Author Topic: Cross Effects 3.0 - The Third Time's the Charm Character Sheets POST SHEETS HERE  (Read 3833 times)


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Name: Gabriel L. Umbra

Race: Unseelie Faerie - Incubus Hybrid (He likes to call himself a "Shadow")

Age: 127

Height: 6'1

Weight: About 180

Appearance: Gabriel is tall, broad shouldered, and fairly well built.  He has very fair skin, actually appearing truly "white".  When excited or arouse, he glows slightly, like moonlight. 

He has long black hair, but his hair looks odd.  There's no highlights, it's almost like his hair was just liquid darkness or India Ink.  It also doesn't reflect light either.  He uses his hair to cover his pointed ears.  He has fine boned features- think Tom Hiddleston as Loki and you're not too far off.  He has a wide, mobile mouth and his grin has a bit of a knowing wickedness to it.  His eyes are violet.

He dresses in either fine suits in dark colors such as black, burgundy, gray, and violet.  He's also been known to sport poet's shirts and leather pants as well.  He also has a black cashmere duster that he'll wear when the weather permits it.

In short, Gabriel is a gorgeous, gorgeous man.  Then again, he's Half Faerie and Half Incubus.

Physical Attributes

Strength: Amazing

Agility: Exceptional

Constitution: Amazing

Magic: None

Other Abilities:

Magical Null- Gabriel is a magical null.  He nullifies all magic within a one foot radius of his body.  This is especially effective against Faerie magic.  He can kill a Fae from his world with prolonged physical contact.  However, he cannot kill a Servant by hugging it to death.

Shadow Walking:  A pocket dimension of Shadows can be accessed as portals to other places and Gabriel can open up doors to enter this interconnecting pocket dimension.  Using this he can travel great distances rather quickly.  He can also go into the shadows to keep someone from getting him.  However using this too many times and too fast will wear him out.  This is a trait that all of the Umbra family shares.

Now within the Nexus he finds he can only travel within the Nexus.

Lure: This is something he can "turn on", making his intended target, as long as they are sexually attracted to men, want him.  To the point that it starts to become a need and obsession.  However those who are already in love with someone else, such as Sakura with Shirou or those with enough will power, like Forest, can resist it. (Note though, the Lure is always active at low levels even when it is not “on” or being focused.)

Sex Sense: He can sense a person's sexual desires, kinks, what they like, dislike, and their sexual history.  He can read if someone's been raped, if someone is a nympho minx, or if they're a virgin.

Double 0: He has knowledge in martial arts (look who raised him) and fought in World War I and II under the British SAS with all the training that would entail (weapons, hand to hand, survival).  He also served with MI6 for a time.  Gabriel has some James Bond spy skills. (Things like hot wiring cars, communication, and picking locks are among these skills.)

White Tower Magician:  Despite being a Magical Null, Gabriel is a genius at magical theory and arcane knowledge.   He can figure out a spell's  source and how it works.  He can also sense magic at work as well.  It is like extrasensory perception, not a "physical" sense like sight or sound.

Sexual Healing: While Gabriel does have regeneration (not to the point of a vampire or werewolf), sexual activity can actually speed up the process.   Even though he doesn’t feed like an incubus does, he does have to have sex regularly or he’ll get depressed and show signs of illness such as headaches etc.

Gentleman of the Blade: Gabriel's favorite martial weapon, perhaps due to his birth mother's influence, is the sword.  He is best with a rapier and dagger combination and is an accomplished duelist.

Haymaker: Gabriel is a skilled boxer, and still keeps the practice up to this day.

Supernatural Extra Sensory Perception: He can sense the supernatural.  He is aware if someone is Fae, Vampire, or Other.  He can also sense magic and anaylize it before it is destroyed by his null field.  (To touch the field it's going to get destroyed.)

Due to his ESP, he can use it as a homing beacon of sorts when traveling in the Shadows.  If he knows someone and is familiar with them, he can sense out their energy in the Shadows to help him locate them. 

Even though it is magic, he can sense spells that his mother has worked simply because of their family ties.  It calls to him even though he can destroy it.

Linguist:  Due to him being a spy, Gabriel is fluent in German, French, Russian, Latin and several forms of Gaelic (due to his magical studies).  He's also conversational in Japanese and can muddle in Mandarin.

Equipment: His 1911 Military issue semi-automatic, a rapier and dagger made from Fae alloys (a gift from Wynn that she forged herself), the Umbra signant ring, and his cell phone.

Origin: Wynn Umbra, in her days of political climbing within the Unseelie Court and Council, wanted to make a weapon that would strip a Faerie of their magic.  To do this, she needed to temper the blade with an incubus' blood.  As part of their bargain, this incubus could call upon Wynn for sex to feed off of whenever he wanted for a time.

The last time he called Wynn just happened to be in her once every decade fertile period.

Wynn was pregnant, and was fully aware of the child she was going to give birth to.  Faerie and incubi had tried to breed in the past- the best cases ended with still born babies and the worse had the babies killing their mothers from in the womb due to the magical nullifying nature.  Oddly enough, Faerie seed wouldn't take in a succubus's womb.  Anyway, due to her knowledge of intertwining demonic and Faerie natures and that she made a safeguard so her own blade couldn't be used against her, she was able to carry the child to term without either dying.  Even though the pregnancy was very difficult; Wynn had no access to her magic and was ill the entire time.

Luckily, Wynn's closest friend was Forest. 

Knowing that she couldn't raise the child herself (Gabriel's presence in Faerie starts to dissolve it if he's there for too long), Wynn gave him to Forest to raise as his Godmother.  In fact, when Gabriel calls Forest "Godmother", it's pretty obvious he wants to call her "Mother".  Wynn gets called "Mommy Dearest" because Gabriel has some resentment issues towards her.

Anyway, Gabe grew up like any kid being raised by Forest would.  There was violence, learning how to fight, and then joining the military to fight.  He served as an intelligence operative in WWI & WWII and was even part of MI6 for a time until he retired to become what he jokingly called a "gentleman of leisure".  And the affair in the Balkans in the 80's left a very bad taste in his mouth.

Now he sort of wanders the world, helping his Godmother and extended family from time to time, and mucking about the affairs of magic users that would harm others.

Weakness: Iron.  Physical violence/harm.  Even though a spell to the face won't hurt him, but using magic to knock a building down on him could hurt him. May be considered an alcoholic.  If he does not have sex for an extended period of time it will weaken him.  Threats to his godmother make him lose his temper.  He is also sort of lazy.  Also he cannot lie; he can obscure the truth and give misleading answers, but he cannot truly lie.  If asked a question three times he has to answer truly.

Likes: When his Godmother is happy, and when he can tease her. Matchmaking. Curvy women with fair hair (not a fan of Brunettes, has to do with Mommy Dearest).  Scotch. More scotch.  Did he mention that he really likes scotch? Sweets and baked goods (he can bake as well). Good coffee that is half cream and sugar.  Boxing.  Studying magic.  Messing with egotistical magic users. Friendly animals.  Provoking others, causing minor chaos/mischief and watching the results.

Dislikes: Egotistical magic users who would harm others.  Those who harm children.  When Mommy Dearest is being her normal self.  When Godmother is moping.  Bad coffee and scotch.  Nazis.  Anyone attempting to commit genocide.  Those who have no regard for life. Bigots. 
« Last Edit: June 24, 2017, 08:38:28 PM by Sinib »


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Name: Julius Richter
Race: Human / Hero
Age: 23 (born on 1781)
Height: 195 cm
Weight: 86 kg

Physical Attributes

Strength: Exceptional (Amazing if meets certain conditions)

Agility: Exceptional (Amazing, Incredible or Fantastic if meets certain conditions)

Constitution: Exceptional

Magical Power: None

Other Abilities:

Hard To Kill: Thanks to their unyielding willpower and persistence it’s hard to put down a Hero for good unless you ensure their swift demise. Heroes are immune to mundane diseases and never require medical attention for injuries even if they are particularly severe. Though they do not possess regeneration, they recover a bit faster than a mere mortal.

Heroic Tracking and Stalking: Heroes can sense disturbances in the depths of the astral realm of thoughts and dreams, pin down their source and track it down, whether it’s the supernatural who causes it or the victim of that supernatural, depending on the circumstances.  Heroes are not self-aware of this ability and might interpret it as revelation from God, mere intuition, prophetic dreaming or superb deductive skills.

Anathemas: Another ability that Heroes are not self-aware about is their capability to drag supernaturals they hunt into their heroic legends in which they triumph over monsters. They can bestow them with a supernatural aversion to a substance or element, make them feel obsessive desire about particular target or object, cause a particular phobia, cloud their minds with rage, find their weakspot or endow their weapon to be particularly effective against supernaturals. Only a single Anathema can be placed at particular supernatural and must fit beliefs of Hero and not be too improbable. Even most crazed Hero won’t think it’s possible to make dragon vulnerable to fire.

Kinslayer: Julius, unlike some Heroes, can also target supernaturals that are similar enough to monsters of his world. He would be no hero without monsters to defeat, and being a Hero is the meaning of his life without which he could have fallen into depression or worse. Vampires, werewolves, faelike creatures, people merged with spirits, mummies, flawed artificial humans and legendary creatures might become targets of his delusions and obsessions. Magic users and ghosts are exception. The first are just human even if Julius can be pretty suspicious of them. After all no one knows what they are up to. Ghosts are just dead humans.

Vanquisher’s Strength: Even a mortal can muster strength of 10 men if he has enough courage to overcome vicious foes. When facing one of supernaturals against whom his powers work, Richter’s Strength rating is Incredible.

Warrior’s Speed: The Hero can keep pace with his foe in battle, matching their speed step for step even if not blow for blow. That ability only applies against supernaturals he is effective against, and he always matches their Agility ranking. It is impossible even for him though to match people with Legendary Agility, neither does he slow down for monsters with Human Agility.


Holy Diver: No one knows why Julius Richter called his whip Holy Diver. Maybe he’s trying so hard to be cool that anachronistic naming conventions are meaningless for him. A chosen weapon fitting for a holy man like him, effective against monsters in general.

Iron Knives: He sincerely believes some of his foes are vulnerable to iron, and this is his answer. Throwing knives which are still quite good at stabbing monsters even if they are not weak to iron. He carries up to 10 of them.

Blessed Water: He carries around flasks of water which burn creatures that he believes to be weak to holy powers,

Duelling pistol: A holdover from his early duelling days. It’s just a pistol unless he loads it with some special custom ammunition like a silver bullet. Otherwise, nothing special.

Origin: Originally an aristocrat, there was nothing young Julius lacked. He had money, education, a good family name, but he lacked something that made his life enjoyable. He figured out it was risk that he lacked, and that how he got into duelling people. He polished his skill fighting for such made up excuses like his honor or the honor of particular lady he fancied, but even novelty of this eventually wore off. Until he met that strange duellist with predatory like aura who bested everyone on his way. Honestly something irked him about the man. He felt as if he was not a human. He had nightmares which only made him more convinced in his belief. If he was truly not a human, then it only aggravated Richter more. How dare he gloated about being better than humans like him. How preposterous it was that such being wore human skin while thinking they were beneath him. He had to teach it a lesson. And so the hero Julius was born. He bested the monster, humiliated him as his reputation as unbeatable fencer was shattered. He didn’t even kill him even if he could maybe get away with it. The pride at the achievement and recognition of others was all that satisfied him. And the look on the Beast’s face as he turned tables on him. He passed on majority of his fortune to his younger relative so he could embark on his quest with clear conscience, teaching monsters that got too cocky that humans shouldn’t be underestimated. A gambler who tricked mundanes with impunity got caught and flagellated by authorities. He took fancy to the tool of punishment. Many more Beasts got bested by him, sometimes spared, but sometimes killed as he found them unable to learn anything from their defeats. Eventually he found his way to Nexus. Half depressed his prey wasn’t there for him to judge, out of desperation his powers evolved and he took his cause against the kin to Beasts he once hunted down.

