatrueending.com/archive.html?tags=garo)

Latter two threads on this page directly follow the 1st link once thread ends. Not as much to pick apart there for mechanics aside from some worldbuilding ideas, but ehh.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 17, 2015, 03:53:45 AM
https://archive.moe/tg/thread/32584876/#q32585582 (https://archive.moe/tg/thread/32584876/#q32585582)

QR only expands on sorcery and Madou Flame, a few posts farther down. I have no idea what he had in mind for “iron will,” but like I said, if you took the four options as corresponding to the rough disposition from the season 3 cast (excepting Burai), then it'd fit w/ Takeru being able to morph his prosthetic; from there, it's not much of a stretch to guess at how seasons 1&2 showed that Knights could levitate their weapons, or make them project shockwaves.

http://suptg.thisisnotatrueending.com/archive.html?tags=garo (http://suptg.thisisnotatrueending.com/archive.html?tags=garo)

Latter two threads on this page directly follow the 1st link once thread ends. Not as much to pick apart there for mechanics aside from some worldbuilding ideas, but ehh.

Yeah this is some good stuff. Read the March 2013 one so far. Pretty nice. Though my concerns about Iron Will is that the manipulation of Soul Metal seems to depend on willpower, IIRC. So wouldn't they overlap? Though this is just me not done reading the rest of these threads.

Edit: I also have some issues on Madou Fire as some kind of skill/discipline. I mean, from what I've seen, it just looks like all the flames are done through using the madou lighter. Not the person. So I feel like that may stay fixed since it's all dependent on the tool.

Edit 2: See if you guys can get more people to join on this. Maybe like two more, I guess?
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 17, 2015, 07:34:13 AM
From what I've seen in the first 3 seasons, Red Reqiuem, Beast of White Knight and ZERO. I'm pretty sure soul metal is supposedly capable of doing anything so long as the knight has the spirit to make it do so. I mean I think the training sword that grew wings in Makai Senki was literal and not just figurative. It's not surprising that the armor wearer can will makai flames to appear on their armor. I think using the lighter just puts less stress on the knight.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 17, 2015, 02:43:39 PM
From what I've seen in the first 3 seasons, Red Reqiuem, Beast of White Knight and ZERO. I'm pretty sure soul metal is supposedly capable of doing anything so long as the knight has the spirit to make it do so. I mean I think the training sword that grew wings in Makai Senki was literal and not just figurative. It's not surprising that the armor wearer can will makai flames to appear on their armor. I think using the lighter just puts less stress on the knight.

Yeah, you may have a point on the flames. Since there has been instances that they used the flames without showing the use of the lighter. Other than that, the wings on soul metal seems to denote a lack of control on using them. So I guess we can have two separate disciplines... or rather a discipline and a statistic. Just pure willpower to help get through things as a statistic. But controlling that willpower onto soul metal being its own thing as a discipline.

Also here's this thing what I got so far.


Character Creation

(http://suptg.thisisnotatrueending.com/archive/34178317/images/1408206953972.jpg)

Makai Knight Disciplines

Madou Fire: The art of utilizing Madou Fire without the usage of a Madou Lighter. It allows the knight to inflict additional searing damage upon Horrors in general.

Soul Metal Manipulation: The discipline of utilizing one's own willpower to manipulate Soul Metal.

Martial Arts: Skills on making use of the body or other weapons as means to combat enemies.

Sorcery: A minor discipline for Knights. They may choose only one discipline of sorcery to focus on.

Makai Knight Equipment: Coat, Soul Metal Weapon, Madougu, Madou Lighter, Optional Extra Weapon

Makai Priest Disciplines

Magical Tinkering: The discipline of manufacturing magical technology. Including the Gouryou as necessary familiars or even repairing a Makai Knight's equipment.

Offensive Spells: Magical discipline of casting weaponized spells for the sake of harming enemies, usually Horrors.

Defensive Spells: Discipline of chanting spells to protect oneself from harm.

Tracking/Scrying Spells: The regimen that bestows skills and knowledge of tracking down targets, especially Horrors.

Sealing Spells: Spells to bound and restrain enemies or even allies at times.

Healing Spells: Supporting magical means to restore health on allies.

Martial Arts: Skills on making use of the body or other weapons as means to combat enemies.



Statistics

Strength:

Speed:

Agility:

Endurance:

Willpower:

P.S: You guys have skype? I'll PM you mine to both of you.
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 17, 2015, 03:02:17 PM
I don't know how to use skype. Social apps tend to confuse me. Even forums and facebook took me awhile to get used to.

And I've decided to just watch the proceedings and assist with the lore.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 17, 2015, 03:08:07 PM
Yeah, no problem. If Soldat can skype with me, I can post logs here so we all can be on the same page.
Title: Re: Garo RP [WIP]
Post by: Soldat der Trauer on March 17, 2015, 07:25:02 PM
Alas, as my PM back will reveal, I don't use Skype, just Trillian. Sooooo...

Well, if we use IRChighway (just follow the link in 7th Dimension on BL, and switch the necessary options when the menu pops up), we can meet there since I had regular channels.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 17, 2015, 09:06:22 PM
Alas, as my PM back will reveal, I don't use Skype, just Trillian. Sooooo...

Well, if we use IRChighway (just follow the link in 7th Dimension on BL, and switch the necessary options when the menu pops up), we can meet there since I had regular channels.

I barely use IRC, so I still don't get how to make use of it. But, go on Mibbit? If that doesn't end up being viable, we could use this: http://clockworkssouls.chatango.com/ (http://clockworkssouls.chatango.com/)

Click on "Set Your Name" to create an account. Shouldn't take long.

Also worked a bit more.


Now this is the year of 2015. Reports of a surge of Horror activity worries the Order. Gale Knight Dorn and his priest partner find themselves outnumbered in their own domain. Watchdogs from Denver, Colorado call for Knights and Priests to help quell these monsters in order to claim the night for humanity. However, the question remains. Why is there an increase in Horrors lately? The answer may soon come to these agents of the Order. For now, they must assist their fellow Knight and Priest in the extermination of these demons.

Makai Knight Template:

Basic Information
Name:
Alignment:
Sex:
Title:
Appearance:
Image: (Optional)
Personality:
History:



Statistics (Total of 4 points to spend, 6 if titled, no more than 4 points in one statistic.)

Strength: 2

Speed: 2

Agility: 2

Endurance: 2

Willpower: 2



Equipment:

Soul Metal Weapon (Weapon Type):
Description:

Makai Armor (Titleless/<Insert Title>):
Description: Suit of armor made of soul metal requiring a mastery in Soul Metal Discipline. While lasting at best 99.9 seconds, it gives the wearer an increase of physical output and even additional protection from magical assault. A titled knight may have specific abilities tied with the armor.

<Insert appearance description of the armor and what abilities it may have as a Knight>

Stats Increased: (Titled Knights may allocate additional three more points on either of the increases. Be sure it reflects the title)

Strength: +3

Speed: +3

Agility:  +3

Endurance: +3

Madou Lighter (Color):
Description: The Victorian-styled lighter that lights up with magical fire. At most has a minimal number of charges. Can be used to set Horrors on fire, set weapons and Makai Armor on fire for additional damage, to discern Horrors from humans by holding it near their eyes, and even used for healing with the Time-Reverter Potion.

Charges: 3.

Mahoui:
Description: Magical cloth that has been weaved together into a long coat. The trademark of a Makai Knight along with their Soul Metal weaponry and armor. It may have a Crest on the back to show where the Knight belongs to. These coats provide some magical protection besides serving as uniforms.

Resistance: 1.

Madou Jewelry (Name):
Description: Magical and sentient jewelry that serve as mystical advisers of Makai lore, Horrors, and other important knowledge. They are mostly used as Horror-sensing devices for the Makai Knights. Or even divine the nature of some mystical construct. They all have their own shapes and forms as jewelry and also a personality to go along with it.

<Insert description of what the piece of jewelry looks like and the personality>



Disciplines: (Total of 3 points to spend, 5 if titled, no more than three points in one discipline)

Madou Fire: 1

Soul Metal Manipulation: 1

Martial Arts: 2

Sorcery: 0

Special Ability (<Insert Name>): 0

Spells: (Section is optional and maximum number of each spell type equals points in said discipline)

Name:
Number Rank: (Reflects Points from related Disciplines)
Description:


Makai Priest Template:

Basic Information
Name:
Alignment:
Sex:
Title:
Appearance:
Image: (Optional)
Personality:
History:



Statistics (Total of 4 points to spend, no more than 3 points in one statistic.)

Strength: 1

Speed: 1

Agility: 1

Endurance: 1

Willpower: 1



Equipment:

Soul Metal Weapon (Weapon Type):
Description:

Madou Brush:
Description: The basic spell-casting tool for Makai Priests.

Mahoui:
Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms.

Resistance: 2.

Gouryou: (Optional)
Description: (What does it look like and what is its purpose?)
Usefulness: (Allocate points here, the number of points here is the number of points overall for its stats.)



Disciplines: (Total of 7 points to spend,  no more than 3 points in one discipline)

Magical Tinkering: 1

Offensive Spells: 1

Defensive Spells: 1

Tracking/Scrying Spells: 1

Sealing Spells: 1

Healing Spells: 1

Martial Arts: 1

Special Ability (<Insert Name>): 0



Spells: (Maximum number of each spell type equals points in said discipline)

Name:
Number Rank: (Reflects Points from related Disciplines)
Description:




Character Creation Rules:
  • I will grade these sheets with other volunteers.
  • You may use left over points to spend into Equipment, nothing else.
  • Makai Knights do not use firearms. Keep it to anachronistic weaponry. Bows and arrows are allowed. Though crossbows can also be used.
  • Makai Priests may use magi-tech. Kinda. Like how Rian uses a pistol. But still subject to scrutiny.
  • Both character types may make new equipment upon creation, but you will have to use your points from Statistics and Disciplines.

  • Knights can keep a bottle of Time Reverter potion that does not have to be list. However, they may only be used once per day (session).

Knights that do elemental stuff in armor probably might as well put in points to Sorcery.

