Dark Side of the Moon

Unlimited Creativity Works => Role Playing => Topic started by: lantzblades on May 01, 2013, 06:36:34 AM

Title: role playing ideas thread
Post by: lantzblades on May 01, 2013, 06:36:34 AM
Ok this is a thread for the purpose of discussing role playing game ideas and gauging interest in my case I have an idea, a post grail war game where the player characters are sent in by the clock tower to stop a calamity from spreading
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 12:31:12 PM
Ok this is a thread for the purpose of discussing role playing game ideas and gauging interest in my case I have an idea, a post grail war game where the player characters are sent in by the clock tower to stop a calamity from spreading

Hmm, what do you mean by this? I mean, Clock Tower Enforcers are not usually the nicest people, particularly by my standards....
Title: Re: role playing ideas thread
Post by: lantzblades on May 01, 2013, 05:53:19 PM
That is a stereotype of the setting look at bazzet she's not even a bit nasty
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 06:09:23 PM
That is a stereotype of the setting look at bazzet she's not even a bit nasty

She's not evil, but she still happily kills people (including Shirou if she defeats him in the Grail War).
Title: Re: role playing ideas thread
Post by: lantzblades on May 01, 2013, 06:38:29 PM
point is the character's disposition is up to the player not the job
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 06:44:31 PM
point is the character's disposition is up to the player not the job

Well, OK, that's mainly what I was asking.

Also, if they're trying to stop a calamity from spreading, does that imply the canon characters are dead...?
Title: Re: role playing ideas thread
Post by: lantzblades on May 01, 2013, 06:53:44 PM
i'll leave that to be a surprise, clearly bad things have happened
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 07:03:56 PM
i'll leave that to be a surprise, clearly bad things have happened

I see....

It does somewhat affect my interest in playing, though, I'm more interested in the RP if the canon characters (Sakura especially) are around.
Title: Re: role playing ideas thread
Post by: lantzblades on May 01, 2013, 07:25:35 PM
well that's unfortunate but i'm not about to go spoiling things to garner interest.
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 07:37:46 PM
well that's unfortunate but i'm not about to go spoiling things to garner interest.

I see....

Well, I dunno, then. Without knowing if the canon characters will or will not be around, I'm not sure if I'm going to be interested enough to participate....
Title: Re: role playing ideas thread
Post by: lantzblades on May 01, 2013, 08:19:47 PM
that's the mystery of the game.
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 08:24:00 PM
Yeah, but you could just as easily post "I'm running an RP, I'm not going to explain what it's about, just sign-up and see"....

The problem with your design is that I may well find myself joining it and then come to realise that I don't like it, the result of which will be me losing interest and stopping putting effort into it. Which is very definitely not good for an RP.
Title: Re: role playing ideas thread
Post by: lantzblades on May 01, 2013, 08:29:47 PM
that's always a risk in gaming. I can't do anything about that.
Title: Re: role playing ideas thread
Post by: Cherry Lover on May 01, 2013, 08:33:10 PM
Well, fine....

Then, honestly, there's not enough information to be sure if I'm interested. I'll join if I'm not busy doing anything else, but I can't promise I won't walk away from it if it turns out not to be interesting to me.
Title: Re: role playing ideas thread
Post by: lantzblades on May 02, 2013, 10:43:18 PM
anyways if anyone else wants to pitch ideas feel free.
Title: Re: role playing ideas thread
Post by: Willy Vereb on August 14, 2013, 06:47:41 PM
I thinking of a mecha-based RP.
Somewhat resembling Super Robot Wars.

I'm not sure how many users like the mecha genre that much.
Title: Re: role playing ideas thread
Post by: Cherry Lover on August 14, 2013, 07:11:03 PM
Well, it depends what your intentions for the RP are, but I do know that at least a few members are interested in Gundam and the like. If you post a more detailed RP idea then I'm sure you'll find at least some interest.
Title: Re: role playing ideas thread
Post by: Xamusel on August 14, 2013, 07:28:03 PM
Agreed that it would hold some interest.

In fact, I might very well join, depending on when I get the chance to work on the character sheet (and depending on when the details get finished).
Title: Re: role playing ideas thread
Post by: lantzblades on August 14, 2013, 07:53:18 PM
Mecha game? Rock and roll, I'd definitely be up for it
Title: Re: role playing ideas thread
Post by: Willy Vereb on August 14, 2013, 09:32:38 PM
I'm more or less only fishing for interest for now.
I want to see if there are enough people to try.
And I think I like the reaction so far.

Anyways, so what's this game about?
Well, it's actually fairly adaptive and I'm open to discuss the details.
So the plot can be anything you think of.
Albeit it'd certainly involve alternate realities and such, giving players more freedom and diversity while creating their characters/mechs.

The core element is , like I said, resembles SRW.
Players form a team and undertake various "missions", to say.
It can be investigating a mysterious ghost ship, repel an alien skirmish, participate in a major battle, anything.
But generally they're combat-oriented.
There's also an "intermission" sequence when players can more freely interact with each other or even various NPCs (like the support crew).
And well, players are very much given the choice to "upgrade" their mechs. And I don't mean in the kind of "adding stat points" way. No, I mean upgrade them for real. Like installing new weapons, adding extra features or just plain improving something on it. You're given relative freedom, albeit between sane limits.


Lastly, I plan this to be semi-autonomous. After I lay down the basics I give people free reigns to create their own missions, passing around the GM's role after each "game".
It'd be also possible to temporally "split" the team (if we have sufficient numbers), allowing players to choose between 2 or 3 missions at once.
For example Team A fights the alien threat in space.
Meanwhile Team B investigates the ancient subterranean ruins.
And let's say Team C has troubles with some rebel faction on Earth. Maybe they'd be averting a Coup.

This is the sort of game I am talking about.
I already tried this on a different forums with relative success.
If there are enough mecha enthusiasts and sufficient activity I am certain it will succeed.
I'll be posting the character generation guide if anyone wants to.
Until then I show my character in that game:
http://ridersofhavoc.wordpress.com/2012/09/14/caiphas-mcallen/ (http://ridersofhavoc.wordpress.com/2012/09/14/caiphas-mcallen/)
Title: Re: role playing ideas thread
Post by: Xamusel on August 14, 2013, 09:48:37 PM
Willy, you got yourself an interested player, you know that?

I will happily join the game when you have it all up!

Thank you for sharing the idea.
Title: Re: role playing ideas thread
Post by: Willy Vereb on August 15, 2013, 05:30:36 AM
Glad to hear that.
So, is anyone else interested in this type of game?
Title: Re: role playing ideas thread
Post by: KAIZA on August 15, 2013, 07:23:07 AM
It sounds interesting, I'll give you that. And given that I'm still a bit in my Super Robo Craze, I guess I'd give it a shot as soon as I got the character generation guide.
Title: Re: role playing ideas thread
Post by: Willy Vereb on August 15, 2013, 11:51:23 AM
Alright, I can post the character/mech creation guide.
But I think it's better if post it alongside a whole new thread.
Title: Re: role playing ideas thread
Post by: Xamusel on August 16, 2013, 11:46:13 PM
Okay, got an RP idea in mind from earlier in the year, hopefully I can still work with this.

It's a Persona 1 RP, which doesn't require that much knowledge on the game, though knowledge on the game would help people out.

Anyone interested so far?
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on September 27, 2013, 09:35:12 AM
I have an Idea for a RP

This will be a retelling of Fate Zero but with a little twist, the first servants are all the same but the second servants summoned by the masters will be either OC characters of ours or any other character we may want to use, however the characters must be from an alternate branch then canon. Meaning there would be a grand total of seven masters, fourteen servants, and at least five observers

Servant Stats
Servant: [Class Name]
Master:
Identity:
[True Name of Servant, Titles associating with Servant for history or from legend]
Series/Universe/Creator:

Alignment:

Stats
Strength:
Endurance:
Agility:
Mana:
Luck:
Magic Resistance:
Noble Phantasm:

Class Skills (http://typemoon.wikia.com/wiki/Parameters_and_Skills):
Skill Name: Rank: Information on Skill and prowess of skill
Personal Skills: Unique skills or mindsets possessed by the servant in question in life or in legend
Skill Name (Element or Title): Rank: Information on skill and Prowess of skill
Noble Phantasm:
Name of Noble Phantasm (Element or Title): Rank (http://typemoon.wikia.com/wiki/Parameters_and_Skills):[/i] (Classification (http://typemoon.wikia.com/wiki/Classification)): Information on Noble Phantasm

For example


(http://images4.fanpop.com/image/photos/14900000/jack-sparrow-pirates-of-the-caribbean-14930091-468-572.jpg)

Servant: Rider

Master: Waver Velvet

Identity: Jack Sparrow, Captain of the Black Pearl, Pirate Lord of the Caribbean

Series/Universe/Creator: Pirates of the Caribbean, Disney

Alignment: Chaotic Neutral

Stats
Strength: B-

Endurance: B-

Agility: C+

Mana: C

Luck: A++

Magic Resistance: D+

Noble Phantasm: A++

Class Skills:

Riding: B+
The expertise to ride animals and vehicles.

Rider is extremely talented at commandeering naval vehicles, and to an extent horses and other animals, but cannot ride any magical beasts or very modern vehicles.

Independent Action: A
Independent Action is the ability to remain independent even when rejecting the prana supply from the Master

Rider remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.

Personal Skills: Unique skills or mindsets possessed by the servant in question in life or in legend

Disengage (Run away today, live to run away another day): A
The ability to break away from combat.

Rider is very adept at breaking away from combat and fleeing the scene. He is capable of fleeing all but the swiftest of Servants, assuming even those Servants can track his escape.

Nature of a Rebellious Spirit: A+
The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king.

Rider has lived his whole life on the principle that freedom is the most important thing in his life. This principle has been so integral to his existence that it is impossible for him to be swayed by any Charisma or offers made to him to serve under someone.

Pioneer of the Stars: EX
All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized."

Rider is unsurpassed in the art of turning the impossible into the possible. Events and abilities considered beyond the natural law can be performed if they are made to facilitate a voyage or task. Even in life, Rider was adept at performing such feats, coming back from the dead on one occasion.

Eye of the Mind (True): C
The heightened capacity for observation, refined through experience.

Rider is not one to panic under a given situation when things appear dire, he is quick on his feat and will often find a way out. He is capable of escaping many situations through the most insane and craziest of plans, his sense of cunning is his greatest attribute.

Battle Continuation: A
The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.

Allows for Rider to fight even with deadly injuries and can remain alive so long as he does not receive a decisive fatal wound.

Charisma: C
The natural talent to command an army. Increases the ability of allies during group battles.

Rider is a capable leader of his crew and can rally them for a fight or for retreat, more often than not it is the latter. He is capable of talking his way through difficult situations and convincing others to follow his lead, he can be charming at times but it can backfire as it has for Rider many times in his life as a Pirate.

Piracy: A+

Rider is never one to play fair, if he can get an advantage he would do so in an instant and if he had to play dirty then he'd play dirty. Rider would rarely ever face someone on their own terms, he'd rather move about and catch his opponent in a moment of weakness. Every opportunity counts in Piracy, every fistful of sand to their eyes and every backstabbing attack adds up.

Noble Phantasm:

Trusty Hanger (Keep 'em at a Distance): D: (Anti-Unit): Longer than the standard cutlass that most pirates favor, Rider would have used this sword through some of his many adventures. In battle, Rider wields this sword to keep his enemies a couple of extra inches away but he also kept his sword in a leather sheath, protecting the sword's blade. In combat he has a chance of disarming his opponent and if his sword is broken, it can be repaired by replacing it into its sheath for a period of time.

The Compass (Seeking the Hearts Desire): C: (Anti-Self): A magical compass gifted to Rider by a witch he knew in life, it points to the direction of whatever the person holding it desires for the most.

The Black Pearl (The Uncatchable Blackened Ship): A++: (Anti-Army/Anti-Fortress): Rider's signature mount in life, The Black Pearl is a large, Georgian-era pirate gunship. The fastest ship on the seven seas, it is capable of outperforming any other naval vehicle, even ones developed later in the future. Each of the Pearl's 32 12-pounder cannons count as an individual C rank noble phantasm cannon each and they can fire at a rate impossible for a normal ship of her age, the Pearl is a mighty ship. Once summoned forth by her captain, the Pearl can sail on land and through the air as if she were sailing through the ocean herself. Rider also calls forth the crew of the ship to fight alongside him from any point in time, some of those Jack is able to summon are also heroic spirits in their own right [Hector Barbossa, Will Turner, & Tia Dalma]. If the crew are killed when outside of the ship, they return to it; if killed when on the ship, they do not return for that Grail War.

Anyways, I think you guys get the idea, Right?

Fate Zero - Take Two
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 27, 2013, 12:42:55 PM
Hmm, this looks interesting, although I'm not sure who I'd play yet. The Berserker class is a pain to make a good servant for (one that isn't just going to smash everything), but I don't really like most of the other masters, and Tokiomi has a complete dick of a first servant.
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on September 27, 2013, 08:44:20 PM
Hmm, this looks interesting, although I'm not sure who I'd play yet. The Berserker class is a pain to make a good servant for (one that isn't just going to smash everything), but I don't really like most of the other masters, and Tokiomi has a complete dick of a first servant.

For the Berserker issue, why not have a servant with the ability to block out mental pollution allowing for the servant to get all the advantages of Madness Enhancement but none of the disadvantages and dont forget the servant can be your own creation or it can be adapted from another storyline. As for the Archer problem, shy not an alternate version of Gilgako that was summoned by an alternate Shirou in another fifth war instead of saber while Rin got Saber and have a kinder a Shirou influence Gilgako as the second Archer or you could just have a OOC Archerko instead to just troll Gilgamesh.

I think if he got in on this, Milbunk could have his 'Downy Reed' character summoned as the second Caster and OPOI could even use his version of Shirou as the second Rider if he wanted to.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 27, 2013, 09:03:57 PM
My issue is with the original Gil, though, not with any replacement. And, any servant that I summon for Tokiomi will have to be someone who will clue him in on his younger daughter's plight and make damn sure he fixes it....
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on October 05, 2013, 08:43:48 AM
One RP idea,  although it needs some fleshing out.

