Author Topic: Cross Effects 3.0 - The Third Time's the Charm Character Sheets POST SHEETS HERE  (Read 5563 times)

Elf

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Name: Forest
Spoiler for Hidden:
Brónach

Race: Vampire
 
Age: Like really freaking old.  Ancient.  Over 1,000 years old.  Looks in her late teens though.
 
Height: 5'10
 
Weight: 125-ish
 
Appearance:
Physical Attributes:
 
Strength: Amazing
 
Agility: Amazing
 
Constitution: Amazing
 
Magic Ability: Low
Forest does know one spell- it’s a small fire spell that she can use to light small fires such as pilot lights or candles.
 
Other Abilities:


Telepathy
The power to mentally receive and/or transmit information.
 
Mind Reading: Forest can read the minds of others.  (For the sake of the RP, if a character is actively thinking in her vicinity Forest can hear it if she chooses unless they are blocking their thoughts.)


She can also “download”, store, and process thoughts from others this way (for PCs it would only be if the player allows).  IE: If she needed a combination to a lock or to help learn a language.  The harder the task is, the longer it takes to absorb and gain.  Because of this, she generally uses this for simple things like learning the layout of a building if she’s never been there before and needs to get around fast.
 
The more intense the thought, the “louder” it seems to Forest.  Also people who are particularly intelligent project their thoughts more than say someone of below average intelligence.
 
Communication: Forest can communicate by “speaking” into someone’s mind.  It has the same basic connotations and functionality as if she was having a verbal conversation with someone else.  However, if Forest gets “loud” it’s akin to having someone shout in their ear.
 
Mental Manipulation:
 
This is the ability to manipulate what others perceive or don’t. Like making people see things that aren’t there (she’s fond of making people see chickens) or not see things that are there (“What absurdly large gun?”).
 
This allows her to also send impulses into people’s minds as well.  Like perusing things that aren’t there or to act irregularly.  Or to ignore things that are there in front of them as well.
 
She also has mild emotional manipulation as well.  She generally uses this to spread calmness or quiet unease.
 
Memory Access:
 
With focus, Forest can read past someone’s current thoughts into their memories.
 
Mental Bonding: (For PCs if their player wants to have their character have a mental bond with her.)
 
Forest forms a mental bond with a person.  This bond can be temporary or permanent, as it is with Gabriel Umbra.  This bond allows the other participant to communicate with her over great distances as well as share thoughts and feelings to her and vice versa.

If Forest does not shield herself, the other party in the bond can witness her thoughts and feelings as easily as she can theirs.
 
She can choose to share what she is physically and emotionally feeling with the partner as well.

People who have bonds with Forest cannot read each thoughts or communicate that way unless she decides to open up a communication channel.  Example: Character A cannot have telepathic communication with Gabriel just because they have a bond with Forest.
 
Telepathic Shield: Forest can hide her thoughts from others and is guarded from mental attack.  She can also shield her mental presence from someone else if needed.
 
She can also protect multiple targets at once with this ability.  However, the more people she shields the more toll it takes on her, weakening her, and she can only shield people within a city block radius from her location.

She can also block one being from influencing a group of people if they are in range.
 
Telepathic Relay: Forest has the ability to act as a mental relay station for a group of minds, allowing said minds to "speak" to one another through the user.
 
Remote Telepathy: She has the ability to use telepathy over great distances.  However, it’s easier for her to do so if she has familiarity over the subject in question.  (Like if she already has an established bond.)
 
Telepathic Combat: An ability that Forest picked up when she was alive was that she would read an opponent’s thoughts to see how they would move next in a fight.  The more cornered she becomes in a fight, the faster she’ll start to rely on this so she can attempt to turn combat to her favor or to survive against someone who is much stronger than her.

Mental Immunity: Because of her strong telepathic ability and skills, Forest herself is pretty much immune to mind control and mental manipulation.  If someone attempts such a thing on her, they would see imposing black crystal walls and hear the caws of a murder of crows growing increasingly louder. 
 
Regeneration: Forest can heal rapidly from any physical injury as long as it isn’t fatal (see weaknesses).  Bullet wounds, cuts, and stabbing can heal moments after the damage has dealt.  She can even recover lost limbs as well. If a limb is severed but can be recovered and grafted she would have full use of it in about an hour.

If she needs to regrow a lost limb it takes three days to regenerate it to full functionality.

Heavy head trauma (such as getting shot with a lower caliber bullet or bludgeoned) will knock her unconscious.  The worse the trauma, the longer it would take for her to wake up.  She generally suffers from short term amnesia after a head shot until she feeds again to spur the more fine tune healing.

It’s In the Blood: Different supernatural blood can affect Forest in different ways. 

Werewolf blood can energize her: intensifying her senses and giving her a slight boost in strength and speed.


Fae blood (or any other highly magical being) has an intoxicating effect on her.  It can run the gauntlet from a loss of inhibition and giddiness to an almost aphrodisiac effect.


Blood can also help her heal even faster.  IE if she’s lost a limb.  It is needed to regain her short term memory after head trauma.


Art of Fighting: Forest has studied unarmed combat for most of her existence.  Part of it is because she gets a thrill on trading blows with an equal, but another part is, in her world, a lot of supernaturals don’t really have skill with their supernatural ability.  Because of this, and for a love it as well, Forest has mastered multiple forms of martial arts in her lengthy existence.   


At this point in time, she’s the one that masters come to learn from if they knew what she had learned over the ages.


Axe To Grind: While Forest is more than proficient at most melee weapons, she is best with an axe.  This is a skill that came from when Brónach was alive.  She knows how to best use it against other weapons, even when at a disadvantage.


Lilith’s Lineage: Forest is an Elder in her point of origin and has some unique abilities that vampires sired after a certain point don’t.


The first of those is she can actually use semen as a limited form of feeding.


The second is that she has a subconscious Lure that she’s not even really aware that she has.  (Gabriel knows of it.  He hasn’t told her because of it because it’s Gabriel.)


This Lure causes her to appear more attractive and desirable to people who’s “type” she wouldn’t normally be.  It also makes her appear far less of a threat than she is, much to her chagrin.   It also causes people to notice and approach her that normally wouldn’t as well.


Orgasmic Bite: Part of the Linage of Lilith.  Forest, whenever she bites someone, causes them to orgasm.  She cannot stop this and she doesn’t get off while doing it much to her chagrin. 


The only person she’s bitten and they haven’t gotten off on it was Gabriel, thank the Lord and Lady.


Genre Savvy: Being a giant nerd who reads a lot, watches a lot of TV and movies, and has been around a really long time she generally has a “basic” idea of how things work. 

“Never, ever say you have a bad feeling about this.”


Linguist: Through her travels, and with the use of telepathy, Forest can speak a number of languages.


Has trouble speaking and understanding Spanish though.


Pony Car Enthusiast: Due to her love of muscle cars, Forest is an extremely talented driver.  She can coax things out of cars that even professional race car drivers (normal mortal ones mind you) would have trouble believing until they saw it.  She’s also learned basic upkeep over the years such as oil changes, how to perform a tune-up, tire changing, fuse replacement and maintenance and upkeep.


Of course, she can drive a stick shift.


An Ear For Music: A sort of random talent, but because of her love of music, Forest studied up somewhat on music theory and how to play the violin.


PARKOUR WANKERS! Dance Dance Revolution: Forest knows how to parkour.  She’s also an accomplished gymnast and knows how to ballet dance.  It helped build speed and precision with her martial arts back in the day.


Heightened Senses: All of her senses are heightened: sight, scent, hearing, taste and touch.  Sight, scent, and hearing far beyond a human into animal territory to make her a better hunter. 

She also has a sixth sense that alerts of her danger and supernatural otherness within her near vicinity.


Because her sense of touch is heightened it makes pain and pleasure that much more intense for her . . .


Ain’t Got Time to Feel: Forest became well acquainted with pain a long time ago.  She’s learned to either ignore it or to keep working despite it while she heals.  Things that might down someone else in agony, Forest would keep going out of sheer stubbornness.


Invitation Only: Forest has to be invited into a living area before she can physically enter it.  However, if she’s invited once then she has permission to enter it whenever she wants, until the home/apartment ownership changes hands.


This is not an issue for entering another vampire’s lair though.


Equipment:


1967 RS Z/28 Camaro: The Forestmobile itself, the infamous muscle car.  It still has most of the original factory specs, save for a modern radio so she could better listen to music.  V8 Engine and 4 speed manual.


The .44 AutoMag: The semiautomatic version of the .44 Magnum. Clip holds 7 rounds and Forest generally keeps a round chambered, giving her 8 shots before she has to switch magazines. Currently her primary gun because she doesn’t have to reload as often (8 shots vs the Revolver’s 6).


The .44 Magnum Revolver: Forest actually prefers the revolver to the AutoMag because it’s she can have custom bullets made/make for it, it’s more accurate, and it’s actually a bit more powerful than the AutoMag.  Plus she just more comfortable with a revolver than the automag.


She generally only has one of those guns on her person at one time.


The Compound: Her base of operations and home.


The building is four stories with a full basement and completely subterranean level that serves as her living quarters and provides her protection against daylight because it’s completely underground.


The top story is a dormitory of sorts that can house many people if needed.  It’s also used as a storage area.  The 3rd floor is more plush guest rooms complete with some of them having their own baths.  The second floor houses a living room, a gymnasium, and conference room.  The first floor has the library and kitchen.  The basement leads to the garage.  The basement is also where she keeps her armory and a shooting range.


The subterranean level is Forest’s living quarters with a study, her bedroom, an absurdly large bath, a room for her crystal collection, and a private living room.  There’s also a panic room as well.


The panic room is almost completely impenetrable.  It’s reinforced by heavy spells to keep things out and keep Forest safe within.  (Could be broken into with enough “Fantastic” force.)


The compound also is fortified:


There are alarm wards that let Forest know if someone is breaking and entering.


Her living quarters were reinforced like a bomb shelter, and could theoretically survive a heavy explosion. 

Other wards include:


Lost and Confused - If someone has not been to the compound or being taken there by Forest, there is a ward that will trigger that will make the person trying to get there not see it despite passing it over and over again.  If Forest is leading them there or they’ve been in there, this becomes a non issue. (This only affects “mundanes” those who are not supernatural at all.)


