Author Topic: Character Sheet Thread(Depreciated)  (Read 38830 times)

YOLF

  • Sir Bonesington
  • Global Moderator
  • Servant
  • **********
  • Posts: 2380
    • View Profile
Re: Character Sheet Submission Thread
« Reply #15 on: August 15, 2018, 05:09:38 PM »
Name: Edelgard

Race: Forsaken

Age: 117

Height: ~167 cms

Weight: Notably heavier than her frame would suggest

Appearance:

Spoiler for Hiden:

Attributes

Strength: Fantastic
Agility: Heroic
Durabilty: Fantastic
Willpower: Gritty

Magic: High

Magic is the ability to channel the ambient energy that ebbs and flows from the astral realm to the physical world, to produce effects through arcane formulas or refining it in the body. When too much of this power is expended, or negative sensations and widespread destruction permeate the environment, corruption builds up, and destroys the bodies of mystics as they attempt to channel magic.

Exiled to a wasteland of astral corruption, the Forsaken found their magical inclination and sensitivity warped over time to harness this polluted facet, and Edelgard knows a couple of spells in this vein.

Tainting the Veil: Edelgard aetherically corrupts the surrounding area by wounding herself. This interferes with all magic that draws from ambient energy, causing spells to drain and ravage the caster relative to their power. This first requires a notable injury’s worth of blood, but the more she spills the easier it is to build up and spread the area of effect.

Sacrificial Haze: At the cost of significant harm to herself and exhausting her stamina afterwards, Edelgard empowers herself for around 30 seconds. During this time, she gains Heroic strength and her advance can’t be halted through magic or other supernatural tricks. With enough local corruption to seriously injure casters in their attempts, the cost of this spell is greatly diminished, but she can still not use it more than once per fight.


Other Abilities:

Forsaken: The Forsaken are a humanoid race with muscles like corded bronze fibers, eyes which radiate power and can detect nearby magic as well as grant a basic understanding of its type, extraordinary healing abilities allowing them to endure most lethal wounds that fail to instantly kill them and recover from these in a handful of days, hypersensitive animal-like senses, and an organism superhumanly resistant to disease and toxins.

Devil Lancer: Edelgard is a trained soldier and master spearfighter learned in the schools of the devil lancer, dreaded as the deadliest warriors in the history of the Forsaken. Her style emphasises crushing, sweeping attacks at the maximum range of one’s weapon and limb-tearing strokes. In addition, she knows a handful of Heroic Feats, preternatural tricks and martial techniques shared only among the greatest fighters.

The Loyal Steel feat allows her to call weapons to fly back to hand with a flick of the wrist;
The Spider Foot feat lets her stand and run on water, thin thread, the upraised tip of a spear and other surfaces that would not support her weight or let her harmlessly rest on;
The Flying Carp feat catapults her up to a dozen miles away by throwing a long weapon and instantly jumping on it to ride through the air at Heroic speed.
The Red Floor feat permits her to declare the protection of a house or building smaller than a mansion (or equivalent area), and while she guards it, instantly attack anyone who attempts to cross its boundaries without becoming absent from where she stands;
And the Comet Missile feat consists in an acrobatic spear throw of Heroic strength performed from the soles of her feet that bends towards the target’s spine mid-air.

Assets:

Fortright End: A long and heavy polearm requiring superhuman strength to wield, and extremely resilient to match. It was made with strengthened materials from the Forsaken’s lands of exile.

Shards of the Nameless Spear: Nothing but dust and broken promises.

Weakness:

Can’t Communicate: Edelgard is really bad at talking to people, and has difficulty or disinterest in articulating more complicated sentences clearly.

Sensory Overload: While it isn’t a problem in everyday life or even most battlefields, she can become overwhelmed and disoriented by sensory overstimulation in the form of extremely bright lights, very loud and pervading noise, and such things. She’s never seen a flashbang, but similar tricks were used against her race back home and would be effective against her.

Intimacies
Greater Tie: The Forsaken (Derelict Duty)
Greater Phobia: Worthlessness
Lesser Cause: The honor of combat
Lesser Tie: Sakura Edelfeldt (Loyalty)

Origin: Edelgard grew up in a period of unrest among her people. Called the Forsaken by the time she was born, they had been banished to the ruined and shadowed islands southwest of their homeland for losing a terrible war that arrayed them against the world hundreds of years prior; to live in the wasteland of magic and life their own hunger for conquest created before they were toppled.

In a period where tensions threatened to tear their clans apart, she became a celebrated soldier and efficient general among the Forsaken, and dedicated herself to the eradication of humanity, believing the simplest solution for union was the best one. She bore them no ill will, but came to believe the utter destruction of the ancestral enemies who had once sealed their defeat was the only way the worst of her kind could have peace.

Her forces joined the expedition that cut into the heart of the mainland seeking to scatter the other races and find the reincarnated high lord of the Forsaken. But the meddling of extremists led to the death of their reborn lord while they were yet weak, to the efforts of heroes. In the end, their coalition shattered, and their dream went up in smoke, not because of mankind but the reckless plans of other Forsaken, and beaten and regretful Edelgard abandoned their legions.

She hadn’t made up her mind whether it was luck or coincidence that following the incident the borders of their realm opened up to exchange they hadn’t seen in centuries, when she ended up in the Nexus.
« Last Edit: August 09, 2020, 05:01:31 AM by Bern »
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

Bern

  • Administrator
  • Moon Cancer
  • **********
  • Posts: 4603
    • View Profile
Re: Character Sheet Submission Thread
« Reply #16 on: September 15, 2018, 08:24:43 AM »
Name: Neptune

Race: Human

Age: 21

Height: 172 cm

Weight: 58 kg

Appearance:





Physical Attributes

Strength: Incredible

Agility: Incredible

Durability: Incredible

Willpower: Gritty

Magic: Extremely High

Forger of the Stars:

The only branch of magic she ever had any interest in learning was the creation of magical trinkets, magical artifacts of great power but also weapons, mostly weapons. There's just something fascinating with things that go boom. Even though she possess ludicrously vast reserves, her proficiency with other branches of magic are at or near zero, on the flipside when it comes to making items and especially weapons her abilities are above and beyond flawless.

Legendary weapons can be constructed as long as the proper materials and equipment are present, qualities such as being near indestructible, inherently resilient to magic, or even for a sword to be able to shoot beams are possible. Even the very elements themselves can be bound to the material. The more unnatural the effect, the harder it is to forge. However, items with abilities that correspond to High magic can be created on the spot with no material loss. The costs in materials and time only come into play after that point as her inherent magic can't make up for it after that point. Although the Nexus exhibits an inherent disdain for things that tangle with the web of space and time, such items are still within the realm of possibility for her to construct.

Magic Resistance: High

Neptune’s hair clips are magical items of her own making that imbues her with decent level of magical resistance among other effects.

Assets:

Radiant Hairclips:

As mentioned before they provide her with High level of Magic Resistance, but that is not the only thing they do. They also grant her the ability to both see and interact with spirits as well as see the flow of mana, both through the environment, but also through objects and even people. They also help protect her against mental intrusions.

Pet Dogoo

The cutest of all pets, this little friend of hers follows her around everywhere and seems to enjoy physical contact with humans. It’s deceptively strong however and could overpower even the strongest of ordinary humans.


Weakness: Just look at her stats.

Intimacies:

Lesser Tie: Workshop (comfort)
Lesser Phobia: Outside world
Greater Cause: Crafting new things


Likes: Picking things apart and putting them back together. Pranking people, especially with practical jokes.

Dislikes: Noisy rich people. People who won’t take her seriously.

Origin:

She always had an intense fascination for tinkering with stuff, and became the apprentice of old blacksmith when she was fairly young. To everyone’s surprise she surpassed him within a year and from then she only continued improving, never fully able to satisfy her curiosity for how things worked. She kept taking things apart and putting them back together, searching for that hidden meaning beyond the merely apparent. But it proved as elusive as a flickering light in a misty night. Along the way she also picked up Mr. Dogoo, who eventually became her best friend. Nowadays she runs the workshop and is quickly making a name for herself in the Nexus with her unparalleled skill at forging.
« Last Edit: September 12, 2020, 05:41:25 PM by Bern »

Kotomine_Rin

  • The God Tongue
  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 5599
    • View Profile
Re: Character Sheet Submission Thread
« Reply #17 on: September 16, 2018, 04:05:29 AM »
Name: Vánagandr

Race: Human

Age: 17

Height: 200 cm

Weight: As heavy as a truck




Physical Attributes

Strength: Heroic

Agility: Incredible

Durability: Heroic

Will:  Shounen Determinator

Magic Scale: None.

Other Abilities:

Passive- Ultima: His soul is an anomaly, the very incarnation of power. By applying it in his strikes, he passively forces his soul’s destructive nature on anything, be it intangible, tangible or magical. It won’t damage things more than his strikes would, but any attack or damage he deals with his body, weapon or soul will shatter both beast, phantom, illusion, gate and spell alike. As he is, he can annihilate any non-corporeal/supernatural force or body of medium/incredible or below. Anything higher up to what he could reasonably damage would be disrupted appropriately, noting that such blows are still more severe against the incorporeal than the corporeal, though it will not always result in a clean crippling blow or one hit kill no matter what.

Passive- Indomitable Will: As long as there is life, there is hope, and as long as he lives he will fight. Nothing can bend him as long as he fights it, be it spell, curse, damage, pain and even the Gods. If he wills it, even the ultimate subjugation or attempt to breach his mind can be launched back full force. This does not make him perfect however, as his resilience depends on his own self and inner strength.

Passive - Godlike prowess: Speaks for itself, his blows are not a rain, his technique is not a continuous assault. He cannot match a faster foe blow for blow indefinitely as he is. But the moment the enemy slips up, the moment he reveals an opening, his hand will already be an inch from their face, his axe ready to pummel them to dust! Indeed, his perception and reflexes are far greater than the limitations of his body, but he can't unleash these kinds of movements for more than a burst. He is a stalwart vanguard who will defend against the most restless assaults and strike through your openings decisively. His skill also grants him insight and perception that can counter even the greatest of illusions and the most discreet assassins. While unrefined, he truly is a monster whose skill reflects that utterly.

Divine Skill - Soulforce: Magic is the expression of the soul, using one’s energy as fuel to create phenomenons outside human boundaries. But what if you could use that raw power without any conversion? Unlike a mage, knights use their very soul to attack their foes by cannibalizing their own life-force. His techniques require building up charges to unleash, short all things considered but not so fast they'd completely blindside a comparable foe.

Soulforce - Gale master Style: By mastering the winds, his blade creates a powerful cyclone that pulls whatever is nearby/direct sight range towards him with heroic might, pulling them from their feet until they reach his range. This makes grounding extremely unreliable, but one could hang onto something, assuming it has enough strength to resist the pull. More importantly, it allows him to manipulate the clouds and the weather. For example, he can conjure a rainstorm, a thunderstorm, clear the clouds from the sky or blot it out.

Soulforce - Thunder God Style:  By channelling his soul, he converts his life force into energy which takes the form of lightning. Bolts fly around him when truly exerted, and he can accumulate and build them up into his blows quickly to enhance them one rank higher in power, or reach legendary agility for an instant. He could also, say, blow shock waves around him or blast them around in different forms with fantastic/heroic power depending on the range/amount of lightning bolts.

For example, he could fire a burst of thick lightning from his body with fantastic might all around him for a moment, fire fantastic bolts from the sky the moment his blow impacts, cause a heroic explosion or lightning focused where he slams his blow, etc etc. Usually, the longer he charges it, the more potent his next blow will be, though he can fight normally and just charge while fighting, and it wouldn't take more than a few seconds at best to fire something equivalent to a legendary blow.


Assets:

Divine Armor: A heroic armor that offers legendry protection against supernatural attacks.

Harbinger: The true form of a hero's blade. A mighty holy axe large enough to belong to a giant. It is near indestructible and weighs enough to crush a car, while being sharp enough to cut the toughest of cheese wheels. He can summon and dispel it at will.

Intimacies:
Greater cause: Making things right
Lesser tie: Gods (Loathing.)

