Author Topic: Cross Effects 3.0 - The Third Time's the Charm Character Sheets POST SHEETS HERE  (Read 3199 times)


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Name: Waka

Race: Oni

Age: ???

Height: 2.4m

Weight: Heavy


Physical Attributes

Strength: Fantastic

Agility: Amazing

Constitution: Fantastic

Other Abilities
Eat Anything: Pretty much exactly what it says. An oni can eat anything without a problem, from marshmallow to granite, though they can still tell if it tastes good or not. Their ideas of 'good' are a little off sometimes. Bribe it with meat when in doubt. Just make sure it's more or better meat than your body.

Fortunate: Good fortune follows those who stay in an oni's presence. Accompanying an oni to a lottery drawing means you will always win at least something, even if you don't get the big prize. Minor inconveniences and twists of fate fall aside. This incidentally protects the oni from hexes that bring misfortune. It doesn't protect people from the oni.

Hell's Guardian: Not all oni guard and punish the dead, but all of them could if they wanted to. They can sense and touch ghosts and other spirits, as can anything the oni holds or wears. Dead things that try to hide from them can't, because oni can break down any door by knocking on it.

Equipment: Anything big close by that he can hit you with.

Waka doesn't know where he came from. Waka doesn't know who said he was Waka, but he is. Waka has lived apart from humans and his own kind from the start. Sometimes he drops in to take barbecue from humans, or sake, but he doesn't otherwise have much to do with them. Sometimes they try to attack him, so he knows how to fight.

Unlike most of his kind he doesn't go out of his way to hurt people, mostly because it's boring. People break too easily to be fun. He'll still eat them if they keep bugging him though. Unlike most oni he removed his own horns because they're easy to grab onto. He got made fun of for it. Also unlike most oni, he bathes regularly. Waka doesn't like to smell bad because animals notice. It's hard to catch things if they notice.

Waka probably didn't come from the Nexus to start, but if he came from some other place he never noticed the trip. One set of woods is just like any other anyway. He ran out of bears to wrestle with the other day, so he's coming down from the hills to see what the humans are up to. There's more than just humans in this place though; looks fun.

Honesty: Waka refuses to lie, and doesn't have a lot of room to twist the truth. The best he can do if he has something to hide is to not say anything or change the subject.

Too Big: Oni have trouble fitting into places humans make. They also tend to break things, not knowing their own strength. It makes taking advantage of their surroundings difficult unless they want to hit stuff with it.

Likes: Bears, challenges, cooking, eating, quiet places, sake

Dislikes: Dead stuff, delicate stuff, smelly stuff, stuff he can't fit into, tricks
« Last Edit: June 24, 2017, 09:30:08 PM by Sinib »

Umbra of Chaos

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Name: Suzuko Dong-soo

Race: Human

Age: Late 20s

Height: 5’8

Weight: Average for her height.


Physical Attributes

Strength: Human (Incredible)

Agility: Human (Incredible)

Constitution: Human (Incredible)

Other Abilities:

Presence Manipulation: While she is indeed an excellent businesswoman based on her own skills she definitely has an advantage over any other person. Suzuko is capable of controlling and changing how she conveys her intent to others with nothing more than a sort of aura. For example, if she wants to be friends with someone or get a better deal she can release a trusting, friendly aura that helps lower people’s guards and make them more receptive to things they would usually be more suspicious about.

It helps not only in deals but also in fights. If she wants to intimidate someone she can project that with such force that most ordinary humans would be overcome by paralyzing terror. Fear so great that she could just walk up and cut their throats without them moving an inch.

However, it is the act of suppressing and concealing her presence that is the most potent variant of her power. With it normally she becomes impossible to read, but when she puts some effort into it she outright becomes impossible to notice. People’s eyes just glaze over her and their minds and instincts simply don’t notice her. They simply doesn’t recognize anything in that spot. While it is good for stalking and hiding any overt action such as an attack betrays her intent and breaks the concealment. She’s working on it. Artificial means of sight such as cameras or some forms of magic also get around this and allow the person to recognize that she is there.