Weakness: Against humans, superpowered or not, he’s merely particularly well trained human at his physical peak. Apart from immunity to mundane diseases, he’s pretty much buff but still regular human in body.

Likes: Monsters who don’t look down on humanity. Heroic acts. Thrill he experiences when facing formidable opponents. Respects non-humans who aspire to be humans.

Dislikes: Monsters who think they are better than humans even if they still look human. People who think they can get away with crimes just because they have special powers.
« Last Edit: June 24, 2017, 08:39:36 PM by Sinib »

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Name: Oren

Race: Formless One

Age: 100+

Height: 5’6

Weight: 130 lbs.


Physical Attributes

Strength: Exceptional

Agility: Incredible

Constitution: Exceptional

Other Abilities:

Fae: Oren first assumed the shape of a Fae and all the power that comes with it. While thought of as magical such an idea is as correct as calling a werewolf shifting form or a dragon breathing fire magic. What they do clearly defies natural law and can be considered as ‘magic’ in that same sense but it has little reliance on mana or spells. Their power comes from belief. The truth they sing into the world from their mysterious Gardens; the only world they recognize as the true one. Since everything else is but an illusion Oren can sing, speak, and dance with the truth of the Gardens to enforce this power over the false world.

This is what allows Oren to sing the skin off of dead beings and infuse the pelts with the power to transform whatever wears them into said creature until they wish to remove it. She can press lesser spirits into plants, animals, or even the land itself. With words more dexterous than any set of hands she can shape wood and carve cold stone and metal. Plants can be forced to take on the characteristics of flora from the Garden and bear mystical fruit as well.  Oren can even shape herself into the opposite gender or cause minor cosmetic changes but nothing as drastic as her shapeshifting.  But the best of all is her dancing. Fluid and wild, mortals and immortals alike can forget themselves in the rhythmic movements if they lack the will or desire to resist. The motions are pleasant and the silent symphony they dance to is intoxicating. Unfortunate humans drawn into the dance by Fae are sometimes only released as nothing but bones.

Shapeshifter: The Formless Ones, as their name clearly says, lack any form. From the hides and bodies of creatures with shape they learn how to emulate and take on multiple masks to hide under. This is not magic; it is a natural ability that any Formless One can use no matter the circumstances. The transformation goes beyond simple shape. Oren truly takes the place of that creature in the natural world perfectly, possessing whatever power the creature had. It is widely understood that shifting in form takes longer depending on the size or complexity of the creature. While it isn’t slow the greater forms are not usable in combat without leaving herself incredibly vulnerable. Oren can acquire new forms by wrapping herself in the skin or body of a creature. Her base form is that of a wayward Fae who met a rather unfortunate end at the ends of of a few cold iron swords. All of her forms strike at flesh and spirit alike as they are more than simple shapes. Each steps into the realm of the fantastic. It is nearly impossible to tell a transformed Oren apart from the actual specimen. Even her soul seems to emulate it although closer examination on a spiritual level reveals slight inconsistencies.


Strength: Incredible
Agility: Amazing
Constitution: Incredible

The Lycan is a form that Oren acquired when she skinned a werewolf she initiated the creation of. It is one she can shift into and out of effortlessly from her Fae form. Not only is it stronger and more durable than she usually is but this form has extraordinary senses and tracking capabilities. Tracking a target even in a city is possible and it is capable of seeing in the dark. However, very potent scents can throw it off track and distract Oren while in this form. It does not have powerful regeneration but wounds stop bleeding much quicker than they would normally which stops bleeding out from being a large concern. As its name implies the Lycan form can either move on all fours or on two.

Great Stag:

Strength: Incredible
Agility: Fantastic
Constitution: Incredible

It is a sin beyond measure that this creature was ever slain. In admiration of it Oren convinced the hunters of several villages to hunt this lord of the wild. It took decades but eventually it was murdered by magic. She wore its hide after killing the survivors and took its form as its own.

The Great Stags are known as the lords of the forest, however, they are not called so for their combat abilities. At best it is capable of trampling and charging into other creatures. The power of this form comes from its ability to rejuvenate and restore nature. Wherever her hoofs tread nature blooms no matter where or how impossible it may seem. With a noble nod of its head plants burst into full bloom even in the worst of conditions and resist both dreadful heat and terrible chill. When it runs near a body of water the current abandons its path to join her and stifle the flames bothering it. A power frequently used to save burning forests. With her breath she can blast away pollution and plague. They are really more custodians than lords.

World Parasite:

Strength: Human
Agility: Human
Constitution: Incredible

This filthy thing was something that the denizens of the forest took care of themselves. Oren simply made use of its carcass in order to grant herself better sustainability. Writhing about on the earth like a worm this shape makes use of its appendages to sink into the earth and drain life from the life force of the world. While this does sound rather frightening they are functionally the ticks of the planet. Not only do they sustain themselves but they can also accelerate their healing greatly by doing this which is the primary reason for Oren’s use of this form. However, as it does take a little longer to go into this form and the tendrils can be cut off along with the fact that the World Parasite is practically defenseless she is highly vulnerable in this state.

Sea Dragon:

Strength: Fantastic
Agility: Incredible
Constitution: Incredible

While dragons are generally rather powerful this particular specimen betrayed the Domain of Fire and suffered a loss of strength when converting to the Domain of Water. Oren took its shape during one of her adventures outside the forest when dragon hunters slew it. She convinced the native spirits to play with the hunters and they were soon lost as she assumed power over the body.

The sea dragon can survive in any body of water and while it is capable of going on land (with great effort as its arms can barely support its body) its scales quickly dry up and flake off as it is not a very potent specimen. Within the water the sea dragon is an excellent swimmer and can survive tremendous pressure on its body. From its mouth it can release a torrent of pressurized water (hydro pump!!!) at opponents but can tone down the potency so that it’s more like a hose than an attack.

LAND SHARK Earth Dragon:

Strength: Fantastic
Agility: Incredible
Constitution: Incredible

A dragon born into the Domain of the Earth this creature was slain by its successor and its corpse defiled by Oren despite the sacred rites placed upon it. It is physically the most powerful and durable of all of Oren’s forms. The only truly vulnerable part of its body are the eyes. It is also very heat resistant as earth dragons are often found resting in lava.

The greatest power of the earth dragons are their ability to ‘swim’ through the earth. As its custodian the earth bends to this form and allows Oren to move through the ground without practically any resistance which allows her to move at full speed. Those holding onto her while she goes under can experience flowing through the earth but if they let go it will return to normal around them. To compensate for lack of sight while under the ground the earth will inform her of those that rest their feet upon it so that she can reliably pick targets and not devour her allies. On accident anyways.

While not the most adaptable of dragonkind the mages of the dragon hunters and their repeated assault on the earth dragon has led to its body growing resistant to magic (MR - Medium). It is nothing compared to the greater dragons of water but is is sufficient. Before its death it devoured warrior and sorcerer in almost equal measure.

Origin: As a Formless One Oren, like many of her kind, seek shapes to hide their naked self. First was the Fae but she took more and more until she felt fairly comfortable in her skins. She made a name for herself in the forest the Fae came from but frequently ventured out to examine humans. She peeked under their masks to see who they really were by heaping choice upon them. It was her delight to slam her fists against every facade as she asked them for their truth.

Weakness: In her normal form Oren is still vulnerable to things like cold iron, in her Lycan form she carries an aversion to silver, her water dragon form suffers more when struck by extreme heat or fire, and her parasitic form is vulnerable. When transforming into larger or more powerful forms the shift takes longer and leaves her totally defenseless with damage resistance little better than her base form. In combat this makes transforming near suicidal.

Likes: New forms, flattery, pretty girls, drinking mystical berries under the moonlight, making mortals show their true faces

Dislikes: Losing what's hers, having to use parasite form, bad food, heavy rain, mishandling the antlers
« Last Edit: June 27, 2017, 07:40:25 PM by Umbra of Chaos »


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Name: Shirou Emiya

Race: Human

Age: Twenty Three

Height: Taller than Sakura by a good amount.

Buffness: He's buff as fuck. Like holy shit.


Physical Attributes

Strength: Exceptional(Amazing)

Agility: Exceptional(Amazing)

Constitution: Exceptional(Amazing)

Magical Abilities: Low
Shirou is a garbage first generation magus who has zero affinity for any normal kinds of magic. He can only use one spell, one unique entirely to him: Unlimited Blade Works. Unlimited Blade Works is an infinite forge of swords, allowing him to perfectly replicate and reconize nearly any item he recognizes as a melee weapon nearly instantaneously. Once stored within him, he can modify them and project them outside the reality marble for a marginal prana cost.

All magic that he can do stems from this singular ability. His reinforcement that he can use to strengthen himself or other mundane objects is just a vastly inferior usage of what he can do with his internal armoury, the projections he can make of various household objects are shoddy copies that only have the skeleton of the object he creates and will shatter easily.

At his current level, Shirou can only project from within his reality marble, and is still unable to deploy it. However, with enough training, he could master it. He has any weapon that Archer possessed in his version of Unlimited Blade Works and a few notable exceptions, such as Rule Breaker, caster's dagger.

With regular prana injections from Sakura, he doesn't really need to worry that much about how expensive something is to project.

Other Abilities:

Puppet Body: His body, while functionally identical to his original one, is not the same. His original body perished six years ago, and he was reincarnated thanks to his sister, Illyasviel von Einzbern, using the Third Magic to place him in a temporary vessel. Sakura and Rin spent a long time tracking someone who could fabricate a replacement body, and eventually they found Touko Aozaki, who provided them with a masterfully crafted puppet body. However, this is not a perfect system. His body has some trouble regulating mana, and while he's slowly gotten more used to the body and become more independent, he still requires regular infusions of Prana to avoid reverting to a catatonic blob of flesh.

Equipment: He doesn't own anything. He should probably talk to Sakura about this problem.

Origin: Shirou nearly died in a fire, was saved by Kiritsugu; he was then raised by him and grew to admire him, promising he'd become a hero for him; afterwords he tried really hard to git gud at magic but he sucked too much so he didn't make much progress, and then the grail war happened, he found out bad stuff was going on with Sakura, wasn't cool with it, so he went up to Shinji and said no to rape by beating the shit out of him or something; after this Sakura turned ebil and he needed to revert her, so he did, because he's such a heroic protagonist, and then he and Sakura lived happily for a few years, before she disappeared. He looked frantically around for her before discovering the portal of ultimate plot convinence that led to the Nexus, where he met his lover once more, who now seems to be crazy, but still a good girl. He just needs to help her not board the crazy train.

He also banged Rin.

Weakness: Antimagic, standard human weaknesses, being away from a source of prana too long will lead to his death, people taking over his kitchen.

Likes: Sakura, being a hero, cooking, being useful, working out, justice, saving people, heroing.

Dislikes: being useless, being unable to help Sakura, Feeling attracted to Rin
« Last Edit: June 24, 2017, 08:40:31 PM by Sinib »

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Name: Jeanne d'arc

Race: Magical Familiar (Servant)

Age: 19

Height: 159cm

Weight: 44kg

Face claim:

Physical Stats:

Strength: Incredible

Agility: Fantastic

Constitution: Incredible

Magical Ability: None

As a servant Jeanne possess a decent amount of inherent prana in her body but she's currently not capable of performing any magecraft. She wouldn't be willing to learn either as most magic would be considered heretical.

