Dark Side of the Moon

Unlimited Creativity Works => Role Playing => Topic started by: lantzblades on November 08, 2014, 03:02:44 AM

Title: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 08, 2014, 03:02:44 AM
Fate/Glass Moon.

The premise: The PC's are together in a virtual environment (similar to the moon cell). They live in a large city, competing in the grail war and passing the days in any way they see fit. In short, players can be any character they wish (with approval of course). They interact, fight and so on as they see fit, with the addition of plot hook events dropped by me as the GM.

Game flow: The main premise allows for characters to do anything. However, this has two restrictions. Just like the grail wars, fighting is confined to the night time, to this end there is a time cycle game mechanic. Secondly, while every NPC and enemy servant can be killed for experience points, anyone attacking disqualified servants, NPCs or other non combat parties will suffer  an attack by the system. It's not a penalty strictly speaking but it is not advisable.

Time cycle: Every three real-world days, the cycle moves forward. Day to night, night to day and so on, repeating. Barring special circumstances, this cycle is impossible to change.

Day: This is the social time of the game, a break from combat in the streets outside (although characters can stay indoors to avoid all danger from programs during the night and effectively use this as a social time as well).

Night: Programs are unleashed to allow characters to train and the grail war is active, allowing servants to fight.

Penalties: Aside from the in-game penalties that occur in Extra for breaking the rules, there are a few penalties that are for players should they become disruptive.

1) Suspension of experience, items and or powers.

2) Restriction of character actions, or removal of the right to play a character.

3) Expulsion from the game.

These are the penalties I have in place. In short, three strikes and you're out.

All combat and actions are resolved with the roll of a twenty sided die.

1: Fumble

2-9: Failure or miss

10-14: Sub-par success, glancing blow (the opposing side takes no damage but contact is made)

15-19: Hit, success

20: Perfect success/strike

A fumble is followed by another roll, if it comes up 1 again then it is a critical failure and a rebound occurs, damaging the character in some fashion.

A perfect success is followed by another roll. If 15 or more is rolled, then it is a critical success. If 20 is rolled then another roll occurs, 15 or higher is considered to be an exceptional success, exceeding the user's ability. In combat, the opposing side is defeated instantly.

Character creation (maximum three active characters per player)

Player:

Name: (real name and aliases)

Class: (if servant. Saber, Lancer, Archer, Rider, Caster, Berserker, Assassin)

Race: (human, dragon, vampire etcetera)

Height:

Attack:

Defense:

Agility:

Magic:

Luck:

Skills: (maximum five)

Noble phantasm: (maximum ten)

Characters start with E rank or zero in their stats. The stronger the phantasm or skill, the higher the level you will have to be to unlock it.

Player rules:

1) role play as the dice fall, if you take a critical don't shrug it off it your description of it should reflect the damage taken.

2) Be respectful of others, GM and players alike, we are all here to have fun.

3) Don't harass players or otherwise bring outside baggage to the game.

4) Don't complain about the dice, sometimes you'll get your butt kicked, it's part of the game.

5) PCs don't die when killed, they're just revived with a small exp loss. No matter what your character can do, it cannot over ride this system directive.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 08, 2014, 03:28:00 AM
OK, well, I'm in. I'll probably play Sakura and Rider as a master/servant pair, but I'm not sure exactly what version yet.

Also, how do the servants work here? Are they summoned when you enter the Moon Cell, or beforehand?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Kat on November 08, 2014, 11:34:34 AM
>10 NPs

What.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 08, 2014, 04:17:04 PM
Kat, are you going to play in this RP? If not, then piss off. This isn't Lantz-baiting thread #3452234.

Anyway, I have some questions. Firstly, how does the Grail War work, exactly? You said that PC characters can't die, and simply respawn with EXP loss when defeated, but if that is the case, then how does anyone actually win the Grail War? Secondly, how does skill and NP unlocking work? For example, Rider has her Mystic Eyes as a skill, and Breaker Gorgon (her blindfold) as an NP. So, does that mean that, if I unlock Cybele without unlocking Breaker Gorgon, Rider unavoidably turns everyone she sees to stone?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Kat on November 08, 2014, 04:38:45 PM
>Implying you can play with 1 player.
>Announcing it when CE 3.0 is nearing dangerously
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: KAIZA on November 08, 2014, 04:52:06 PM
Kat, please; if you're not interested in playing, don't start another argument. Just leave, it's better for everyone that way.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 08, 2014, 06:47:49 PM
@CL

it depends, ultimately that's up to the player whether or not they want to summon a servant in the moon cell or have one been with them when they entered the system.

skills are unlocked at different levels, given that breaker gorgon is a limited use NP which is also clothing it's likely you would obtain it long before her eyes were made active.

masters and servants are disqualified upon defeat, they are out of the contest for the grail. Simple as that.

katsura has violated the game's rules, he's lost the right to play.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 08, 2014, 07:04:29 PM
it depends, ultimately that's up to the player whether or not they want to summon a servant in the moon cell or have one been with them when they entered the system.

