Name: Rafalia Tredecim
Race: Excrucian/Faerie
Height: 188~ cms
Weight: Lighter than she seems
Appearance:As above, though she does not always wear her uniform of the Bleak Academy. More than bearing a commanding presence, she is undeniably beautiful. This is somewhat more than physical appearance, because when you look upon her there is something bigger and grander behind her visage.
Physical Attributes
Strength: Fantastic
Agility: Heroic
Endurance: Fantastic
Magic Power: High
Rafalia's magic draws on the power of the Outside to let her cheat the rules of the world and do things that aren't supposed to be possible. Her alien skills with it produce unreal results.
Changeling: The magic otherfolk use to slip into places. They use it to conceal their night-eyes and other small things like scars, to seem more normal. With appropriate care and work, Rafalia can conceal wounds and sickness too, or mimic a particular person's mannerisms and appearance. Regular use can make the effects quasi-permanent.
Night-Craft: The art to build nightmarish minions and other vile things from bodily fluids, shadows, dreams and soil. Rafalia may mold unusually sturdy things out of dirt and sand, spin her nightmares into bronze thread, and distill darkness and dirt into poisons. More relevantly, she can make servants sympathetically connected to her and empower them to perform simple tasks. With sufficient time, she can construct elaborate creatures and frightening monsters from the soil, blood and her nightmares, though they have at most Amazing to Incredible attributes, though lasting minions take several days of work to create.
Other Abilities:Heartless: Rafalia has no heart. Her body is unnaturally alive, so blood loss and deprivation don't mean much, and her wounds close easily. In addition, she can't truly be moved by sympathy, wounded by empathy, or touched by compassion. She still has genuine emotions, but her soul is hollow.
This curse is so intimate with her being that she can temporarily afflict others with it. When she does, they become unshackled of sentiment and their feelings numb. All it requires is her presence and intent, but she can't effectively extend this to more than one person, and it will only linger for a little while if she doesn't keep her attention on the victim.
Impossible Dexterity: Rafalia moves with inhuman grace and precision, making even comparable beings seem clumsy by comparison. Her borderline perfect balance and implausible nimbleness are an axiomatic quality. Against direct opposition, her reaction speed and deftness increase to match it in the Agility rank.
Supernal Sight: Rafalia's unearthly eyes grant her night vision sharper than an owl's and sight keener than an eagle's, attuned to the slightest details and hints of motion, and the ability to see intangible things. She can discern the strength of people's resolve as a colored mist and focus to perceive immaterial or invisible beings.
Look Into The Void: Rafalia's gaze can fill you with paralyzing fear, bearing down with suffocating vastness. Anyone with less than superhuman physique or notable supernatural power is completely frozen, while others still feel the pressure though it doesn't physically constrain them, and may be progressively exhausted if it lingers. You don't actually need to look her in the eyes for this to work, as she can affect even people turned away, but you can break free immediately if you have some powerful form of resistance. If she leaves or stops it will go away on its own even if you don't do anything.
Seize The Untouchable: Rafalia has the unearthly ability to grab or strike intangible things and forcefully drag them into material form for a short time. She can grasp insubstantial objects and physically interact with them as well, allowing her to yank a gust of wind from the air or hold and choke a bonfire in her hands.
Rider of the Outside: Rafalia is a exceptional hunter. She is greatly skilled at riding and tracking, swordplay and archery. If she calls, her pale horse will generally come riding over from the night or a shadowed corner like it was waiting for her.
Iconic: Rafalia is a symbolic, evocative creature, and her ability to be recognized cannot be impaired. No matter how tattered she ought to be she can always fix her standard appearance, or barring the believable limits of that she can instantly restore the way that she is supposed to look.
Inconspicuous: In flip side to being recognized, Rafalia can become unremarkable and difficult to notice. She can seem just another face in the crowd in her casual clothes, difficult to spot and more difficult to realize she's important.
