Author Topic: Cross Effects 3.0 - The Third Time's the Charm Character Sheets POST SHEETS HERE  (Read 7232 times)

yinsukin

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Name: Joe Joeson

Race: Human

Age: 26

Height:5’11

Weight: 155Ib

Appearance:

Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

Other Abilities: Just a normal dude.

Equipment:


Gun: A typical pistol, Joe carries this gun to fight off supernaturals. 


Grenades:  Look a pistol is obviously not enough when you're living in the nexus.   Sometimes more firepower is necessary.  He typically carries these inside his work bag or pockets.  There are contingency plans for when guns are not enough.

Origin: Joe is an ordinary man born in the Nexus.  He goes to work, tries not to die at night and goes home to his apartment.  In his free time he looks for a girlfriend through online dating and has a few hobbies. Thats all there is to him.


Weakness: Standard Human Weaknesses

Likes: Comics, movies, nice evenings, slow news days.

Dislikes:Vampires, Werewolves, Any other forms of overpowering danger.
« Last Edit: November 26, 2016, 04:01:54 AM by yinsukin »

francobull3

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Name: Lorenzo Remei


Race: Undead fire mage


Age: 26


Height: 5”7'


Weight:As heavy as her fc and size would match up to.


Appearance:

 


Physical Attributes


Strength: Incredible


Agility: Incredible (Heroic reflexes due to Hawk's Eye)


Constitution: Incredible


Magic Scale: Extremely High

Pyromancy Specialization: Lorenzo is highly proficient in the spell craft of fire, being able to manipulate and bend great amounts of fire to his will without much effort and quickly surround an area in flames. From fireballs to blasts of heated pyre, he can deliver as much fire gusto as there can be. At his highest output he's capable of easily melting the sturdiest of man-made materials. However, it is natural to say that the hotter and the more fire Lorenzo is controlling, the more it is taxating to him.

While Lorenzo can expand or extinguish fire at will, an almost spontaneous combustion so to speak of, if he wishes to unleash his pyromancy, a source of fire or a spark is required, that and oxygen to feed the flames.

Fire elemental creation: Imbuing fire with a shaped will and harnessing it's life, Lorenzo can create flame-like familiars that not only serve as scouts, but can even be used offensively by exploding remotely at will. This ability is not mere pyromancy, but something that is more alike to speaking to fire itself.

While Lorenzo's senses are linked to the familiars, the opposite is untrue. They can, however, communicate to him without speaking at all. This applies wherever they could be. Surprisingly enough, this ability is rather mana efficient, although controlling many at once is not. Do note that the familiars can grow in size, being able to cover wide areas if fed with enough flames. Making them grow without a large amount of fire nearby is possible, but much more taxing without the fire readily available.

On the other hand, the larger they are, the stronger they will be and the wider the explosion will be. Finally, these familiars can take many shapes, preferably that of quick birds that can reach diving speeds of 160 mph. It is also important to note that the familiars can be imbued with varying levels of intelligence and sentience.


Other Abilities:

Masterful Swordsmanship: After years of training at the art of the sword, Lorenzo has acquired a tremendous mastery of sword fighting, being able to hold his against sword masters with any blade through through his deceitful fighting style.

Hawk’s Eye (included in agility): Because of the harsh seas, Lorenzo developed his perception and eyesight to a great extent.

His eyes sharper than most men’s, he can quickly avert his gaze at a moment’s notice and analyze all elements that surround him to the most scrutinous detail. The pirate’s eyes can detect movement at speeds that would be normally impossible to notice, giving him a great edge in battle.

Undeath: Being an undead being with an artificial body, killing him the normal easy way ain’t gonna happen. He can feel the pain mind you, but he doesn't technically need any of his organs to survive. In a way, he's like a zombie, except a very pretty one with a body as functional as the real deal, courtesy of his new bosslady. Only special weapons, magic, anti-undead anythings and cute ladies can hope to topple him.


Equipment:

Rapier: A seemingly simple steel rapier. Light, solid and sharp, it provides a great close range offence when coupled with his skillful swordsmanship. The blade is coated with harmful venom that cripples those affected, slowly paralyzing the body from the wound.

However, this sword is no regular blade, for it is in fact a “key” to unleash “the Fiery Moon”, a colossal spectral ship that will soar into the skies if Remei was to dig the blade into the ground and utter the required incantation. Because this rapier is a great artifact, it will not be destroyed easily, and will reform even after being shattered, although the required duration of the blade’s recreation depends on the severity of the damage.


“The Fiery Moon”: Plunging his sword in the ground and chanting, Lorenzo summons a colossal burning front half of a magic haunting ship that leaves a ghostly trail of fire behind it. It is the very manifestation of Lorenzo’s dream of becoming the greatest pirate, a subconscious memory of his fallen ship materialized into ethereal form.

Even if the ravages of time and her opponents (Sepulchure) have been unkind to her, even fallen and burning, it boasts a beauty unlike any other.

Like a falling comet, a sword of fire cleaving the skies, the boat boasts speed competing with massive Dreadnoughts (40 km/h) and amazing destructive power. The damage is spoken through a massive amount of cannons that, when fired at full power, pour burning magic burning metal balls on its opponents like a lass squirting calamity from the rainy heavens.

While the cannons are immensely powerful and have a wide scale and range, to the point a house will crumble into ashes and rubble if hit directly by one of its barrages, they are not meant to be used against individual. As a whole, they can cause serious damage to a location, but they are not able to be aimed with precision at smaller scale structures.

Arms   

42 cannons:

Main Deck: 18 cannons

Gun deck:
20 cannons

Forecastle: 4 cannons

Bow: 2 triple-barreled bow chasers

Even if it's not any sturdier than a regular boat of it’s (huge) size, it does have a sort of particular property that lets it slowly repair itself. Even damaged, it will grow back to it’s original form, although the greater the destruction, the longer it will take for the ship to recover, up to a day or more if entirely annihilated.

While he can handle this lesser version of his ship with much more ease, it is still a final trump card that leaves him open when summoning it and taxes him.

Spyglass: A spyglass telescope composed of a metallic cylindrical casing; it contains lenses that magnify images from a distance.
This spyglass is light and sturdy, thus easy to carry around.

Awesome pirate clothes: This amazing piece of fabric didn’t summon itself. Why waste gold on defenses, information or shelter when you can buy swagger?


Origin:
There was once a pirate who sailed his seven seas. He had many companions, and even more lovers, but one day a beast sunk his ship, leaving the captain as the sole survivor. He found himself in an island, and after a while stumbled upon the Nexus. He lived bravely, condoning love, manliness and freedom above all else. However he died tragically saving a cute girl he had taken under his wing.

Bring us back to the present, Anna is an accomplished scholar who is nearing her elderly years. Knowing that her death may come soon, and having lived a life full of regrets after the death of her son, she sought the forbidden arts of necromancy in order to see him one last time. That idiotic, foolhardy boy, he just wanted to see her one last time. Kindling the flames of her life one last time, she performed the taboo and brought the dead back to life.

Being summoned by a mage, part of her memories had been implanted in him. He knew she had sought her son, and knew full well that he was not the one she had sought. The woman had failed, and used up the last threads of her body and her light in order to be granted this one miracle. Perhaps she knew it too, but he never confirmed it. Perhaps it was the right thing to do, even if it meant deceiving her.

In her last dying days, he had told her stories of books he read, tales of fantastical adventures and pirates at sea. He tended to her like a son, and even when she laid blind on her deathbed she cared for him like a mother.

She died a few weeks later, and for that he would weep. But in his heart, there was a fiery resolve that could not be shaken. A wish that resonated in all his being, shining his dark path with incandescence.

Live.


Weakness:

Magic resistance greatly limits his options since it nullifies most of his firepower. Anything that would extinguish flames not only lessens the effect of his own but can also weaken/kill him. Using his own flames is risky because his life depends on them, so having no nearby source of fire or combustion leaves him in a disadvantage.

Being undead, anything that works well on them works well on him. His bombastic larger than life persona also means you might as well throw the stealthy approach out in the water.

Pyromancy is a passionate craft, the arcane powers he uses and that sustain him are partially fueled by resolve, strong emotions and life essence itself. Weakening either of these will greatly compromise the quality of the flames and weaken him considerably. Alternatively, while weakening his magic somehow might not break his resolve, it can seriously weaken and cripple him outright.

His ship takes time, chanting and requires him to lay his weapons down and not burn anyone, which leaves him vulnerable.

He is also still unable to swim.


Likes: Elizabeth, his new bestie and rival captain Nepnep, wealth, adventure, discovering new places and things, fruit, food, women, men, the heat of battle, honest people, companionship, tea, treasure, pleasure, the wonders of modern society and capitalism, family, treachery.


Dislikes: Being tricked, bad food, sea monsters, smug rich people, smug people, self-righteousness, swimming, being sick, being undead, killjoys, the french, those who would harm a lady, his loved ones being hurt.
« Last Edit: January 14, 2018, 08:46:13 PM by Sinib »


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Kat

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Name: Anastasia

Race: Human

Age: 21

Height: 183 cm

Weight: 63 kg

Appearance:
 http://imgur.com/a/Glq02

Physical Attributes:

Strength: Human

Agility: Exceptional

Constitution: Exceptional (Incredible with a spell)

Magic: Extremely High

The source of Anastasia's magic are Aetheric Winds, magic energies which leak over to the material world through a membrane that separates realms of the mundane from realms of the divine. Those Winds naturally coalesce within leylines which also encompass the Nexus. Drawing powers from Aetheric Winds is a dangerous proposition. Any major misstep may attract attention of godly beings, from lesser spirits to even Gods themselves. Thanks to her harsh training she learned how to properly draw the power from leylines, minimizing the risk to which she is exposed.