Ah, OK.

Presumably in either case they start with no skills, though....

Quote
skills are unlocked at different levels, given that breaker gorgon is a limited use NP which is also clothing it's likely you would obtain it long before her eyes were made active.

Well, the thing is, though, Breaker Gorgon is of almost no use without her eyes. So, if I get any kind of a say in it, I won't unlock it early.

Which is what I was asking. How does the unlocking process work? Do we allocate points to unlocking NPs, or do they unlock at a certain level depending on the strength of the NP (in which case, how is that level determined?)

Quote
masters and servants are disqualified upon defeat, they are out of the contest for the grail. Simple as that.

Ah, right, OK.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 08, 2014, 07:20:40 PM
It works by the strength of the skill or NP determining a level for it to be unlocked at. That level is decided by me upon application.

you start with no skills or NP available
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 08, 2014, 07:33:11 PM
It works by the strength of the skill or NP determining a level for it to be unlocked at. That level is decided by me upon application.

Hmm, but what if a servant only has high-level NPs? Will they be unable to fight until they can unlock them?

That seems like a pretty big swing, honestly. You are massively underpowered until you reach the necessary level to unlock Bellerophon or Cybele, and then suddenly you become really strong.

Quote
you start with no skills or NP available

Hmm, OK, then how do they fight?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 09, 2014, 12:59:34 AM
A character has their primary weapon, it simply cannot use it's associated abilities until the given level has been achieved. Saber for example could not use the heat blast until the level required is reached.

Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 09, 2014, 01:15:06 AM
A character has their primary weapon, it simply cannot use it's associated abilities until the given level has been achieved. Saber for example could not use the heat blast until the level required is reached.

Well, what I'm worried about is that you could easily have a servant who has lots of NPs at a low level, and gets all of them at the same time (early on), making a very powerful servant. Whereas another player might only have one high-level NP, and only gets it much later.

I.e., basically, I think that the quantity of NPs as well as the quality should matter. A player shouldn't be able to make 10 rank C NPs and unlock them all at level 10, whereas another player with only one rank C NP also unlocks it at level 10. It makes more sense to have some sort of point allocation thing or something here, I think.

Also, how do skills like Magic Resistance and Independent Action work? I mean, they count as skills in FSN, but it seems odd to me that a servant with rank D Magic Resistance will become resistant to magic earlier than one with rank A Magic Resistance, so you could have a time when Saber would be fully susceptible to magic but Rider was not.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 09, 2014, 03:48:06 AM
Rank determines effect, damage and so on, skills depend on the skill itself, a skill like magic resistance adds a bonus to the magic stat when determining damage from magic attacks.

trust me it all balances out.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 09, 2014, 05:13:38 AM
Rank determines effect, damage and so on, skills depend on the skill itself, a skill like magic resistance adds a bonus to the magic stat when determining damage from magic attacks.

trust me it all balances out.

Well, what I mean is that something like Magic Resistance shouldn't just suddenly get unlocked. It should gradually increase from the beginning.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 09, 2014, 06:16:05 AM
It's a bonus

magic determines both damage and resistance stat wise. The skill would be a bonus, if you had say an 10 in magic the skill giving 5 this means you have a total of 15 when calculating magic resistance.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 09, 2014, 06:08:45 PM
It's a bonus

magic determines both damage and resistance stat wise. The skill would be a bonus, if you had say an 10 in magic the skill giving 5 this means you have a total of 15 when calculating magic resistance.

Hmm, I see, so MR just exists from the beginning?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 13, 2014, 02:20:16 PM
Quick check. Who's rolling the d20?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Kat on November 13, 2014, 02:30:38 PM
Tip for people: rolls should be done through sites that confirm the roll was done and totally not fudged.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 13, 2014, 02:34:15 PM
Depends. For a normal player, yeah, definitely, but if the GM wants you to lose, then you're going to lose anyway, so enforcing such a rule on the GM is less important. Plus, secret rolls can be a thing, and sometimes the GM might even have a good reason for wanting to fix a roll (although I agree it should be rare or non-existent).
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 13, 2014, 02:55:36 PM
Katsura leave, you aren't supposed to be in here, furthermore part of the game is trusting the GM and more importantly as GM I have to make rolls for NPCs in the first place, I do not trust rng programs to be fair or accurate.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Kat on November 13, 2014, 02:59:57 PM
Quote
Katsura leave, you aren't supposed to be in here, furthermore part of the game is trusting the GM and more importantly as GM I have to make rolls for NPCs in the first place, I do not trust rng programs to be fair or accurate.