Invitation Only- Forest can easily turn on a switch that only allows people to physically enter with an invitation by her.  If someone has not been invited and tries to gain access they will find themselves blocked by a strong mystical forceshield.  (Can be broken with “Incredible” Force.)


Harm None- Forest can also activate a “non-violence” spell that calms people from wanting to do violence.


Small Armory: Forest has a small armory.  It used to be larger, but she sold a lot of stuff when she got here.  Still has a MG 42 and a rocket launcher though.


Money: While not as well off as she was in her home dimension, Forest had to adapt quickly to her new lack of means in the Nexus.  So, she remembered her time with some Vikings and got rid of some unsavory elements and absorbed their resources as her own.


She also occasionally turns bounties in as well.


So while she’s not Bruce Wayne Rich, she’s more than decently well off.


She is looking for a safe investment to start building on.  Just Nexus really doesn’t have anything “safe”.


Origin: A long time ago there was this lost tall blond dude with an axe who shacked up with a Pict clan.  He fell in love with one of their priestesses and she reciprocated.  She got knocked up.


She died giving birth.

Distraught, this warrior/pirate dude named the surviving Brónach, which meant “Sorrow” and then . . . Died suicide via battle, leaving Brónach orphaned and in the care of her mother’s family.


Things kind of sucked for young Brónach.  When puberty was starting to hit, she started to be able to read people’s thoughts. She was crushed to find out that her uncle wished that she had been a boy because that would have been easier to deal with because he already had one daughter.


Almost in defiance of this, Brónach took up her dad’s axe and became one hell of a fighter. She used those mind reading skills to make her virtually unbeatable in the skirmishes that a Scottish barbarian culture used to have way back in the day.  She grew up, learning what she could of her dead father and the crow goddess he held in reverence.


Until one night she met a Roman Bastard who’s mind she couldn’t read and who she couldn’t beat back with her axe.


He was a monster, and even though Brónach was a bit of an outcast amongst her people, there were still people she loved and wanted to protect.


Like her cousin and her comrades in arms.


So when this Roman Bastard gave her an ultimatum: come with him and let him make her like him or see her people slaughtered before her, she chose to go with him.


Which really sucked, literally, because the Roman Bastard was a vampire. He made Brónach’s turning as unpleasant as possible because he wanted to see if he could break her.  Even though bloodied, beaten, and defiled, Brónach was anything but compliant. 


Becoming a vampire intensified her mental abilities to the point that she could shrug off his control over her.  So she bashed his head from a rock and ran.  She ran to find her father’s people on the island to the south and lived with them for a time.  When it became apparent that she wasn’t aging, Brónach left, drifting from place to place, lost, alone and learning to control her abilities and hunger.


Until one night years and years later, standing on the bow of a ship shaped like a monster, was someone who offered to actually teach her how to be a vampire.  She spent years with them, learning from the jovial warrior vampire as she found somewhat of a family with him and the men and women he traveled with.


During their travels, she renamed herself Forest, putting Brónach at rest.


Eventually, she parted ways with the Vikings (it was very messy and she doesn’t like to talk about it).


Forest eventually became one of the most sought after mercenaries for the supernatural until she built up enough wealth and reputation to strike out on her own, where she eventually earned the title Law Unto Herself given to her by a vampire bard with a serious crush. Of course, she made plenty of friends and enemies on her rise of power. Had her heart broken by an unusual Faerie that she loved but he didn't love her as much in return. Found her beloved cousin reborn several times, befriended one Lady Wynn Noreen Umbra of the Unseelie court and became godmother to her "abomination" son.


Flash forward to modern times where Forest is, as she was titled, Law Unto Herself with a good deal of money and freedom due to her hard work, saving, and when the stock market became a thing, good investing. These things gave Forest the luxury to do things that most vampires would never due to fear of the Vampiric Council and the Circle.


One night she found herself pulled into the Nexus.  She patrols the streets of Nexus helping the helpless, but is quickly finding herself in over her head against beings more powerful than her.  She’s questioning her existence, her validation, and reason for being.  She’s terrified that she’s a relic who’s outlived her usefulness and has no idea what to do with her existance now.




Weakness: Losing a limb- if Forest cannot graft a limb back it takes 3 days for her to regenerate it.


Beheading. It could be argued that destroying her brain completely would do the trick as well, but it would have to be completely destroyed. 


Wooden Stake through the Heart. Pretty much instantly kills her.


Sunlight.  It takes a few minutes for sunlight to completely immolate her.


Fire.  She can burn to death/ashes.  However, she really doesn’t burn any faster than a human.


Silver.  Silver isn’t fatal to her at this point, and in fact she’ll heal from a wound dealt by silver almost as easily as by steel, but silver can bind her.  A slim silver chain can bind her and keep her from escaping unless she can slide her hands/body free.  She cannot break it though.


Garlic. Garlic cannot kill her, but it’s unpleasant if she ingests it and can even blister her skin with prolonged contact.


Have to Have Faith For It To Work On Me. Religious items can repel her/ward her back, but they have to be wielded by someone who has true faith.  Just the item alone isn’t enough to do it, the person behind it has to believe in the power behind it or just that it would work.


“Theoretically, if someone thought a Chrysler symbol would repel me hard enough it probably would.”


Necromancy. A powerful enough necromancer could control her, but they would have to be extraordinarily powerful to do so, and they could only control her body, not her mind.


Blood Is the Life: Forest can only drink live blood from a living source.  Cannot drink from the undead (literally, she’d throw it back up) or stored blood.
 
Likes: Edgy makeup.  Gothic clothing. Fruit! Orange juice.  Oranges.  Citrus.   Good heavy metal.  80’s horror and action movies.  Bruce Campbell.  The Evil Dead series.  Really porny paranormal romance novels. Pop culture.  Comic books.  Mythology.  Pony Cars.  Crows.  Ruggedly handsome men who are taller than her, super bonus if they’re also redheads.  Gabriel.  When Wynn isn’t Grabby.  Fingernail polish. Kids. Electric Blankets. The Morrigan. The color purple/violet.  Lavender (the plant). Leather dusters and steel toed boots.
 
Dislikes: When strangers touch her without permission.  That Roman Bastard.  CGI laden movies with bad plots. Most modern music.  Cloying sweets.  People who mistake over use of body spray as an alternative to bathing. Being told she can’t do something because she’s a girl or some other reason.  Being judged by what she is instead of who she is.  Being cold. Jukeboxes that don’t have Iron Maiden or any heavy metal on them.  Being alone. 
« Last Edit: July 15, 2017, 03:54:38 AM by Elf »

yinsukin

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Name: Joe Joeson

Race: Human

Age: 26

Height:5’11

Weight: 155Ib

Appearance:

Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

Other Abilities: Just a normal dude.

Equipment:


Gun: A typical pistol, Joe carries this gun to fight off supernaturals. 


Grenades:  Look a pistol is obviously not enough when you're living in the nexus.   Sometimes more firepower is necessary.  He typically carries these inside his work bag or pockets.  There are contingency plans for when guns are not enough.

Origin: Joe is an ordinary man born in the Nexus.  He goes to work, tries not to die at night and goes home to his apartment.  In his free time he looks for a girlfriend through online dating and has a few hobbies. Thats all there is to him.


Weakness: Standard Human Weaknesses

Likes: Comics, movies, nice evenings, slow news days.

Dislikes:Vampires, Werewolves, Any other forms of overpowering danger.
« Last Edit: November 26, 2016, 04:01:54 AM by yinsukin »

francobull3

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Name: Lorenzo Remei


Race: Undead magic fire ghost skeleton


Age: 26


Height: 6”2


Weight:178 lb


Appearance:

 


Physical Attributes


Strength: Exceptional


Agility: Incredible


Constitution: Incredible


Magic Scale: Extremely High

Pyromancy Specialization: Lorenzo is highly proficient in the spell craft of fire, being able to manipulate and bend great amounts of fire to his will without much effort and quickly surround an area in flames. From fireballs to blasts of heated pyre, he can deliver as much fire gusto as there can be. At his highest output he's capable of easily melting the sturdiest of man-made materials. However, it is natural to say that the hotter and the more fire Lorenzo is controlling, the more it is taxating to him.

While Lorenzo can expand or extinguish fire at will, an almost spontaneous combustion so to speak of, if he wishes to unleash his pyromancy, a source of fire or a spark is required, that and oxygen to feed the flames.

Fire elemental creation: Imbuing fire with a shaped will and harnessing it's life, Lorenzo can create flame-like familiars that not only serve as scouts, but can even be used offensively by exploding remotely at will. This ability is not mere pyromancy, but something that is more alike to speaking to fire itself.

While Lorenzo's senses are linked to the familiars, the opposite is untrue. They can, however, communicate to him without speaking at all. This applies wherever they could be. Surprisingly enough, this ability is rather mana efficient, although controlling many at once is not. Do note that the familiars can grow in size, being able to cover wide areas if fed with enough flames. Making them grow without a large amount of fire nearby is possible, but much more taxing without the fire readily available.

On the other hand, the larger they are, the stronger they will be and the wider the explosion will be. Finally, these familiars can take many shapes, preferably that of quick birds that can reach diving speeds of 160 mph. It is also important to note that the familiars can be imbued with varying levels of intelligence and sentience.


Other Abilities:

Masterful Swordsmanship: After years of training at the art of the sword, Lorenzo has acquired a tremendous mastery of sword fighting, being able to hold his against sword masters with any blade through through his deceitful fighting style.

Hawk’s Eye (included in agility): Because of the harsh seas, Lorenzo developed his perception and eyesight to a great extent.

His eyes sharper than most men’s, he can quickly avert his gaze at a moment’s notice and analyze all elements that surround him to the most scrutinous detail. The pirate’s eyes can detect movement at speeds that would be normally impossible to notice, giving him a great edge in battle.

Undeath: Being an undead fiery skeleton, killing him the normal easy way ain’t gonna happen. He can just replace broken bones and shrug off physical damage like a tickle. Only special weapons, magic, anti-undead anythings and cute ladies can hope to topple him. Or you can somehow extinguish the flames that coat his body, that kills him too.