Evil Burger RP

Okay Evil Burger is probably one 9of my older RP ideas and it is about a small fast-food restaurant line located in Victory City, a city crawling with superheroes. Evil Burger is in actuality a front for a gathering of Supervillains who have evaded notice by masquerading as fast food employees, as for how they have not been noticed or captured, the heroes are either lacking in intellect, are overly trusting, or just don't like fast-food places. So anyways the RP mostly revolves around evildoers trying and failing to takeover the city while also working to keep Evil Burger afloat, throw in the added stress of a hero actually ordering food there and the villains needing restraint to keep from attacking outright.

Of course there will need to be a few Superhero OCs that are regular customers of Evil Burger and the rest being mainly the Villainous Employees working there. A ranking system will also be needed so that we don't have a [Mothman] Level Villain facing off against a [Superman] Level Hero, to keep things fair and the fact that many of those heroes will have either helpers, sidekicks, or both in combination.

Evil Burger Logo: It's so good, It's EVIL.

The Whole Villains not being recognized as villains is the same reason the heroes with poorly hidden secret identities [No Masks at all or just a classing eye covering mask] aren't recognised, also the same reason why no one puts the beating a certain villain receives before escaping to that of a bruised Evil Burger employee.

This is an RP idea based around the villains mostly and their plans to takeover the city, then the world if they can manage it but most often then not more heroes while pour out of the city.
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on October 23, 2013, 10:41:19 PM
Okay I know I was the last one to post, but would anyone be interest in a Digimon themed RP? Just asking
Title: Re: role playing ideas thread
Post by: lantzblades on November 14, 2013, 07:10:50 PM
Depends largely on the setting
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on November 16, 2013, 06:42:56 AM
Depends largely on the setting

Something along the lines of a several Digimon and their partners are brought to a new world where they must find a way home but also deal with enemies and each other. Methinks also coming up with a few OC Digimon as well
Title: Re: role playing ideas thread
Post by: lantzblades on November 17, 2013, 05:51:58 PM
I think digimon has a big enough character list that you won't need to make up oc digimon.
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on November 19, 2013, 02:46:29 AM
I think digimon has a big enough character list that you won't need to make up oc digimon.
True

Anyway I was thinking it would be something like a group of humans are transported to feral version of the digital world we all know of, one that had never encountered humans before and the world as a whole is more feudal society with different Lords reigning over different territories within the lands. Digimon Groups like the Royal Knights, The Demon Lords, and the Dark Masters for example would be rule over large territories divided into provinces, one province for each member.

Now the characters would have to not just survive in a feudal Digimon Society but each adventuring group start their adventure in a large groups territory, it could be any group of digimon but you'd need to choose whose territory. The territory also has a factor to play in who your partner is for example if you appear in say Machinedramon's territory, your partner will most likely be a dragon, virus or machine type digimon. This way the better the digital partner the more danger for the human companion and the less danger to the human partner the more common the partner digimon. A single human can have up to three digimon partners but the human must also be able to handle the amount of digimon partners, for better survival it is suggested that adventurers either group together or join a pre-existing digimon convoy.

As for a digivice-types, I have no idea.
Title: Re: role playing ideas thread
Post by: Mordalfus Grea on November 22, 2013, 01:08:45 AM
Okay this is an idea for an RP set in the marvel universe but the character's don't have to be from said universe to begin with.

The Avengers 1.1

The Idea behind this is, what Nick Fury sent out invitations to various other individuals, individuals who may or may not be seen as heroes by the public answer the call. This RP is sorta my idea to increase the size of the Avengers beginning roster, the RP would follow along the lines of the movie and then afterwards it would drag on into misadventures of the Avengers after the battle of New York [ei. Iron Man 3]. The new members of the Avengers can be OCs, Nasuverse characters, anime characters or whatever. The only exception being no DC characters, for obvious reasons of course.
Title: Re: role playing ideas thread
Post by: lantzblades on March 07, 2014, 07:45:22 AM
Three ideas come to mind.

1) Superhero game. Everyone has superpowers and is a hero, villain or anti hero.

2) murder mystery, like higurashi or such.

3) typical shonen style supers game, like Naruto, dbz, magical index, and so on. People have powers and stomp face with them.

These are, of course, just the basics of the ideas. Anyone interested?

I can also do a mecha game if anyone wants it.
Title: Re: role playing ideas thread
Post by: YOLF on March 09, 2014, 04:16:55 AM
Rather than a shounen style RP, I'd much prefer if someone actually tried to make an RP in the vein of Chuunibyou Demo Koi Ga Shitai with the overly cheesy and kinda cliched overblown scenarios and alter egos. Also, those fight scenes that manage to be both epic and ridiculous.

Slice of life optional. Having it like the show could be funny for the "mundane" scenes and lampshading of everything, but I'd be fine with just this ridiculous make it up as you go fantasy setting for equally questionable characters.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on March 09, 2014, 06:50:18 AM
but I'd be fine with just this ridiculous make it up as you go fantasy setting for equally questionable characters.

This is Houshin Engi so, so much.

Maybe also Drakengard!
Title: Re: role playing ideas thread
Post by: lantzblades on March 09, 2014, 08:20:44 PM
I'm not sure of the series you speak of YOLF, however, I'll look into it.
Title: Re: role playing ideas thread
Post by: lantzblades on March 10, 2014, 04:04:12 AM
Ok YOLF, I have looked into it. I'm not sure how such a concept would work, I mean, yes, I could see fights between PC's, or others being imagery in effect and I can come up with a system to deal with it. However I need an objective to base it around. That is where I'm lost.
Title: Re: role playing ideas thread
Post by: YOLF on March 10, 2014, 06:39:33 PM
Are you saying you don't expect anyone insane enough to go on board with the idea to make up their own convoluted and literary device abusive world-scale conflict stories and plots?

I am disappointed. You clearly do not understand the heart of the idea.

CHUUNIBYOU, SON.
Title: Re: role playing ideas thread
Post by: lantzblades on March 10, 2014, 09:13:09 PM
No, I'm saying, the game needs an overarching objective. In Evangelion it's stop third impact, in Chuthulu it's survive while clinging to sanity as you investigate. Superhero games are episodic with shifting goals. In Chuunibyou I'm not sure what the main objective is, is it give in to the crazy? Resist it and become normal? What exactly signals the success of the characters in this case?
Title: Re: role playing ideas thread
Post by: YOLF on March 10, 2014, 09:49:27 PM
Truly you do not understand, young one. Why is the sky blue? Why do the birds chirp? Why does Spring come?

Why do crazies do crazy talk and come up with crazy random, mystical sounding stuff to justify epic imaginary battles and awesome in mind clashes of will and destinies and superpowers and magic, all interlaced in fun and made up as you go along almost cliche scenarios with characters each even more unique, flamboyant, and awesome than the last, as things completely come together into chaos and panic and fuck yeah moments so strong we don't even care 'bout the issues, and maybe also a lead in to the character's actual thoughts and development and the exploration of the theme of imagination and living in a world much beyond what reality permits cause we like it, so long as one can balance it, or not?


THAT'S CHUUNIBYOU SON.

This has been YOLF's non-regularly scheduled pearls of wisdom for the day, thank you for listening.
Title: Re: role playing ideas thread
Post by: Alice on March 11, 2014, 12:41:57 AM
it's the rp that never ends

that i play with all my friends

Basically, the end goal is whatever the hell the players make up at the time. It's like what kids do when playing, only done by teenagers or adults. .... But YOLF said it 1000% better. :3



...A GM that actually understands the concept might be more advisable, though... Or for most of those ideas even, one that doesn't tend to cause conflict...
Title: Re: role playing ideas thread
Post by: lantzblades on March 11, 2014, 03:09:10 AM
What you are suggesting YOLF is a player driven game. That's plenty fine, I've done games like that a ton of times. It barely needs a game master at all, hell, aside from the angel fights that's exactly what Evangelion is RP wise.

I do understand the concept but I think that the directionless nature of the game is not something I'd be interested in GMing.

Actually in addition to the previous games

1) Superhero game. Everyone has superpowers and is a hero, villain or anti hero.

2) murder mystery, like higurashi or such.

3) typical shonen style supers game, like Naruto, dbz, magical index, and so on. People have powers and stomp face with them.

 and the mecha idea, I'd like to toss a Black lagoon game idea out there. I think it would be hilarious and awesome.
Title: Re: role playing ideas thread
Post by: Xamusel on March 11, 2014, 07:43:22 PM
As I'm discussing this with Soldat and YOLF, I had come to an interesting idea... namely, a Nasu/Shin Megami Tensei crossover RP.

In short, the Nasu side of things, namely the Demon Hunters and Magi, would work together to figure out how the SMT side of things even got into their playground, with an optional Grail War going on (optional being if anyone wants to see it happen) partway through the game.

Anyone interested in playing in such a game?
Title: Re: role playing ideas thread
Post by: Cherry Lover on March 11, 2014, 08:17:28 PM
Well, what would the player's involvement be?
Title: Re: role playing ideas thread
Post by: lantzblades on March 11, 2014, 08:17:44 PM
Which smt would it be based on? I'm a huge smt fan (and I still have the crossover outline for an smt Nasuverse thing idle) but there's five continuities at this point. Further, what level of crossover? Is this an smt incident heaped on the Nasuverse characters or something different?
Title: Re: role playing ideas thread
Post by: Xamusel on March 11, 2014, 10:30:09 PM
Well, what would the player's involvement be?

The players would either be Magi or Demon Hunters. Depending on circumstances in-game, they'll either be fighting the SMT demons solely, or they'll be involved in a Grail War (which, honestly, is quite optional).

Oh, there'll be stats that work for the game, but mainly in traditional RPG style (DnD 4.5e rules). I decided to heavily modify the rules to make sure that it'll work for everyone.

Which smt would it be based on? I'm a huge smt fan (and I still have the crossover outline for an smt Nasuverse thing idle) but there's five continuities at this point. Further, what level of crossover? Is this an smt incident heaped on the Nasuverse characters or something different?

I'm still thinking on which SMT this will be based on, but I know that it's what you're thinking of, in regards to the level of crossover.
Title: Re: role playing ideas thread
Post by: Cherry Lover on March 11, 2014, 10:40:05 PM
Would the canon characters be around?
Title: Re: role playing ideas thread
Post by: Xamusel on March 11, 2014, 10:41:32 PM
Perhaps, but not like their canonical selves (especially if we're going into the Fifth Grail War). For instance, Sakura would be a Demon Hunter in this setting (Zouken being dead by that point helps).
Title: Re: role playing ideas thread
Post by: Cherry Lover on March 11, 2014, 11:36:28 PM
Ah, OK.
Title: Re: role playing ideas thread
Post by: lantzblades on March 12, 2014, 12:06:01 AM
4.5 edition? They released a point five for 4th D&D? Given how bad they did with 4th edition I'm not surprised but I'm not familiar with it.

As for the rest, that seems very unbalanced. It's hardly Nasuverse at all.
Title: Re: role playing ideas thread
Post by: Xamusel on March 12, 2014, 04:30:51 AM
Believe me, Lantz, I only have that, Pathfinder, and Star Wars Saga Edition (for D20 rules).

Well... in regards to the balance issues, I'm still working on it, alright?
Title: Re: role playing ideas thread
Post by: lantzblades on March 12, 2014, 10:32:49 PM
Pathfinder is ok but honestly you should just do conversions for either the FSN servant stats or use the smt stats.

And I'm not chastising you Xam, I'm pointing out that the setting seems skewed.
Title: Re: role playing ideas thread
Post by: Xamusel on March 12, 2014, 10:51:47 PM
Okay, Lantz, I hear ya. I'll work out the details before anything else happens.
Title: Re: role playing ideas thread
Post by: lantzblades on March 14, 2014, 03:25:36 AM
That would be best I think, just for the sake of the game at large
Title: Re: role playing ideas thread
Post by: Xamusel on March 14, 2014, 03:39:04 AM
Yeah... I'll be sure to work out all the details beforehand.

In the meantime... is anyone willing to play a game like DnD, but with me handling the dice rolls? I mean, I want to play a traditional RPG... as the Game Master.

I'll provide the details behind this game as soon as possible.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on March 20, 2014, 06:50:31 PM
1) Black Rock Shooter x Chuuni. Basically something of a parody RP. Might throw in some Persona in there, but BRS alone more than covers the general range of shared plot elements and conventions (coughsociallinkscough).


2) "Naraku no Hana" (aka "Flower of Hell", for the less weeaboo). A GARO/Karas-inspired RP where players take on the job of hunting down Horrors. You can be the arcane Priest, armed w/ a host of magical items and spells, which is actually cooler than it sounds; alternatively, you can be a titled Knight, the big guns of Makai Society, armed w/ a weapon of choice, a magic lighter and the ability to summon Madou Armor for 100 seconds that puts you at Crinos Werewolf-tier.

tl;dr You're gonna reeeaaaaally mess up somebody's day in your armor.

Uhhhhhh, we'd either go w/ contemporary urban fantasy like the canon seasons of GARO (pending word on the new 2014 season or the announced anime), or we could up the Karas influences to Kikokugai levels and move into some cyberpunk proper. Gameplay focuses a lot on identifying and tracking a Horror before you can do anything about it; think grimdark Bakemonogatari w/ its Oddities, kinda. Vampire!Araragi is basically a Knight, Oshino is basically a Priest, blah blah, you get the idea.

Also, out-of-armor combat for the Knights is a biiiiig thing; there's a very good reason for the time limit, so don't expect to go "IT'S MORPHIN' TIME" and go the distance w/ just that. Your henshin is your trump card; don't forget that.
Title: Re: role playing ideas thread
Post by: YOLF on March 20, 2014, 07:32:32 PM
1) Something like a full on, rule of cool driven parody RP of the likes of Chuunibyou is something I wouldn't mind playing at all, and crossed with Black Rock Shooter it would already provide a lot of elements that fit together neatly with the concept.

2) Man, that just sounds like fun. No kidding it does. I'd play it.
Title: Re: role playing ideas thread
Post by: The Man With All The Cute Boats on March 21, 2014, 01:49:56 AM
Here's an idea: Edgelord, The RP

Classic RPG style fite monsters go through dungeon, except every PC has to reach a certain level of edge and darkness before being accepted.The dungeon would be completely planned out to the end, but what we'd all really be waiting for is for the edgemasters to start killing each other because "MY SWORD HAND THIRTS FOR BLOOD" or something, and the longer it takes before it happens the more you guys are losing. You lose completely if you reach the end of the dungeon before the EDGE overtakes you.
Title: Re: role playing ideas thread
Post by: YOLF on March 21, 2014, 02:16:05 AM
That sounds like Internet Faggotry Social Commentary: The RP
Title: Re: role playing ideas thread
Post by: The Man With All The Cute Boats on March 21, 2014, 02:47:12 AM
You've seen through me
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on March 21, 2014, 06:32:07 PM
1) Something like a full on, rule of cool driven parody RP of the likes of Chuunibyou is something I wouldn't mind playing at all, and crossed with Black Rock Shooter it would already provide a lot of elements that fit together neatly with the concept.