Magic Resistance: Very High

Jeanne has an incredible amount of magic resistance capable of even disrupting spells from the Age of Gods. This resistance is rooted in her Christian faith and therefore cannot deal with the sacraments of the church. Furthermore any magic that strikes her isn't negated but rather redirected to her surrounding area, however this doesn't mean that magecraft that effects a large area will hit her.   

Other Abilities:

Servant :

A servant is a high level magical familiar, a kind of  spiritual being that can dematerialize becoming intangible to the physical world. However they are vulnerable to spiritual based attacks.

Discernment of True Name :

An ability that allows her to discern the true identity of another Servant unless they have abilities that help clouding their identity.

Baptism Rite :

Jeanne is capable of exorcising spirits, as long as they are not anchored. Her ability to do so is decent due to being a canonical saint.

Revelation :

This is a form of higher insight granted to the individual and allows them to sense the optimal course of action to take, this works both in and outside of combat. It can also reveal the most suitable path for traveling.

Saint :

Saints are people who are acknowledged to be especially holy through some deeds performed during their lifetime. These people are capable of surrounding themselves with a holy shroud. Jeanne is a canonical but her aknowledgement is quite recent, therefore her holiness is decently high.

Luminosité Eternelle: God is Here With Me :

This is the battle standard of  Jeanne d'arc, the holy battle flag that she kept by her side all her life. By planting it into the ground, tightly grasping it, and activating it as a Noble Phantasm, it converts her Phenomenal magic resistance into protection against all harm both physical and spiritual. It brings about a light that completely isolates anyone within it and cuts them off from their surroundings. It's capable of defending both Jeanne and whomever she thinks of as allies from large scale attacks. The downside to this ability is that the damage accumulates within the flag, causing it to begin to tear as she uses it. Jeanne is also fairly skilled in using this as melee weapon to either hit people with or deflect blows.

La Pucelle: The Crimson Holy Virgin:

La Pucelle is a  holy sword that manifests flames, invoked using a line from the final moments of her life. It's a crystallized conceptual weapon taking the shape of a sword that acts as an offensive interpretation of her burning at the stake. To activate it she needs to recite the final lines of her life, "O Lord, I entrust this body to you---" doing so causes both her and the target to be consumed by flames. Using it is fatal for her as it is effectively a suicide attack.

The sword can also be used without actvating the suicide function. While used as a normal sword it's much weaker though still quite a potent weapon as it is a Noble Phantasm.


Origin :

Jeanne participated as servant Ruler in a grail war gone wrong, the grail was corrupt and the whole thing became a mess. The ending was especially awful and she was pulled to the Nexus right at the end. She's very reluctant to speak of it and believes she failed her duty by allowing it to go so wrong. She sees her removal from it and subsequent placement in the Nexus as trial from The Lord.

Weakness :

She cannot resist magecraft rooted in Abrahamic religions. As a servant she will eventually die from lack of prana unless she contracts someone.

Likes :

Praying to the Lord, fairness in all things, fellow believers. 

Dislikes :

Failing her duties, unfair play.
« Last Edit: February 11, 2017, 02:01:10 AM by Thedoctor »


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Name: Ron Browning

Race: Wolf-Man Spirit Monster Thing (Werewolf)

Age: 20

Height: see 'Shapeshifting'



Dire Wolf:



Physical Attributes

Man Form
Strength: Human
Agility: Human
Constitution: Human

Wolf-Man Form
Strength: Exceptional
Agility: Human
Constitution: Exceptional

War Form
Strength: Amazing(Incred with spirit magic)
Agility: Exceptional
Constitution: Exceptional

Dire Wolf Form
Strength: Exceptional
Agility: Exceptional
Constitution: Exceptional

Wolf Form
Strength: Human
Agility: Exceptional
Constitution: Exceptional

Other Abilities
Canine Senses: Even in human form a werewolf can use senses superior to any human's, if they put their mind to it. It just gets better the further from the human form he gets, with the best being wolf form. This allows him to track pretty much anything over long distances, conditions permitting.

Hunter's Instinct: In forms between Man and Wolf a werewolf's instincts as an apex predator are so finely tuned that they can even avoid the aim of an opponent with a firearm. This gives the illusion that the werewolf is moving quickly enough to dodge bullets after they are fired, when in fact they are simply moving just before and throwing their opponent's aim off.

Regeneration: In most forms a werewolf heals faster than any human being. The most serious of wounds caused by something other than silver will be gone in a few hours at most. Being punched out is not really a concern unless the punch hits like a train. In full on man-wolf form the regeneration accelerates quickly enough that injuries disappear as soon as they appear unless they're from silver or involve decapitation or massive organ failure.

Shapeshifting: This kind of werewolf has five forms. The first is better at playing human than a human; they blend into crowds easily. The second is a wolf-man, big scary and hairy with sharp teeth and claw-like nails but still mostly human. The third is a wolf; it's a wolf. The fourth is a gigantic wolf the size of a horse with jaws that can crush limbs that the uneducated might call a 'dire wolf.' The fifth and final form is the man-wolf, a bipedal abomination of fur and muscle with a canine head that is only good for killing.

The ease with which he changes shape depends on how accepting he is of his nature. If he resists it the change is painful and draining. If he becomes comfortable with it the process goes more quickly, and is painless. The problem is if he gets too comfortable with it and starts changing subconsciously at a moment's notice to adjust to the situation. And if he were to reject it or lose himself to it entirely, he might not be able to change at all... or worse.

Heights at the shoulder - 5'6"/6'5"/8'3"/5'8"/2'8"
Weights: 172/258/688/344/162

The Predator's Jaws: Ron's teeth are those of an apex hunter, and so nothing can just shrug off a bite from him like it was nothing. Even just a regular bite slows regeneration of the wound somewhat, though not drastically. If Ron actually consumes the flesh involved he consumes part of his prey's spirit and drastically reduces their rate of healing. This also applies to spirits who've taken physical form against him.

Spirit Magic: Low. He can call instinctively call on mystical Gifts granted by the spirit of the moon to accelerate his regeneration slightly outside of wolf-man form, talk to animals of all sorts, hunt tirelessly, and harness his instincts to fight better and hit a lot harder than his form's baseline (one Strength level, max Incredible). Also, he sees immaterial spirits and ghosts just fine, but can't hurt them.

Origin: Ron was a 20 year old man who performed one of the most necessary tasks to be found in Nexus City - repair work. Fixing buildings, cars, power lines, and water mains was what put food on the table for this man who once lived four years of glory on his high school's cross-county running team, and one year of wrestling before he decided it 'wasn't for him.' People would ask him "what school did you go to?", and his answer would always be the same. "There's only one school here."

Ron is from the Nexus, born and raised, like his parents before him. This has all been normal to him from day one.

Then one moonlit winter night not too long ago Ron saw a mugging taking place down by the river on the way home from work. He saw behind the muggers and their victim the reflection of the full moon along flowing water, and froze. His heartbeat accelerated, his sight narrowed into a crimson tunnel, and then next thing he knew he was pulling himself out of the freezing cold water without any clothes or wallet to his name.

He set out from there to perform the most important task of his life to date - finding a pair of pants.

Carnivore: He is a predator. Unlike a normal wolf, he can't get anything from eating anything except meat. Processed meat doesn't taste great, either.

Lunacy: People tend to freak out even beyond the normal when they see a werewolf regenerate or change shape, or see a bear-sized bipedal wolf-man killing machine looming over them. Some freak out enough to not remember exactly what it is they saw. Some go mad. Also, sometimes this or his bite will make other people change into lesser angry man-wolf creatures. This only works on people who aren't part of the supernatural.

Rage: Werewolves are the ultimate hunters, and can flip out and become killing machines the size of grizzly bear. Certain triggers for rage are present, and depend on how in tune he is with his nature. Too much denial of what he is just creates easier triggers, while going full on man-eating monster all the time also makes it worse.

Triggers for Ron include seeing the full moon (in person) and seeing members of his 'pack' get seriously hurt. If he rejects or over-embraces his nature then he won't need to see the moon to flip out - it just has to rise. Conversely, the moon won't do anything anymore if he finds and maintains a nice middle ground in his life. Staying in man-wolf form for more than a dozen seconds or so is always a risk. Killing instinct is strongest in that form, and staying in it for too long when those instincts scream with every beat of the heart means he starts to see everything as a threat to kill. So go easy on that too, Ron.

Silver: This metal makes his blood boil in his veins and cause other allergic reactions on top of that. It slows down his regeneration to ordinary human levels. Also, it makes him angry.

Wolf Physiology: Shapeshifting into a canine when you have caffeine or chocolate in your system is a really dumb idea. Don't do it.

Equipment: Nothing yet. He still needs that pair of pants. Also, he would really appreciate it if you found his wallet.

Likes: Animals, comics, hunting, junk sculpture, meat, and "smooth music"

Dislikes: Bullies, intrusive childhood friends (not really), nightclubs, working construction (again)
« Last Edit: June 25, 2017, 01:30:42 PM by Thedoctor »


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Name: Mitsuba (Name of her Cover), Lambent Sword of Heaven when before she Fell.

Race: Unchained Demon

Age: Possibly centuries as an Angel, in her 20s as her Cover

Height: 158 cm

Weight: 43 kg

Spoiler for Hidden:

Physical Attributes

Strength: Human

Agility: Exceptional / (demon form: Incredible)

Constitution: Human / (demon form: Incredible)

Magical Ability: None

Other Abilities:

Cover: Demons hide their true self from the scrutiny of their former master through a Cover, a human identity that serves as the mundane self of the Unchained. Medical scrutiny does not reveal anything out of the ordinary. Supernatural effects that would tip off the user that the demon is not a human reveal to the user that he is an ordinary person. Cover doesn’t automatically counter the effect in a general, but does provide a modicum of resistance against the supernatural. Demon in Cover experiences same biological sensations as a human and its Cover age even if the demonic form don’t. The Unchained can have multiple Covers, but any sustained injury carries over to Covers as they are not bodies, but alternate appearances that the Demon learned to assume.

Inconsistencies in a Cover can undermine it under scrutiny, as well as overt display of supernatural qualities.

Aether: It’s a waste product of occult processes, especially those of God-Machine’s, but also can be harvested from other sources in Nexus. Aether powers some of abilities that Demons are able to utilize.

Mechanical Mind: Demonic minds are abnormal, residing not in a brain but in Primum, a measure of how deeply they are integrated in a reality. The Unchained’s mind is piloting the human form in a fashion, with a total control over its physical tells and a choice whether to express an emotion or a thought. Although the Fall strips much of the knowledge that God-Machine provides to Its servants to perform their duty, Demons retain a perfect memory, a nature aptitude for languages and rudimentary understanding of basic talents. They are fluent in every human language which has native speakers, and learn skills quickly.

Aetheric Soul: On mental and physical levels the Unchained are similar to humans, but spiritually they are not alike. They have Primum in place of a soul. They can use it to resist supernal powers in place of Cover, but their aetheric energy becomes visible. That’s the only way for them to resist supernatural powers in Demonic Form. Demon also perceive Infrastructure of God-Machine and when forming their thoughts in Primum they determine whether they are false or true statements, making them perfect liars.

Pacts: Demon can sign Pacts with another party, offering a boon in exchange for something that strengthens Demon’s Cover. In most extreme cases it is the soul of one who signed the Pact, and Demon can step into the life of that person, assuming their identity and thoroughly erasing them from existence, acquiring a new Cover.

Glitches: Without a maintanence from their original creator, Fallen Angels develop glitches throughout their existence, transient or permament, permeating their Covers. Mitsuba’s have developed a permament glitch that makes her hair look pink-white and her eyes color that of amber no matter the Cover she acquires.