Mathematical programs not fair or accurate? It's just random change generator, it is fair and accurate by definition.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 13, 2014, 03:02:31 PM
Quote
Katsura leave, you aren't supposed to be in here, furthermore part of the game is trusting the GM and more importantly as GM I have to make rolls for NPCs in the first place, I do not trust rng programs to be fair or accurate.

Mathematical programs not fair or accurate? It's just random change generator, it is fair and accurate by definition.

RNGs are strictly-speaking not random (although, then, neither are dice). They use a pseudo-random algorithm which is, thus, capable of being biased. Not that I think they are, necessarily, but they are not automatically valid.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Kat on November 13, 2014, 03:06:40 PM
I play most of my games through Roll 20, never had impression that good luck favored us too much or bad luck plagued us too frequently.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Umbra of Chaos on November 13, 2014, 03:54:42 PM
Katsura leave, you aren't supposed to be in here, furthermore part of the game is trusting the GM and more importantly as GM I have to make rolls for NPCs in the first place, I do not trust rng programs to be fair or accurate.

He has as much of a right as anyone else to post in any part of the forum. As long as he doesn't start anything there is no issue.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 13, 2014, 05:09:18 PM
You're not a moderator or admin Lantz. You have no right to say he can't post here. If he posts inflammatory or derogitory statements, then the mod/admin team can deal with it. You can and have banned him from the RP, but you can't do the same for the thread.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 13, 2014, 05:41:30 PM
Katsura leave, you aren't supposed to be in here, furthermore part of the game is trusting the GM and more importantly as GM I have to make rolls for NPCs in the first place, I do not trust rng programs to be fair or accurate.

He has as much of a right as anyone else to post in any part of the forum. As long as he doesn't start anything there is no issue.

To an extent, yes, but if he is here just to cause trouble then he absolutely should not be here, and since he has no desire to participate in the RP (and even if he did I doubt Lantz would let him) then I can't see any other reason he is here, so I think that asking him to leave is reasonable.

I would agree that, so far, Kat has done nothing particularly objectionable, but I do think it would be better for him to leave before he does.

You're not a moderator or admin Lantz. You have no right to say he can't post here. If he posts inflammatory or derogitory statements, then the mod/admin team can deal with it. You can and have banned him from the RP, but you can't do the same for the thread.

Yes, but this is Lantz's RP. Anyone posting in this thread who Lantz does not want to post in here is most likely either trolling or spamming, and neither are acceptable behaviours. I'm not going to say people absolutely cannot post just because Lantz told them not to, but they certainly should avoid doing so in general, because they are unlikely to contribute effectively to a thread about an RP they are not going to join by a poster they hate.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 13, 2014, 05:50:28 PM
Katsura leave, you aren't supposed to be in here, furthermore part of the game is trusting the GM and more importantly as GM I have to make rolls for NPCs in the first place, I do not trust rng programs to be fair or accurate.

He has as much of a right as anyone else to post in any part of the forum. As long as he doesn't start anything there is no issue.

To an extent, yes, but if he is here just to cause trouble then he absolutely should not be here, and since he has no desire to participate in the RP (and even if he did I doubt Lantz would let him) then I can't see any other reason he is here, so I think that asking him to leave is reasonable.

I would agree that, so far, Kat has done nothing particularly objectionable, but I do think it would be better for him to leave before he does.

You're not a moderator or admin Lantz. You have no right to say he can't post here. If he posts inflammatory or derogitory statements, then the mod/admin team can deal with it. You can and have banned him from the RP, but you can't do the same for the thread.

Yes, but this is Lantz's RP. Anyone posting in this thread who Lantz does not want to post in here is most likely either trolling or spamming, and neither are acceptable behaviours. I'm not going to say people absolutely cannot post just because Lantz told them not to, but they certainly should avoid doing so in general, because they are unlikely to contribute effectively to a thread about an RP they are not going to join by a poster they hate.
He's posting constructive things. He suggestted using a visable dice rolling website or app. Literally nothing wrong with that. Lantz got pissed. Don't defend that behaivor, wait until he actually does something objectionable.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 13, 2014, 06:23:37 PM
He's posting constructive things. He suggestted using a visable dice rolling website or app. Literally nothing wrong with that. Lantz got pissed. Don't defend that behaivor, wait until he actually does something objectionable.