Weakness: His lack of mobility aside a few moves, his knightly oaths, his loyalty can bite him, his body glows as he charges up which can be used as a tell... though he works around that in his fights by using it to psychologically pressure his foes. Stairs and many terrain types.

His powers use his own soul and life, but being as it is, chances are he'll have other side effects like memory loss, his senses breaking down, and eventually the loss of his sense of self before he'd stop fighting. It would take using his powers again and again and again for it to even get tho the part where his body would be affected - as far as a full day of fighting nonstop for it to become significant enough to wound or tire his body beyond fighting capability.

But the soul isn't made of just energy and beating organs. It's the thoughts, feelings, memories, everything that makes you a person. And even though his endurance is strong enough to act as a well deeper than the cost of his power, even a mountain will erode over time if the rain pours down long enough - or often enough.

Doors.


Origin: There was once a great hero who wanted to save everyone, and fought over and over to make his people prosper. When the Gods he looked up to betrayed him and his people, he swore vengeance not only against them and the world that cursed him but the very ideals that blinded him.

But this isn’t his story.

This is a story of rebuilding, and making the fallen pieces of the world reach past the clouds, and touch the stars. It’s easier to fall than to get back up.

And it starts with you.


« Last Edit: July 14, 2020, 10:35:51 PM by Kotomine_Rin »

SINIB

  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 168851
    • View Profile
Re: Character Sheet Submission Thread
« Reply #18 on: September 20, 2018, 12:27:03 AM »
Name: Sakura Edelfeldt

Race: Human

Age: 25

Height: 5’7”

Weight: heavy for her size

Appearance:





Physical Attributes

Legend: Magical girl (night) / reinforcement (night) / base (night)

Strength: Fantastic (Fantastic) / Incredible (Fantastic) / Amazing (Incredible)

Agility: Incredible (Fantastic) / Incredible (Fantastic) / Amazing (Incredible)

Durability: Heroic (Heroic) / Incredible (Fantastic) / Amazing (Incredible)

Willpower: Zen

Magic: Extremely High

Sakura is the second in line to the headship of the rich and powerful Edelfeldt family. While powerful and respected in the clock tower, the Edelfeldts have a bit of a nasty reputation as a scavenging mercenary family. They have absolutely no shame about stealing other families secret knowledge in order to strengthen themselves. They are primarily users of jewel magic, but know a smattering of many different and unique styles of magecraft. Taught by her sister, Sakura has inherited many of these skills and is extremely good at reverse engineering spells given the chance to study them over an extended period of time.

Edelfeldt Crest

From the Edelfeldt crest, Sakura has access to the accumulated history of the family’s mage-craft knowledge. In addition to their specialty of gem mage-craft and the transference of energy, Sakura has knowledge of a plethora of various mage-craft disciplines that her family has pilfered from those unfortunate enough to get in their way. She can cast basic spells from many different fields, as disparate as scrying the past and folk curses that can make her enemies ill. Many of her spells are focused on practical applications of magic that would aid them in doing their jobs as mercenaries well rather than their ultimate goal of reaching the root.

Curses

She is highly proficient with curse magic. Her body is enchanted with basic protections against them, negating curses of strength up to medium and returning them back at their sender. She has many curses of varying intensity up to high potency, but her most commonly used magic of this type would be the gandr, which is a common curse used on ones enemies to make them sick, the strength of the illness depending upon how much mana she puts into it. A small amount of magic would inflict a particularly nasty cold upon her enemy, while more magic could turn that into pneumonia or even worse viruses. At the level of skill she uses this spell at, it can be used to transcend its normal limits and hit as if it were a magical bullet, pulverizing concrete and inflicting her foes with grave illnesses, were they to survive the impact.

Close Combat

She has many spells that she uses to bolster her in close combat, which is her specialty. The first, and most direct of her options is reinforcement. When directly applied to her muscles, she simply ranks up in all physical stats. However, it can also be applied to her eyes, her hearing, or any other part of her body, strengthening their intended purpose. She could read perfectly from a mile away, clearly distinguish even the smallest of sounds, or taste even the faintest hints of poison. This can also be applied to other objects—a gun's bullets would be enhanced by a rank, a steel sword would become several times more durable and get sharper, etc. She also has other, less direct spells in her arsenal. Those are more varied, but less powerful than directly enhancing her body. For instance, she can throw up a magical shield on the fly of up to high rank, and can weaken the ground beneath her to create traps if need be.

Imaginary Abyss

Sakura’s elemental affinity is the imaginary abyss. It is an exceedingly rare affinity that greatly limits her proficiency with standard mage-craft, but grants her access to the strange and terrifying realm of the Imaginary Abyss, a dark primordial sea where there is no light and which from which nothing can escape. It naturally sucks the life out of anything trapped inside of it, and is especially effective against spiritual entities. Furthermore, anything lost inside the abyss can be considered gone forever. Sakura can use this magic to bolster her strikes against anything with a predominantly spiritual nature, increasing the effectiveness of all her magic and attacks against them by up to one rank against beings with spiritual bodies, such as ghosts. Those with a physical form would be largely unaffected. When she is strengthening her fists with this magic, they glow with a faint black aura, as dark as the bottom of the ocean.

Sakura can manifest portals to the abyss using her shadow. It requires a few seconds for a portal to stabilize.  Her shadow can manifest in any shape she imagines. They are inky black, physical objects with powerful anti-magical properties, absorbing any magical attack that they touch, absorbing stuff up to very high instantly, and even weakening extremely high magic. The tendrils have fantastic strength, move at fantastic agility, and have fantastic durability. She can form them into any shape she desires, given enough time to generate a big enough mass, and when created into familiars, they can move and fight in an autonomous manner. She can travel between them, and can control their appearances to appear as if they were clothing, or even people.

Furthermore, she can create a darkness aura that has the same properties as the shadow, but in an incorporeal mist form. It hungers for magical energy, and eats away at any incoming magical attack at a voracious pace. Spells ranking very high and below are nearly instantly destroyed, magical constructs lose their form and dissolve, while spells ranking extremely high can burst through it in a weakened state, ranked down at point blank range and weakened further unless the energy is sustained.

Ultimately, Sakura, nor anybody else, has even a fraction of an idea of what mysteries this place contains. It is an area of extreme interest, and untold knowledge might be found searching for the depths of the abyss. Right now, her knowledge of it is highly rudimentary. Time is stopped in the pocket dimensions she creates to store things, leaving them fresh and unchanged from when she put them inside, and the space within can be shrunk or grow according to her whims.

Magic Resistance: Extremely High
Sakura can resist mental compulsions, curses, and any spell that attempts to usurp control over her body up to her magic rank by flushing it out of her system with the flowing of her mana through her body, which her crest can do passively. Spells that inflict direct damage affect her as normal.

As Magical♡Sakura, Sapphire automatically projects a defensive field of A rank strength, protecting her from spells up to Very High passively, which deal no damage against her. Extremely High and above are reduced in damage, depending upon how much mana she is focusing into defense. At full defensive power, she can even block Extremely High Magic, at the cost of greatly reducing her output.

Other Abilities:

Wrestler
Like her sister Luvia, Sakura is trained in the England-original Lancashire-style of martial combat, which is considered to be a progenitor of modern professional wrestling. While she is not quite as good as her sister, she has trained hard for over a decade and can be considered a masterful combatant,

Vampire

An immortal dark creature of the night, the light of day is their natural enemy and will inevitably vanquish one if they come in contact with it for too long. Merely being active during daytime is draining for them and they can’t operate at full power. But that doesn’t mean there aren’t any benefits to this state of being.

A vampire possesses enhanced senses allowing them to hear a pin be dropped in another room or even overhear conversations from across a town square. Unfortunately for those who may wish to exploit this sensitive hearing for their own benefit, it’s a selective thing, where annoying loud sounds and frequencies will be naturally filtered out for the benefit of the vampire. They can also see perfectly in the dark and at even further distances than a normal human can see during the day.

The most important aspect to them however is blood. Blood defines who and what they are as their entire lifestyle deals in the acquisition of this. Some vampires hold humans as livestock, feeding on them whenever they so desire and others abstain from the blood of sentients entirely, instead going after animals. They all however have one thing in common, their insatiable thirst for blood, the essence of life that sustains their unlife.
Blood is essential to them as without it that can’t sustain their own existence, however this does not mean a constant supply is required as some have been known to go for weeks without feeding. What it does entail is a gradual weakening of their bodies until they’re forced into a state of torpor, a preternatural state of sleep, one they can only be woken from by the sweet intake of the most prized essence. when bitten by a vampire, the victim will experience a euphoric sense of pleasure not dissimilar to sexual indulgences.

When in optimal shape a vampire possesses an unnatural healing factor, minor wounds closes in mere moments and even more major ones such as the loss of limbs can be recovered from in mere HOURS. At her young age, Sakura cannot survive a beheading for much longer than a few minutes without immediate assistance. Fresh intake of blood can speed this process up significantly giving the illusion of invincibility to them. When feasting on the blood of another, their most recent memories will be revealed to the vampire, as well as their current mood and thoughts. When gifted to another being willingly, it can temporarily grant them the healing properties that a vampire normally enjoys.

Sakura has an emotional connection to Valerie, and is subconsciously aware of where she is at all times as well as having an impulse to obey her commands. She can resist it, but doing so makes her feel rather guilty and depressed.

Equipment:

Daylight Ring

A ring Sakura purchased that protects her from the damaging effects of daylight.

Azoth Swords
A standard tool that is common sense for any gem magus worth their salt. It is a Mystic Code used as a tool for performing magecraft, amplifying the user's magical energy to assist with spells and strengthen them. Filling it with magical energy allows for it to be utilized as a magic wand at any time to form magic circles and affect physical divine mysteries. Hers is made of high quality components, and can store many times her maximum capacity within it. She keeps a couple hidden within her pocket dimension.

Gems
Taking full advantage of her unique abilities, Sakura carries a veritable armoury of gemstones within her shadow of all sorts, both ones charged with prana and currently unused ones as well. There are a variety of spells of all ranks and sorts, with even some extremely rare gems with very high rank spells held within them. Many of them were charged by Luvia, allowing her to cast magic that she usually would have trouble with.

Magical☆Sapphire
A sapient mystic code of the highest order lent to her by the Wizard Marshall Kischur Zelretch Schweinorg that uses the power of the second magic to draw upon the energy within the infinite parallel worlds, granting its contractor access to limitless magical power.

Sapphire’s combat functions allows her to manipulate the mana within the user and assist them by either acting as medium to fire energy blasts or reinforce Sakura’s physical parameters. The beams are extremely high when concentrated, or can be very high wide-range attacks. Sakura can condense mana onto the tip of the want to create an impossibly durable blade strong enough to clash with high class noble phantasms and allowing her to pierce heroic durability. Her defensive functions are also top notch, allowing Sakura to form a transparent physical barrier that shields her from damage, usually bringing her durability up to heroic, but she can reroute the power to increase it one rank further at the cost of her offensive functions ranking down, passively restoring her mana and stamina, as well as rapidly regenerating any not immediately fatal wounds within moments. She also allows Sakura to fly.

Sapphire also has a myriad of strange non combat abilities, such as to act as a cell phone, transfer and store data with a USB, a syringe to inject strange drugs into people, and other such strange abilities.

Her most powerful ability, and the reason she was loaned to Sakura on her mission in the first place is her ability to include and install class cards.

While Sapphire is a powerful tool, she can also a fickle one. She has a serious personality and tends to follow orders, and doesn’t tend to like fooling around. Were she to grow tired of Sakura’s behavior, she would be perfectly capable of forcibly canceling the contract and flying off to find a user she considered to be more suitable. Neither Sakura nor anybody else would be able to forcibly gain access to the amazing powers that she can grant a person.

Class Cards
Class cards are mysterious creations of an unknown origin which contain the powers of heroic spirits within them. Sakura possesses only one card. She had more, but they were lost in transit to the Nexus.Including a card temporarily grants her usage of the servant’s noble phantasm by temporarily overwriting Sapphire with it, while installing is a more complete transformation, giving the user access to a degraded version of the installed servant’s stats, skills, and noble phantasm. These functions disable all Sapphire’s other ones, making it a double-edged sword.

