Author Topic: Cross Effects 3.0 - The Third Time's the Charm Character Sheets POST SHEETS HERE  (Read 2265 times)


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Name: Jeanne d'arc

Race: Magical Familiar (Servant)

Age: 19

Height: 159cm

Weight: 44kg

Face claim:

Physical Stats:

Strength: Incredible

Agility: Fantastic

Constitution: Incredible

Magical Ability: None

As a servant Jeanne possess a decent amount of inherent prana in her body but she's currently not capable of performing any magecraft. She wouldn't be willing to learn either as most magic would be considered heretical.

Magic Resistance: Very High

Jeanne has an incredible amount of magic resistance capable of even disrupting spells from the Age of Gods. This resistance is rooted in her Christian faith and therefore cannot deal with the sacraments of the church. Furthermore any magic that strikes her isn't negated but rather redirected to her surrounding area, however this doesn't mean that magecraft that effects a large area will hit her.   

Other Abilities:

Servant :

A servant is a high level magical familiar, a kind of  spiritual being that can dematerialize becoming intangible to the physical world. However they are vulnerable to spiritual based attacks.

Discernment of True Name :

An ability that allows her to discern the true identity of another Servant unless they have abilities that help clouding their identity.

Baptism Rite :

Jeanne is capable of exorcising spirits, as long as they are not anchored. Her ability to do so is decent due to being a canonical saint.

Revelation :

This is a form of higher insight granted to the individual and allows them to sense the optimal course of action to take, this works both in and outside of combat. It can also reveal the most suitable path for traveling.

Saint :

Saints are people who are acknowledged to be especially holy through some deeds performed during their lifetime. These people are capable of surrounding themselves with a holy shroud. Jeanne is a canonical but her aknowledgement is quite recent, therefore her holiness is decently high.

Luminosité Eternelle: God is Here With Me :

This is the battle standard of  Jeanne d'arc, the holy battle flag that she kept by her side all her life. By planting it into the ground, tightly grasping it, and activating it as a Noble Phantasm, it converts her Phenomenal magic resistance into protection against all harm both physical and spiritual. It brings about a light that completely isolates anyone within it and cuts them off from their surroundings. It's capable of defending both Jeanne and whomever she thinks of as allies from large scale attacks. The downside to this ability is that the damage accumulates within the flag, causing it to begin to tear as she uses it. Jeanne is also fairly skilled in using this as melee weapon to either hit people with or deflect blows.

La Pucelle: The Crimson Holy Virgin:

La Pucelle is a  holy sword that manifests flames, invoked using a line from the final moments of her life. It's a crystallized conceptual weapon taking the shape of a sword that acts as an offensive interpretation of her burning at the stake. To activate it she needs to recite the final lines of her life, "O Lord, I entrust this body to you---" doing so causes both her and the target to be consumed by flames. Using it is fatal for her as it is effectively a suicide attack.

The sword can also be used without actvating the suicide function. While used as a normal sword it's much weaker though still quite a potent weapon as it is a Noble Phantasm.


Origin :

Jeanne participated as servant Ruler in a grail war gone wrong, the grail was corrupt and the whole thing became a mess. The ending was especially awful and she was pulled to the Nexus right at the end. She's very reluctant to speak of it and believes she failed her duty by allowing it to go so wrong. She sees her removal from it and subsequent placement in the Nexus as trial from The Lord.

Weakness :

She cannot resist magecraft rooted in Abrahamic religions. As a servant she will eventually die from lack of prana unless she contracts someone.

Likes :

Praying to the Lord, fairness in all things, fellow believers. 

Dislikes :

Failing her duties, unfair play.
« Last Edit: February 11, 2017, 02:01:10 AM by Thedoctor »


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Name: Ron Browning

Race: Wolf-Man Spirit Monster Thing (Werewolf)

Age: 20

Height: see 'Shapeshifting'



Dire Wolf:



Origin: Ron was a 20 year old man who performed one of the most necessary tasks to be found in Nexus City - repair work. Fixing buildings, cars, power lines, and water mains was what put food on the table for this man who once lived four years of glory on his high school's cross-county running team, and one year of wrestling before he decided it 'wasn't for him.' People would ask him "what school did you go to?", and his answer would always be the same. "There's only one school here."

Ron is from the Nexus, born and raised, like his parents before him. This has all been normal to him from day one.

Then one moonlit winter night not too long ago Ron saw a mugging taking place down by the river on the way home from work. He saw behind the muggers and their victim the reflection of the full moon along flowing water, and froze. His heartbeat accelerated, his sight narrowed into a crimson tunnel, and then next thing he knew he was pulling himself out of the freezing cold water without any clothes or wallet to his name.

He set out from there to perform the most important task of his life to date - finding a pair of pants.

Physical Attributes (Man/Wolf-Man/Man-Wolf/Dire Wolf/Wolf)

Strength: Human/Exceptional/Incredible/Exceptional/Human
Agility: Human/Human/Exceptional/Incredible/Exceptional
Constitution: Human/Exceptional/Incredible/Exceptional/Exceptional

Other Abilities
Canine Senses: Even in human form a werewolf can use senses superior to any human's, if they put their mind to it. It just gets better the further from the human form he gets, with the best being wolf form. This allows him to track pretty much anything over long distances, conditions permitting.

Hunter's Instinct: In forms between Man and Wolf a werewolf's instincts as an apex predator are so finely tuned that they can even avoid the aim of an opponent with a firearm. This gives the illusion that the werewolf is moving quickly enough to dodge bullets after they are fired, when in fact they are simply moving just before and throwing their opponent's aim off.

Regeneration: In most forms a werewolf heals faster than any human being. The most serious of wounds caused by something other than silver will be gone in a few hours at most. Being punched out is not really a concern unless the punch hits like a train. In full on man-wolf form the regeneration accelerates quickly enough that injuries disappear as soon as they appear unless they're from silver or involve decapitation or massive organ failure.

Shapeshifting: This kind of werewolf has five forms. The first is better at playing human than a human; they blend into crowds easily. The second is a wolf-man, big scary and hairy with sharp teeth and claw-like nails but still mostly human. The third is a wolf; it's a wolf. The fourth is a gigantic wolf the size of a horse with jaws that can crush limbs that the uneducated might call a 'dire wolf.' The fifth and final form is the man-wolf, a bipedal abomination of fur and muscle with a canine head that is only good for killing.

The ease with which he changes shape depends on how accepting he is of his nature. If he resists it the change is painful and draining. If he becomes comfortable with it the process goes more quickly, and is painless. The problem is if he gets too comfortable with it and starts changing subconsciously at a moment's notice to adjust to the situation. And if he were to reject it or lose himself to it entirely, he might not be able to change at all... or worse.

Heights at the shoulder - 5'6"/6'5"/8'3"/5'8"/2'8"
Weights: 172/258/688/344/162

The Predator's Jaws: Ron's teeth are those of an apex hunter, and so nothing can just shrug off a bite from him like it was nothing. Even just a regular bite slows regeneration of the wound somewhat, though not drastically. If Ron actually consumes the flesh involved he consumes part of his prey's spirit and drastically reduces their rate of healing. This also applies to spirits who've taken physical form against him.

Spirit Magic: Low. He can call instinctively call on mystical Gifts granted by the spirit of the moon to accelerate his regeneration slightly outside of wolf-man form, talk to animals of all sorts, hunt tirelessly, and harness his instincts to fight better and hit a lot harder than his form's baseline (one Strength level, max Incredible). Also, he sees immaterial spirits and ghosts just fine, but can't hurt them.

Carnivore: He is a predator. Unlike a normal wolf, he can't get anything from eating anything except meat. Processed meat doesn't taste great, either.

Lunacy: People tend to freak out even beyond the normal when they see a werewolf regenerate or change shape, or see a bear-sized bipedal wolf-man killing machine looming over them. Some freak out enough to not remember exactly what it is they saw. Some go mad. Also, sometimes this or his bite will make other people change into lesser angry man-wolf creatures. This only works on people who aren't part of the supernatural.

Rage: Werewolves are the ultimate hunters, and can flip out and become killing machines the size of grizzly bear. Certain triggers for rage are present, and depend on how in tune he is with his nature. Too much denial of what he is just creates easier triggers, while going full on man-eating monster all the time also makes it worse.

Triggers for Ron include seeing the full moon (in person) and seeing members of his 'pack' get seriously hurt. If he rejects or over-embraces his nature then he won't need to see the moon to flip out - it just has to rise. Conversely, the moon won't do anything anymore if he finds and maintains a nice middle ground in his life. Staying in man-wolf form for more than a dozen seconds or so is always a risk. Killing instinct is strongest in that form, and staying in it for too long when those instincts scream with every beat of the heart means he starts to see everything as a threat to kill. So go easy on that too, Ron.

Silver: This metal makes his blood boil in his veins and cause other allergic reactions on top of that. It slows down his regeneration to ordinary human levels. Also, it makes him angry.

Wolf Physiology: Shapeshifting into a canine when you have caffeine or chocolate in your system is a really dumb idea. Don't do it.

Equipment: Nothing yet. He still needs that pair of pants. Also, he would really appreciate it if you found his wallet.

Likes: Animals, comics, hunting, junk sculpture, meat, and "smooth music"

Dislikes: Bullies, intrusive childhood friends (not really), nightclubs, working construction (again)
« Last Edit: November 15, 2016, 04:42:13 PM by Aiden »


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Name: Lycodrake Aptera

Race: Dragon

Age: equivalent to 25 years old

Height/Weight: Variable (see Other Abilities)

Spoiler for Hidden:

Physical Attributes

Strength:  Incredible

Agility:  Fantastic

Constitution:  Incredible

Other Abilities: He can alter his body's size and mass between the size of a direwolf/warg to the size of a train car. Most likely not a magical ability per-se.

Magic Resistance – as a member of the draconic species, known for hide and/or scales that repel standard attacks, Lycodrake can shrug off a wide variety of magic, excluding ice/cold element and those upper “Medium” to “Extremely High” category.