Right, and have you seen me saying "fuck off Kat" or anything like that? I just don't entirely trust Kat's motives....
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 13, 2014, 06:27:17 PM
Fair enough, but don't defend lantz's attitude about it, either.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 13, 2014, 06:27:53 PM
He posted here earlier violating the game's rules Bdoom, specifically the ones about being civil and so forth to other players. He has no right to play as a result and no reason to be here other than to troll or stir up trouble as history has proven he does. He has no business discussing the game which he will not be involved in.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 13, 2014, 06:29:23 PM
He actually does have a right to post in a public forum. If you want to be able to ban people from threads, make your own forum. Otherwise, get off your high horse and stop trying to be a control freak.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: YOLF on November 13, 2014, 07:03:38 PM
Curve your swerves and chill your pills, everyone.

Let's not start being hostile. Lantz has the right to not want Kat here, but Kat wasn't actually being rude or anything right then, so let's not start being hostile towards each other because of a disagreement like this.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 13, 2014, 07:16:27 PM
Curve your swerves and chill your pills, everyone.

Let's not start being hostile. Lantz has the right to not want Kat here, but Kat wasn't actually being rude or anything right then, so let's not start being hostile towards each other because of a disagreement like this.

Agreed.

I don't buy the concept of "the thread creator has absolute control over their thread", but when it comes to something like an RP or fanfic thread they should have a bit more power, since the thread exists for them to post their ideas. They can't just airbrush out all criticism, but if someone is just there to be an ass I think they have a reasonable right to tell them to leave.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 13, 2014, 08:10:04 PM
Well sure, but that is yet to happen.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 14, 2014, 02:34:17 AM
YOLF he came in causing trouble before violating the few rules the game has, he's not here to play and after Kaiza asked him to leave he really shouldn't be here.

as for his suggestion, as GM I say no, a program can be manipulated to generate any number and I'm already doing 90% of the rolling for various duties as GM using my dice is far faster, the results more accurate as is the idea of simply taking over the rest of the rolling. My rolling everything is immaterial because the basic requirements of the game are civility and trust
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: YOLF on November 14, 2014, 02:44:34 AM
He wasn't really being rude when he offered that suggestion though. Even if he came off as a bit disagreeable previously. He might not be playing, but he wasn't posting out of topic or for no reason.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 14, 2014, 03:01:57 AM
YOLF he came in causing trouble before violating the few rules the game has, he's not here to play and after Kaiza asked him to leave he really shouldn't be here.

He was making a legitimate suggestion, though, and he wasn't being offensive or doing anything that appeared to be an attack. As the others have said, you can deny him the right to play in the game, but that doesn't automatically give you the right to stop him posting altogether. Personally, I will look on anything he posts in this thread with great suspicion, but that doesn't automatically mean anything he does is trolling.

Quote
as for his suggestion, as GM I say no, a program can be manipulated to generate any number and I'm already doing 90% of the rolling for various duties as GM using my dice is far faster, the results more accurate as is the idea of simply taking over the rest of the rolling. My rolling everything is immaterial because the basic requirements of the game are civility and trust

Well, if you're rolling anyway, then whether the program can be manipulated is irrelevant. Because the only person doing the manipulation in that case would be you, and you can also manipulate dice. But, yes, regardless, it is entirely your decision, and if someone doesn't trust you to roll the dice fairly then they shouldn't be playing in the first place.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 14, 2014, 04:04:56 AM
The underlying theme of the statement was distrust, he wants to assume or makes others assume the GM or players can't be trusted. The statement undermines the RP as a whole.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 14, 2014, 04:07:58 AM
The underlying theme of the statement was distrust, he wants to assume or makes others assume the GM or players can't be trusted. The statement undermines the RP as a whole.

Not really, he was responding to a question about D20 rolling with an opinion on how best to RP (which I'm pretty sure is one he himself would hold to).

Anyway, can we please stop discussing whether Kat is a troll or should be allowed to post in the thread, and get back to discussing whether anyone wants to join it...?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 14, 2014, 04:10:16 AM
No offense, but this was started at a hilariously bad time.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 14, 2014, 07:19:18 PM
...Did I start this one, by prompting Kat to give his statement?

If so, goddamn, this was not my intention.

If not, meh.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 14, 2014, 08:50:43 PM
...Did I start this one, by prompting Kat to give his statement?

If so, goddamn, this was not my intention.

If not, meh.

Kind-of.

Anyway, are you interested in the RP?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 15, 2014, 09:32:05 AM
Frankly if you want to consider this the same as cross effects then you are seriously mistaken. Cross effects is not a normal role playing game, it's a player driven social game, there's no real plot to speak of beyond what the players themselves do. That's all well and good of course but it's by no means the normal way things are done. The four primary differences I see are the inclusion of actual mechanics of rpgs, an over Arching plot, unrestricted character application in regards to whom you can play and a seriously different atmosphere from cross effects.