Fighting: She’s rather good at combat for a human. Suzuko could outfight most people with her fists alone; however, she lacks the skill to take on a more supernatural being by sheer merit of talent. That’s why she cheats.


A Business Venture: Suzuko is in charge of a rather well off furniture business in the Nexus. Recently she’s also absorbed a few other smaller businesses that work in construction to broaden her horizons. She is reasonably wealthy but most of her funds are invested into business and cannot be so easily withdrawn.

Dressed to Kill: Suzuko’s business attire is special to say the least. They are self-repairing artifacts durable enough to make most small arms useless and enhance her physical abilities to that of a supernatural being (Incredible). Her gloves are the centerpiece of the set and are weapons in their own right. They are mystically enhanced artifacts that magnify the force of her body and are durable enough to match other weapons blow for blow.

Origin: A businesswoman with some interest in the supernatural, Suzuko is a widow and single mother. Complications shortly after her son’s birth resulted in extensive surgeries and implants needed to keep him alive.

But Suzuko keeps going. She does everything she can to make the perfect home, the perfect life, the perfect leader. It’s tiring sometimes, but the alternative is far worse. Image is almost everything in the world. To construct and maintain it is so important to her, to everything she does. She wouldn't be where she was without it.

Weakness: She isn’t always wearing her suit. Going for her son is a pretty valid tactic too.

Likes: Certain girls, love, her son

Dislikes: Men trying to get in bed with her, talking too much about her wife, rival companies
« Last Edit: May 11, 2017, 12:53:11 PM by Umbra of Chaos »


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Name:  “Smiley” Blackmore Fallbright

Race:  Human

Age:  My, my, I’m not that old you know?

Height:  305 cm

Weight:  200 kg


Physical Attributes

Strength:  Fantastic

Agility:  Exceptional

Constitution:  Fantastic

Magic: High

Through mysterious means Blackmore claims not to understand, he can produce and control the mysterious 5th force, dark matter (not the real thing),  in order to release incredible amounts of raw energy and unleash devastating attacks. He can empower his strikes, charge (can take up to about 5-7 seconds, not a lot considering he can still move but he can’t use other spells while charging) and release massive beams that can blow the fuck out of a house, form slow orbs of concentrated energy that will burn the fuck out of whatever they touch before exploding and shooting its target away with a massive boom.

Additionally, he can form an energy blade with his hand, barriers of pure energy that can withstand artillery, a makeshift platform or create a shitty energy hologram of himself that cannot fight or even punch things but whose memories will be downloaded back into him once the projection is dispelled or destroyed (can't use his other spells while doing that, so if he has to fight he needs to immediately dispel the projection)

This magic is an anomaly, a spell that generates energy out of nothing through the dark matter only his blood can invoke. Someone might imitate his power, the effects can certainly reproduced, but only one person in the whole world could ever master dark matter. It's not a power you can learn conventionally. As he likes to put it, you might be able to get an identical license plate, but only he can drive a troublesome car as his. At least, not without understanding the process.

Other Abilities: 

Stigmata: When exerting his magic over a certain degree, a symbol of power will appear on his back. It is the stigmata, the mark of a king whose veins course with royal blood.

Demonheart: Through mysterious means, Blackmore managed to get his hands on a noble's heart and grafted it in his body, replacing his own old one. This greatly diminished his aging process among giving his body more power than it could have ever hoped for. Of course, it's only a fragment of the power of a royal, a pale imitation, but over time he managed to master his new blood and use its abilities.

Fighter: Blackmore isn’t ignorant when it comes to handling himself in close quarters, though he is far from a master. He mostly uses his massive strength freely, striking and stomping in a crude but effective style closer to street fighting than any conventional martial art.


His clothes, a good couple thousand dollars and an apartment with basic furniture, wifi and a computer.

Origin:  No one really knows where Smiley came from or who he was. A veteran soldier gone bad, a former demon, the son of an executed noble, a by product of a failed experiment. There are so many hypothesis and spun tales about him he made up that if he’d have to choose an origin, he’d rather it be multiple choice.