Berserker
Sir Lancelot

Strength: Heroic

Agility: Heroic

Durability: Heroic

Including the Lancelot card grants Sakura use of his sword, Arondight, which buffs her speed, strength, and durability. Sakura considers this inefficient as it tends to be far more efficient to simply bombard her opponents with beams from the sky than restrict her to melee. Installing the card has far more impressive effects. It strengthens her to all heroic, grants her unparalleled skills with all weaponry, and gains access to his noble phantasms, Knight of Owner.

Knight of Owner allows her to transmute any object that she touches into her noble phantasm, increasing its durability and damage far beyond its normal limits. The durability of any object is increased to Legendary, and the strength of any ammunition is increased to heroic, or one rank, whichever is higher. It is not limited to simple crude weaponry, either: if she were to pick up a machine gun, the bullets would be strengthened as well, as would any vehicle she touched, which would allow her to remote control it.

Furthermore, she may fight with any object as if she were an unparalelled master with it-this includes anything from a sword, to a fighter jet, to a fire hydrant. Even under any sort of mental influence, she would be able to display Lancelot's skill to its fullest extent, attacking as ferociously as a beast and as precisely as a neurosurgeon.

However, such a powerful tool has significant drawbacks. She can only keep it installed for about ten minutes before it starts permanently damaging her psyche.

Intimacies:

Lesser Tie: Luviagelita Edeledfeldt(Incestuous Infatuation)
Lesser Tie: Edelgard(homie)
Lesser Tie: Valerie(Sire)

Lesser Principle: Bring Glory to the Edelfeldt name(I will not suffer an insult to my family's pride)
Lesser Principle: Be Elegant(I must always live up to her standards)
Lesser Principle: Take care of her friends(I must take care of those who take care of me)

Lesser Cause: Bring my sister to the Nexus
Lesser Cause: To reach the root
Lesser Cause: Gain strength in this brave new world


Weakness: Her magical resistance is extremely powerful, but is a shell around her. As a result, if you attack her with a magical attack from point blank range, Sapphire cannot defend her from such a magical attack. Furthermore, if Sapphire is somehow stolen from her, the support she provides ceases, utterly crippling her combat potential. Using a card has a severe cooldown period of several hours where it remains unusable after including it. If Sapphire is stolen, she will detransform automatically after 30 seconds or if she gets more than fifty meters away unless she manages to reunite with her.

Fire deals damage one rank higher to her than normal.

Origin: Elegant. Beautiful. Brimming with talent. Diligent. Aristocratic. Kind. Ladylike.

Many words have been used to describe us. They heap praise and laudations upon us, and we could be considered as candidates for most promising young magi in the Clocktower!

But that's only what they say about me to my face. Within earshot of me and my sister. They think that I don't know; that I don't hear what they say in the shadows, but I do.

Reject.

Dredged up from the backwaters.

Spare.

Insurance.

Maybe they do know. Maybe they just don't care. That's probably it. And they won't care, no matter how hard I try, no matter how many hours I work, and no matter what amazing new thing I manage to concoct, they'll never treat me with true respect. I'll never be accepted. I'll always be an outcast. An Asian.

A spare.

They're not entirely wrong, is the problem. My adoptive family has treated me well, don't get me wrong. They've taken me in as one of their own. Taught me. Fed me. Cared for all my needs. They even made me an heir and granted me the Edelfeldt crest.

I'm extremely grateful to them for everything they've done for me, to make me feel like an honoured guest.

But I know, in the end, I'm just a tool in their machinations to regain what they have lost. What the Tohsakas stole from them. That I am simply a pawn waiting silently for the oppurtune time to take the black queen.

I used to resent this. How could the world be so cruel? How could my father have possibly done this, just calmly cast me aside, like I was trash, shipped me halfway across the world to a country where I couldn't speak a single word. How could my mother have sat silently, abdiding by my father's obscene wishes. Why didn't my sister--why didn't Rin ever write me a letter, even once?

The Edelfeldts, they act nice, treat me like a precious doll, taking the utmost care to protect me and my womb.

I'm a tool. That's all I am.

I felt like this was my inescapable destiny for years, but I've learned to change my perspective, just a little bit.

Nothing's changed. Rin never wrote me, I saw her years later when she enrolled in the clocktower and she didn't even have the decency to say hello, and the Edelfeldt elders are still just as caught up in their despicable plans as they always are. They've decided that my job is to seduce Rin, my flesh and blood, and steal her crest the same way they stole ours.

It's gross, and everything's terrible.

But there's a light, one person who's always given me unconditional love, who has treated me as if she'd always been my big sis, and who's always there to stand up for me. Somebody who treats me as if I were her family. Her cute little sister.

So I'll do this. I'll seduce Rin or whatever I need to do to get the crest on this little assignment we're going on. I'll gain her trust, and betray her at the last minute, playing the part of a villian and ruining any chances of reconciling things with her, forever.

But I'm not doing it for them. I'm doing it for Luvia. And me. At some point, if a pawn survives long enough, she gets to become a queen. I’ll do it for her. I’ll do it for us.




« Last Edit: August 28, 2020, 09:24:15 PM by SINIB »

[5:20:13 PM] francobull III: "I fuck dead animals"

francobull3 - Today at 10:15 PM: when will skeleton bullying day end

yinsukin

  • Moon Cancer
  • ********
  • Posts: 4660
    • View Profile
Re: Character Sheet Submission Thread
« Reply #19 on: October 10, 2018, 08:38:54 PM »
Name: Aruna

Race: Spirit/angel

Age: 500 years old.

Height: 6’7’’ (Male form)/ 5 feet (Female form)

Weight: Depends on the form.

Appearance:



Or



Attributes

Strength: Incredible (up to heroic lvl stealth attacks)

Agility: Incredible (Fantastic at nighttime)

Constitution: Incredible (Fantastic at night)

Willpower: Gritty

Magic: Very high

Dark magic:  All dark angels draw their magic from a pool of darkness known only as the void.  Ironically, this magical source is typically perceived as an endless white space to those who visit it, if only because of how many different creatures draw from its power.  In any case, the potency of the magic is not dependant on the amount of darkness available, but the skill of the user.  In its infancy, darkness was used as a brute force type magic, with its masters capable of devastating countries with a single blow.  However, as light thrived, it became necessary to specialize in a more backhanded approach with stealth, terraforming and other uses that aid in survival.  Thus, darkness magic specializes in support and stealth rather than physical attacks.

Field of darkness:  This is a spell that can cover up to several city blocks in a massive darkness.  Its purpose is to block out the sun and make it easier and safer to feed.  Within this field, souls that were fed on regenerate to their full state.

Coat of shadows:  This spell comes in a few variants.  The first allows the user to turn themselves invisible, tasteless, odorless and incapable to emit sound.  To those who can sense magic, it appears he is everywhere.

The second version of this spell allows the user to gain a certain amount of protection from light based attacks.  It allows the user to walk out in the sun, though light based attacks will easily shatter this coat.

Gate of shadows:  It is just your basic shadow portal spell.  It allows the user to fast travel between areas.  It is typically used outside of battle because of its slow casting time but can be set up ahead of time as traps.  With Aruna's growth, she is capable now of unleashing hundreds of portals after the chanting for this spell is done.

Power of light: As a result of Asmeal's death, Aruna was gifted with the power of light.  When activated, her arm will glow, indicating she is now using light magic.  This power allows all of her light based spells to have the ability of purification, preventing healing from occurring through holy flames.  In addition, the flames also can break curses.  After finding her resolve, Aruna is now capable of enhancing her dark based spells with the power of light, increasing their power and allowing the best of both properties to be used.

Shining palm:  This is one of the most basic attacks, used subconsciously during the second fight against Zeke.  It channels a set amount of mana into Aruna's palm, generating a blinding light.  Using her own mana, she can strike with high potency, but can reach higher ranks by drawing on the mana of others.  Like all of her light based attacks, it contains the power of purification, meaning those struck by this attack with regeneration abilities will not be able to recover from damage inflicted without help.  This move can also be used to break curses.

Conjure

Conjure chains (Fantastic strength/durability):  This ability allows the user to conjure chains from their body and attach them to the user.  This drains the user of whatever energy they have and converts it to magic to be used by the caster.  This magic can be combined with the portal, allowing for chains to fly from the dark door and capture whatever the user is trapping.  When enhanced with the power of light, the chains gain all the properties of the grace, including anti regeneration and curse breaking properties.  In addition, the potency of the chains increase, allowing her to convert the energy gathered from others and enhance her stats if she gathers enough of it.

Conjure spikes (Fantastic strength/durability):  This ability has the same properties as chains, allowing the user to spawn spikes on his/her body as well as have them emerge from shadow portals, skewering the victim.  Much like the chains, it drains energy and converts it into magic. When enhanced with the power of light, the chains gain all the properties of the grace, including anti regeneration and curse breaking properties.  In addition, the potency of the chains increase, allowing her to convert the energy gathered from others and enhance her stats if she gathers enough of it.

Conjure physical shadows:  Aruna can create shadows from her own mana.  These act as an extension of her body.  They are only as powerful as her own physical strength, but they do give her extra range and different forms of attack.  Just like the other abilities, they can be conjured from the shadow portals as well.  This spell cannot be enhanced with light yet.

Terraforming:  By imbuing the earth with mana, Aruna can exercise control over the earth.  For example, she could, in theory, create a massive house from a flat field.  It should be noted that the speed of this spell is slow and not ideal for direct combat.  However, it is silent and can be used to set traps.

Haze:  This is a spell that shrouds allies in a protective aura of darkness, powering up all stats by one rank.  With his dark power increasing to match the evolution of the grace, he is now able to enhance even those with heroic stats.  He cannot cast this spell on anyone already immersed in darkness, such as himself. Another variant of this spell allows to hide those who are targeted.

With the power of light flowing through his system, when haze is cast, his body now returns to 100% in the daylight.  This means his fantastic ranked stats return if he shrouds himself in darkness.

Other Abilities:

Soul feeding:  Denizens of the dark survive not on food and water, but souls and blood.  That is not to say that they rip either from the bodies of the dead, but that they sample a harmless amount from several people in order to satiate themselves.  Despite what a person might assume, taking a piece of a person’s soul is not only harmless, but healthy.  It cleanses the soul that is consumed and sends it to a dimension that many know as the afterlife.  Eating part of the soul fills its owner with satisfaction, reducing a great amount of stress.

However, while considered immoral, it is possible to gain power through the consumption of souls.  The ones with unique properties tend to grant the user new abilities and those that are larger than normal enhance one's physical attributes.

Sensory soul detection:  Aruna's species evolved to be able to see, hear, smell and of course touch souls.  Within a reasonable distance, Aruna can examine a souls properties, able to smell its purity, see its dark nature or even touch the doubt residing within.  The very nature of ones being is able to be seen by Aruna.

Soul storage:  Aurea is capable of storing souls within her body, provided she captures it with a spell.  Naturally, this means she is also capable of perceiving spiritual entities and souls with her natural senses.

Silent step:  This is a sort of martial art that teaches its practitioners to move weightlessly.  Masters, such as Aruna are even able to prevent their punches from making any sounds when they strike, regardless of the force behind it.  Those who wield this art are able to make a wide variety of stealth kills, without alerting even a person standing right next to the victim.  The blows from these silent kills strike with a level of power that far exceeds what the user is capable of with direct confrontation.

Within the protection of obscurity and the calm of silence, users of this ability are able to draw on a level of concentration and muscle control that far exceeds what is possible in a heated battle.  Not to mention, when the target is not aware or reacting to the user, that person is able to attack weak points.  For this reason, within a direct confrontation, Aruna can only draw on the equivalent of incredible levels of strength.

Shapeshifting: Aruna is capable of molding her body into anything she desires.  In addition to any humanoid shape, she is also capable of turning into rocks or birds.