Elf can run her game and I can and will run mine but don't think they are at all the same.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: YOLF on November 15, 2014, 01:16:50 PM
Serious question. I only skimmed over it, but call it curiosity over mechanics. Is the pseudo level-up/ability unlock system supposed to balance out the "unrestricted character application in regards to whom you can play" and even out the player characters?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 15, 2014, 04:14:43 PM
Frankly if you want to consider this the same as cross effects then you are seriously mistaken. Cross effects is not a normal role playing game, it's a player driven social game, there's no real plot to speak of beyond what the players themselves do. That's all well and good of course but it's by no means the normal way things are done. The four primary differences I see are the inclusion of actual mechanics of rpgs, an over Arching plot, unrestricted character application in regards to whom you can play and a seriously different atmosphere from cross effects.

Elf can run her game and I can and will run mine but don't think they are at all the same.
Sure, they aren't the same, but the point still stands that CE 3.0 is days from starting, at most. And this isn't a big site, so everyone is preparing for CE right now and isn't going to join another RP. I really don't understand how this is difficult to comprehend.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 15, 2014, 05:10:51 PM
Quote
Kind-of.

Anyway, are you interested in the RP?

Apologies for starting that shitstorm.

And I'm already invested in CE 3.0, and between that, a Comp Sci major, the story we're planning, and whatever else gets thrown my way, I've honestly got enough on my plate already.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 15, 2014, 07:14:07 PM
Are you actually interested in playing YOLF? If you are, sure I'd be happy to answer, if not then I feel explaining would be a waste of my time.

as for you Bdoom, Cross effects is an exclusionary game, I don't pay attention to it as I cannot be involved. I didn't know it would be posted literally a day after mine was posted.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 15, 2014, 07:16:26 PM
Frankly if you want to consider this the same as cross effects then you are seriously mistaken. Cross effects is not a normal role playing game, it's a player driven social game, there's no real plot to speak of beyond what the players themselves do. That's all well and good of course but it's by no means the normal way things are done. The four primary differences I see are the inclusion of actual mechanics of rpgs, an over Arching plot, unrestricted character application in regards to whom you can play and a seriously different atmosphere from cross effects.

Elf can run her game and I can and will run mine but don't think they are at all the same.
Sure, they aren't the same, but the point still stands that CE 3.0 is days from starting, at most. And this isn't a big site, so everyone is preparing for CE right now and isn't going to join another RP. I really don't understand how this is difficult to comprehend.

It's not. Lantz is well aware that this is horrifically bad timing. But, he posted this before CE was posted, and had no idea that Elf intended to post CE at this time, so it's not like he could really have done anything about it.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: YOLF on November 15, 2014, 07:17:55 PM
If you want me to be frank, no, I'm not interesting in playing because I've kind of got a lot on my plate as it is and the premise doesn't particularly incite me. I was asking out of curiosity of your intent in the mechanical design.

It's not a complicated question. Just yes or no.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 15, 2014, 07:25:26 PM
Frankly if you want to consider this the same as cross effects then you are seriously mistaken. Cross effects is not a normal role playing game, it's a player driven social game, there's no real plot to speak of beyond what the players themselves do. That's all well and good of course but it's by no means the normal way things are done. The four primary differences I see are the inclusion of actual mechanics of rpgs, an over Arching plot, unrestricted character application in regards to whom you can play and a seriously different atmosphere from cross effects.

Elf can run her game and I can and will run mine but don't think they are at all the same.
Sure, they aren't the same, but the point still stands that CE 3.0 is days from starting, at most. And this isn't a big site, so everyone is preparing for CE right now and isn't going to join another RP. I really don't understand how this is difficult to comprehend.

It's not. Lantz is well aware that this is horrifically bad timing. But, he posted this before CE was posted, and had no idea that Elf intended to post CE at this time, so it's not like he could really have done anything about it.
He could take it down and restart it another time, instead of sentencing it to death on arrival.
Are you actually interested in playing YOLF? If you are, sure I'd be happy to answer, if not then I feel explaining would be a waste of my time.

as for you Bdoom, Cross effects is an exclusionary game, I don't pay attention to it as I cannot be involved. I didn't know it would be posted literally a day after mine was posted.
You could if you improved your grammar, rping, and attitude.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 15, 2014, 07:48:04 PM
I cannot improve my grammar Bdoom, my attitude was fine, I simply wanted other players to follow the rules and my rping is fine, I did everything I was asked to do whenever someone had an event idea. As a result you are completely wrong.

I am excluded for something I literally cannot help. I won't let you make up things that are not true.