While being undead has many pros, it also has its share of inconveniences such as the inability to eat, sleep or have sex. What good is hiding your skull inside changing rooms if you can’t kiss cuties on the cheek??? Not that he would ever condone such underhanded tactics...


Equipment:

Rapier: A seemingly simple steel rapier. Light, solid and sharp, it provides a great close range offence when coupled with his skillful swordsmanship. The blade is coated with harmful venom that cripples those affected, slowly paralyzing the body from the wound.

However, this sword is no regular blade, for it is in fact a “key” to unleash “the Fiery Moon”, a colossal spectral ship that will soar into the skies if Remei was to dig the blade into the ground and utter the required incantation. Because this rapier is a great artifact, it will not be destroyed easily, and will reform even after being shattered, although the required duration of the blade’s recreation depends on the severity of the damage.


“The Fiery Moon”: Plunging his sword in the ground and chanting, Lorenzo summons a colossal burning front half of a magic haunting ship that leaves a ghostly trail of fire behind it. It is the very manifestation of Lorenzo’s dream of becoming the greatest pirate, a subconscious memory of his fallen ship materialized into ethereal form.

Even if the ravages of time and her opponents (Sepulchure) have been unkind to her, even fallen and burning, it boasts a beauty unlike any other.

Like a falling comet, a sword of fire cleaving the skies, the boat boasts speed competing with massive Dreadnoughts (40 km/h) and amazing destructive power. The damage is spoken through a massive amount of cannons that, when fired at full power, pour burning magic burning metal balls on its opponents like a lass squirting calamity from the rainy heavens.

While the cannons are immensely powerful and have a wide scale and range, to the point a house will crumble into ashes and rubble if hit directly by one of its barrages, they are not meant to be used against individual. As a whole, they can cause serious damage to a location, but they are not able to be aimed with precision at smaller scale structures.

Arms   

42 cannons:

Main Deck: 18 cannons

Gun deck:
20 cannons

Forecastle: 4 cannons

Bow: 2 triple-barreled bow chasers

Even if it's not any sturdier than a regular boat of it’s (huge) size, it does have a sort of particular property that lets it slowly repair itself. Even damaged, it will grow back to it’s original form, although the greater the destruction, the longer it will take for the ship to recover, up to a day or more if entirely annihilated.

While he can handle this lesser version of his ship with much more ease, it is still a final trump card that leaves him open when summoning it and taxes him.

Spyglass: A spyglass telescope composed of a metallic cylindrical casing; it contains lenses that magnify images from a distance.
This spyglass is light and sturdy, thus easy to carry around.

Awesome pirate clothes: This amazing piece of fabric didn’t summon itself. Why waste gold on defenses, information or shelter when you can buy swagger?


Origin:
There was once a pirate who sailed his seven seas. He had many companions, and even more lovers, but one day a beast sunk his ship, leaving the captain as the sole survivor. He found himself in an island, and after a while stumbled upon the Nexus. He lived bravely, condoning love, manliness and freedom above all else. However he died tragically saving a cute girl he had taken under his wing.

Bring us back to the present, Anna is an accomplished scholar who is nearing her elderly years. Knowing that her death may come soon, and having lived a life full of regrets after the death of her son, she sought the forbidden arts of necromancy in order to see him one last time. That idiotic, foolhardy boy, he just wanted to see her one last time. Kindling the flames of her life one last time, she performed the taboo and brought the dead back to life.

Being summoned by a mage, part of her memories had been implanted in him. He knew she had sought her son, and knew full well that he was not the one she had sought. The woman had failed, and used up the last threads of her body and her light in order to be granted this one miracle. Perhaps she knew it too, but he never confirmed it. Perhaps it was the right thing to do, even if it meant deceiving her.

In her last dying days, he had told her stories of books he read, tales of fantastical adventures and pirates at sea. He tended to her like a son, and even when she laid blind on her deathbed she cared for him like a mother.

She died a few weeks later, and for that he would weep. But in his heart, there was a fiery resolve that could not be shaken. A wish that resonated in all his being, shining his dark path with incandescence.

Live.


Weakness:

Magic resistance greatly limits his options since it nullifies most of his firepower. Anything that would extinguish flames not only lessens the effect of his own but can also weaken/kill him. Using his own flames is risky because his life depends on them, so having no nearby source of fire or combustion leaves him in a disadvantage.

Being undead, anything that works well on them works well on him. His bombastic larger than life persona also means you might as well throw the stealthy approach out in the water.

Pyromancy is a passionate craft, the arcane powers he uses and that sustain him are partially fueled by resolve, strong emotions and life essence itself. Weakening either of these will greatly compromise the quality of the flames and weaken him considerably. Alternatively, while weakening his magic somehow might not break his resolve, it can seriously weaken and cripple him outright.

His ship takes time, chanting and requires him to lay his weapons down and not burn anyone, which leaves him vulnerable.

He is also still unable to swim.


Likes: Wealth, adventure, discovering new places and things, fruit, food, women, men, the heat of battle, honest people, companionship, tea, treasure, pleasure, the wonders of modern society and capitalism, family, treachery.


Dislikes: Being tricked, bad food, sea monsters, smug rich people, smug people, self-righteousness, swimming, being sick, being undead, killjoys, the french, those who would harm a lady, his loved ones being hurt.
« Last Edit: October 14, 2017, 02:22:41 AM by Sinib »

francobull3 - Today at 8:12 PM nazis are pretty cool

Kat

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Name: Anastasia

Race: Human

Age: 21

Height: 183 cm

Weight: 63 kg

Appearance:
 http://imgur.com/a/Glq02

Physical Attributes:

Strength: Human

Agility: Exceptional

Constitution: Exceptional (Incredible with a spell)

Magic: Extremely High

The source of Anastasia's magic are Aetheric Winds, magic energies which leak over to the material world through a membrane that separates realms of the mundane from realms of the divine. Those Winds naturally coalesce within leylines which also encompass the Nexus. Drawing powers from Aetheric Winds is a dangerous proposition. Any major misstep may attract attention of godly beings, from lesser spirits to even Gods themselves. Thanks to her harsh training she learned how to properly draw the power from leylines, minimizing the risk to which she is exposed.

Ice Elementalism: Anastasia's specialization as an Elemental mage is ice elementalism. She can create large quantities of ice and manipulate it in variety of ways. She can hurl shards of ice at her opponents, call down localized ice storms, freeze the enviroment and people (completely mundane people may instantly die when frozen, but regenerative capabilities, superhuman endurance and/or resistance to magic may let someone survive) and shape the summoned ice into weapons that she can wield. By focusing almost completely on ice elementalism, she does not need to use incantations to help her shape the raw energy of Aetheric Winds into spells from that school of magic. She can also choose to not affect her allies when casting spells with an area of effect. The range of her spells is around 300 meters.

Aegis: When the need to protect herself outweighs potential risks of casting this spell Anastasia may gather Aetheric Winds around herself to try to resist an attack. Her durability increases for a moment to an equivalent of Incredible Constitution, but this unrefined spell runs a risk of summoning unwanted attention from the beyond.

Counterspell: Anastasia may potentially counter a spell with enough slow time of charge for her to react as long as it is a magic that does not come from within the magic user (i.e. uses external source such as mana from the environment, another realm of existence or if the spell is a miracle that relies on channeling power from a spirit or deity.). Obviously she cannot counter spells of mages who surpass her in magical power.

Witchsight: Her passive ability to sense Aetheric Winds and other manifestations of the supernatural. She has no problem with recognizing what is mundane and what is not unless somebody obscures their nature from detection.

Other Abilities:

Archery: Before Anastasia was forced onto the path of magic she had spent a portion of her childhood learning the trade of a hunter. She is proficient with the use of longbow and honed her skill in conjuction with her magic capabilities. It is often overkill to blast opponents with the full strength of her magic so she is fond of picking off lesser opponents using a bow of ice that she magically manifests, piercing them with arrows made of sharp ice.

Outdoors Survival: Both her early childhood and the harsh training she has endured contributed to her skill at handling hostile enviroments. She can navigate well just by heeding stars and knows how to survive in winter conditions.

Unyielding Resolve: Wielding Aetheric Winds require great willpower. As a side-effect, most forms of mind control simply do not work on Anastasia.

Equipment: Only what she can afford with her modest wage.

Origins: Anastasia used to be raised in a family of woodsmen before agents of the Kingdom unceremoniously abducted her once she started manifesting signs indicating that she could wield Winds. The harsh training and indoctrination molded her into one of many Battle Mages who were employed by her country mitigate disadvantage in numbers when facing the onslaught of barbaric tribes of greenskins from the East and raids of pirates from the North. While such treatment didn't turn her into unfeeling machine, Anastasia was mostly resigned about the role she performed and deprived of any ambition to change her status. In fact, even if she is now free, she could not think of applying her powers for her own goals. Without any proper government to serve (as the so called government of the Nexus could be called a farce that couldn't control even a single city), she took the first job she could find. Now the management of the general store where she works are her commanding officers, and she serves as best as she can. All shoplifters and other criminals learned to stay away from the store.

Weakness: Aside from the risk associated with her brand of magic, she cannot cast spells in zones completely devoid of Aetheric Winds.

Likes: Doing her job, cold weather, brief moments of peace

Dislikes: Rogue mages, criminal scum (especially undead, greenskin and demonic criminal scum), shoplifting

« Last Edit: October 15, 2017, 09:10:12 PM by Kat »

francobull3

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Name: RED

Race: Code (genetically modified human with psychic abilities)

Age: 16

Height: 165 cm

Weight: 60 kg

Appearance:




Physical Attributes

Strength: Human

Agility: Human

Constitution: Exceptional


Other Abilities:



Feel no pain: Partially due to the countless experiments on her and her dependence on painkillers, RED has developed a frightening resistance to pain. She could cut her feet and walk on the marrow of her bones and still keep her smiling chipperness. But sometimes, when she least expects it, the pain comes back. That’s when the candy helps.


Psychic: RED is a Code, treasured children who had grown unique abilities after the Great Divide ( a war that had plunged the entire world into chaos between mages and humans). In order to close the gap between men and wizards, the humans had created Codes, manipulations of the  genome using the very magic that worked against them.