2) Man, that just sounds like fun. No kidding it does. I'd play it.

Yaaay, feedback.

1) If I could only figure out how to multi-quote on this damned forum... Anyways, I think I may have a solution to deal w/ Lantz's earlier objection regarding an in-universe "goal". Really, it's something rather simple: someone IC will be [REDACTED].


2) That noble, solitary figure/ Of this lonely warrior/ Smash that furious blade in!/ Make the era shine, Turn the future gold/ GAROOOOOO~

...Ahem. So, I've come up w/ some ideas for if we do cyberpunk or a lighter variety of it (danke, Burnout). I've noticed I spoke more of GARO's titular Knights last time, so I suppose it's only fair I devote some space to the Priests. In GARO's canon setting, Priests are nowadays the primary support infrastructure for the Knights; once upon a time, though, Priests were the only line of defense against the Horrors, until someone decided that there should be a function-specific caste solely dedicated to actual combat. Hence the Knights, and their unique possession of Madou Armor.

W/ the ushering in of the Knights came in another change: canonically, only men could become Knights, while either gender was eligible to become a Priest. As far as I can figure, the reasoning is kinda-sorta like the case w/ the yakuza's schtick of NO GIRLS ALLOWED in organized crime: you want tough Knights, and yada yada yada biological predisposition yada yada.

It's really just a thing, like how magical girls of their respective genre are the only ones who can have, well, magic. (FUCKING BULLSHIT, but then there's Nanoha, which was okay for a while, until YURI TRAIN HAS NO BRAKES CHOO CHOO.) And yes, this did come up as a significant plot point in GARO's canon, in at least two ways.

Anyway. Priests also receive extensive combat training, though it may or may not be a universal thing; many of the canon ones introduced, though, have been seriously hardcore motherf'ers, and that's counting the women alone. The lack of Armor is the key divider, b/c again, WoD Werewolf-tier. That said, Priests are basically the only true mages of the setting; they have access to tons of arcane knowledge to apply, even if strictly spells-wise we see something rather limited. Also, by the 3rd season we see Priests making use of magitek familiars called Goryuu (or something like that, WHATEVER, GEEZE), which may still not be nearly as powerful, but they can be hella versatile.

Oh, and just as Knights are iconic for their Armor, Madou Swords (not always a sword, shut up), Madou Lighter (seriously, shut up), and familiar-as-talking-jewelery, Makai Priests are distinguished by...a magic brush. SHUT. UP, it's still awesome.


3) First of two other ideas I've got, since I went looking back through the previous three pages. If we went for a superhero RP campaign, I'd kinda like to try something more in the vein of Tiger & Bunny's setting and one. Y'know, where superheroes are active b/c of something much more understandable than abstract ideals/motivations that comic writers are inevitably gonna contradict or warp into the new status quo every time there's a reboot or CRISIS. Yeah... Kinda had a tentative plot setup, which took cues from the comic version of Wanted.


4) Second new idea is MECHA. Dear lord, dat mecha~<3 Ahem, right, focus. Uhhhhh... Okay, so, I'm going for something that's kiiiiiiiinda low fantasy in genre, which the mecha afficionados among you might be able to recognize in such examples as Vision of Escaflowne, Break Blade, or Aura Battler Dunbine. Anyone who knows my irc channel when I'm in the mood for talking OCs will know that MANY other series are also gonna be taken apart for inspiration, so I'll spare you that (FOR NOOOOOOOW).

I can say that I'm gonna be taking this premise through the Drakengard filter, so yeah, mecha will be kept serious business (fuck yo GATTAI), and we'll be seeing something like Drakengard's Pact mechanic. Relevant b/c you will not have access to computers; this also means no BEAMU, and no technicolor explosions from a thermonuclear powerplant being breached YET DOING VARIABLE DAMAGE, WHAT UTTER BS, TOMINO WOULD BE SPINNING IN HIS GRAVE IF HE WERE DEAD.

'But Sol, I need my AI waifu to help me pilot!' you say? Hmm, let me think---NO. NOOOO. You will pilot golems made of psychoreactive mineral and WOOOORMS, you will sell your sell and make a Pact w/ your ungodly gestalt, and you will like it!
Title: Re: role playing ideas thread
Post by: Xamusel on March 21, 2014, 09:54:07 PM
I'll go with the mecha idea... if only because of the sheer awesomeness of it.
Title: Re: role playing ideas thread
Post by: YOLF on March 22, 2014, 02:30:51 PM
I'd definitely play a Garou Priest. They sound like they can be pretty awesome. And if the brush is anything like the Celestial Brush in Okami.... WIN!

The medieval/steampunk/low fantasy mech idea also sounds pretty interesting even if mechas are not usually my cup of tea.
Title: Re: role playing ideas thread
Post by: Lycodrake on March 22, 2014, 11:46:11 PM
I'd definitely play a Garou Priest. They sound like they can be pretty awesome. And if the brush is anything like the Celestial Brush in Okami.... WIN!
You sir have good taste - as usual.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on March 23, 2014, 05:31:59 PM
Got a few more campaign ideas I was supposed to put up last night, but hey, gotta watch my shows.

5) "Lyrical Force" is very damn much a working title; I'll change it one of these days. Overall, this is basically Nanoha x Ace Combat x Macross. I know a number of people are Touhou fans, so at least of you may be acquainted w/ a certain doujin hosted on danbooru and pixiv that kinda sorta sounds like this already:

http://www.donmai.us/pools/5623 (http://www.donmai.us/pools/5623)


6) Next is a "reverse magical girl" story where the PC is the genre's resident mascot familiar. Not sure what the exact setting would be yet, but the overall premise came to me during an argument whence Nanoha was brought up...

Quote
23:28   SolSorrow   That's what I wonder, though: could there be a story where you've got someone as stubborn as Yuuno (who went ALONE to recover the Jewel  Seeds), is also hurt and can transform, but STILL retains that mentality of needing to be the one to personally resolve things?
23:28   SolSorrow   B/c Yuuno ditches that.
23:28   SolSorrow   BUT WHAT IF.
23:29   SolSorrow   :V
23:30   YOLF    Hrmmm.
23:30   YOLF    I see what you mean, although speaking on a meta level, you realize you want to make the "helper/mentor" characters the heroes
23:30   YOLF           which I don't disagree with, on a lot of cases, it would make stuff interesting.
23:32   SolSorrow   Possible plot bunny for a..well, I doubt *this* qualifies as a deconstruction... Though that depends on how hard the "decoy protagonist" jumps at what they think is DA CALL.


7) FINALLY, something more familiar: a Nasuverse campaign. FINALLY FINALLY, one that's also not a cookie cutter Grail War clone where NOTHING CHANGES, HOW CAN THIS BE, WE HAVE FANFICTION WRITERS AMONG US, FOR GOD'S SAKE, MAYBE FUCKING GO CONSULT THEM OR SOMETHING.

This one will be set in the Siberian wilderness, and be much more of a murder/mystery/horror story. Sadly, I don't think the world is ready for a Silent Hill rendition of the Nasuverse, so that'll be kept on the back burner for another day...


8) Another MECHA premise, though truer to the genre's usual. 4chan's /tg/ has monopolized Gundam, I'm kinda not ready for PURIST Macross/Robotech (what ever that means~), and Mellon has his RP full of bloody wankers, sooooooooo... Gonna try something a tad different; this premise is centered fully around the franchise known as Zone of the Enders, a Kojima production (really, you should know the name from Metal Gear). This RP would occur during the time gap b/t the end of Dolores, i and run co-currently w/ ZoE 2, the latter of which is BEST MECHA GAME.

If I had to give this a title, simplest would be "BAHRAM Quest". Yeeeeeep, the "bad guys". Pretty sure you can also tell this will likely turn into AU of some degree, though that will depend on player choices!
Title: Re: role playing ideas thread
Post by: Puck-Chan on May 14, 2014, 05:56:52 PM
Quote
2) That noble, solitary figure/ Of this lonely warrior/ Smash that furious blade in!/ Make the era shine, Turn the future gold/ GAROOOOOO~

...Ahem. So, I've come up w/ some ideas for if we do cyberpunk or a lighter variety of it (danke, Burnout). I've noticed I spoke more of GARO's titular Knights last time, so I suppose it's only fair I devote some space to the Priests. In GARO's canon setting, Priests are nowadays the primary support infrastructure for the Knights; once upon a time, though, Priests were the only line of defense against the Horrors, until someone decided that there should be a function-specific caste solely dedicated to actual combat. Hence the Knights, and their unique possession of Madou Armor.

W/ the ushering in of the Knights came in another change: canonically, only men could become Knights, while either gender was eligible to become a Priest. As far as I can figure, the reasoning is kinda-sorta like the case w/ the yakuza's schtick of NO GIRLS ALLOWED in organized crime: you want tough Knights, and yada yada yada biological predisposition yada yada.

It's really just a thing, like how magical girls of their respective genre are the only ones who can have, well, magic. (FUCKING BULLSHIT, but then there's Nanoha, which was okay for a while, until YURI TRAIN HAS NO BRAKES CHOO CHOO.) And yes, this did come up as a significant plot point in GARO's canon, in at least two ways.

Anyway. Priests also receive extensive combat training, though it may or may not be a universal thing; many of the canon ones introduced, though, have been seriously hardcore motherf'ers, and that's counting the women alone. The lack of Armor is the key divider, b/c again, WoD Werewolf-tier. That said, Priests are basically the only true mages of the setting; they have access to tons of arcane knowledge to apply, even if strictly spells-wise we see something rather limited. Also, by the 3rd season we see Priests making use of magitek familiars called Goryuu (or something like that, WHATEVER, GEEZE), which may still not be nearly as powerful, but they can be hella versatile.

Oh, and just as Knights are iconic for their Armor, Madou Swords (not always a sword, shut up), Madou Lighter (seriously, shut up), and familiar-as-talking-jewelery, Makai Priests are distinguished by...a magic brush. SHUT. UP, it's still awesome.

I love you more, brother. Garo is fucking awesome.

Quote
7) FINALLY, something more familiar: a Nasuverse campaign. FINALLY FINALLY, one that's also not a cookie cutter Grail War clone where NOTHING CHANGES, HOW CAN THIS BE, WE HAVE FANFICTION WRITERS AMONG US, FOR GOD'S SAKE, MAYBE FUCKING GO CONSULT THEM OR SOMETHING.

This one will be set in the Siberian wilderness, and be much more of a murder/mystery/horror story. Sadly, I don't think the world is ready for a Silent Hill rendition of the Nasuverse, so that'll be kept on the back burner for another day...

A Silent Hill Crossover with the Nasuverse would be actually cool. But not in the setting of a Grail War. Maybe an investigation held by the MA and the Church?
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on May 17, 2014, 04:14:01 AM
Quote
A Silent Hill Crossover with the Nasuverse would be actually cool. But not in the setting of a Grail War. Maybe an investigation held by the MA and the Church?

Oh, for sure! Full agreement since the beginning; Grail War RPs need serious revamping to be worth it. Seriously, we've got all kinds and qualities of fanfiction writers, yet we just do the same cookie-cutter shit over and over? ALL OF MY WHAT.

Silent Hill x Nasuverse would have worked out best w/ the basic premise of Melty Blood. That said, I still adore what canon MB turned out as, but yeah.

A story/campaign w/ a strong horror/thriller theme seems like it'd be preferable. I've got a basic outline for the Russia-set one, and I'm accepting suggestions for alternate proposals.

Quote
I love you more, brother. Garo is fucking awesome.

YOU KNOW GAROOOOOOOOOOOO~?!?

D:

DUDE. HIT THIS SHIT UP.

XD
Title: Re: role playing ideas thread
Post by: Puck-Chan on May 17, 2014, 04:21:00 AM
Quote
A Silent Hill Crossover with the Nasuverse would be actually cool. But not in the setting of a Grail War. Maybe an investigation held by the MA and the Church?

Oh, for sure! Full agreement since the beginning; Grail War RPs need serious revamping to be worth it. Seriously, we've got all kinds and qualities of fanfiction writers, yet we just do the same cookie-cutter shit over and over? ALL OF MY WHAT.

Silent Hill x Nasuverse would have worked out best w/ the basic premise of Melty Blood. That said, I still adore what canon MB turned out as, but yeah.

A story/campaign w/ a strong horror/thriller theme seems like it'd be preferable. I've got a basic outline for the Russia-set one, and I'm accepting suggestions for alternate proposals.

Quote
I love you more, brother. Garo is fucking awesome.

YOU KNOW GAROOOOOOOOOOOO~?!?

D:

DUDE. HIT THIS SHIT UP.

XD

Yeah, I'm good with the Russian idea so far. But how will it go?

Also, YES. FUCKING GARO. Btw, what do you think about Crow's armor? I thought it was really nice. Design and powers.
Title: Re: role playing ideas thread
Post by: lantzblades on June 02, 2014, 11:27:29 PM
So, I've got several ideas but I want to know what you guys want to play, in general I mean.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on June 03, 2014, 08:30:12 PM
So, I've got several ideas but I want to know what you guys want to play, in general I mean.

Well, w/o sounding like Mags when he gets his spiels under way, and assuming quests aren't an option...

>I'd be interested in a fantasy-esque campaign, buuuut Glen Cook has instilled in me a minor bias against the Tolkien derivatives that many D&D spin-offs fall under. Which is somewhat ironic, since Green Ronin released a Black Company module for d20 D&D some few years ago, I realize.

>There was also that SRW-esque mecha campaign dropped last November, I think. I would've liked to play in that, assuming we could come to a compromise on the statting since machines from certain franchises/universes are more of one mech genre than the other.

>You long ago on BL had a Megaman thread, but I wouldn't want to do CLassic; setting a campaign b/t the X and Zero series makes a lot more sense since you have a wide time gap complete w/ a rough outline of what important events occurred and who was involved. Lot less chance of dicking around w/ established canon that way, what w/ all the potential Hunters that'd still be around at the onset of the Elf Wars.
Title: Re: role playing ideas thread
Post by: lantzblades on June 03, 2014, 08:59:13 PM
Define quest Sol.