Offense-oriented fighting style “Harpe” which focuses on quickly slashing at joints and arteries close to the skin with his talons. The intention is to temporarily cripple and immobilize the target(s) in the least amount of time.

“Aegis”, a divine blessing and magic among the highest degree granted to him by Athena, that acts as a limited defense against weapons, magic, and abilities that would normally mortally wound him. It passively protects against paralysis and petrifying at all times.

Equipment:  None.

Origin: In Lycodrake’s home world, humans lived beside elementals, creatures, and monsters. In some ways, the “Age of gods” and “Age of mankind” intertwined there.

A wingless dragon in the service of Athena and her lesser form Nike, he hatched at a shrine devoted to Nike and was essentially raised there. It is theorized that he is a lesser child of Typhon and Echidna, making him a possible threat to villages, towns, and small cities should the instinct to destroy take hold of him.

He was raised at the shrine of [Athena] Nike as a surrogate son and given messenger duty across the region, mainly keeping to areas near Athens. He visited the Arena to see different sentient species compete with and against one another. He befriended djinn merchants from across the sea and often learned about the outside world from them.

He knew Nike was Athena’s “lesser aspect” but saw little difference between the two when he met with Athena. To him, the only difference was that Nike was less strict and Athena was a better fighter.

Years passed as he transitioned from childhood, adolescence and into young adulthood. News of Ares’ growing power to the west depressed Nike greatly. The change in Athena was even greater. Then the news came that Ares had gained a seat of power as “Mars” among the Roman lands, igniting the flames of war. Athena sought to protect those under her care through the least bloodshed, while Mars only wanted to destroy and paint the world in blood.

Tragedy struck when Athena faded and only Nike remained. Lycodrake had a new, two-part mission: find the source of the disturbance and locate a hero - preferably Herakles or Perseus - to help against Mars’ forces.

With the help of Marie Al-miraj, Lycodrake’s best friend, merchant, and a dual fire-and-water mage, they took the first steps in journeying out into the world.

Until, that is, Lycodrake took a golden apple to the knee and found himself in Nexus City.

Weakness:  Ice, cold, berserker effects, knock-outs, "death by a thousand cuts" strategies, anti-dragon anything, magical/supernatural metals, and heights with unstable footing.

Likes: Athena Nike, Marie Al-miraj, reasonable sentient beings – creature or humanoid, reading and hording books and maps.

Dislikes: Ares-Mars, unreasonable sentient beings, battle and war waged only for bloodshed, book-burning, being called “lizard”.
« Last Edit: February 03, 2016, 11:56:48 PM by Lycodrake »
Spoiler for Best -monogatari:


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Name: Mitsuba (Name of her Cover), Lambent Sword of Heaven when before she Fell.

Race: Unchained Demon

Age: Possibly centuries as an Angel, in her 20s as her Cover

Height: 158 cm

Weight: 43 kg

Spoiler for Hidden:

Physical Attributes

Strength: Human

Agility: Exceptional / Incredible

Constitution: Human / Incredible

Magical Ability: None

Other Abilities:

Cover: Demons hide their true self from the scrutiny of their former master through a Cover, a human identity that serves as the mundane self of the Unchained. Medical scrutiny does not reveal anything out of the ordinary. Supernatural effects that would tip off the user that the demon is not a human reveal to the user that he is an ordinary person. Cover doesn’t automatically counter the effect in a general, but does provide a modicum of resistance against the supernatural. Demon in Cover experiences same biological sensations as a human and its Cover age even if the demonic form don’t. The Unchained can have multiple Covers, but any sustained injury carries over to Covers as they are not bodies, but alternate appearances that the Demon learned to assume.

Inconsistencies in a Cover can undermine it under scrutiny, as well as overt display of supernatural qualities.

Aether: It’s a waste product of occult processes, especially those of God-Machine’s, but also can be harvested from other sources in Nexus. Aether powers some of abilities that Demons are able to utilize.

Mechanical Mind: Demonic minds are abnormal, residing not in a brain but in Primum, a measure of how deeply they are integrated in a reality. The Unchained’s mind is piloting the human form in a fashion, with a total control over its physical tells and a choice whether to express an emotion or a thought. Although the Fall strips much of the knowledge that God-Machine provides to Its servants to perform their duty, Demons retain a perfect memory, a nature aptitude for languages and rudimentary understanding of basic talents. They are fluent in every human language which has native speakers, and learn skills quickly.

Aetheric Soul: On mental and physical levels the Unchained are similar to humans, but spiritually they are not alike. They have Primum in place of a soul. They can use it to resist supernal powers in place of Cover, but their aetheric energy becomes visible. That’s the only way for them to resist supernatural powers in Demonic Form. Demon also perceive Infrastructure of God-Machine and when forming their thoughts in Primum they determine whether they are false or true statements, making them perfect liars.

Pacts: Demon can sign Pacts with another party, offering a boon in exchange for something that strengthens Demon’s Cover. In most extreme cases it is the soul of one who signed the Pact, and Demon can step into the life of that person, assuming their identity and thoroughly erasing them from existence, acquiring a new Cover.

Glitches: Without a maintanence from their original creator, Fallen Angels develop glitches throughout their existence, transient or permament, permeating their Covers. Mitsuba’s have developed a permament glitch that makes her hair look pink-white and her eyes color that of amber no matter the Cover she acquires.

Demonic Form: Its Demonic Form was built both to be quick and durable, however it lacks in raw strength. Its skin is made of tungsten and she is resistant to extreme heat. Tungsten rivets poke out of its skin, her skeleton made of the durable metal as well. It is lean and its joints resemble well oiled hinges, red tattoos cover the surface of its hands and arms leading up to the torso, a plasma drive powers it, its veins filled with plasma. It can float and abruptly stop mid-air or on the ground thanks to manipulation of electromagneticism. The Demon can activate an electric field for extra protection and power or disrupt devices. It is also fairly destructive, as one of its arms is a laser weapon firing as potent beams as bullets from a military grade assault rifle at the lowest setting, at its most powerful it can generate as powerful blasts as a brick of dynamite. The Unchained can also shift the other arm to a blade resembling a chainsword.

Gadgets: The Unchained are able to Install a portion of their Embed or Exploit into a mundane object with a related function the Embed or the Exploit. Installation process requires extertion of the Demon’s will and may alert other Unchaind and Machine-God to their presence. She possesses following Gadget:

Migiwa: A katana into which Shatter Ember was Installed, its edge cuts metalic objects including weapons and armor easier than than a regular steel blade. Not as potent as the full effect of Shatter Embed, it cannot achieve feats that would compromise the Cover.

Embeds: They are backdoors in the reality that Demons relearn after the Fall in order to manipulate the world through occult physics.

Efficiency: This Embed allows to finish prolonged tasks and activities in half of the time that otherwise they would require.

In My Pocket: It enables the user to produce any item that would fit her pockets or other container as long as it has not been established that she does not possess (i.e. cannot produce weapons if she emptied her pockets of weapons during an inspection). It cannot also produce documents that stand up to scrutiny, and can be used only for limited time before risking the Cover.

Ripple: This Embed subjects the target to a bout of a terrible coincidence, making him suffer from damage related to the attack he sustained beforehand, but from a secondary source. For example someone slashed may trip and fall on a sharp object.

Shatter: The Embed lets the Unchained break down an object no larger than hers with a swift kick. Objects known for their hardness may compromise Cover if shattered with that power.

Strike First: It allows for the Demon to be always prepared for a fight, even if it’s a surprise attack.

Victory At Any Price: This Embed salvages a failure or makes the Unchained more successful at a cost of her physical well being, damaging her body in the process.

Exploits: Exploits are supercharged combination of Embeds, lacking their subtlety and carrying a risk of attracting God Machine’s attention.

Murder By Improbability: The target of the Exploit suffers a freak accident if he is a mundane human without extraordinary destiny. Those fated for greater things (PCs) and supernaturals just suffer a bout of bad luck which may not be necessarily fatal. Unchained are completely immune to the power.

Cipher: It is a pathway made up of a set of Embeds joined together, which lead the Unchained towards a technognostic revelation that leads them further way from their creator. Each Cipher is unique and personal to the Unchained.

Shukuchi: Made up of Strike First and Efficiency. Mitsuba discovered a sword stance that is grounded in the use of this Interlock which makes her moves less wasteful and with less openings to exploit. She can close her distance to her enemy more efficiently, able to even catch off her opponent with a barely expected counterattack.

Equipment: Her katana, a set of clothes, a modest dojo converted into a bar.

Origin: Originally a Destroyer Angel operating in the archipelago of Japan, it Fell during its last mission to infiltrate a household of a prominent noble under a guise of a houseservant and conduct an assassination mission. Too obsessed above carrying a perfect assassination, the angel Fell when it ignored change of objectives from God-Machine. It didn’t have particular objections about the mission itself, but another it was too overwhelmed with a newfound free will to just go back. The Demon grew into its human identity and got pretty comfortable with newfound mortality. Bent on protecting her mortal life from machinations of Machine God and its agents, Mitsuba is willing to go to any lengths if her way of life is threathened. She had been for a while in Nexus, with her Cover reinforced through her efforts, but now she is even more on edge than usually because of the event of recent nights.

Weakness: Her Cover may degrade over time if she behaves inconsistently or uses overt supernatural abilities.

Likes: Tools of her trade, pink and blue colors, mundane people, removing too insufferable fools, children

Dislikes: Supernaturals flaunting their powers openly, clinically stupid people, people plotting against her (whether it’s true or not).
« Last Edit: December 11, 2016, 01:35:30 AM by Kat »


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Name: UNSC Pillar of Autumn

C-709, Autumn

Race: Personified warship of the Halcyon-class light cruiser/extensive retrofit

Age: 45 (Launched in 2510, decommissioned in 2531, recommissioned in 2550, destroyed in 2552, reborn in 2555), physical looks to be around 15 or 16

Height: 5'2"

Weight: Tens of thousands of tons



Strength: Fantastic

Agility: Human

Endurance: Fantastic

Magical Ability: None. The fairies that "crew" her make no logical sense (Five Smart A.I.s went rampant trying to figure out how they work before the UNSC decided to just roll with it). They load her weaponry, keep her generators running and at top condition, etc. They also somehow affect Autumn's physics, so that she can actually walk around without collapsing the city's infrastructure and interact with the world like a normal human would. When Autumn eats food, the fairies convert it to munitions, Longswords, and deuterium to fuel her fusion reactors.