Equipment:

Dagger of lust (Stolen by Zeke): A blade that feeds on the emotion of lust. Battle, power, sexual energy: all forms of lust are possible candidates.  It gains piercing power based on how strong a person’s lust becomes.  At its weakest, it can has exceptional cutting power.  At its strongest it has heroic cutting power. If killed by this dagger, the soul of the victim will be trapped in the users body.

BLADE OF DARKNESS:  An extremely powerful sword.  It is almost indestructible and sharp enough to casually cut through metal, even without any special skills from the user, effectively giving the user fantastic cutting power.  The blade must be summoned with a special incantation.  Unlike her other spells, they cannot be chanted quickly and silently.

While channeling light magic, the blade is enhanced, its size doubled, making it resemble a massive two-handed katana in order to achieve heroic levels of power.  In addition, it gains the ability to transform at will into different types of weapons.  Among its most powerful forms, a lance can be crafted that when thrown can strike its target with legendary impact.

Intimacies:

Lesser tie: Ezekial (rival)
Lesser tie: Lulu (New Love)
Greater principle: Uphold the loyalty and pride of a guardian.
Lesser Principle: "I am Aruna, guardian of balance."
Greater cause: Collect the graces to create a new balance between light and dark.
Greater Cause:  Uncover the true nature of the light and dark.

Origin:

Light.  To many it represents life, energy, direction and most importantly good.  It is the thing that keeps people going.  To look at the light at the end of the tunnel is to keep pushing for a brighter future, for salvation.  Yet, what if we were wrong?  What if light was actually the source of all evil?

In the beginning, humanity fought the wilderness with its own strength, clinging to each other for support and overcoming the wild using sheer human determination.  As they overcame obstacles their intelligence grew.  One day, a man came across a cave where a mysterious dark figure resided.  The man wished to improve his life as a hunter and asked the figure for a tool to fulfill that ambition.  The figure obliged, giving humanity its first light to assist in its daily activities, fire.  But it warned him,

“This is fire, light in its purest form.  It is beautiful, powerful but has a mind of its own.  Don’t let it fool you though. That mind is more dangerous than you could ever comprehend.  If you do not control it, it will engulf everything.”

That fire over time became the jumpstart to success: towns, cities, nations.  Eventually, man came to worship the light, not through some overt cult or century spanning religion but through culture.  No matter what the purpose, light was portrayed as good while darkness was evil.  This gave rise to men who sought to use the light, championing it as the only tool to wipe out the darkness.  Of course, they won, because light always triumphs over the darkness.

In this world of light over dark, Aruna has a simple job, guardian angel.  In the older days, its clan was assigned to important figures, people with the potential to influence the world.  This was done through a special ritual and consensus from the humans and the light.  Even after the balance of power shifted, the clan stubbornly held onto its traditions, insisting that its job still held true.  Aruna spent its life holding onto this belief, attaching itself to those that it respected until its help was no longer needed.

Now that Aruna has arrived in the city, its role is undecided.

« Last Edit: December 15, 2020, 02:14:25 PM by yinsukin »

MissingMandible

  • Hello Darkness my old friend. It sucks to be with you again.
  • NPC
  • ***
  • Posts: 433
    • View Profile
Re: Character Sheet Submission Thread
« Reply #20 on: November 10, 2018, 05:54:21 AM »
Name: Watchmaster Heinrich Schaefer

Race: Incarnated Servant - Double Summon Caster/Gunner Class

Age: ??

Height: 6' 0"

Weight: 206 lbs

Appearance:


Physical Attributes:

Strength: Incredible

Agility: Incredible

Durability: Incredible

Magic: Very High

Territory Creation: Heinrich is not a magus, so there's little need for a workshop or temple. Instead, Heinrich creates a vast trench network as a home base - complete with bunkers, parapets, bolt holes, gun nests, razorwire, and encircled by landmines. Wraiths that take the form of Heinrich's former platoon-mates patrol the trenches, armed with lasguns, grenade launchers, flamers, heavy stubbers, and a pair even operates a lascannon. Their stats are as follows:

Strength: Amazing
Agility: Amazing
Durability: Amazing

Item Construction (False): Heinrich can pull a wide variety of military items from his backpack and various pouches, including (but not limited to): spools of razor wire, land mines, extra grenades, spare gas mask filters, food rations, and an extra pair of socks.

Artillery Bombardment: Heinrich could call in an artillery strike at a location within his sights. This comes in three payloads: Thudd Gun Barrage to saturate an area (incredible Strength, Large Area), a Medusa Strike to bust open buildings and bunkers (Heroic Strength, Small Area), and a Basilisk Sweep (Fantastic Strength, Linear Path). These attacks are actually magical in nature, with the shells coming from an area just out of line of sight, and are somewhat taxing on his prana reserves.


Magic Resistance: Low


Other Abilities:

Battle Continuation: Every son of Krieg desires death, but they desire the slaughter of Man's enemies more. Heinrich will continue fighting even after receiving lethal wounds, determined to take his opponent out with him.

Clairvoyance: Otherwise known as "Eagle Eye," this skill allows Heinrich to spot distant objects and boosts accuracy for his lasgun.

Dignity of the Rearguards: A preventable death means proper martyrdom later. When Heinrich takes cover - be it a trench, a hole, or even behind a pillar - survivablity from ranged attacks increases significantly, even if he was grazed or hit.

Eye of the Mind (True): His time as both an infantryman and as a Grenadier has shown Heinrich the cost of mistakes. He is able to calmly analyze the battle conditions even while in danger, ascertaining the best course of action to smite his enemies.

Golden Rule (Beauty): Heinrich rarely takes off his gas mask. But when he does, everybody's eyes become drawn to his face and are unable to look away for a short period of time - almost as if they were charmed. Should others inquire about his appearance later, the witnesses would be unable to put it into words.

Knowledge of Melees: Mass bayonet charges were a common tactic that the Death Korps utilized. The ability to read what your comrades and enemies are doing is a vital skill, allowing one to avoid gutting friendly units or becoming isolated in the ensuing chaos. Should Heinrich find himself in a brawl, he will be able to discern how his allies are doing at a glance and avoid getting caught off guard.

Marksmanship: Heinrich is a great shot, rivaling the Storm Troopers of the Schola Progenium. Combined with Clairvoyance, he is able to shoot a soda can from five city blocks away.

Mental Pollution: The mind of a Krieger is almost alien to the other Guardsmen, let alone civilians who never experienced the horrors of war. The dower demeanor, blank faces, lack of emotion - it just rubs them the wrong way. The sons of Krieg place little worth for personal wealth or glory, place value on appearance or even have a sense of adventure, their only drive is to slay the enemies of Man and die to correct the sins of their ancestors. To them, everybody else is strange. As a servant, Heinrich is able to ignore spells, charms, and curses that try to influence his mind at the cost of being unable to truly understand the people around him.

Military Tactics: To become a Watchmaster, one must first become a Grenadier. To become a Grenadier, one must be the most capable and intelligent infantryman. Heinrich knows proper military tactics in most environments, from the trenches to city fighting.

Sapper: At times, infantry squads are called in to assist Engineers with their tunneling. Heinrich's squad worked extensively with these specialists, and Heinrich knows how to build a tunnel network, albeit they are unsuitable for a long-term dwelling.

Trench-Digger: Everybody in the regiment are expected to partake in trench building. Shovel in hand, Heinrich could start building one at a moment's notice. This isn't like his territory creation skill: it is not auto-created, nor do wraiths spawn in location. Things like sandbags and razorwire have to be pulled from his backpack. On the flip side, this is not magical in nature, and will continue to exist until someone else fills them up.


Equipment:

Lucius Pattern Entrenching Tool Model No. 68b-3: Heinrich's Noble Phantasm is a shovel. A really good shovel, however, that can remove large amounts of any earth, stone, or building material within moments. When striking an opponent, it counts as striking at one rank higher than his current strength stat, and should they have a magic resistance of Low or worse, they will be temporarily stunned on the first successful strike.

Lucius Pattern No. 98 Lasgun: The standard pattern of lasgun utilized by the Death Korps of Krieg. Fires a more powerful shot than those used by other regiments, at the cost of lower battery life and being semi-automatic only. As a servant weapon, it hits at Incredible Strength.

Bayonet Blade: Bayonets allow the lasgun to become a sort of spear, ideal for both thrusting and sweeping attacks. It could also be removed from the lug to be used as a rather long knife.

Death Korps of Krieg Combat Uniform: The combat uniform Heinrich wears is a variation of flak armor enveloped by a great coat. Said coat and gas mask combo is treated to resist fire and chemical attacks, granting Heinrich an immunity for both (Though not an immunity to heat). Has a rather pungent odor, however.

Frag and Krak Grenades: Frag grenades are small anti-personnel explosives thrown by hand, hitting at Incredible Strength over a small area. Krak Grenades are more for use against heavy infantry and light armor, hitting at an even smaller area than Frag Grenades albeit at Fantastic Strength.

Bedroll: The perfect sleeping place for a Krieger in the trenches, being preferred over any other bed.

Maintenance Kits:  Repair kits for his various gear in case they get damaged in conflict.


Origin:
Heinrich rarely speaks about the time before his coming to the Nexus (or in general, really), but his existence as a servant means that he had to have done something legend-worthy. With a shovel. What else could be inferred is that he had partook in a Grail War and somehow survived it. He'd likely recognize a few faces in his new home, too.

Regardless, Heinrich wanders the city now, attempting to find an alternative source of prana to help maintain his body and skills. True, all Kriegers ultimately want to die, but it has to be a martyred death, and dying because he used up all of his prana would be a truly shameful way to go.


Weaknesses: Has difficulty understanding and connecting with people, rarely speaks and when he does it is often muffled by his gas mask, is generally weak against magic attacks, often intentionally endangers himself, especially weak to spiritual attacks, needs another source of prana to gain his full potential or he risks ceasing to exist

Likes: Trenches, order, combat, death, shovels, food rations
Dislikes: Bright colors, fine dining, people messing with his gear
« Last Edit: December 20, 2018, 01:38:34 AM by MissingMandible »

Kotomine_Rin

  • The God Tongue
  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 5599
    • View Profile
Re: Character Sheet Submission Thread
« Reply #21 on: November 14, 2018, 11:18:22 PM »
Name: A-702

Alias: Motherfucking Santa, Fuckhead!

Race: Human

Age: 1

Height: 138 cm

Weight: Underweight for his size

Appearance:



Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Incredible

Willpower: Gritty

Magic scale: None

Other Abilities:

Abnormal physiology: Extensive tests show that subject's physiology is abnormal by human standards. Tendons and joints prove to bend and twist in any direction, enamel and bone structure seems to share the properties of his strings, but this seems mostly shared in the tooth and nails, making their structure incredibly hard and sharp. Accuracy testing in areas devoid of light proved successful, and subject seems adaptable to poison and most diseases, even incorporating most tested toxins into his saliva. Seems to control arachnids through extremely high frequencies. Perhaps Subject really is a spider in human form?

Enhanced agility: Subject shows promising physiology, even among equal peers while his speed is only in the Incredible range, his dexterity has developed in satisfactory manners. Subject seems to have no problem using any surface to stick onto, and even our tier II parkour tests seemed to leave no problem for him, when only 25 out of 100 pass with minimal bodily harm. At times, Subject seems to show surprising reflexes, as if it could feel danger before it struck him. Observe subject’s evolution carefully.

Enhanced healing factor: Subject shows quick recovery from wounds. Minor cuts seem to heal in seconds, while gunshots can take up to a minute. Dismemberment proved too stressful for consistent testing, but results show average recovery is a day or so. However, it seems direct brain cells and heart muscles are more vulnerable. An intentional system flaw perhaps?

Kandata’s String
: Allows the user the ability to create and control up to 100 strings* from their entire body, capable of covering up to 30 meters. Individual strings up to 24 seem to keep adequate precision and motor control, as if they were its own limbs,  but numbers beyond are ineffective as singular strings due to their lesser precision, usage of larger numbers in different applicable techniques is recommended. Overall, the user can manipulate the string freely, and subject shows enough skill to create different clothes and makeshift limbs such as tentacles**. The strings have such a high tensile strength that they can be used to cut people, rocks, metal, and even can grow in power by fusing.