I can do several fantasy genre types.

super robot wars is easy given my mecha knowledge (not all encompassing but fairly decent)

I can do the X time line, I know enough mega man to do any time period. But for a point of fact it was an alternate time line after the classic period to lead into the X time period based on the theory that Zero killed classic mega man. That was the RP I had. Still X time line would be fun. Just don't expect mercy in regards to the boss fights and missions.
Title: Re: role playing ideas thread
Post by: Kat on June 03, 2014, 09:17:33 PM
pls no
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on June 03, 2014, 09:29:58 PM
Define quest Sol.

I can do several fantasy genre types.

super robot wars is easy given my mecha knowledge (not all encompassing but fairly decent)

I can do the X time line, I know enough mega man to do any time period. But for a point of fact it was an alternate time line after the classic period to lead into the X time period based on the theory that Zero killed classic mega man. That was the RP I had. Still X time line would be fun. Just don't expect mercy in regards to the boss fights and missions.

>"Quest" as in a community game, where you have one or multiple PCs and players have to share by voting on/writing in actions.

>Hopefully. I can still get into Warcraft, Forgotten Realms, Pathfinder, vanilla D&D and whathaveyou, but Black Company's subversion of the overall genre stereotypes is something very near and dear to my heart. Now, if you were feeling ambitious and tried doing something in the vein of Dark Souls... :3

>Even something like "Macross in the One Year War" is acceptable, I just would like the story to 1) not sound ridiculously campy and 2) players have a variety of mecha universes to delve into. On BL, Eternal Rubicon was a pleasant surprise, but the pre-designed mecha choices were all kinds of blargh. Shit-tier taste, in my opinion, even if the actual sheets may have later made sense.

And one innovation Mellon thought to include that I especially liked (but failed to submit for) was the idea to include a Captain PC archetype and a player-designed command vessel. VERY nice. It fits the spirit of many better-known franchises where scenes/plots often shift focus b/t the ship as much as the individual pilots.

An alternate premise I wouldn't mind is to do something involving Evangelion. Adeptus Eva uses d100, though, and I've heard enough complaints from certain members that I'm not sure it'd be a popular option. Although... You could try for an Eva x Pacific Rim setting like the one discussed and archived by /tg/. Or do a flipped-POV for an AU where the JSSA(sp?) kept traction and fielded units of their own to rival/support Evangelions. That'd be a nice change of pace from usual attempts, too.

>While that may have been your premise, I'd argue that it's something that didn't come up in canon simply for the in-universe symbolism behind the intended X-Zero dynamic. Both were built as the epitome of their respective creator's research and life's work, and we know for a fact that Zero's entire purpose revolved around the discovery and termination of X. To be used to put down the likes of Megaman, Protoman, even Roll and Rush, seems like something that'd sully the...purity, of that function. I mean, that one cutscene in X4's Zero route even makes Wily sound *calm*, in control, not in a frenzy to kill everyone w/ his new toy-cum-masterpiece.

Zero easily could have, no doubt, but it doesn't seem like something that Wily would actually do simply b/c it'd be like overcompensating; the Zero Space Generator makes Zero literally the ultimate fighting robot, and the one lasting incarnation as well as inheritor of Wily's legacy.

>OH MAN, HOW DID I FORGET DOUBLE CROSS?!? Yeah, Double Cross would be an amazing campaign to try out!
Title: Re: role playing ideas thread
Post by: lantzblades on June 03, 2014, 09:51:01 PM
I do quests all the time, I just assign them the genre of interactive fiction and thus belonging in the fan fiction section.

in regards to fantasy, the prepared idea was a tower dungeon crawl, I want to gauge players and it's a direct story. I could easily do dark souls like stuff.

in regards to mecha, it's easier if we choose a type of genre within mecha, I can do a general game but it becomes very hectic action wise when seventeen different scales of robot are running about.

evangelion is. Well Eva is something my friends and I have home brewed and played extensively. I can run seven types of that.

as for mega man, I don't exactly support the kill classic mega man theory myself but I built the premise around it because it was interesting. I would prefer, if we do megaman X or otherwise to invoke main character status for the PC's though.
Title: Re: role playing ideas thread
Post by: Kat on June 04, 2014, 01:16:57 AM
http://darksidemoon.net/SMF_forum/index.php/topic,429.0.html (http://darksidemoon.net/SMF_forum/index.php/topic,429.0.html)
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on June 07, 2014, 10:12:47 PM
>Double Cross RP. An artistic-license-biology virus has begun infecting teenagers (and adults, I guess...) w/ attitude (and manga artwork!), granting them assorted superpowers known as "Syndromes". Nebulous organizations, psychological breakdowns and body horror await!

>JSSDF Evangelion AU. Fuck NERV, Eva pilots aren't the only ones w/ issues. Take part in the fight against the Angels as part of the conventional military forces! Supporting Evas optional!

>Bubblegum Crisis RP. B/c quite frankly (and w/ all due respect) fuck Shadowrun, I want magic-free cyberpunk :V !!!
Title: Re: role playing ideas thread
Post by: lantzblades on June 13, 2014, 01:00:00 AM
Anybody wanna do dragonball/Z?
Title: Re: role playing ideas thread
Post by: Kat on June 13, 2014, 06:45:18 AM
thread NATO in force, guys.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on June 13, 2014, 07:42:40 AM
Anybody wanna do dragonball/Z?


>Impossible.

When a setting has so much bloody SHOUNEN that the word needs capslock in order to impress the density of, a GM who insists on forcing crunch into a series better known for rule of cool ends up missing the point of the original entertainment value, and furthermore arguably attacks the very spirit of the the setting.


>That said, how about reception for a Medabots x Megaman fusion crossover? This would be something I'm willing to run.
Title: Re: role playing ideas thread
Post by: lantzblades on June 13, 2014, 07:57:11 AM
Sol, dude assumption bro. There's no crunch, there's a system but no crunch.
Title: Re: role playing ideas thread
Post by: Kat on June 14, 2014, 07:30:32 PM
Shouldn't Meido quest be moved to Lantz Fics section? It's not even RP, it's like School Daze.
Title: Re: role playing ideas thread
Post by: Cherry Lover on June 14, 2014, 07:38:14 PM
Shouldn't Meido quest be moved to Lantz Fics section? It's not even RP, it's like School Daze.

We had this discussion several days ago. The answer is, that, no, it should not be moved. Quest RPs are still RPs. If you want an example, see http://darksidemoon.net/SMF_forum/index.php/topic,301.0.html. (http://darksidemoon.net/SMF_forum/index.php/topic,301.0.html.)

It would be entirely reasonable to ask whether School Daze should, in fact, be in the RP section, but since I don't think anyone actually wants it moved, there is absolutely no reason to bother even having that debate.
Title: Re: role playing ideas thread
Post by: Kat on June 14, 2014, 07:50:53 PM
Seriously, like School Daze it's only bunch of one liners with one player. Choose-your-=own-adventure style.
Title: Re: role playing ideas thread
Post by: Cherry Lover on June 14, 2014, 08:02:24 PM
Seriously, like School Daze it's only bunch of one liners with one player. Choose-your-=own-adventure style.

Kat, we had this argument two days ago, and the decision was that it stays in the RP section. You are not going to change that decision however much you complain.

It is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic. Fanfics have longer chunks. And, the number of players is irrelevant because that is not an intentional part of the set-up. If we moved it and then 10 new people came and started posting in that thread, by your logic we'd have to move it back, and that is utter lunacy.

Also, this is definitely not the place to have this discussion. This is a thread for ideas, not a thread for complaining about administrative decisions....
Title: Re: role playing ideas thread
Post by: lantzblades on June 14, 2014, 08:07:59 PM
The main difference is character creation and the instance of direct failure and character death. That's what Separates the two.
Title: Re: role playing ideas thread
Post by: Kat on June 14, 2014, 08:09:41 PM
Quote
It is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic.


Look at Cross Effects RP. One liners are something extremely rare. Roleplaying implies you actually try to play a role and interact through your character with the world actively.

Quote
If we moved it and then 10 new people came and started posting in that thread, by your logic we'd have to move it back, and that is utter lunacy.

Good joke.
Title: Re: role playing ideas thread
Post by: Cherry Lover on June 14, 2014, 08:24:51 PM
Quote
It is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic.


Look at Cross Effects RP. One liners are something extremely rare. Roleplaying implies you actually try to play a role and interact through your character with the world actively.

Yeah, and fanfic means you write a story, not a one-line post....

Sorry, but your definition of RP is too narrow. Quest RPs do exist, and are generally found in RP sections. I even linked to one. So, no, it does not get moved. We had this discussion two days ago, you are not going to change the outcome.

And, further, this is not the place to discuss it. This is an RP ideas thread, not a "bitch about administrative decisions" thread.
Title: Re: role playing ideas thread
Post by: Brahmastra on June 14, 2014, 08:38:01 PM
It is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic. Fanfics have longer chunks. And, the number of players is irrelevant because that is not an intentional part of the set-up. If we moved it and then 10 new people came and started posting in that thread, by your logic we'd have to move it back, and that is utter lunacy.

Also, this is definitely not the place to have this discussion. This is a thread for ideas, not a thread for complaining about administrative decisions....

Let me use an example you might actually feasible recognize as an example instead of going "roflmaonotthesamethinggobackhomecapitalist"; Mil does this exact same kind of thing, only with more people involved, more effort involved and less being garbage at writing, and certainly didn't put it in the RP section of BL.
Title: Re: role playing ideas thread
Post by: Cherry Lover on June 14, 2014, 08:56:11 PM
Brah, I linked to an example of someone doing the same fucking thing as Lantz on this forum. Sorry, but your argument does not wash.

We discussed this several days ago, we decided not to move it. End of story. It is not your damn decision, and nor is this the right thread to argue it, so stop it right now.
Title: Re: role playing ideas thread
Post by: Gray on June 15, 2014, 12:03:39 AM
I think a Metroid RP in the Vein of Metroid Prime Hunters would be pretty cool. Everyone could create an alien (even the species) the tech they are outfitted with and we could all just try to explore the ruins of a dead galactic civilization. (there are a lot of those in metroid).
Each of us would have our specialties and we'd probably have modular equipment. We could explore the planet as we would hunt down some bosses and even find upgrades and so forth. Would be interesting to play.

On a more Megaman note:
I can see Zero slaughtering the Classic Megaman Cast I'd like it to be otherwise to be honest. The creator said Zero didn't do it and while it would make sense for Zero to have done it I'll relent to Canon for this instance.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 02:11:53 AM
Actually King never officially weighed in on what happened to classic mega man.
Title: Re: role playing ideas thread
Post by: Gray on June 15, 2014, 02:18:24 AM
http://www.rockman-corner.com/2008/09/inafune-destroys-cataclysm-theory-its.html (http://www.rockman-corner.com/2008/09/inafune-destroys-cataclysm-theory-its.html)
http://www.capcom-unity.com/s-kill/blog/2008/09/05/inafunesan_answers_your_questions (http://www.capcom-unity.com/s-kill/blog/2008/09/05/inafunesan_answers_your_questions)
Same interview but here. Two links to the same interview that says that Zero never killed the class series characters.
Now stop trying to act like he did.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 02:21:44 AM
Learn to read Gray. I never said that, not fucking once. Next time you want to act like an authority on anything read what is said and do not rudely assume anything.
Title: Re: role playing ideas thread
Post by: Gray on June 15, 2014, 02:41:55 AM
Sorry that must have been your mysterious grammar issue that you will never decide to reveal the cause of acting up again. Must have caused a few misunderstandings.
Here's how the convo went from my perspective:
I saw some discussion about Zero killing the classic cast off and gave my two cents on teh issue. I said the creator said he didn't and the despite the fact that it makes most sense that Zero killed the classic cast due to the fact that the creator said otherwise I stated I'd relent that he didn't. You came up and said King (I've heard Inafking as a nickname to the creator and assumed you were refering to Keiji Inafune) didn't say anything about how they died. I was discussing the possibility of Zero not killing the classic cast and since you came up with that comment it seemed like you were refuting the idea that the creator said Zero didn't kill them. So I provided you the sources to where the creator said Zero didn't kill the classic cast off.

I am a big megaman fan so I tend to get passionate about this stuff.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 03:22:08 AM
I don't talk about it with anyone but friends and family. It's a private matter and you'd best learn to respect the right to privacy and not snark off rudely when I choose rightfully not to speak about it.

And what I said was he never weighed in on mega man (classic) and his fate. I didn't say fuck all about Zero. The "discussion" you saw was me stating what I based an AU classic mega man role play on. That being the theory that Zero killed classic Mega man. I've never actually subscribed to that theory because of X four.
Title: Re: role playing ideas thread
Post by: Gray on June 15, 2014, 05:25:02 PM
Do you know about conversational context?
You made that statement about how Inafune never weighed in on classic's fate after I made a statement about the fact that it had been stated Zero never killed off the classic cast and that I agreed with that statement. The "Actually" at the front of your statement made it seem like you were trying to correct me since it was a comment directly after mine. Thus due to the conversational context it seemed like you were trying to refute my statement that "Zero never killed the classic cast and the creator supports this" and the only reason you would refute such a statement would be if you felt that Zero actually did do it. Thus I gave you the links and told you to stop clinging to such an argument.

I reference your "grammar disorder" simply because that would most likely have been the thing to trigger another one of these frequent misunderstandings. So before you tell me to learn to read may you please kindly learn to write first?
Title: Re: role playing ideas thread
Post by: KAIZA on June 15, 2014, 05:57:00 PM
OK, miscommunication, we get it. Just try to remain civil guys.
Preemptive, in case you're wondering.
Title: Re: role playing ideas thread
Post by: Brahmastra on June 15, 2014, 06:12:53 PM
Didn't you quit, KAIZA? Or is Mike sockpuppeting you again?
Title: Re: role playing ideas thread
Post by: KAIZA on June 15, 2014, 06:18:12 PM
I did, but they convinced me to come back and we resolved the issue. Now, back on topic, please.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 06:21:33 PM
Think you missed the preemptive part Kaiza, Gray already stopped being civil before you posted.
Title: Re: role playing ideas thread
Post by: Brahmastra on June 15, 2014, 06:22:35 PM
Lantz stop trying to bait the argument even further when it's been halted.
Title: Re: role playing ideas thread
Post by: KAIZA on June 15, 2014, 06:24:05 PM
To be honest, both of you were getting riled up there, so if you want to continue that line of discussion, I want both to remain civil. Otherwise, just drop it. It would be for the best.