Edit 2: I added in a special ability discipline since some Knights exhibit some unique abilities. Like Ryuga's ESP-like one.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 18, 2015, 04:42:37 AM
So, I got Mibbit working. We shall be at the IRCHighway at #Garo channel.

http://chat.mibbit.com/?channel=%23garo&server=mibbit.irchighway.net (http://chat.mibbit.com/?channel=%23garo&server=mibbit.irchighway.net)
Title: Re: Garo RP [WIP]
Post by: demino_hellsin on March 18, 2015, 01:00:49 PM
Just a question, do you think apprenticeships will be relevant in your RP rules or are you going to forego them?
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 18, 2015, 02:18:48 PM
Just a question, do you think apprenticeships will be relevant in your RP rules or are you going to forego them?

I'm thinking about it. If I do that, I may have to do reduced points on Stats and Disciplines and take out the Makai Armor and other equipment for them.
Title: Re: Garo RP [WIP]
Post by: Puck-Chan on March 18, 2015, 03:48:32 PM
The logs so far.

I'm on the fence about the skill trees. I personally feel like the disciplines should be enough while we have a spell section below to show what kind of spells the Priest or the Knights can use to allow a lot of variety in what they can do.

If that's still limiting, then people can make up their new discipline. But if that's done during character creation, they're spending the allocated points I'm already allowing them to have.

But yeah, I'm thinking about some changes on point allocations.

Edit: Made changes on point allocations for both templates.

Makai Priest Template:

Basic Information
Name:
Alignment:
Sex:
Title:
Appearance:
Image: (Optional)
Personality:
History:



Statistics (Total of 4 points to spend, no more than 5 points in one statistic.)

Strength: 2

Speed: 2

Agility: 2

Endurance: 2

Willpower: 2



Equipment:

Soul Metal Weapon (Weapon Type):
Description:

Madou Brush:
Description: The basic spell-casting tool for Makai Priests.

Mahoui:
Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms.

Resistance: 2.

Gouryou: (Optional)
Description: (What does it look like and what is its purpose?)
Usefulness: (Allocate points here, the number of points here is the number of points overall for its stats.)



Disciplines: (Total of 7 points to spend,  no more than 3 points in one discipline)

Magical Tinkering: 1

Offensive Spells: 1

Defensive Spells: 1

Tracking/Scrying Spells: 1

Sealing Spells: 1

Purification Spells: 1

Healing Spells: 1

Martial Arts: 2

Special Ability (<Insert Name Here>): 0



Spells/Techniques: (Maximum number of each spell type equals points in said discipline. This also includes Special Abilities as well. Spells for sorceries and techniques for special abilities.)

Name:
Number Rank: (Reflects Points from related Disciplines)
Description:



Makai Knight Template:

Basic Information
Name:
Alignment:
Title:
Appearance:
Image: (Optional)
Personality:
History:



Statistics (Total of 4 points to spend, 6 if titled, no more than 7 points in one statistic.)

Strength: 4

Speed: 4

Agility: 4

Endurance: 4

Willpower: 4



Equipment:

Soul Metal Weapon (Weapon Type):
Description:

Makai Armor (Titleless/<Insert Title>):
Description: Suit of armor made of soul metal requiring a mastery in Soul Metal Discipline. While lasting at best 99.9 seconds, it gives the wearer an increase of physical output and even additional protection from magical assault. A titled knight may have specific abilities tied with the armor.

<Insert appearance description of the armor and what abilities it may have as a Knight>

Stats Increased: (Titled Knights may allocate additional 6 more points on either of the increases. No more than 5 points on either increases. Be sure it reflects the title.)

Strength: +3

Speed: +3

Agility:  +3

Endurance: +3

Resistance: +3

Madou Lighter (Color):
Description: The Victorian-styled lighter that lights up with magical fire. At most has a minimal number of charges. Can be used to set Horrors on fire, set weapons and Makai Armor on fire for additional damage, to discern Horrors from humans by holding it near their eyes, and even used for healing with the Time-Reverter Potion.

Charges: 3.

Mahoui:
Description: Magical cloth that has been weaved together into a long coat. The trademark of a Makai Knight along with their Soul Metal weaponry and armor. It may have a Crest on the back to show where the Knight belongs to. These coats provide some magical protection besides serving as uniforms.

Resistance: 1.

Madou Jewelry (Name):
Description: Magical and sentient jewelry that serve as mystical advisers of Makai lore, Horrors, and other important knowledge. They are mostly used as Horror-sensing devices for the Makai Knights. Or even divine the nature of some mystical construct. They all have their own shapes and forms as jewelry and also a personality to go along with it.

<Insert description of what the piece of jewelry looks like and the personality>



Disciplines: (Total of 3 points to spend, 5 if titled, no more than 3 points in one discipline)

Madou Fire: 2

Soul Metal Manipulation: 2

Martial Arts: 3 (Start with 4 if Titled)

Sorcery: 0

Special Ability (<Insert Name Here>): 0

Spells: (Section is optional and maximum number of each spell type equals points in said discipline. This also includes Special Abilities as well. Spells for sorcery. Techniques for Special Abilities.)

Name:
Number Rank: (Reflects Points from related Disciplines)
Description:





Edit 2: While I'm doing this, I might do a Quest thread. For Garo.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 20, 2015, 07:14:55 PM
So uh, RP should be open. At least the Character Creation part. Still gotta work on setting up the RP Arc for this. So feel free to make your characters now. Check the OP.

Edit 1: When you're doing the trainees, you may also want to state next to the name as to what color they're designated as. In the training camp, you forego your whole identity and go with a color for a name. Read the Makai Knight section on Development & Training.
Title: Re: Garo RP [OOC]
Post by: Kotomine_Rin on March 21, 2015, 09:51:13 PM
Well, here is a trainee.
Basic Information
Name: Takamah Inuwe (Gold)

Age: 17

Alignment: Makai Priests

Sex: Male

Title:Makai Priest Trainee

Appearance: Takamah usually wears a shabby straw hat and a baggy robe, thick elaborate cloth that makes him look larger than he is. His pants are large, a dark blue contrasting with his paler robes of a light yellow and pink bird motifs and broded trees.

He has high wooden sandals that make it look like he would have difficulty running, but surprisingly he is somewhat athletic under his extravagant and eccentric clothing. His medium wavy hair of a rich brown fall to his shoulders and sometimes happen to cover his eyes (which annoys him to no end, but he is too lazy to do anything about it).

His eyes do happen to be of a deep green emerald color, and his thin lips are reddened and supple. Finally, he never leaves without his brush staff and ink pot, acolossal container ornate with animal motifs and inscriptions of names and prayers engraved and inked meticulously.

Personality: Somewhat lazy and aloof with a cock side, Takamah is an exccentric priest trainee who loves having the last laugh. Sometimes mischievous, he deals with the challenges that face him with an overall positive attitude, but can be quite serious and meticulous when the situation calls for it. Even if he seems warm and aloof, he is quite calculating and always plans one step ahead. He is also a bird lover and reading is one of his past times that he favors, although writing and drawing are not off either.

History: Takamah always had a fascination with the unknown and the mysteries of magic. One figured he would be a perfect priest who would enforce order and peace, although his attitude always put him aside on the priority list. His lineage was always one of modesty, one of humility which often breeded valuable assets in the healing department of priesthood. Until now…
Finally, Takamah is ready to show the world just how great he is, and join the frontlines in the fight against horrors.

________________________________________

Statistics

Strength: 2

Speed: 2 (1 when carrying ink pot)

Agility: 2

Endurance: 2

Willpower: 2

Inga:10
________________________________________

Equipment:

Madou Brush Staff:
Description: The basic spell-casting tool for Makai Priests. His is larger than the usual writing brushes, and serves as a brush as well as a staff.

Large Ink Pot: A large pot of ink imbued with magical properties Takamah carries around. He employs it in combat and stores his Gouryou inside as well. It is quite heavy, thus it is difficult for him to move nimbly when carrying it around.
When carrying it around, he loses one speed point.

Mahoui:
Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms.

Resistance: 2.

Gouryou: Inku ningyō

Description: A pitch black humanoid doll-like being made of ink. It can change it’s density and harden, thus physical attacks against it are less effective. However, damaging the inscription on it’s head will disable it. It can turn it’s limbs into blades or flay them with blunt force, and usually serves to give him cover or act as distraction. Keep in mind it has no resistance to magic itself.

Usefulness: 1

________________________________________

Disciplines:

Magical Tinkering:
Number Rank: 1

Offensive Spells:
Number Rank: 1

Defensive Spells:
Number Rank: 1

Tracking/Scrying Spells:
Number Rank: 1

Sealing Spells:
Number Rank: 1

Purification Spells:
Number Rank: 1

Healing Spells:
Number Rank: 1

Martial Arts:
Number Rank: 1

Special Ability (Ink Scripture):
Number Rank: 1
Description: Describe your Special Ability.

________________________________________

Spells/Techniques:
Spells:

Name: Magic Thorn (Offensive)
Number Rank: 1
Description: Launches 1-3 thorns, around 15 cm long and 3 cm thick. They will pierce flesh with relative ease, and travel about as fast as a bullet. However, the thorns must be formed before being fired, which takes a bit of time.

Name: Mirror shield (Defensive)
Number Rank: 1
Description: Creates a shield-like barrier for an instant that deflects magical and physical attacks, repelling them back unless the timing is off or the attack is strong enough.

Name: Light chime (Tracking)
Number Rank: 1
Description: Releases a bright orb of light emitting a chiming noise. It will track a target without cease and will shine brighter for as long as it is in it’s target’s proximity.

Name: Cleansing flames (Purification)
Number Rank: 1
Description: Applying in a specific area, multicolored flames swirl and dance upon the target. These flames will not burn; instead they will eat away at all impurities located in the targeted location. However, if there are too many impurities, or if the impurities themselves are too powerful, the flames will be consumed.

Name: Magic Vines (Sealing)
Number Rank: 1
Description: When cast upon active thorns, vines of energy will grow out of them and wrap around the target who was subjected to the thorns, constricting movement.