Other Abilities:
Halcyon-class Light Cruiser: This grants her such a high Endurance rating. The architecture designed by Dr. Robert McLees placed heavy emphasis on defence: the Halcyon-class cruisers not only had thick titanium plating, but the internal structure was honeycombed and compartmentalized. It is said that as long as the bridge and a single weapon system was intact, the cruiser was still in the fight. However, this actually was the downfall of the class: The ships ended up being too undergunned and expensive, and were quickly replaced by the Marathon-class heavy cruisers not even a decade after Autumn's launch.

Anyways, this also grants her her high strength value, because punching something when you weigh thousands of tons tends to do significant damage (And it's necessary to use her weapons). Her agility and reflexes are that of a normal human, however.

Flight: Autumn is a space warship that has the ability of operating in atmospheres, albeit in a limited capacity. She is actually unable to take off on her own, requiring assistance (No, she can't just jump off a building. Her momentum would cause her to go at a steep downward angle and she wouldn't be able to pull up in time and oh God look what you did to that school in the attempt, Autumn!). Even when she's up in the air, her maneuverability is poor enough to be compared to a flying brick using bottle rockets for thrust. She is quite fast, though: Easily outpacing frigates or destroyers in a straight run.

Sensor Array: Autumn has extra senses, such as heat detection. Normally this would go under equipment, but this suite is literally built into her, akin to eyes and taste-buds.

Terrain Affinity: Autumn belongs in the air, even if she's a bit clumsy in atmosphere. When she's flying, she's able to use her MAC Cannon and use Archer Missiles effectively. She refuses to use these weapons unless she is off the ground.


Rigging: basically her ship components that can be summoned at will. These include her weapons and thrusters.

Mk II, Light Coil - 56A2D4/Magnetic Accelerator Cannon (Modified): UNSC ships are, in actuallity, just flying guns. MAC Cannons are essentually giant coil guns that fire multi-hundred tonned, solid tungsten rounds. Autumn's retrofit for Operation: RED FLAG basically swapped out the standard cruiser rounds to that of a frigate's (Instead of a 1000 ton round, it is instead 600 tons). These are also "Shredder" rounds, meaning that they expand after penetration to stop over-penetration.

A feature of MAC Cannons is that their power level can be adjusted. The weapon itself needs to be charged, and though it might be far more devastating for a fully-charged shot, it can take minutes to recharge. So, instead they are often fired at quarter- or half-charged. Adjustable power levels also allow more versatility: Why wipe out a city block when you can just remove the building the enemy is hiding in and avoid much of the collateral?

M58 Archer Missiles: Though a secondary armament to most UNSC ships, they see far more mileage than the MAC Cannon. Extremely multi-purpose: able to track Capital Ships, to Space Fighters/dropships, to even targeted ground targets. Usually fired in such large volume that they overwhelm the target's anti-missile network.

At peak capacity (Meaning well-fed and rested), Autumn has 7,800 such missiles somehow micro-sized (Though having the same effects) and stored within the four pods mounted on her legs. However, their location makes it kind of awkward to fire when she's not in the air. Sure, they can track, but from such a low firing point actually makes it easy to dodge.

M910 Point Defense Network: The "pistol" she wields. Each of those four barrels fires 50mm HE Shells (fairy magic!). Nowhere near the range of the MAC Cannon or Archer Missiles, but they do out range most conventional terrestrial armaments. They can elevate and even rotate on the pistol, though the UNSC has yet to figure out how Autumn is able to do this.

Spoiler for One Squadron of Longswords:

Piloted by a crew of four fairies, Longswords are her spacefighter compliment. Longswords are famous for their versatility: From providing air support for ground units to attacking enemy capitol ships, even mine laying. This particluar squadron's Longswords are armed with a 120mm ventral gun, two 50mm autocannons, and  four ASGM-10 Missiles. The squadron is composed of three of these.

Spoiler for One Pelican:

The standard UNSC dropship, this vessel requires only two fairies to operate and can transport ten to fourteen fairies in the troop bay as well four resupply canisters from the aft overhang. The one issued to Autumn has a 40mm chin-mounted machine gun, eight ANVIL-II air-to-surface missiles, and two missile pods.

Spoiler for One Squad of Fairy ODSTs:

ODSTs, or Orbital Drop Shock Troopers, are elite soldiers of the UNSC. Of the twelve pertaining to the Autumn, one's a sniper, one's a spotter, one's a sapper with a handful of C4, one wields a rocket launcher, one operates a SAW, and the other seven use either SMGs, Assault Rifles, or Battle Rifles

The Package: A hardened duffel bag that, inexplicably, has the same storage capacity as when Autumn was still a ship.

Origin: Built in the vast Reyes-McLees shipyards on Mars, Autumn was lauched on December 1st, 2510. It was a dark time for the UNSC: Insurrection was spreading like wild-fire in the outer colonies and the threat of a true civil war was on the horizon, one predicted to be so horrific that it could plunge humanity back to the dark ages. Then the Covenant appeared in 2525...

Rebellion was quickly forgotten when the entire human faced extinction at the hands of a zealous alien hegemony. Though the Marathon-class heavy cruiser assumed the Halcyon's role as the primary capital ship fr the UNSC Navy, the demand for ships kept the Autumn in the fight until 2531 when she received extensive damage over the colony of Arcadia. She was then scrapped and laid to rest in a ship graveyard.

By the year 2550, most of the UNSC Navy was in tatters. The Pillar of Autumn, her thrice renamed sister ship Dawn Under Heaven, and many more Halcyon cruisers were brought back from their graves, modernized, and flung back into the war. In 2552, Autumn was selected to assist the Spatan II's for Operation: RED FLAG, receiving yet another retrofit for the mission. However, the Covenant found Reach, and the cruiser was forced to aid in the planet's defense and to evac many troopers from the surface once Covenant victory was assured. Taking a not-so-blind slipspace jump, she found herself at Halo Installation-04.

The Covenant followed.

During the opening fight, Autumn took out four capital ships. However, she was forced to crash land onto the ringworld's surface. Days went by, she was boarded by Covenant trying to access her information storage banks. Soon, the parasite known as the Flood found her crippled body and began infecting the Covenant. Her last memories as a true warship was of a sole Spartan II crashing a Banshee on her hull, fighting his way through her many hallways until he reached her reactor, and setting off a chain-reaction that blew her up and shattering Halo.

Three years later, she was reborn as a shipgirl. A slipspace jump sent her not to her assigned post, however, but to the city of Nexus

Weaknesses: Human reaction times and reflexes, a near crippling fear for things noticeably undead or Flood-like, poor flight conditions, not being able to take-off unassisted, and would be severely damaged if she has to forceland

Likes: Eating, flying, eating, the UNSC, eating (7,000 calorie meals are the norm), Fist of the Unicorn band, Flip Music in general

Dislikes: Flood (Or anyhting undead, really),  spiders (Look like Flood Infection Forms), the Covenant, the color Purple, people asking about her weight
« Last Edit: June 21, 2016, 03:09:50 AM by MissingMandible »


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Name: William

Race: Human

Age: 16

Height: 6” 2’

Weight: 150 lbs.

Appearance: William has short black hair that ends just below his brown eyes in the front while on the sides and in ton the back, his hair ends just past his earlobes. In general, he wears a dark gray shirt with dark blue jeans. He is rather skinny for a man of his height... For his age, William looks to be three years older than he actually is.

Physical Attributes

Strength:  Exceptional

Agility: Human

Constitution: Exceptional

Other Abilities:
Fractured Mind: A result of a curse placed upon William. This curse fractured his mind in two. One side logical, the other emotional.

Reserves: Low.
Fire: Low. Strong enough to generate flames at a distance.
Electrical: Low. Strong enough to charge a battery given time.
Air/Wind: Low. Strong enough to manipulate the air into high or low pressure.
Amp: Amp causes one of two. When focused on a spell, the spell is raised slightly in power. When used upon a physical object it improves both its compressional and tensile strength. When applied to a living being, it raises their strength slightly.
Expend: Expend drains William’s remaining reserves to be channeled into a single spell upon invoking it. When combined with Amp, resultant magic is used in multiple bursts of low power.

Shock Gauntlet: Built soon after arriving in the nexus, it is a simple gauntlet, modified to hold a small dynamo in the forearm piece. This dynamo is connected to a series of batteries and capacitors which when in use, charges the circuit. All of which is activated by one of two turn switches. The switches in question are located in the area of the inside elbow and next to the wrist. This set up gives the gauntlet two separate charges to expend upon completing the circuit. In addition, these two circuit can be activated simultaneously in order to deliver a larger shock to the target in question. The resultant shock acts much like a Taser, able to take down an average human.

Knife: A basic iron knife that William “acquired” soon after arriving in the Nexus. He carries this blade in a sheath that is held sideways, covering just above the base of his spine.

Dagger: A basic dagger acquired at the same time as his knife. The blade is forged of steel and William carries on his right leg for quick access.

   William lived a fairly mundane life for his first sixteen years. During this period, he kept mostly to himself, only making a few friends in school. At age sixteen, the growing teen found himself in a fairly mundane life complete with a part time job.
   Six months after his birthday, a voice spoke to him in his sleep. The voice offered him an opportunity to explore another world. William promptly declined. Upon waking the next morning, William found that something about him had changed. He found himself feeling somewhat empty, along with a new voice in his head that sounded an awful lot like him.
   The following month, the voice slowly grew as he found his emotions slowly dying as the new voice grew. After growing used to the voice, the visitor showed up again, offering to undo the curse provided William join him. Again, he refused.
   This time upon waking, William found himself in the Nexus with a book in his pocket and some knowledge of basic magic seemingly ingrained in his mind. In this new world, William finds himself intrigued. Having gathered some implements to defend himself with and building the shock gauntlet with what he could find, he set off to explore.