@YOLF

curiosity is fine but for something like this I find it a waste, nevertheless, it does serve as a balancing method for character creation but it's primary purpose is because the system is story wise based on the moon cell 
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 15, 2014, 08:56:11 PM
I cannot improve my grammar Bdoom, my attitude was fine, I simply wanted other players to follow the rules and my rping is fine, I did everything I was asked to do whenever someone had an event idea. As a result you are completely wrong.

I am excluded for something I literally cannot help. I won't let you make up things that are not true.

@YOLF

curiosity is fine but for something like this I find it a waste, nevertheless, it does serve as a balancing method for character creation but it's primary purpose is because the system is story wise based on the moon cell
Alright lantz, listen. Just because you think something doesn't make it automatically true.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 15, 2014, 10:06:58 PM
I cannot improve my grammar Bdoom, my attitude was fine, I simply wanted other players to follow the rules and my rping is fine, I did everything I was asked to do whenever someone had an event idea. As a result you are completely wrong.

I am excluded for something I literally cannot help. I won't let you make up things that are not true.

@YOLF

curiosity is fine but for something like this I find it a waste, nevertheless, it does serve as a balancing method for character creation but it's primary purpose is because the system is story wise based on the moon cell
Alright lantz, listen. Just because you think something doesn't make it automatically true.

No, but nor is it automatically false....
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 16, 2014, 07:58:03 PM
as for you Bdoom, Cross effects is an exclusionary game, I don't pay attention to it as I cannot be involved. I didn't know it would be posted literally a day after mine was posted.

I'm sorry, but how is cross effects exclusionary? To be specific, What do you mean by the term exclusionary, and how, in your opinion, does it apply to cross effects?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Arch-Magos Winter on November 16, 2014, 08:29:14 PM
It's exclusionary in that we mandate a general level of 'Dude, don't be an idiot and type legibly.'
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 16, 2014, 08:31:49 PM
This has me curious about what got him kicked out, because I went through somewhere in the ballpark of 10 pages of the first CE before I got distracted by homework, and Lantz still had Satoshi in there at that point.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Umbra of Chaos on November 16, 2014, 08:37:10 PM
He never got kicked out. Lantz left of his own volition.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 16, 2014, 08:40:03 PM
Okay, now I'm confused. How would one have cause to call it exclusionary (aka, being excluded to begin with) when they left of their own volition? Or am I just missing something here?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Umbra of Chaos on November 16, 2014, 08:51:54 PM
Okay, now I'm confused. How would one have cause to call it exclusionary (aka, being excluded to begin with) when they left of their own volition? Or am I just missing something here?

You aren't really missing anything and ¯\_(ツ)_/¯ is the only answer to your first question.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Alice on November 16, 2014, 08:53:07 PM
I'll try explaining, at risk of being yelled at.

Nachos as CoGM enforced the rule that posts be at least decently written and respect proper grammar and punctuation with lantz's beginning post in CE 2.0. Because Elf wants CE to be a well written RP. lantz left because of his claim that he cannot improve his grammar due to a certain unspecified issue. I honestly think that even with such a thing it's possible to improve one's grammar and that even if he couldn't, there were other means he could have handled it, but that's not here or there. So lantz quit, and feels it's "exclusionary" because Elf wants the RP to be well written and thus posts of his usual quality aren't deemed acceptable. And that's about it really.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 16, 2014, 08:53:33 PM
You aren't really missing anything and ¯\_(ツ)_/¯ is the only answer to your first question.

...wut? What is that emoticon? I've seen some of Santo's work, but this is something else.

I'll try explaining, at risk of being yelled at.

Nachos as CoGM enforced the rule that posts be at least decently written and respect proper grammar and punctuation with lantz's beginning post in CE 2.0. Because Elf wants CE to be a well written RP. lantz left because of his claim that he cannot improve his grammar due to a certain unspecified issue. I honestly think that even with such a thing it's possible to improve one's grammar and that even if he couldn't, there were other means he could have handled it, but that's not here or there. So lantz quit, and feels it's "exclusionary" because Elf wants the RP to be well written and thus posts of his usual quality aren't deemed acceptable. And that's about it really.

Oh. Thanks.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 16, 2014, 09:06:33 PM
as for you Bdoom, Cross effects is an exclusionary game, I don't pay attention to it as I cannot be involved. I didn't know it would be posted literally a day after mine was posted.

I'm sorry, but how is cross effects exclusionary? To be specific, What do you mean by the term exclusionary, and how, in your opinion, does it apply to cross effects?

In the sense that Lantz isn't allowed to participate in it....

He never got kicked out. Lantz left of his own volition.

That's an extremely misleading statement. It's like saying Nixon never got kicked out of office because he resigned. Sure, technically, he did leave, but he did so knowing that he would otherwise he kicked out.