What mattered is that, in his district, his own little world, that man was a king. But one day, he fought a noble whom he just couldn’t defeat, a mere boy with so much power it made his own look like a pebble in the middle of a road. Blackmore was simply and utterly defeated, and for the first time in his life he learned of fear, the sort that chills your bones and makes your muscles unwilling to obey you.

And yet, he was spared and given the choice to follow him, to change the world. That noble was a revolutionary, and he saw not only a mere tool in Blackmore but also a friend.

Eventually, his one friend succumbed, but not before the kingdom was reshaped into a great and peaceful country. Even then, he still couldn’t understand that man, nor why he had chosen to follow him, but the peaceful look in the dead man’s face only raised more questions. Eventually, he came to the Nexus and began to work as an information broker/informant, biding his time...

God-like power. That man who got his hands on it had simply turned compassionate. Would the same thing happen even to garbage like him? He wants to know... What's it feel like? What does it look like from up there?

Weakness: Magic resistance. While his offensive output is terrifying, his size gives him an innate disadvantage even against people with the same stats as he does. Picking him from afar, flanking him or blitzing him in a restricted environment are valid tactics, though being hit by him will hurt like an energized truck so watch out man. Finally, he is pretty restricted when fighting indoors due to his size, so really just throw him in a building.

Likes:  Exerting his superiority, crushing his foes, plain cute girls, power, wealth, people who know what they want, those loyal to him and his comrades, useful fools, himself.

Dislikes: Being betrayed, being owned, people who somehow talk more than he does.
« Last Edit: May 13, 2017, 06:27:36 PM by francobull3 »

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Name: Swims-With-Salmons (her tribal name), Ellie Warren (her human name)

Race: Werewolf

Age: 11 (apparent age: 23)

Height: 145 cm (human) / 159 cm (near-human) / 232 cm (war form)

Weight: 43 kg (human) / 59 kg (near-human) / 172 kg (war form)

Appearance: She is one of werewolves who have five forms, all of them natural for them even if they are locked to a single form before the First Change. While Swims-With-Salmons originally used to be a wolf, she got accustomed over time to use all her forms. Maybe she can't fit in a high society, but otherwise normal people don't suspect her to be someone not human.

Human Swims-With-Salmons is socially adjusted enough after 9 years of living among human-born werewolves to live among the human society. She looks like a person in her early twenties and her mental age matches her appearance as wolf-born werewolves develop mentally faster in order to catch up with their human-born comrades.

She spends her day-to-day live in the human form as living in the forest would make her bored eventually and she doesn't mind company of humans. Swims-With-Salmons uses her alternate identity, revealing her tribal name only to those that she trusts enough.

Swims-With-Salmons' human form is a light brown haired girl with blue eyes. She wears sturdy, practical clothes and sometimes wears a jacket to conceal her firearm. It is sometimes enough to ward off less determined hoodlums if they stare into a barrel of a gun.

Strength: Exceptional

Agility: Human (Exceptional while tapping into Rage)

Constitution: Exceptional

Near-human Due to a combination of her short stature and a quirk in her spiritual make up her near-human form is not as feral looking as one displayed by majority of werewolves, so she can still pass as somebody normal. Her hair is longer, reaching now below shoulders, her muscles bulk up to the extent of a female Olympic athlete and she is now just around average height instead of being quite short. Honestly if not for the fact that it's easier to keep Rage in check in the human form that would be her preferred form. If she switches from human to near-human form she can probably still spin a story that she uses magical means to bulk up like that unless someone who is familiar with werewolves in general figures out that she is a shapeshifter.

Strength: Amazing

Agility: Human (Amazing while tapping into Rage)

Constitution: Amazing

War Form A large and over seven feet tall form that resembles a hulking bipedal wolf creature. "Scrawny" by werewolf standards, but more than capable of ripping and tearing guts of mundanes and some of weaker supernaturals. This is also the form to which she defaults under a thrall of a frenzy. Not something to cuddle with.