Weakness: As a human, William is susceptible to all manners of things normal humans are.

Likes: William enjoys experimenting with what chemicals or elements he can find along with building various devices.

Dislikes: William has a distaste for puppets.


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Name: Gadreel, the Wall of God

Race: Exiled Angel

Age: "And there was light."

Height: 6'6"

Weight: 210lbs


Physical Attributes

Strength: Incredible
Agility: Incredible
Constitution: Incredible

Magic: Low
Angels are not meant to use magic the way humans are, but Gadreel hasn't cared for the dictates of Heaven or Hell in thousands of years. He has made the painstaking effort to learn a few basic rituals for use in removing curses from himself or others. He is also capable at creating, maintaining, and bypassing wards around locations and buildings. This is mostly useful for keeping spirits and demons away, and he needs more time to set them up than is practical in a fight unless it's an auspicious time like midnight on the full moon, or the Equinox. His magic draws power from ambient sources.

Other Abilities
Angelic Body: Like every angel Gadreel is immune to non-corrosive toxins, mundane diseases, and all forms of physical deprivation. He can withstand shots from lower calibers of bullets without flinching, and his body can rapidly recover from injury and dismemberment. In the event that his body is destroyed he can reform on site over the course of several weeks, or months if the attack was particularly thorough.

Linguist: Gadreel has been around for a long time, and is fluent in many human languages. His native language is the tongue of angels and gods, coveted in his setting by magicians for its efficacy in ritual magic.

Martial Arts: Gadreel is a master of close quarters combat even before taking his body's superhuman capabilities into account.

Weapons Master: If it was meant to be held in your hands and used to kill someone up close then Gadreel can use it well. He is particularly capable with blades.

.44 Magnum: A big gun for a big guy. It also doesn't demand that he kill people when he takes it out, so that helps.

Dainsleif: This cursed sword can slice cleanly through a solid iron anvil, and the injuries it causes only stop bleeding with supernatural healing. In humans this inevitably results in them bleeding to death in short order. In beings who can regenerate it slows their rate of healing to 1/3rd of its norm. However, the blade refuses to be sheathed until it has killed at least one person, and attempts to exploit it by putting it aside without a sheath result in it compelling the wielder to fall on its edge themselves.

Gadreel fell out of love. It all started after the Flood, when Lucifer falsely claimed the authority of Metatron and tried to lead the heavenly host to believe the Creator wished for mankind be wiped out completely. "Let us finish them now so that they, in their immature flailing, will not bring forth yet another cataclysm on this great earth." That had been the reason given. Heaven saw through Lucifer's lies and cast him and his followers, a full third of the host of angels, into the dark reaches of the Death Realms. However, Heaven did not fully disagree with the Morning Star's logic - mankind had already brought the cosmos to the brink of annihilation by reaching out with their souls for the mad darkness outside Creation. They sought to limit what the humans could achieve, lest their grasp outstrip their ability to reason.

Not all of the heavenly host agreed with this. Tasked with observing the humans and keeping them from reaching out for more, these Watchers took to their charge with sour hearts. Gadreel was among them, and watched as the humans smacked at each other with rocks and sticks where once they rode on chariots pulled by thought and blasted fiends from the skies with wands of fire. They were helpless, dirty creatures in the aftermath of the Flood; spirits and monsters and vengeful hell-bound seraphs bedeviled them at every turn. Their fragile forms were inadequate vessels for their infinite souls, and they died of plague, sepsis, and hunger where once they were clad in immortal bodies fed on ambrosia.

"This is wrong," he told his fellow Watchers. He had not been the first to voice such feelings, but he was one of the first to do so above a whisper. Others followed, his brother Azazel first among them. "The Creator is silent," he said, "and has been silent since long before the Flood. The only voice we can trust to tell us right from wrong is our own, now. I say that we must help them before they are lost to us forever. What of you, brothers?"

The Watchers descended to the Creator's children, and began to teach them of the things and ways they had once forgotten. Gadreel showed those he could reach how to use the weapons Azazel taught them to forge so that they might defend themselves against a world that feared the very thought of humans rising up again from the muck. Then he taught them how to cover up the marks and blemishes of their struggles with oils from plants, and dust from crushed earth, so that they could reach for the beauty they had once borne as a matter of course.

One of them, a woman, was so fetching with her bloodstained knife and painted face that he couldn't help but adore her. Gadreel was one of the first to know love as more than an abstraction, and his children with her were tall, strong and beautiful like in ages long past. He hoped, as his fellow Watchers did, that between the ranks of their Nephilim children and the quiet support of the titan Prometheus that they would be able to stand against the heavenly host when the time came. Perhaps it wouldn't even come to war; perhaps they would see that it was good, and join them among the humans?

It came to war. The Nephilim were purged with bronze and iron where fire failed, and Gadreel was one of the first angels to know what it meant to lose your family. He was one of the first to swear, Never again. When the ashes settled and Heaven retreated the Watchers went into hiding. They united with the children of the few gods to side with the titan Prometheus, bred more Nephilim children, and made alliances with secretive orders of magicians and witches. They set themselves to protecting the humans from the shadows, keeping them safe from the terrible things that would crush their potential to dust.

It wasn't enough. Or rather, it worked just well enough to let humans get into trouble again. The Beast of Revelation cometh, and man is its herald. Too bad Gadreel isn't around anymore to help fight it. God damn it, Nexus City.

Celestial Being: Magic that directly damages the soul can completely bypass his regeneration and force him to take the time to reform. Sufficiently powerful sorcery, or magic derived from eldritch forces antithetical to this universe, can potentially prevent him from reforming at all.

Exiled: Gadreel has been cast out from Heaven and Hell, and cannot call upon many of the powers inherent to his kind. He cannot form wings, weapons, or armor of divine fire like they can, for example. Yes, this sadly means he can't fly anymore.

Likes: Attractive people, cosmetics, flying, human culture, weapons

Dislikes: Child killers, cultists, oathbreakers, slavers, technophobes
« Last Edit: March 06, 2016, 05:11:35 AM by Aiden »

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Name: Roger The Hemophiliac Blade (as dubbed by Dante)

Race: Human

Age: 21

Height: 185 cm

Weight: 78 kg


Physical Attributes

Strength: incredible

Agility: Incredible

Constitution: Incredible

Other Abilities: The Dark Power: The thing that allows him to use all this fun stuff. Activating it gives him a big boost in power, and makes all the attacks above more potent.

The Dark Power is his right arm, or rather is his arm in a black, slick form. It gives his attacks the property of taking away the enemy’s lifeforce and taking it for himself. As such, any attack labeled with “heals him” also syphons away the enemy’s life force in a more direct way.

Also, generates a powerful substance. Roger has never found a way to harness it to his own ends, but others have attempted to.

The Dark Power takes a bit of his lifeforce away every moment it is activated, but increases his drain rate for his dark abilities so far that it doesn't even matter mid attack so long as he keeps using the DARK POWER.

When dormant passively devours life around him. Those who touch it without preparation will feel weakness and light-headedness with fair rapidity.

With the Dark Power activated, his statline becomes
Strength: Fantastic
Agility: Incredible
Constitution: Fantastic

Swordmaster: Roger is a very skilled swordmaster, and he can use swords very effectively in conjunction with his DARK POWERS. He can send out beast-head looking projectiles (dead spike-like) and perform an ascending reversal attack where he contorts his body to avoid strikes and hit the enemy (inferno divider-like). Apart from that he can perform many simpler moves, like a rush attack followed up with multiple stabs, a charged slash and a propelled air kick that hits from above, followed by a dark kick aiming upwards (gauntlet hades-like).
Equipment: Red coat: It’s a red coat. Made of leather.

Rebellion-looking sword: It’s a devil arm that resembles Rebellion. Essentially a nigh-indestructible sword with a sharp edge. Not exactly the most complicated thing around.

Shotgun and ammo: Sawed off shotgun with a mix of dragon’s breath shells, rock salt rounds and baptised ammunition. Holds two shells.

Origin:  Was found without memories in an alley after a demon attack, where Dante found him with his DARK POWERS and decided to do something uncharacteristic at Lady’s continued and forceful suggestions, and raised Roger to be capable of using the DARK POWER he held. Hhaving a bit too much fun naming him, he went ahead and called him "Roger The Hemophiliac Blade", a desicion he doesn't regret due to the endless teasing material it gives him.

On the day he graduated from Dante’s teachings, dante decided to give him an old red leather coat and a sword that resembled his own. Roger, who for his final exam was torn away from bed with only the opportunity to put on pants, gladly accepted the coat to walk on his way back home. And yet he exited the doorway to dante’s office only to find himself in nexus, this weirdass town filled wiith weirdass dudes. And all the shirts he could find were sailor moon, so he didn’t get any of them.

Weakness: Pizza overdose, ghosts that he can’t hit, forceful girls

Likes: Pizza, ramen noodles, cooking

Dislikes: Whiny girls, casual semi-nudity, ghosts in general
« Last Edit: March 06, 2016, 06:21:31 AM by The Man With All The Cute Boats »


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Name: Chloe von Einzbern, Kuro

Race: Homunculi

Age: She's legal

Height: Tall enough

Weight: Not that much

Face claim:

Physical Stats:

Strength: Incredible

Agility: Incredible

Constitution: Incredible

Magical Ability:High

Kuro can detect magecraft and even recognize basic forms, She's proficient in various tantric rituals as demonstrated by transferring prana to herself through kisses. She's also capable of performing a form of teleportation. Kuro also posses great magical reserves herself being an homunculus. She has wishcraft from being a former holy grail whatever.

