Name: Sarah Gladstone
Race: Human
Age: Approximately 3,000
Height: 5’9
Weight: around 155 lbs.
Appearance:
Physical Attributes
Strength: Supernatural
Agility: Supernatural
Constitution: Supernatural
Magic Ability - Extremely High: Sarah is highly adept at the Craft, the magic from her world that relies on the power of one’s soul. At its most basic the Craft can be used in combat. Thaumaturgical shields can block potent magical attacks but will fail to interfere with physical phenomena. Those must be countered with defenses Crafted by Sarah from physical elements. She can even use the Craft to grab onto the spells of an opponent and redirect them although a powerful and wary enough mage can see and resist this. Manifesting claws of light that shred through steel like paper, summoning weapons made of the elements, and conjuring blasts of energy that shatter the earth and sear the heavens. But it is far from limited to such simplistic method.
The dead can be forced to rise and perform any number of deeds from combat, to delivering messages, to entertaining guests. The Craft can also be used to from constructs that carry out tasks such as scanning documents to sorting out information and analyzing objects. It also allows a bit of telekinesis.
A major component of the Craft is using it in the creation of powerful contracts. They are mostly used to impose limits upon demonic entities when they are summoned but Sarah will never risk giving a demon too much power, which limits her to singular demons within the supernatural category of physical ability and Medium ability in magic. Contracts can also be applied to other entities if they willingly accept which can force them to do a certain action or limit their abilities.
The Craft is dependent on the power of the soul and Sarah is always willing to consume other souls to increase the potency of her own
Sarah can also use the Craft to repair damaged objects and heal herself or others. The culmination of this particular facet of the Craft is immortality. Her soul is incredibly powerful and with it she is capable of extending her lifespan. Even a violent end means little to her unless her soul itself is targeted. It may take time but a confused mind after death can slowly come together and the reconstruction of flesh, blood, and bone is much easier than pulling her mind back together. Then the process of reentering the hollow vessel is easy. However if severe enough damage is caused she may not come back with all of her wounds completely healed. She once spent a few years as a skeleton. It was rather uncomfortable.
Other Abilities: Scholarly: There is a certain level of devotion that Sarah has given her studies not only in her Craft but in a variety of other fields. Immortality means that she had an endless amount of time to learn how to do a myriad of things so she could sustain herself properly and without suspicion. Talents such as cooking, gardening, cartography, hunting, and poker are things Gladstone had picked up during the years.
To Slay a God: During the God Wars Sarah (although she went by a different name then) contributed along with many others in the fight against the divine. And she, like some of her colleagues, had the honor of slaying one of these entities and tearing their souls to shreds. She has been altered by the experiences which makes divine powers along with their worshippers feel uncomfortable around her.
Great Soul: All magic is based off of the potency of one’s soul. For a Crafter as powerful as Sarah her soul is incredibly potent. It is easily worth more than thousands of normal humans but it can attract entities that feed on powerful souls to her.
The Pact: Sarah had made numerous deals with demons in order to win the God Wars and survive the aftermath. The reason for enhanced physical state is one of these demonic contracts.
Equipment:
Blood Pen: The indispensable tool for any Crafter of note. Instead of needing to cut yourself to sign your contract in blood this pen siphons it directly from your body so you can write your signature neatly.
Origin: A long time ago gods wielded the Craft and were worshipped by all, but one day a group of humans sneaked into the Land of Gods and stole this knowledge for themselves. They learned and experimented for years before the furious deities waged war on mankind itself. Those who had stolen knowledge from the gods saw this as their opportunity to cement themselves into the good graces of society by defending them from the vengeful gods. Sarah, although she went by a different name then, participated in this war. Humanity won and the Craft was now their tool to keep. She refined the system, spent decades of her life poured into it, but ultimately abandoned that style of life in favour of a more laidback and carefree one.
Weakness: Sarah is a mage specialized in attacking singular targets. While she can hit multiple opponents by piercing through them it is possible to swarm her with weaker enemies. Reviving her body leaves her spirit exhausted for an extended period of time and makes her incapable of performing the Craft.
Likes: Ice cream, shaved ice, frozen yogurt, candy
Dislikes: Apprentices, broken contracts, blind loyalty