And, Brah, don't start arguing with lantz now either.

Now, back on topic, guys.
Title: Re: role playing ideas thread
Post by: Gray on June 15, 2014, 06:31:39 PM
While we can debate about who was at fault originally endlessly I'll just say that we were both kind of embittered as this is a topic that seems to be close to both of us.
I was just trying to explain my view point but I assume I could be less condescending about it when I did.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 08:44:00 PM
Perhaps Kaiza but I've seriously been clear, I have an issue which causes my grammar to be unable to improve. I think I have the right to be somewhat annoyed when I'm continuously harassed about it.

as for RP ideas, I have a truck ton. People just need to actually say what they want and give my game a shot when I put it up. Simple as that.
Title: Re: role playing ideas thread
Post by: KAIZA on June 15, 2014, 08:49:20 PM
OK, sure, but the right thing to do is to not keep dragging the argument either way. You need two people to argue.

So, let's stop bringing this up, and just continue with the ideas, guys.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 10:43:31 PM
Well I was trying to do that. Thing is, no joke, no arrogance. Table top is my thing, when I say 14 plus years I mean it. If I know a thing I can or otherwise have made a system to play it along with my group. Every series I can think of has a game ready.

all you guys have to do is suggest the series and join up when I make the thread. Seriously instead of presuming I fail at something no one has actually been involved in actually come play. Hell if the people complaining in Meido quest discussion actually played we'd be on the road to awesome already.
Title: Re: role playing ideas thread
Post by: Kat on June 15, 2014, 10:56:24 PM
Professional systems are superior to homebrews, that's why I'm running chronicles/campaigns based on actual systems like World of Darkness or Warhammer Fantasy Roleplay.
Title: Re: role playing ideas thread
Post by: Cherry Lover on June 15, 2014, 10:57:59 PM
It depends what you want. For pure RPing, yeah, they generally are, but on a forum like this people often want an RP in a given setting, or using characters they know (Cross Effects is an example of that). There's room for both, because they satisfy different needs.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 11:31:01 PM
Every official star wars is terrible, dbz the official one is terrible, anything set in lotr misses completely. And fourth edition D&D sucks out loud. So yeah, official isn't always the best way to go.
Title: Re: role playing ideas thread
Post by: Kat on June 15, 2014, 11:38:34 PM
Lantz, there is fifth edition already, I think. 4th is old news. But generally, there are more good official RPs than homebrews, and most homebrews that are remotely decent are based on official mechanics of other RP lines.
Title: Re: role playing ideas thread
Post by: Arch-Magos Winter on June 15, 2014, 11:41:56 PM
4e is far better than 3.5's ivory tower approach.
Title: Re: role playing ideas thread
Post by: Alice on June 15, 2014, 11:45:14 PM
4e honestly isn't so bad, minus a few things that are easily changed via the gm.

As for 5e, from what I just looked up, the 5e starter set is coming out July, and the Player's Handbook coming out in August. It's already been playtested apparently anyway. So it's not out quite yet, but it's coming out soon.
Title: Re: role playing ideas thread
Post by: lantzblades on June 15, 2014, 11:57:16 PM
The three of you missed my point. The point is not every official system is superior. On the 3.5 note, eh, it depends on how mechanically inclined a person is. It was mainly fixing 3.0 which was god-awful. Path finder is the final iteration of 3.5 and it's fairly good. Although personally I just prefer AD&D with 3.5's combat system.
Title: Re: role playing ideas thread
Post by: lantzblades on September 17, 2014, 08:54:08 AM
Shin Megami Tensei. Who here wants to play a big ol' demon apocalypse game?I know the games backwards and forwards and think a game like this would match up pretty well with the ideals of player freedom.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 21, 2014, 07:52:38 PM
What would be the idea?
Title: Re: role playing ideas thread
Post by: lantzblades on September 22, 2014, 11:06:13 PM
Well there's six staples to the smt series regardless of spin off.

1) conflict between the principles of law, chaos and those in-between (tagged as neutral)

2) the ascent of a large tower

3) conflict with god (known in this sense as YVYH or "yaw way" based on the Hebrew god of old testament and nine times out of ten the ultimate authority and thus the leader of the law faction)

4) Lucifer attempting to kill god and break the cycle and bring chaos

5) the contract or possession of (in the ownership sense) demons and demonic power

6) freedom of choice for the protagonists and heavy spiritual themes

I was thinking of several positions time wise but that's something for interested parties to work out.

the main three periods are before climatic events, during them (as the last hope) or post apocalypse.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 12:12:38 AM
Hmm, I see. Is the Chaos side actually reasonable, or is it some stupid "survival of the fittest" thing that doesn't actually give freedom to anyone but the strong?
Title: Re: role playing ideas thread
Post by: lantzblades on September 23, 2014, 05:10:05 PM
In some iterations it's reasonable, others not. Chaos often is the survival of the fittest. Although comparatively it's not as bad as some other objectives. Law and chaos are often divided between angels and demons respectively (although in smt every creature is under the general heading of demon, don't ask me why) as such I find the neutral path best for the human view point.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 05:21:14 PM
Well, personally, as someone who would naturally come across as "Chaotic", I don't in any way associate that with "survival of the fittest", but rather with people actually being vaguely decent towards each other without needing some arbitrary authority to order them around.
Title: Re: role playing ideas thread
Post by: KAIZA on September 23, 2014, 07:04:41 PM
In SMT, both Chaos and Law have their upsides and downsides.

Chaos tends to advocate free will and making one's own path in life. On the flipside, it does so through "might makes right" and "survival of the fittest", where the strong can do whatever they want. Law, on the other hand, advocates peace and equality. Downside is, it does so by removing free will and through merciless judgement.

Obviously, since either side can be your enemy in the games, you tend to see the extremes more often than not, but you do see lesser examples of each one occassionally.

Neutral, which is often treated as the "true" route and is right in the middle of the two, is the one that tries to find a balance between their ideologies, and/or works towards what's best for mankind in light of the other two extremes.

At least, that's how I interpret them.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 07:08:30 PM
Well, sure, but that's a deeply misleading and unfair definition of "Chaotic". Not wanting order does not in any way mean "survival of the fittest" or "might makes right", it just means not deferring to some arbitrary dictator just because he claims to have the power to order you around.
Title: Re: role playing ideas thread
Post by: KAIZA on September 23, 2014, 07:20:03 PM
Perhaps, but remember you're dealing with demons on the Chaos side, and angels in the Law side.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 07:22:56 PM
Except that the Law side is really obviously evil, and every bit as bad as if not worse than the Chaos side....
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on September 23, 2014, 07:26:47 PM
I would be more interested if PCs had the option of actually being able to create their own individual factions a la the Reason mechanic from Nocturne.
Title: Re: role playing ideas thread
Post by: KAIZA on September 23, 2014, 07:28:57 PM
Except that the Law side is really obviously evil, and every bit as bad as if not worse than the Chaos side....
Not necessarily; it depends on the game, and the character in question. The removal of free will is usually just YHWH's schtick, and he's pretty much the extreme. Rest of Law tends to be more about the judgement and such, and maintaining order at all costs.

Remember, it's all about extremes and the dangers therein. For example, YHWH is the main villain in SMTII, even for the Law side. Hence why Neutral tends to be seen as the true route, since it works on balance. Also, the Good/Neutral/Evil scale is separate from the other scale.
Title: Re: role playing ideas thread
Post by: lantzblades on September 23, 2014, 07:53:54 PM
@Sol

if you guys wanted that then I wouldn't have a problem using that mechanic. I know basically every smt game out (I'm fairly certain I own all the ones released in the west, if not the original version then a port there of)

biggest fan of DDS 1, Nocturne, Devil survivor over clocked and the persona series (4 more than 3, although I own all the versions of both)

@Kaiza

well said, it's certainly a matter of degrees.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 08:18:12 PM
Except that the Law side is really obviously evil, and every bit as bad as if not worse than the Chaos side....
Not necessarily; it depends on the game, and the character in question. The removal of free will is usually just YHWH's schtick, and he's pretty much the extreme. Rest of Law tends to be more about the judgement and such, and maintaining order at all costs.

Remember, it's all about extremes and the dangers therein. For example, YHWH is the main villain in SMTII, even for the Law side. Hence why Neutral tends to be seen as the true route, since it works on balance. Also, the Good/Neutral/Evil scale is separate from the other scale.

Well, I would argue that "maintaining order at all costs" is inherently bad. But, then, I am obviously Chaotic, so....

@Sol

if you guys wanted that then I wouldn't have a problem using that mechanic. I know basically every smt game out (I'm fairly certain I own all the ones released in the west, if not the original version then a port there of)

biggest fan of DDS 1, Nocturne, Devil survivor over clocked and the persona series (4 more than 3, although I own all the versions of both)

I suspect some kind of "create your own idea" thing would be better, because both the Chaos and Law factions seem obviously idiotic to me, so I can't see why anyone would choose them over the neutral faction. And, if I believe that, then there is obviously something wrong with the Chaos faction at very least.
Title: Re: role playing ideas thread
Post by: lantzblades on September 23, 2014, 09:05:32 PM
Create your own idea is precisely how Nocturne worked. A reason is a rule or law by which the new world would be created and self govern it's existence. I think it would be best for player involvement.

the extremes of law and chaos are indeed unpalatable for the most part but their moderate counterparts are more well received by whomsoever falls in the general law or chaos rings.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 09:36:22 PM
Create your own idea is precisely how Nocturne worked. A reason is a rule or law by which the new world would be created and self govern it's existence. I think it would be best for player involvement.

Yes, most likely, although that presumably means we would be fighting each other.

Quote
the extremes of law and chaos are indeed unpalatable for the most part but their moderate counterparts are more well received by whomsoever falls in the general law or chaos rings.

What would be the more moderate form of Chaos?
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on September 23, 2014, 09:45:47 PM
@Mike:
Quote
>Musubi -- "I am the center of the world."

Musubi is the reason of Isamu Nitta. It is based on solitude and isolation. The self is absolute, and every living being would live in an independent world, completely separate from all other living beings. The individual could use their mind to shape their world at will into their own personal paradise, without consequences or unwelcome interference of others. The name Musubi may possibly refer to the mystical power of becoming or of creation in Shinto religion. It is an isolationistic, solitary reason which resembles the philosophy of René Descartes.

Although in Nocturne, this Reason is said to be based off Neutral, but it's still influenced enough by Chaos that you could make an argument for it. :V
Title: Re: role playing ideas thread
Post by: lantzblades on September 23, 2014, 09:59:25 PM
Well, true, you would likely come to blows if you supported opposite ideals but that's true of anything, I have some ideas if you wanted to avoid pvp stuff.

a moderate interpretation of chaos would be restoration of the world while keeping the demons around. Or, as Sol said.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 23, 2014, 10:18:38 PM
Well, true, you would likely come to blows if you supported opposite ideals but that's true of anything, I have some ideas if you wanted to avoid pvp stuff.

I'm not particularly bothered by PvP stuff, but nor am I seeking it as such.

Quote
a moderate interpretation of chaos would be restoration of the world while keeping the demons around. Or, as Sol said.

What Sol said sounds kind-of interesting, but I would rather have other people around I think. As for your suggestion, I guess that makes sense.
Title: Re: role playing ideas thread
Post by: lantzblades on September 24, 2014, 11:05:43 PM
Well then, I propose either a post apocalypse setting (like Nocturne or smt imagine) or a pre events setting like over clocked. Either way it gives characters room to grow socially before the plot picks up.

do you guys want a class system for this?
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 24, 2014, 11:31:50 PM
What do you mean "a class system"?
Title: Re: role playing ideas thread
Post by: lantzblades on September 25, 2014, 01:03:07 AM
A class system is a a type of character creation which defines a character in part by their job or skill set. In example dungeons and dragons has Fighter, thief, wizard and so on which changes what the characters are capable of.

I'm asking if you guys want the freedom to choose your character's identity and abilities in this matter freely. Or if you guys would prefer to use a single ability as the power everyone has and uses. SMT has about three different types of power. Demon summoning (most common in the smt games) transformation (seen in the digital devil saga games as well as partly in nocturne) and personas (facets of ones mind used in the persona games)
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on September 25, 2014, 04:40:02 AM
@Lantz: What would be the balancing b/t those, here? :V

Yeah, s'all well and good to say they each start at level one, and what sets them apart is already visible, but how do they scale up? I'd like to avoid the whole so-called "linear fighter, quadratic wizard" situation here, so please, explain/brainstorm how these classes would be able to actually compete w/o "lol MC plot armor".

PCs are gonna be special snowflake enough as it is. :V
Title: Re: role playing ideas thread
Post by: lantzblades on September 25, 2014, 04:59:18 AM
Presuming a class system is used here it is.

the demonic humans (the transformation users)

these guys are the most powerful numbers wise but they possess the greatest number of drawbacks. Firstly  in human form they are the weakest of the three. Secondly, as a demon their demonic form has a weakness and a strength (in example the protagonist of the Digital Devil saga games is weak to fire but strong against ice) this can never be removed, only negated by buying a skill. Skills additionally unlike the other two classes must be bought and assigned via a terminal. And finally demonic humans must feed on other demons or become weakened.
Title: Re: role playing ideas thread
Post by: lantzblades on September 25, 2014, 05:07:50 AM
Persona users.

persona users are a one man army, they sit between demons and the demon summoners. They have two major draw backs, firstly the power of their personas are directly related to their social links and secondly that they are otherwise normal humans and need to rest. Finally they have to establish a social link before they can obtain persona of certain types.

demon summoners are the legion commanders. They rely upon their contracted demons heavily and have to first defeat a demon before being able to summon it. Further they have to pay an upkeep for their demons and cannot summon demons stronger than they are.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 25, 2014, 11:23:41 PM
How would it affect the story which one of these we used?

The concept sounds interesting, although I'm not sure how many players we have.
Title: Re: role playing ideas thread
Post by: lantzblades on September 26, 2014, 02:07:26 PM
I assume you mean what would the affect on the story be for each individual class. Partly it depends upon exactly what the story is but the general factors and such are as follows. Persona users are a social bunch, due to the nature of their power their game time is split between a social time and combat events (as in keeping with the persona series) I'd call them the relaxed group story wise, there's always impending doom looming but friendship is more important than grinding away to become powerful.