RED’s code is SCARLET OMEGA, the ability to generate and manipulate Ω waves, psionic energies that are the basis for all psychic powers and can even interact with supernatural forces like magic, making them an useful tool against them.

Because of her psychic abilities, she can fight back and easily shield herself from psychic attacks. Her mind is protected by Ω waves, so reading, influencing or controlling it is very difficult.

When she distorts them, these waves manifest as seven invisible ‘branches’, powerful arms that vibrate and move according to her will.


Branches:

When she manifests her branches, her skin and hair turn blood red, eyes turn black with yellow irises and the tattoos on her body glow black.

These arms can easily rip and punch a car apart, move around and can even wrap around her to deflect bullets and defend her from impacts as hard as a speeding car smashing into them.

They can extend up to 10 meters, but lose power and hardness when far away from her, because the vibrations need to weaken in order for the limbs to extend. While she can move them as she pleases as if they were her own limbs, it is difficult to split her attention effectively between half the arms performing one specific, precise task and half the arms performing another.

Because they move to her will, outsmart and outmaneuver her, and you’ve outsmarted and outmaneuvered the limbs. Thus, the more arms she uses the more difficult it is to multitask and be precise.

Finally, while the limbs are normally invisible, there are many ways to reveal them. When they move rapidly, they shimmer for a moment and become somewhat visible. The same can be said when they apply considerable force on a body, or if a body applies considerable force on them.

If one was close enough, he might notice the faint distortions in the air that make out their shape, assuming he was sufficiently calm and perceptive. You could even feel the air vibrate around them, and of course it goes without saying that creative tools like powder or even water can be used to detect the hands.

That is, if they don’t catch you.


Equipment:

White jumpsuit.

Candy: They’re painkillers she’s addicted to. Well, some of them are normal candy too. They are both part of the reason she has slipped and is clinging to sanity.


Origin:

RED doesn’t remember where or why she was born, even her name seems like a hazy thing whenever she thinks about it. Red, ghost, monster, devil… she’s had so many names she can’t be sure about it anymore. Even if she had a life before then, there is no trace left for her to recall.

All she remembers are the white walls and the white men, and that it was scary and it hurt for a while. But whenever she’d paint the walls red, the white men would praise her and call her a good girl. Sometimes when she was really good, they’d give her candy which would make the pain go away.

It felt good, so she smiled and listened. After a while, she didn’t even need to cry when she was being cut open, so she never cried again. Oh! Actually, she did cry one more time. Or did she? Honestly, she can’t remember that much either.

You see, there was one woman in white who would stand out. She’d often pass more food to her, look at her with these strange sad eyes, saying those silly things to her, and one time she even argued with the white men! They didn’t like it, so the next day she was assigned inside the white room.

RED doesn’t remember what happened, but she remembers the room turned red and for some reason her eyes felt funny. She doesn’t remember feeling sad or anything. Odd.

The next day, there was no longer any white room. Just a silent red house with silent red walls and silent red men and a smiling white girl. She stayed for a few days, or weeks, in truth she never knew the difference.

But after a while, it got boring. So she tore the red house down and left to look for other white rooms so she could paint them red. It was the one thing she was good at, the one thing she ever did.

But at the same time she didn’t want anyone else to have to be in a white room like hers. Even if she had forgotten she would pray every night for a hero to come, this did not stop her from becoming a superhero.

And one day, she woke up in a strange place. It was neither white or red, and for the first time in her life, RED was confused.


Weakness:

RED is very childlike, cheerful and carefree, which makes her easy to manipulate. She can only use the ‘branches’ of her code so many ways at once, and her body is relatively normal so she can’t react to quick and surprising foes.

As powerful as she is, she is a weapon and not a fighter, her skill in actual combat leaves to be desired. However, she can always grow in that regard.

Finally, damage to the brain can severely cripple her psychic power, so go for the head.


Likes: Sweets, being outside, not hurting, sunshine, rain, cute animals, playing, having fun, having friends, being praised, playing rough, the color red, being a hero, hugging others, helping people, smiling.

Dislikes: White, mean people, those who hurt the ones she cares for, selfishness, boring people, meat, complicated words, being hated, being caged, herself.
« Last Edit: December 13, 2016, 03:44:08 PM by francobull3 »

francobull3 - Today at 8:12 PM nazis are pretty cool

Bern

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Name: Neptune, Nep-Nep, Purple Heart

Race: CPU

Age: 10000+

Height:164 cm

Weight:48 kg


 Appearance:
Spoiler for Hidden:


Spoiler for Hidden:



Physical Attributes

Strength:Exceptional

Agility:Exceptional

Constitution:Exceptional



Other Abilities:

CPU Goddess : Neptune is the Console Patron Unit of the nation called Planeptune. As the Console Patron Unit she's tasked with being the nation's guardian diety and in exchange draws power from her subjects faith commonly referred to as Share Energy. Being a CPU she's both immortal of the unaging kind as well as immune to all common diseases. She also stays in peak physical condition no matter her diet.

HDD Form :

As the goddess of Planeptune, Neptune is capable of undergoing a transformation using a Hard Drive Divinity disc. This changes her to her goddess form Purple Heart. In this form she becomes substantially more powerful and she also gains the ability to fly However due to the large strain put on her body she's only able to maintain it for a few minutes. She also gains a sword that looks like it originates from some far eastern land.

Appearance Purple Heart




Physical Attributes

Strength:Fantastic

Agility:Fantastic

Constitution:Fantastic


Neptune Break

The ultimate final attack, legend has it this mysterious technique could even break the game. Whether or not that's true, it's still a devastating high speed combo that's destroys the opposition in 15 crushing blows. can only be used once in a while. Using this while in HDD form makes her go out of it.


Equipment: Wields two swords of great quality in her normal form and one in her goddess form. The sword she wields in her goddess form is a manifestation of her powers and thus is virtually indestructible.


Origin: There's a number of nations in the world of Gamindustri, all of them ruled by a Console Patron Unit like Neptune. Neptune herself has ruled as the goddess of Planeptune for a very very very long time. So long in fact that it's hard to even remember how long. Well ruling might be overstating things as bit as the day to day affairs of the nation is handled by the administration of the Basilicom as well as the oracle Histoire. She mostly (read 25 hours a day) played video games like a total shut in otaku. And only occasionally, very occasionally, saved the world from whatever villain that wanted to destroy it. Not that most of them were even that bad to begin with in retrospect. No. This is not the time to ruin the main character’s introduction, they were totally bad guys, who stole candy from children and all that mean stuff. Anyways, Where were we? Oh right introductions. Let's just cut to the chase. Neptune like the usual klutz she is fell through a portal....again.


Weakness: She's naive but also genre savvy (note: she's both somehow, don't worry about such minor details when there's villains to smash.) Her HDD form isn't a permanent transformation and she's usually unable to use it for a while after it's been used.


Likes:
Pudding, Lazying off, playing video games, pudding, Being the main character, pudding, Plutie, video games. Someone's who's name might start with Ne....Nah that can't be right.


Dislikes:
Eggplants, mean people, villains, people who make her work, eggplants. Having her name pronounced the wrong way.
« Last Edit: December 30, 2016, 08:01:53 PM by Thedoctor »

MissingMandible

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Name: Gojira

Race: Mutated Kaiju, formerly a Gojirasaurus

Age: Unknown (Became sapient when arriving at the Nexus a few weeks ago)

Height: 6 feet 6 inches

Weight: 200 lbs

Appearance:




Attributes:

Strength: Fantastic

Agility: Exceptional

Constitution: Fantastic

Magical Ability: None



Other Abilities:

Atomic Breath: A powerful energy beam that glows a neon-blue. The heat ray burns at extreme temperatures, and causes a small explosion on the point of impact. This ability requires around four seconds of charge up, and it causes her dorsal plates to glow noticeably blue. Excessive use is draining, forcing her to rely on physical fighting for the most part.

Nuclear Pulse:
A burst of short-ranged energy that explodes outwards from her entire body. Knocks foes back, but, like the Atomic Breath, is taxing on her radioactive heart.

Regenerator G-1 Cells: These mutated stem cells reside in the bloodstream, quickly latching onto damaged flesh and healing her body. While they can't regrow limbs or prevent death, they allow her to heal rather grievous injuries in the matter of hours or days (Depending on the injury).

Burning Form:

When Gojira lets her rage overtake her, she overclocks her heart (which is essentially a biological nuclear reactor). Her body's temperature reaches to the point that being in close proximity to her could cause wood to spontaneously combust, steel to melt, and flesh to burn. Her Atomic Breath becomes more powerful, taking on a red violet color. This form could only be maintained for a couple of minutes, or else she risks her body melting. Afterwards, she would be on the verge of passing out due to spending most of her nuclear power.

Aqualungs:
Gojira has the ability to breath underwater as well as air. She is also a pretty strong swimmer.

Heat Resistance:
Gojira is immune to natural heat hazards (Up to and including taking a swim in a volcano), and has high resistance to heat based attacks.



Equipment:

None. She only has the clothing on her back.



Origins:
Gojira was once a dinosaur, surprisingly. She was of a species that survived the K-T Extinction, and lived on the Bikini Atoll island chain. During World War II, her slumber was interrupted by American soldiers, whom she promptly slaughtered only to be laid low by artillery fire from offshore naval vessels. The reptile somehow survived the encounter, and was there when the United States used her island for atomic bomb tests.

The radiation altered her form, the pain turned her into a monster.

Gojira quickly grew in size, rivaling skyscrapers in height. She gained the ability to breath atomic fire, and her wounds would rapidly heal. In the year 1954, she left her bombed out island, seeking revenge on those who hurt her so much. She soon found a colony of those puny apes, the inhabitants calling it "Tokyo." The Queen of the Monsters promptly brought fire and brimstone to the city, swatting away the pathetic resistance the humans put up with ease until she tired and returned to the sea.

A few days later, a couple of humans dived to her resting place, and set off something in the water. The pain was so intense - it was like her body was literally dissolving. Gojira tried to swim away, but she couldn't escape. With a final, defiant roar, she tried to destroy the human vessel that floated on the surface above her, only for her body to fail. The beast drifted to the bottom of the bay, eyes closing for what she thought would be for the last time.