Storyteller: Rafalia is a living story, and her miraculous existence in the boundary between ideas and life allows her to change and make true the kind of narratives she belongs in. When she becomes involved with a mystery, Rafalia can obtain convenient ominous clues, or otherwise find hooks that can serve to guide others forward. She can appear when something interesting is happening, preceded by rumors and omens, or manifest herself in places where she's not, ingratiated into the location or someone's life. She can transform other's lives in often slight, barely magical ways by acting as a cathartic influence.
She's also really good at interior design.
Gear
Soul Carving Blade: This is Rafalia's abhorrent weapon, a night-colored sword with the power to sever miracles and the cut the soul as easily as it does flesh. It can nullify or break supernatural powers and strip away all immortality, but greater wonders can only be weakened or twisted. The sword is inseparable from her, and she can conjure or dismiss it at will.
Bow and Arrows: A ebon bow that looses arrows of solid starlight; these do not falter in power before they have crossed truly prodigious distances. She can conjure and dismiss it at will.
Pale Horse: An exceptional hunting steed that is unhindered by obstacles in thorny and forested environments or the dark, and has the power to cross planes of reality (this is probably useless in the Nexus, unless someone literally creates an otherworldly dimension between her and her destination, or something). Effectively it's just convenient transportation or a means to handle a chase while allowing her to focus on something else, as it won't act independently. Its Physical Attributes are the same as Rafalia's base attributes.
Origin:At the end of the world where the true thing beyond things is, lies the Bleak Academy. Rafalia came there, or from there, where she learned the arts of waging war and crafting horrors by which to put the world through ordeals. She swore to the Cant of the Warmains, like a doctor swears the Hippocratic Oath, and set out to put Creation to the trial of her blade.
Before the Bleak Academy, she murdered gods and tempered herself with the deaths of heroes, giving worth to the things that were deserving of it. Before that, she walked the lands without life where she lost her heart and danced with the mad and fair people.
Once she met a flower of evil who charmed her by his apathy, who in turn fell into the trap of her test. Who despite himself, swore he would overcome her tribulation and then her. She grew to love him for it, and he offered his hand to kill the darkest and evilest god so that he could return that love. For persisting in the face of the unfathomable and succeeding, she tried to take his life; he defeated her even then, and made her his bride in chains. Her soul was swayed by his devotion, but she did not abandon her mission and he did not forsake his role. Their treason did not change them, but made them more than themselves.
When the Headmaster of the Bleak Academy shot down the Sun, and all of creation and the lands beyond drowned in the outside, she waded through the waves of oblivion, carrying her spouse on her steed until they found the only place that was still unequivocally real. They arrived at Town, and she saw that in that oasis surrounded by nothingness there was worth which had nothing to prove, that there was meaning, and there they stayed.
Rafalia is a test of ideals. She will seldom lay her hand on a strand of hair from your head, or turn her sword against your flesh. Instead, she will push you forward and make you destroy yourself. She'll curse your efforts with misfortune, make no good deed go unpunished, and condemn your decisions to turn on you. She will answer your wish with betrayal and turn the world against you. She will make you pick up the pieces of your rusted heart. And in the end, if you still have not regretted, if you still believe and walk forward no matter how thankless and hellish your path, she will take your life herself and keep your selfish mistake, your life's work, in her heart.
That is what she used to do. She's mellowed out a bit in Town, in Fortitude, where there is no world ash to burn down and no desperate war against reality to win.
And then she tripped through the world and crashed into the Nexus.
Weaknesses:Cold Iron: In her essence runs the blood of the terrible lords of shadow and thorns, so all the same does the grudge of iron extend to her. It causes her pain to the touch, and wounds it opens will be slow to heal.
Tentacles: These are very bad. They'll make her all relaxed and helpless cause she'll be expecting massages out of them.
Dark Handsome Gods: More precisely, the dark and handsome god of all evil, who has claimed her as his fiancé despite the impossibility of it.
Likes: Chips, heroes, netflix marathons, interior design, stories of struggling
Dislikes: Community slackers, anti-heroes, Deceivers, pain