Demons aren't exactly the social type, they have down time like the rest but are a very combat focused group, think of these guys as army soldiers sort of. The story comes from door smashing hulk style.

demon summoners are the in-between, sometimes the story will come to a head using violence, other times it'll be through social events. They have the unique aspect of a socialization between themselves and demons, this opens up some quirky story options in and of itself.

so basically, light combat, heavy combat and middle combat or easy mode, hard mode and normal mode respectful.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on September 27, 2014, 09:31:24 PM
I have a potential mechanic for the game to try incorporating, if you don't mind hearing it out.

Regardless of whether or not the PCs are all Persona Users, PCs begin play aligned w/ an Arcana, one they either choose or the GM rolls for them. This starting Arcana serves as it does in the Persona games, as a general skillset and attributes list, but more importantly, it remains a fixture for the character throughout the campaign.

In systems like Shadowrun, a GM would pass out Karma exp at the end of sessions where players were judged to have done a good job and achieved something. Obviously we can't quite handle things the same way here, but my suggestion is to organize the RP in an episodic format, and at the end of each episode, the GM has PCs roll for their fortune that will continue into the following arc. This post-episode fortune is meant to have a new tarot Arcana be drawn, but its significance represents a sort of clue to future events for that individual character.

The idea is that if PCs are designed to exist as part of a larger universe, and not solely for the explicit in-universe events the campaign goes through, then that should mean each one has their own type of sub-plot. Most such things don't really tend to be developed in some RPs I've seen, though, so the episodic Tarots are meant to provide a "preview" of each individual PC's circumstances, rather than have them all be treated by the system as parts of only one entity (ie making them go through every little development together).

Thoughts?
Title: Re: role playing ideas thread
Post by: lantzblades on September 27, 2014, 10:02:55 PM
Interesting concept Sol, although major understanding of the tarot cards would be required in that case. An alternate idea would be to use a general karma system (not shadow run) and have the outcomes, benefits etcetera split into tables. Each Arc or episode would see the characters roll on their individual alignment table (law, neutral, chaos) for an event, bonus etcetera (the specific table past, present or future would determine when the event occurs)
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on September 27, 2014, 10:05:34 PM
Quote
solsorrow: But is it actually fuinctional, is the point? :V
solsorrow: *functional

YOLF: I think it is?
YOLF: But it would have to be handled carefully and you'd have to consider what each post episode fortune also means in terms of character progression, if the RP is intended to have it.
YOLF: Also think carefully about how to handle rolling for that fortune, because you could end up with players who accomplished more than others feeling disatisfied due to bad rolls in comparison to others.

solsorrow: Hmmm. What if it was a guarantee if everyone drew a new Arcana, but the roll decided it's "position"; in other words if the Arcana represented something of a boon, a neutral progression, or if danger loomed on the horizon?

YOLF: Less chance of that dissatisfaction, but again, unless you can ensure that everyone would always get some degree of progression, as opposed to cases like unluckily getting shafted even though they accomplished the most, it's not without its flaws.
YOLF: Unless from conception it's supposed to have those flaws and everyone comes in knowing that's how it works.

solsorrow: Well, even if you did great in the episode, I think it'd be fair to end up w/ a fortune that hints at things taking a potentially sour turn for you in the next.

YOLF: Perhaps, but you understand that not everyone might see it that way?
YOLF: Especially if someone ends up getting metaphorically shafted in comparison to everyone else.

solsorrow: The idea is for everyone to have their own personal circumstances remain that, and not share in the glories or failures of someone else (or the whole group's). That carries its own degree of risk that you'll maintain high times or take a turn for the worse. Plus, it's meant more for narrative purposes, since I have come to dislike doing things the old timey RPG-party sort of way.
solsorrow: An alternative is to do something like you guys have mentioned in SR.
solsorrow: Which is use accumulated Karma to buy off poor fortunes from earlier readings.

YOLF: > not share in the glories or failures of someone else (or the whole group's).

That's the stickler point. Some people might not like this. Or the fact that even if you obtain a personal victory, you might not really gain anything from it.
YOLF: > solsorrow: An alternative is to do something like you guys have mentioned in SR.
solsorrow: Which is use accumulated Karma to buy off poor fortunes from earlier readings.

This is probably a good balancer, yes.

solsorrow: Since I don't think Lantz is the sort to do "extra build points if you take disadvantages", this mechanic takes on that role mid-game as opposed to pre-game. You can either be a PC who has tons of exp to spend on stuff at the cost of having all kinds of accumulated portents, or you are not as high-level as you (or others) could be, but you also are much more stable in your anticipated events.
solsorrow: It's also kinda like that thing from systems like Dark Heresy where you can burn Edge or Fate Points.

YOLF: > You can either be a PC who has tons of exp to spend on stuff at the cost of having all kinds of accumulated portents, or you are not as high-level as you (or others) could be, but you also are much more stable in your anticipated events.

That said, this is an interesting set of options and one that could definitely be a strength of the RP.
YOLF: or character creation anyways.

solsorrow: It just seems to make sense when taken in the context of the SMT setting; Persona notwithstanding, tarot is a staple motif.
solsorrow: So might as well adapt it so it's more accessible and immediately relevant.

Slight addendum to the concept. :V
Title: Re: role playing ideas thread
Post by: lantzblades on September 27, 2014, 11:10:48 PM
Actually I love the flaws and sharps system with regards to character creation. I'm all for the pre game set up.
Title: Re: role playing ideas thread
Post by: Cherry Lover on September 28, 2014, 05:07:20 PM
So, the arcana would just mean what powers you had, right, rather than anything to do with your characterisation or alignment?
Title: Re: role playing ideas thread
Post by: lantzblades on October 01, 2014, 05:01:30 PM
I think that's not quite right but Sol and YOLF are the parties involved in the ideas creation. So they need to be the ones to clarify it.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 01, 2014, 05:27:37 PM
I think that's not quite right but Sol and YOLF are the parties involved in the ideas creation. So they need to be the ones to clarify it.

Well, I just don't want my character's alignment, personality etc. defined by the GM....
Title: Re: role playing ideas thread
Post by: lantzblades on October 01, 2014, 06:00:18 PM
Even without SMT being heavily about individual choice no GM proper would ever define a Player character. And speaking personally I would never do that.
Title: Re: role playing ideas thread
Post by: YOLF on October 05, 2014, 12:16:59 AM
I was literally just trying to give thoughtful feedback. I'm not looking to interfere with decisions regarding this project, so don't take my contribution to bear the same weight as people actually arguing in this thread. Consider it if you find it relevant, but responses from those directly involved are more important to take in.
Title: Re: role playing ideas thread
Post by: lantzblades on October 05, 2014, 12:56:08 AM
Well I was trying to discern what you specifically intended by your statement YOLF. If you wouldn't mind clarifying a bit, that would be appreciated.
Title: Re: role playing ideas thread
Post by: YOLF on October 05, 2014, 02:21:59 AM
I wasn't trying to be vague. My statements in that conversation are as transparent as they could be.

They're also solely my view of things. I don't claim to have taken anything from objective evidence.
Title: Re: role playing ideas thread
Post by: Lycodrake on October 05, 2014, 03:28:29 AM
Missed the SMT RP discussion, but I'd like to recommend to Mike that he stay out of such an RP. Given his belief system on the subject matter, I feel it would turn volatile quickly.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 05, 2014, 03:42:00 AM
Missed the SMT RP discussion, but I'd like to recommend to Mike that he stay out of such an RP. Given his belief system on the subject matter, I feel it would turn volatile quickly.

Why? It seems like it would fit me very well.
Title: Re: role playing ideas thread
Post by: lantzblades on October 05, 2014, 09:02:33 PM
Discussion isn't over Lyco. Frankly player freedom works exceedingly well with the current group, mike included.
Title: Re: role playing ideas thread
Post by: Lycodrake on October 05, 2014, 11:03:34 PM
Why? It seems like it would fit me very well.
Perhaps you'd be a Neutral-leaning-Chaotic player and enjoy it, but you may not like the subject matter that SMT entails. AFAIK, much of it is about metaphysics and spirituality and neither Law nor Chaos - or even Neutrality - are clear-cut black and white: meaning you may be in over your head, given your moral stances.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 06, 2014, 12:04:02 AM
Why? It seems like it would fit me very well.
Perhaps you'd be a Neutral-leaning-Chaotic player and enjoy it, but you may not like the subject matter that SMT entails. AFAIK, much of it is about metaphysics and spirituality and neither Law nor Chaos - or even Neutrality - are clear-cut black and white: meaning you may be in over your head, given your moral stances.

Well, my viewpoint on the SMT spectrum would be pretty clear, but I'm not an idiot. I'm aware that different people have different viewpoints on how things will turn out, and I'm aware that not everyone shares my views on authority.

It depends somewhat on the setting, though. I like the idea of being able to choose my own "reason", for example, because then I don't have to deal with the stupid "Chaos means leaving the weak to suffer" thing, but if not then I would likely indeed be Neutral with Chaos leanings, because I'm an anarcho-socialist and not an anarcho-capitalist, so I believe in freedom for everyone and not just the strong.
Title: Re: role playing ideas thread
Post by: Lycodrake on October 06, 2014, 01:19:42 AM
Just wanted to be sure, Mike. I think an SMT RP would be interesting, and I agree that getting to choose your own "reason", as you put it, would be very, very nice to include, rather than just straight-up Law, Chaos, or Neutral.
Title: Re: role playing ideas thread
Post by: lantzblades on October 06, 2014, 05:14:18 PM
If every one is cool with reason being the method here then I suggest we move on to characters. Namely what you guys think about classes, different ones? Or one class for simplicity?.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 06, 2014, 05:22:48 PM
Probably one class would be better, provided we can all agree on what it is. If not, then it's better to have different classes than a big argument.
Title: Re: role playing ideas thread
Post by: lantzblades on October 07, 2014, 06:48:04 AM
The best class for a singular classed game is demon summoner in my opinion. That cool?
Title: Re: role playing ideas thread
Post by: Kurogami on October 07, 2014, 08:09:04 AM
I would say a sort of combination of becoming a demon and summoning.

Sorta like Nocturne only everyone is demi-fiend.

Magatamas for everyone!

This is a totally impartial suggestion, having nothing at all to do with the game I am currently in the process of stealing off the internet, due to not getting to finish it the first time.

NOPE totally without bias.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on October 07, 2014, 02:36:21 PM
I concur: cross b/t devil summoner and devil trigger.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 07, 2014, 04:52:27 PM
I would say a sort of combination of becoming a demon and summoning.

Sorta like Nocturne only everyone is demi-fiend.

Magatamas for everyone!

This is a totally impartial suggestion, having nothing at all to do with the game I am currently in the process of stealing off the internet, due to not getting to finish it the first time.

NOPE totally without bias.

Yeah, possibly this makes sense. I think being a demi-fiend is better because IIRC only demi-fiends can have "reasons". I'm not too fond of the "needing to eat people" mechanic, though....
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on October 07, 2014, 08:19:55 PM
@Mike: Two corrections there.

First, humans are the only ones in the Void World able to create and maintain Reasons. The Hitoshura (Nocturne's titular "Demi-Fiend") is half-demon, but that is enough to rule him out as truly human anymore. He can't create a Reason; his incredible abilities, though, mean that the side he backs will likely win.

Second, the Hitoshura did not need to consume others; that was the schtick of the demon shifters created via Atma. Atma shows up in Digital Devil Saga: Avatar Tuner, not Nocturne. :V


And looking back, shit, demi-fiends can't make Reasons. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF---
Well, that's a dampner to the devil summoner/devil shifter suggestion. Xt

I'd just really rather see an SMT game adapted as one of those "civ game" kind of affairs where you're a leader and can actually direct forces larger than typical party size. The correct term escapes me for the game type...
Title: Re: role playing ideas thread
Post by: Kurogami on October 07, 2014, 08:53:36 PM
Well we could always just say that the rules have changed since nocturne.

The definition of human became less concrete due to Hitoshura fucking up the last conception, so now all the humans left over get demonized but can still create reasons.

Or Lucifer did it, that works too.

If that doesn't work just let everyone pick between taking Magatamas or trying to gain a sponsor.

It could even be a thematic point, the struggle between those who have embraced the destroyed world by becoming demons and those who wish to create a new one by gaining sponsors for their reasons.

Let the people choose.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on October 08, 2014, 10:29:10 PM
Well, you needed to be human to make a Reason, and you needed a sponsor to help put its concept into motion.

But once you've done those prerequisites, let's say, do you need to *stay* human? :V

Or would being changed at that point nullify the Reason you previously established?
Title: Re: role playing ideas thread
Post by: Kurogami on October 09, 2014, 03:20:36 AM
The demi-fiend was canonically able to carry a reason that had been established by a human, even though he was not one IIRC.

It seems like only a human can create a reason, but anyone can carry a reason after a human establishes it and a sponsor is summoned.

So there seems to be no reason why not...
Title: Re: role playing ideas thread
Post by: lantzblades on October 09, 2014, 04:18:36 PM
Ok, hold on guys. Typically it is implied in the games where you contract demons that the player gains demonic power themselves, this combined with the idea that magatsuchi (think I spelled that right) is present in humans and is the thing demons need to gain more power it seems simple enough to allow players to amass power in such a way and continue to carry a reason.
Title: Re: role playing ideas thread
Post by: Kat on October 24, 2014, 04:28:14 PM
Quote
Typically it is implied in the games where you contract demons that the player gains demonic power themselves

Not in Demon:Descent. Arguably best game involving Demons.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 26, 2014, 02:41:07 AM
So, Lantz, are you intending to actually run the RP?
Title: Re: role playing ideas thread
Post by: lantzblades on October 27, 2014, 11:26:07 PM
Seems like the thing to do CL, I have the demon indexes on save files from the games and understand all the principles necessary to run the game. Assuming there's still interest I could have this up pretty quickly. If not I can pretty much do any game genre people would want. Personally I want to do a supers game because seriously it's a ton of hilarious fun.