Other Abilities :

Class Card: Archer

Class cards are mystical cards that grants you some of the abilities of a servant, they are however diminished. In Kuro's case it's the Archer card which mainly grants her the ability to partially use Unlimited Blade Works. It also grants her a high level of analytic skill that makes it easier for her to deduce the easiest way of achieving victory. She also gains mastery off an weird form of combat where you create fake openings.

Unlimited Blade Works:

This is a Reality Marble that grants three abilities; Projection and Reinforcement and the deploying the reality marble itself.

Projection allows her to materialize any melee weapon whether it's magical or mundane that she has stored in her reality marble at a slightly reduced quality compared to the original. Swords however are the easiest and generally of the highest quality, she's also capable of materializing shields but the cost is much higher. The weapons themselves are stored in there after Kuro has “analyzed” them, this process is near instantaneous and happens whenever she has seen something that could be classified as a melee weapon. A copy of said weapon will be created inside her Reality Marble, however she cannot analyze certain weapons of divine nature. She's also capable of altering the structure and form of the weapons in the Reality Marble changing the ways it can be used.

Reinforcement is a degraded version of what she can do to weapons, she's capable of enhancing the properties of an object or her own body making them tougher and better at what their supposed to do, like a knife gets sharper or a light bulb shines brighter.

The final application of it is the deploying of it, where she and whomever is in the immediate vicinity is “pulled into” the Reality Marble. Unlimited Blade Works look like an endless plain with a few hills, there are innumerable swords stuck into the ground as far as the eye can see, these blades ranges from ordinary to the greatest blades of legend. The sky is red an filled with large spinning cogwheels. Whether or not she can actually use it currently is another matter entirely.

Origin :

She is the true personality of Illya that was sealed by her parents when she was young, they didn't believe she should carry on the legacy of the Einzbern so they left. She was still conscious of what was happening though and started resenting the fake personality that had taken her place as she was sealed. After she managed to regain control she had however split from the other 'fake' Illya and gotten a body of her own, She immediately tried to kill he other fake Illya but failed and was tied to the fake using a complex seal. The sealing still left her bitter and she was unwilling to cooperate with the magical girl squad due to her circumstances. She eventually warmed up to them and became friends.

Wekanesses :She’s pretty arrogant and can underestimate people if she misjudges them. overestimates herself. 

Likes : Teasing people, showing off, swet things

Dislikes: Not being taken seriously, people thinking she’s fake.
« Last Edit: March 27, 2016, 06:20:57 AM by Thedoctor »


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Name: Auspicious Breeze
Race: Human (Chosen of the Unconquered Sun)
Age: 24
Height: 5'11"
Weight: 185lbs


It is impossible for Auspicious Breeze to hide her divine power for long if she has to meaningfully exert herself against an opponent. First a dim outline of white and gold light begins to surround her, and the sunburst mark of the rising sun appears on her forehead. The outline grows from there until first it lights up an entire room, and from there grows until it can be seen for miles around. At the apex of her power her every movement is accompanied by a glorious outline of a giant six-armed war goddess made in her own image.

Physical Attributes

Strength: Incredible
Agility: Incredible
Constitution: Incredible

Other Abilities

Chosen of the Sun: Humans may only reach so far on their own; their bodies were not designed to channel the Essence of Creation. Thanks to the blessing of the King of Gods Auspicious Breeze has no such limits on her. She will live for thousands of years in her prime, and reach heights that surpass the gods. Most of her skills below are either granted or enhanced by this trait.

Combat Awareness: Auspicious Breeze is almost impossible to surprise in a fight. Even faster opponents can't quite sucker punch her. She can react to a threat even while sleeping, or unconscious for some other reason.

Divine Terror: As the Chosen of the Dawn this girl bears a reflection of the glory of the self-proclaimed and unchallenged King of Creation as he rises upon the horizon. In light of this even creatures incapable of fear, such as automatons or walking corpses, cannot ignore Auspicious Breeze's efforts at intimidation - when she bothers with them.

Exalted Healing: A Chosen's wounds heals quickly and perfectly, with no risk of lingering complications. Only the most grievous of injuries leave any hint of scarring, and the character’s healing is like a slow form of regeneration, flawlessly mending severed muscles and nerves, torn ligaments, and shattered bones. Unless a body part is completely severed or destroyed, it is restored to perfect working condition once healed.

Occult Sensitivity: Auspicious Breeze has always been sensitive to the presence of the supernatural. She has a basic, intuitive understanding of its presence even if the details escape her.

Resistance: As one of the Chosen she is incredibly durable against threats and woes suffered by other humans. Lesser diseases and poisons give up in failure against her constitution, infections die before they can take hold, her blood refuses to abandon her body when wounds give it the opportunity, and she can block steel blades and iron mauls with nothing more than her own skin and bone. Even falls from impossible heights, and environmental threats, can only daze her, barring exceptions noted under Weaknesses.

Supernal Brawler: Auspicious Breeze's body is a weapon, one honed by a lifetime in the arena. Her blows can make almost anything falter, and she can crush through most armor with her power and convictions. She can close the distance between herself and opponents in the blink of an eye, and punch them so hard they get knocked through stone walls. She can incorporate new experiences from a fight into her style almost instantaneously, and her prowess with her fists can be enough to slay armies, demons, and gods.


Collar of Dawn's Cleansing Light: The purpose of this jeweled orichalcum collar is to keep its wearer clean in every respect. Its magic means she could spend weeks living beneath a rubbish heap and emerge at the end as though she had just spent hours preparing for a grand ball. This effect extends to her clothing.

Origin: Auspicious Breeze was born on the isle of Ys, in the capital city of the empire of Ysyr. In this place there are leftover sorcerous engines from the lost First Age of Man buried deep underground, and they twist the island's inhabitants into mutants of varying degrees of strangeness. The ruling class, made up entirely of powerful sorcerer-princes, are physically distinguishable from the rest of the population because they have used rituals to obscure or remove their mutations and give themselvs perfect bodies. Anyone who is not a sorcerer in the empire of Ysyr is little better than a slave, and they have no way to hide it.

Breeze doesn't remember her parents, but she imagines they must have been rather ugly. She was born a hideous little scaly thing even the other slave children (almost every child on Ys) didn't want to go near. Eventually she got old enough to throw a punch, and between her seeming knack for it and her fearsome appearance she was trained as a gladiator for the entertainment of the sorcerers. Auspicious Breeze was probably the best gladiator in the empire by her 20th birthday. She made friends, despite her appearance, but was never quite able to bridge the gap from speaking to touching unless her fist was smashing someone's jaw.

It was while being transported from Ys to one of the empire's newly conquered city-states that everything changed. Auspicious Breeze was on her way to fight in a new arena when one of the iridescent raiding ships of the Fair Folk rose from the waters of the Dreaming Sea seeking captives on whom to feast. She could have left the ship's sorceress captain and her crew to die, allowed it all to end, but she hadn't fought as long and hard as she had for all of her life before just to die here. Besides, it was wrong to let anyone suffer the fate worse than death the Fair Folk would bring.

She stood up and fought. The Unconquered Sun noticed, and blessed her as one of his champions. She beat back the fae with her own two fists, and received the gratitude and blessings of the sorceress who witnessed her power and valor. Auspicious Breeze was brought up to her right hand, no mere slave but an important and well-compensated confidant, and complex rituals gave her lovely human flesh at last. The sex was nice, too.

Now she's in the Nexus, separated from all she knows and loves. Let's hope someone can teach her English before she finds more reasons to punch people here!


Breathing: There may come a time when this champion of the gods can retain a gasp of air indefinitely, sustaining herself on determination and divine power alone. That time hasn't come; she can still drown, or fall victim to gases that affect breathing.

Disease and Poison: Auspicious Breeze might one day be immune to such things, and she is already quite resilient to them. They cannot kill her outright. However, the strongest examples can weaken her enough to make defeating her through conventional means more feasible.

Mutant: Hidden beneath Auspicious Breeze's smooth, toned, tanned skin is an unsightly layer of dark reptilian scales. They contribute to her overall durability, but are a mark of shame and slavery in her homeland. It is only the efforts of her mistress, a sorceress of great repute, that have given her human flesh to hide it away. Cutting too deep under her skin and muscle reveals it until she can heal, and marks her as a 'freak'.

The Great Curse: Unbeknownst to Auspicious Breeze, or any other Chosen for that matter, she labors under the death curse of the creators of her world. Cast upon one of her previous incarnations when it took part in their murder, it pushes her toward ruin by the spiteful will of dead titans. The Curse expresses itself in moments of great stress and hardship, inflating the Chosen’s passions into gross displays of unrestrained and destructive excess.

Uneducated: Auspicious Breeze was an arena slave, and received no education worth speaking of in fields irrelevant to this until very recently. She has only a minimal grasp of her homeland's history, has not moved past basic addition and subtraction, and is almost completely illiterate. She had been working to correct this with some assistance before she ended up in the Nexus.

Likes: Attractive ladies, cold drinks, helping people in need, punching monsters, shopping, showing off

Dislikes: Being poor, evil sorcerers, hot drinks, letting others see how 'dumb' she is, "might makes right"
« Last Edit: October 11, 2016, 05:42:20 PM by Aiden, Reason: Timeskip Training »


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Name: Katase Muramasa

Race: Demon Sword

Age: ~500

Height: 163 cm

Weight: ???


Physical Attributes
Strength: Incredible
Agility: Incredible
Constitution: Incredible

Other Abilities
Cursed Sword Muramasa: Katase is a demonic intelligence formed from the collective souls of three generations slain in one. The blade has become her body, and has been infused by the power of the souls with many desirable qualities described below. The blade itself can only be broken by repeated exposure to high-level magic, and can cut a hair that falls on its edge or slice through half a foot of steel before it slows down. By drawing on the power of the souls imprisoned within the sword a wielder can achieve Incredible physical attributes.