Miraculously, she awoke again, but not in Tokyo Bay. She was in some new city, with a form that mostly resembled the very things she hated most. But with this new body came intelligence and clarity - though she despises humans, she respects the power that some of the other inhabitants of the city have. The Nexus shall be left intact...for a time.




Weaknesses: Physically, Gojira is weak against electricity and low temperatures. Destruction of her second brain in her waist would also paralyze her from the waist down - at least until the Regenerator G-1 Cells heal her. Enemies that have high strength could also seriously hurt her. The beast's arrogance, short temper, and pride would often get her into trouble. Though her nuclear heart naturally produces power, it can only produce so much at a time and the lack of atomic power plants in the city prevents her from recharging "on the fly."

Gojira also lacks finesse while fighting. This means that, while she has a mean roundhouse kick, she doesn't have any form or discipline when going into melee, instead relying on brute force to overcome her opponents.

Likes
Strength, confidence, warm places, fish/whales as food, respect, swimming

Dislikes:
Those who don't know their proper place, the cold, humans
« Last Edit: January 15, 2017, 07:22:04 PM by MissingMandible »

francobull3

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Name: Costin Andrei

Status: UnDead

Race: Dead apostle

Age: Looks 17 physically, 197 actual years old.

Height: 6 feet (8 feet as wolf LADY)

Weight: 65 kg

Appearance:



Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Incredible

Magic: Very High

Blood Control : Though her family was one of skilled bloodmancers, she was not fully trained in the usage of her crest, and was formally only taught the basics. While her father could perform much more intricate feats of blood transmutation and even form potent fields through circles, her skill and affinity focused solely on the physical manipulation of her blood. She is able to manipulate her blood, shape it as she pleases and crystallize it for a myriad of effects.

She likes to form spikes, chains and claws of crystallized blood to add upon her feral and unorthodox fighting style, but most of all, she can use her mage-craft to alter its properties, turning it into a highly reactive explosive. Using her massive strength, she can even fire bladed balls of blood at her enemies by slamming them at his opponents with her baseball bat, or throw blades of her own blood at high speed only to have them return to her due to her curse.

Other Abilities:

Combat Skill: Andrei possesses great strength, agility, fighting experience and beast-like reflexes, thus making her a complete monster in hand-to-hand combat.

She fights with ferocity, going as far as using dirty tricks such as blinding or biting her opponents if it can assure victory. Her fighting style resembles one of a raging beast, attacking relentlessly with great might and considerable speed without giving her opponent time to breathe, using a combination of feral strikes, swipes and wild attacks, moving quickly around her opponents to attack them from every direction, tiring her enemy until she leaves a fatal opening to land a killing blow.

Mystic Blood: Through a strange side effect brought by the experiments on her, her blood has gained unnatural spiritual properties. Its taste is like sweet honey, its pangs make your heart throb like a rich wine, and the more you take the more it will slowly sit at the back of your mind like a drug. When absorbed in someone's organism, it can easily close non fatal wounds to an extent, and minor wounds will vanish as if they had never been there in the first place. However, while it can deal with lesser injuries and alleviate them, grievous damage cannot be completely restored.

As a side effect, those who ingest or have it flow directly in their bloodstream will suddenly feel tired and disoriented, their senses shook as if in a drunken state. Even if it's not potent enough to quite knock someone out, because of its spiritual properties it is difficult to resist it completely even with higher constitutions, though the side effect will be reduced.

Mystic Eyes of Enchantment: These are mystic eyes that all vampires possess, though not all of them are equal in power. If someone's eye contact meets hers, she becomes able to control their mind. In contrast to her brutal fighting style, her eyes do not brute force their way into one's subconscious, but slowly slip through its cracks.

With it she can mind control mundane animals, humans or those with a vulnerable heart, and have them dance to her sweet tune. Through her mystic eyes she can make an ordinary person forget things or remember completely new things, or just have them act as she sees fit. Only the strong of will, those with magical resistance, or those who do not meet her gaze and hear her words, can resist. However it is harder to do so, or rather notice that there is a manipulation in the first place, when the hypnotism is more subtle, and she doesn't incite you to do something you wouldn't in the first place.


Wolf Beast Form: Costin isn’t a werewolf. Now that we’ve gotten this out of the way, she still has some form of shape shifting ability. This doesn’t make her physically stronger per say, but shifting into a great hulking  wolf beast does give her some form of bestial quality and edge to her movements and attacks. Bigger jaws to tear you apart, sharper and longer claws to gouge your entrails, legs to propel herself and leap on her foes…. and most of all a bigger target so she can feel the pain!

Due to modifications from the experiments, she also has some sort of dog form she can convert to. It’s no stronger, faster or harder than a normal wolf, but it does have some sort of resistance to sunlight. Perhaps it’s more accurate to say it’s Costin’s weakened form, which she can revert to whenever the need, or sun, arises. While she can’t use her abilities or curse of restoration under the sunlight in this form, feeding would still help her recover if she was injured.


Battle Continuation: Costin cannot be incapacitated by normal means and has an unnatural insensibility to pain, being able to shrug off most excruciating wounds and keep fighting at her best constantly. No, perhaps insensibility would be the wrong term, but she doesn't really give a shit about it and heck, it makes her feel good. Alive! That along with her regenerative abilities makes him a force to not underestimate.

Heightened Smell:  Due to her unorthodox vampirism, most of Andrei’s senses are only as low as a mere human at her peak could allow. However, her sense of smell reaches absurd prowess, being able to instantly deduce things such as sex, age and state of mind of others based on smell alone, yet the smell she is most keen on recognizing is the smell of blood, to such an extent that she could track a wounded man from miles away without too much trouble.

Curse of Restoration: This ability operates under normal conditions and causes the vampire's body to regress through time to its original vampiric state whenever it receives an injury.

This curse is exceptionally strong in Costin's case, it will take extremely severe continuous damage to definitely kill her, but recovering from fatal damage over and over and over does put a burden on her overall stamina and after a dozen or so times, she’ll probably stay down till the sun rises. Of course, you can prevent her by donating blood today!

Magic Reisistance: She has only the most rudimentary forms of resistance against magic. She could dismiss weaker binding spells and basic magic, but her body offers little to no resistance against more complex or powerful spells.

Familiars: Vampiric familiars are created when a vampire feeds his blood to a living creature. These creatures cannot disobey their master and nor can they hide their thoughts, as the vampire can now read their mind. It works on animals rather well, but humans and more potent creatures will either downright resist it or take a prolonged exposure to her blood in order to become her familiar.

Degradation: Dead Apostles are in a constant state of degradation. The sun can accelerate that condition, while sucking life force through blood or semen reverses this effect.

Turning (NEEDS GM AND PLAYER PERMISSION): By injecting her black blood into someone, she can turn a human into a ghoul. A complete mundane would be instantly turned, but more powerful characters would need to be weakened, and depending on how supernatural they are they could downright resist it.


Equipment:

MP3 and Headphones: Andrei constantly listen to music, be it day or night, even in battle she will play her favorite tunes. They say heavy metal makes people violent, but not having her music makes her really fucking violent. Thus she always keeps her headphones and music on at an obnoxious volume, especially in libraries. Truly she is an irredeemable monster. Her favorites are classical and jazz, because she's classy.

Metal bat: It’s a goddamn metal bat. She bashes skulls with it. Need I say more?


Origin:

She could still remember the flames…

It was a small village in Romania, a chilly winter day in a small village in Romania.

It was a chilly winter day _______ spent with her brothers and sisters and Mama and Papa in her chilly home.
_______ heard a knock knock that day, a knock knock knocking the door of _______’s chilly house in a chilly winter day in a small chilly village in the chilly land of Romania.

And then she heard the screams.

Screams of pain, screams of anguish, cries of fear asking for mercy.
She saw that man, a giant man, she saw the giant hooded figure of a man, pyre dancing around him, inferno burning her Dad’s chilly nose, her mom’s chilly toes, her brother’s chilly heads and her sister’s chilly beds.

She saw the flames, slithering closer and closer, until they engulfed everything, in a chilly winter day in a small village in Romania.

The girl closed her eyes, and when she opened them, she saw ashes surrounding her frail little body, and the hooded man.

The hooded man smiled, she saw a smile, why did the hooded man smile?

Why did the hooded man laugh?

Why did the hooded man grab her hand and drag her far far away?

5 years she spent with the hooded man, 5 years of pain and suffering and misery and pain and more pain and suffering and tears and more pain and more tears and more pain and the pain, the pain, the pain, the pain…

Until one day the pain stopped, the tears stopped, and along with them her whole world stopped.
And she saw the same smile, the hooded man’s smile, his smile, she always would smile, but why?

And for the first time in 5 years, she smiled.

A voice that drilled in her ears like a rusty screwdriver burrowing in her very marrow.

For the first time in her life, she heard the hooded man’s voice.

The man’s voice was a blissful voice, a soft voice that spoke with gentleness and joy.

The hooded man spoke of many strange things, words she didn’t understand.

_______ potential, The _____, ______ Circuits, ______ Apostle, True _______, ______, Crest, ________ Association...




The mad wolf laughed and howled alone under the moonlight, alone and spited, on a hill of bodies, a river of blood...

That was 175 years ago…

In all this time, she learned of her identity as an heretic, she learned how to keep her hunger for blood satisfied, how to hide from those who wished to destroy abominations such as herself, and how to survive in an underworld where killing was a regularity.

She learned how to live in the dark world of dead apostles, and learned how to enjoy it.


Weaknesses:

Ax Crazy: Yeah, sure, personality doesn’t count as weakness, but Costin is kinda… special. When fighting, especially when in a blood boner frenzy, she just can’t help or control herself. She fights like a berserker, extends fights just for her amusement and really doesn't give a shit. She just wants to enjoy herself, you can afford to yolo when out don't even die. Sure she dodges, sometimes she also lets you hit her straight in the face for the heck of it. It's just fun and games no matter who's on the receiving end. If you realize her... tendencies, it becomes easy to bait her.

Vampirism: Being a dead apostle, Andrei requires blood in order for her body to not deteriorate. The sun’s light will effectively destroy her unless she is in her weakened form, thus she can only walk around freely at night. She also has the inability to cross bodies of water by foot. Of course, this also means rituals and holy weapons/artifacts are pretty nasty to her. You won’t see her in a church any time soon!