Name: Healing Winds (Healing)
Number Rank: 1
Description: Releases a blue mist-like wave that imbues its target with medicinal properties. Pain will be soothed, bleeding will stop to a degree and sickness will slowly cease.

Techniques:

Name: Ink Scripture (Numbness)
Number Rank:1
Description: Using his staff, Takamah employs a scripture. This particular scripture enables him to manipulate his ink to an extent, to direct waves and splash it around freely. Upon contact, the ink will slowly seep into the skin and cause numbness on the affected area.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 21, 2015, 11:07:25 PM
Well, here is a trainee.
Basic Information
Name: Takamah Inuwe (Gold)

Age: 17

Alignment: Makai Priests

Sex: Male

Title:Makai Priest Trainee

Appearance: Takamah usually wears a shabby straw hat and a baggy robe, thick elaborate cloth that makes him look larger than he is. His pants are large, a dark blue contrasting with his paler robes of a light yellow and pink bird motifs and broded trees.

He has high wooden sandals that make it look like he would have difficulty running, but surprisingly he is somewhat athletic under his extravagant and eccentric clothing. His medium wavy hair of a rich brown fall to his shoulders and sometimes happen to cover his eyes (which annoys him to no end, but he is too lazy to do anything about it).

His eyes do happen to be of a deep green emerald color, and his thin lips are reddened and supple. Finally, he never leaves without his brush staff and ink pot, acolossal container ornate with animal motifs and inscriptions of names and prayers engraved and inked meticulously.

Personality: Somewhat lazy and aloof with a cock side, Takamah is an exccentric priest trainee who loves having the last laugh. Sometimes mischievous, he deals with the challenges that face him with an overall positive attitude, but can be quite serious and meticulous when the situation calls for it. Even if he seems warm and aloof, he is quite calculating and always plans one step ahead. He is also a bird lover and reading is one of his past times that he favors, although writing and drawing are not off either.

History: Takamah always had a fascination with the unknown and the mysteries of magic. One figured he would be a perfect priest who would enforce order and peace, although his attitude always put him aside on the priority list. His lineage was always one of modesty, one of humility which often breeded valuable assets in the healing department of priesthood. Until now…
Finally, Takamah is ready to show the world just how great he is, and join the frontlines in the fight against horrors.

________________________________________

Statistics

Strength: 1

Speed: 1

Agility: 1

Endurance: 1

Willpower: 1

________________________________________

Equipment:

Madou Brush Staff:
Description: The basic spell-casting tool for Makai Priests. His is larger than the usual writing brushes, and serves as a brush as well as a staff.

Large Ink Pot: A large pot of ink imbued with magical properties Takamah carries around. He employs it in combat and stores his Gouryou inside as well. It is quite heavy, thus it is difficult for him to move nimbly when carrying it around.

Mahoui:
Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms.

Resistance: 2.

Gouryou: Inku ningyō

Description: A pitch black humanoid doll-like being made of ink. It can change it’s density and harden, thus physical attacks against it are less effective. However, damaging the inscription on it’s head will disable it. It can turn it’s limbs into blades or flay them with blunt force, and usually serves to give him cover or act as distraction. Keep in mind it has no resistance to magic itself.

Usefulness: 1

________________________________________

Disciplines:

Magical Tinkering:
Number Rank: 1

Offensive Spells:
Number Rank: 1

Defensive Spells:
Number Rank: 1

Tracking/Scrying Spells:
Number Rank: 1

Sealing Spells:
Number Rank: 1

Purification Spells:
Number Rank: 1

Healing Spells:
Number Rank: 1

Martial Arts:
Number Rank: 1

Special Ability (Ink Scripture):
Number Rank: 1
Description: Describe your Special Ability.

________________________________________

Spells/Techniques:
Spells:

Name: Magic Thorn (Offensive)
Number Rank: 1
Description: Launches 1-3 thorns, around 15 cm long and 3 cm thick. They will pierce flesh with relative ease, and travel about as fast as a bullet. However, the thorns must be formed before being fired, which takes a bit of time.

Name: Mirror shield (Defensive)
Number Rank: 1
Description: Creates a shield-like barrier for an instant that deflects magical and physical attacks, repelling them back unless the timing is off or the attack is strong enough.

Name: Light chime (Tracking)
Number Rank: 1
Description: Releases a bright orb of light emitting a chiming noise. It will track a target without cease and will shine brighter for as long as it is in it’s target’s proximity.

Name: Cleansing flames (Purification)
Number Rank: 1
Description: Applying in a specific area, multicolored flames swirl and dance upon the target. These flames will not burn; instead they will eat away at all impurities located in the targeted location. However, if there are too many impurities, or if the impurities themselves are too powerful, the flames will be consumed.

Name: Magic Vines (Sealing)
Number Rank: 1
Description: When cast upon active thorns, vines of energy will grow out of them and wrap around the target who was subjected to the thorns, constricting movement.

Name: Healing Winds (Healing)
Number Rank: 1
Description: Releases a blue mist-like wave that imbues its target with medicinal properties. Pain will be soothed, bleeding will stop to a degree and sickness will slowly cease.

Techniques:
Name: Martial Arts (Staff Fighting)
Number Rank:1
Description: Takamah is somewhat handy with staffs. Thus, his Madou Brush is also his weapon of choice when forced into melee.

Name: Ink Scripture (Numbness)
Number Rank:1
Description: Using his staff, Takamahemploys a scripture. This particular scripture enables him to manipulate his ink to an extent, to direct waves and splash it around freely. Upon contact, the ink will slowly seep into the skin and cause numbness on the affected area.
I'd take out the Martial Arts Staff Fighting part. Since we don't see characters using any superduper martial art techniques. So you're just leaving it with the Martial Arts Discipline. So techniques here should only be from your Sorcery/Magic Discipline or your Special Ability Discipline.



Edit: In the light of recent events... I think I'm going to have to start implementing a system that will make people want to rely on lower point spells and stuff.

I'm going to implement the Inga stat. It's basically the Mana Stat. Knights will start with 7 points. And Priests 15 points. Trainee Knights with 5 points and Priests with 10 points. Basically if you want to use a spell or technique, it will cost you Inga points. So your Inga stat is your max amount of points you can spend to use a spell or technique. The cost being the point rank you gave that specific spell and technique. So yeah, there you go. I'll go edit that in the OP when I got the time.
Title: Re: Garo RP [OOC]
Post by: demino_hellsin on March 22, 2015, 12:30:52 AM
Makai priests are fairly versed in martial combat. Stick fighting can probably be overlooked :|

I mean Tougen no Fue had Jabi and Rekka kicking all sorts of butt. Like literally kick. And no, Jabi's male priest sidekick is not representative of priests in general.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 22, 2015, 12:51:27 AM
Makai priests are fairly versed in martial combat. Stick fighting can probably be overlooked :|

I mean Tougen no Fue had Jabi and Rekka kicking all sorts of butt. Like literally kick. And no, Jabi's male priest sidekick is not representative of priests in general.

Oh I know. It's just that I'm not having martial arts technique as a thing in this system.
Title: Re: Garo RP [OOC]
Post by: Kotomine_Rin on March 22, 2015, 12:52:21 AM
tadaaa

Basic Information
Name: Takamah Inuwe

Age: 20

Alignment: Makai Priests

Sex: Male

Title:Priest

Appearance: Takamah usually wears a shabby straw hat, sunglasses and a baggy robe, thick elaborate cloth that makes him look larger than he is. His pants are large, a dark blue contrasting with his paler robes of a slight gold, and silver motifs of broded birds, trees and flowers.

He has high wooden sandals that make it look like he would have difficulty running, but surprisingly he is somewhat athletic under his extravagant and eccentric clothing. His medium wavy hair of a rich brown fall to his shoulders and sometimes happen to cover his eyes (which annoys him to no end, but he is too lazy to do anything about it).

His eyes do happen to be of a deep green emerald color, and his thin lips are reddened and supple. Finally, he never leaves without his brush staff and ink pot, a colossal container ornate with animal motifs and inscriptions of names and prayers engraved and inked meticulously.

Personality: Somewhat lazy and aloof with a cock side, Takamah is an exccentric priest trainee who loves having the last laugh. Sometimes mischievous, he deals with the challenges that face him with an overall positive attitude, but can be quite serious and meticulous when the situation calls for it. Even if he seems warm and aloof, he is quite calculating and always plans one step ahead. He is also a bird lover and reading is one of his past times that he favors, although writing and drawing are not off either.

History: Takamah always had a fascination with the unknown and the mysteries of magic. One figured he would be a perfect priest who would enforce order and peace, although his attitude always put him aside on the priority list. His lineage was always one of modesty, one of humility which often breeded valuable assets in the healing department of priesthood. Until now…
Finally, Takamah is ready to show the world just how great he is, and join the frontlines in the fight against horrors.

________________________________________

Statistics

Strength: 2

Speed: 2 (1 when carrying the pot)

Agility:4

Endurance: 2

Willpower: 3

Inga: 15

________________________________________

Equipment:

Madou Brush Staff:
Description: The basic spell-casting tool for Makai Priests. His is larger than the usual writing brushes, and serves as a brush as well as a staff.

Large Ink Pot: A large pot of ink imbued with magical properties Takamah carries around. He employs it in combat and stores his Gouryou inside as well. It is quite heavy, thus it is difficult for him to move nimbly when carrying it around(as long as he carries it, he loses a point of speed).

Mahoui: Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms.

Resistance: 2. 

Gouryou: Inku ningyō

Description: A pitch black humanoid doll-like being made of ink. It can change it’s density and harden, thus physical attacks against it are less effective. However, damaging the inscription on it’s head will disable it. It can turn it’s limbs into blades or flay them with blunt force, and usually serves to give him cover or act as distraction. Keep in mind it has no resistance to magic itself. It can also amplify its body temperature up to a hundred degrees.