Demonic Form: Its Demonic Form was built both to be quick and durable, however it lacks in raw strength. Its skin is made of a durable exotic material which is resistant to extreme heat. Tungsten rivets poke out of its skin, her skeleton made of the durable metal as well. It is lean and its joints resemble well oiled hinges, red tattoos cover the surface of its hands and arms leading up to the torso, a plasma drive powers it, its veins filled with plasma. It can float and abruptly stop mid-air or on the ground thanks to manipulation of electromagneticism. The Demon can activate an electric field for extra protection and power or disrupt devices. It is also fairly destructive, as one of its arms is a laser weapon firing as potent beams as bullets from a military grade assault rifle at the lowest setting, at its most powerful it can generate as powerful blasts as a brick of dynamite. The Unchained can also shift the other arm to a blade resembling a chainsword.

Gadgets: The Unchained are able to Install a portion of their Embed or Exploit into a mundane object with a function related to the Embed or the Exploit. Installation process requires extertion of the Demon’s will and may alert other Unchained and Machine-God to their presence.

Embeds: They are backdoors in the reality that Demons relearn after the Fall in order to manipulate the world through occult physics.

Efficiency: This Embed allows to finish prolonged tasks and activities in half of the time that otherwise they would require.

In My Pocket: It enables the user to produce any item that would fit her pockets or other container as long as it has not been established that she does not possess (i.e. cannot produce weapons if she emptied her pockets of weapons during an inspection). It cannot also produce documents that stand up to scrutiny, and can be used only for limited time before risking the Cover.

Ripple: This Embed subjects the target to a bout of a terrible coincidence, making him suffer from damage related to the attack he sustained beforehand, but from a secondary source. For example someone slashed may trip and fall on a sharp object.

Shatter: The Embed lets the Unchained break down an object no larger than herself with a swift kick or punch (Only inanimate objects are affected). Objects known for their hardness may compromise Cover if shattered with that power.

Strike First: It allows for the Demon to be always prepared for a fight, even if it’s a surprise attack.

Victory At Any Price: This Embed salvages a failure or makes the Unchained more successful at a cost of her physical well being, damaging her body in the process.

Exploits: Exploits are supercharged combination of Embeds, lacking their subtlety and carrying a risk of attracting God Machine’s attention.

Murder By Improbability: The target of the Exploit suffers a freak accident if he is a mundane human without extraordinary destiny. Those fated for greater things (PCs) and supernaturals just suffer a bout of bad luck which may not be necessarily fatal. Unchained are completely immune to the power.

Cipher: It is a pathway made up of a set of Embeds joined together, which lead the Unchained towards a technognostic revelation that leads them further way from their creator. Each Cipher is unique and personal to the Unchained.

Shukuchi: Made up of Strike First and Efficiency. Mitsuba discovered a sword stance that is grounded in the use of this Interlock which makes her moves less wasteful and with less openings to exploit. She can close her distance to her enemy more efficiently, able to even catch off her opponent with a barely expected counterattack.

Equipment: Her katana, a set of clothes, a modest dojo converted into a bar.

Origin: Originally a Destroyer Angel operating in the archipelago of Japan, it Fell during its last mission to infiltrate a household of a prominent noble under a guise of a houseservant and conduct an assassination mission. Too obsessed above carrying a perfect assassination, the angel Fell when it ignored change of objectives from God-Machine. It didn’t have particular objections about the mission itself, but another it was too overwhelmed with a newfound free will to just go back. The Demon grew into its human identity and got pretty comfortable with newfound mortality. Bent on protecting her mortal life from machinations of Machine God and its agents, Mitsuba is willing to go to any lengths if her way of life is threathened. She had been for a while in Nexus, with her Cover reinforced through her efforts, but now she is even more on edge than usually because of the event of recent nights.

Weakness: Her Cover may degrade over time if she behaves inconsistently or uses overt supernatural abilities.

Likes: Tools of her trade, pink and blue colors, mundane people, removing too insufferable fools, children

Dislikes: Supernaturals flaunting their powers openly, clinically stupid people, people plotting against her (whether it’s true or not).
« Last Edit: August 10, 2017, 08:00:40 PM by Kat »


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Name: Gadreel, the Wall of God

Race: Exiled Angel

Age: "And there was light."

Height: 6'6"

Weight: 210lbs


Physical Attributes

Strength: Amazing
Agility: Amazing
Constitution: Incredible

Magic: Low
Angels are not meant to use magic the way humans are, but Gadreel hasn't cared for the dictates of Heaven or Hell in thousands of years. He has made the painstaking effort to learn a few basic rituals for use in removing curses from himself or others. He is also capable at creating, maintaining, and bypassing wards around locations and buildings. This is mostly useful for keeping spirits and demons away, and he needs more time to set them up than is practical in a fight unless it's an auspicious time like midnight on the full moon, or the Equinox. His magic draws power from ambient sources.

Other Abilities
Angelic Body: Like every angel Gadreel is immune to non-corrosive toxins, mundane diseases, and all forms of physical deprivation. He can withstand shots from lower calibers of bullets without flinching, and his body can rapidly recover from injury and dismemberment. In the event that his body is destroyed he can reform on site over the course of several weeks, or months if the attack was particularly thorough.

Linguist: Gadreel has been around for a long time, and is fluent in many human languages. His native language is the tongue of angels and gods, coveted in his setting by magicians for its efficacy in ritual magic.

Martial Arts: Gadreel is a master of close quarters combat even before taking his body's superhuman capabilities into account.

Weapons Master: If it was meant to be held in your hands and used to kill someone up close then Gadreel can use it well. He is particularly capable with blades.

.44 Magnum: A big gun for a big guy. It also doesn't demand that he kill people when he takes it out, so that helps.

Dainsleif: This cursed sword can slice cleanly through a solid iron anvil, and the injuries it causes only stop bleeding with supernatural healing. In humans this inevitably results in them bleeding to death in short order. In beings who can regenerate it slows their rate of healing to 1/3rd of its norm. However, the blade refuses to be sheathed until it has killed at least one person, and attempts to exploit it by putting it aside without a sheath result in it compelling the wielder to fall on its edge themselves.

Gadreel fell out of love. It all started after the Flood, when Lucifer falsely claimed the authority of Metatron and tried to lead the heavenly host to believe the Creator wished for mankind be wiped out completely. "Let us finish them now so that they, in their immature flailing, will not bring forth yet another cataclysm on this great earth." That had been the reason given. Heaven saw through Lucifer's lies and cast him and his followers, a full third of the host of angels, into the dark reaches of the Death Realms. However, Heaven did not fully disagree with the Morning Star's logic - mankind had already brought the cosmos to the brink of annihilation by reaching out with their souls for the mad darkness outside Creation. They sought to limit what the humans could achieve, lest their grasp outstrip their ability to reason.

Not all of the heavenly host agreed with this. Tasked with observing the humans and keeping them from reaching out for more, these Watchers took to their charge with sour hearts. Gadreel was among them, and watched as the humans smacked at each other with rocks and sticks where once they rode on chariots pulled by thought and blasted fiends from the skies with wands of fire. They were helpless, dirty creatures in the aftermath of the Flood; spirits and monsters and vengeful hell-bound seraphs bedeviled them at every turn. Their fragile forms were inadequate vessels for their infinite souls, and they died of plague, sepsis, and hunger where once they were clad in immortal bodies fed on ambrosia.

"This is wrong," he told his fellow Watchers. He had not been the first to voice such feelings, but he was one of the first to do so above a whisper. Others followed, his brother Azazel first among them. "The Creator is silent," he said, "and has been silent since long before the Flood. The only voice we can trust to tell us right from wrong is our own, now. I say that we must help them before they are lost to us forever. What of you, brothers?"

The Watchers descended to the Creator's children, and began to teach them of the things and ways they had once forgotten. Gadreel showed those he could reach how to use the weapons Azazel taught them to forge so that they might defend themselves against a world that feared the very thought of humans rising up again from the muck. Then he taught them how to cover up the marks and blemishes of their struggles with oils from plants, and dust from crushed earth, so that they could reach for the beauty they had once borne as a matter of course.

One of them, a woman, was so fetching with her bloodstained knife and painted face that he couldn't help but adore her. Gadreel was one of the first to know love as more than an abstraction, and his children with her were tall, strong and beautiful like in ages long past. He hoped, as his fellow Watchers did, that between the ranks of their Nephilim children and the quiet support of the titan Prometheus that they would be able to stand against the heavenly host when the time came. Perhaps it wouldn't even come to war; perhaps they would see that it was good, and join them among the humans?

It came to war. The Nephilim were purged with bronze and iron where fire failed, and Gadreel was one of the first angels to know what it meant to lose your family. He was one of the first to swear, Never again. When the ashes settled and Heaven retreated the Watchers went into hiding. They united with the children of the few gods to side with the titan Prometheus, bred more Nephilim children, and made alliances with secretive orders of magicians and witches. They set themselves to protecting the humans from the shadows, keeping them safe from the terrible things that would crush their potential to dust.

It wasn't enough. Or rather, it worked just well enough to let humans get into trouble again. The Beast of Revelation cometh, and man is its herald. Too bad Gadreel isn't around anymore to help fight it. God damn it, Nexus City.

Celestial Being: Magic that directly damages the soul can completely bypass his regeneration and force him to take the time to reform. Sufficiently powerful sorcery, or magic derived from eldritch forces antithetical to this universe, can potentially prevent him from reforming at all.

Exiled: Gadreel has been cast out from Heaven and Hell, and cannot call upon many of the powers inherent to his kind. He cannot form wings, weapons, or armor of divine fire like they can, for example. Yes, this sadly means he can't fly anymore.

Likes: Attractive people, cosmetics, flying, human culture, weapons

Dislikes: Child killers, cultists, oathbreakers, slavers, technophobes
« Last Edit: June 24, 2017, 09:11:17 PM by Sinib »


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Name: Auspicious Breeze
Race: Human (Chosen of the Unconquered Sun)
Age: 24
Height: 5'11"
Weight: 185lbs


It is impossible for Auspicious Breeze to hide her divine power for long if she has to meaningfully exert herself against an opponent. First a dim outline of white and gold light begins to surround her, and the sunburst mark of the rising sun appears on her forehead. The outline grows from there until first it lights up an entire room, and from there grows until it can be seen for miles around. At the apex of her power her every movement is accompanied by a glorious outline of a giant six-armed war goddess made in her own image.

Physical Attributes

Strength: Amazing
Agility: Amazing
Constitution: Amazing

Other Abilities

Chosen of the Sun: Humans may only reach so far on their own; their bodies were not designed to channel the Essence of Creation. Thanks to the blessing of the King of Gods Auspicious Breeze has no such limits on her. She will live for thousands of years in her prime, and reach heights that surpass the gods. Most of her skills below are either granted or enhanced by this trait.

Combat Awareness: Auspicious Breeze is almost impossible to surprise in a fight. Even faster opponents can't quite sucker punch her. She can react to a threat even while sleeping, or unconscious for some other reason.

Divine Terror: As the Chosen of the Dawn this girl bears a reflection of the glory of the self-proclaimed and unchallenged King of Creation as he rises upon the horizon. In light of this even creatures incapable of fear, such as automatons or walking corpses, cannot ignore Auspicious Breeze's efforts at intimidation - when she bothers with them.

Exalted Healing: A Chosen's wounds heals quickly and perfectly, with no risk of lingering complications. Only the most grievous of injuries leave any hint of scarring, and the character’s healing is like a slow form of regeneration, flawlessly mending severed muscles and nerves, torn ligaments, and shattered bones. Unless a body part is completely severed or destroyed, it is restored to perfect working condition once healed.

Occult Sensitivity: Auspicious Breeze has always been sensitive to the presence of the supernatural. She has a basic, intuitive understanding of its presence even if the details escape her.