Complete lack of long ranged abilities: Andrei’s strength lies in close to mid-range combat, she has absolutely no forms of zoning control aside praying she can somehow reach her target before she becomes vampire paste or throwing her blood/stuff at her enemies.

Vampiric impulse: Costin has yet to control fully her blood thirst, or perhaps its more accurate to say she has no interest in doing so. As an unbridled monster who fully relishes the carnage, she can act irrationally when tasting/smelling blood, be it foe or ally. She will often lose herself in the joy of bloodshed and battle, and when smelling the blood of her foes, she will enter an utterly berserk state.

Insuppressible killing intent: She has absolutely no way to control emotions such as rage and blood lust, thus when going for the kill, sneak attacks or back stabbing are completely impossible for her.

Since anyone could sense her incredible fury and terrifying presence, one would quickly notice her had she any sort of hostile intention.

Light sensitivity: Her eyes, used to the dark of the night, are sensitive to light sources. Anything ranging from an electric torch to a flash bang could irritate or outright blind her.


Likes: Honest people, dogs, fierce capable fighters, fighting fierce capable fighters, walking around at night, helping people,  listening to music, lazing around, pain, slaughter, looking classy when bashing skulls, blood, movies, terror, murder, the old in and out, chocolate parfaits.

Dislikes: Liars, ghouls, magi, dishonorable foes, weaklings, unfun battles, having to hold back, being late for work, animal cruelty, overly hot or cold weather, bright places, the sun, lightly lit places, fire, smoking, boredom, facial moles, sun chips and bugs, not getting to feel the pain.
« Last Edit: October 15, 2017, 01:17:33 AM by francobull3 »

francobull3 - Today at 8:12 PM nazis are pretty cool

Sinib

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Name: Noire, Black Heart

Race: CPU Goddess

Age: 100ish

Height: 158 cm

Weight: 43 Kg

Appearance:



Physical Attributes

Strength: Exceptional

Agility: Exceptional

Constitution: Exceptional

Other Abilities:

Console Patron Unit:  Noire is the patron goddess of Lastation, Black Heart. As a goddess, she does not age nor is she capable of contracting any normal diseases through the use of share energy. Basically, the more people believe in her, the more shares she has, and therefore the more powerful she becomes. Conversely, if everyone stops believing in her, then she would lose all her powers as a goddess, preventing her from transforming into her HDD form at all.

HDD Form: 

As the goddess of Lastation, Noire is capable of undergoing a transformation using a Hard Drive Divinity disc. This changes her to her goddess form Black Heart. In this form she becomes substantially more powerful and she also gains the ability to fly. However, due to the large strain put on her body she's only able to maintain it for a short while. The large sword she gains is a manifestation of her goddess power and is therefore nearly indestructible.

Her voice also gets much deeper.

Spoiler for Hidden:


Stats:

Strength:
Fantastic
Agility:Fantastic
Constitution:Fantastic

Other Skills

Noire is capable of using a few other skills, like Tornado Sword, which covers her blade in a rainbow sheen, increasing its potency and reach simultaneously. She is also capable of some manipulation of the fire element, and is capable of coating her weapon in fire and other such uses.

Infinite Slash: Noire's ultimate attack. When she use, she takes many quick and precise slashes at the opponent, bombarding them with attacks until she finally knocks them into the air after which she snaps her fingers, bombarding them with countless slashes. She can only use this attack once in a while.

https://www.youtube.com/watch?v=MV8WQ2NLy84#


Equipment:

A short sword

Origin: There's a number of nations in the world of Gamindustri, all of them ruled by a Console Patron Unit like Noire. Noire only formed her nation recently, within the past hundred years. Hers was the third nation to form, after Lowee and Planeptune but before Leanbox or Eden. Stuff happened, Neptune and Nepgear fell into the world, more stuff happened, both the worlds were saved, and they went back home, and Noire has suddenly found herself falling from the sky into an unfamiliar city.


Weakness: She's very prideful and will work alone if she can help it, which could get her into some nasty situations. Her goddess form, while strong, is temporary and can't be used continuously for long periods of time.

Likes: Working, Neptune, Plutia, Cosplay, Singing, being the best she can be, video games,

Dislikes: People falling on her, lazy people, Neptune(sometimes), Blanc
« Last Edit: April 04, 2017, 03:41:31 PM by Sinib »

[5:20:13 PM] francobull III: "I fuck dead animals"

francobull3 - Today at 10:15 PM: when will skeleton bullying day end

YOLF

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Name: Irene Maiden

Race: Vampire

Age: 127

Appearance:


Around 175 centimeters tall, typically she completes her ensemble with pants, combat boots, and a blazer-type jacket over her vest.


Physical Attributes
Strength: Incredible
Agility: Amazing
Constitution: Incredible

Other Abilities:

Baritsu: A self-defense and combat school that incorporates eastern martial arts techniques with principles of kickboxing, cane fighting and other western martial arts. An eclectic martial art created in England employing European wrestling alongside judo and jujitsu to control all ranges of close combat and its striking foundations to disturb the balance of opponents and subject their joints to strains that will leave them unable to resist. Irene is a seasoned expert of this art, which she learned from its pioneers.

Well-Traveled:
Globe-trotting adventures in her youth have enriched Irene's skills and knowledge. She's at least familiar in passing with piloting all kinds of modern vehicles, knows a number of languages, and picked up a slew of practices from different cultures and fields.

Regeneration: Vampires have incredible regenerative ability, allowing them to live with the loss of vital body parts and recover from most damage at great speed. Wounds that would be lethal to humans heal in a matter of seconds, and they can easily reattach severed limbs. Even when dealt extreme widespread damage and blown apart into meaty chunks, they can pull themselves back together and restore their flesh as fast as several minutes, although this is very energy consuming and will not completely undo the harm done. Given enough time, they might regrow full limbs outright, but they possess more efficient ways of replacing them.

Vampiric Essence: A substance produced in the blood of vampires akin to a highly reactive poison, which can turn corpses and living beings drained of blood into zombies, monstrous and physically powerful undead with a hunger for blood and violence. Vampires can spill this substance from their bodies at will or inject it into other beings directly.

The blood of vampires itself is dense with stolen life force, and injecting it into a body just drained of blood will instead create a new vampire.

Body Control: Vampires possess a very developed degree of control over their body functions and organs in addition to limited flesh-shaping abilities. While they cannot blatantly morph their bodies they can consciously manipulate them to a physiologically horrific extent, growing their nails into sharp claws, wielding their hair as a prehensile weapon, sprouting their blood vessels as vicious tendrils, and controlling severed or detached body parts. Able to ignore the loss of most organs, they can even survive as just a head and move around with their blood vessels.

They suck blood through their fingers by puncturing and digging into flesh, and can grab someone's carotid artery between their fingers without causing hemorrhage. If they permanently lose a limb (or their lower body, or even everything from the neck down) they can replace it with another's, which when attached gradually molds itself into the original part. Similarly, they can also meld the bodies of different creatures to create grotesque zombie chimeras.

Healing: Irene may heal others by directly transfusing her blood while mending open wounds and forcing them to close. Their bodies are repaired as though her vampire regeneration acted on them, allowing recovery from the most grievous of wounds. This power is a developed form of body control employing refined flesh-shaping and life force manipulation. They may also receive these benefits simply by ingesting her blood, though less efficiently.

Impaling Missile Arms: Employing explosive power through her blood vessels and willfully separating her flesh, Irene is able to shoot her arms (from the elbow down, typically) like cannonballs to impale or seize enemies even a hundred meters away. If she suffuses the Ripple into her arms she can infuse it into undead struck by the attack, though its range is greatly reduced by the action of the solar life energy on her own flesh.

Enhanced Senses: Vampires have heightened predatory senses, several times stronger than those of humans. They can see clearly in the dark, hear heartbeats from several yards away, and possess a hound-like sense of smell.

Hypnotism: Using their transfixing stare, skilled enough vampires can hypnotize those lacking sufficiently resilient minds, allowing them to mess with their recent memories and make them follow their commands. Irene is particularly skilled at manipulating animals in this manner.

The Ripple: A breathing technique that allows the practitioner to channel and wield life force resonant with the energy of the sun itself, which travels through the blood in the form of ripples and is projected through the extremities of the body.

Use of the Ripple can strengthen living beings and particularly objects to an incredible degree, and project enough force to split rock and wood, even leaving people or creatures unharmed as it passes through them. Users can produce powerful attractive or repulsive forces that allow them to do such things as stick to walls and walk on water. One of its primary uses is to heal wounds and various ailments, fixing bones or damaged organs and cleansing the body of harmful substances, and this same affinity makes it prodigiously effective against the likes of vampires and the undead. Blows and items infused with the Ripple are lethal against such creatures, leaving searing injuries from which the energy continues to spread.

Ripple energy is conducted especially well by liquids, but it can carry through clothing or metal and pass from one object to another, even through solid walls, and is best at strengthening organic matter, which can also store it. Using the Ripple requires one to constantly breathe in a controlled manner and their blood to be able to flow, so users can be weakened or prevented from using it entirely if their breathing is disrupted or they suffer from extensive blood loss.

Irene was a powerful master of this art who had refined the flexible basics to a point, but as a vampire she cannot use it without destroying herself in the process. However, if she is ever in dire need, she can channel the Ripple through a single limb and then sever it before the energy spreads.

She might still be able to teach it to another, employing a traditional technique which strikes the diaphragm to make the target breathe the correct way and use their own Ripple.




Equipment

Stone Mask: A damaged stone mask portraying a masculine face with fangs poking out of a slight smile and sunken sneering eyeholes, excavated from Aztec ruins in the middle of the 19th century. Kept by Irene as a memento, it possesses the power to transform the wearer into a vampire, and she used it on herself decades ago before breaking it to ensure no one else would be able to exploit it.

Satiporoja Scarf: A scarf woven from the stomachs of 30.000 beetles of a particular species native to Southeast Asia, making up a near-perfect Ripple energy conductor. In addition to its many uses for a practitioner, the material is supersensitive to motion and can act as a life detector.