Ice Elementalism: Anastasia's specialization as an Elemental mage is ice elementalism. She can create large quantities of ice and manipulate it in variety of ways. She can hurl shards of ice at her opponents, call down localized ice storms, freeze the enviroment and people (completely mundane people may instantly die when frozen, but regenerative capabilities, superhuman endurance and/or resistance to magic may let someone survive) and shape the summoned ice into weapons that she can wield. By focusing almost completely on ice elementalism, she does not need to use incantations to help her shape the raw energy of Aetheric Winds into spells from that school of magic. She can also choose to not affect her allies when casting spells with an area of effect. The range of her spells is around 300 meters.

Aegis: When the need to protect herself outweighs potential risks of casting this spell Anastasia may gather Aetheric Winds around herself to try to resist an attack. Her durability increases for a moment to an equivalent of Incredible Constitution, but this unrefined spell runs a risk of summoning unwanted attention from the beyond.

Counterspell: Anastasia may potentially counter a spell with enough slow time of charge for her to react as long as it is a magic that does not come from within the magic user (i.e. uses external source such as mana from the environment, another realm of existence or if the spell is a miracle that relies on channeling power from a spirit or deity.). Obviously she cannot counter spells of mages who surpass her in magical power.

Witchsight: Her passive ability to sense Aetheric Winds and other manifestations of the supernatural. She has no problem with recognizing what is mundane and what is not unless somebody obscures their nature from detection.

Other Abilities:

Archery: Before Anastasia was forced onto the path of magic she had spent a portion of her childhood learning the trade of a hunter. She is proficient with the use of longbow and honed her skill in conjuction with her magic capabilities. It is often overkill to blast opponents with the full strength of her magic so she is fond of picking off lesser opponents using a bow of ice that she magically manifests, piercing them with arrows made of sharp ice.

Outdoors Survival: Both her early childhood and the harsh training she has endured contributed to her skill at handling hostile enviroments. She can navigate well just by heeding stars and knows how to survive in winter conditions.

Unyielding Resolve: Wielding Aetheric Winds require great willpower. As a side-effect, most forms of mind control simply do not work on Anastasia.

Equipment: Only what she can afford with her modest wage.

Origins: Anastasia used to be raised in a family of woodsmen before agents of the Kingdom unceremoniously abducted her once she started manifesting signs indicating that she could wield Winds. The harsh training and indoctrination molded her into one of many Battle Mages who were employed by her country mitigate disadvantage in numbers when facing the onslaught of barbaric tribes of greenskins from the East and raids of pirates from the North. While such treatment didn't turn her into unfeeling machine, Anastasia was mostly resigned about the role she performed and deprived of any ambition to change her status. In fact, even if she is now free, she could not think of applying her powers for her own goals. Without any proper government to serve (as the so called government of the Nexus could be called a farce that couldn't control even a single city), she took the first job she could find. Now the management of the general store where she works are her commanding officers, and she serves as best as she can. All shoplifters and other criminals learned to stay away from the store.

Weakness: Aside from the risk associated with her brand of magic, she cannot cast spells in zones completely devoid of Aetheric Winds.

Likes: Doing her job, cold weather, brief moments of peace

Dislikes: Rogue mages, criminal scum (especially undead, greenskin and demonic criminal scum), shoplifting

« Last Edit: October 15, 2017, 09:10:12 PM by Kat »

francobull3

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Name: RED

Race: Code (genetically modified human with psychic abilities)

Age: 16

Height: 165 cm

Weight: 60 kg

Appearance:




Physical Attributes

Strength: Human

Agility: Human

Constitution: Exceptional


Other Abilities:



Feel no pain: Partially due to the countless experiments on her and her dependence on painkillers, RED has developed a frightening resistance to pain. She could cut her feet and walk on the marrow of her bones and still keep her smiling chipperness. But sometimes, when she least expects it, the pain comes back. That’s when the candy helps.


Psychic: RED is a Code, treasured children who had grown unique abilities after the Great Divide ( a war that had plunged the entire world into chaos between mages and humans). In order to close the gap between men and wizards, the humans had created Codes, manipulations of the  genome using the very magic that worked against them.

RED’s code is SCARLET OMEGA, the ability to generate and manipulate Ω waves, psionic energies that are the basis for all psychic powers and can even interact with supernatural forces like magic, making them an useful tool against them.

Because of her psychic abilities, she can fight back and easily shield herself from psychic attacks. Her mind is protected by Ω waves, so reading, influencing or controlling it is very difficult.

When she distorts them, these waves manifest as seven invisible ‘branches’, powerful arms that vibrate and move according to her will.


Branches:

When she manifests her branches, her skin and hair turn blood red, eyes turn black with yellow irises and the tattoos on her body glow black.

These arms can easily rip and punch a car apart, move around and can even wrap around her to deflect bullets and defend her from impacts as hard as a speeding car smashing into them.

They can extend up to 10 meters, but lose power and hardness when far away from her, because the vibrations need to weaken in order for the limbs to extend. While she can move them as she pleases as if they were her own limbs, it is difficult to split her attention effectively between half the arms performing one specific, precise task and half the arms performing another.

Because they move to her will, outsmart and outmaneuver her, and you’ve outsmarted and outmaneuvered the limbs. Thus, the more arms she uses the more difficult it is to multitask and be precise.

Finally, while the limbs are normally invisible, there are many ways to reveal them. When they move rapidly, they shimmer for a moment and become somewhat visible. The same can be said when they apply considerable force on a body, or if a body applies considerable force on them.

If one was close enough, he might notice the faint distortions in the air that make out their shape, assuming he was sufficiently calm and perceptive. You could even feel the air vibrate around them, and of course it goes without saying that creative tools like powder or even water can be used to detect the hands.

That is, if they don’t catch you.


Equipment:

White jumpsuit.

Candy: They’re painkillers she’s addicted to. Well, some of them are normal candy too. They are both part of the reason she has slipped and is clinging to sanity.


Origin:

RED doesn’t remember where or why she was born, even her name seems like a hazy thing whenever she thinks about it. Red, ghost, monster, devil… she’s had so many names she can’t be sure about it anymore. Even if she had a life before then, there is no trace left for her to recall.

All she remembers are the white walls and the white men, and that it was scary and it hurt for a while. But whenever she’d paint the walls red, the white men would praise her and call her a good girl. Sometimes when she was really good, they’d give her candy which would make the pain go away.

It felt good, so she smiled and listened. After a while, she didn’t even need to cry when she was being cut open, so she never cried again. Oh! Actually, she did cry one more time. Or did she? Honestly, she can’t remember that much either.

You see, there was one woman in white who would stand out. She’d often pass more food to her, look at her with these strange sad eyes, saying those silly things to her, and one time she even argued with the white men! They didn’t like it, so the next day she was assigned inside the white room.

RED doesn’t remember what happened, but she remembers the room turned red and for some reason her eyes felt funny. She doesn’t remember feeling sad or anything. Odd.

The next day, there was no longer any white room. Just a silent red house with silent red walls and silent red men and a smiling white girl. She stayed for a few days, or weeks, in truth she never knew the difference.

But after a while, it got boring. So she tore the red house down and left to look for other white rooms so she could paint them red. It was the one thing she was good at, the one thing she ever did.

But at the same time she didn’t want anyone else to have to be in a white room like hers. Even if she had forgotten she would pray every night for a hero to come, this did not stop her from becoming a superhero.

And one day, she woke up in a strange place. It was neither white or red, and for the first time in her life, RED was confused.


Weakness:

RED is very childlike, cheerful and carefree, which makes her easy to manipulate. She can only use the ‘branches’ of her code so many ways at once, and her body is relatively normal so she can’t react to quick and surprising foes.

As powerful as she is, she is a weapon and not a fighter, her skill in actual combat leaves to be desired. However, she can always grow in that regard.

Finally, damage to the brain can severely cripple her psychic power, so go for the head.


Likes: Sweets, being outside, not hurting, sunshine, rain, cute animals, playing, having fun, having friends, being praised, playing rough, the color red, being a hero, hugging others, helping people, smiling.

Dislikes: White, mean people, those who hurt the ones she cares for, selfishness, boring people, meat, complicated words, being hated, being caged, herself.
« Last Edit: December 13, 2016, 03:44:08 PM by francobull3 »


SCUmbra - Today at 10:39 PM
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Bern

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Name: Neptune, Nep-Nep, Purple Heart

Race: CPU

Age: 10000+

Height:164 cm

Weight:48 kg


 Appearance:
Spoiler for Hidden:


Spoiler for Hidden:



Physical Attributes

Strength:Exceptional

Agility:Exceptional

Constitution:Exceptional



Other Abilities:

CPU Goddess : Neptune is the Console Patron Unit of the nation called Planeptune. As the Console Patron Unit she's tasked with being the nation's guardian diety and in exchange draws power from her subjects faith commonly referred to as Share Energy. Being a CPU she's both immortal of the unaging kind as well as immune to all common diseases. She also stays in peak physical condition no matter her diet.

Share Energy usually lies dormant in a pocket dimension, ready for her to draw out a moment's notice. Share Energy replenishes over time with the rate of it and the size of the reserves being proportional to the number of believers she has. Should the number of followers ever grow to a truly high number, she'd gain access to other abilities beyond mere stat increases when in HDD Form.