Resistance: As one of the Chosen she is incredibly durable against threats and woes suffered by other humans. Lesser diseases and poisons give up in failure against her constitution, infections die before they can take hold, her blood refuses to abandon her body when wounds give it the opportunity, and she can block steel blades and iron mauls with nothing more than her own skin and bone. Even falls from impossible heights, and environmental threats, can only daze her, barring exceptions noted under Weaknesses.

Supernal Brawler: Auspicious Breeze's body is a weapon, one honed by a lifetime in the arena. Her blows can make almost anything falter, and she can crush through most armor with her power and convictions. She can close the distance between herself and opponents in the blink of an eye, and punch them so hard they get knocked through stone walls. She can incorporate new experiences from a fight into her style almost instantaneously, and her prowess with her fists can be enough to slay armies, demons, and gods.


Collar of Dawn's Cleansing Light: The purpose of this jeweled orichalcum collar is to keep its wearer clean in every respect. Its magic means she could spend weeks living beneath a rubbish heap and emerge at the end as though she had just spent hours preparing for a grand ball. This effect extends to her clothing.

Origin: Auspicious Breeze was born on the isle of Ys, in the capital city of the empire of Ysyr. In this place there are leftover sorcerous engines from the lost First Age of Man buried deep underground, and they twist the island's inhabitants into mutants of varying degrees of strangeness. The ruling class, made up entirely of powerful sorcerer-princes, are physically distinguishable from the rest of the population because they have used rituals to obscure or remove their mutations and give themselvs perfect bodies. Anyone who is not a sorcerer in the empire of Ysyr is little better than a slave, and they have no way to hide it.

Breeze doesn't remember her parents, but she imagines they must have been rather ugly. She was born a hideous little scaly thing even the other slave children (almost every child on Ys) didn't want to go near. Eventually she got old enough to throw a punch, and between her seeming knack for it and her fearsome appearance she was trained as a gladiator for the entertainment of the sorcerers. Auspicious Breeze was probably the best gladiator in the empire by her 20th birthday. She made friends, despite her appearance, but was never quite able to bridge the gap from speaking to touching unless her fist was smashing someone's jaw.

It was while being transported from Ys to one of the empire's newly conquered city-states that everything changed. Auspicious Breeze was on her way to fight in a new arena when one of the iridescent raiding ships of the Fair Folk rose from the waters of the Dreaming Sea seeking captives on whom to feast. She could have left the ship's sorceress captain and her crew to die, allowed it all to end, but she hadn't fought as long and hard as she had for all of her life before just to die here. Besides, it was wrong to let anyone suffer the fate worse than death the Fair Folk would bring.

She stood up and fought. The Unconquered Sun noticed, and blessed her as one of his champions. She beat back the fae with her own two fists, and received the gratitude and blessings of the sorceress who witnessed her power and valor. Auspicious Breeze was brought up to her right hand, no mere slave but an important and well-compensated confidant, and complex rituals gave her lovely human flesh at last. The sex was nice, too.

Now she's in the Nexus, separated from all she knows and loves. Let's hope someone can teach her English before she finds more reasons to punch people here!


Breathing: There may come a time when this champion of the gods can retain a gasp of air indefinitely, sustaining herself on determination and divine power alone. That time hasn't come; she can still drown, or fall victim to gases that affect breathing.

Disease and Poison: Auspicious Breeze might one day be immune to such things, and she is already quite resilient to them. They cannot kill her outright. However, the strongest examples can weaken her enough to make defeating her through conventional means more feasible.

Mutant: Hidden beneath Auspicious Breeze's smooth, toned, tanned skin is an unsightly layer of dark reptilian scales. They contribute to her overall durability, but are a mark of shame and slavery in her homeland. It is only the efforts of her mistress, a sorceress of great repute, that have given her human flesh to hide it away. Cutting too deep under her skin and muscle reveals it until she can heal, and marks her as a 'freak'.

The Great Curse: Unbeknownst to Auspicious Breeze, or any other Chosen for that matter, she labors under the death curse of the creators of her world. Cast upon one of her previous incarnations when it took part in their murder, it pushes her toward ruin by the spiteful will of dead titans. The Curse expresses itself in moments of great stress and hardship, inflating the Chosen’s passions into gross displays of unrestrained and destructive excess.

Uneducated: Auspicious Breeze was an arena slave, and received no education worth speaking of in fields irrelevant to this until very recently. She has only a minimal grasp of her homeland's history, has not moved past basic addition and subtraction, and is almost completely illiterate. She had been working to correct this with some assistance before she ended up in the Nexus.

Likes: Attractive ladies, cold drinks, helping people in need, punching monsters, shopping, showing off

Dislikes: Being poor, evil sorcerers, hot drinks, letting others see how 'dumb' she is, "might makes right"
« Last Edit: June 24, 2017, 09:13:28 PM by Sinib »


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Name: Katase Muramasa

Race: Demon Sword

Age: ~500

Height: 163 cm

Weight: ???


Physical Attributes
Strength: Incredible
Agility: Incredible
Constitution: Incredible

Other Abilities
Cursed Sword Muramasa: Katase is a demonic intelligence formed from the collective souls of three generations slain in one. The blade has become her body, and has been infused by the power of the souls with many desirable qualities described below. The blade itself can only be broken by repeated exposure to high-level magic, and can cut a hair that falls on its edge or slice through half a foot of steel before it slows down. By drawing on the power of the souls imprisoned within the sword a wielder can achieve Incredible physical attributes.

Demonic Phantasms: Katase can harness the power of the souls of her victims to manifest physical objects no more complicated than Shogunate era arms and armor, and reinforce them to Incredible levels. An exception to this is her ability to create simulacrums of people who have been slain by her blade; she can draw on their souls to create a faithful replica of their bodies and reinforce them, too. She prefers to use this to give herself a human form of her own, but could just as easily create a retinue of undead samurai slaves to accompany her. Alas, she can only reinforce them past their natural limits if they are in contact with her sword.

Sword Wields Herself: While Katase would prefer to have a worthy wielder, one devoted to her as their bride equal partner, more often than not she is stuck doing all of the work. She is an acceptable swordswoman in her own right, a match for most ordinary human wielders in skill and their superior in body. If an unworthy warrior takes her up she can drive them mad with the whispers of her many souls, after which time she can puppeteer their bodies directly. She will proceed to turn them into dreadful monsters of armor and fury and kill as many of their loved ones as she can get away with in revenge for trying to enslave her.

Equipment: Katase is equipment without a user, wielding herself with a shell of demonic energy in the form of a young woman. She is fond of adorning her bodies with traditional Japanese clothing.

Origin: Katase became self-aware as the last surviving member of a feuding family sliced his own belly open on her sword. She had spent the past decades being annointed over and over again in the blood of all kinds of kinslaying, a clan self-destructing over some offense nobody was ever kind enough to explain to her. As the man's blood cooled on the floor she took the form of the family's long-dead heiress, picked herself up, and walked away.

Her reputation as an accursed weapon established, the daughter of Muramasa traveled across the islands of Japan while wrestling with her almost uncontrollable thirst for blood. Every victim to fall before her had their soul added to the blade, to the collective that gave rise to the demon Katase. Every so often she would rest, and an ambitious young warrior would come along to try and claim her for himself. They all inevitably displeased her by focusing their attention away from her and to their goals, or by treating her as a mere tool.

She destroyed them. She made them destroy everything they ever loved. Replicating the sin that made her was the only solace she could find in the face of man's attempts to enslave her. Alas, if only someone would pick her up and wield her for her own sake! Were that she could be with them as she had seen man and woman (or lately, even woman and woman), that they would look at her instead of away to farther horizons!

If she cannot find such a person, well, she could always find room for another soul inside of her.

Bloodthirst: Katase craves the blood and souls of new victims. She can keep this in check most of the time, but if drawn in the presence of anyone except her chosen wielder she will lose control until at least one person has died by her blade. Her wielder will have to take drastic measures to distract her from this - if they can.

Just a Shell: Her demonic phantasms are a construct of demonic power fueled by souls. They can potentially be dispelled by powerful holy relics, or high-level magic, if struck by them directly.

Likes: Blood, cleanliness, compliments, pampering, spicy foods, tea, war
Dislikes: Competition, disrespect, large bodies of water, pacifism, slavery
« Last Edit: June 25, 2017, 02:48:57 AM by Aiden »


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Name: Coppelius

Race: Doll

Age: 30

Height: 1,78 m

Weight: 70 kg

Appearance: As a human-like magic doll, Coppelius looks almost like a flesh-and-blood person on first glance, however his unblemished pale skin, shining blue eyes and hair, and most of all, the joints noticeable on his hands and limbs, betray his true origin to the discerning eye. His clothing style includes mainly green or brown colors, clothes that may not stand out at all in the polluted cities of the world, albeit his mystic code may drastically change that impression.
Spoiler for spoiled for size:

Physical Attributes

Strength: Human

Agitlity: Human

Constitution: Fantastic (as a Doll, Coppelius may have been made to resemble a human, but is fundamentally but a tin man. Even though hits to his faux organs may hinder their functionality, he can fundamentally keep going until either his mana is depleted or his body is reduced to dust.)

Other Abilities:
Mystic Eyes of Binding: a pair of artificially created Mystic Eyes, these can bind and cripple those Coppelius lays eyes upon.

Mystic code: Cor Tonitrus- the everlasting heartbeat
The left half of the internal mystic code Clockwork Heart, masterpiece of a certain londoner gentleman, it continously takes in prana to move the tin body of an unnatural beeing, it both stores and creates enormous amounts of raw energy in the process.

Mystic code: Cor Lotus- the ever unblemished heart
The right half of an the internal mystic code Clockwork Heart, masterpiece of a certain Red's younger days, it will restore the porcelain body of a student group's great ambition to it's original state continously, emulating a life human's self healing capabilities. As the two halves intertwine, a soul is bound to them.

Magic: Medium

Doll creation:
As both the creation and the pupil of a certain Red, Coppelius has been teached the very techniques that gave birth to his body. As such, he is able to forge and wield puppets and dolls, much like his creators, although his style varies in that he never considered attempting to replicate life.


Small, combat-oriented dolls about the size of french dolls and marionette's, they are capable of simple tasks and direct magical attacks under the control of Coppelius. He can control up to four of them at the same time using the filaments, however they are incapable of autonomous actions.

Strength: Exceptional

Agility: Exceptional

Constitution: Human

Magic: Low
The Alice's are capable of small but high-speed magic blasts fueled by the user's prana.
Several kinds of Alice's differ in abilities:

Curse Alice: the most common type, this doll is built with curse seals throughout it's body, allowing it to cripple foe's with various seals and shoot weak Gandr projectiles. By using up its entire bodie's worth of seals, a self-destruct by this doll can potentially severely debilitate a foe.

Elemental Alice: a doll infused with one of the main elements fire, wind or water, they are able to shoot elemental projectiles and create small firewalls, windblades or waterbubbles. A self-destruct by one of these dolls will cause a moderate elemental explosion.

Knife Alice:
A simple combat doll fitted with bladed weapons throughout it's whole body. Incapable of magic attacks of any kind, however their physical attributes eclipse those of the other Alice's and they can use their blades to cause a true mess of limbs and guts. These dolls can not self-destruct.

Spoiler for size:
Coppelius' trump card, Gepetto is a "doll" created entirely out of ether. By blowing life into it, his shadow will bloat to the massive form of this clump of darkness. As Coppelius is forwarding his consciousness into this shadow body in order to control it, his actual body is completely immobilized while using it.
The shadow body Gepetto is incredibly powerful, fast and strong, and it's mere touch will corrode any kind of material; however, it is unable to move more than ten metres from Coppelius' true body as it is connected to it through an "umbilical cord" at all times. His limbs can be regenerated, but Gepetto will be dispelled immediately if this cord is severed from Coppelius' body.