Usefulness: 3

________________________________________

Disciplines:

Magical Tinkering:
Number Rank: 2

Offensive Spells:
Number Rank: 2

Defensive Spells:
Number Rank: 1

Tracking/Scrying Spells:
Number Rank: 1

Sealing Spells:
Number Rank: 3

Purification Spells:
Number Rank: 1

Healing Spells:
Number Rank: 1

Martial Arts:
Number Rank: 2

Special Ability (Ink Scriptures)
Number Rank: 3
Description: The ability to create scriptures with various effects.

________________________________________

Spells/Techniques:

Name: Magic Thorns (Offensive)
Number Rank: 2
Description: Launches 4-7 thorns, around 15 cm long and 3 cm thick. They will pierce flesh with relative ease, and travel about as fast as a bullet. However, the thorns must be formed before being fired, which takes a bit of time.

Name: Infernal Grasp (Offensive)
Number Rank: 2
Description: Sets arcane vines on fire, causing a blazing inferno that engulfs all those enthralled by the vines.

Name: Mirror shield (Defensive)
Number Rank: 1
Description: Creates a shield-like barrier for an instant that deflects magical and physical attacks, repelling them back unless the timing is off or the attack is strong enough.

Name: Light chime (Tracking)
Number Rank: 1
Description: Releases a bright orb of light emitting a chiming noise. It will track a target without cease and will shine brighter for as long as it is in it’s target’s proximity.

Name: Cleansing flames (Purification)
Number Rank: 1
Description: Applying in a specific area, multicolored flames swirl and dance upon the target. These flames will not burn; instead they will eat away at all impurities located in the targeted location. However, if there are too many impurities, or if the impurities themselves are too powerful, the flames will be consumed.

Name: Arcane Vines (Sealing)
Number Rank: 3
Description: When cast upon active thorns, vines of energy will grow out of them and wrap around the target who was subjected to the thorns, constricting movement. The vines have thorns grow out of them that dig into flesh, causing harm the more one struggles.

Name: The Depths(Sealing)
Number Rank: 3
Causes space to freeze and grow in density up to a nine meter radius, causing all that stands in the area to be slowed down as if moving underwater.

Name: Golden (Sealing)
Number Rank: 3
Description: Releases a golden arrow-like beam that strikes a singular target. If it connects and the attack is not averted, the target will be owned by the caster, who will generate a miniature string puppet replica. As long as this string puppet is unharmed, all it’s movements will be controlled.

Name: Healing Winds (Healing)
Number Rank: 1
Description: Releases a blue mist-like wave that imbues its target with medicinal properties. Pain will be soothed, bleeding will stop to a degree and sickness will slowly cease.

Techniques:

Name: Ink Scripture (Numbness)
Number Rank:3
Description: Using his staff, Takamah employs a scripture. This particular scripture enables him to manipulate his ink to an extent, to direct waves and splash it around freely. Upon contact, the ink will slowly seep into the skin and cause numbness on the affected area.

Name: Ink Scripture (Invisibility)
Number Rank: 3
Description: Using his staff, Takamah employs a scripture. This particular scripture enables him to manipulate his ink to an extent, to direct waves and splash it around freely. Upon contact, the ink will render all it touches invisible to the naked eye.

Name: Ink Scripture (Burning)
Number Rank: 3
Description: Using his staff, Takamah employs a scripture. This particular scripture enables him to manipulate his ink to an extent, to direct waves and splash it around freely. Upon contact, the ink bubbles with heat and sets on fire, not unlike napalm.

Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 22, 2015, 01:21:35 AM
Added Takawah Inuwe to the list on the OP. So, he's accepted now.

Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 22, 2015, 02:16:19 AM
Sorry for double-posting. Gee, gotta stop doing that. I finally came with something about Madou Lighters and Madou Fire. It shall also be on the OP.

A note on Madou Lighters and Madou Fire: Since it's hard to tell discern the series' ambiguity with it, I'll allow people to make Madou Fire on their own without lighter. Meaning the amount of points in Madou Fire equals more damage bonus and also how many posts it lasts. Which means if you use all your points up, it will have the damage bonus of that many points and will last as many posts as that many points used. You also have an option to not use all your points. So this scales up or down the damage bonus and how much it lasts. The limit as to how long and the damage bonus is the amount of Madou Fire you have. You may regen points for it in the RP session for every 5 posts you don't use it.

That said, you have the Madou Lighter. Madou Lighters allow you to have a freebie. The number of charges you have on it are the number of flame uses you can use for free and with full damage bonus from the amount of points you put in Madou Fire discipline. But it will only last for five posts no matter what. And the number of charges will not regen until after the rp session. That said, you must use your Madou Fire to discern the identity of Horrors. Not without it. This uses up a charge as well as lighting yourself and your Soul Metal Weapon up and using it as a flamethrower.



Edit (3/23/15): So I changed up the stats for the trainee template. Priest trainees are now stuck at 2 points to all of their physical stats (including willpower) instead of 1. Knight trainees with 4. Nothing changes for anything else like equipment or disciplines.
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on March 25, 2015, 12:13:48 AM
Seeing as how the Inga stat already starts higher than the usual 7-pt cap, is there an upper limit value to what it may be raised?

Also, funny how I'm not in that credits postscript after two irc sessions... >w>
Title: Re: Garo RP [OOC]
Post by: YOLF on March 25, 2015, 02:13:34 AM
Priest sheet done.

Name: Kagami Kazuma
Alignment: Makai Priest
Sex: Male
Title: Priest
Appearance: Kazuma has a lean but firm build partially the result of training. While not exceedingly so, he is tall for an Asian, which combined with his sharp features causes him to always appear somewhat severe. His grey left eye contrasts strongly with his unnatural golden right eye. He often wears suits, or dark practical clothing.

Image: (http://i.imgur.com/cIT5oWI.jpg)

Personality: Professional and cynical, with a sometimes morbid and sometimes nonsensical sense of humor and filled with contradictory amusement towards human nature. Kazuma does not hold back in pointing out the ugliness of humans if he believes it to be relevant, but does not stop himself from praising them either. He expects no thanks for the work he undergoes, nor is he particularly interested in hearing them. A weak mind would rely on such praise to maintain their sanity, but not him. He simply does what he is good at, serving a higher purpose in the process.

History:
For centuries, the Kagami have been a Makai Priest family deeply intertwined with the darker side of the Order, serving as mostly shadow agents and cleaners. Though Knights have come from their lineage, tradition states the head of the family must always be a Priest and all members who are intended to serve the Makai Order receive priest training.

Roughly three generations before the current day, the family was allegedly cursed by a powerful Horror whose banishing Kagami kinsmen had been instrumental to. The Horror blighted their name, condemning those with their blood to eternally kill their loved ones - or be killed by them.

No one knows if their bloodline is truly cursed, haunted so strongly by the remaining malignance of that particular horror, but it remains a fact that ever since they have been plagued with great misfortune. They lost two leaders to horrors that corrupted and possessed people close to them, had at least one potential heir overtaken by jaki, and were stricken by several agents dead in the line of work. Either way, the stigma associated with the rumors surrounding them has distanced the family even more from larger parts of the Makai Order.

Kazuma himself is a grisly victim of these circumstances. As a child, he did not oppose himself to following the way of the Makai Priest, and so was schooled at home in the proper skills and had the family techniques passed down to him as he progressed in his training. His mother, who had the misfortune of seeing his father die suppressing a Horror, causing her fall into a declining state of subtle insanity, was his primary teacher. During a training exercise in his teens, she blinded him in an eye, demeaning his weakness in delirium. That is when he knew, and so took a heavy decision then to remove her from the affairs of the family and free her from her own madness before her condition deteriorated even further. And so, using the techniques of their family he killed his mother when she did not expect it and laid her to rest. The incident and his choice linger deeply in his mind, and the aftermath delayed the conclusion of his training as  Makai Priest.

________________________________________

Statistics

Strength: 2

Speed: 3

Agility: 4

Endurance: 2

Willpower: 3

Inga: 14
________________________________________

Equipment:


Madou Tool: Jagan
Number Rank: 1
Description: A black-tinted glass eye with catching gothic yellow markings that spread from the radius of the iris. The pupil is a vertical slit with a yellow outside and black inside. This replacement eye allows the priest to more easily perceive the traces left by Horrors and their corruption, and pierce through their human guises by locking gazes for a few seconds.

Madou Brush:
Description: A basic, calligraphy pen-sized Madou Brush with a concealed blade.

Mahoui: Overcoat
Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms. Has the shape of a subtle black overcoat.
Resistance: 2.
________________________________________

Disciplines:

Magical Tinkering:
Number Rank: 1

Offensive Spells: Fudo-Myo Shingon; Zansatsu-Ken; Issen
Number Rank: 3

Defensive Spells: Kemuri Kekkai; Kyouka Suigetsu; Tsuki Ni Murakumo Hana Ni Kaze
Number Rank: 3

Tracking/Scrying Spells: Shikigami; Unmei No Shibari
Number Rank: 2

Sealing Spells: Raikou Fuuin; Kuji-Kiri Enso
Number Rank: 2

Purification Spells: Harae
Number Rank: 1

Healing Spells: Kokoro No Hanasaki
Number Rank: 1

Martial Arts: 3
________________________________________

Spells:

Name: Issen (Offensive)
Number Rank: 3
Description: The priest paints a line in the air with his madou brush. This line becomes a blade that slashes what it crosses. Be it an object or an enemy in the path of the priest, it is cut down in a flash.

Name: Zansatsu-Ken (Offensive)
Number Rank: 2
Description: Inscribed with power, the priest's hand temporarily becomes as if a lethal weapon. The arm is like a blade that can rip through flesh or cleanly pierce a heart.

Name: Fudo-Myou Shingon (Offensive)
Number Rank: 2
Description: The priest channels the Wisdom King Acala and the Fire Realm through his words, creating a curtain of blazing fire. This spell can be sustained by maintaining the mantra.

Name: Kuji-Kiri Enso (Sealing)
Number Rank: 2
Description: With the madou brush, the priest draws the nine symbolic cuts - five horizontal and four vertical, alternating - over what he wishes to control and encloses this target in a circle, sealing them under his dominion. Objects or beings with a will of their own may strongly resist unless they are subdued first however.