When not under the influence of Share Energy she appears to be a genuine average human with nothing supernatural about her.

Main Character

Neptune is the main character, what this means is that she has unprecedented knack for stumbling upon things she might need even if she doesn't realize it as time. The Main character is always right and can never be beaten unless the plot dictates it.

HDD Form :

As the goddess of Planeptune, Neptune is capable of undergoing a transformation using a Hard Drive Divinity disc. This changes her to her goddess form Purple Heart. In this form she becomes substantially more powerful and she also gains the ability to fly However due to the large strain put on her body she's only able to maintain it for a few minutes. She also gains a sword that looks like it originates from some far eastern land.

Appearance Purple Heart




Physical Attributes

Strength:Heroic

Agility:Heroic

Constitution:Heroic


Neptune Break

The ultimate final attack, legend has it this mysterious technique could even break the game. Whether or not that's true, it's still a devastating high speed combo that's destroys the opposition in 15 crushing blows. can only be used once in a while. Using this while in HDD form makes her go out of it.


Equipment: Wields two swords of great quality in her normal form and one in her goddess form. The sword she wields in her goddess form is a manifestation of her powers and thus is virtually indestructible.


Origin: There's a number of nations in the world of Gamindustri, all of them ruled by a Console Patron Unit like Neptune. Neptune herself has ruled as the goddess of Planeptune for a very very very long time. So long in fact that it's hard to even remember how long. Well ruling might be overstating things as bit as the day to day affairs of the nation is handled by the administration of the Basilicom as well as the oracle Histoire. She mostly (read 25 hours a day) played video games like a total shut in otaku. And only occasionally, very occasionally, saved the world from whatever villain that wanted to destroy it. Not that most of them were even that bad to begin with in retrospect. No. This is not the time to ruin the main character’s introduction, they were totally bad guys, who stole candy from children and all that mean stuff. Anyways, Where were we? Oh right introductions. Let's just cut to the chase. Neptune like the usual klutz she is fell through a portal....again.


Weakness: She's naive but also genre savvy (note: she's both somehow, don't worry about such minor details when there's villains to smash.) Her HDD form isn't a permanent transformation and she's usually unable to use it for a while after it's been used.


Likes:
Pudding, Lazying off, playing video games, pudding, Being the main character, pudding, Plutie, video games. Someone's who's name might start with Ne....Nah that can't be right. Her first mate Lorenzo and also... cuddling with dogoos.


Dislikes:
Eggplants, mean people, villains, people who make her work, eggplants. Having her name pronounced the wrong way.
« Last Edit: January 17, 2018, 05:20:01 AM by Sinib »

MissingMandible

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Name: Gojira

Race: Mutated Kaiju, formerly a Gojirasaurus

Age: Unknown (Became sapient when arriving at the Nexus a few weeks ago)

Height: 6 feet 6 inches

Weight: 200 lbs

Appearance:




Attributes:

Strength: Fantastic

Agility: Exceptional

Constitution: Fantastic

Magical Ability: None



Other Abilities:

Atomic Breath: A powerful energy beam that glows a neon-blue. The heat ray burns at extreme temperatures, and causes a small explosion on the point of impact. This ability requires around four seconds of charge up, and it causes her dorsal plates to glow noticeably blue. Excessive use is draining, forcing her to rely on physical fighting for the most part.

Nuclear Pulse:
A burst of short-ranged energy that explodes outwards from her entire body. Knocks foes back, but, like the Atomic Breath, is taxing on her radioactive heart.

Regenerator G-1 Cells: These mutated stem cells reside in the bloodstream, quickly latching onto damaged flesh and healing her body. While they can't regrow limbs or prevent death, they allow her to heal rather grievous injuries in the matter of hours or days (Depending on the injury).

Burning Form:

When Gojira lets her rage overtake her, she overclocks her heart (which is essentially a biological nuclear reactor). Her body's temperature reaches to the point that being in close proximity to her could cause wood to spontaneously combust, steel to melt, and flesh to burn. Her Atomic Breath becomes more powerful, taking on a red violet color. This form could only be maintained for a couple of minutes, or else she risks her body melting. Afterwards, she would be on the verge of passing out due to spending most of her nuclear power.

Aqualungs:
Gojira has the ability to breath underwater as well as air. She is also a pretty strong swimmer.

Heat Resistance:
Gojira is immune to natural heat hazards (Up to and including taking a swim in a volcano), and has high resistance to heat based attacks.



Equipment:

None. She only has the clothing on her back.



Origins:
Gojira was once a dinosaur, surprisingly. She was of a species that survived the K-T Extinction, and lived on the Bikini Atoll island chain. During World War II, her slumber was interrupted by American soldiers, whom she promptly slaughtered only to be laid low by artillery fire from offshore naval vessels. The reptile somehow survived the encounter, and was there when the United States used her island for atomic bomb tests.

The radiation altered her form, the pain turned her into a monster.

Gojira quickly grew in size, rivaling skyscrapers in height. She gained the ability to breath atomic fire, and her wounds would rapidly heal. In the year 1954, she left her bombed out island, seeking revenge on those who hurt her so much. She soon found a colony of those puny apes, the inhabitants calling it "Tokyo." The Queen of the Monsters promptly brought fire and brimstone to the city, swatting away the pathetic resistance the humans put up with ease until she tired and returned to the sea.

A few days later, a couple of humans dived to her resting place, and set off something in the water. The pain was so intense - it was like her body was literally dissolving. Gojira tried to swim away, but she couldn't escape. With a final, defiant roar, she tried to destroy the human vessel that floated on the surface above her, only for her body to fail. The beast drifted to the bottom of the bay, eyes closing for what she thought would be for the last time.

Miraculously, she awoke again, but not in Tokyo Bay. She was in some new city, with a form that mostly resembled the very things she hated most. But with this new body came intelligence and clarity - though she despises humans, she respects the power that some of the other inhabitants of the city have. The Nexus shall be left intact...for a time.




Weaknesses: Physically, Gojira is weak against electricity and low temperatures. Destruction of her second brain in her waist would also paralyze her from the waist down - at least until the Regenerator G-1 Cells heal her. Enemies that have high strength could also seriously hurt her. The beast's arrogance, short temper, and pride would often get her into trouble. Though her nuclear heart naturally produces power, it can only produce so much at a time and the lack of atomic power plants in the city prevents her from recharging "on the fly."

Gojira also lacks finesse while fighting. This means that, while she has a mean roundhouse kick, she doesn't have any form or discipline when going into melee, instead relying on brute force to overcome her opponents.

Likes
Strength, confidence, warm places, fish/whales as food, respect, swimming

Dislikes:
Those who don't know their proper place, the cold, humans
« Last Edit: January 15, 2017, 07:22:04 PM by MissingMandible »

francobull3

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Name: Costin Andrei

Status: UnDead

Race: Dead apostle

Age: Looks 17 physically, 197 actual years old.

Height: 6 feet (8 feet as wolf LADY)

Weight: 65 kg

Appearance:



Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Incredible

Magic: Very High

Blood Control : Though her family was one of skilled bloodmancers, she was not fully trained in the usage of her crest, and was formally only taught the basics. While her father could perform much more intricate feats of blood transmutation and even form potent fields through circles, her skill and affinity focused solely on the physical manipulation of her blood. She is able to manipulate her blood, shape it as she pleases and crystallize it for a myriad of effects.

She likes to form spikes, chains and claws of crystallized blood to add upon her feral and unorthodox fighting style, but most of all, she can use her mage-craft to alter its properties, turning it into a highly reactive explosive. Using her massive strength, she can even fire bladed balls of blood at her enemies by slamming them at his opponents with her baseball bat, or throw blades of her own blood at high speed only to have them return to her due to her curse.

Other Abilities:

Combat Skill: Andrei possesses great strength, agility, fighting experience and beast-like reflexes, thus making her a complete monster in hand-to-hand combat.

She fights with ferocity, going as far as using dirty tricks such as blinding or biting her opponents if it can assure victory. Her fighting style resembles one of a raging beast, attacking relentlessly with great might and considerable speed without giving her opponent time to breathe, using a combination of feral strikes, swipes and wild attacks, moving quickly around her opponents to attack them from every direction, tiring her enemy until she leaves a fatal opening to land a killing blow.

Mystic Blood: Through a strange side effect brought by the experiments on her, her blood has gained unnatural spiritual properties. Its taste is like sweet honey, its pangs make your heart throb like a rich wine, and the more you take the more it will slowly sit at the back of your mind like a drug. When absorbed in someone's organism, it can easily close non fatal wounds to an extent, and minor wounds will vanish as if they had never been there in the first place. However, while it can deal with lesser injuries and alleviate them, grievous damage cannot be completely restored.

As a side effect, those who ingest or have it flow directly in their bloodstream will suddenly feel tired and disoriented, their senses shook as if in a drunken state. Even if it's not potent enough to quite knock someone out, because of its spiritual properties it is difficult to resist it completely even with higher constitutions, though the side effect will be reduced.

Mystic Eyes of Enchantment: These are mystic eyes that all vampires possess, though not all of them are equal in power. If someone's eye contact meets hers, she becomes able to control their mind. In contrast to her brutal fighting style, her eyes do not brute force their way into one's subconscious, but slowly slip through its cracks.