Demonic Phantasms: Katase can harness the power of the souls of her victims to manifest physical objects no more complicated than Shogunate era arms and armor, and reinforce them to Incredible levels. An exception to this is her ability to create simulacrums of people who have been slain by her blade; she can draw on their souls to create a faithful replica of their bodies and reinforce them, too. She prefers to use this to give herself a human form of her own, but could just as easily create a retinue of undead samurai slaves to accompany her. Alas, she can only reinforce them past their natural limits if they are in contact with her sword.

Sword Wields Herself: While Katase would prefer to have a worthy wielder, one devoted to her as their bride equal partner, more often than not she is stuck doing all of the work. She is an acceptable swordswoman in her own right, a match for most ordinary human wielders in skill and their superior in body. If an unworthy warrior takes her up she can drive them mad with the whispers of her many souls, after which time she can puppeteer their bodies directly. She will proceed to turn them into dreadful monsters of armor and fury and kill as many of their loved ones as she can get away with in revenge for trying to enslave her.

Equipment: Katase is equipment without a user, wielding herself with a shell of demonic energy in the form of a young woman. She is fond of adorning her bodies with traditional Japanese clothing.

Origin: Katase became self-aware as the last surviving member of a feuding family sliced his own belly open on her sword. She had spent the past decades being annointed over and over again in the blood of all kinds of kinslaying, a clan self-destructing over some offense nobody was ever kind enough to explain to her. As the man's blood cooled on the floor she took the form of the family's long-dead heiress, picked herself up, and walked away.

Her reputation as an accursed weapon established, the daughter of Muramasa traveled across the islands of Japan while wrestling with her almost uncontrollable thirst for blood. Every victim to fall before her had their soul added to the blade, to the collective that gave rise to the demon Katase. Every so often she would rest, and an ambitious young warrior would come along to try and claim her for himself. They all inevitably displeased her by focusing their attention away from her and to their goals, or by treating her as a mere tool.

She destroyed them. She made them destroy everything they ever loved. Replicating the sin that made her was the only solace she could find in the face of man's attempts to enslave her. Alas, if only someone would pick her up and wield her for her own sake! Were that she could be with them as she had seen man and woman (or lately, even woman and woman), that they would look at her instead of away to farther horizons!

If she cannot find such a person, well, she could always find room for another soul inside of her.

Bloodthirst: Katase craves the blood and souls of new victims. She can keep this in check most of the time, but if drawn in the presence of anyone except her chosen wielder she will lose control until at least one person has died by her blade. Her wielder will have to take drastic measures to distract her from this - if they can.

Just a Shell: Her demonic phantasms are a construct of demonic power fueled by souls. They can potentially be dispelled by powerful holy relics, or high-level magic, if struck by them directly.

Likes: Blood, cleanliness, compliments, pampering, spicy foods, tea, war
Dislikes: Competition, disrespect, large bodies of water, pacifism, slavery
« Last Edit: June 17, 2016, 11:32:41 PM by Aiden »


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Name: Coppelius

Race: Doll

Age: 30

Height: 1,78 m

Weight: 70 kg

Appearance: As a human-like magic doll, Coppelius looks almost like a flesh-and-blood person on first glance, however his unblemished pale skin, shining blue eyes and hair, and most of all, the joints noticeable on his hands and limbs, betray his true origin to the discerning eye. His clothing style includes mainly green or brown colors, clothes that may not stand out at all in the polluted cities of the world, albeit his mystic code may drastically change that impression.
Spoiler for spoiled for size:

Physical Attributes

Strength: Human

Agitlity: Human

Constitution: Fantastic (as a Doll, Coppelius may have been made to resemble a human, but is fundamentally but a tin man. Even though hits to his faux organs may hinder their functionality, he can fundamentally keep going until either his mana is depleted or his body is reduced to dust.)

Other Abilities:
Mystic Eyes of Binding: a pair of artificially created Mystic Eyes, these can bind and cripple those Coppelius lays eyes upon.

Mystic code: Cor Tonitrus- the everlasting heartbeat
The left half of the internal mystic code Clockwork Heart, masterpiece of a certain londoner gentleman, it continously takes in prana to move the tin body of an unnatural beeing, it both stores and creates enormous amounts of raw energy in the process.

Mystic code: Cor Lotus- the ever unblemished heart
The right half of an the internal mystic code Clockwork Heart, masterpiece of a certain Red's younger days, it will restore the porcelain body of a student group's great ambition to it's original state continously, emulating a life human's self healing capabilities. As the two halves intertwine, a soul is bound to them.

Magic: Medium

Doll creation:
As both the creation and the pupil of a certain Red, Coppelius has been teached the very techniques that gave birth to his body. As such, he is able to forge and wield puppets and dolls, much like his creators, although his style varies in that he never considered attempting to replicate life.


Small, combat-oriented dolls about the size of french dolls and marionette's, they are capable of simple tasks and direct magical attacks under the control of Coppelius. He can control up to four of them at the same time using the filaments, however they are incapable of autonomous actions.

Strength: Exceptional

Agility: Exceptional

Constitution: Human

Magic: Low
The Alice's are capable of small but high-speed magic blasts fueled by the user's prana.
Several kinds of Alice's differ in abilities:

Curse Alice: the most common type, this doll is built with curse seals throughout it's body, allowing it to cripple foe's with various seals and shoot weak Gandr projectiles. By using up its entire bodie's worth of seals, a self-destruct by this doll can potentially severely debilitate a foe.

Elemental Alice: a doll infused with one of the main elements fire, wind or water, they are able to shoot elemental projectiles and create small firewalls, windblades or waterbubbles. A self-destruct by one of these dolls will cause a moderate elemental explosion.

Knife Alice:
A simple combat doll fitted with bladed weapons throughout it's whole body. Incapable of magic attacks of any kind, however their physical attributes eclipse those of the other Alice's and they can use their blades to cause a true mess of limbs and guts. These dolls can not self-destruct.

Spoiler for size:
Coppelius' trump card, Gepetto is a "doll" created entirely out of ether. By blowing life into it, his shadow will bloat to the massive form of this clump of darkness. As Coppelius is forwarding his consciousness into this shadow body in order to control it, his actual body is completely immobilized while using it.
The shadow body Gepetto is incredibly powerful, fast and strong, and it's mere touch will corrode any kind of material; however, it is unable to move more than ten metres from Coppelius' true body as it is connected to it through an "umbilical cord" at all times. His limbs can be regenerated, but Gepetto will be dispelled immediately if this cord is severed from Coppelius' body.

Strength: Fantastic

Agility: Incredible

Constitution: Exceptional

Awakened Origin: Lifespark
A service given by a certain monk, the same that plucked his soul to bind it to this body, his Origin was awakened. That beeing the spark that grows life, it may even be the true reason the student group's efforts bore fruit after all.


Coat of starry sky: a piece of cloth infused woven by a member of a certain magus family, by infusing it with prana it can be used to emulate spatial movement magecraft enabling the creation of portals in short distances.

Puppeteer's filament: strings infused with magic that are used primarily to control his style of puppets, but can also be used to manipulate humans with low magic resistance.

Originally a mere student project of three Magi during their student days in the Clock Tower, Coppelius would be their last work as friends. The body a doll, the soul a barely born wraith, plucked off the miscarriage of one of the girls of the street, Coppelius may have been just an early work, an experiment on the viability of a living soul in a non-living body,all but forgotten by them years later, but at the time it was a true miracle to him.
After their eventual falling out, he kept living in the city of steam and magic, getting handed around student Magi until he ended up in the gutter of London, a free soul, to continue his life on his own. Since then, he has become a fleeting part of London's magic underworld, building experience upon experience with every passing year. He has a very playful, impish personality that betrays his pure appearance lies.

Weakness: As he was not intended a fighting doll, his body itself is not too strong; while his self-healing and magic are hard to overcome, he i ultimately has no real way to retaliate a continuous close-combat assault any more than a regular human does.

Likes: movies, music, doll creation, all manner of games
Dislikes: serious people, beeing reminded of his nonhumanity, people performing actions like eating in front of him
« Last Edit: June 19, 2016, 11:10:18 PM by Break »


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Name: Boss

Race: Human (Stand User)

Age: No record

Height: 170 cm

Weight: 65 kg



Physical Attributes

Strength: Human

Agility: Human (Perception is Incredible due to stand)

Constitution: Exceptional

Other Abilities:

Stand User:
A stand is the manifestation of a person’s will  as a supernatural  power, often a ghost-like being that can be brought out at will or subconsciously. Through mysterious means, Boss seemed to have developed a stand at an early age.

   A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.

   A person can have only one Stand (though their Stand may evolve (e.g. Echoes)).

   Stands can be inherited.

   A Stand is part of its user, and damage is usually reflected between the two. Usually, if a Stand's leg is cut off, its user will lose their leg as well. Certain aspects of some Stands, such as the armor of Silver Chariot, are immune to this effect. If the Stand is not exactly humanoid, they may reflect damage to their user's body relative to the area of the Stand that was damaged, or are an exception.

   Stands may only be seen by Stand users or those who can perceive the supernatural; the exception being Stands bound to physical objects (e.g.Strength; attached once to a boat).

   A Stand can only be directly damaged by another Stand, magic or supernatural forces.

   A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism.

   Stands are usually bound to their user's body, but exceptions abound; Wheel of Fortune being bound to a car, and The Fool being bound to sand.

   When a Stand User dies, their Stand typically disappears with them; however, exceptions do exist, such as Anubis, who stayed in the sword he was bound to, and Stray Cat and Notorious B.I.G., who both only activated after their User's death.

   When a Stand is defeated, their user is either knocked unconscious or killed, depending on the level of injury.

Black Sabbath:

Because their senses are connected, he can perceive whatever the stand can perceive and can communicate through it.

Strength: Incredible

Agility: Exceptional (Precision and perception is incredible)

Constitution: Incredible

While not very durable or fast compared to other stands, its striking power is enough to make it a hard hitter. While its range is 40 meters, it cannot physically move more than 2 meters outside of a source of shade. Its main ability is to move and transport things into the shadows, making them act like portals.