Name: Raikou Fuuin (Sealing)
Number Rank: 1
Description: A paper talisman written on with the madou brush is used to stun targets and freeze them with place with lightning. Individually the power of this spell is limited, but several talismans can be placed in advance as traps or used at once to maximize power.

Name: Kemuri Kekkai (Defensive)
Number Rank: 1
Description: Using any source of smoke, even one as small as a cigarette, the priest creates a boundary field that keeps regular people and animals away. The edge of this area is marked by a trail of expanded smoke.

Name: Kyouka Suigetsu (Defensive)
Number Rank: 2
Description: The priest seems to vanish into a murder of crows or dissipate into cherry blossom petals. The illusion conceals his actual form and masks his escape (or briefly hides his movements). Can be used to avoid attacks.

Name: Tsuki Ni Murakumo, Hana Ni Kaze (Defensive)
Number Rank: 3
Description: The priest creates a transfixing landscape in the current area. Like a silent sea suspended amid the starry sky or a rain of petals in an endless corridor of freshly blossomed trees, the vision is hypnotic, rending those pulled into it helpless to perceive an attack. However, like those brief moments of beauty in nature it hyperbolizes, the duration of this illusion is short.

Name: Shikigami (Tracking)
Number Rank: 1
Description: The priest animates a paper doll written on with the madou brush, turning it into an automated animal familiar with the ability to find and track jaki and stalk specific targets while feeding information back to the priest by sharing its senses with them. They are only as resilient as paper, however, and maintaining the sense feedback requires power.

Name: Unmei No Shibari (Scrying)
Number Rank: 2
Description: Using a mirrored surface and a catalyst of any size that belonged to the target of this spell, the priest can visually spy on them and find their current location.

Name: Harae (Purification)
Number Rank: 1
Description: A ritual involving ceremonial dancing and key gestures by the priest as a fine mist of water is conjured with the madou brush, to wash away evil and corruption. A simple and efficient spell that thoroughly cleanses an area of jaki.

Name: Kokoro No Hanasaki (Healing)
Number Rank: 1
Description: A simple and direct healing spell that restores both mind and spirit. The priest blows through a circle created with the madou brush, making his breath into a wind of blooming that renews wounds and allays the heart.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 25, 2015, 02:16:33 AM
Seeing as how the Inga stat already starts higher than the usual 7-pt cap, is there an upper limit value to what it may be raised?

Also, funny how I'm not in that credits postscript after two irc sessions... >w>

Yeah, I'm gonna have to need to work on the templates more as I realized. Which I should be able to do a bit more tomorrow.

Also, whoops. I'll add ya in very soon.

I have other announcements.

I edited the Trainee sheet templates to fit the base points for the normal sheet templates. Knight Trainees should have 4's in most of its stats and a 5 in inga. Priest Trainees with 2's and 10's.

I also added a tidbit on Willpower and Illusions. I have it as a note down below. Please do check. Thanks.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 25, 2015, 02:24:15 AM
Priest sheet done.

Name: Kagami Kazuma
Alignment: Makai Priest
Sex: Male
Title: Priest
Appearance: Kazuma has a lean but firm build partially the result of training. While not exceedingly so, he is tall for an Asian, which combined with his sharp features causes him to always appear somewhat severe. His grey left eye contrasts strongly with his unnatural golden right eye. He often wears suits, or dark practical clothing.

Image: (http://i.imgur.com/cIT5oWI.jpg)

Personality: Professional and cynical, with a sometimes morbid and sometimes nonsensical sense of humor and filled with contradictory amusement towards human nature. Kazuma does not hold back in pointing out the ugliness of humans if he believes it to be relevant, but does not stop himself from praising them either. He expects no thanks for the work he undergoes, nor is he particularly interested in hearing them. A weak mind would rely on such praise to maintain their sanity, but not him. He simply does what he is good at, serving a higher purpose in the process.

History:
For centuries, the Kagami have been a Makai Priest family deeply intertwined with the darker side of the Order, serving as mostly shadow agents and cleaners. Though Knights have come from their lineage, tradition states the head of the family must always be a Priest and all members who are intended to serve the Makai Order receive priest training.

Roughly three generations before the current day, the family was allegedly cursed by a powerful Horror whose banishing Kagami kinsmen had been instrumental to. The Horror blighted their name, condemning those with their blood to eternally kill their loved ones - or be killed by them.

No one knows if their bloodline is truly cursed, haunted so strongly by the remaining malignance of that particular horror, but it remains a fact that ever since they have been plagued with great misfortune. They lost two leaders to horrors that corrupted and possessed people close to them, had at least one potential heir overtaken by jaki, and were stricken by several agents dead in the line of work. Either way, the stigma associated with the rumors surrounding them has distanced the family even more from larger parts of the Makai Order.

Kazuma himself is a grisly victim of these circumstances. As a child, he did not oppose himself to following the way of the Makai Priest, and so was schooled at home in the proper skills and had the family techniques passed down to him as he progressed in his training. His mother, who had the misfortune of seeing his father die suppressing a Horror, causing her fall into a declining state of subtle insanity, was his primary teacher. During a training exercise in his teens, she blinded him in an eye, demeaning his weakness in delirium. That is when he knew, and so took a heavy decision then to remove her from the affairs of the family and free her from her own madness before her condition deteriorated even further. And so, using the techniques of their family he killed his mother when she did not expect it and laid her to rest. The incident and his choice linger deeply in his mind, and the aftermath delayed the conclusion of his training as  Makai Priest.

________________________________________

Statistics

Strength: 2

Speed: 3

Agility: 4

Endurance: 2

Willpower: 3

Inga: 15
________________________________________

Equipment:


Madou Tool: Jagan
Description: A black-tinted glass eye with catching gothic yellow markings that spread from the radius of the iris. The pupil is a vertical slit with a yellow outside and black inside. This replacement eye allows the priest to more easily perceive the traces left by Horrors and their corruption, and pierce through their human guises by locking gazes for a few seconds.

Madou Brush:
Description: A basic, calligraphy pen-sized Madou Brush with a concealed blade.

Mahoui: Overcoat
Description: Magical cloth that has been weaved together into clothing. These garbs provide some magical protection besides serving as uniforms. Has the shape of a subtle black overcoat.
Resistance: 2.
________________________________________

Disciplines:

Magical Tinkering:
Number Rank: 1

Offensive Spells: Fudo-Myo Shingon; Zansatsu-Ken; Issen
Number Rank: 3

Defensive Spells: Kemuri Kekkai; Kyouka Suigetsu; Tsuki Ni Murakumo Hana Ni Kaze
Number Rank: 3

Tracking/Scrying Spells: Shikigami; Unmei No Shibari
Number Rank: 2

Sealing Spells: Raikou Fuuin; Kuji-Kiri Enso
Number Rank: 2

Purification Spells: Harae
Number Rank: 1

Healing Spells: Kokoro No Hanasaki
Number Rank: 1

Martial Arts: 3
________________________________________

Spells:

Name: Issen (Offensive)
Number Rank: 3
Description: The priest paints a line in the air with his madou brush. This line becomes a blade that slashes what it crosses. Be it an object or an enemy in the path of the priest, it is cut down in a flash.

Name: Zansatsu-Ken (Offensive)
Number Rank: 2
Description: Inscribed with power, the priest's hand temporarily becomes as if a lethal weapon. The arm is like a blade that can rip through flesh or cleanly pierce a heart.

Name: Fudo-Myou Shingon (Offensive)
Number Rank: 2
Description: The priest channels the Wisdom King Acala and the Fire Realm through his words, creating a curtain of blazing fire. This spell can be sustained by maintaining the mantra.

Name: Kuji-Kiri Enso (Sealing)
Number Rank: 2
Description: With the madou brush, the priest draws the nine symbolic cuts - five horizontal and four vertical, alternating - over what he wishes to control and encloses this target in a circle, sealing them under his dominion. Objects or beings with a will of their own may strongly resist unless they are subdued first however.

Name: Raikou Fuuin (Sealing)
Number Rank: 1
Description: A paper talisman written on with the madou brush is used to stun targets and freeze them with place with lightning. Individually the power of this spell is limited, but several talismans can be placed in advance as traps or used at once to maximize power.

Name: Kemuri Kekkai (Defensive)
Number Rank: 1
Description: Using any source of smoke, even one as small as a cigarette, the priest creates a boundary field that keeps regular people and animals away. The edge of this area is marked by a trail of expanded smoke.

Name: Kyouka Suigetsu (Defensive)
Number Rank: 2
Description: The priest seems to vanish into a murder of crows or dissipate into cherry blossom petals. The illusion conceals his actual form and masks his escape (or briefly hides his movements). Can be used to avoid attacks.

Name: Tsuki Ni Murakumo, Hana Ni Kaze (Defensive)
Number Rank: 3
Description: The priest creates a transfixing landscape in the current area. Like a silent sea suspended amid the starry sky or a rain of petals in an endless corridor of freshly blossomed trees, the vision is hypnotic, rending those pulled into it helpless to perceive an attack. However, like those brief moments of beauty in nature it hyperbolizes, the duration of this illusion is short.

Name: Shikigami (Tracking)
Number Rank: 1
Description: The priest animates a paper doll written on with the madou brush, turning it into an automated animal familiar with the ability to find and track jaki and stalk specific targets while feeding information back to the priest by sharing its senses with them. They are only as resilient as paper, however, and maintaining the sense feedback requires power.

Name: Unmei No Shibari (Scrying)
Number Rank: 2
Description: Using a mirrored surface and a catalyst of any size that belonged to the target of this spell, the priest can visually spy on them and find their current location.

Name: Harae (Purification)
Number Rank: 1
Description: A ritual involving ceremonial dancing and key gestures by the priest as a fine mist of water is conjured with the madou brush, to wash away evil and corruption. A simple and efficient spell that thoroughly cleanses an area of jaki.

Name: Kokoro No Hanasaki (Healing)
Number Rank: 1
Description: A simple and direct healing spell that restores both mind and spirit. The priest blows through a circle created with the madou brush, making his breath into a wind of blooming that renews wounds and allays the heart.