With it she can mind control mundane animals, humans or those with a vulnerable heart, and have them dance to her sweet tune. Through her mystic eyes she can make an ordinary person forget things or remember completely new things, or just have them act as she sees fit. Only the strong of will, those with magical resistance, or those who do not meet her gaze and hear her words, can resist. However it is harder to do so, or rather notice that there is a manipulation in the first place, when the hypnotism is more subtle, and she doesn't incite you to do something you wouldn't in the first place.


Wolf Beast Form: Costin isn’t a werewolf. Now that we’ve gotten this out of the way, she still has some form of shape shifting ability. This doesn’t make her physically stronger per say, but shifting into a great hulking  wolf beast does give her some form of bestial quality and edge to her movements and attacks. Bigger jaws to tear you apart, sharper and longer claws to gouge your entrails, legs to propel herself and leap on her foes…. and most of all a bigger target so she can feel the pain!

Due to modifications from the experiments, she also has some sort of dog form she can convert to. It’s no stronger, faster or harder than a normal wolf, but it does have some sort of resistance to sunlight. Perhaps it’s more accurate to say it’s Costin’s weakened form, which she can revert to whenever the need, or sun, arises. While she can’t use her abilities or curse of restoration under the sunlight in this form, feeding would still help her recover if she was injured.


Battle Continuation: Costin cannot be incapacitated by normal means and has an unnatural insensibility to pain, being able to shrug off most excruciating wounds and keep fighting at her best constantly. No, perhaps insensibility would be the wrong term, but she doesn't really give a shit about it and heck, it makes her feel good. Alive! That along with her regenerative abilities makes him a force to not underestimate.

Heightened Smell:  Due to her unorthodox vampirism, most of Andrei’s senses are only as low as a mere human at her peak could allow. However, her sense of smell reaches absurd prowess, being able to instantly deduce things such as sex, age and state of mind of others based on smell alone, yet the smell she is most keen on recognizing is the smell of blood, to such an extent that she could track a wounded man from miles away without too much trouble.

Curse of Restoration: This ability operates under normal conditions and causes the vampire's body to regress through time to its original vampiric state whenever it receives an injury.

This curse is exceptionally strong in Costin's case, it will take extremely severe continuous damage to definitely kill her, but recovering from fatal damage over and over and over does put a burden on her overall stamina and after a dozen or so times, she’ll probably stay down till the sun rises. Of course, you can prevent her by donating blood today!

Magic Reisistance: She has only the most rudimentary forms of resistance against magic. She could dismiss weaker binding spells and basic magic, but her body offers little to no resistance against more complex or powerful spells.

Familiars: Vampiric familiars are created when a vampire feeds his blood to a living creature. These creatures cannot disobey their master and nor can they hide their thoughts, as the vampire can now read their mind. It works on animals rather well, but humans and more potent creatures will either downright resist it or take a prolonged exposure to her blood in order to become her familiar.

Degradation: Dead Apostles are in a constant state of degradation. The sun can accelerate that condition, while sucking life force through blood or semen reverses this effect.

Turning (NEEDS GM AND PLAYER PERMISSION): By injecting her black blood into someone, she can turn a human into a ghoul. A complete mundane would be instantly turned, but more powerful characters would need to be weakened, and depending on how supernatural they are they could downright resist it.


Equipment:

MP3 and Headphones: Andrei constantly listen to music, be it day or night, even in battle she will play her favorite tunes. They say heavy metal makes people violent, but not having her music makes her really fucking violent. Thus she always keeps her headphones and music on at an obnoxious volume, especially in libraries. Truly she is an irredeemable monster. Her favorites are classical and jazz, because she's classy.

Metal bat: It’s a goddamn metal bat. She bashes skulls with it. Need I say more?


Origin:

She could still remember the flames…

It was a small village in Romania, a chilly winter day in a small village in Romania.

It was a chilly winter day _______ spent with her brothers and sisters and Mama and Papa in her chilly home.
_______ heard a knock knock that day, a knock knock knocking the door of _______’s chilly house in a chilly winter day in a small chilly village in the chilly land of Romania.

And then she heard the screams.

Screams of pain, screams of anguish, cries of fear asking for mercy.
She saw that man, a giant man, she saw the giant hooded figure of a man, pyre dancing around him, inferno burning her Dad’s chilly nose, her mom’s chilly toes, her brother’s chilly heads and her sister’s chilly beds.

She saw the flames, slithering closer and closer, until they engulfed everything, in a chilly winter day in a small village in Romania.

The girl closed her eyes, and when she opened them, she saw ashes surrounding her frail little body, and the hooded man.

The hooded man smiled, she saw a smile, why did the hooded man smile?

Why did the hooded man laugh?

Why did the hooded man grab her hand and drag her far far away?

5 years she spent with the hooded man, 5 years of pain and suffering and misery and pain and more pain and suffering and tears and more pain and more tears and more pain and the pain, the pain, the pain, the pain…

Until one day the pain stopped, the tears stopped, and along with them her whole world stopped.
And she saw the same smile, the hooded man’s smile, his smile, she always would smile, but why?

And for the first time in 5 years, she smiled.

A voice that drilled in her ears like a rusty screwdriver burrowing in her very marrow.

For the first time in her life, she heard the hooded man’s voice.

The man’s voice was a blissful voice, a soft voice that spoke with gentleness and joy.

The hooded man spoke of many strange things, words she didn’t understand.

_______ potential, The _____, ______ Circuits, ______ Apostle, True _______, ______, Crest, ________ Association...




The mad wolf laughed and howled alone under the moonlight, alone and spited, on a hill of bodies, a river of blood...

That was 175 years ago…

In all this time, she learned of her identity as an heretic, she learned how to keep her hunger for blood satisfied, how to hide from those who wished to destroy abominations such as herself, and how to survive in an underworld where killing was a regularity.

She learned how to live in the dark world of dead apostles, and learned how to enjoy it.


Weaknesses:

Ax Crazy: Yeah, sure, personality doesn’t count as weakness, but Costin is kinda… special. When fighting, especially when in a blood boner frenzy, she just can’t help or control herself. She fights like a berserker, extends fights just for her amusement and really doesn't give a shit. She just wants to enjoy herself, you can afford to yolo when out don't even die. Sure she dodges, sometimes she also lets you hit her straight in the face for the heck of it. It's just fun and games no matter who's on the receiving end. If you realize her... tendencies, it becomes easy to bait her.

Vampirism: Being a dead apostle, Andrei requires blood in order for her body to not deteriorate. The sun’s light will effectively destroy her unless she is in her weakened form, thus she can only walk around freely at night. She also has the inability to cross bodies of water by foot. Of course, this also means rituals and holy weapons/artifacts are pretty nasty to her. You won’t see her in a church any time soon!

Complete lack of long ranged abilities: Andrei’s strength lies in close to mid-range combat, she has absolutely no forms of zoning control aside praying she can somehow reach her target before she becomes vampire paste or throwing her blood/stuff at her enemies.

Vampiric impulse: Costin has yet to control fully her blood thirst, or perhaps its more accurate to say she has no interest in doing so. As an unbridled monster who fully relishes the carnage, she can act irrationally when tasting/smelling blood, be it foe or ally. She will often lose herself in the joy of bloodshed and battle, and when smelling the blood of her foes, she will enter an utterly berserk state.

Insuppressible killing intent: She has absolutely no way to control emotions such as rage and blood lust, thus when going for the kill, sneak attacks or back stabbing are completely impossible for her.

Since anyone could sense her incredible fury and terrifying presence, one would quickly notice her had she any sort of hostile intention.

Light sensitivity: Her eyes, used to the dark of the night, are sensitive to light sources. Anything ranging from an electric torch to a flash bang could irritate or outright blind her.


Likes: Honest people, dogs, fierce capable fighters, fighting fierce capable fighters, walking around at night, helping people,  listening to music, lazing around, pain, slaughter, looking classy when bashing skulls, blood, movies, terror, murder, the old in and out, chocolate parfaits.

Dislikes: Liars, ghouls, magi, dishonorable foes, weaklings, unfun battles, having to hold back, being late for work, animal cruelty, overly hot or cold weather, bright places, the sun, lightly lit places, fire, smoking, boredom, facial moles, sun chips and bugs, not getting to feel the pain.
« Last Edit: October 15, 2017, 01:17:33 AM by francobull3 »


SCUmbra - Today at 10:39 PM
Fuck my ass

Sinib

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Name: Noire, Black Heart

Race: CPU Goddess

Age: 100ish

Height: 158 cm

Weight: 43 Kg

Appearance:



Physical Attributes

Strength: Exceptional

Agility: Exceptional

Constitution: Exceptional

Other Abilities:

Console Patron Unit:  Noire is the patron goddess of Lastation, Black Heart. As a goddess, she does not age nor is she capable of contracting any normal diseases through the use of share energy. Basically, the more people believe in her, the more shares she has, and therefore the more powerful she becomes. Conversely, if everyone stops believing in her, then she would lose all her powers as a goddess, preventing her from transforming into her HDD form at all.

HDD Form: 

As the goddess of Lastation, Noire is capable of undergoing a transformation using a Hard Drive Divinity disc. This changes her to her goddess form Black Heart. In this form she becomes substantially more powerful and she also gains the ability to fly. However, due to the large strain put on her body she's only able to maintain it for a short while. The large sword she gains is a manifestation of her goddess power and is therefore nearly indestructible.

Her voice also gets much deeper.

Spoiler for Hidden:


Stats:

Strength:
Heroic

Agility:Heroic

Constitution:Heroic

Other Skills

Noire is capable of using a few other skills, like Tornado Sword, which covers her blade in a rainbow sheen, increasing its potency and reach simultaneously. She is also capable of some manipulation of the fire element, and is capable of coating her weapon in fire and other such uses.