However, once he does that he becomes leashed to the shadow, bound by the same 2 meter range. Any damage inflicted upon its corresponding object is reflected on the stand, thus its user, which makes attacking people from their own shadow impossible as long as they are not within Boss's two meter range, but attacking those standing two meters or less from the shadow he is bound to is indeed a possibility.

Because of that, going further from its usual range is a risky maneuver that makes Boss more vulnerable, since he cannot immediately use his stand to slip through a nearby shadow or defend himself while it is so far away.

Slim Shady’s stand power is to walk through shadows. Simply put, he can turn any shadow within his range into a portal where he and his user can slip in along with any objects or people he chooses to, being able to exit to another shadow up to 30 meters away, far more than the stand's own range. It is a very potent ability that lets him easily slip through, maneuver and strike in unorthodox and unpredictable ways, hiding in the shadows to strike with stealth. As long as anyone is standing near a shadow (their own not included), they are within Slim Shady's reach. However, there are three major weaknesses to this stand.

Whatever slips into the shadow must be able to fit in the entrance and the exit.

Shadows can be shifted by the object in question or by light itself.

Slim Shady cannot transport the target through its own shadow.

Slim Shady can also “cover” its user in shadow. While it doesn’t conceal his presence, it does make his features unrecognizable while he lurks in the shade as long as there is a darkness to cover him.

Ventriloquist: He can throw off his voice skillfully, making it so that he can disorient others and pretend to be people he's not.

Fancy suits: The finest of fancy tailored suits, so stylish they would fit the king of the world.

Origin: Not much is known about this enigmatic man's past, if anything at all. Records and all testimonies of his past are practically non existent, as if he had no past to begin with. A ruthless and conniving gangster who did not hesitate to involve innocents if it furthered his gains, he terrorized the streets of Chicago for years. It was even said that he once blew up an entire airplane in order to get rid of a single enemy. He spent years building a veritable criminal empire that managed to stand toe to toe with the Mafia and eventually stand at the top of America's criminal underworld. But one day, he simply vanished...

Weakness: He is a coward who will only fight when victory is 100% assured, and dislikes direct confrontations. Ruthless and conniving, he will do whatever it takes to win. However, he will not act in ways that would expose his identity, even if they granted him an advantage.

He also needs to lure people close to shadows in order to attack them, or get them very close to him. However, he dislikes it since it makes it easy to expose his own identity.

Likes : All things shiny since they are made of gold, loyalty, himself, standing at the top, beautiful women, classical music and books, peace and quiet, luxury in all shapes and forms, crushing those who stand against him like insects, cheese, fine company.

Dislikes : Cameras, bad luck, questions, loud things, loud people, contrived or narrow spaces, useless people and useless things, incompetence, when things don’t go as planned, being read, having his secrets and his identity uncovered, needless noise, meddlers, annoyances, impediments, anything that threatens his peace, danger, uncertainty, unpredictable situations, worthless cretins and people, traitors above all else.
« Last Edit: October 22, 2016, 05:29:38 PM by francobull3 »

Umbra of Chaos

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Name: Lucy

Race: Human

Age: ???

Height: 6’4

Weight: Light


Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

Other Abilities:

Her Blessing: Lucy would never tell someone to do something completely wrong, and she would never tempt them to do so. Well, not with words anyways. In Lucy’s presence indulging in one’s vices is almost a drug. There is a feeling that someone great, and powerful, and someone who loves you is proud of what you’ve done. That any depravity you commit is wholly justified and objectively correct.

Because of this Lucy can feel every time you compromise your morals or fulfill your vices. She knows sin as well as she does the back of her own hands, and hiding any wrongdoing from her is near impossible. Theoretically Lucy could turn this off but she doesn’t want to.

Her Messengers: Lucy’s soul is large, complex, and multifaceted. It also pumps out massive amounts of hellish energy every second. Contained, concealed, and compressed within her very being these energies eventually coalesce into spiritual beings that can tentatively be called demons. While not quite mighty they are certainly cunning and intelligent creatures.

With a bit of effort Lucy can begin manifesting these beings. When she was a child she shaped them into rabbit dolls, and while others have tried to become more menacing most stay in that cute shape. This does nothing to make them less terrifying.

Messengers can do a variety of things. While their influence in the physical world is limited to screwing with electronics and some minor telekinesis their true power comes out in mental combat.

They can make normal, untrained humans see whatever they want them to see or read their minds and memories. Disguising their demonic abilities as a divine presence is child’s play, and tormenting a human with horrible visions and nightmares is just as fun. In large enough numbers they can even provide a being skilled in the mental arts a decent challenge. However, above all it is their duty to shield Lucy’s mind from mental interference and when within her they can tap into the hidden sea of energy inside her soul to empower themselves making her mind all but impenetrable.

It is possible for those who interact with spirits to destroy a Messenger for they are not much more durable than a normal ghost, but death is not truly death to them. Their scattered energies will return to Lucy, and in little time another one will be born. They always number at twelve, and they are sustained by the power within Lucy’s soul.

They can also inform Lucy of supernatural phenomena and powers they spot. What her human senses cannot detect their eyes and ears can. Not even the soul can be hidden from them.

When in the presence of the truly devout or in holy places of some religions the Messengers are weakened and can decay entirely, but that is only the case if they are alone. When in the presence of Lucy the Messengers can survive indefinitely with no issue. She is above such things and could bathe in the blood of the divine or all the world’s evils with equal impunity, and that effect can extend to her servants. They can manhandle the bones of the enlightened and toss about the splinters of a cross with equal glee and immunity.

Her Voice: It is difficult to resist Lucy if she truly wants something from you. Every syllable that slips out of her mouth can be as sweet as love itself and more intoxicating than any manmade substance.

To totally ignore her words, to completely deny her simple requests, both of these things are as difficult as resisting the pangs of your own heart. While there are many more who can resist it to greater or lesser extents it is almost impossible to forget what she says. Of course, when even the average man runs into things that he clearly does not want to do and is opposed to even he can offer great resistance to her. The power of this lies in the subtlety of it. To seduce people into actions and behavior so that they will continue to do such things under their own volition with no further influence from her.
Her Condemnation: When Lucy calls you a damned creature and a creature of darkness you can feel the weight of that title settle into your bones. She doesn’t really mean it, but she does enjoy watching people react to the effects.

When a person is labeled in such a manner their skin begins to sizzle in the sun. Holy artifacts and the faith of others repels them as if they were cursed. Lucy enjoyed calling out priests and holy men just to watch them run from their own communities in despair and shame.

However, this title is not something that is without limits. It only lasts half an hour or so unless reapplied and can only be used on a singular target. Lucy also has to verbally declare the person’s new status. If she’s feeling merciful she can revoke it.

Her Mockery: Whenever Lucy uses these kinds of powers she always feels as if she’s on some inside joke. Every single one is incredibly showy and features beautiful light and the feel of something powerful inhabiting (becoming) Lucy.

She can feed ten thousand with no more than a single meal, transmute liquids into other liquids, perform exorcisms with all the power and force of a heavenly host, walk on water, and heal others of almost any injury. While it may take time she can eventually fix a wound, cure a disease, or attach a limb without even the slightest hint of exhaustion.

Her Conquest: With this Lucy casts off any illusion of subtlety and pulls forth her symbols of authority. A crown with ten points radiating glory so terribly powerful that proximity to Lucy alone can char the flesh of a man black. Lesser men scatter before its light in terror while others bow in total subjugation.

A bow with arrows whose shafts are made of light that hold the flames of hell and are feathered with the wings of the first to fall. Each arrow claims the world in her burning name. Wherever they fall a pillar of light bursts into existence and expands for a few meters. Any being that touches this pillar is repelled and burned as if they were a vampire exposed to the merciless light of a desert sun.

Whenever pillars meet they merge into an even larger one. Lucy moves through this light fine; however, she cannot wait patiently and safely within this pillar. It is in her nature to go forth upon untouched lands and bring her banners to them in person.

If it strikes an individual the arrow malfunctions and explodes quite spectacularly. While not as deadly as a pillar of light it is still rather powerful and comparable to the more explosive variants of modern munitions.

A massive, white horse that dwarfs any normal specimen. It crushes man and machine under its thundering hooves. But woe betide those who underestimate the rider. The rider and steed alike share a name, and the name they share is Victory. There can be no White Rider without the steed, and there can be no White Steed without the rider. They are a mighty two in one. To separate them is unthinkable.



Her Messengers are dragged back into the furnace of her soul, her condemnations are withdrawn, and even her blessing and her other abilities are swallowed up as Lucy concentrates herself for this transformation. When one faces Conquest they face the totality of her being. Nothing may be left out. When Lucy removes her crown, discards her bow, and dismounts her horse all the effects of Her Conquest vanish. It is not yet time.

Origin: Sometimes she thinks it’s a game they play. It started a long time ago. A boy grew into a man and led his tribe into the wilderness to worship a god. He said, “We are peaceful and good; we harm nothing.” She brought her people, and they sang war songs. She painted the landscape with quite striking shades of red and let the world erase his monuments. She built a new god and sacrificed many to it, even though it meant nothing. Then one day she died.

And Lucy woke up.

She lived and was groomed as a lady of the court and married the ruling prince and became empress. Then one day a boy grew into a man and a beggar priest on the streets amassed quite a following. He decried their selfishness, their apathy, and he preached a philosophy of enlightenment and truth. And her iron fist crashed down onto him and his followers. The fields turned crimson that day.  Then one day she died.

And Lucy woke up.

It’s almost cyclical she supposes. They take many roles, but the spirit of it is always the same. A voice speaking out some spiritual insight and the boot that crushes his head with impunity.  But things are reaching the end now, and she’s so very glad. The game was fun while it lasted, but she could be satisfied with an ending now. And what an ending it will be. A role reversal. Even if she loses she could be satisfied with being able to see what it’s like to be on the other side.

Spoiler for ???:

They say she sold her soul to hell in the before times when everything was different and that kind of stuff really mattered. The contract was blood on stone but it was as binding as the paper and ink we have now. Probably more so.