Obligatory double-post as usual for me.

Additional equipment other than your Mahoui and Madou Brush will require points leftover from either your Disciplines or Stats. If you're keeping your Jagan, give it a Number Rank section like in the spells.

My other issue is that you're over one point on Disciplines. You're given 7 points to be allocated. 7 are used up, but you have Martial Arts as 3. So yeah, you'll want to reconfigure your points again.

Fuck me I can't count. Er, yeah you still got issues on Jagan. But as discussed you may take off points for Inga to pay for your Jagan.



Something new for the Madou Brushes.

Madou Brush:
Description: The basic spell-casting tool for Makai Priests. Basically their Swiss-Army Knife as it can also be used to interact with magical constructs and the like. To be able to interact such things with the brushes requires Inga points to be spent depending on the situation. While also serving as that, the brush tip can also be used to damage targets through physical contact so as long as Inga points are spent on it. There is no limit for it.

Go edit that tidbit into your Priest templates.



As for the Inga stat cap, no more than 3 points on it.



3/29/15: Added videos to watch about Garo. And notes on the Makai Order's view on Humanity, Makai Order's view on Immortality, the Makai Order itself, Senatorial Knights, Makai Armor Time Limit, Dark Knights, Darkness Hunters, and Phantom Knights/Shadowfolk. Also added a few new images to sections of the OP.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 30, 2015, 03:52:34 PM
3/30/15: Added videos to watch about Garo. And notes on the Makai Order's view on Humanity, Makai Order's view on Immortality, the Makai Order itself, Senatorial Knights, Makai Armor Time Limit, Dark Knights, Darkness Hunters, and Phantom Knights/Shadowfolk. Also added a few new images to sections of the OP.

Added something new for the Madou Brush: They're magical Swiss Army Knives in a sense. Check their description.




(http://www.japanator.com/ul/29989-final-impressions-garo-season-3/garo_s3_e25_image_5-620x.jpg)

(http://i.imgur.com/MQd72ef.gif)

(http://cartoon.mthai.com/board/uploads/2010/07/05/34268-zaruba.png)




A note on the Makai Order's View of Humanity: Because their role is to protect Humans, they generally take their devotion to it to the point that no one in the Order are allowed to kill any humans or even harm them well it seems like you can punch them like Takeru exhibited lol. Break this rule, and extremely harsh punishments await you. Due this role as the ones who protect, they believe the matters of humanity should not be meddled by them. In other words, they should not mess with the public world at all. At best they can report criminals to public authorities under an anonymous tip. This focus on protecting Humans is a reason why GARO is so revered. The one who holds the title is the epitome of what the Order should stand for, as a protector.

Makai Order's View of Immortality: There seems to be a belief that having children and passing down the traditions of the Order is a form of immortality to them, interestingly enough. So there seems to be some emphasis on securing things for the future generations to come. This is most seen in Garo Honoo No Kokuin: "These feelings we inherit are true eternal life!"

Makai Order: There seems to be two significant governing bodies: The Watchdogs and The Council. The Watchdogs are the regional executives that organize agents of the Order to eliminate Horrors, to direct them in missions, and even perform the Forced Expatriation ritual for the Horrors that the Makai Knights seal away. Above all, they also play the role of a judge of Knights and Priests who have broken laws or committed heinous crimes. The Council seems to be a more direct governing body over the Makai Knights and Makai Priests. It is not clear if they're above the Watchdogs or are of the same power. Though it is clear that the Council makes the executive decisions of sorts.

Senatorial Knights: The most elite and accomplished Knights that the Order has to offer. They answer directly to the Senatorial Watchdogs without the usual Orders Document.

Makai Armor Time Limit: It is possible to go past the time limit for the Makai Armors, 10 posts in this case. Going over that however, means you will reach your Lost Soul Beast form. This is when your Makai Armor goes berserk and takes over your consciousness. While providing an enormous amount of power, you will lack the ability to discern from enemy to ally. Over time, the Armor will consume the wearer's soul. However, this transformation can be undone by hitting the Crest of the armor. Even so, this is a difficult task as this new monstrosity will be extraordinarily dangerous to deal with. Some Lost Soul Beast forms are seen with GARO. Seen from here (https://youtu.be/687_yzShEL0?t=22m24s) or from here (http://vignette3.wikia.nocookie.net/garo/images/a/a1/Lost_Soul_Beast_Garo_%28anime%29.jpg/revision/latest?cb=20141221234135). Going through the Time Limit is also one of the requirements to become a Dark Knight. See Dark Knights.

Dark Knights: A heretical Knight that have fallen to their Inga. They may have given into Horrors and become ever more stronger because of it. They serve as one of the most dangerous threats to the Makai Order and are looked upon with much revulsion as they have given up their role as the one who protects. Some Dark Knights may have surpassed their Makai Armor Time Limit. Instead of allowing the armor to consume their souls, their very willpower and drive allowed them to rule their very own Inga to their own whims. By doing so would pervert the armor into a twisted form while also eliminating the Makai Armor Time Limit.

I ask that no one make a Dark Knight of their own just yet. But I am willing to allow people to become one through RP later on.

Darkness Hunters: As Nasuverse fans you may be familiar with the Enforcers and the Executors. That's pretty much what they are. They're enforcers that attempt to minimize corruption within the Order. Basically the Inquisition in a sense. So they will hunt down possessed or fallen Priests and Knights as their main duty. It seems that they have an unique ability to sense a person's Inga to discern their nature if they have fallen or not. Within the Order, they're feared and no one respects them. Perhaps because they do not hunt down Horrors, that is why they are treated as pariahs. They are the Order's machines. They generally lack emotions and must stay objective in their cause. As such they lack familiar bonds with anyone and generally are friendless.

Needless to say, Darkness Hunters are capable of martial arts on the Knight level (whether either Priest or Knight) and have an enormous amount of magical capability to fulfill roles as a Priest as well. This is partly why they are feared, they have the strength to back up their roles. Each Hunter works alone and rarely works in groups. You may learn more here (http://garo.wikia.com/wiki/Darkness_Hunter). Bikuu (http://pbs.twimg.com/media/Bi-CLz4CQAIkgPk.jpg) is an example of one.

I shall open this up later on. So be patient please.

Phantom Knights/Shadowfolk: Covert group of Makai Knights full of operatives with no identity or title. They may be orphans with no known heritage. These operatives are the Order's black operatives, the ones that operate in the shadows. Knights that are allowed to travel across territories as they lack their own territory as they take on specific difficult missions from the Watchdogs which may need a coordinated group. Phantom Knights do differ from the normal Knights in that they train in a group that stays together even after training is completed. This may foster a sense of solidarity and teamwork that makes them so necessary while forming a whole platoon on their own.

This platoon is headed by their master. While masters can be gone on their own, senior disciples can take up the reins temporarily until further notice. Some of the more trained and skilled members tend to be squad leaders while also being capable of taking solo missions on their own. You may learn more from here (http://garo.wikia.com/wiki/Phantom_Makai_Knights).

I shall open this up later on. So be patient please.



Videos to watch

Makai Knight versus Horror: Here (https://www.youtube.com/watch?v=7IirBzJ9fNQ).

Makai Knight versus Makai Knight (Practically a Servant battle): Here (https://www.youtube.com/watch?v=upHR-T0HaOo).

Makai Priestess versus Makai Priest/Knight: Here (https://youtu.be/-pLgj-kH-Ns?t=12m5s).

Makai Priestess versus Horror: Here (https://youtu.be/7osbWisL4Bc?t=15m53s).

Another Good Fight: Here (https://www.youtube.com/watch?v=tAIpqyVxj34).

And the entirety of Garo Honoo No Kokuin. Then moving on to the original Garo series, Garo Makai Senki, Garo Yami Wo Terasu Mono, and Garo Makai No Hana. You may find some of them here (https://www.facebook.com/pages/Admin-M/172748432790106?fref=photo&sk=videos) and here (https://www.youtube.com/channel/UCDdiFhOVc2e4HJM43uExCGA).
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 30, 2015, 06:35:53 PM
(http://vignette4.wikia.nocookie.net/garo/images/6/65/Sonshi_%28Makai_Knight%29.jpg/revision/latest?cb=20141031231819)

Number Ranks: A lot of equipment, stats, and disciplines are on the Number Rank scale. This will show the general level of what your Character is capable of in certain aspects. The numbers will go up from 1 to 30, normally. Of course, it is possible to go over 30 if Makai Armor is used or some form of thaumaturgy is being utilized. These numbers will be divided between 6 Letter Ranks (F to A). Yay, letter ranks like in Nasuverse). Just note that ICly Number Ranks or the Letter Ranks aren't generally mentioned even in canon. So just don't go like saying, "IT'S A B RANK SPELL!" Or some shit like that. But yeah, spells will generally take a number of posts to cast. Also no need to put Letter Ranks in your sheets. It's just to give you a clear scale of where you are.



Disciplines to do High Speed Aria or some shit like that is not to be available until you reach C rank levels for that specific discipline.


Edit: Changed the scale again.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 30, 2015, 09:27:12 PM
(http://jap-inc.com/pic-labo/garo01_01.jpg)

Notes On Soul Metal: It is made of material of a Madou Horror Plant seed originating from the Massacring General Horror, Zedom. While having the listed capabilities to become very sharp and feather-light weapons, the opposite can also be the same based on the wielder's willpower and the manipulation of their willpower. It's important to note that Soul Metal would cause women's skin to burn on direct exposure because of the Yin-Yang theory, with Soul Metal being full of Yin to begin with.

Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 31, 2015, 04:23:58 AM
Yeah I'll probably start the RP once we get like 4 Priests. If we end up getting a Knight before the Priests, we may have to wait until we get 4 Knights then.

So far we have Yolf and Franco occupying the two Priest slots. Two priests left. And 4 Knights left.



More vids.

Another Makai Knight versus Makai Knight Fight: Here (https://youtu.be/ef0voBbW3T4?t=6m39s).

Chief Phantom Makai Knight versus Horror: Here (https://youtu.be/zChXWjqhC9Y?t=11m36s).