Infinite Slash: Noire's ultimate attack. When she use, she takes many quick and precise slashes at the opponent, bombarding them with attacks until she finally knocks them into the air after which she snaps her fingers, bombarding them with countless slashes at legendary speed. She can only use this attack once in a while.

https://www.youtube.com/watch?v=MV8WQ2NLy84#


Equipment:

A short sword

Origin: There's a number of nations in the world of Gamindustri, all of them ruled by a Console Patron Unit like Noire. Noire only formed her nation recently, within the past hundred years. Hers was the third nation to form, after Lowee and Planeptune but before Leanbox or Eden. Stuff happened, Neptune and Nepgear fell into the world, more stuff happened, both the worlds were saved, and they went back home, and Noire has suddenly found herself falling from the sky into an unfamiliar city.


Weakness: She's very prideful and will work alone if she can help it, which could get her into some nasty situations. Her goddess form, while strong, is temporary and can't be used continuously for long periods of time.

Likes: Working, Neptune, Plutia, Cosplay, Singing, being the best she can be, video games,

Dislikes: People falling on her, lazy people, Neptune(sometimes), Blanc
« Last Edit: January 03, 2018, 02:13:13 AM by Sinib »

[5:20:13 PM] francobull III: "I fuck dead animals"

francobull3 - Today at 10:15 PM: when will skeleton bullying day end

YOLF

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Name: Irene Maiden

Race: Vampire

Age: 127

Appearance:


Around 175 centimeters tall, typically she completes her ensemble with pants, combat boots, and a blazer-type jacket over her vest.


Physical Attributes

Strength: Incredible

Agility: Amazing

Constitution: Incredible

Other Abilities:

Baritsu: A self-defense and combat school that incorporates eastern martial arts techniques with principles of kickboxing, cane fighting and other western martial arts. An eclectic martial art created in England employing European wrestling alongside judo and jujitsu to control all ranges of close combat and its striking foundations to disturb the balance of opponents and subject their joints to strains that will leave them unable to resist. Irene is a seasoned expert of this art, which she learned from its pioneers.

Well-Traveled:
Globe-trotting adventures in her youth have enriched Irene's skills and knowledge. She's at least familiar in passing with piloting all kinds of modern vehicles, knows a number of languages, and picked up a slew of practices from different cultures and fields.

Regeneration: Vampires have incredible regenerative ability, allowing them to live with the loss of vital body parts and recover from most damage at great speed. Wounds that would be lethal to humans heal in a matter of seconds, and they can easily reattach severed limbs. Even when dealt extreme widespread damage and blown apart into meaty chunks, they can pull themselves back together and restore their flesh as fast as several minutes, although this is very energy consuming and will not completely undo the harm done. Given enough time, they might regrow full limbs outright, but they possess more efficient ways of replacing them.

Vampiric Essence: A substance produced in the blood of vampires akin to a highly reactive poison, which can turn corpses and living beings drained of blood into zombies, monstrous and physically powerful undead with a hunger for blood and violence. Vampires can spill this substance from their bodies at will or inject it into other beings directly.

The blood of vampires itself is dense with stolen life force, and injecting it into a body just drained of blood will instead create a new vampire.

Body Control: Vampires possess a very developed degree of control over their body functions and organs in addition to limited flesh-shaping abilities. While they cannot blatantly morph their bodies they can consciously manipulate them to a physiologically horrific extent, growing their nails into sharp claws, wielding their hair as a prehensile weapon, sprouting their blood vessels as vicious tendrils, and controlling severed or detached body parts. Able to ignore the loss of most organs, they can even survive as just a head and move around with their blood vessels.

They suck blood through their fingers by puncturing and digging into flesh, and can grab someone's carotid artery between their fingers without causing hemorrhage. If they permanently lose a limb (or their lower body, or even everything from the neck down) they can replace it with another's, which when attached gradually molds itself into the original part. Similarly, they can also meld the bodies of different creatures to create grotesque zombie chimeras.

Healing: Irene may heal others by directly transfusing her blood while mending open wounds and forcing them to close. Their bodies are repaired as though her vampire regeneration acted on them, allowing recovery from the most grievous of wounds. This power is a developed form of body control employing refined flesh-shaping and life force manipulation. They may also receive these benefits simply by ingesting her blood, though less efficiently.

Impaling Missile Arms: Employing explosive power through her blood vessels and willfully separating her flesh, Irene is able to shoot her arms (from the elbow down, typically) like cannonballs to impale or seize enemies even a hundred meters away. If she suffuses the Ripple into her arms she can infuse it into undead struck by the attack, though its range is greatly reduced by the action of the solar life energy on her own flesh.

Enhanced Senses: Vampires have heightened predatory senses, several times stronger than those of humans. They can see clearly in the dark, hear heartbeats from several yards away, and possess a hound-like sense of smell.

Hypnotism: Using their transfixing stare, skilled enough vampires can hypnotize those lacking sufficiently resilient minds, allowing them to mess with their recent memories and make them follow their commands. Irene is particularly skilled at manipulating animals in this manner.

The Ripple: A breathing technique that allows the practitioner to channel and wield life force resonant with the energy of the sun itself, which travels through the blood in the form of ripples and is projected through the extremities of the body.

Use of the Ripple can strengthen living beings and particularly objects to an incredible degree, and project enough force to split rock and wood, even leaving people or creatures unharmed as it passes through them. Users can produce powerful attractive or repulsive forces that allow them to do such things as stick to walls and walk on water. One of its primary uses is to heal wounds and various ailments, fixing bones or damaged organs and cleansing the body of harmful substances, and this same affinity makes it prodigiously effective against the likes of vampires and the undead. Blows and items infused with the Ripple are lethal against such creatures, leaving searing injuries from which the energy continues to spread.

Ripple energy is conducted especially well by liquids, but it can carry through clothing or metal and pass from one object to another, even through solid walls, and is best at strengthening organic matter, which can also store it. Using the Ripple requires one to constantly breathe in a controlled manner and their blood to be able to flow, so users can be weakened or prevented from using it entirely if their breathing is disrupted or they suffer from extensive blood loss.

Irene was a powerful master of this art who had refined the flexible basics to a point, but as a vampire she cannot use it without destroying herself in the process. However, if she is ever in dire need, she can channel the Ripple through a single limb and then sever it before the energy spreads.

She might still be able to teach it to another, employing a traditional technique which strikes the diaphragm to make the target breathe the correct way and use their own Ripple.




Equipment

Stone Mask: A damaged stone mask portraying a masculine face with fangs poking out of a slight smile and sunken sneering eyeholes, excavated from Aztec ruins in the middle of the 19th century. Kept by Irene as a memento, it possesses the power to transform the wearer into a vampire, and she used it on herself decades ago before breaking it to ensure no one else would be able to exploit it.

Satiporoja Scarf: A scarf woven from the stomachs of 30.000 beetles of a particular species native to Southeast Asia, making up a near-perfect Ripple energy conductor. In addition to its many uses for a practitioner, the material is supersensitive to motion and can act as a life detector.


Origin:

Irene Maiden was born in the peak of the Victorian Era of Britain, born to a small but wealthy family who had their fortune localized in the Bristol area. Irene spent her early childhood in those parts, attended to by a busy mother in the wake of her traveling father and waiting for him to return by sea. With the flowering of their legacy, they eventually moved to the greater London area. Her father was a member of the Argonaut's Club, a society of explorers, adventurers and extraordinary scholars which rebuffed discrimination in its recruitment. More taken with boyish dalliances than ladylike pursuits and enraptured by the tales of his fellows, she became involved in their meetings, and later joined their membership.

It was at this time that she joined her father in hobbies and occupation and he began to teach her the ways of the esoteric technique he had learned during his time in distant Tibet. She would not have need of it until years later, when a murder in Paris accompanied by the theft of a relic set them both and others in hot pursuit of the culprit through Europe and Asia. It was during this journey that Irene faced her first zombie and her mentor saw himself forced to pass on the secrets of the Ripple.

At a high cost, they put an end to the threat which had appeared in front them this time, but it was not the last they would see of the problems created by the stolen Stone Mask. Irene continued to learn the Ripple from her father as they tracked down artifacts in Casablanca before the remnants of an eerie cult; the tribulation that ensued led them through Africa in competition with French agents pursuing a track of clues left by Napoleon himself. It was at the end of this adventure that they learned the stone mask had resurfaced in France.

Irene's father would lose his life in their endeavor to neutralize the artifact once and for all, with his daughter vowing to carry on his ideals. Knowing the mask was not a unique piece, rather than destroy it they decided to take it in for study at the Argonaut's Club to develop countermeasures against the undead spawns of this ancient artifice, but at the dawn of the 20th century the society diminished and by the end of World War I, it had dissolved entirely. In the following years the Maiden family moved to the United States where they invested in the industry, and after putting her accounts in order Irene left for over a decade to study with the Tibetan Ripple masters.
Upon returning, she continued her adventurous activities and participated in archeological expeditions to Mexico, where the stone mask was supposed to have originated, competing with groups such as the Speedwagon Foundation. It was in these times, when she looked for those who would inherit her mastery of the Ripple and use it for good, knowing wicked beings and goals might prey on people even after her death, that she began to hatch a plan.

When Irene had established a succession of Ripple users to pick up her torch and carry the art through, she committed the act of sacrifice she never thought she would: she gave her humanity to the Stone Mask, becoming an immortal vampire who had no need to fear time or natural death, and used this power to sustain her own resources and finance her goals.