*Durability has been measured to reach incredible threshold. However, corrosion, heat and shock seems to prove utterly ineffective against the material, no matter how far it is turned up. In that regard, these truly are Kandata's strings, belonging to none other than a God.

**Consider application of the material for prosthetic research


Assets: A movie renting store also serving as an apartment. His clothes, which weaved together protect him from fantastic damage and all heat sources, flames and shocks.



Intimacies:

Greater Tie: Suerte, Justice (Precious friends.)
Greater Phobia: Angering his master
Lesser Cause: Freedom


Weakness: The president has been noted as saying that this Kandata string is so strong "no human can cut it."

However, the material seems to be vulnerable to negative thermal shocks. If string temperature reaches a negative threshold below the recommended seventy five negative celsius, the material becomes brittle and vulnerable. The string also seems to be usable to cut itself.

Subject lacks close quarters experience.

Origin:  [REDACTED]

« Last Edit: October 27, 2020, 12:04:23 AM by Kotomine_Rin »

YOLF

  • Sir Bonesington
  • Global Moderator
  • Servant
  • **********
  • Posts: 2380
    • View Profile
Re: Character Sheet Submission Thread
« Reply #22 on: December 01, 2018, 01:17:56 AM »
Name: Justice

Race: Rider

Age: Eons

Height: Around 6.6 feet

Weight: Heavy like a statue

Appearance:






Attributes

Strength: Incredible

Agility: Incredible

Durabilty: Incredible (Heroic armor)

Willpower: Zen

Magic: High

Justice is skilled in a handful of unusual and ancient sorceries. With these, he can conjure packs of animal shades and command them from a distance to serve as his scouts, sharing in their senses, summon a swarm of spectral birds of prey and plague insects for the rest of a fight to confound the senses of every enemy in the battlefield and sap away at the health of those of lower than Incredible durability, and briefly make himself a ghostly projection to pass through locked doors, gates, walls, and other physical obstacles or forms of detection.

Other Abilities:

Apocalyptic Warrior: Justice is a master gunman and swordsman with the expertise of eons on his back. He’s more than familiar with all kinds of weapons and forms of combat, and unmatchable by merely mortal skill in most fields.

Experienced: Justice's experience has given him familiarity with a variety of skills and knowledge. He can rarely put much of this expertise to use, but he's been picking up things since before the advent of human civilization.

Unbreakable: Those of Justice’s kind are immune to disease, thirst and hunger, and highly resistant to poison, heat and cold. They heal from wounds that would be lethal many times over to a man in scant days, and can continue fighting even through the most serious of injuries, dispensing with such trifles as “vital organs”. Beheading or destroying the brain are the only certain ways to kill him, massive bodily destruction aside.

Danger Instinct: Riders possess a highly sharpened instinct for danger. Justice is extremely sensitive to ambushes and other sources of hidden or otherwise unpredictable harm, and by honed experience can clearly feel attacks coming and keep up even with significantly faster opponents in this way (allowing him to respond on equal ground to foes of agility one rank higher and somewhat react even to faster enemies).

Celestial Bane: Riders are the bane of demons and angels, the natives of the celestial realm. Any harm they cause these beings will heal only at great expense, and has the possibility of lethally wounding and killing them even through their levels of immortality.

Titanic Form:
Quote
Strength: Heroic
Agility: Incredible
Durability: Legendary

Drawing power from conflict and battle-rage, riders can assume a massively empowered, destructive shape unique to each individual. Justice grows to a smoldering form over eight feet tall bearing jagged horns and withered upside-down wings, which temporarily subdues his equipment and grants him Heroic Strength and Legendary Durability. His sword is replaced with an even more massive, crackling scimitar, and he gains the ability to continuously discharge bolts of chaotic energy from his eyes at half the rate of his gun, each with Fantastic power, or channel a Heroic-power beam that forces his gaze to cool down after. This is a demanding transformation and can only be assumed a couple of minutes at most if Justice has fed on notable bloodshed (his own or others’) and combat without resorting to it for a good time. Merely sharing in sporadic strife is enough to momentarily use it for pivotal feats, or slowly build up the power it consumes. Several serious fights allow him to build it up for longer uses.

Assets:

Pity: A massive revolver of nigh-indestructible adamant, with a chamber that holds up to 10 bullets. It can discharge that many shots with Incredible power and Heroic speed in under two seconds, or one Fantastic power explosive shot if the trigger is held that long before being released, consuming the same amount of ammo. In the hands of a supernaturally potent creature, it generates its own ammunition, refilling completely after a moment without firing.

Last Remnant of Hope: These blood-stained feathers have clung to Justice's gear ever since the battle against the Eternal Punishment. On need or demand, they shift over the barrel of his handgun, transforming Pity into a jagged bolt-action rifle. It fires bolts of chaotic energy with the range of the most advanced sniper rifles, Fantastic piercing power and Heroic speed. By charging a shot, it becomes Heroic power.

In Titanic Form, they allow him to sustain his eye beam in exchange for a proportionally increased cooldown, or to fire barrages of Fantastic bolts from his spread wings instead of focusing the energies on his eyes.

Absolution: An oversized messer or falchion-like sword with a blade near five inches wide at the widest, made of nigh-indestructible adamant and incredibly dense. It cuts through illusions like air, dispersing them.

Mail of the Fallen: A subtle set of mail and interlocking plates made of pale metal extracted from some long-forgotten world. Altogether, it provides Heroic-level defense to most of his body, and unless completely destroyed, slowly repairs itself when worn.

Punishment: Justice’s steed, an equine beast from the abyss with smoking hooves, smoldering eyes and a scaled mane. It always knows how to find Justice when he needs or calls. In addition to near-endless stamina, has Incredible Strength, Incredible Agility (with Fantastic Speed) and Fantastic Durability, as well as Determinator Willpower.

Weaknesses:

Sworn Word: Riders cannot break their willingly given oaths. Should Justice be forced into a situation where an explicit promise is unavoidably broken, he will become extremely weakened for a while. The only exception to this is when a second party breaks their own side of a sworn promise.

Bound to Balance: Should something threaten the fabric of creation, or else risk harming the universe as a whole, Justice is bound to deal with it. Refusal to uphold this duty will weaken him significantly.

Intimacies
Greater Cause: My duty to the Creator
Lesser Cause: Vigilante Justice
Lesser Tie: Punishment (Loyal Friendship)
Lesser Tie: My Brothers and Sisters (Trust)

Origin:
The Riders. Each of them a living tower, each a symbol of indomitable power. Wherever they came from, those who are left are old creatures. Older than humanity, old enough to have walked the earth before Eden was raised and torn down by mortal failings. Some say they are older than Angels and Demons, or that they were raised from their ashes to serve. What is certain is that they were conquerors long before humans named the concept, and they fought wars when the world was young to appease themselves. But their hunger eventually laid them low and destroyed them, and those who remained swore to stand by the order laid by the creator and protect it. From then on, they have enjoyed divine blessings, but also been bound by their responsibilities. Until things changed.

The shadows grew darker, as without warning, Heaven and Hell closed their doors to the Earth. Ancient things and new things stirred awake as plots drawn for eons found themselves headless, and the creator's quiet influence over the universe went silent. But the fiends and the celestial choir weren’t the only ones for whom God went missing in the modern nights. Being cut off from their patron meant most of their power was gone, but it also gave them the first chance to slip the leash in millennia.

Among the Riders on earth, one of them long lingered at the edge of human civilization, far and beyond the call of his duty. Like every rider, they were baptized not by their kin, but by mortals, and named after that which they brought and what followed in their wake. This lone rider has now found himself not on the creator’s Earth, but in the Nexus.
« Last Edit: January 28, 2020, 02:52:30 AM by YOLF »
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

Kotomine_Rin

  • The God Tongue
  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 5599
    • View Profile
Re: Character Sheet Submission Thread
« Reply #23 on: January 02, 2019, 03:27:17 AM »
Name: Azad

Race: Human

Age: 35

Height: Five feet and nine inches

Weight: As heavy as a healthy boy!

Voice:
Appearance:



Physical Attributes

Strength: Incredible

Agility:
Incredible

Durability
: Incredible

Willpower: Zen

Magic Scale: None

Other Abilities:

Enhanced Senses:
Despite, or perhaps because he was born blind, his senses are greatly enhanced at the cost of his vision.He can use echoes to detect terrain features and pick up the sound of nearby motions to accurately react. He can figure out the number of people surrounding him, as well as their health, status and bearings based on smell and hearing, as well as recognize all base elements and their compounds with his advanced olfactory capabilities.

Finally, he fine tunes the topographical information he obtained through hearing by touch, while also being able to feel the slightest vibration through echolocation. He can “see” with uncanny detail an entire arena filled with people and pick up on the subtlest details more acutely than a beast. To use his words, he doesn’t need his eyes to see better than the average man, to the point he can read his surroundings and react at top speed by picking up the smallest, subtlest details.

Man of the sciences: From poisons to cures and all sorts of mystic drugs, he travelled from distant lands and studied the effects of different elements and beast body-parts so he may better use or defend against them. He is also fairly knowledgeable of medicine, astrology and music, and can skilfully show feats of all three categories.

Martial Prowess: Make no mistake, he lived most of his life as a mercenary and an assassin. Therefore, his skills are both honed on two extremes: end the fight as quickly as possible, and survive no matter what. He can evade the storm and strike as the viper with movements only comparable to a storm or a dance. It's almost surreal, no regular man would even move like that or pull the kind of stunts he does, they're the kind people nowadays would only imagine in movies.

Slayer’s techniques: Even without his weapons, he is more than capable of using his bare hands, and employs forbidden execution techniques such as the heart-jab, which slips his hand under the rib-cage to smack the heart and break it without causing a single wound from the outside, or the eye-poke, which can shoot straight into the brain and cause an instantaneous death, as well as pierce the body like a scalpel. Using his foe’s strength and body against them and going as far as to strike pressure points to cripple others, or fight dirty and kick sand in his foe’s eyes if he has to. There are no rules in the bloody sands, those foolish enough to fight with honour find their bones pecked by the birds as their flesh scorches under the sun.

Tools: Basic survival tools like a compass/rope/filters, a water gourd, rationed dried fruits and nuts, some braille books to pass the time, a flute that can call to animals, smoke bombs, caltrops, trapped daggers that release a reel to snare lightweight foes, throwing knives, fireworks and gunpowder to stun his foes, 9 swords to dance with.

Weaknesses: His senses are sharp beyond relief, but being blind does mean he can't pick on some subtleties immediately.

Intimacies:

Greater Cause: Protecting the weak
Greater Cause: Destroying evil that sprouts before him
Greater Principle: Comrades
Greater Phobia: Falling to evil
Lesser Phobia: Striking down a comrade

Likes: Teasing people, honourable people, making good profit, a job well done, formidable foes, fruit, fresh water, God, you.

Dislikes: Wanton cruelty and crime, senseless murder, injustice, running out of fruit.

Origin: An assassin from a distant land, his clan served the royal family for centuries. Honed and trained as a sword and shield, and tasked with protecting the peace at any cost, he fought and killed for the Sultanate since he was a child, taking care of criminals and rebels swiftly among his group, which once served to uphold peace and justice. It was like a large family, and for a long time they were hailed as heroes and protectors.

Those were the old days. One can say that looking at a bright past for too long can blind a man. But the truth is, he could never see to begin with. Not until it was too late.
« Last Edit: February 01, 2020, 10:42:32 PM by Bern »

Aiden

  • Global Moderator
  • Alter Ego
  • **********
  • Posts: 3292
    • View Profile
Re: Character Sheet Submission Thread
« Reply #24 on: January 25, 2019, 08:21:33 PM »
Name: Serana

Race: Undead Elf

Age: ~4000

Height: 5’8”

Weight: On the lean side.