Strength: Fantastic

Agility: Amazing

Constitution: Exceptional

Awakened Origin: Lifespark
A service given by a certain monk, the same that plucked his soul to bind it to this body, his Origin was awakened. That beeing the spark that grows life, it may even be the true reason the student group's efforts bore fruit after all.


Coat of starry sky: a piece of cloth infused woven by a member of a certain magus family, by infusing it with prana it can be used to emulate spatial movement magecraft enabling the creation of portals in short distances.

Puppeteer's filament: strings infused with magic that are used primarily to control his style of puppets, but can also be used to manipulate humans with low magic resistance.

Originally a mere student project of three Magi during their student days in the Clock Tower, Coppelius would be their last work as friends. The body a doll, the soul a barely born wraith, plucked off the miscarriage of one of the girls of the street, Coppelius may have been just an early work, an experiment on the viability of a living soul in a non-living body,all but forgotten by them years later, but at the time it was a true miracle to him.
After their eventual falling out, he kept living in the city of steam and magic, getting handed around student Magi until he ended up in the gutter of London, a free soul, to continue his life on his own. Since then, he has become a fleeting part of London's magic underworld, building experience upon experience with every passing year. He has a very playful, impish personality that betrays his pure appearance lies.

Weakness: As he was not intended a fighting doll, his body itself is not too strong; while his self-healing and magic are hard to overcome, he i ultimately has no real way to retaliate a continuous close-combat assault any more than a regular human does.

Likes: movies, music, doll creation, all manner of games
Dislikes: serious people, beeing reminded of his nonhumanity, people performing actions like eating in front of him
« Last Edit: June 24, 2017, 08:48:57 PM by Sinib »

Umbra of Chaos

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Name: Lucy

Race: Human

Age: ???

Height: 6’4

Weight: Light


Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

Other Abilities:

Her Blessing: Lucy would never tell someone to do something completely wrong, and she would never tempt them to do so. Well, not with words anyways. In Lucy’s presence indulging in one’s vices is almost a drug. There is a feeling that someone great, and powerful, and someone who loves you is proud of what you’ve done. That any depravity you commit is wholly justified and objectively correct.

Because of this Lucy can feel every time you compromise your morals or fulfill your vices. She knows sin as well as she does the back of her own hands, and hiding any wrongdoing from her is near impossible. Theoretically Lucy could turn this off but she doesn’t want to.

Her Messengers: Lucy’s soul is large, complex, and multifaceted. It also pumps out massive amounts of hellish energy every second. Contained, concealed, and compressed within her very being these energies eventually coalesce into spiritual beings that can tentatively be called demons. While not quite mighty they are certainly cunning and intelligent creatures.

With a bit of effort Lucy can begin manifesting these beings. When she was a child she shaped them into rabbit dolls, and while others have tried to become more menacing most stay in that cute shape. This does nothing to make them less terrifying.

Messengers can do a variety of things. While their influence in the physical world is limited to screwing with electronics and some minor telekinesis their true power comes out in mental combat.

They can make normal, untrained humans see whatever they want them to see or read their minds and memories. Disguising their demonic abilities as a divine presence is child’s play, and tormenting a human with horrible visions and nightmares is just as fun. In large enough numbers they can even provide a being skilled in the mental arts a decent challenge. However, above all it is their duty to shield Lucy’s mind from mental interference and when within her they can tap into the hidden sea of energy inside her soul to empower themselves making her mind all but impenetrable.

It is possible for those who interact with spirits to destroy a Messenger for they are not much more durable than a normal ghost, but death is not truly death to them. Their scattered energies will return to Lucy, and in little time another one will be born. They always number at twelve, and they are sustained by the power within Lucy’s soul.

They can also inform Lucy of supernatural phenomena and powers they spot. What her human senses cannot detect their eyes and ears can. Not even the soul can be hidden from them.

When in the presence of the truly devout or in holy places of some religions the Messengers are weakened and can decay entirely, but that is only the case if they are alone. When in the presence of Lucy the Messengers can survive indefinitely with no issue. She is above such things and could bathe in the blood of the divine or all the world’s evils with equal impunity, and that effect can extend to her servants. They can manhandle the bones of the enlightened and toss about the splinters of a cross with equal glee and immunity.

Her Voice: It is difficult to resist Lucy if she truly wants something from you. Every syllable that slips out of her mouth can be as sweet as love itself and more intoxicating than any manmade substance.

To totally ignore her words, to completely deny her simple requests, both of these things are as difficult as resisting the pangs of your own heart. While there are many more who can resist it to greater or lesser extents it is almost impossible to forget what she says. Of course, when even the average man runs into things that he clearly does not want to do and is opposed to even he can offer great resistance to her. The power of this lies in the subtlety of it. To seduce people into actions and behavior so that they will continue to do such things under their own volition with no further influence from her.
Her Condemnation: When Lucy calls you a damned creature and a creature of darkness you can feel the weight of that title settle into your bones. She doesn’t really mean it, but she does enjoy watching people react to the effects.

When a person is labeled in such a manner their skin begins to sizzle in the sun. Holy artifacts and the faith of others repels them as if they were cursed. Lucy enjoyed calling out priests and holy men just to watch them run from their own communities in despair and shame.

However, this title is not something that is without limits. It only lasts half an hour or so unless reapplied and can only be used on a singular target. Lucy also has to verbally declare the person’s new status. If she’s feeling merciful she can revoke it.

Her Mockery: Whenever Lucy uses these kinds of powers she always feels as if she’s on some inside joke. Every single one is incredibly showy and features beautiful light and the feel of something powerful inhabiting (becoming) Lucy.

She can feed ten thousand with no more than a single meal, transmute liquids into other liquids, perform exorcisms with all the power and force of a heavenly host, walk on water, and heal others of almost any injury. While it may take time she can eventually fix a wound, cure a disease, or attach a limb without even the slightest hint of exhaustion.

Her Conquest: With this Lucy casts off any illusion of subtlety and pulls forth her symbols of authority. A crown with ten points radiating glory so terribly powerful that proximity to Lucy alone can char the flesh of a man black. Lesser men scatter before its light in terror while others bow in total subjugation.

A bow with arrows whose shafts are made of light that hold the flames of hell and are feathered with the wings of the first to fall. Each arrow claims the world in her burning name. Wherever they fall a pillar of light bursts into existence and expands for a few meters. Any being that touches this pillar is repelled and burned as if they were a vampire exposed to the merciless light of a desert sun.

Whenever pillars meet they merge into an even larger one. Lucy moves through this light fine; however, she cannot wait patiently and safely within this pillar. It is in her nature to go forth upon untouched lands and bring her banners to them in person.

If it strikes an individual the arrow malfunctions and explodes quite spectacularly. While not as deadly as a pillar of light it is still rather powerful and comparable to the more explosive variants of modern munitions.

A massive, white horse that dwarfs any normal specimen. It crushes man and machine under its thundering hooves. But woe betide those who underestimate the rider. The rider and steed alike share a name, and the name they share is Victory. There can be no White Rider without the steed, and there can be no White Steed without the rider. They are a mighty two in one. To separate them is unthinkable.



Her Messengers are dragged back into the furnace of her soul, her condemnations are withdrawn, and even her blessing and her other abilities are swallowed up as Lucy concentrates herself for this transformation. When one faces Conquest they face the totality of her being. Nothing may be left out. When Lucy removes her crown, discards her bow, and dismounts her horse all the effects of Her Conquest vanish. It is not yet time.

Origin: Sometimes she thinks it’s a game they play. It started a long time ago. A boy grew into a man and led his tribe into the wilderness to worship a god. He said, “We are peaceful and good; we harm nothing.” She brought her people, and they sang war songs. She painted the landscape with quite striking shades of red and let the world erase his monuments. She built a new god and sacrificed many to it, even though it meant nothing. Then one day she died.

And Lucy woke up.

She lived and was groomed as a lady of the court and married the ruling prince and became empress. Then one day a boy grew into a man and a beggar priest on the streets amassed quite a following. He decried their selfishness, their apathy, and he preached a philosophy of enlightenment and truth. And her iron fist crashed down onto him and his followers. The fields turned crimson that day.  Then one day she died.

And Lucy woke up.

It’s almost cyclical she supposes. They take many roles, but the spirit of it is always the same. A voice speaking out some spiritual insight and the boot that crushes his head with impunity.  But things are reaching the end now, and she’s so very glad. The game was fun while it lasted, but she could be satisfied with an ending now. And what an ending it will be. A role reversal. Even if she loses she could be satisfied with being able to see what it’s like to be on the other side.

Spoiler for ???:

They say she sold her soul to hell in the before times when everything was different and that kind of stuff really mattered. The contract was blood on stone but it was as binding as the paper and ink we have now. Probably more so.

They say the first time she splattered the rock with her blood the angels melted it clean off; dried blood flowed off like quicksilver. The second time the blood burned right off the stone. The third time the whole stone outright vanished!

By then the lady was quite fed up with the interference. She dragged off one of her sister’s lambs and butchered the poor thing. Cracked its skull open with a rock and wrote her contract in something else’s blood. Then she shook her fist at heaven and told them that next time it wouldn't just be an animal. They relented, and the contract was fulfilled.

In the beginning there was darkness and the Word. And the Word was God and it spoke forth light, and the host of heaven, and all of creation. But then there was a war in heaven, and some fell. But not all took their place among demons and hellish creatures. Some changed in their descent. Losing everything they were and falling to the earth as humans without memory of who they once were. Some say that the same fate ironically befell might Lucifer himself. Of course, such a thing is little more than hearsay, and the rumors and tales of others should not have faith invested in them.

She’s seen the end of the world before. Reached up into the sky and slapped down a third of the stars in the sky. Her armies stretched across the breadth of creation with fanatic loyalty (she was quite charismatic you know) and could bring an end to the world just with their combined arms. It was impossible to lose, but she still did. Every time in the same way. And so she knew that when the time would come she would lose. It was predestined.

But then, a niggling voice asks, “But why not try?” And she could give a lot of reasons. That victory was impossible. That failure meant her destruction. That she was tired now. But instead she smiled, because in the end it was a fine question. So she’ll try. They’ll deal with what happens when they get there.

People like being important. If you give people the chance and confidence they’ll shine and it’ll awe everyone around them. But it’s hard to be a star when you live your life next to the Light of Lights and the Sun of Suns. She knew she was beautiful. She knew she was grand. But she couldn’t see it. Not up there with Him.

So she fell. And it hurt and it broke her in so many ways. But that helped in the end. Because when she was in the deep dark and still cast a light across the depths she laughed because she was beautiful. And with blessed contrast and perspective she could see. And she wept, because she was so beautiful and could not truly see it until now.

You’ve come a long way.

You were never a young people. Your ancestors stretch back into the mists, to other times of which I’m not permitted to speak. They were stupid. They lacked ambition. Will. There was no common ground between us. When you were born, I thought you’d be like the rest, fucking shamelessly under the rain, confining your violence to innocent dominance gestures, rough and tumble. When you picked up a rock, I smiled. When I saw her blood on it, I cheered. Finally, someone was speaking my language.

There were awkward introductions. You’d never seen me before, though I was always there, waiting until your senses developed. When they drove you off, I followed. When you came back with fire (no need to thank us for that) and burned them, I praised you while they screamed and cursed. I made a few suggestions, showed you how to do a better job next time. I know you felt guilty sometimes, but I helped you get over it. We collaborated on a few techniques to set your will on the right path.