By 1988 she was in the trail of a set of ancient arrowheads stolen from an archeological expedition, when a strange encounter sent her through time and space into the Nexus.


Weaknesses

Sunlight: Vampires are extremely vulnerable to sunlight. Being directly exposed to the sun will turn them to ash in an instant and vanquish them forever.

Hunger: Vampires must consume the blood of living creatures to sustain themselves. Their stolen life force is what fuels their long-term regeneration and monstrous powers, and in the event that they suffer extensive damage or are deeply weakened for some other reason, they may need to consume many people's worth of life to recover completely.

Brain: The brain is the one vital part of a vampire's body. They cannot heal damage to the brain as easily, and destroying or sufficiently damaging it will result in their effectively irrevocable death.

Likes: Traveling, cleanliness, tea, white wine, beating up crooks, chit chat,
Dislikes: Undead, immortals, waiting times, timidity, relic thieves
« Last Edit: January 02, 2018, 07:41:17 AM by Sinib »
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

yinsukin

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Name:Marcus

Race: Human

Age: 20

Height: 6”3

Weight: Lean

Appearance:


Physical Attributes

Strength: Scales to opponent

Agility: Scales to opponent

Constitution: Scales to opponent

Other Abilities:

Tracing aura:  The main function of this ability is to match the power level of his opponent.  By tapping into himself and the environment, Marcus can generate a spiritual aura that strengthens his body to the level of his opponent.  This power is absolute and can even mimic changes that occur because of magic or any other form of mystical powers.

In addition, if an opponent's powers are spiritually based, he can mimic them with his aura.  These are perfect imitations with the full potency of their original user.

Master of hand to hand combat:  Thanks to many battles and a lot of natural talent, Marcus has developed a powerful street fighting style unique to his own personality.  In theory, he should be able to defeat masters of martial arts with relative ease, even if it never works out that way.

Equipment: None right now.

Origin: Marcus’s story is a familiar one.  He was sent by a powerful organization to kill the hero of his world.  After an epic battle, he joined that hero, fighting alongside him as his greatest rival, ally and friend. 

Time flew by quickly after he joined the hero.  Battles were fought, new friends were made and he even got romantically involved with a cute girl  (Of course, it never actually went anywhere).  With every battle that was fought, his feeling of competence diminished.  It didn’t matter how many training arcs he went through, how much he grew physically and mentally.  He would always be number 2.

After the final battle was fought, Marcus challenged the hero to one final duel, hoping to prove his strength.  In the final moments their energies clashed, causing a bright light to envelop all of their world.  Now Marcus finds himself in a new world, stranded for all time.

Weakness:

Ultimate Jobber:  Marcus has only won a fight once in his life and will never do so again.  No matter how good his odds, he will always lose.

Limitations of spirit aura:  The aura allows him to keep up with any opponent, but it will never surpass them.  In addition, his aura has a strange habit of malfunctioning in the most pivotal moments, leading to an almost godly amount of strange failures and situations.

Learning curve: Marcus does not learn the abilities of his opponent instinctively.  He must consciously become aware of his opponent's abilities in order to use them.  This means that even if he is capable of replicating any ability, he cannot preform them until he learns of said abilities.

Really bad luck:  There is no being with worse luck than Marcus.  Everything that can go wrong will go wrong, almost to an over the top degree.

Likes: Abstract concept of victory, fighting, people with FIGHTING SPIRIT, sex

Dislikes: Losing
« Last Edit: March 04, 2017, 06:37:10 PM by yinsukin »

Arch-Magos Winter

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Name: Trivek, “Triv” for short

Race: Human Wizard

Age: 23

Height:
6’2”

Weight: 186lb

Appearance:

Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

-Magical Ability: High (Theoretical Divine)

Theoretically, his abilities could reach divine levels over time, or with access to a large enough source of mana.

As a planeswalker and as a wizard of the Izzet League, Trivek possesses a wide array of tricks and spells, though most notably he has an affinity for the creation of weirds (two opposing elementals bound together in a plasmodermic bubble which creates a new magically created entity) and elemental summoning and control. When tapping into his external sources of mana however, he can overload various otherwise simple Izzet League spells - like a simple bolt of electricity, a blast of ice or fire, or countering other spells - into more powerful forms, along with (if he knew how to do so) casting even more complex and powerful spells such as altering the flow of time, summoning massive elemental servants, and other such feats.

Trivek's magic works by harnessing the mana of the land around him, with certain spells requiring certain types of mana, and mana is roughly divided into six categories, Red, Blue, Green, Black, White, and colorless. Trivek, along with most other Izzet League mages, specialize in Red and Blue magic. Red magic is focused on destruction, creativity, freedom, and chaos. Red magic is also associated primarily with fire, an engine of destruction and creation as well as earth. Blue magic is focused on the mind, perception, perfection, logic, and illusion. Blue magic is often associated with air and water, both substances that are rather ephemeral.

With the Nexus cutting Trivek off from what would otherwise be his primary source of mana, his home plane of Ravnica, Trivek currently does not possess the capacity to cast his most impactful spells. While he has his own backup sources of Mana, in the meantime he is restricted to casting lightning bolts, minor illusions, summoning low level elementals, small fireballs, and his ability to counter hostile spells consistently or effectively. With access to a large enough source of mana he can tap, such as a massive spiritual entity, or the focal point of several massive leylines, his ability to spellcast drastically increases. In addition, over time as he develops more connections to the land itself his ability to spellcast will increase accordingly. This process will take years at least however.


Other Abilities:
Trivek is a planeswalker, capable of transporting himself across various ‘planes’ of reality at will, although this is his first conscious trip since he acquired the ability. This also allows him to harness the magical power of the various places he’s been, although currently that connection is somewhat restricted in the Nexus, along with his ability to get out - at least for the time being.

Equipment: Other than a few gelectrode capacitor batteries, and his guild clothing, Trivek is pretty much stuck with his wits and a few Izzet gadgets used for measuring various magical phenomena. These gelectrode capacitors and his guild robes suck up electricity in contact with him, a rather useful thing to have on you when you’re around a lot of loony wizards with no sense of right or wrong. The alchemically reinforced guild robes are also fire retardant, water resistant, and extremely hard to rip or tear due to the mizzium fibers woven into it.

Origin: One of Ravnica’s many street children, Trivek ended up in the protection of the Izzet League at a young age. With this, he embarked on the path usually followed by young Izzet members, learning as an apprentice to some of the most brilliant minds and spellcasters in Ravnica, and pursuing his own magical talents. Inducted as a full fledged member of the guild upon reaching adulthood, Triv dove into his research with gusto, until an unintentional mishap with an attempt to fuse a new Weird from a theoretical element he’d theorized existed awakened his Planeswalker Spark. Jumping to Dominaria, he spent a confused few days there on a deserted volcanic island before stumbling back into his proper reality. Documenting his experience in his research notes, Triv true to Izzet fashion, attempted to travel once again - and this time ended up in the Nexus.

Weakness: He’s not particularly better off physically than the average human. He’s easily distracted with a new theory or idea that he has, or the prospect of really anything particularly new or inventive

Likes: Experimentation, libraries, his elementals,

Dislikes: Wanton destruction from experiments gone awry, interference in his own experiments, closets
« Last Edit: October 31, 2017, 09:52:47 PM by Arch-Magos Winter »

francobull3

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Name:  Engetsu

Race:  Demonic blade

Age:  Isn’t asking such a question kinda rude?

Height:  As tall as a standard nodachi. Otherwise 175 cm

Weight:  Totally rude.

Appearance: 

Physical Attributes

Strength:  Incredible

Agility:  Fantastic

Constitution: Incredible (but his actual body, the weapon, is legendary)

Other Abilities: 

Superhuman skill:  Engetsu is a sword, a living weapon made for the sole purpose to murder and decimate his foes. The same way animals instinctively know how to survive, he knows how to wield himself with extreme proficiency.

Demonic blade:  Engetsu is a *demonic* sword, with a will of its own and forged in the fires of countless sacrificed souls that embed his steel with otherworldly power and life. Its properties mean it can interact cut magic and spiritual entities as easily as regular bodies. However, it is susceptible to holy magic, and while it is difficult to break him it can severely cripple him.

Demonic Boosting:  By imbuing its owner with demonic energy, it can boost one’s speed and reflexes way beyond the capabilities of normal humans, capping up to fantastic agility, while also making them less sensible to pain or susceptible to mental interference. However said boost works minimally to very little when someone is already absurdly fast.

Living weapon:  Engetsu is a demonic blade that can take many forms, and can shift seamlessly with a single stroke into all sorts of weapons, from spears to axes to swords and even shields made of countless blades stacked over one another like scales or chains.


Pretty Boy:  It can also manifest a spiritual body molded from its spirit. Because it's a proxy manifestation of its being, damage dealt to it will cause pain but will not truly destroy the blade. However, such a manifestation is difficult to make, so he can’t just reform the puppet with demonic energy as he pleases. He usually just houses it in his own blade, so it can pop in and out at will, but it will take time to reform if destroyed, a few hours at the least.

Equipment: 

Not much aside clothes and a twig and an inn he takes care of.

Origin: 

A long time ago, in a far eastern land, all kingdoms were plunged in an endless war for dominance. This constant bloodshed caused an imbalance in the spiritual realm, the many dead would not depart and their grudgeful spirits would remain bound to the earth as demons or yokai. Among these yokai, there were terrible blades that were possessed with demonic grudges and gained a will of their own.