Appearance:




Attributes

Strength: Incredible

Agility: Incredible

Durability: Incredible (Fantastic with Cloak)

Willpower: Zen

Magic: Extremely High
There are six elements of existence. Air, Earth, Fire, Water, Creation and Destruction form the backbone of the world, and their interactions give rise to monsters and magic. Mana, the substance of magic, is flavored by one of the six elements and naturally gathers into nodes of concentrated mana which provide fuel for spellcasting and sustenance to summoned beings. Artificial structures made of mana-infused materials can also gather power like this. Light and Darkness exist in realms beyond and intrude upon the world with their power, adding it to the mix inside the hearts of the people and drawing them to their cause.

Serana of House Nocturnus is a necromancer who has mastered the powers of darkness and destruction. Her magic can reach anywhere her undead minions are present as her will fills them and allows her to perceive around them. Her power is split up into three major categories: Conjuring, Curses, and Miscellanea.

Curses are dark powers that afflict the living with misery and death. They control the battlefield by removing enemies from it and strengthening her wicked forces. Examples include calling down rays of shadow that blight and chill enemies; casting black lightning that breaks spirits; banishing summoned creatures and dispeling other peoples' magic up to one rank lower than her own; corrupting her allies and servants with a blasphemous hunger for life; and weakening the durability of the living by one rank. Life exists in her domain at her whim, sparing the world a gradual corruption into festering decay only so that elvenkind might eventually inherit it.

Conjuring combines reanimation with summoning to add to the ranks of Serana’s legions. She can call up the restless souls of the dead, twist the memories of maidens into despairing banshees, and turn the greatest of warriors into deathbringers whose hungry blades carry the ghoul curse with incredible speed. With more infrastructure she could conjure up undead plagues that convert their victims into ghouls, blacken the wings of defeated angels to serve her, or even summon a powerful Dread Reaper, an incarnation of death itself that is immune to non-magical damage and can end the life of the weak-willed with a single touch.

Miscellaneous magical abilities include creating magical barriers, and teleporting short distances of up to a few dozen meters almost instantaneously. She can see through illusions easily. Any of her powers which create terror override the priorities of anyone with a functioning willpower of average or below, and create a disadvantage similar to a lesser phobia in those below zen unless they would necessarily be inured to the presence of obvious undead beings.

Spoiler for Hiden:
Lost Souls: Amazing/Incredible/Amazing. Summoned. Ethereal, can float through walls and partially ignore mundane shields and armor. Undead traits. Banshees are are identical except for their Wail, which can spread terror across entire city blocks even to beings which cannot see them.

Bone Horrors: Fantastic/Exceptional/Fantastic. Constructed. Giant quadruped bone monster, regenerates by consuming corpses. Creates terror.

Deathbringers: Incredible/Fantastic/Incredible. Reanimated and enchanted. Armed with magical weapons that do Incredible damage and wearing Incredible armor. Undead traits and weaknesses. Weapons spread the ghoul curse and cause those they slay to reanimate. Creates terror.

Fallen Angels: Per individual angel’s character sheet. Adds a life draining effect to their melee attacks and twists their holy power into unholy power.

Dread Reaper: Incredible/Incredible/Incredible. Flying monster with undead traits. Ethereal, can ignore most mundane armor and shields, bypass walls. Ignores non-magical damage below Heroic. Enemies of Average willpower die instantly if it so much as brushes against them. Creates terror.

Magic Resistance: Medium (High with Cloak)

Other Abilities:
Aura of Supremacy: As an archlich, Serana is above all other forms of undead. Mindless dead things that attempt to strike her instead fall beneath her sway, and intelligent ones find themselves compelled to adore her unless they have an active willpower of Zen or higher. Living creatures instinctively know she is a being to fear, and her close quarter attacks incite terror on contact even to those accustomed to the undead.

Elven Artifice: While not on par with the ancient masters, item creation is a talent Serana has not neglected. With the proper facilities and mana-infused raw materials she can craft weapons that do elemental damage or inflict status effects, armor or clothing that provide partial resistance to the elements, and accessories that provide single potent boons like regenerative healing or invisibility.

Elven Traits: Elves are in many ways superior to other races, being generally more agile and alert than all but the best humans. Their ranged attacks can bypass mundane cover, and their accuracy is without peer. They have indefinite lifespans, only aging until adulthood before stopping until something else kills them. Their metabolisms keep them lithe and lovely. Living elves struggle to resist poisons and disease more than they do, but undeath has fixed that weakness.

Harbinger of Death: Serana is the pinnacle of undeath, an archlich, and this brings with it special abilities. She can see in perfect darkness, is more resilient to magic than most, and denies most holy and light-based power its ability to harm her and her closest minions. Living beings who legitimate surrender to her authority become ghouls subordinate to her, or liches in the case of heroes powerful in their own right. This also happens when they die at her hands.

Phylactery: Serana protects her immortality with a phylactery, a beautiful red gem that draws in her soul when her body perishes. It rejuvenates her body even from nothing in mere days, though it doesn't bring her equipment with her. Both it and her must be destroyed at the same time to rid the world of her presence. If the phylactery itself is destroyed Serana can create a new one in a week.

Undeath: The undead have no physical needs. They do not breathe, eat, sleep, or die of old age. Poison and disease mean nothing. Fear is irrelevant, and mental effects that are not specifically tailored for the undead cannot take hold. The only emotions with firm purchase in their lifeless hearts are hatred for their enemies and hunger for the living. Their very touch draws out the life force of the living so that they might replenish themselves.

Assets
Dagger of Despair: Plundered from the accursed ruins of an ancient Archon city, this short sword is soaked in centuries of malice. Its blade rots the flesh of the living and inhibits healing. To be cut by it is to know terror, and its rot spreads faster the more its victim succumbs to their negative emotions.

Empress’ Hoard: The vast coffers of the elven empire are gone, but what remains is still enough to live as a queen. Serana possesses wealth equal to the highest of medieval nobility, and a vault of mana crystals insufficient to her old needs but adequate for her current ones. She cares not for the former save for what it might acquire her, but covetously holds onto the latter in case of emergency.

Enemies of the Faith: Accompanying Serana is a small contingent of Exalted Elves, unholy-holy champions of the Elven Court who soar on white wings of pride and preach the message of Elven supremacy to the world - by word or by blade. They are the only living creatures she has allowed to remain in her presence thus far in hopes of populating new worlds with living elves. After all, it wouldn't do to have only lesser races to reanimate later.

Spoiler for Hiden:
Exalted Elves: Amazing/Incred/Amazing, Fantastic Reflexes with flight. Armed with weapons that do Incredible damage and wearing Incredible armor with vulnerable points. Vulnerable to poison attacks due to not being undead.

Legion of Legend: This is all that remains of Serana’s forces. They number a few hundred at most, the finest elven archers and swordsmen raised from the ruins of their fallen empire. Each is armed with magical weapons that bypass basic damage resistance. They are skilled enough to give pause even to modern law enforcers with their slugthrowers, and know neither pain nor fear. As a one they despise the living, their malice held in check only by Serana’s will.

Spoiler for Hiden:
Ghoul Elves: Amazing/Incred/Amazing Armed with magical weapons that do Incredible damage and wearing Incredible armor with vulnerable points. Undead traits and weaknesses. Arrows ignore most cover.

Mantle of Malice: Woven by her own hand, Serana’s flowing mantle covers her body with an imperceptible barrier against harm. It increases her Durability by two ranks and her Magic Resistance by one. It also never stays dirty for long, and may fashionably reshape itself to allow for different cuts.

Order of Storms: The guilds of necromancers that once followed Serana could not breach the Nexus. What remains are a score of her finest apprentices, reanimators and storm witches who know the basics of necromancy and lightning magic with skills between low to high level magic. They are all ghouls, a gift of undeath given unto them by Serana so that they might aspire to further evolution of their power.

Spoiler for Hiden:
Storm Cultists: Amazing/Incredible/Amazing Undead traits and weaknesses. Can repair the undead and use magic. Magical attacks ignore most cover.

Tower of Sur Carys: Serana has always been nobility, and so even in death she rules all she surveys from above. Though her grand palace and sprawling capital city are lost to her, the central tower from which she ruled her terrible empire remains. It contains the lion’s share of Serana’s thousands of years of magical research, and is defended by magical barriers as strong as she can possibly make them. Only sustained artillery barrages can hope to crack its walls, and they lash out in return with dark curses equivalent to cannon fire. Finally, she may perceive around and within it, and cast her magic therein, without being physically present.

Weaknesses
Infrastructure: Magic on Serana’s level requires an abundance of mana that cannot be gathered from the environment without the proper tools. Temples of mana-infused stone, altars to receive living sacrifices, nodes of power in the environment - these things are necessary for a necromancer to have access to their greatest magic. Her tower suffices at the level she is currently operating, but to expand more and to use her current level of magic more frequently she would need to acquire new sources. If all sources are taken away her magic ability rank is reduced to High.

Undeath. While Serana and her personal retinue are resilient against holy powers and light, they still share some weaknesses of the dead. Fire hurts them more than any other thing, dealing damage as if it were one rank higher. They also cannot heal on their own without either the efforts of a necromancer, such as Serana herself, or by consuming the life of living things.

Unexplained Weakness: The highest levels of Serana’s magic are currently beyond her reach. Whether it be something actively suppressing it, damage from the transition into the Nexus, or a quirk of the mana in the city, the spells that allowed her to reduce entire worlds to apocalyptic graveyards in a matter of years do not function. It would require years of spell research for Serana to find a workaround, and access to far more materials than she could ever have without establishing herself as the ruler of the Nexus first.

Intimacies
Greater Cause: Genocide
Lesser Cause: Elven Supremacy
Lesser Principle: "Death is superior to life."
Lesser Tie: My Minions (Domineering Affection)

Origin: Serana was once a noble’s daughter in the venerable Elven Court, groomed from a young age to join the ranks of the magical Storm Sisters while her actual sister inherited. But then the elves were betrayed by envoys of humanity, their leaders slain, forests burnt, and their allies converted against them. The elves were reduced to a fraction of their former glory, and the world was littered with the graves of their civilization.

She stewed in hatred and despair for a thousand years before opportunity presented itself. Grasping dark power as her own, undergoing blasphemous transformations, she gathered what remained of her noble House Nocturnus and set herself to the task of reanimating the Elven Court of old.

She succeeded. The forests returned, silent and still, and stirred with the malice of the souls lost to both sides. Serana ruled a Court more grand and terrible than any had been before, and was for a time content. Then she began to seek other worlds to slay...
« Last Edit: March 28, 2020, 05:48:03 PM by Sinib »

Kotomine_Rin

  • The God Tongue
  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 5599
    • View Profile
Re: Character Sheet Submission Thread
« Reply #25 on: March 17, 2019, 01:09:42 AM »
Name: Lawrence R.
 
Race: ? ? ? ?
 
Age: I am but two days old.
 
Appearance:




Height: 6”2 cm
 
Weight: 55 kg
 
Strength: Human
 
Agility: Incredible
 
Durability: Amazing

Willpower: Determinator

Magic: Medium

A former scholar, he has extensive knowledge on the transfer and usage of life force, as well as elemental thaumaturgy, familiarcraft and some forms of scrying. He can recognize many forms of magic, but his expertise falls under a very specific… niche.

Either way, the one magic he can boast any talent of is the manipulation of Anima, a force not much different from life essence, which animates all living, dead and magical beings. He can use it to drain poisons and afflictions from others, as well as summon swords, chains or simply pierce a foe. Even with his weak body and magic, when a foe’s Anima is whittled down, it becomes easy for him to pierce or chain them, and finishing them off is an easy way to sustain his own Anima.



                                           nightmares
Triumvirate: The three great beasts etched into his skin, which chain his soul as much as he binds them. While they are intelligent and sapient to a degree, they act more as weapons in battle, and their coordination is less like wild beasts unleashed freely by their summoner and more like instruments directed by a virtuoso.

The wounds they inflict are phantasmic in nature, meaning that wounds do not quite show on one’s body. However, what wouldn’t normally heal becomes disabled, wounds hurt and weaken the body as much as if the hit was physical, and by inflicting damage the nightmares whittle down the foe’s Anima and weakens them, draining them of their color until Lawrence becomes able to execute them with a single stroke and claim it for his own.