First of all, you learned how to set yourself apart from weak people. Honestly, I made only a small suggestion, but you really ran with it. You invented words to keep them low. Barbarian. Slave. Infidel. Slut. You made new tools to give those words some bite. Quite a thing to talk with a spear or cluster bomb, isn’t it? The weak will always be your burden. I sympathize. They’ve got numbers on their side, but I’m trying to get them to come around to your way of thinking.

Sometimes they get the best of you, make you think you’re in the wrong. Sometimes you even blame me for everything that’s happened. Not so. Think of it this way. It’s like we’ve walked along a beach together and when you look back you see two sets of footprints in some places,but only one set at others—when you were at your worst. You ask, “Did you carry me through that and make me do those awful things?” No, you miserable fucking coward. You carried me.

You couldn’t take another step without bringing me along, so you could say, “The Devil made me do it.” All I did was talk. It’s okay. I forgive you. I’ll always forgive you.

Weakness: Before beginning Her Conquest Lucy is incredibly vulnerable to nearly all forms of damage. She must also speak an incantation as she dons her symbols of authority which provides both a warning for others and an opening to attack. Victory, while fast and powerful, is limited by its physiology and cannot be as acrobatic as most with Fantastic agility are. At no point does Lucy have any form of supernatural defense against mundane attacks and even during Her Conquest can be harmed by normal materials.

Likes: Humans, lies, indulging in vices, Victory, dragons

Dislikes: Pacifists, prudes, rants
« Last Edit: April 18, 2017, 10:56:46 PM by Umbra of Chaos »


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Name: Liam O'Mailey
Race: Vampire - Clan Ventrue
Age: 132
Date of Birth: 1892
Height: 6'2"
Eyes: Green
Hair: Brown

(Faceclaim pending)

Physical Attributes
Strength: Amazing
Agility: Amazing
Constitution: Incredible

Other Abilities
Busting Kneecaps: This one has nothing to do with blood, you see? This is just a century in the school of hard knocks, making a living (or unliving) and putting sinners in their place. Liam is great in a scrap even without vampire stuff, and can turn pretty much anything he can pick up into an improvised weapon. He's particularly fond of hitting kneecaps, though.

Dead Body: Vampires are corpses that move. They don't suffer deprivation. Unless caused by their weaknesses damage to their bodies doesn't really matter that much. You can stab one in the kidney, or the lung, or break their ribs or jaw, but it doesn't really matter. To put one down you need to cause so much damage to the body that it is physically impossible for it to do things like move. To destroy one for good you need its weaknesses, or to destroy its heart, or to utterly destroy the body.

Familiars: As an extension of their command over beasts a vampire of clan Ventrue may feed an animal's corpse their blood and bring it to blasphemous animation. It does not live, but it may still serve and share its senses with its master. It eventually breaks down without more blood from a vampire.

Potent Blood: Vampire blood is full of enough life to let the dead fake it. In living people it gives lessened forms of vampiric power. Tasting it also leads to an addiction equal to the strongest of drugs, and instills feelings of adoration for the source of the blood. Three drinks spread out between anywhere from several hours to several weeks are enough to make someone be almost helplessly in love with the vampire.

Psychic: Many vampires have psychic abilities of a sort. Ventrue like Liam can command both man and beast with a glance and a word, tyrannical masters of all they survey. Liam is quite adept at both. The beasts of the land obey when he speaks, and know better than to raise claw or voice in his presence without his consent. He can gather predators, scavengers and vermin to him in droves with blood and will so that they might serve him.

So too with men and women, for his gaze mesmerizes the mind while his words give it direction - for now or later. Those under his sway find their memories can be reshaped to his liking, from lost moments to new years. Only the strong of will, or those who do not meet his gaze or hear his words, can avoid this terrible fate.

Restoration: Vampires are corpses that don't have the decency to stay damaged when you hit them. They can rapidly restore damaged portions of their bodies to perfect working condition, and at each sundown their appearance (hair length and color, fingernail length, etc.) resets to a 'default' setting determined by how they were before they died.

Senses: Vampires can hear heartbeats from a distance, see and smell tiny bloodstains from meters away, and discern all sorts of useful information about someone by tasting their blood (identity, what they've eaten, diseases, etc.). Vampires otherwise have senses twice as powerful as a human, and can see clearly in perfect darkness.

Equipment: Cell phone, nice suit with ballistic fibers, nice hat, a semi-automatic pistol, and copies of the Bible and the Testament of Longinus.

Origin: Liam O'Mailey was born to Irish immigrants in Chicago at the turn of the century. The 20th century. He grew up with them, happy as could be, devoutly Catholic and dilgently working with his hands for his father's woodworking shop well into his teen years. Then he met Nicky the Beed, with his beedy little eyes. He was known in the community for his family's deep pockets and generosity, and he decided to take Liam under his wing.

Liam broke his first kneecap for the mob when he was 17. He kept on like that, enforcing for the Irish gangs in the city duing prohibition to build a life for his family his father's work couldn't seem to. The young O'Mailey boy was filled with sinful greed. He kept on like that until he was 30.

Then he died. Alone from the fear and disgust of family, penniless from gambling and whisky, Liam O'Mailey became the prey of a monster. It drained him near to death, and he felt his life silpping away. Then the monster offered him another chance - to walk again as God would have him. He took the hand offered to him and drank his fill.

For over a century Liam O'Mailey has walked the night in his fine suits and nice hats. He earned the fear and respect of his clan and community. He feasts on sinners, and pushes desperate people back onto the right path in life. He's on a mission from God, and he has all the dark miracles he needs to make it happen. If he grabs a little extra for the collection boxes along the way - well, that's fine too.

Daylight: It isn't an instant source of destruction, but vampires can't survive in it for long. They also have trouble staying awake during the day unless they are underground. Liam is uniquely incapable of staying awake during the day on Sundays at all.

Fire: A readily accessible bane common to all vampires. Fire dramatically slows down a vampire's regeneration, and can destroy them outright in sufficient amounts.

Garlic: Not nearly as debilitating as sunlight or fire, garlic still bothers Liam enough that it takes a significant exertion of will for him to approach it. The touch of it leaves light burns on his skin.

Hunger: Vampires need blood. Blood lets them wake up each night, lets them restore their bodies, sustain their unnatural powers, and provides great pleasure when consumed. Hunger gives them fangs to tear blood from you. Young vampires, or vampires fresh from a long period of dormancy, can subsist on animal blood for the first century of their unlives. Vampires who survive long enough to grow in or regain power become limited to human blood. Any vampire can substitute the blood of other vampires for their needs, and eventually comes to require it. Liam has trouble getting anything from animals lately.

Instincts: Vampires are monsters, and there's something coiled up inside them pushing them to be that. With the right provocation they can snap, letting it loose in a tidal wave of power without control. Anger, fear, and hunger are the big three drives there.

Reflections: More of a mixed blessing than a weakness, vampires do not cast reflections or appear on camera or other recordings. It is not a matter of reflecting light, but their unnatural powers preventing them from showing up clearly in that.. It makes hygiene and fashion a pain.

Likes: A good scrap, blood, churches, gambling, good manners, nice clothes

Dislikes: Adulterers, corrupt cops, garlic, pimps, rudeness, white collar crime
« Last Edit: June 24, 2017, 09:19:00 PM by Sinib »


  • Francobull the Magnificent, Slayer of Puss
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Name: Vanguard

Race: Sealed soul in a puppet.

Age:  His age far too great to be counted, he comes from a time prior the second genesis. Eons.

Height: 200 cm

Weight: 235 kg


A tall muscular man with a perfect chiseled body of translucent ebony skin, azure blue eyes so cold they feel like they will invade your heart. This perfect, frighteningly beautiful body clad in moon white cloth releases a powerful presence, a sort of aura of superiority that puts him beyond the realm of mortal men.

Beneath his artificial skin lies a haunting body of metal filled with machinery and fueled by souls. Kinda like pic below but smaller. Much smaller, but not small.

Physical Attributes

Strength: Fantastic (Lightning blows hit like Legendary)

Agility: Incredible

Constitution: Fantastic

Magic Scale: Medium

Vanguard’s offensive magic abilities are limited, but powerful enough to be considered a threat. His powerful magical potential coupled with his expansive knowledge and natural affinity with thunder brought by his immortal soul once made him a dangerous foe in the arcane crafts, but a decay of his spirit weakened his innate energy to the point his arcane craft has lost most of its former potency when it comes to direct combat displays.

Through preparation or by fueling the process with souls and weaving different aetheric circles, he can reproduce various esoteric rituals and arcane effects ranging from repairing mundane objects or setting up defensive fields to more complex and unnatural displays mostly involving the nature of the soul. It  is nothing too powerful, but it is esoteric and complex. He can show someone the true nature of their souls, peer through their memories unless they can resist it and even make someone see his own.

His knowledge is an empty shell of experience and past theories, but they have served him well.

Lighting’s Pummelling: Vanguard may channel magical power through his limbs in order to charge them with a great amount of electricity. This gives him the ability to send powerful lightning shock waves through his blows or focus that energy into his enemies through contact to  ravage them from within. This allows him to maximize damage dealt far beyond the limitations of flesh.

Other Abilities:

Supreme Will: Vanguard possesses an indomitable spirit, a will so strong it endured for countless days the greater gods’ torment. Possessing this insurmountable level of mental fortitude, Vanguard has obtained resistance to practically all forms of mind control or manipulation. Although incredibly powerful mages could potentially manage to bypass his mental defenses, Vanguard will be able to fight back to some degree, perhaps even keep his consciousness and individuality.

Master Combatant: Vanguard, having been chosen as the mighty protector of the celestial citadel, has achieved an absolute mastery in combat, being the undefeated champion who toppled the very heavens. Thus, his skill in melee combat has been proven to be monstrous in his own right, and utterly unrivaled with the use of the halberd. While having lost his mortal flesh and embraced his mortality to the point to cause his soul to decay, his ingrained battle technique has not left him.

I am a puppet: Vanguard's puppet vessel doesn't give a crap about damage as long as the joints are attached, thus no matter how wounded or crippled or decimated Vanguard is, as long as his soul lives and his body functions he will never lose his ability to fight. It matters not if he is stabbed in the heart or decapitated or has his limbs ripped off, as long as the tiniest shred of his soul endures, Vanguard will fight to the bitter end.

It is to be noted that while he had the option to demand Relius a super freaky vessel with a bunch of arms and tentacles and lasers and shit, he merely demanded one with the same designs of a man of flesh. Well, for a loose meaning of designed, the similarities are there but its still a puppet.

Soul manipulation: Vanguard can draw aether, life force drawn from the soul condensed and shaped into energy. While using his own reserves to cast spells is much easier, sometimes he needs to draw it from elsewhere. Thanks to the demonic presence his soul was accustomed to while residing in Tohuw, the alliance with the soul puppeteer Relius and his own knowledge regarding souls, he has learned by observing the body's own machinations how to draw souls of those he slays and use them as fuel, and by forming contracts serving as links he can interact with other souls on a more intimate level.

Soul Decay: Due to various circumstances and events, his soul has sustained assaults to the point of causing a degeneracy. Slowly but surely, as do all living things, his soul is crumbling and will eventually fade into nothing. This doesn't matter and doesn't seem to bother him, in fact only strengthening his resolve. While he can delay this process by consuming souls, his once immortal spirit will not last more than a few human lifespans.

But what is dead may never die.

Aether manipulation: Vanguard can draw aether, life force condensed and shaped into energy. While using his own reserves to cast spells is much easier, sometimes he needs to draw it from elsewhere. While in theory one could draw aether from all living things, the core makes it harder for Vanguard to do so. The reason being that a large quanitity of aether could be used for quite powerful spells, a thing that would definetely bite the gods in the ass. Because of that, he may only draw it from lesser lifeforms like small animals and plants and other less impressive creatures.