I'll try explaining, at risk of being yelled at.

Nachos as CoGM enforced the rule that posts be at least decently written and respect proper grammar and punctuation with lantz's beginning post in CE 2.0. Because Elf wants CE to be a well written RP. lantz left because of his claim that he cannot improve his grammar due to a certain unspecified issue. I honestly think that even with such a thing it's possible to improve one's grammar and that even if he couldn't, there were other means he could have handled it, but that's not here or there. So lantz quit, and feels it's "exclusionary" because Elf wants the RP to be well written and thus posts of his usual quality aren't deemed acceptable. And that's about it really.

Lantz can't improve his grammar. I don't know exactly why, but I see no reason to assume that he's lying about it given the trouble it causes him. Whilst he could have found ways around it, that would have required me to take on the responsibility of beta-reading all his posts. And, aside from how difficult it would be for me to do that in a way that allowed him to keep pace with the other posters, I don't even trust myself to meet Names' standards (particularly since it was pretty clear Names had no willingness to be even remotely fair or understanding about it), and if my grammatical errors had got Lantz kicked out I would have felt really awful about it.

Plus, it wasn't about grammar anyway. That was just a convenient excuse. Names just wanted to find any reason he could to kick Lantz out, and the grammar was the easiest way to do so.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 16, 2014, 09:11:27 PM
Oh fuck I did it again.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Alice on November 16, 2014, 09:13:23 PM
@IcntIm: No problem. :) ...believe me, Umbra's right in that you aren't missing anything by not knowing much beyond that. Well, aside from headaches, but I'm guessing you don't mind not experiencing that. Also, don't blame yourself. lantz tends to be... kinda controversial. You're fine. :)

@Mike: Given that I accidentally got  a bit OOC with my narration at one point at the very tail end of 2.0 and yet that still made it through, and only one or two other people besides lantz have been warned for their grammar, I don't think Nachos is as harsh as you think.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 16, 2014, 09:22:56 PM
I cannot improve my grammar Bdoom, my attitude was fine, I simply wanted other players to follow the rules and my rping is fine, I did everything I was asked to do whenever someone had an event idea. As a result you are completely wrong.

I am excluded for something I literally cannot help. I won't let you make up things that are not true.

@YOLF

curiosity is fine but for something like this I find it a waste, nevertheless, it does serve as a balancing method for character creation but it's primary purpose is because the system is story wise based on the moon cell
Alright lantz, listen. Just because you think something doesn't make it automatically true.

No, but nor is it automatically false....
sure, it's just demonstratively bad.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 16, 2014, 09:24:28 PM
@IcntIm: No problem. :) ...believe me, Umbra's right in that you aren't missing anything by not knowing much beyond that. Well, aside from headaches, but I'm guessing you don't mind not experiencing that. Also, don't blame yourself. lantz tends to be... kinda controversial. You're fine. :)

Yeah, this argument has been going on for over a year, this isn't your fault at all.

Quote
@Mike: Given that I accidentally got  a bit OOC with my narration at one point at the very tail end of 2.0 and yet that still made it through, and only one or two other people besides lantz have been warned for their grammar, I don't think Nachos is as harsh as you think.

In general, sure. But, Names made it pretty clear that Lantz had one chance and only one chance, and I didn't see any indication that he was willing to show any kind of leniency. I think it's much like what happened with me on BL after the ultimatum. They'd pretty much decided to ban me and were just looking for absolutely any excuse, no matter how ridiculous. Under that sort of situation, there is no way you're going to survive, because everyone makes mistakes.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 16, 2014, 09:25:35 PM
After all, CE 1.0 is archived.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 16, 2014, 09:46:05 PM
After all, CE 1.0 is archived.

Yeah, if someone wants to read through the whole 100+ pages of it....
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Arch-Magos Winter on November 16, 2014, 10:00:15 PM
Yep. And lantz's posts are so noticably below the quality of all the rest it's astonishing.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 16, 2014, 10:02:46 PM
That's an understatement.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Alice on November 16, 2014, 11:24:08 PM
Both. Honestly, I wouldn't worry too much for your own sake though. I don't think Old Man Henderson will be able to pull remotely what some of lantz's characters pulled, you're fine. :)
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 16, 2014, 11:26:57 PM
Yep. And lantz's posts are so noticably below the quality of all the rest it's astonishing.

Do you mean just grammar? Or in pulling off things he really shouldn't be able to do within the setting? I'm curious about this one because I've got an Old Man Henderson in the setting.