Strength: Incredible

Agility: Exceptional (Amazing while tapping into Rage, Incredible in frenzy)

Constitution: Incredible

Dire Wolf A sort of happy medium between the warform and the wolf form, this is referred to by some as "dire wolf". It's essentially a wolf of a size of a pony with unusually strong jaws that are not inferior to the warform when it comes to tearing apart her foes. Again, proceed with caution.

Strength: Amazing

Agility: Exceptional (Amazing while tapping into Rage)

Constitution: Incredible

Wolf The wolf form is her birth form in which she spent her first two years of life (though by now it's hard to recall those years. Just like it's hard for humans to remember their early childhood). It looks scrawnier than it should in spite of her capabilities in that form, but still cannot be mistaken for a dog.

Strength: Exceptional

Agility: Exceptional (Amazing while tapping into Rage)

Constitution: Amazing

Magical Abilities: Medium

Rites: She can enact a variety of rituals for specific purposes. Swims-With-Salmons is no longer an apprentice of the spirit magic, but did not reach mastery either, so she is unable of creating her own Rites. She has learned Rites that allow her to cleanse a place, object or a person from spiritual influences, apologize to offended spirits, summon spirits of any kind and nearly any level of strength to communicate with them, bind weaker spirits into one use fetishes called talens, and grow plants in any soil.

She can also dedicate objects to herself so that her clothes  and belongings merge with her while she shapeshifts to a form that no longer can accommodate them.

Other Abilities:

Delirium: Mundanes who witness a werewolf in her warform or dire wolf form experience a bout of supernatural terror, a fight or flight response. Some are paralyzed by the fear, some try to get away from the source of Delirium and some lash out against the werewolf. The response depends solely on the personality. People who experienced Delirium tend to forget about the encounter or try to rationalize it unless they have enough high willpower to not forget those events.

Gifts: Gifts are blessings and abilities bestowed on a werewolf by spirits. Swims-With-Salmons can talk with spirits, leaps three times higher and further than normally she should, possesses senses of a wolf even in her human form (and further sharpens them in the wolf form), may sharpen her sight further to see from miles away and may substitute her sense of sight with sense of smell to perceive in pitch black darkness.

She can also detect the supernatural beings and influences (she can also determine roughly how strong a spirit is) and pierce through the veil that separates the spirit world from material world to observe spirits without travelling to the spirit world.

Gnosis: As a half spirit a werewolf has innate connection to the spirit world. She can shift back and forth to the spirit world and use Gifts and Rites. She has to concentrate to do it, so it's not something that can be used to escape in a middle of combat. Silver objects that she carries around impact her link with the spirit world and make it more difficult to slip sideways to the spirit world the more silver objects she carries around.

While most werewolves are half-spirits, she is more spiritual than an average werewolf because one of her ancestors is a spirit of a river. Due to her heritage spirits in general are attracted to her out of curiosity and she has it easier to communicate with spirits that dwell in waters (like salmons after whom she takes her tribal name) or whose existence is interconnected with rivers (like grizzly bears).

Rage: The supernatural anger boiling inside any werewolf of her kind is the price of the patronage of the Lambent Lady Luna. The mercurial moon spirit's gift is both a boon and a curse. On one hand werewolf can supercharge their regenerative abilities, move with superhuman speed (her Agility increases by one rank)and stay conscious no matter what while tapping into Rage, but the risk associated with that is a frenzy. A werewolf who taps too deep into Rage (or one who is sufficiently provoked) enters a warform and lashes out, endangering friends and foes alike. Even a patient and docile werewolf have its limits. In frenzy, her war form's Agility can reach Incredible instead of Amazing.

Her supernatural rage also affects weaker willed people in more subtle ways. They cross a street, claim they do not serve her kind here and react as if she was someone suspicious. She got used to cops sometimes trying to interrogate her when there are no immediately obvious suspects around.

Regeneration: Her regenerative capabilities are quite potent. Unless the damage is too extensive, she can regenerate even limbs over time (it takes over a minute to fully heal unless her injuries are inflicted by sources to which she is supernaturally weak). However, she regenerates several times slower in combat situations as the regeneration needs some focus, and it takes her at least a day to recover from wounds caused by silver, severe radiation and attacks which target her soul directly if there is no supernatural intervention unless she supercharges her regeneration at the cost of entering frenzy, healing half of those injuries.