Engetsu was one of these demonic swords, a terrible weapon would slay all those who approached the mountain where it resided. Because said mountains were in between two major cities, many warriors would try to clear the path, only adding more to the mountain of corpses.

Engetsu of the demonic mountains. To humans, he was fear itself.

And so, the mountains were abandoned, until one lone samurai braved the danger and stepped into the demon’s lair. But when the demonic sword approached the warrior, something was different. Most who came to intrude tried to kill him, but instead, she spoke to him.

At first, he was wary, suspecting her to deceive him. However, he could not kill her as long as she did not brandish her blade. But she would come every day, telling him stories of her village and speaking to him. Eventually, he asked her why did she not try to slay him. She answered, saying that he looked scared and lonely, and that she had lost her sword anyways.

The demon could not believe it. All this time, he had feared an unarmed girl? In the end, he smiled for the first time. Before he realized it, he had made a precious friend, and his fear of humans slowly waned. She was his first and only owner, whom he’d cherish even after her peaceful death.

Thus, a blade that might have known how to hate and murder those before it was instead taught love, compassion and care. Over the years, the villagers hailed it as a heroic samurai, and he enjoyed the feeling of being loved and wanted. He would protect the village for a thousand years, watching it grow and prosper, bonding with new people only to let them go.

And one day, he woke up in a strange land, one that did not seem like her… his village. But it was fine, even if it was far away from home, he still wanted to protect these humans who accepted him.
 
Weakness:  Iunno, he’s pretty strong. I guess since he’s demonic and all, holy or anty-spirit shenanigans and thingamajings can wreck his puppet easier, maybe even dispel it.

Likes:  Living, helping people out, cute swords, cute girls, living as he pleases, humans, a good fight, slaying (bad) demons, nature, relaxing.

Dislikes:  Scum, bloodshed, violence towards women or children, assholes, stubborn assholes, having to dislike things. He’s really chill and easygoing honestly, so there's few things he DOES dislike aside these.
« Last Edit: December 17, 2017, 04:27:12 PM by francobull3 »


SCUmbra - Today at 10:39 PM
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Bern

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Name: Molly

Race: Human

Age: 26

Height: 154 cm

Weight: 48 kg

Appearance:




Physical Attributes

Strength: Heroic (Heroic, Legendary if focusing her entire aura into one limb but only for that limb)

Agility: Heroic (Heroic)

Constitution: Heroic (Heroic, Legendary if focusing her entire aura into one limb but only for that limb)



Other Abilities:

Nen:

A supernatural ability mostly used by Hunters in the world she’s from. Nen is the life force inherent in all humans and a user can project this in what’s known as “aura”. There are 4 basics techniques known as: Ten, Zetsu, Ren and Hatsu. Furthermore there are several categories among Nen users which reflect the nature of their. Molly is a Specialist, the rarest kind. No specialist is alike, their only similarity is that their Hatsu can’t be defined in the normal categories.

Aura is by default invisible to mundane people. Furthermore a Hunter surrounded by Aura is harder to harm by mundane means. While possible, it is much harder than if the opponent were to be empowered by Nen or something equivalent. Finally a user of Nen will have an oppressive, almost crushing presence on mundanes who are really close when actively using their abilities. Prolonged exposures are lethal.

Ten is the basics of all basics, it revolves around controlling the flow of your aura and finding your Nen. It also has a passive effect of slowing the rate of aging among practitioners

Zetsu is a state in which you draw all aura inside yourself, effectively becoming a blank to anyone trying to sense you, however this is not an invisibility technique, people can still see you.

Ren is an active reinforcement of your aura which in turn enhances your strength and your defense. However this state is draining to maintain for long periods of time and even more so in combat. She can also envelop objects with her aura, making them more durable and giving them the slicing property of a sword if they have an edge. She can maintain her Ren for several hours provided she takes no strenous actions.

Hatsu the final part of the basic techniques and is most simply explained as the expression of a person’s individuality through their Nen. It’s special techniques that are in most cases unique to their creator. The nature of these techniques highly depend on the category of the Nen user.

Advanced techniques:

En is an expansion of the users aura to cover a large area in which the user can intimately feel every moment of every being within it. It’s usually only usable when the user is standing still and concentrating. Molly is capable of covering an area of up to 50 m.

In, which is the advanced version of Zetsu allows you to mask your aura, rendering it invisible even to supernatural beings. It can however be countered by Gyo or something similar to it.

Gyo is a technique in which the Hunter focuses their aura into their eyes, reinforcing their overall vision and also allowing them to see through the invisibility of In. Can also be used to individually reinforce a single limb at the cost of pouring all her aura into that, it only works for a short while as concetrating aura into one spot is hard and takes a short bit of time.


Blood and Guts:

An ability born from savage perversion. When killing a human, Molly experiences a euphoric rush that heightens her abilities for a while and makes her climax. She can further increase this rush of emotions and power through debasing her victim further.

Condition: the more perverse way she ends a human’s life the greater the buff. This can include things like raping them and even eating them while they are still alive. If done in a proper way and order, she can temporarily achieve a statline of Legendary/Heroic/Legendary. However this whole process takes more than an hour to complete.

Limitation: It has to be a human and nothing else.

Experienced Fighter:

Having now trained for several months under a miserable yet impossibly skilled instructor, Molly has achieved a far greater understanding of combat than she used to. Her old practical experience is now backed up by a solid thereotical base as well as experience fighting a vastly more skilled opponent out to make her life a pain. He was a cruel instructor but oh so talented and a sliver of that talent rubbed off on her.



Origin:

A desperate cry for help, unheard by the world. Forgotten even by land itself. Screaming. Screaming to the moon. A howl left unanswered and time went on. always shouting without response, a response that would never come. Not today, not tomorrow, not ever. The struggle was unbearable, always judged, always failing, always wrong.

Yet she kept calling out, never heard, never understood, but she kept on trying. Despite the pain, oh the never ending pain that envelops all. A hunger that had to be filled. No matter the cost. No. The cost was nil, but an illusion brought upon by societies strangling grasp. A society that would not forget nor forgive. It would not be stopped, could not be stopped. Whether or not it was right mattered not, because it was all there was, and all there ever would be. The emptiness that had to be filled. Filled, filled and filled.

Then the day finally came when the cry for help ceased, The world didn’t care so why should she?


Weakness: A lack of real range attacks. The buffed state requires intense prep and isn’t something that can be obtained on the fly and the ritual itself is interruptible.Standard human weaknesses.

Likes: People, eating, lewd acts, candy, people who are special. maids, cooking, tea. Sewing.

Dislikes: People, not getting to eat proper meals.
« Last Edit: February 05, 2018, 04:26:53 PM by Bern »

Kat

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Name: Fenghuang

Race: Human

Age: 120

Height: 188 cm (as a man) / 157 cm (as a woman)

Weight: 95 kg (as a man) / 54 kg (as a woman)

Appearance: He looks like a middle aged man with long greying hair reaching his shoulderswhose body still looks fit. His long hair reaching shoulders is grey, but his beard is black. He wears black leather trousers and a grey sleeveless shirt.

Fenghuang's female form looks like a short woman with somewhat shorter hair than the male form. As the transformation just changes the body, the fact that clothes may not fit anymore is a genuine problem. Hence he keeps some smaller clothes in the bag he is carrying around, provided by the villagers who are in the know about their savior.

Physical Attributes

Strength: Exceptional

Agility: Exceptional / Fantastic (the speed of hands in prayer)

Constitution: Amazing

Other Abilities:

Circling The Mountain: Fenghuang underwent a harsh physical training before reaching their state of near-enlightment. The regime included walking 84 kilometers a day for straight 1000 days while praying, and practicing a certain rhythm of running accompanied with meditation in order to increase his running speed and reflexes exponentially. This training regime combined monastic education was merely a preparation for the training that let him achieve his 12 Prayers.

12 Prayers: 12 Prayers invoke miracles associated with the Buddha whose teachings Fenghuang follows. Each is manifested through performing a specific hand movement, except for The Final Prayer. Five of them are performed with the right hand, the other five with the left hand and The Eleventh Prayer requires use of both hands. Thanks to specifically training right movements for decades, speed of those movements far surpass Fenghuang's normal speed.

Prayers of The Right Hand: A set of five miracles that affect the body. Fenghuang can affect himself or a target. Some of those miracles require the consent of the target, after all some might not want certain miracles to happen.
Spoiler for Hidden:
The First Prayer: A miracle that relieves the target of physical hunger. Those starving or dying of thirst will feel as if they just ate a full meal course or drank a bottle of water. This miracle doesn't help against any negative effects related to starvation or dehydration. The prayer doesn't affect vampires' thirst for blood and other metaphysical hungers.

The Second Prayer: Heals diseases. This prayer doesn't affect curses, which might have similar symptoms to a sickness.

The Third Prayer: Heals wounds. Any injury may be healed in such matter unless it was something that the target was born with. It cannot regenerate a limb if the character was born without the limb.

The Fourth Prayer: Removes physical disabilities, extending to those in-born ones. This miracle requires a consent of a person as they might not wish for that to happen.

The Fifth Prayer: Followers of the Buddha of Medicine may pray to the Buddha to reincarnate into another gender in their next life, but Fenghuang may perform such a miracle within the lifetime of the target, turning their body into one of opposite gender. The target must be willing in order for the change to happen. The changed body resembles the character enough that they might be mistaken for a sibling of the character by people who are unaware that such change happened. In case of Fenghuang this miracle works in a special way. His female form resembles his future reincarnation, stuck at age of 18 until his male form dies. Then he would resume his life as the woman, the reality bending itself to make him forget about the previous life (losing all his abilities and blessings in the process) and making subtle retroactive changes in order to account for the life of the reincarnation until reaching the age of 18.