They say the first time she splattered the rock with her blood the angels melted it clean off; dried blood flowed off like quicksilver. The second time the blood burned right off the stone. The third time the whole stone outright vanished!

By then the lady was quite fed up with the interference. She dragged off one of her sister’s lambs and butchered the poor thing. Cracked its skull open with a rock and wrote her contract in something else’s blood. Then she shook her fist at heaven and told them that next time it wouldn't just be an animal. They relented, and the contract was fulfilled.

In the beginning there was darkness and the Word. And the Word was God and it spoke forth light, and the host of heaven, and all of creation. But then there was a war in heaven, and some fell. But not all took their place among demons and hellish creatures. Some changed in their descent. Losing everything they were and falling to the earth as humans without memory of who they once were. Some say that the same fate ironically befell might Lucifer himself. Of course, such a thing is little more than hearsay, and the rumors and tales of others should not have faith invested in them.

She’s seen the end of the world before. Reached up into the sky and slapped down a third of the stars in the sky. Her armies stretched across the breadth of creation with fanatic loyalty (she was quite charismatic you know) and could bring an end to the world just with their combined arms. It was impossible to lose, but she still did. Every time in the same way. And so she knew that when the time would come she would lose. It was predestined.

But then, a niggling voice asks, “But why not try?” And she could give a lot of reasons. That victory was impossible. That failure meant her destruction. That she was tired now. But instead she smiled, because in the end it was a fine question. So she’ll try. They’ll deal with what happens when they get there.

People like being important. If you give people the chance and confidence they’ll shine and it’ll awe everyone around them. But it’s hard to be a star when you live your life next to the Light of Lights and the Sun of Suns. She knew she was beautiful. She knew she was grand. But she couldn’t see it. Not up there with Him.

So she fell. And it hurt and it broke her in so many ways. But that helped in the end. Because when she was in the deep dark and still cast a light across the depths she laughed because she was beautiful. And with blessed contrast and perspective she could see. And she wept, because she was so beautiful and could not truly see it until now.

You’ve come a long way.

You were never a young people. Your ancestors stretch back into the mists, to other times of which I’m not permitted to speak. They were stupid. They lacked ambition. Will. There was no common ground between us. When you were born, I thought you’d be like the rest, fucking shamelessly under the rain, confining your violence to innocent dominance gestures, rough and tumble. When you picked up a rock, I smiled. When I saw her blood on it, I cheered. Finally, someone was speaking my language.

There were awkward introductions. You’d never seen me before, though I was always there, waiting until your senses developed. When they drove you off, I followed. When you came back with fire (no need to thank us for that) and burned them, I praised you while they screamed and cursed. I made a few suggestions, showed you how to do a better job next time. I know you felt guilty sometimes, but I helped you get over it. We collaborated on a few techniques to set your will on the right path.

First of all, you learned how to set yourself apart from weak people. Honestly, I made only a small suggestion, but you really ran with it. You invented words to keep them low. Barbarian. Slave. Infidel. Slut. You made new tools to give those words some bite. Quite a thing to talk with a spear or cluster bomb, isn’t it? The weak will always be your burden. I sympathize. They’ve got numbers on their side, but I’m trying to get them to come around to your way of thinking.

Sometimes they get the best of you, make you think you’re in the wrong. Sometimes you even blame me for everything that’s happened. Not so. Think of it this way. It’s like we’ve walked along a beach together and when you look back you see two sets of footprints in some places,but only one set at others—when you were at your worst. You ask, “Did you carry me through that and make me do those awful things?” No, you miserable fucking coward. You carried me.

You couldn’t take another step without bringing me along, so you could say, “The Devil made me do it.” All I did was talk. It’s okay. I forgive you. I’ll always forgive you.

Weakness: Before beginning Her Conquest Lucy is incredibly vulnerable to nearly all forms of damage. She must also speak an incantation as she dons her symbols of authority which provides both a warning for others and an opening to attack. Victory, while fast and powerful, is limited by its physiology and cannot be as acrobatic as most with Fantastic agility are. At no point does Lucy have any form of supernatural defense against mundane attacks and even during Her Conquest can be harmed by normal materials.

Likes: Humans, lies, indulging in vices, Victory, dragons

Dislikes: Pacifists, prudes, rants
« Last Edit: April 18, 2017, 10:56:46 PM by Umbra of Chaos »


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Name: Liam O'Mailey
Race: Vampire - Clan Ventrue
Age: 132
Date of Birth: 1892
Height: 6'2"
Eyes: Green
Hair: Brown

(Faceclaim pending)

Physical Attributes
Strength: Incredible
Agility: Incredible
Constitution: Incredible

Other Abilities
Busting Kneecaps: This one has nothing to do with blood, you see? This is just a century in the school of hard knocks, making a living (or unliving) and putting sinners in their place. Liam is great in a scrap even without vampire stuff, and can turn pretty much anything he can pick up into an improvised weapon. He's particularly fond of hitting kneecaps, though.

Dead Body: Vampires are corpses that move. They don't suffer deprivation. Unless caused by their weaknesses damage to their bodies doesn't really matter that much. You can stab one in the kidney, or the lung, or break their ribs or jaw, but it doesn't really matter. To put one down you need to cause so much damage to the body that it is physically impossible for it to do things like move. To destroy one for good you need its weaknesses, or to destroy its heart, or to utterly destroy the body.

Familiars: As an extension of their command over beasts a vampire of clan Ventrue may feed an animal's corpse their blood and bring it to blasphemous animation. It does not live, but it may still serve and share its senses with its master. It eventually breaks down without more blood from a vampire.

Potent Blood: Vampire blood is full of enough life to let the dead fake it. In living people it gives lessened forms of vampiric power. Tasting it also leads to an addiction equal to the strongest of drugs, and instills feelings of adoration for the source of the blood. Three drinks spread out between anywhere from several hours to several weeks are enough to make someone be almost helplessly in love with the vampire.

Psychic: Many vampires have psychic abilities of a sort. Ventrue like Liam can command both man and beast with a glance and a word, tyrannical masters of all they survey. Liam is quite adept at both. The beasts of the land obey when he speaks, and know better than to raise claw or voice in his presence without his consent. He can gather predators, scavengers and vermin to him in droves with blood and will so that they might serve him.

So too with men and women, for his gaze mesmerizes the mind while his words give it direction - for now or later. Those under his sway find their memories can be reshaped to his liking, from lost moments to new years. Only the strong of will, or those who do not meet his gaze or hear his words, can avoid this terrible fate.

Restoration: Vampires are corpses that don't have the decency to stay damaged when you hit them. They can rapidly restore damaged portions of their bodies to perfect working condition, and at each sundown their appearance (hair length and color, fingernail length, etc.) resets to a 'default' setting determined by how they were before they died.

Senses: Vampires can hear heartbeats from a distance, see and smell tiny bloodstains from meters away, and discern all sorts of useful information about someone by tasting their blood (identity, what they've eaten, diseases, etc.). Vampires otherwise have senses twice as powerful as a human, and can see clearly in perfect darkness.

Equipment: Cell phone, nice suit with ballistic fibers, nice hat, a semi-automatic pistol, and copies of the Bible and the Testament of Longinus.

Origin: Liam O'Mailey was born to Irish immigrants in Chicago at the turn of the century. The 20th century. He grew up with them, happy as could be, devoutly Catholic and dilgently working with his hands for his father's woodworking shop well into his teen years. Then he met Nicky the Beed, with his beedy little eyes. He was known in the community for his family's deep pockets and generosity, and he decided to take Liam under his wing.

Liam broke his first kneecap for the mob when he was 17. He kept on like that, enforcing for the Irish gangs in the city duing prohibition to build a life for his family his father's work couldn't seem to. The young O'Mailey boy was filled with sinful greed. He kept on like that until he was 30.

Then he died. Alone from the fear and disgust of family, penniless from gambling and whisky, Liam O'Mailey became the prey of a monster. It drained him near to death, and he felt his life silpping away. Then the monster offered him another chance - to walk again as God would have him. He took the hand offered to him and drank his fill.

For over a century Liam O'Mailey has walked the night in his fine suits and nice hats. He earned the fear and respect of his clan and community. He feasts on sinners, and pushes desperate people back onto the right path in life. He's on a mission from God, and he has all the dark miracles he needs to make it happen. If he grabs a little extra for the collection boxes along the way - well, that's fine too.

Daylight: It isn't an instant source of destruction, but vampires can't survive in it for long. They also have trouble staying awake during the day unless they are underground. Liam is uniquely incapable of staying awake during the day on Sundays at all.

Fire: A readily accessible bane common to all vampires. Fire dramatically slows down a vampire's regeneration, and can destroy them outright in sufficient amounts.

Garlic: Not nearly as debilitating as sunlight or fire, garlic still bothers Liam enough that it takes a significant exertion of will for him to approach it. The touch of it leaves light burns on his skin.

Hunger: Vampires need blood. Blood lets them wake up each night, lets them restore their bodies, sustain their unnatural powers, and provides great pleasure when consumed. Hunger gives them fangs to tear blood from you. Young vampires, or vampires fresh from a long period of dormancy, can subsist on animal blood for the first century of their unlives. Vampires who survive long enough to grow in or regain power become limited to human blood. Any vampire can substitute the blood of other vampires for their needs, and eventually comes to require it. Liam has trouble getting anything from animals lately.

Instincts: Vampires are monsters, and there's something coiled up inside them pushing them to be that. With the right provocation they can snap, letting it loose in a tidal wave of power without control. Anger, fear, and hunger are the big three drives there.

Reflections: More of a mixed blessing than a weakness, vampires do not cast reflections or appear on camera or other recordings. It is not a matter of reflecting light, but their unnatural powers preventing them from showing up clearly in that.. It makes hygiene and fashion a pain.

Likes: A good scrap, blood, churches, gambling, good manners, nice clothes

Dislikes: Adulterers, corrupt cops, garlic, pimps, rudeness, white collar crime
« Last Edit: October 03, 2016, 03:13:58 AM by Aiden »