Totem: Only tribeless outcasts do not enjoy a patronage of a personal or a pack totem. Her totem spirit is an avatar of Dog, a spirit whose wisdom lies in the ability to adapt to the humanity. Swims-With-Salmons has it easier to look for prey in urban environment but in exchange the Dog enforces a stricture on her to follow: she needs to aid feral and stray dogs she comes into contact with, for example sharing her food with them. Dog's patronage may extend to other shapeshifters who can interact with the spirit world if they are willing to accept its conditions.

Equipment: Swims-With-Salmons rents an apartment. She keeps the gun she carried when she was transported to Nexus, a Desert Eagle and she owns two Fetishes as well.

She has learned to make some talens, like spirit infused moonshine (normal alcohol doesn't really work on Garou anymore. She has to keep those special batches away from normal people or they go blind or worse), bullets that can hurt ephemeral creatures and matches that can be lit even if soaked in water.

She owns a Fetish called Magpie's Swag which counts as dedicated to her body and thus merges with her every time she shapeshifts into a war form or another wolf like form. It takes a form of a bag and can contain three times more items than its apparent size. It cannot carry technological devices like firearms and laptops. She also owns mirrored sunglasses that make it easier to step sideways where the veil between the spiritual world and the material world is strong.

Her weapon of choice unless she shapeshifts into more capable forms is a Desert Eagle that she had on her when she was transported to Nexus.

Origin: She was born as a wolf running around in forests of Appalachia, with more affinity for water and fish that dwelled there than other wolves. Her parents were just regular wolves, but down in her family line she had a Garou ancestor whose blood she inherited. In the end, she was one of those 'lost cubs' adopted by shapeshifters who were not related to her. She was raised by human-born rural werewolves and their human kin who managed to explain a sudden arrival of a teenager, claiming that she was one of relatives they had to take care of because of her parents dying. Swims-With-Salmons helped with the farmwork and was homeschooled by her new relatives while she was expected to take on duties of a local Keeper of the Land. She grew enough comfortable with the idea of living a second life as a human. Then she ended up in Nexus in because of a freak accident involving travel through the spirit world.

Now she works in the field of landscaping. She has experience when it comes to creating and cultivating aesthetically pleasing gardens. She prides herself on the fact that gardens she cares for not only look good, but also subtly attract beneficial spirits.

Weakness: Silver deals damage that cannot be easily regenerated. She needs a day of full of rest to start regenerating silver inflicted wounds or supernatural intervention. Severe radioactivity, wolfsbane and attacks that target a soul also deal the same degree of damage as silver. Fire also deals damage which is difficult to regenerate because of its metaphysical association with destruction in her world.

Likes: Swimming, working, helping out people in need

Dislikes: Cannibalistic monsters, evil spirits, people who push her too far
« Last Edit: Today at 01:50:51 AM by Kat »


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Name: Antonia San Nicolas
Race: Human
Age: 26
Height: 6’2” (1.8 meters)
Weight: 141 lbs (64 kg)
Appearance: Antonia has a muscular physique - quite fit. She has long, dark brown hair that is often pinned up in a tight bun; long hair is an easy target for any enemies with hands. Her eyes are sharp and narrow and is beautiful in the sense of a hawk diving towards its prey - fatally graceful. Her body is riddled with scars from past encounters.
Clothing consists mostly of linen for easy movement, and flexible leather for protection. Most of the colors are rather drab and dark for stealth, but there are flashes of gold and red in her attire.