Prayers of The Left Hand The five miracles of the left hand affect the soul. They can also affect Fenghuang or another person, as well as some of them require a consent.

Spoiler for Hidden:
The Sixth Prayer: Shields the target from being affected by any next curse that may be directed at the target. It does not provide resistance against curses which also deal physical damage to a person.
After a single curse gets repelled, this protection ceases.

The Seventh Prayer: Removes a curse that already affects a person. This miracle may not affect curses that are intrinsic for the nature of the person (for examples cannot make werewolves not vulnerable to silver anymore).

The Eighth Prayer: In a show of supernatural mercy, this prayer supresses effects of curses that cannot be removed by the Seventh Prayer. For an hour, such curses cease to affect negatively the target. For example, a vampire would be able to walk under the sun but wouldn't lose any positive benefits of their powers.

The Ninth Prayer: Banishes a spirit possessing a victim unless the spirit permanently merged with the host. If the victim is not controlled by the spirit and hence may refuse the miracle, it does not take an effect.

The Tenth Prayer: If the target's soul got damaged, this miracle can repair it unless a full day transpired since the event that damaged the target's soul. The prayer does not help when it comes to a loss of a soul.

The Eleventh Prayer: Vow of Twelve Heavenly Generals: The only offensive miracle that Fenghuang possesses. Twenty Heavenly Generals vowed to protect those who have been ever affected by Medicine Buddha's mercy from calamities. Thus, it can be only invoked when people who were affected by his miracles are attacked or seriously threathened.

By joining both hands in a prayer, Fenghuang summons twelve bronze like arms within the range of 10 m which can attack the target in front of Fenghuang at high speed [Fantastic Agility] and which deal more damage than Fenghuang's Strength [dealing Incredible Strength]. Those arms have joints so they can bend to attack the target in less straightforward manner. They also can serve in more defensive fashion, blocking and deflecting attacks. They can deal damage to beings that cannot be affected by mundane attacks.

The Final Prayer: The prayer that Fenghuang learned after completing his training. It does not require hands to pray, it's instead a blessing which is active as long as Fenghuang's heart still beats. Fenghuang's aging slowed down considerably so that they could act as an agent of mercy and compassion longer than normally. His body also possesses resistance to magic that tries to change their physical body or soul. This does not apply to spells which cause direct damage.

Equipment: Fenghuang took shelter in a village from which he ventures forth into Nexus, so he has a place to live. He does not have much worldly possessions as food, shelter and clothes to get by are sufficient for him. In exchange for their hospitality the villagers surely don't have to worry about diseases and curses. With time, the rumours about "The Village of Miracles" will start to spread in Nexus.

Origin: In youth, Fenghuang committed black deeds, but repented even before he underwent his training. It was an expression of gratitude for that even a sinner like him could atone and receive redemption from the Medicine Buddha. He is not willing to talk about his past and even abandoned his original name. Who he was does not matter. Hearing the details would only cause weeping or laughter, as he puts it.

Weakness: If his right arm is severed, he is unable to restore it without outside help. Hence in a fight he has a slight bias towards using his left arm in defense, a habit that didn't disappear even after decades of training.

Medicine Buddha's compassion is infinite and indiscriminate, but his agents are flawed. Fenghuang didn't quite master The Third Prayer in spite of his decades of training. Major wounds like loss of limbs or near fatal injuries can be healed once an hour, a limitation that he won't be able to overcome any soon.

Likes: Prayer, relieving suffering, protecting the innocent from opression

Dislikes: Unrepentant monsters, people who don't even try to learn anything from their experiences
« Last Edit: June 24, 2017, 09:35:04 PM by Sinib »

francobull3

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Name: Ito Kizumi

Aliases: Kinslayer, “Hito Kiri”, Spider.
 
Race: Human
 
Age: 35
 
Height: Average/tall-ish
 
Weight: Well built and endowed, far from lightweight.
 
Appearance:



Physical Attributes
 
Strength: Incredible
 
Agility: Heroic
 
Constitution: Incredible
 
Magic Scale: None.
 
Other Abilities:
 
Shadow Step: Kizumi’s mastery enables him to move faster than any living creature could dream of without emitting any sound, his steps are as audible as an ant’s while as quick as the gale.
 
Ninja Mastery: Kizumi has trained in the art of assassination since his childhood, and is immensely proficient in combat and acrobatics, using stealth, speed and impossible nimbleness to slay his opponents before they can blink.
 
Afterimage Clones: Through a complex movement technique, Kizumi can manifest afterimages of himself to confuse opponents and have them leave potential openings. Of course, they are but an illusion, can be distinguished by superior perception after a moment, and cannot act physically.
 
Precise medical knowledge: Though he never used it to heal others, Kizumi possesses advanced medical knowledge and has studied extensively on the intricacies of the human body. He knows how to dismantle one as well as to heal one to the point he can keep a flayed half corpse alive and fully conscious for interrogation. He is also an expert at concocting cures or poisons as diverse as deadly, and by hitting specific pressure points through acupuncture, he can trigger certain reactions from his target’s organism, such as numbness and even paralysis, though how lasting and potent it is depends on is target’s constitution and other factors.

Presence Concealement: As an assassin, Ito exhibits an unnatural proficiency at hiding his own presence, a skill, that through training grew into something that borderlined the realm of the supernatural. He can nearly stop all signs of his presence, his perspiration, his heartbeat and even his aura (though he is unaware of that fact, it is just a subconscious thing,).

He needs to be very calm throughout this state, and those with keen senses might spot him if he’s too close, but he can hide his presence tremendously well from those around him as long as they do not search him, and even then it can be very hard to spot him if he hides.
 
Equipment:


Automail: No one knows why or how the legendary assassin lost his left arm. Perhaps the gods punished him for his cruelty and arrogance, or he had been blinded by ego and received a crippling wound. The thing about dead men is that they are silent.

Either way, he had his arm replaced with a mechanized counterpart, an expertly crafted piece of mechanic machinery that could act as precisely and strike as mightily as his original arm. It has hidden compartments for his needles, strings, smoke bombs and poison.
 
Smoke bombs: Self explanatory.

Poison/Medicine: Enough to cripple/kill/paralyze an ordinary men, but those with higher constitution could shake off the effects or at least suffer reduced afflictions. He also carries some medicine for different ailments and painkillers.

Metal needles: Needles Kizumi expertly uses in combat. Sharp and sturdy, they can easily pierce through bone and reach vital organs when thrown with his skill, and are small enough to remain unseen to the mundane eye.

Razor threads: Transparent razor wired threads, they boast great sturdiness and can support a man's weight with relative ease. These strings can be used in a near infinite myriad of ways, from restraining a target, creating platforms to enhance his mobility, use them in tandem with his needles for deadly traps or many other uses.
 
Origin:

Legends speak of a ruthless ninja, Ito Kizumi, who slayed over a hundred government heads and his entire clan in his lifetime. While his tale was distorted over the ages, it goes as follows.

No one knows much of his childhood, whether he was born from a house of demons or of a clan of nobles employed by the shogunate to deal with its rivals, one thing is consistent. Kizumi was trained to be an assassin since his earliest age, chosen by his clan to become successor of the family’s secret techniques.

Training to the utmost limits reason can allow, he reached a level of skill far greater than anyone could dream of, transcending the limits of his own body through what could only be described as living hell.

However, while a sword or a weapon can hold the power to slay countries and never dare to point towards its wielder, men are of a different breed. They say that with time, the ninja grew more and more arrogant and bloodthirsty, his leash rusted and eventually fell off.

As the legends say, itching to prove his superiority, he challenged his father in a duel and won with ease, slaying him in front of his 27 sons. But Kizumi’s brothers, who swore to avenge their father, did not forgive such an act.

By the time he was 16, the assassin was wanted by the police state for countless kills, and was now the target of a massive manhunt.

But he was not one who would be caught easily, welcoming challengers with open arms, he killed, killed and killed again, destroying all those who stood in his way to the top. But sadly, all things come to an end.

After ten years of bloodshed, something changed him. After his 101th kill, Kizumi simply gave up.

No one knows why he threw away his title of assassin, but one thing was certain. The 100 demon house slayer “Hito Kiri” Kizumi simply stopped killing, never to be found again. Hundreds searched for him throughout japan, but all returned empty handed. At least, that is what the legends say.

Thus, he left the title of legendary killer empty ever since, and soon he would leave the face of the earth as well. However, that was another story for another time.

 
Weakness:

His weapons being mundane, it is possible to defend against them, projectiles thrown by him are deflectable or outright blockable by tougher opponents. That also means magic is good against him, wink wink.

Fighting him in a constricted terrain where he cannot move freely or an empty landscape in broad daylight where he cannot conceal himself puts him on a disadvantage. Because he dislikes conflict and standing out, forcing him into a fight where there are many witnesses/possible casualties will put him in a tight spot.
 
Likes: Valorous people, simple things, the thrill of challenge, kind hearted women, hard workers, peace and quiet, families, honing his skill.
 
Dislikes: Killing, dogma, cruelty, those without a shred of honor or dignity towards others (not related to combat), arrogance, those who talk too much.
« Last Edit: January 03, 2018, 03:33:14 PM by francobull3 »


SCUmbra - Today at 10:39 PM
Fuck my ass