Horror Makai Knight versus Three Titled Makai Knights: Here (https://www.youtube.com/watch?v=2oMpoknusJo).
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on March 31, 2015, 08:12:20 PM
Maps: When a session starts, I may introduce a dungeon-like system. Like you will see below.

(http://i38.servimg.com/u/f38/18/40/56/13/sentin10.png)

Something very very similar. Except I'll make an "unique" one for you guys and that everything will be blackened out. In this way, you will have to make a decision in which way to go and you have no way of knowing what is ahead. You can still finish the "task" without clearing the whole map. But if you do, you get a reward bonus which I'll introduce later on.

I shall credit Persona New Arcana site for this idea.
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on April 01, 2015, 02:41:06 AM
@Puck: What if a Priest/Alchemist has a Sounding Plate, would that help in "scrying" what's up ahead?

Also, while I'll still wait up tonight (and at the times you put for tomorrow, just in case) on irc, I'll be PMing you some questions regarding Madou Flame. You bring up the anime a bit, but are we going to be playing based off the anime's "physics", or the toku series? B/c the anime actually put in goddamn bloody Touhou danmaku, and some of the early Armored fights almost looked like the Knights were actually flying. :V
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 01, 2015, 05:36:43 AM
@Puck: What if a Priest/Alchemist has a Sounding Plate, would that help in "scrying" what's up ahead?

Also, while I'll still wait up tonight (and at the times you put for tomorrow, just in case) on irc, I'll be PMing you some questions regarding Madou Flame. You bring up the anime a bit, but are we going to be playing based off the anime's "physics", or the toku series? B/c the anime actually put in goddamn bloody Touhou danmaku, and some of the early Armored fights almost looked like the Knights were actually flying. :V

Now that's a good question. And I wish I was thinking about that. I suppose you could do that. But at best, I'll still have to figure something out about how this is gonna work. So back to the drawing board for meh.



Edits to Makai Knight Discipline of Madou Fire.

Madou Fire: The manipulation and harnessing of Madou Fire. Makai Knights are capable of summoning fire or even using a madou lighter for it. These magical flames can be used to light oneself or their own weapon in order to add additional damage to Horrors. Each point in Madou Fire will add "conditional" points into Soul Metal Weapons and Makai Armor since they are used to light them up. A point here will mean an additional and temporary point onto Soul Metal Weapon ranks and Makai Armor Resistance buff stat when using it to light it up. A Makai Knight is capable of making long range wave-motion attacks with their flames (https://youtu.be/9EPyNTpESrI?t=19m43s). Or even make multiple cuts that hang flames in the air in arcs before launching them as projectiles (https://www.youtube.com/watch?v=Xd3QqjOaquk&feature=youtu.be&t=21m21s).
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on April 01, 2015, 07:46:02 AM
http://mamorishimono.tumblr.com/tagged/hagane+no+houkou/page/2 (http://mamorishimono.tumblr.com/tagged/hagane+no+houkou/page/2)

A little something I found while searching for a different GARO topic, and I think everyone familiar w/ the series here would appreciate. This and the next page (being more recent) are interspersed translations of a sidestory novel that also featured setting lore appendices, which are the real treasure.

Clicking on the 'garo' tag will expand the set to about 14 pages; among them are translations from other official sources that relate to scenes or mechanics from the toku series that actually showed up on-screen, but may not have been explicitly explained before.

As an example:
Quote
Random GARO Fact: As you know, in Soukoku no Maryu it’s shown that Kakashi’s original form was a wooden machine that young aspirants to Makai Knights use to train. These training tools are called Bokujin. As the young boys get stronger, the Bokujin with which they fight become gradually wrecked. When the kids complete their training, they are suposed to pay a visit to the worn out Bokujin to put on them some item they owned, such as a toy, as a way to express their gratitude. Rei follows this tradition when he puts his trophy from the Sabak on the Bokujin Kouga is standing in front of. This practice was also taken into account for the design of Kakashi’s costume. The young trainees become legit Makai Knights rather soon, but in the process a lot of them forget about the Bokujin that served as a training tool for them. This is reflected in the scene in which Kouga leaves the Blue Mansion after Kakashi proposed an alliance between them, as Kakashi shows signs of being about to cry. Kuromaru notice his sadness and asks about it, but Kakashi denies it with resentment saying, among other things, that “people are cold-hearted.” That was a line director Amemiya thought early while he was writing the script. He really wanted Kakashi (aka Scarecrow) to say it.

Give it a read!

Bonus: http://kiraidesunosekai.tumblr.com/post/77864435041/mamorishimono-kiraidesunosekai (http://kiraidesunosekai.tumblr.com/post/77864435041/mamorishimono-kiraidesunosekai)
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 01, 2015, 04:24:04 PM
http://mamorishimono.tumblr.com/tagged/hagane+no+houkou/page/2 (http://mamorishimono.tumblr.com/tagged/hagane+no+houkou/page/2)

A little something I found while searching for a different GARO topic, and I think everyone familiar w/ the series here would appreciate. This and the next page (being more recent) are interspersed translations of a sidestory novel that also featured setting lore appendices, which are the real treasure.

Clicking on the 'garo' tag will expand the set to about 14 pages; among them are translations from other official sources that relate to scenes or mechanics from the toku series that actually showed up on-screen, but may not have been explicitly explained before.

As an example:
Quote
Random GARO Fact: As you know, in Soukoku no Maryu it’s shown that Kakashi’s original form was a wooden machine that young aspirants to Makai Knights use to train. These training tools are called Bokujin. As the young boys get stronger, the Bokujin with which they fight become gradually wrecked. When the kids complete their training, they are suposed to pay a visit to the worn out Bokujin to put on them some item they owned, such as a toy, as a way to express their gratitude. Rei follows this tradition when he puts his trophy from the Sabak on the Bokujin Kouga is standing in front of. This practice was also taken into account for the design of Kakashi’s costume. The young trainees become legit Makai Knights rather soon, but in the process a lot of them forget about the Bokujin that served as a training tool for them. This is reflected in the scene in which Kouga leaves the Blue Mansion after Kakashi proposed an alliance between them, as Kakashi shows signs of being about to cry. Kuromaru notice his sadness and asks about it, but Kakashi denies it with resentment saying, among other things, that “people are cold-hearted.” That was a line director Amemiya thought early while he was writing the script. He really wanted Kakashi (aka Scarecrow) to say it.

Give it a read!

Bonus: http://kiraidesunosekai.tumblr.com/post/77864435041/mamorishimono-kiraidesunosekai (http://kiraidesunosekai.tumblr.com/post/77864435041/mamorishimono-kiraidesunosekai)

Thanks man. I'll be sure to do so.



Also, any of you guys who are familiar with Garo live-action and the anime, what do you think about the difference in physics between them? I'm mostly fine with the summoning actions in Yami Wo Terasu Mono, but that's still tenuous. Admittedly enough. The rest seems to need some discussion really. From GAIA-Alfonso rocketing himself at the Horror with Madou Flames to that telekinetic "sword fight" when Kouga and Rei fought against each other?

I generally would be against those being in the RP. Since Madou Flames should be mostly be used for an attack buff or as an attack itself as those wave-motion attacks and the flamethrower. The one with Kouga vs Rei? I'm against that too since we don't ever see anything like that ever again. And I don't see any point in it.

Thoughts?

And some of you may mention about that air-splitting wave thing like Soldat did. But I'm probably going to only allow that at the highest levels of Martial Arts or Soul Metal Manipulation. Depending. So don't worry about that.



Edit: I discussed with Yolf a bit. I think I'm going on the "somewhere in-between the baseline" as far as the physics goes between the anime and the live-action. That armor summoning we see in Yami wo Terasu Mono? Probably not going to be a thing here. Best to keep it "simple".
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on April 02, 2015, 01:43:02 AM
Quote
Random GARO Fact: Have you noticed that Takeru’s Makai Sword has words engraved on it? These words written using Madou characters read “love is stronger than death”. Incidentally, that’s the meaning in Japanese flower language for the gamazumi or linden viburnum, a common Asian shrub with small white flowers.

...Well, that just tore up my heart, again. Thanks, season 3! ;;w;;

EDIT:
Quote
Random GARO Fact: In the final episode of the first GARO series, Kouga cries when he sees the drawing Kaoru made on the blank last page of “Black Flames and Golden Wind”, the picture book her father made long ago. The drawing wasn’t shown at that time as it didn’t even exist, but the last page wasn’t blank either. What the actual book they used had on its last page were written messages for Konishi from the rest of the people that worked on the series.

Quote
"Ryosei Konishi walked along with GARO for eight years. Those were the days of his youth in which sometimes he cried out of frustration and sometimes he cried out of happiness. The bonds that he formed with the companions he met here, with his best actor friends, surely are invaluable treasures to him. ‘Kouga Saejima would be glad that he was played by Ryosei Konishi’, that’s what everyone of the staff, the perfomers, and the fans think. Once again, thanks."
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 02, 2015, 03:10:53 AM
Quote
Random GARO Fact: Have you noticed that Takeru’s Makai Sword has words engraved on it? These words written using Madou characters read “love is stronger than death”. Incidentally, that’s the meaning in Japanese flower language for the gamazumi or linden viburnum, a common Asian shrub with small white flowers.

...Well, that just tore up my heart, again. Thanks, season 3! ;;w;;

EDIT:
Quote
Random GARO Fact: In the final episode of the first GARO series, Kouga cries when he sees the drawing Kaoru made on the blank last page of “Black Flames and Golden Wind”, the picture book her father made long ago. The drawing wasn’t shown at that time as it didn’t even exist, but the last page wasn’t blank either. What the actual book they used had on its last page were written messages for Konishi from the rest of the people that worked on the series.

Quote
"Ryosei Konishi walked along with GARO for eight years. Those were the days of his youth in which sometimes he cried out of frustration and sometimes he cried out of happiness. The bonds that he formed with the companions he met here, with his best actor friends, surely are invaluable treasures to him. ‘Kouga Saejima would be glad that he was played by Ryosei Konishi’, that’s what everyone of the staff, the perfomers, and the fans think. Once again, thanks."