@kat

are you interjecting with Whitewolf? Because when it comes to demons SMT is way more awesome.
Title: Re: role playing ideas thread
Post by: Cherry Lover on October 27, 2014, 11:46:18 PM
I'm interested in the idea. Not sure who else might be, though. Possibly Kuro and Soldat.
Title: Re: role playing ideas thread
Post by: Arch-Magos Winter on October 28, 2014, 03:15:29 PM
Lantz you obviously haven't read Demon if you're claiming that. Descent's demons are among the best takes on them I've ever seen and far outstrip SMT's in variety and theme.
Title: Re: role playing ideas thread
Post by: lantzblades on October 28, 2014, 10:35:15 PM
You obviously need to check yourself Arch, your opinion is not a message from god. Far as I'm concerned whitewolf sucks as does vampire the masquerade. SMT is way better as I see it. I don't care to discuss theme or any such nonsense, if I did I would have brought it up in my reply above.
Title: Re: role playing ideas thread
Post by: KAIZA on October 29, 2014, 12:18:59 AM
Typically it is implied in the games where you contract demons that the player gains demonic power themselves,
Actually, in all the mainline SMT games I've played (I and IV, not gonna count III because Demi-Fiend), contracting with demons does not give you demonic powers. It doesn't give you any powers period. In fact, in I, the protag can't even learn any spells (nor skills I believe) at all. In IV, you can learn spells from the demons once they get all their skills, but it's more the demon giving you a skill, rather than as part of the contract; and in neither case is it implied plot-wise that the contract gives you demon powers. There are methods, but contracting is not one of them.
Title: Re: role playing ideas thread
Post by: YOLF on October 29, 2014, 03:30:48 PM
You obviously need to check yourself Arch, your opinion is not a message from god. Far as I'm concerned whitewolf sucks as does vampire the masquerade. SMT is way better as I see it. I don't care to discuss theme or any such nonsense, if I did I would have brought it up in my reply above.

Technically it's Onyx Path now. Not White Wolf. Also, he's talking about the Demon The Descent splat of NEW World Of Darkness line. Vampire The Masquerade and its co-splats belong to the old, or classic World Of Darkness line. And obviously this is just my opinion, but Vampire The Requiem of NWoD is a great, well-written take on vampires of all kinds.

And Arch isn't really claiming his opinion is a message from God anymore than you are. But he seems familiar with SMT in addition to DtD, so he can at least claim to be familiar with both in offering his thoughts, which is more than you can say.
Title: Re: role playing ideas thread
Post by: lantzblades on October 30, 2014, 01:20:34 AM
100% incorrect YOLF. I have been playing pen and paper rpgs since I was seven, I've been playing solidly for over fifteen years and am very much knowledgeable about D&D, whatever people have claimed or you have chosen to believe is wrong. D&D 1-4th edition, mutants and masterminds, Besm 2&3rd edition, vampire the masquerade as well as dozens of other p&p games are among those I'm familiar with not to mention creating several systems for specific media.

@Kaiza

yes but that's like claiming persona doesn't have a terrible world ending crisis because the first one didn't.
Title: Re: role playing ideas thread
Post by: KAIZA on October 30, 2014, 01:23:09 AM
@Kaiza

yes but that's like claiming persona doesn't have a terrible world ending crisis because the first one didn't.
What does Persona have to do with anything? Again, in none of the mainline SMT games (and even in the spin-offs, I believe) is it implied contracting gives you demonic powers. At least tell me where you got this from.

Also, I'm pretty sure even Persona 1 had a world-ending crisis (either overwriting reality with nothingness, or time being frozen forever or something, depending on the route)
Title: Re: role playing ideas thread
Post by: lantzblades on October 30, 2014, 01:30:17 AM
Nope Persona one had alternate worlds, it wasn't world ending or anything. I own all the games, they all imply demonic power or similar as a result of contact with demons and Angels this is especially true in the case of the protagonists but not unique to him.
Title: Re: role playing ideas thread
Post by: KAIZA on October 30, 2014, 01:39:03 AM
Nnnnnnope, Persona 1 had a girl's dream world that threatened to overwrite our reality thanks to a machine (and part of the girl's mind wanted the world to end, so...), or the Snow Queen, which, again, froze time or the world (can't remember) in the route's bad end.

And, again, I've played 1, III and IV in the mainline series. III is the exception, because the Demi-Fiend is, by definition, half-demon, so of course he gets demon powers (and even then he got those from a parasite implanted by Lucifer, not from contracting). Neither I and IV imply you get demon powers from contracting.

The best you can get is fusing with a demon, or becoming a demon yourself. Contracting doesn't give you anything other than control over the demon.
Title: Re: role playing ideas thread
Post by: YOLF on October 30, 2014, 04:39:05 AM
100% incorrect YOLF. I have been playing pen and paper rpgs since I was seven, I've been playing solidly for over fifteen years and am very much knowledgeable about D&D, whatever people have claimed or you have chosen to believe is wrong. D&D 1-4th edition, mutants and masterminds, Besm 2&3rd edition, vampire the masquerade as well as dozens of other p&p games are among those I'm familiar with not to mention creating several systems for specific media.

@Kaiza

yes but that's like claiming persona doesn't have a terrible world ending crisis because the first one didn't.

I.. never claimed otherwise? Really lantz, you seem to be the one talking as though you're a messenger from God now, especially if you arbitrarily decide whatever you have chosen to believe is right and what others have is wrong. I was only pointing out that since you don't seem familiar with Demon The Descent (or even White Wolf/Onyx Path products from the New World Of Darkness line, given you keep referring back to Masquerade only), and since Magos is familiar with both it and SMT to an extent, he might be capable of offering a more complete opinion that is worth listening to.

Actually, color me curious now. What game systems have you created or worked on as a major developer, and where can I find information crediting you with that work?
Title: Re: role playing ideas thread
Post by: lantzblades on October 31, 2014, 07:48:33 PM
@Kaiza

you're still judging this as if it's soul hackers to the rest of the raidou series. When I say typically I mean that in most cases the characters have a power beyond the contract. Further you're arguing semantics for no good reason because I brought up the point to support an idea for a fucking role playing game not to debate the fucking series.

@YOLF

actually yes, you did presume me ignorant, which is why I corrected you. You've also misunderstood the context of a number of other things but I'm busy so I can't get into how you've gotten it wrong.
Title: Re: role playing ideas thread
Post by: KAIZA on October 31, 2014, 09:49:33 PM
@Kaiza

you're still judging this as if it's soul hackers to the rest of the raidou series. When I say typically I mean that in most cases the characters have a power beyond the contract. Further you're arguing semantics for no good reason because I brought up the point to support an idea for a fucking role playing game not to debate the fucking series
I believe you mean the Devil Summoner series (Raidou came later)...anyhow, I'm not saying characters can't have powers beyond the contract; but those aren't usually of demonic origin nor gained (they usually involve reincarnation). That and contracting doesn't give you those powers. A demon/angel can give a human powers, though, without actually contracting; which is probably what you meant to say.
Title: Re: role playing ideas thread
Post by: YOLF on November 01, 2014, 12:29:33 AM
@Kaizaactually yes, you did presume me ignorant, which is why I corrected you. You've also misunderstood the context of a number of other things but I'm busy so I can't get into how you've gotten it wrong.

There really wasn't much of a point in you mentioning all those other TRPGs when we were talking about Demon The Descent, and you generalized White Wolf while still not giving a very specific indication of which of their works you were familiar with. So of course I'd assume you weren't actually familiar with it, especially since, as I pointed out, Demon was developed by Onyx Path, not White Wolf.

And lantz, I didn't presume you ignorant. I presumed you were unknowledgeable on a specific matter because the way I read your sentences, you seemed to dismiss the topic based on very superficial understanding and/or bias. This does not mean I was denying all your 15 years of experience and other knowledge of PnP RPGs.

Maybe it was faulty communication, but to my questioning of "you don't seem to know THIS game", you responded with "I know all these OTHER games and a lot more". Which doesn't really counter my argument in any way.
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 02:33:33 PM
Quote
100% incorrect YOLF. I have been playing pen and paper rpgs since I was seven, I've been playing solidly for over fifteen years and am very much knowledgeable about D&D, whatever people have claimed or you have chosen to believe is wrong. D&D 1-4th edition, mutants and masterminds, Besm 2&3rd edition, vampire the masquerade as well as dozens of other p&p games are among those I'm familiar with not to mention creating several systems for specific media.

There is a difference between quality and quantity.

Hint: Yolf possesses the former.
Title: Re: role playing ideas thread
Post by: lantzblades on November 07, 2014, 09:11:29 PM
It was severely faulty communication YOLF, I mentioned vampire the masquerade specifically because it's world of darkness, it also highlights every fucking problem with the world of darkness that I have. The phrase "which is more than you can say" is rude, ignorant and sounds very much like a denial of my time spent playing and GMing these games.

onyx path is a group of people from white wolf who specifically publish the world of darkness stuff because white wolf discontinued publishing it. It's effectively the same people involved in it from before, at least that's how I understand onyx path publishing thus far, the fluff hasn't changed from Old WoD or New Wod, so in the end my opinion regarding the subject remains firmly in the same place. I don't like WoD, I think it's dumb, the one game I liked was the spin off where you played hunters murdering werewolves vampires and the like.

@kat

eat me.
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 09:28:58 PM
Quote
the fluff hasn't changed from Old WoD or New Wod

That was so retarded statement it made me roll to see if I get Ebola.

NWoD has no relation with OWoD whatsoever. It is essentially a new world, with completely different cosmology which is incompatible with the previous setting.

Also Onyx Publishing has hired new writers and some old writers retired, so it only shows you are ignorant about tabletop gaming community.

One of my favorite writers, Rose Bailey, never worked on OWoD, for example. And she is a lead developer for Requiem 2ed and one of big shots there.
Title: Re: role playing ideas thread
Post by: YOLF on November 07, 2014, 09:34:19 PM
It was severely faulty communication YOLF, I mentioned vampire the masquerade specifically because it's world of darkness, it also highlights every fucking problem with the world of darkness that I have. The phrase "which is more than you can say" is rude, ignorant and sounds very much like a denial of my time spent playing and GMing these games.

onyx path is a group of people from white wolf who specifically publish the world of darkness stuff because white wolf discontinued publishing it. It's effectively the same people involved in it from before, at least that's how I understand onyx path publishing thus far, the fluff hasn't changed from Old WoD or New Wod, so in the end my opinion regarding the subject remains firmly in the same place.

I'm sorry to correct you, but you've just proved you really don't know what you're talking about. The setting and lore are completely different from Classic to New World Of Darkness, the only thing the gamelines from one to the other have in common are names and partially the starting ideas, and Classic has an overarching metaplot that encompasses all of the splats, while New has no metaplot, with each book only offering suggestions on crossovers and so on (metaplot and how the lore of each game melds are entirely within the players and Storyteller's right to define).

So yes, seems I wasn't wrong with my assessment of Magos knowing New World Of Darkness being "more than you can say".
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 09:46:53 PM
I don't know whether he played Reckoning or Vigil, probably the former since you can play it chuuni (no offense to more reasonable Reckoning fans, but their Hunters are supernaturals in denial).
Title: Re: role playing ideas thread
Post by: lantzblades on November 07, 2014, 09:54:05 PM
@Kat

until you clean up your offensive language I don't care what you think.

@YOLF

I didn't say that new and old were the same, I said that onyx pathing hasn't done anything to change the status quo in any way, so I think the setting is still just as dumb.

Title: Re: role playing ideas thread
Post by: Umbra of Chaos on November 07, 2014, 10:01:10 PM
I think the status quo of a setting is a bit different than the fluff. You mentioned the latter not the former in your post about it. Also, are you gonna say anything to explain why the setting is dumb or not?
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 10:01:39 PM
Quote
until you clean up your offensive language I don't care what you think.

Until you start actually researching what you attempt to criticise, you are basically our laughing stock.

And it's quite tame for me still, kurwa mać.
Title: Re: role playing ideas thread
Post by: YOLF on November 07, 2014, 10:07:19 PM
I didn't say that new and old were the same, I said that onyx pathing hasn't done anything to change the status quo in any way, so I think the setting is still just as dumb.

But you did. You claimed the fluff hadn't changed. Which is a fallacy. And they have changed the status quo, in multiple ways. Even when it was still White Wolf making the games, they changed the status quo for New World Of Darkness.

You're running under the assumption New World Of Darkness is the same thing as Classic WoD as a basis for your opinion. If you don't actually know the games, you can't just claim they have nothing to offer and have the same flaws as their predecessors far as you're concerned.
Title: Re: role playing ideas thread
Post by: lantzblades on November 07, 2014, 10:25:04 PM
@Umbra

the political bs is crap, the magic system sucks and the constant grim air is dull. And both the new and old suffer from this. Especially Vampire.

@YOLF

no I'm fucking not, Jesus christ pay attention, I'm already aware that new and old are different but they suffer from the same overall problems. And onyx pathing hasn't done anything to change things in the NWoD

@kat

don't care, defamatory language is not tolerable.
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 10:31:01 PM
>constant grim

Obviously you haven't even touched Changeling: The Lost.

>And onyx pathing hasn't done anything to change things in the NWoD

Released 2ed.

>don't care, defamatory language is not tolerable.

Im hatimtoom haya tippa, ata hayita okianoos.   
Title: Re: role playing ideas thread
Post by: YOLF on November 07, 2014, 10:39:39 PM
no I'm fucking not, Jesus christ pay attention, I'm already aware that new and old are different but they suffer from the same overall problems. And onyx pathing hasn't done anything to change things in the NWoD

You claimed the fluff was the same. You were wrong. You claimed there was no change in status quo. That was also wrong. You reaffirmed your opinion that everything World Of Darkness was dumb from your viewpoint based on assumptions from the parts you do know. That was a mistaken assumption, which means you have no ground to logically be able to claim that.

Look lantz, it's okay to be WRONG and NOT KNOW THINGS. It's alright to admit these things. But don't keep pretending you're always right, which is what you seem to be doing right now.
Title: Re: role playing ideas thread
Post by: lantzblades on November 07, 2014, 10:50:19 PM
YOLF , if you aren't going to bother listening then do not speak to me. I'm not about to put up with this shit. Either listen to what I'm saying or piss off, I'm not about to tolerate twisting fucking nonsense, stop putting words in my mouth, its fucking rude.
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 10:54:49 PM
(http://i.ytimg.com/vi/fBGWtVOKTkM/maxresdefault.jpg)
Title: Re: role playing ideas thread
Post by: Cherry Lover on November 07, 2014, 11:04:13 PM
Erm, Lantz:

the fluff hasn't changed from Old WoD or New Wod, so in the end my opinion regarding the subject remains firmly in the same place.