The Harbinger: A deadly poleaxe forged in the great fires of creation, this weapon is the symbol of Vanguard’s strength and tenacity in battle. Having been imbued with the very essence of weaponry, this blade is capable of harming spirits and ethereal beings as well as creations of flesh and bone.

The Harbringer has a special link to Vanguard’s very being, thus while it would be nothing more than an ordinary weapon in other hands, as long as he wields the halberd, it will never degrade, break, rust or lose of its initial quality.

The weapon is usually sealed, but Vanguard can manifest it in combat.

Paragon of Might: A mechanical armour-like body crafted with the finest materials of the citadel, this armor possesses the perfect combination of toughness, hardness and strength, being able to withstand powerful blows without as much as a few dents. It sits somewhere in his lab or something.

Veil of the Eclipse:
An elaborately ornate cape that Vanguard wears. It looks rather fancy and stylish. Although capes are impractical in combat, he wears it as a self-imposed handicap. He can also use it in combat, however. Like tossing it at empresses.

The Core: A complex spell taking the form of a physical glass-like blue glowing orb composed of thousand upon thousands of magical formulaes, circles and complex layers. It usually sits in his spleen. If even slightly chipped, Vanguard's soul will seep out and dissolve. In order to repair itself, the core needs to absorb aether, the same component it is largely made of.

The core has three main functions:

Keep Vanguard bound to his vessel, prevent Vanguard from turning against the gods by sealing his abilities and soul and prevent him from dying by conventional means such as age. Because the core is bound to his current vessel, the puppet body cannot harm it.

Spoiler for Hidden:
In the days of old, there was no such thing as a divided world split in different countries. All that stood was a city resting atop the heavens, the Celestial Citadel. As chosen by the great lords that ruled this city, every ten millennia there would be a great tournament, a series of challenges in order to determine the next champion of the citadel, the Watcher who was to guard the heavenly city from all those who wished to cast harm upon it.

On the day of trials, one man alone managed to surpass every set expectation, he easily dealt with even the hardiest of challenges…
It was of course no coincidence that this prodigious champion was to become the undefeated Watcher of the Citadel, having outclassed even the mightiest of them to his day. A great halberd was forged in his honor, an incredible feast took place in his glory and no celebration could have toppled the one the one that was held in his very name.

Thus, for centuries the great Watcher guarded the citadel, protecting it from the dark forces that wished for its destruction. But over time the peace and prosperity that had befallen the Celestial Citadel turned into arrogance and conceit. The very people that were graced by the heavens had been blinded by greed and stagnation, and ended up abandoning the Ancient Gods.  In the end, these very Gods decided the fate of the citadel, and that fate was none other than destruction and plight.

Casting countless plagues and curses upon the city, they ended the lives of elders, men and children alike. The city now forsaken, it’s very foundations crumbled in 100 days and 100 nights.
The Watcher stood alone, surrounded by the rubble of a city left to ruins, the powerful Gods that created it destroyed all. And now covered in countless wounds, all that was left of the man was but an empty husk of flesh and bone.

Acknowledging the Watcher’s courageous deeds and heroic efforts, the Gods asked of him why keep resisting the almighty will of the gods? All knew well that a mere mortal could not hope to vanquish a God, but even so, the Celestial Citadel’s watcher never yielded or begged for mercy. The one answer he could give was that there was never a possibility to abandon his duty in the first place; that the Watcher was to guard the city until his very end. He would even face the Gods themselves, but not ever would he abandon his oath.

And with that said, the champion drew his final breath, fighting a hopeless battle until the bitter end.

Moved by such a display of virtue and bravery, the Gods decided to reward him, crafting the mightiest of armors out of the very remains of the citadel’s finest ores, that mere mortal would ascend and become legend incarnate. His soul was torn from the afterlife and imbued in an immortal body of metal. He chose to take on the name of Vanguard, the protector of all. Burdened to live an eternal life under the shackles of immortality.

Sealing himself in the coldest ices of the mightiest mountains, the immortal giant of metal slumbered for eons, only to return when the earth would need his aid the most.

One day, the forgotten hero felt a sudden shift in the energies of the world, through a strange summoning of sorts it seemed he found himself in an unfamiliar city.

The legendary hero was now but another speck of the infinite that consists Nexus City. Among its many stars, he had met someone he swore fealty, only to throw her away due to his pride. Cast away, he was eventually sealed in a daemon, but not for long. Eventually, he would come back. He’d always come back.

His name was... 

Weakness: While Vanguard’s battle continuation is useful, he will definitely be incapacitated if one was to land a critical blow to his core. He also possesses no regeneration factor for his puppet body, but one could use magecraft to reform it, although without the pieces it would be more difficult.

He is also an honorable warrior at heart, thus he may fall for underhanded tactics if he was to not expect them, or simply fall to his own sentimentality despite his resolve. He will also never fight all out unless it is absolutely necessary, easily blinded by his pride to the point he rather fight one on equal standing rather than suffer what he’d consider a psychological defeat. However, he can prove cruel, conniving and pragmatic at times, but for as much as he can try, his arrogance and absolute confidence in his abilities is his greatest weakness.

Physical combat doesn’t seem to exhaust Vanguard’s energy, and usage of magic does tire him, his spells requiring a rather steady output of energy.  Thus he is weaker against sustain fighters.

Aside redirecting attacks with his sheer skill, he has no ranged options, which means as long as you keep out of his range you should be fine.

Likes: Strength, skill, those who fight for what they believe in no matter what, displays of bravery and courage, honor, a challenge, fair duels, honesty, justice and good-hearted people.

Dislikes: Murder in all its forms, cruelty, arrogance, the concept of just gods, needless death, wasted potential, hesitation and those who prey on the weak, blind dogma, those who are too craven to see their path to the bitter end.
« Last Edit: July 04, 2017, 01:28:07 AM by Thedoctor »

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Umbra of Chaos

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Name: Unknown(goes by Paladin or Captain)

Race: Human

Age: 33

Height: 6’1

Weight: 165 pounds

Appearance: He is never seen without his plate armor and helmet on while in public. His armor is a light shade of blue with a large white serpent, the symbol of the ice god Stribog emblazoned on it. He also carries a large, white kiteshield that vaguely resembles a scale along with a sword made of ice which is usually kept within a dark blue sheath. His helmet has to slits that allow him to see and is a light blue color. It also alters his voice to sound the same as the deep voices of all paladins of Stribog.

Strength: Incredible

Agility: Amazing

Constitution: Incredible

Magic Resistance: Medium - Divine blessings allow Paladin to negate lesser magic and resist stronger types. Any magecraft that utilizes ice will fail to effect Paladin at all.

Other Abilities:

Swordsmanship: Paladin has practiced with a sword and shield for years, and he has trained under the finest of instructors of the Order. Few mortal swordsman can claim to be as well trained as a Captain of a Paladin Order.

Monster Hunter: Years of training and combat allow Paladin to analyze the attack patterns of beasts and people who emulate the attacks of monsters. Even if he has only fought you for the first time if it is in a manner similar to some beast or creature he will be able to anticipate your moves very quickly.

Willpower: All paladins have great wills, but the followers of Stribog consider this virtue even more important than the other Orders and as such Paladin is a being of immense will. Direct attempts to alter his mind end in total failure.

Blessing of Ice: Paladin can never be hurt by the cold, and always feels more comfortable in chilly temperatures. He walks upon the snow and it never gives way unless he wills it, and water freezes beneath his body so that he may walk across it without issues. Fierce winter winds do not even phase him and the snow does little to obscure his vision.

Every once in a while Paladin can tap into this natural blessing for a more direct effect. A sudden and deadly blast of chilled air escapes him . This is so cold that it can kill small mammals, reptiles, and insects in an instant and also inflict painful ice burns on nearby enemies. Thankfully it does not travel far at all and the temperature returns to normal rapidly.

The Gifts of Stribog: Paladin can make a sacrifice to Stribog in exchange for a blessing. There are two forms of blessings; the first is slaying a favored animal of Stribog to ascend its spirit to his most holy realm while the second is slaying a powerful and sometimes sinful creature to cleanse the world in the name of his god.

With a sacrifice Paladin can ask for a roughly proportional blessing. He could ask for a weapon to be improved, or for an animal to be enhanced, or he could call on Stribog to aid him in battle with the weather and animals associated with his realm.

At its best Paladin can be given the chance to act as a small, temporary manifestation of Stribog’s will. He grows several meters taller and both his strength and constitution increase a whole rank as he turns into a massive knight of ice. Any damage done can be repaired by blood or water, and he periodically releases the cold waves from his body. He is almost perfectly representative of an unstoppable glacier in this state. However, it will not last for more than one fight and requires a significant sacrifice for Stribog to grant to him.

The Tooth of Stribog:

This blessed sword was made for Paladin once he became a Captain and is capable of harming all forms of beings even if they are intangible or resistant to mundane attacks. The hilt was created from the bones of a frost wyrm and blessed by the priesthood of Stribog which makes it incredibly durable and grants it a special effect. Any water or blood close enough will flow towards the sword and repair or recreate the sword if it is damaged. Paladin is also capable of firing the blade from the hilt if he wants to.

His time in the Nexus has furthered his faith and his blessings. With this has come enhancements to the sword. It is incredibly cold, and when it harms a living being it freezes and expands their blood into spikes that worsen the damage. These icicles can and will melt down to repair the blade if needed. Paladin can also grip the blade with two hands when in the presence of either blood or water to lengthen the blade and enhance its edge for a killing blow.

The Scale of the Winding One: During his trials in the Nexus Paladin’s previous shield failed him. In response he journeyed into the forests and slew a fire drake in single combat and sacrificed it to Stribog and asked for nothing, for it was nothing more than a show of dedication and gratitude for helping him survive the first battle.

In response, the White Serpent, the Winding One who coils around the right arm of Stribog shed a single perfect scale. It fell to the earth before Paladin and he took the durable offering as his shield. The scale has special properties and is capable of blunting physical force and magical power (High) alike. There is also the fact that the shield is still quite alive. If struck hard enough it can bleed, but it will heal rapidly.

Ice Bag: A small pouch carried by Paladin at all times. It is used to subdue enemies who can regenerate or heal quickly. First he immobilizes them, then he takes out one of the ice shards from the pouch, and then he shoves it down their throat or into a deep wound. The target then begins to freeze from the inside out. This doesn’t truly freeze them but places them into an unthinking stasis until they are exposed to sufficient heat or Paladin frees them. Almost anything else will simply fail to harm them as it bounces off the ice. Even something such as sunlight will not harm a frozen vampire.

The Book: Given to every Initiate before their first mission this book has an infinite amount of pages. Paladin writes down the monsters he encounters in here, however he also uses it as a journal. It is rather durable and has powerful magic resistance (High). It would take something powerful to ruin this.

If necessary Paladin can contact the servants of his god to return the book to him if it is lost or stolen. Spirits and creatures from Stribog’s realm will constantly venture forth to retrieve it as they respect Paladin’s faith and dedication.

Origin: Many years ago Paladin was a criminal of great renown, but, eventually, he was brought down and after his imprisonment he was given the chance for repentance. He cast aside all that he was before and took the title of paladin along with his brothers in arms. At some point he ended up in the Nexus and spent quite some time dispensing justice and spreading the good word. And with every act he grew in faith and power due to the goodwill of his god. Even now he seeks to do right by the Lord of Winter and makes sure to uphold the law in this chaotic land.

Weakness: Ranged combat, people who are much faster then him, very powerful magic users, people with more endurance than him.

Likes: Anything cold, worshiping Stribog, writing in his book, working with allies.

Dislikes: Blasphemy, monsters that attack the innocent, hot places, criminals
« Last Edit: June 24, 2017, 09:19:53 PM by Sinib »