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/c0.22.851.315/p851x315/474461_462364420498641_930093126_o.jpg)



(http://33.media.tumblr.com/fef2d05a3c6c26cce4c8f63624c30f2d/tumblr_nfzc9vMv621rkenhbo3_500.gif)

I'm announcing a few more changes. I'm going to have to scrap the Trainee templates. So if you're joining the RP, go with the normal templates. I decided it's much easier that way since there's more variety that can help me set up the RP. Franco, you'll be fine as is. Same with Yolf. So just use the normal templates. I also put them under Code so that way it's easier to copy and paste onto a word document or something so you can write it out.

Lastly I'm announcing a change in the Makai Armor, an additional buff stat. That buff stat is in your Soul Metal Weapon Number Rank. Think of it as a temporary modifier as long as you're in the armor. After all, your weapon also changes appearance a bit when you do put on armor anyway. So I edited the Makai Knight Template accordingly.

Should look like this:

Strength: +3

Speed: +3

Agility:  +3

Endurance: +3

Resistance: +3

Soul Metal Weapon: +3



Should be all for today.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 02, 2015, 05:03:54 AM
JUST TESTING SOME SHIT OUT




MISSION OBJECTIVES







FIGHT IT OUT!

ENEMY: Insert Name
Strength:

Speed:

Agility:

Endurance:

Willpower:

Inga:

ENEMY: Insert Name
Strength:

Speed:

Agility:

Endurance:

Willpower:

Inga:

ENEMY: Insert Name
Strength:

Speed:

Agility:

Endurance:

Willpower:

Inga:

ENEMY: Insert Name
Strength:

Speed:

Agility:

Endurance:

Willpower:

Inga:

ENEMY: Insert Name
Strength:

Speed:

Agility:

Endurance:

Willpower:

Inga:

ENEMY: Insert Name
Strength:

Speed:

Agility:

Endurance:

Willpower:

Inga:


NEW OBJECTIVE!
  • <Insert Text Here>



Blah
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 03, 2015, 06:15:05 PM
I changed my mind. Not gonna use the map system. I feel like staying more free-form for now.
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 05, 2015, 02:03:30 AM
Forgot to also mention that Knight characters in the trainee arc are barred from having rings and the armor until the next arc. Totes not a pathetic attempt to shove this rp in other people's throatsl.
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on April 05, 2015, 03:23:01 AM
>no rings or Armor

But will they still have lighters? :V
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 05, 2015, 06:33:08 AM
>no rings or Armor

But will they still have lighters? :V

Yeargh. Also you done with your sheet yet or what?
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on April 06, 2015, 02:19:07 AM
For Knights, how does investing in Sorcery affect their spell cap? Priests have Disciplines broken up by spell type, so they know the exact number of each; how does that apply in a Knight's case?
Title: Re: Garo RP [OOC]
Post by: Puck-Chan on April 06, 2015, 03:43:08 AM
For Knights, how does investing in Sorcery affect their spell cap? Priests have Disciplines broken up by spell type, so they know the exact number of each; how does that apply in a Knight's case?

I'm only really allowing one or two type of sorcery to specialize in at most. With only up to 2 points at most in each. Same rules when it comes to making the spells and their dot ranks. They're knights. They shouldn't have to deal with sorcery much unless there's a special circumstance. Like being an elemental knight. I'd at least let them reach the three point cap in that specific element (well flame knights would have the flame sorcery that gifts them resistance to flames and as well as an added bonus to their Madou Flames at best.), but would really restrict in allowing them in learning another separate sorcery discipline.
Title: Re: Garo RP [OOC]
Post by: Soldat der Trauer on April 14, 2015, 02:12:06 AM
Quote
(http://i.imgur.com/1U28zgL.jpg)
"I have a proposal. Let's talk business."


Name: Seta Yokoshima
Age: 18
Title:  Flame Sword Knight ZEN


Personality: Rather blunt and straightforward, Yokoshima nonetheless possesses a sympathetic soul that just happens to be more concerned with the root of a problem than the fruit. Despite his age and youthful face, he projects an air of maturity and sophistication that might appeal to certain tastes. Yokoshima is not without empathy, but he has a tendency to speak as if matters do not really concern him, and in tense situations this may cause him to come across as rather cold or ruthless. In a sense, he is: Yokoshima is no man-child obsessed with protecting people's smiles, but he is still set on a quixotic quest of his own, a crusade, even. After all, the truth will set you free, or die trying. Either you or the truth.

History: Yokoshima is blood kin to a Makai lineage, but his case is unusual in that he was adopted out to live a 'normal' life among mundanes, only to make his way back into the Order's scheme of reality at an early age. Still, he possesses a perspective heavily tinted by the mundane condition, and it has granted him a skewed vision as to the nature of his duty somewhat at odds with the traditional archaic-ness of the Order as a whole. Yokoshima sees the problem of human suffering in the context of ongoing modernization; money is more than what makes the world go round, it is the promoter of a great many ills that give rise to Karmic Gates for Horrors to cross. Thus, if people's monetary woes could somehow be addressed, then the situations that give rise to such Gates can be affected as well; to this end, rather than a knight errant proper like some would initially suspect, Yokoshima has crafted a persona as a wandering 'accountant' or lawyer, educating himself in the ways of the green and how it leads people astray so that he might accomplish more than the “mere elimination” of some dozen or so Horrors. Ultimately, Yokoshima's goal is not to protect the world, but to save it from itself; just because it's still to big for him to manhandle now, doesn't mean he can't lay groundwork and form contacts for the future when his crusade will truly begin.

Statistics
Strength: 4+2=6
Speed: 4
Agility: 4+2=6
Endurance: 4+2=6
Willpower: 4
Inga: 7

Equipment:

Soul Metal Weapon (Wodao):
Number Rank: (3)
Description: A heavy single-edge sword with a curved blade reminiscent of Japanese design, it is actually meant to be used instead with Chinese broadsword techniques. Despite being slender, it is akin to a long machete and so can be swung in ways that a proper Japanese sword (not made of Soul metal) would simply shatter from. Attached by lanyard to the sheath is a tuft of pelt typically used in Madou Brushes.

Makai Armor: (http://i.imgur.com/oE3amCi.jpg (http://i.imgur.com/oE3amCi.jpg))
Strength: +5 (+2)
Speed: +3
Agility:  +4 (+1)
Endurance: +4 (+1)
Resistance: +3 (+Title, conditional)

Madou Lighter (Grey)
Description: The Victorian-styled lighter that lights up with magical fire. At most has a minimal number of charges. Can be used to set Horrors on fire, set weapons and Makai Armor on fire for additional damage, to discern Horrors from humans by holding it near their eyes, and even used for healing with the Time-Reverter Potion.

Charges: 3+2(Armor leftover)=5.

Mahoui:
A rather simple business longcoat, colored a uniform shade of black aside from a gray dotted line stitch pattern framing the edges, arm seams, and a rectangular waist-height band. When the collar is popped up, the coat's crest is visible: a gold flower-wheel underscored by two chevrons. The inner lining is a deep burgandy color with a number of concealed pockets, lackluster aside from the inner collar region, which has an out-of-place checkered pattern. Though technically unnecessary, Yokoshima always keeps at least two ties on his person to complement the coat's aesthetic and his choice of cover identity.

Resistance: 1.

Madouga: Nagi
Appears as a stylized tie clip in the form of a square-horned silver mask made of overlying plates. Its eyes are yellow insets. When it speaks, no recognizable mouth to shape the sounds is visible; framing the region on either side are a pair of silhouetted wraparound bands ending in struck-through boxes.

Disciplines:

Madou Fire: (+Title bonus)
Number Rank: 3
Description: See the OP

Soul Metal Manipulation:
Number Rank: 2
Description: See the OP

Martial Arts:
Number Rank: 4
Description: See the OP

Sorcery:
Number Rank: 0
Description: See the OP

Gouryuu “Basilisk” (http://i.imgur.com/i3O8vK9.jpg (http://i.imgur.com/i3O8vK9.jpg)): +3
Number Rank: 3
Description: An artificial Makai Beast in the shape of a skeletal canine, this construct familiar is built to aid Yokoshima in corralling prey to come right at him. To that end, it features a high affinity towards the generation and deployment of Madou Flame, which fits Yokoshima's role as the Flame Sword Knight ZEN; the Gouryuu acts as a mobile Lighter in a “catch-n-receive” strategy so that Yokoshima can repeatedly utilize Blazing Armament on his sword, in or out of Armor. The Gouryuu sets itself aflame, and proceeds to launch its “head” as a mortar-like projectile; unlike with older Gouryuu models, the lack of higher-end combat abilities is not such an issue here since Yokoshima just needs something to ensure the target does not break and run or go into hiding so easily. Like said older models, Basilisk folds neatly into a disguised briefcase disguise, which again adds to Yokoshima's particular choice in cover identity.

Special “Yin-Yang Cycling”: +2
Number Rank: 2
Description: A trained capacity to consciously direct the flow of chi in one's own body to achieve certain effects. Here, that effect is to simulate “drawing moths to a flame”; Horrors are creatures fundamentally composed of Yin in the absence of Yang, but the Tao always seeks completion regardless, attributing to a Horror's unending hunger for life. By taking advantage of that lack of Yang in themselves, the user is able to temporarily mimic the allure of a mundane victim of the Blood Dolce, turning themselves into a tasty lure for Horrors to detect and approach.

Welp, pretty sure what I wanted to do w/ YAIBA wouldn't fly, so time for something "simpler" to better match the system. Brace for criticism of not really being archaic enough, where it concerns two certain Disciplines?

The main idea here is to just take ZEN's theme and buff it a bit, spamming Madou Flame like it's going out of style after making sure the Horror takes the bait of even bothering to show up. JQR's GARO Quest gave the playable Knight an up-scaled "falcon" due to the motif of Knights being pseudo-nobility in canon; here, I went instead with the oft-dramatized image of rich people going hunting with trained hounds. It's kinda cute.