That certainly looks to me like you saying the fluff hasn't changed. Unless we're misinterpreting it somehow.
Title: Re: role playing ideas thread
Post by: SINIB on November 07, 2014, 11:06:33 PM
Just admit you were wrong and move on with your life.
Title: Re: role playing ideas thread
Post by: Umbra of Chaos on November 07, 2014, 11:20:52 PM
YOLF , if you aren't going to bother listening then do not speak to me. I'm not about to put up with this shit. Either listen to what I'm saying or piss off, I'm not about to tolerate twisting fucking nonsense, stop putting words in my mouth, its fucking rude.

There is one person here who isn't listening to the other and it definitely isn't YOLF. YOLF said that Arch's opinion on whether or not Demon the Descent or SMT had better demons had more worth because he actually knew both. You said that you knew both so your idea of which is better had equal worth, but YOLF has proved that you didn't know nWoD considering how you didn't know that the fluff and status quo of it was different from oWoD. It doesn't take much to admit that you were wrong. Don't be a child about it.
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 11:29:02 PM
For one thing, Demons of OWoD and NWoD are so different that you cannot mistake one for another.

OWoD- Demons of Abrahamic mythology

NWoD- biomechanical "constructs" that disconnected from alien occult computer that used them as tools.
Title: Re: role playing ideas thread
Post by: YOLF on November 07, 2014, 11:30:50 PM
To be more precise, I said Arch's opinion might be worth considering because he's familiar at least in some way with both, but yeah.
Title: Re: role playing ideas thread
Post by: Arch-Magos Winter on November 07, 2014, 11:33:46 PM
For one thing, Demons of OWoD and NWoD are so different that you cannot mistake one for another.

OWoD- Demons of Abrahamic mythology

NWoD- biomechanical "constructs" that disconnected from alien occult computer that used them as tools.
Note that the computer may or may not in fact be God.
Title: Re: role playing ideas thread
Post by: Kat on November 07, 2014, 11:47:49 PM
Might. It's not spelled out loudly what God-Machine is.

While in Fallen it's basically: God is YHWH/Jade Emperor. Also he is Prime. You can go home. Metaplot was at strongest in Fallen when tried to tie cosmology from other lines to it, like Gaia being an Angel and totally not Celestine.



Title: Re: role playing ideas thread
Post by: lantzblades on November 07, 2014, 11:59:11 PM
If you guys would actually pay attention instead of shoving words in my mouth then you might actually understand what I'm talking about. But since I really am sick of being attacked I'll cut it out here. Have fun assuming what I'm talking about since you won't listen.
Title: Re: role playing ideas thread
Post by: Umbra of Chaos on November 08, 2014, 12:00:54 AM
It is fascinating how you would rather hold onto the tattered remains of your pride instead of just admitting that you were wrong.
Title: Re: role playing ideas thread
Post by: Kat on November 08, 2014, 12:03:41 AM
Maybe, let's ignore him and hijack the thread so it becomes WoD thread, since nobody cares about his RP ideas anyway.
Title: Re: role playing ideas thread
Post by: Cherry Lover on November 08, 2014, 12:12:13 AM
Maybe, let's ignore him and hijack the thread so it becomes WoD thread, since nobody cares about his RP ideas anyway.

If you have an idea for an WoD RP you actually intend to run, then go ahead. Otherwise, go make a thread for discussing WoD elsewhere.
Title: Re: role playing ideas thread
Post by: Arch-Magos Winter on November 08, 2014, 12:17:41 AM
If you guys would actually pay attention instead of shoving words in my mouth then you might actually understand what I'm talking about. But since I really am sick of being attacked I'll cut it out here. Have fun assuming what I'm talking about since you won't listen.
Please. Repeat your statements so we don't assume. Give us the facts Lantz.

Have you read any nWoD books?
Title: Re: role playing ideas thread
Post by: Kat on November 08, 2014, 12:19:36 AM
Well, I made a thread, and the game will be glorious because of Nachos.

Title: Re: role playing ideas thread
Post by: YOLF on November 08, 2014, 12:24:28 AM
Well, thread topic and disagreements aside - I would ask that everyone please avoid referring to other forumers with potentially offensive language, mmmkay? Even though this may come a little late.
Title: Re: role playing ideas thread
Post by: lantzblades on November 08, 2014, 12:52:30 AM
Ok number four then.

there have been three points to this topic the whole time.

1 old wod

2 new wod

3 new wod under onyx path.

I'm saying that nwod hasn't changed fluff wise. Obviously old wod is different. I'm referring to two and three here, YOLF And the rest keep talking and one and two as if I'm wrong. They have their subjects wrong. That's why I keep saying pay attention.

at the end of the day they all suffer the problems I listed. Perhaps it's something that just isn't for me, I like vampires, magic, ghosts, aliens, cowboys and star fighters, giant robots and the like though so I can't think it's the fluff that makes me hate the world of darkness, I have a broad range for RP and enjoy basically anything so maybe it's the mechanics or the pace or those mixed with the other stuff but I think it's stupid.

in particular the nwod isn't something I got heavily involved in, I played a few games but it's just dull. I don't own any of the books but at the end of the day the point where this started was trying to challenge my opinion on demons and tell me my subjective enjoyment was wrong. So at it's core this discussion is just a pointless tangent.
Title: Re: role playing ideas thread
Post by: Umbra of Chaos on November 08, 2014, 12:55:05 AM
What is your definition of fluff?
Title: Re: role playing ideas thread
Post by: Kat on November 08, 2014, 01:07:18 AM
Fluff for Lantz is not what tabletop community in general thinks to be.

Fluff is everything aside of crunch.
Title: Re: role playing ideas thread
Post by: lantzblades on November 08, 2014, 01:16:10 AM
Fluff is story, setting and so on, every version of D&D for example is different but 1st, 2nd, 3rd and 3.5 for example are basically still in the same world 4th on the other hand is wildly different and if I recall correct greyhawk is not the main setting of it.

the fluff in nwod hasn't changed since Onyx path got it, although I admit I'm not 100% sure and it 2nd edition if it really has just come out, I've been collecting splat books, not main books (shadow run is a bastard to find) lately.
Title: Re: role playing ideas thread
Post by: YOLF on November 08, 2014, 01:26:31 AM
(...) the fluff hasn't changed from Old WoD or New Wod, (...)

That was less us misunderstanding, and more you mentioning the subject matter vaguely for a while, and then explaining it wrongly in the post quote above.

I would recommend trying to be more direct in explaining yourself in the future, to avoid misunderstandings like these.
Title: Re: role playing ideas thread
Post by: Arch-Magos Winter on November 08, 2014, 02:14:55 AM
You're full of shit. Compare Requiem to Mascarade and you can tell the fluff is entirely different. So's the Crunch.
Title: Re: role playing ideas thread
Post by: lantzblades on November 08, 2014, 02:24:27 AM
What are you talking about Arch? Masq is old, I already said that old and new are different.
Title: Re: role playing ideas thread
Post by: Umbra of Chaos on November 08, 2014, 02:34:07 AM
You're full of shit. Compare Requiem to Mascarade and you can tell the fluff is entirely different. So's the Crunch.

Magos he's talking about Requiem under WW compared to Requiem under OP.
Title: Re: role playing ideas thread
Post by: Arch-Magos Winter on November 08, 2014, 03:26:46 AM
You're full of shit. Compare Requiem to Mascarade and you can tell the fluff is entirely different. So's the Crunch.

Magos he's talking about Requiem under WW compared to Requiem under OP.
Even Requiem under WW was different system wise. All those old clans? Gone. Blood points? Renamed. Generation? Ditched entirely. Your average vampire? Weaker. The world spanning conspiracies involving the apocolypse? Nope, don't see any here.

The OP rules  update is even MORE distant from Mascarade. So no, lantz, you can go fuck yourself.


And the OP and WW Requiem fluff is very different. If you'd fucking read the books you'd see why.
Title: Re: role playing ideas thread
Post by: Kat on November 08, 2014, 09:47:53 AM
2ed been around since 2013.

Demon: The Descent is set in 2ed from the start.

Vampire: The Requiem got 2ed.

Werewolf: The Forsaken, Mage: The Awakening, Promethean: The Created and Changeling: The Lost are getting 2ed.

Beast: The Primordial is WIP line that has no equivalent in OWoD.
Title: Re: role playing ideas thread
Post by: YOLF on November 08, 2014, 12:58:44 PM
Technically the God Machine Chronicles update by itself is also 2nd Ed, though it pretty much comes with every 2nd Ed product now.
Title: Re: role playing ideas thread
Post by: Kat on November 08, 2014, 01:18:44 PM
Yeah, and it's best thing since Revised Edition got killed off.
Title: Re: role playing ideas thread
Post by: Kat on November 13, 2014, 03:09:12 PM
Roll20 is very useful app. Anyone using d20 systems should run a game through it least once.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on November 13, 2014, 08:39:52 PM
Noooooooooooooooooo

;;n;;

The dice gods of Roll20 hated us in a Shadowrun game.
Title: Re: role playing ideas thread
Post by: YOLF on November 13, 2014, 08:53:32 PM
But you basically decapitated that one guard once. How does that show the dice gods hate you? xD

And it's pretty random really. Once person can be having awful rolls and another amazing ones. And who's having good rolls can quickly change.

Nuffle is fickle.
Title: Re: role playing ideas thread
Post by: Umbra of Chaos on November 13, 2014, 09:02:16 PM
Roll20 can be great. One time in Pathfinder my party and I were rolling so badly we kept failing to hit this goddamn giant, but in the latest Hunter session I was in 2 Exceptional Successes were rolled and the scientist shot a member of the Wild Hunt through the eye and the knife wielding maniac tore it apart right after.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on November 13, 2014, 10:50:53 PM
Yolf, that DECAPITAAAAAAAAAAAAATIOOOOOOOOOOOOOOOOON only happened b/c the mook was just that, a mook. My Adept raped him in pure numbers. :/

Need I remind you of yours and Mags' Cannonball Run into the compound w/ the van? We were screeeeeeeeeeeeewed. So, so screwed at that point.
Title: Re: role playing ideas thread
Post by: YOLF on November 13, 2014, 10:52:37 PM
That wasn't the dice's fault. That was player stupidity on our parts.

And your "mook" was still a trained security guard. A mook in shadowrun would more accurately be a ganger.
Title: Re: role playing ideas thread
Post by: Kat on December 23, 2014, 01:28:45 AM
I consider readibg A Song of Ice and Fire RPG. Just out of curiosity.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on December 23, 2014, 02:22:02 AM
I have a copy of that.
Title: Re: role playing ideas thread
Post by: Cherry Lover on December 23, 2014, 03:17:50 AM
I consider readibg A Song of Ice and Fire RPG. Just out of curiosity.

How would that work? Wouldn't everyone just die...?
Title: Re: role playing ideas thread
Post by: Kat on December 24, 2014, 10:23:32 AM
Quote
How would that work? Wouldn't everyone just die...?

Survival of the strongest. Be Bronn, not Stark.
Title: Re: role playing ideas thread
Post by: Soldat der Trauer on December 25, 2014, 05:55:58 AM
Psssh, puh-leaze. The Boltons, or Stannis.

Accept no substitutes.
Title: Re: role playing ideas thread
Post by: Milbunk on January 23, 2015, 07:45:31 PM
Would anyone here be interested in a Holy Grail War Reunion RP?

Basically the Masters of a Holy Grail War (Probably 5th but I could do anything really.) summon future versions of themselves as Servants.
Title: Re: role playing ideas thread
Post by: Cherry Lover on January 23, 2015, 08:22:37 PM
Yeah, assuming it's fifth war (I don't think fourth war works, most of the characters won't even have future selves, and nothing else makes sense).
Title: Re: role playing ideas thread
Post by: Kat on January 23, 2015, 08:28:00 PM
It sounds like a bad fic premise.
Title: Re: role playing ideas thread
Post by: Cherry Lover on January 23, 2015, 08:42:47 PM
It works as an RP concept, it's been done before.

I don't think it works for the fourth war because the characters are already mostly close to or at their peak, but the fifth war characters have a lot of untapped potential, so I can definitely see it working for them.
Title: Re: role playing ideas thread
Post by: Milbunk on January 23, 2015, 08:55:20 PM
Yeah it's been done a few times before mostly on BL and we had a lot of fun with it while it was going on. And like I said I don't mind which war would be done, but we'd need to see some more people interested before I start taking it seriously.
Title: Re: role playing ideas thread
Post by: Kat on January 24, 2015, 09:22:20 PM
Quote
It works as an RP concept, it's been done before.

Does not change the fact it does not make sense in Nasuverse.
Title: Re: role playing ideas thread
Post by: SINIB on January 24, 2015, 09:49:19 PM
I might do it, I don't know. I'd only do it with Sakura though.
Title: Re: role playing ideas thread
Post by: Cherry Lover on January 24, 2015, 10:01:47 PM
I might do it, I don't know. I'd only do it with Sakura though.

Which, unfortunately, is the character I'd probably find easiest, although I guess I might be able to manage Rin or Shirou as well....
Title: Re: role playing ideas thread
Post by: SINIB on January 24, 2015, 10:14:18 PM
Sakura would really be the only one I'm interested at all in, sorry.
Title: Re: role playing ideas thread
Post by: Milbunk on January 24, 2015, 11:58:44 PM
Well the candidates for Masters would be something like the 6 canon ones (Shirou, Sakura, Rin, Shinji, Bazett, Kuzuki) and then some outliers like Kotomine, Ayako, the track trio, and even Zouken.

But of course I'd be willing to work with ideas depending on what they are.
Title: Re: role playing ideas thread
Post by: Cherry Lover on January 25, 2015, 12:11:26 AM
Sakura would really be the only one I'm interested at all in, sorry.

I can understand that, and I don't massively object to you playing Sakura, because you're not going to fuck her over. I'm just not sure what I'd do in that case. I guess Shirou is possible, although that would push the story down an obvious path from the very beginning....

Well the candidates for Masters would be something like the 6 canon ones (Shirou, Sakura, Rin, Shinji, Bazett, Kuzuki) and then some outliers like Kotomine, Ayako, the track trio, and even Zouken.

But of course I'd be willing to work with ideas depending on what they are.

Well, personally I'd only be interested in Sakura, Shirou and Rin, I think. Shinji is just about possible, but is too much of a bastard and, plus, trying to RP him with Bdoom playing Sakura would be fairly awkward (because Shinji is extremely abusive at the beginning).