Origin:

Irene Maiden was born in the peak of the Victorian Era of Britain, born to a small but wealthy family who had their fortune localized in the Bristol area. Irene spent her early childhood in those parts, attended to by a busy mother in the wake of her traveling father and waiting for him to return by sea. With the flowering of their legacy, they eventually moved to the greater London area. Her father was a member of the Argonaut's Club, a society of explorers, adventurers and extraordinary scholars which rebuffed discrimination in its recruitment. More taken with boyish dalliances than ladylike pursuits and enraptured by the tales of his fellows, she became involved in their meetings, and later joined their membership.

It was at this time that she joined her father in hobbies and occupation and he began to teach her the ways of the esoteric technique he had learned during his time in distant Tibet. She would not have need of it until years later, when a murder in Paris accompanied by the theft of a relic set them both and others in hot pursuit of the culprit through Europe and Asia. It was during this journey that Irene faced her first zombie and her mentor saw himself forced to pass on the secrets of the Ripple.

At a high cost, they put an end to the threat which had appeared in front them this time, but it was not the last they would see of the problems created by the stolen Stone Mask. Irene continued to learn the Ripple from her father as they tracked down artifacts in Casablanca before the remnants of an eerie cult; the tribulation that ensued led them through Africa in competition with French agents pursuing a track of clues left by Napoleon himself. It was at the end of this adventure that they learned the stone mask had resurfaced in France.

Irene's father would lose his life in their endeavor to neutralize the artifact once and for all, with his daughter vowing to carry on his ideals. Knowing the mask was not a unique piece, rather than destroy it they decided to take it in for study at the Argonaut's Club to develop countermeasures against the undead spawns of this ancient artifice, but at the dawn of the 20th century the society diminished and by the end of World War I, it had dissolved entirely. In the following years the Maiden family moved to the United States where they invested in the industry, and after putting her accounts in order Irene left for over a decade to study with the Tibetan Ripple masters.
Upon returning, she continued her adventurous activities and participated in archeological expeditions to Mexico, where the stone mask was supposed to have originated, competing with groups such as the Speedwagon Foundation. It was in these times, when she looked for those who would inherit her mastery of the Ripple and use it for good, knowing wicked beings and goals might prey on people even after her death, that she began to hatch a plan.

When Irene had established a succession of Ripple users to pick up her torch and carry the art through, she committed the act of sacrifice she never thought she would: she gave her humanity to the Stone Mask, becoming an immortal vampire who had no need to fear time or natural death, and used this power to sustain her own resources and finance her goals.

By 1988 she was in the trail of a set of ancient arrowheads stolen from an archeological expedition, when a strange encounter sent her through time and space into the Nexus.


Weaknesses

Sunlight: Vampires are extremely vulnerable to sunlight. Being directly exposed to the sun will turn them to ash in an instant and vanquish them forever.

Hunger: Vampires must consume the blood of living creatures to sustain themselves. Their stolen life force is what fuels their long-term regeneration and monstrous powers, and in the event that they suffer extensive damage or are deeply weakened for some other reason, they may need to consume many people's worth of life to recover completely.

Brain: The brain is the one vital part of a vampire's body. They cannot heal damage to the brain as easily, and destroying or sufficiently damaging it will result in their effectively irrevocable death.

Likes: Traveling, cleanliness, tea, white wine, beating up crooks, chit chat,
Dislikes: Undead, immortals, waiting times, timidity, relic thieves
« Last Edit: June 24, 2017, 09:28:59 PM by Sinib »
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

yinsukin

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Name:Marcus

Race: Human

Age: 20

Height: 6”3

Weight: Lean

Appearance:


Physical Attributes

Strength: Scales to opponent

Agility: Scales to opponent

Constitution: Scales to opponent

Other Abilities:

Tracing aura:  The main function of this ability is to match the power level of his opponent.  By tapping into himself and the environment, Marcus can generate a spiritual aura that strengthens his body to the level of his opponent.  This power is absolute and can even mimic changes that occur because of magic or any other form of mystical powers.

In addition, if an opponent's powers are spiritually based, he can mimic them with his aura.  These are perfect imitations with the full potency of their original user.

Master of hand to hand combat:  Thanks to many battles and a lot of natural talent, Marcus has developed a powerful street fighting style unique to his own personality.  In theory, he should be able to defeat masters of martial arts with relative ease, even if it never works out that way.

Equipment: None right now.

Origin: Marcus’s story is a familiar one.  He was sent by a powerful organization to kill the hero of his world.  After an epic battle, he joined that hero, fighting alongside him as his greatest rival, ally and friend. 

Time flew by quickly after he joined the hero.  Battles were fought, new friends were made and he even got romantically involved with a cute girl  (Of course, it never actually went anywhere).  With every battle that was fought, his feeling of competence diminished.  It didn’t matter how many training arcs he went through, how much he grew physically and mentally.  He would always be number 2.

After the final battle was fought, Marcus challenged the hero to one final duel, hoping to prove his strength.  In the final moments their energies clashed, causing a bright light to envelop all of their world.  Now Marcus finds himself in a new world, stranded for all time.

Weakness:

Ultimate Jobber:  Marcus has only won a fight once in his life and will never do so again.  No matter how good his odds, he will always lose.

Limitations of spirit aura:  The aura allows him to keep up with any opponent, but it will never surpass them.  In addition, his aura has a strange habit of malfunctioning in the most pivotal moments, leading to an almost godly amount of strange failures and situations.

Learning curve: Marcus does not learn the abilities of his opponent instinctively.  He must consciously become aware of his opponent's abilities in order to use them.  This means that even if he is capable of replicating any ability, he cannot preform them until he learns of said abilities.

Really bad luck:  There is no being with worse luck than Marcus.  Everything that can go wrong will go wrong, almost to an over the top degree.

Likes: Abstract concept of victory, fighting, people with FIGHTING SPIRIT, sex

Dislikes: Losing
« Last Edit: March 04, 2017, 06:37:10 PM by yinsukin »

Arch-Magos Winter

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Name: Trivek, “Triv” for short

Race: Human Wizard

Age: 23

Height:
6’2”

Weight: 186lb

Appearance:

Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

-Magical Ability: High (Theoretical Divine)

Theoretically, his abilities could reach divine levels over time, or with access to a large enough source of mana.

As a planeswalker and as a wizard of the Izzet League, Trivek possesses a wide array of tricks and spells, though most notably he has an affinity for the creation of weirds (two opposing elementals bound together in a plasmodermic bubble which creates a new magically created entity) and elemental summoning and control. When tapping into his external sources of mana however, he can overload various otherwise simple Izzet League spells - like a simple bolt of electricity, a blast of ice or fire, or countering other spells - into more powerful forms, along with (if he knew how to do so) casting even more complex and powerful spells such as altering the flow of time, summoning massive elemental servants, and other such feats.

Trivek's magic works by harnessing the mana of the land around him, with certain spells requiring certain types of mana, and mana is roughly divided into six categories, Red, Blue, Green, Black, White, and colorless. Trivek, along with most other Izzet League mages, specialize in Red and Blue magic. Red magic is focused on destruction, creativity, freedom, and chaos. Red magic is also associated primarily with fire, an engine of destruction and creation as well as earth. Blue magic is focused on the mind, perception, perfection, logic, and illusion. Blue magic is often associated with air and water, both substances that are rather ephemeral.

With the Nexus cutting Trivek off from what would otherwise be his primary source of mana, his home plane of Ravnica, Trivek currently does not possess the capacity to cast his most impactful spells. While he has his own backup sources of Mana, in the meantime he is restricted to casting lightning bolts, minor illusions, summoning low level elementals, small fireballs, and his ability to counter hostile spells consistently or effectively. With access to a large enough source of mana he can tap, such as a massive spiritual entity, or the focal point of several massive leylines, his ability to spellcast drastically increases. In addition, over time as he develops more connections to the land itself his ability to spellcast will increase accordingly. This process will take years at least however.


Other Abilities:
Trivek is a planeswalker, capable of transporting himself across various ‘planes’ of reality at will, although this is his first conscious trip since he acquired the ability. This also allows him to harness the magical power of the various places he’s been, although currently that connection is somewhat restricted in the Nexus, along with his ability to get out - at least for the time being.

Equipment: Other than a few gelectrode capacitor batteries, and his guild clothing, Trivek is pretty much stuck with his wits and a few Izzet gadgets used for measuring various magical phenomena. These gelectrode capacitors and his guild robes suck up electricity in contact with him, a rather useful thing to have on you when you’re around a lot of loony wizards with no sense of right or wrong. The alchemically reinforced guild robes are also fire retardant, water resistant, and extremely hard to rip or tear due to the mizzium fibers woven into it.

Origin: One of Ravnica’s many street children, Trivek ended up in the protection of the Izzet League at a young age. With this, he embarked on the path usually followed by young Izzet members, learning as an apprentice to some of the most brilliant minds and spellcasters in Ravnica, and pursuing his own magical talents. Inducted as a full fledged member of the guild upon reaching adulthood, Triv dove into his research with gusto, until an unintentional mishap with an attempt to fuse a new Weird from a theoretical element he’d theorized existed awakened his Planeswalker Spark. Jumping to Dominaria, he spent a confused few days there on a deserted volcanic island before stumbling back into his proper reality. Documenting his experience in his research notes, Triv true to Izzet fashion, attempted to travel once again - and this time ended up in the Nexus.

Weakness: He’s not particularly better off physically than the average human. He’s easily distracted with a new theory or idea that he has, or the prospect of really anything particularly new or inventive

Likes: Experimentation, libraries, his elementals,

Dislikes: Wanton destruction from experiments gone awry, interference in his own experiments, closets
« Last Edit: October 31, 2017, 09:52:47 PM by Arch-Magos Winter »

francobull3

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Name:  Engetsu

Race:  Demonic blade

Age:  Isn’t asking such a question kinda rude?

Height:  As tall as a standard nodachi. Otherwise 175 cm

Weight:  Totally rude.

Appearance: 

Physical Attributes

Strength:  Incredible

Agility:  Fantastic

Constitution:  Incredible

Other Abilities: 

Superhuman skill:  Engetsu is a sword, a living weapon made for the sole purpose to murder and decimate his foes. The same way animals instinctively know how to survive, he knows how to wield himself with extreme proficiency.