Life-Link: Finally, they share a life-link with their master. If fatally wounded, they will simply revert to their immovable cores and regain their strength for a handful of seconds before rising from their ashes once more. If Lawrence is next to any of the three cores, he can dramatically accelerate the process. Phenex revives the fastest, while Mab is the slowest to recover due to her passive nature.



Phenex (Amazing/Incredible/Incredible): A phantasmic bird made from black fire. Its sight is more than hawk-like, and it can see a target from a mile away. Like its namesake implies, it is an incandescent creature, which can summon and launch various medium/high fire-based attacks, ranging from numerous pillars, streams, bolts and waves of infernal quality. They are very effective at crippling healing and regeneration, scorch the spirit, and can be quite hard to put down.

As a range attacker who makes use of the flames of hell, it is not absurdly strong or overwhelming in the physical sense, although  it can take surprising amounts of punishment. It can use its fire by merging and cloaking someone. That way, he can propel others with powerful bursts, allowing them to soar great heights, travel distances quickly or glide.





Armament Grail (Incredible or Fantastic/Incredible/Fantastic): The shadow of the chosen kings, brought to life so it can serve as a weapon once more. Its sense of smell is monstrous, wounded prey have no chance to escape its maw. Its entire body is an ephemeral metal from the void, and can harden and morph into a sword and partially transform with shifting, snappy movements and bursts to slash, pierce and deliver tremendous blows or defend others.

It can also merge with other's shadows and quickly jump out to protect them, and is stronger when directly in contact with the shadow of either Lawrence or one of his summons.





Queen Mab(Amazing/Amazing/Incredible): The beauteous and deadly queen of the faeries,  the serpent fae whose breath can poison even spirits. Its tongue wraps around the lies uttered by others, and it can recognize falsehood with a single taste of one's words. Afflicting those who breathe or are hit by its poison attacks, their bodies grow frail and slowly crumble like withered trees, gradually losing their constitution the longer they stay in the poison, albeit it is a slow process.

It can summon high gales freely, and plunge its power into the earth to summon verdant trees and flora that are harder to destroy than mere trees, while possessing great resistance against the arcane (flora has magic resistance equivalent to very-high). 

The quantities can be quite large (enough to create great treant walls), but while it can create large, thick vegetation, it isn't usually tougher than it'd be in real life (baobabs are something though).

However, if it wills it it can enhance spells by reflecting them within the plant’s roots and leaves, absorbing and letting the magic bounce inside the plants and amplifying their power (Up to very-high if reflected enough, though it would obviously take longer). Their pollen is also a powerful healing elixir, though it can also dull and warp the senses with bewitching visions. While it is not the deadliest or most aggressive of the two, one must beware the rose’s thorns.





Other Abilities:

Canvas: Lawrence’s body is… unnatural, to say the least. Healing magic hardly works on him, though he has the advantage of lacking organs or blood, as well as being immune to most disease and poison. When damaged, it breaks off as if it were paper, and unless he stitches and maintains it with animating force, it will start to crumble and break apart. It also leaves him weak often, and he gives off a sickly air even when in top shape. In truth, it is held together by the book he often carries about, which serves as his phylactery of sorts.

Artist: Lawrence has a liking for the arts, and enjoys spending his time drawing. Nail painting, dying, and tattoos are all things he quite enjoys fondly, and with special materials he is able to etch spells and magic creatures inside tattoos, although the process is complex and time-consuming. Not much more than a regular tattoo session though.

Wilted Willow, Tempered Stroke:
The pen is mightier than the sword. However, for one who deals in writings of ink, a blade can be a necessity. He does not draw it often, since his body is unfit for a front-line battle, but those who did see his strokes could recognize them as those of one who fenced many, many times in life and death situations.

Assets:

A magical rapier devoid of power. However, it is because it is empty as he is that he can use it to claim essence into himself. In another time, this sword and its wielder were inseparable…

A tome that he carries about. Its contents are a mystery. It's just an ordinary book though.

The ink where his nightmares dwell, which came from a dreadful sea monster. Since he's using it as a medium, exerting his full power can lead to some...undesirable changes while the ink expands. Unless you like looking like you came out of an aquarium.


Weaknesses: He is frail, his body is weak, and the only thing keeping him alive is his willpower. A fickle existence, he often finds his stamina lacking, even after a victorious battle, and commanding his three nightmares can strain his body further.

Greater Cause: True freedom by the side of precious comrades.
Lesser Cause: Ensure the Nexus's safety and prosperity for the next 66 666 years.

Lesser Principle: "There is no need to fight or struggle. Believe in me, and we can strive for greatness."
Lesser Principle: "Don't sleep through dreams that can't come true. The people who have the ability to change something in this world, all, without exception, have the guts to abandon things important to them if they have to."

Lesser Tie: His homeland (Longing)

Origin: Records of the mysterious man going by the name of Lawrence are scarce and contradictory. A man of few tales, he suddenly appeared in the city not too long ago. Normally not a point of contention, this wouldn't be the reason for the unease in my heart. He is clearly weakened by sickness, yet when no one is around, he is seen talking to himself about a mission of sorts.

Still, he has proven reliable in many investigations. His skills as a mage are subpar, but he has managed to show initiative in scholarly pursuit, and his studies have advanced a few fields enough that he has made a name for himself as an investigator and a lecturer. While his nature may be a point of contention, it is with his recent achievements in mind that I must write this leffer, old friend.

A freelance man of many mysteries, I hope that whatever he seeks does not end up consuming him like so many others. Our path is a long, intertwined labyrinth of thorns. Such is our fate.


« Last Edit: April 12, 2020, 07:39:46 PM by devil_lance »

Kotomine_Rin

  • The God Tongue
  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 5599
    • View Profile
Re: Character Sheet Submission Thread
« Reply #26 on: April 15, 2019, 02:15:24 AM »
Name: Vega
 
Race: Human
 
Age: 18
 
Height: 186 cm
 
Weight: 84kg
 
Appearance:





Strength: Fantastic

Agility: Fantastic

Durability: Fantastic

Will: Gritty

Other Abilities

Cultured: Vega refused to remain bound by mere constructs such as the chains of social class he was born into. He taught himself how to read, and studied the subjects one would expect from a nobleman. History, literature, philosophy, art, music, horse husbandry and medicine. He is well versed in those topics, and can use them in his everyday life to a proper extent, tough he is by no means a doctor or professor. Merely an ambitious man with a strong foundation.

Fencer: Vega is a skilled fencer, though it is not his preferred style he does practice this sport and is good enough to win competitively, though this was displayed more earnestly during his days as a matador.

Acrobacy: Vega’s greatest asset is his nimbleness, which he uses to move like a cat. Furtively, beautifully, he glides and jumps with the skill of a trained acrobat, and there are rumors of him having once performed in circus shows at some point in his youth, which would explain his talent.

Danza Macabra: His own personal fighting style, developed to dispatch evil swiftly and beautifully. It incorporated elements of spanish bull-fighting, capoiera and ninjutsu, taking full advantage of his nimbleness in order to move “like water,” able to change and shift his momentum and positioning at will with movements described as a dance by those lucky enough to witness it. Believing that beauty equals strength, he created a fighting style fitting for the title of strongest.

There are four great techniques he managed to evolve through this style, the Four Great Movements.

Pericolo: Using a cloth, he creates a defensive wall between him and his opponent that flows along their movements. Its hypnotic movements tick like a dance that is written deep into his foe’s psyche, and allows him to shift his position in a blink after moving the cloth to conceal him, allowing him to seemingly teleport once he’s out of sight. He believes it is the perfect defense.

Crescendo: In music, silence is loud. This concept applies perfectly to his manhunts, which begin and end with a stroke of his hand. He can conceal his presence marvelously with as much grace as he can display it, and it is hard to hear, see or feel him until it is too late.

Cadenza: A force redirection technique that is surprisingly simple. It consists of guiding his foe’s blows elsewhere gently, softly, using his hands. He can use this to cause any level of force to shift out of control so long as he can guide it with his hands. Naturally, it is the perfect counter.

Staccato: An offensive technique that focuses his blows into a single point, much like the edge of a blade. Kicks, hand strikes, even a single finger can become a piercing knife that can shoot straight into bone and lets him literally cut apart foes with his bare hands. It is his absolute spear.

Assets

Mask: A mask that conceals his face. It isn’t that he wishes to hide his appearance, but rather protect it from things such as blood or wounds that might dare dirty him.

Roses: Mere flowers. Their smell and appearance complement a beauteous one like himself.

Adamantine claw: An adamantine claw he holds on his left hand. Its material is immensely sturdy, and resists shock very well. Effectively, even a heroic war lance could not harm one who wields it as an armor. Sadly, it is a rare material, and he cared not to make something that would conceal his form out of it. Instead, he made this incredibly dangerous weapon whose claws are detachable, so he may throw them. Naturally, he has spare blades he can attach in a simple motion.

They are coated in a different venom, a far simpler one. Rather than causing pain, wounds opened by this weapon throb with pleasure. It is a simple choice of aesthetics in his part, and a mercy from him. One should know a taste of heaven before going to hell.

Red Cloth: A matador's red cloth he folded neatly for ease of transportation. He can stretch it in the blink of an eye.


Weaknesses: He will NOT allow his face to be struck, no matter if it means taking a more severe and grevious wound (other than a sure death). If struck and disfigured by even so much as a scratch, he will become enraged and narrow-mindedly do all in his power to erase you from his world.

Being a proud assassin, he revels in showing himself, and dislikes covering his body even when it would prove beneficial.

Finally, he has few ranged options and tends to be arrogant against those he deems inferior to him.
Intimacies

Greater Cause: Stand at the apex of all living things

Lesser Tie: His Mother (Love and true admiration)
Lesser Tie: Lucy / anyone he takes under his wing (Possessions)
Lesser Tie: Mira (Rival whose power he covets.)


Greater Principle: "I shall be the peak of elegance and fabulousness no matter what."
Greater Principle: "Eternal greatness is only found within myself."
Greater Principle: "The eternal emperor of this world shall be I, Vega!"

Lesser Principle: "I will follow whatever pleases me. Whatever displeases me has no right to exist in my world."
Lesser Principle: "My enemies shall be shattered and suffer ten thousand agonies."

Lesser Tie: Nobles (Hatred).


Origin: Born in the Catalans many years ago, the assassin who calls himself Vega is a man who witnessed both beauty and filth in his life.

Vega’s parents were financially weak and attempted to dispose of him as a baby – however, his mother felt guilty and risked her own life to save him from drowning, upon which his alcoholic father left them both. His mother became employed by a farm, but she and Vega lived in poverty in the stables. Five years later, the man that had arranged her employment demanded sexual favors from her, and upon her refusal, sabotaged their means to get food.

No matter how hard the times he and his mother fell on, she refused to discard of what little dignity they had left – she taught him that eating out of shoes due to lack of proper dishes was unacceptable, that no matter what he had a dignity and pride that no one should touch. Because he was her son, her beautiful son, she’d go as far as to hold the boiling hot soups with her bare hands so her boy would be fed. Eventually, due to their poor living conditions and her age, she succumbed to sickness.

Partly from her example, Vega developed a strong sense of pride and the boy grew up resenting everyone who abandoned them. Years later, those responsible for this mistreatment and those who did nothing were all found cut down, their faces horribly disfigured. 

Perhaps he did the world a service, casting off their masks to put their repulsive selves on display. A world ill needs ugliness, as the most beautiful of all creatures, he will stand at the apex no matter what.

« Last Edit: November 10, 2020, 07:59:38 PM by SINIB »

Aiden

  • Global Moderator
  • Alter Ego
  • **********
  • Posts: 3292
    • View Profile
Re: Character Sheet Thread
« Reply #27 on: June 30, 2019, 05:00:10 PM »
Name: Mira Lashi

Race: Perfected Human

Age: 20

Height: 165 cm

Weight: “Just about right.”

Appearance





Attributes (Chi Enhancement)

Strength: Fantastic (Heroic)

Agility: Fantastic (Heroic)

Durability: Fantastic (Heroic)

Willpower: Gritty

Magic Resistance: Medium (High)

Other Abilities
Chi Enhancement: The limitations of the body mean little to a master of the martial arts. They learn to draw upon the energies found in their environment to surpass the limitations of their nature. Disciples of the First Art use this power to enhance their physical abilities, ward themselves against magical power, and extend their lifespans.