Physical Attributes

Strength: Exceptional (Incredible with Bloodlust)
Agility: Incredible
Constitution: Incredible
Other Abilities:
Tactician: Ranked high in the military department, she had to formulate plans to exterminate the beasts. Good at pinpointing weaknesses, spotting people who are likely to transform, and a great leader.
Navigation: Can find her way around any town with the help of signs, compasses, and the sky. Derived from the simple fact that memorizing the streets is quicker than looking at a map.
Crude Medical Knowledge: Knows how to stitch a wound, make a splint, bandage and treat infections to a certain extent.
Advanced Healing Factor: She is distantly related to entities simply known as the Gods and possesses a greater propensity to heal a bit faster than regular humans. For example, it takes at least six weeks for a sprained ankle to function normally. It takes two weeks for Antonia to recover, less if she uses Blood Healing (explained below).
Deception: Throwing enemies off the track and leaving them confused as to where you went is a necessary skill for hunters. Examples include running down a hidden alleyway and making an unexpected attack.
Bloodlust: If she kills for too long, or kills many in a short amount of time, her pupils start to dilate and would begin to resemble a wolf: elongated limbs and canines; she would have considerably more strength and a near-insatiable urge to kill. The amount of strength gained is comparable to a beast, who can smash through walls with ease and throw prey up to 20 feet across. Though, if she manages to restrain herself (or somebody else restrains her) and return back to a “normal” state, then she cannot hunt for the next couple of days in fear that she triggers it again.
Nightvision: Self-explanatory. Cannot see perfectly in absolute darkness without a source of light, but has an impression on where objects are located and how to avoid them.
Magical Ability: Low
Aromatherapy: Monsters are blood-motivated creatures and will seek out the pungent source for food, or simply just to kill. Creates a new scent in the atmosphere with innate stamina, one that smells of rosemary, and masks her own, so the monsters are less inclined to follow a ghastly scent. 
Blood Healing: Consumes innate stamina to heal life-threatening wounds, such as broken bones and internal bleeding. She would live through the ordeal, but would be physically exhausted.
Scrying: Can use any smooth, shiny surface to observe anyone or anything, as long as she knows what it looks like and where it is. Can only see if there is a similar object in the area, and up to a one mile radius.
Fans: Her main weapons, holstered to her sides. There are silver knives concealed within the crimson folds, and are easily concealable in general. Remarkably heavy. Can be used to thrust, slash, and bluntly hit enemies. Can cut through wood, “soft” metal (lead), glass, and most importantly, a thick skin of fur and flesh.
Throwing Knives: Carries twenty of these at any time. Does minimal damage, but good for scouting out enemies and catching their attention.
Sewing Kit: For when the hunt is long, there are tears and rips in clothing, and stitching up wounds.
Ruby Pendant: A pendant encrusted with a large, admittedly ostentatious ruby, wrapped around her neck. Inside, lies a portrait of her family: parents, and three younger siblings. It is a reminder of who she is and what she believes in, so as to not lose herself in the hunt.
Origin: To live is to hunt.
Antonia hails from a country whose main industry is war and defense. It is determined to maintain peace within its borders and wage war in all other areas, and is by the military who encourages this behavior. Though, once the soldiers return home, they are also encouraged to pursue milder hobbies such as sewing, cooking, drawing, spending time with family, etc. to remind them of their humanity.
Inside is clean and well-kept, but outside, it is no-man’s land. The soil and rivers are saturated with blood from the existing beasts and bodies of human enemies. For the longest time, a delicate balance was maintained between the inside and the outside, but after centuries of ingrained warfare, it has been disrupted.
The hunters have become the hunted, as the most eccentric killers are starting or have transformed to become the beasts themselves. The country has been put on lockdown and Antonia has been charged to hunt down her own comrades, and once she turns, she will be hunted herself if she manages to survive after all of them have been eliminated. She has demonstrated considerable restraint when killing and almost never goes overboard.
Weakness: Cannot handle large groups of enemies, impulsive, foolishly independent and stubborn, does not know when to give up. Narrow minded. Limited use of magic.
Likes: The sea and other bodies of water, clean clothes, shiny things, chocolate, rivalries, salt and spices, chivalry and loyalty.
Dislikes: Disorder and disarray, living an unremarkable life, barbarity. Unjustified behavior. Being betrayed.
« Last Edit: June 21, 2017, 05:46:43 PM by visevv »