Demonic blade:  Engetsu is a *demonic* sword, with a will of its own and forged in the fires of countless sacrificed souls that embed his steel with otherworldly power and life. Its properties mean it can interact cut magic and spiritual entities as easily as regular bodies. However, it is susceptible to holy magic, and while it is difficult to break him it can severely cripple him.

Demonic Boosting:  By imbuing its owner with demonic energy, it can boost one’s speed and reflexes way beyond the capabilities of normal humans, capping up to fantastic agility, while also making them less sensible to pain or susceptible to mental interference. However said boost works minimally to very little when someone is already absurdly fast.

Living weapon:  Engetsu is a demonic blade that can take many forms, and can shift seamlessly with a single stroke into all sorts of weapons, from spears to axes to swords and even shields made of countless blades stacked over one another like scales or chains.


Pretty Boy:  It can also manifest a spiritual body molded from its spirit. Because it's a proxy manifestation of its being, damage dealt to it will cause pain but will not truly destroy the blade. However, such a manifestation is difficult to make, so he can’t just reform the puppet with demonic energy as he pleases. He usually just houses it in his own blade, so it can pop in and out at will, but it will take time to reform if destroyed, a few hours at the least.

Equipment: 

Not much aside clothes and a twig and an inn he takes care of.

Origin: 

A long time ago, in a far eastern land, all kingdoms were plunged in an endless war for dominance. This constant bloodshed caused an imbalance in the spiritual realm, the many dead would not depart and their grudgeful spirits would remain bound to the earth as demons or yokai. Among these yokai, there were terrible blades that were possessed with demonic grudges and gained a will of their own.

Engetsu was one of these demonic swords, a terrible weapon would slay all those who approached the mountain where it resided. Because said mountains were in between two major cities, many warriors would try to clear the path, only adding more to the mountain of corpses.

Engetsu of the demonic mountains. To humans, he was fear itself.

And so, the mountains were abandoned, until one lone samurai braved the danger and stepped into the demon’s lair. But when the demonic sword approached the warrior, something was different. Most who came to intrude tried to kill him, but instead, she spoke to him.

At first, he was wary, suspecting her to deceive him. However, he could not kill her as long as she did not brandish her blade. But she would come every day, telling him stories of her village and speaking to him. Eventually, he asked her why did she not try to slay him. She answered, saying that he looked scared and lonely, and that she had lost her sword anyways.

The demon could not believe it. All this time, he had feared an unarmed girl? In the end, he smiled for the first time. Before he realized it, he had made a precious friend, and his fear of humans slowly waned. She was his first and only owner, whom he’d cherish even after her peaceful death.

Thus, a blade that might have known how to hate and murder those before it was instead taught love, compassion and care. Over the years, the villagers hailed it as a heroic samurai, and he enjoyed the feeling of being loved and wanted. He would protect the village for a thousand years, watching it grow and prosper, bonding with new people only to let them go.

And one day, he woke up in a strange land, one that did not seem like her… his village. But it was fine, even if it was far away from home, he still wanted to protect these humans who accepted him.
 
Weakness:  Iunno, he’s pretty strong. I guess since he’s demonic and all, holy or anty-spirit shenanigans and thingamajings can wreck his puppet easier, maybe even dispel it.

Likes:  Living, helping people out, cute swords, cute girls, living as he pleases, humans, a good fight, slaying (bad) demons, nature, relaxing.

Dislikes:  Scum, bloodshed, violence towards women or children, assholes, stubborn assholes, having to dislike things. He’s really chill and easygoing honestly, so there's few things he DOES dislike aside these.
« Last Edit: December 06, 2017, 08:43:34 PM by francobull3 »

francobull3 - Today at 8:12 PM nazis are pretty cool

Bern

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Name: Molly

Race: Human

Age: 26

Height: 154 cm

Weight: 48 kg

Appearance:




Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Incredible



Other Abilities:

Nen:

A supernatural ability mostly used by Hunters in the world she’s from. Nen is the life force inherent in all humans and a user can project this in what’s known as “aura”. There are 4 basics techniques known as: Ten, Zetsu, Ren and Hatsu. Furthermore there are several categories among Nen users which reflect the nature of their. Molly is a Specialist, the rarest kind. No specialist is alike, their only similarity is that their Hatsu can’t be defined in the normal categories.

Aura is by default invisible to mundane people. Furthermore a Hunter surrounded by Aura is harder to harm by mundane means. While possible, it is much harder than if the opponent were to be empowered by Nen or something equivalent. Finally a user of Nen will have an oppressive, almost crushing presence on mundanes who are really close when actively using their abilities. Prolonged exposures are lethal.

Ten is the basics of all basics, it revolves around controlling the flow of your aura and finding your Nen. It also has a passive effect of slowing the rate of aging among practitioners

Zetsu is a state in which you draw all aura inside yourself, effectively becoming a blank to anyone trying to sense you, however this is not an invisibility technique, people can still see you.

Ren is an active reinforcement of your aura which in turn enhances your strength and your defense. However this state is draining to maintain for long periods of time and even more so in combat. She can also envelop objects with her aura, making them more durable and giving them the slicing property of a sword if they have an edge.

Hatsu the final part of the basic techniques and is most simply explained as the expression of a person’s individuality through their Nen. It’s special techniques that are in most cases unique to their creator. The nature of these techniques highly depend on the category of the Nen user.

Advanced techniques:

En is an expansion of the users aura to cover a large area in which the user can intimately feel every moment of every being within it. It’s usually only usable when the user is standing still and concentrating. Molly is capable of covering an area of up to 50 m.

In, which is the advanced version of Zetsu allows you to mask your aura, rendering it invisible even to supernatural beings. It can however be countered by Gyo or something similar to it.

Gyo is a technique in which the Hunter focuses their aura into their eyes, reinforcing their overall vision and also allowing them to see through the invisibility of In.


Blood and Guts:

An ability born from savage perversion. When killing a human, Molly experiences a euphoric rush that heightens her abilities for a while and makes her climax. She can further increase this rush of emotions and power through debasing her victim further.

Condition: the more perverse way she ends a human’s life the greater the buff. This can include things like raping them and even eating them while they are still alive. If done in a proper way and order, she can temporarily achieve a statline of Legendary/Fantastic/Legendary. However this whole process takes more than an hour to complete.

Limitation: It has to be a human and nothing else.

Experienced Fighter:

While Molly has never been formally trained in any kind of martial arts school, she still have several tricks under her sleeves. It's the sort of tricks that comes naturally when you're in business for several years that requires you to regularly fight, so she's pretty experienced and apt at detecting and exploiting any weaknesses her opponent shows.



Origin:

A desperate cry for help, unheard by the world. Forgotten even by land itself. Screaming. Screaming to the moon. A howl left unanswered and time went on. always shouting without response, a response that would never come. Not today, not tomorrow, not ever. The struggle was unbearable, always judged, always failing, always wrong.

Yet she kept calling out, never heard, never understood, but she kept on trying. Despite the pain, oh the never ending pain that envelops all. A hunger that had to be filled. No matter the cost. No. The cost was nil, but an illusion brought upon by societies strangling grasp. A society that would not forget nor forgive. It would not be stopped, could not be stopped. Whether or not it was right mattered not, because it was all there was, and all there ever would be. The emptiness that had to be filled. Filled, filled and filled.

Then the day finally came when the cry for help ceased, The world didn’t care so why should she?


Weakness: A lack of real range attacks. The buffed state requires intense prep and isn’t something that can be obtained on the fly and the ritual itself is interruptible.Standard human weaknesses.

Likes: People, eating, lewd acts, candy, people who are special. maids, cooking, tea.

Dislikes: People, not getting to eat proper meals.
« Last Edit: August 09, 2017, 09:35:41 AM by Thedoctor »

Sinib

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Name: Olga marie Animusphere

Nickname: Marie

Race: Human

Age: 17

Height: 182cm

Weight: 70 kg

Appearance:

Physical Attributes

Strength: Human (Exceptional with reinforcement)

Agility: Human (Exceptional with reinforcement, Incredible Reflexes)

Constitution: Human (Exceptional with reinforcement)

Magic: Extremely High

As befits a magus from a line as ancient, powerful and influential as her own, Olgamally is extremely powerful. She has exceptionally amazing circuits, top class even among the upper echelons of the clocktower. Her crest is incredibly developed and holds a vast and varied repertoire of detailed information on both simple and complex spells, allowing the girl to cast spells from any traditional European school of magic, whether it be the Gandr runes, fireballs, energy blasts, healing, or anything else.

She is especially good with runes, and is able to easily create powerful barriers or explosions with them. Her magic is even powerful enough to be seriously dangerous to servants that lack significant magic resistance, allowing her to bind them and otherwise hinder and harm them.

She's also pretty good at divination and astronomy, and can do far sight and scrying with complete ease, and would even be able to puncture many defenses designed to protect from it, although they would probably know someone was breaking through, unless they were weak.

Olgamally also possesses some fairly potent mystic eyes of binding, further enhancing her abilities by allowing her to paralyze a target by simply glaring at them. Hers are powerful enough to bind even mid-level mages, although more powerful beings are still beyond her. They also are what causes her eyes to be gold.

She also possess three command spells on her left hand, signifying her status as a master. 

Equipment:
None right now

Origin:
Olga was born to immense pedigree, and lived up to the lofty expectations her family set for her. She got top grades at the clocktower, and inherited a lordship at an extremely young age.

She ran Chaldea for a while until she got pulled into Fuyuki where she met her servant and then ended up in the Nexus all of a sudden.

Weakness: Magic Resistance fucks her up. She suffers from hypertension and panic attacks on occasion, so if you catch her at an inopportune time, she's going to be fighting at a severely nerfed levels. No experience in close quarters combat, anyone with decent stats could beat her if they got close without much effort.

Likes: Being in control, Brutae, being cool and collected, having a servant

Dislikes: losing control, looking dumb, fools, the Irish
« Last Edit: October 14, 2017, 07:18:38 PM by Sinib »

[5:20:13 PM] francobull III: "I fuck dead animals"

francobull3 - Today at 10:15 PM: when will skeleton bullying day end