Martial Arts: Mira has spent over half her life learning how to fight from some of the best the Nexus has to offer. She ranks among the best in the arts of striking and grappling in the city, but is barred from most dojos due to the dangers of her unnatural base strength. Her skill has plateaued, awaiting an opportunity to improve.

Perfection: A colony of tiny organisms are woven throughout Mira’s bodily tissues, living in symbiosis with her since childhood and protecting her from her woeful physical defects. Despite their constant battle with her illness they have enough energy to reduce her recovery time from most injuries to several hours. When she does recover she does so without complications, and regenerates any missing body parts. They also render her immune to any illness other than her congenital one.

Superhuman Body: Mira’s body is enhanced in every way thanks to the procedure she underwent as a child, and her constant effort to improve upon its effects through exercise and training have pushed her to superhuman levels of physicality. It is also somewhat inherently resilient to magic due to adapting to the curse she was born with.

Weakness
Degenerative Disease: The organisms living inside of Mira keep the unnatural disease she was born with at bay. If they were to be somehow removed from her without killing her through some form of magic she would be reduced to normal human capabilities without her Chi enhancement, and begin to slowly wither away as the illness reasserts itself.

Focus: Mira is still young, and has not fully mastered the art of Chi Enhancement. Among other deficits, this means that in the face of severe damage, psychic assaults, or other major distractions which can overcome her Willpower she struggles to maintain the technique and can lose the benefits of it at critical moments.

Massive Debt: Mira has been involved with a lot of different parties to get to where she is today. Her physique, her skills, they are something she achieved through work and training - but it was all facilitated by the aid of others helping out someone who didn't have the means to afford it herself. Now that she’s an adult the worst are going to expect her to start paying them back for their help. With interest.

Intimacies
Lesser Cause: Defeating Bullies

Greater Principle: "My strength is my own, nobody else's!"

Lesser Tie: My Teachers (Spiteful Perseverance)
Lesser Tie: Vanilla (Fiendish Infatuation)

Origin
“I have nothing more to teach you.”

These words follow Mira everywhere she goes. No matter what she sought to learn, or who she sought to learn it from, her condition has always gotten in the way of committing. “Your ki is distorted - you will not progress past the first tier,” or “such gains are impossible! I don’t know what you are taking, but I will have none of it in this place!”

None of it is her fault! She didn’t ask to inherit the curse placed on her mother, or for some stranger to ‘fix’ her with their icky procedure, but it all happened and there was nothing she could do to change that.

Well, screw them. She’d show them all just what they were missing out on when the rest of the world saw her in action and thought “Wow!” Then they’d regret pushing her away and calling her a cheat.
« Last Edit: March 28, 2020, 06:01:45 PM by Sinib »

yinsukin

  • Moon Cancer
  • ********
  • Posts: 4660
    • View Profile
Re: Character Sheet Thread
« Reply #28 on: August 16, 2019, 12:46:40 AM »
Name: Roman

Race: Human

Age: 20

Height: 6 feet

Weight: 197Ib

Appearance:


Physical Attributes (At night)

Strength: Exceptional (Amazing)

Agility: Exceptional (Amazing)

Durability: Exceptional (Amazing)

Magic: None

Willpower: Average

Magic Resistance: None

Other Abilities:

Childe of the vampire king:  Roman was turned by Valarie and thus has an unnatural attraction to her.  He feels a subconscious urge to fulfill her desires and to help her.  Although, currently that is masked behind his attraction to Valarie as a person.  The true depths of the subconscious loyalty are yet unknown to him.

Fledgling Vampire:

An immortal dark creature of the night, the light of day is their natural enemy and will inevitably vanquish one if they come in contact with it for too long. Merely being active during daytime is draining for them and they can’t operate at full power. But that doesn’t mean there aren’t any benefits to this state of being.

A vampire possesses enhanced senses allowing them to hear a pin be dropped in another room or even overhear conversations from across a town square. Unfortunately for those who may wish to exploit this sensitive hearing for their own benefit, it’s a selective thing, where annoying loud sounds and frequencies will be naturally filtered out for the benefit of the vampire. They can also see perfectly in the dark and at even further distances than a normal human can see during the day.

The most important aspect to them however is blood. Blood defines who and what they are as their entire lifestyle deals in the acquisition of this. Some vampires hold humans as livestock, feeding on them whenever they so desire and others abstain from the blood of sentients entirely, instead going after animals. They all however have one thing in common, their insatiable thirst for blood, the essence of life that sustains their unlife.

Blood is essential to them as without it that can’t sustain their own existence, however this does not mean a constant supply is required as some have been known to go for weeks without feeding. What it does entail is a gradual weakening of their bodies until they’re forced into a state of torpor, a preternatural state of sleep, one they can only be woken from by the sweet intake of the most prized essence. when bitten by a vampire, the victim will experience a euphoric sense of pleasure not dissimilar to sexual indulgences.

While in optimal shape a vampire possesses an unnatural healing factor, minor wounds closes in mere moments and even more major ones such as the loss of limbs can be recovered from in mere hours. Fresh intake of blood can speed this process up significantly giving the illusion of invincibility to them, for fledglings this mostly takes the form of a few uses of instantaneous limb regeneration. However, the older they get, the more efficiently their blood reserves will be used. In prime shape, Roman can easily heal from minor wounds.  Major injuries can be healed in bursts, but it takes concentration from Roman himself.

Weakness:

Fire:  Fire does an extra rank of damage and the pain is a major psychological blow to someone with such little willpower.

Sunlight:  In the day time, Roman is completely exposed to the sunlight, which with prolonged exposure will burn his body to a crisp.

Head damage:   If you destroy his head or otherwise separate it from his body, he will die, regeneration be damned.

Assets

Gun:  Roman carries a pistol.  It shoots bullets.  He also carries bullets to load the pistol.  All you need to know.

Intimacies:

Lesser tie: Mira (Rival)
Lesser cause: become strong
Lesser phobia: Pain and suffering
Lesser tie: Valarie

Origin:

Roman was born to an average family in the nexus, living an ordinary life next the extraordinary.  Around elementary to middle school, he came to a realization.  Ordinary people don’t get vary far in regular society.  The fact of the matter is that in the Nexus, only those with supernatural abilities, talent, intelligence or a stupid amount of money can ever hope to be anything.  So his goal is simple.

Become special.

That is where the story begins.
« Last Edit: August 25, 2020, 01:24:19 AM by Bern »

Kotomine_Rin

  • The God Tongue
  • Administrator
  • SE.RA.PH
  • **********
  • Posts: 5599
    • View Profile
Re: Character Sheet Thread
« Reply #29 on: August 25, 2019, 12:34:26 AM »
Name: Grave

Race: Demon/Elf hybrid

Age: Who knows? One day? A millenia? I can’t remember myself...

Height: 1.7 meters

Weight: 70 kg

Appearance:





Physical Attributes

Strength: Fantastic

Agility: Incredible

Durability: Heroic

Will: Zen

Magic: Very High

Demonic Ars - Forbidden Grip: Grave’s magic is simple. First, a dark aura seeps from his hand, which gives an instinctual feeling of dread to whoever is in its vicinity. If that hand touches a surface with five of its fingers, he can transform that touched area into a bomb. That bomb immediately generates a heroic explosion, carving a hand shaped wound into his victim.

And whatever is shattered by this magic does not yearn for the afterlife.

Necrotic Ars - Legion : Grave’s secondary magic. By swinging his blade, he summons skeletal figures from the shadows and the depths of the earth. On their own, they aren’t much more than weak puppets, and manipulating them from beyond is something he finds distasteful. Rather than using them as fodder, he incorporates them into his strikes, in the form of dark spikes of fantastic bones,  fantastic skeletal chains, waves of undead to shield him or more. Mostly constructs made from the bones of his dead comrades, to fight alongside him once more.



Other Abilities:

Undead: Grave survived his death through unconventional means. Therefore, one must assume he cannot die by conventional means. His body walks, talks, but is no more than a shell. And it will not stop until he has reached his goal, or had been turned to dust.

Supernatural Senses: Grave’s senses are heightened by magic and his own physiology, and outperform humans by far. He can smell the slightest disturbances, see from miles away, feel the shifting of the air around him and hear the slightest whisper. It is as if he was an animal, or a demon, whose instinct was ever sharp.

The bloody storm: In life, Grave was a brilliant warrior, whose swordsmanship shone across the battlefield. Even now, the scarlet shine he leaves across his path is truly to be admired. But there is a wild abandon, a recklessness to his swings. He is relentless, and lacks the honor and splendor of knighthood. He will not even hesitate to hurl his sword, punch, kick or bite if it means attaining victory. But he is no mad dog despite his berzerk style, and is actually quite proficient in hand to hand combat as well.

Necrotic Rite - Ravenous Feast Of The Mind’s Eye:An ancient ritual performed by his people. By devouring the flesh of the dead, one can experience their memories, passing them onto the next generation. However, the flesh must be preserved, as memories will fade from the body as corruption fills it with its putrid stench.


Assets:

Red Sandstorm: The sword once wielded by the dark lord of the elves. It was too big to be called a sword. Massive, thick, heavy, and far too rough, it was a wonder he could let alone lift it. Indeed, it was a heap of raw iron, drawn from his comrades’s own blood. It is near unbreakable by conventional means, one must do more than simply strike it normally or use magic to shatter it. However, if working together, it is not impossible. It is his own phylactery, therefore once shattered, he will cease to be tied to this world.

It also speaks, and often does so to mock him. What an odd phylactery.


Weakness: He is near powerless without his sword, or rather without being able to wield the sword. An individual body is only as strong and durable as a regular human, and the strength and durability of its constructs is compromised when all alone. While the sword could still cast retaliatory sorcery if wielded by someone else, doing so again and again will reveal cracks and eventually expose a heart inside the sword, making it highly vulnerable from then forward. It requires a channel, but that channel cannot be directing its will in any way other than the sword. Because of that, trying to use someone else to fight for him isn't viable.

Simply put, it is better to try and hack his arm off than try to steal the phylactery for one's self, but either way it is fighting against the clock until an undead vessel strong enough to wield it fully can get its hands on it. A vessel that can't be easily made or summoned, even by him. That is why he can only rely on himself.

Finally, holy or light based attacks are effective against him. A decently strong holy knight or monk would be able to actually damage his blade, though the degree depends on their prowess in their faith as well as physical power (but more the former)


Intimacies:

Greater Principle: Battling strong foes

Greater Principle: "I will not lose. I will not lose anything... anyone. Never again."
Lesser Principle: "Might controls everything. Without it, you cannot protect anything. Not even yourself."


Origin:

Once, before the lands of this world were named, and before cities were built upon the fertile grounds, there lived different races and beings in the ecosystem that became now part of Nexus City. When the first lands were settled with true industrial cities, eventually, a man coveted the friendship of the elves, known for their wisdom and arcane ways.

At the outskirts of the searing deserts, there lived a simple village. Life there was meager, due to the arid lands. But it was good, prosperous enough for a village of elves to thrive. They joined with the demons of the lands, and yearned for their kinship. In turn, they gained knowledge of ancient demon rites, and were able to defend their village and expand as they fended off the ancient beasts of the Old World.

When the humans and people of the Nexus witnessed this elven kin mingling with demons, and performing flesh eating rituals to preserve the dead in memory, they were judged by the just men and women of the old councils, the Lords and Nobles at the time deemed such people barbaric and evil, and coveted their lands which were filled with magical resources. This was a convenient excuse, a way to absolve themselves.

The elves were slaughtered, down to the very last. The women, the elders, even the animals. Such was their justice.

But the people of the Nexus made a mistake. They had spared a single child, left to die under the cursed, burning suns. My final resting grounds were the searing sands he once called home.

Know that I will tear your heads from your shoulders. The dead must have their tribute.

That is... what I once wished for. But now, I'm not so sure.

« Last Edit: February 02, 2020, 05:54:04 AM by francobull3 »