Both, but as long as you've explained what your character can do on the sheet and had it approved, there shouldn't be any issues with it being used in-story. And, if there are, I wouldn't expect them to be particularly harsh on it if it's something they had legitimately not noticed before.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 16, 2014, 11:39:27 PM
Both. Honestly, I wouldn't worry too much for your own sake though. I don't think Old Man Henderson will be able to pull remotely what some of lantz's characters pulled, you're fine. :)

Hopefully, Elf will be fine with me accidentally murdering a sub-plot by wrecking a faction meeting in my quest for Lawn Gnomes, then...
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Alice on November 17, 2014, 12:01:25 AM
As long as it's not disruptive for the other players (which this doesn't sound like it will be, it sounds like a typical introduction for this type of character :P), you're fine. :) No need to worry so much.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 17, 2014, 12:31:23 AM
Yep. And lantz's posts are so noticably below the quality of all the rest it's astonishing.

Do you mean just grammar? Or in pulling off things he really shouldn't be able to do within the setting? I'm curious about this one because I've got an Old Man Henderson in the setting.
There's also the noticable quality drop of the posts compared to the others.
Both, but as long as you've explained what your character can do on the sheet and had it approved, there shouldn't be any issues with it being used in-story. And, if there are, I wouldn't expect them to be particularly harsh on it if it's something they had legitimately not noticed before.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 17, 2014, 12:32:02 AM
I easily could pull some stuff out, if you want?
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: lantzblades on November 17, 2014, 12:40:16 AM
Factually none of these people know a damn thing about my problem. They are 100% wrong in their speculation of the issue. Furthermore this is not a thread to discuss cross effects. Go there and discuss it. I'm sure you'll continue demonizing me there as you always do. In short, leave.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: SINIB on November 17, 2014, 12:40:54 AM
I'm gonna wait for mike or another mod to ask me, because just randomly bringing it would be trollish.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 17, 2014, 12:44:50 AM
Lantz does have a point. This isn't the Cross Effects thread, and nor is it a thread about criticising Lantz's RPing. I think you guys should take this discussion elsewhere.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 17, 2014, 12:45:39 AM
Factually none of these people know a damn thing about my problem. They are 100% wrong in their speculation of the issue. Furthermore this is not a thread to discuss cross effects. Go there and discuss it. I'm sure you'll continue demonizing me there as you always do. In short, leave.

Funny you say that, It's been a while since we've mentioned stuff you pulled for any extended period of time over there. I think. Bdoom, can you confirm?

Lantz does have a point. This isn't the Cross Effects thread, and nor is it a thread about criticising Lantz's RPing. I think you guys should take this discussion elsewhere.

Fair enough. We can take it to the PMs, delete our messages here, and let this mess be over and done with.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 17, 2014, 12:47:37 AM
Factually none of these people know a damn thing about my problem. They are 100% wrong in their speculation of the issue. Furthermore this is not a thread to discuss cross effects. Go there and discuss it. I'm sure you'll continue demonizing me there as you always do. In short, leave.

Funny you say that, It's been a while since we've mentioned stuff you pulled for any extended period of time over there. I think. Bdoom, can you confirm?

Here or in the CE thread? Because we've just been discussing it here....

Quote
Lantz does have a point. This isn't the Cross Effects thread, and nor is it a thread about criticising Lantz's RPing. I think you guys should take this discussion elsewhere.

Fair enough. We can take it to the PMs, delete our messages here, and let this mess be over and done with.

No point in deleting messages, they've already been seen, but I agree that you should take it to PMs.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 17, 2014, 12:49:57 AM
Factually none of these people know a damn thing about my problem. They are 100% wrong in their speculation of the issue. Furthermore this is not a thread to discuss cross effects. Go there and discuss it. I'm sure you'll continue demonizing me there as you always do. In short, leave.

Funny you say that, It's been a while since we've mentioned stuff you pulled for any extended period of time over there. I think. Bdoom, can you confirm?

Here or in the CE thread? Because we've just been discussing it here....

CE Thread. Again, Bdoom, can you confirm?

Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Cherry Lover on November 17, 2014, 12:55:50 AM
Factually none of these people know a damn thing about my problem. They are 100% wrong in their speculation of the issue. Furthermore this is not a thread to discuss cross effects. Go there and discuss it. I'm sure you'll continue demonizing me there as you always do. In short, leave.

Funny you say that, It's been a while since we've mentioned stuff you pulled for any extended period of time over there. I think. Bdoom, can you confirm?

Here or in the CE thread? Because we've just been discussing it here....

CE Thread. Again, Bdoom, can you confirm?

I can't recall the last time I saw a discussion of Lantz in there, no.

Anyway, please, drop it. This isn't the thread for discussing Lantz's RPing in Cross Effects.
Title: Re: Fate/Glass Moon. (sign up and discussion)
Post by: Panda on November 17, 2014, 12:58:38 AM
Consider the subject dropped.