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Cross Effects 3.0 - The Third Time's the Charm Character Sheets POST SHEETS HERE

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SINIB:
Name: Sakura Matou

Race: Modified Human

Age: 22

Height: 160 cm

Weight: 53 kg

Appearance:

Physical Attributes

Strength: Human (Exceptional with reinforcement)

Agility: Human (Exceptional with reinforcement, Incredible Reflexes)

Constitution: Human (Exceptional with reinforcement)

Magic: Very High

Sakura is a powerful magus who specializes in a variety of different types of magic, which are listed below.

Shadow Magic
Sakura’s shadow is a type of magic innate to her that she can control(she can manipulate its features but not change its properties except for deciding what it digests) as easily as breathing. She can create infinitesimally thin ribbons that move amazingly fast(Amazing) and can cut people in half with a single swipe(amazing cutting power), or create familiars that at their largest size (utilizing all her mana reserves at once to create) are gigantic, about ten meters tall, and to fire off beams that can oneshot spirits with amazing constitution. Against non spiritual beings it is far far less effective.

Furthermore, she also has access to her own pocket dimension she can use to travel in between any of her shadows instantly. She has control over the dimension, and unless used against someone with supernatural means of escape, including throwing a great deal of mana around inside or someone who is extremely strong(incredible strength or higher), she would have no issues containing somebody inside for an indefinite period of time, digesting them with her magic until there was nothing left at all. Even a stronger person(Incredible) would have to struggle a bit with it, although they’d be able to escape after about ten minutes of struggling, tops.

Finally, because of her imaginary numbers affinity, she has an innate advantage against spirits. All her shadow attacks are much more effective against anything with a spiritual nature. However, there is an upper limit to the effectiveness of her affinity, and extremely high level spirits, such as a servant, would take an attack as if it was used against a normal human.

Matou Magic
When Zouken infested her with the crest worms, it not only gave him a way to control her, but also burned the Matou crest into her, giving her access to the full repertoire of the Matou bloodline’s spells. Because of this, she has a great deal of knowledge about the art of binding,absorption, and familarcraft. Using this magic, she is, for example, able to hide any leakage of prana from her body, essentially rendering her indistinguishable from a normal human. She can also send out a bolt of magic that will, assuming it connects, drain the target of a decent amount of their mana.

Another big feature of their brand of magecraft is the usage of familiars, specifically bugs in particular. She has a legion of small bugs, ants, bees, hornets, spiders, and many others, at her command, which she can replace by growing them using nothing but her own prana. While bugs are by no means the only kind of familiar she can create, they are by far her favorite. She can even create new and terrifying species of animals that are substantially more dangerous than their natural counterparts.

Bounded Fields
Sakura has become quite good at creating bounded fields over the years, particularly from being under the tutelage of her caster class servant, Faust. Given the time, she can create enormously complicated and incredibly strong defenses that can even take a shot from an rpg barely any worse for the wear in a couple hours. Even a basic defensive field that she can throw up in a matter of minutes is powerful, capable of keeping someone with incredible strength at bay.

She is of course, capable of creating fields with purposes other than defense. She can create many different kinds of detection fields, fields that voraciously drain all mana inside them or only the mana of those she wishes it to, fields that create illusions and mask her presence, among many others.

Alchemy
Sakura is also fairly versed in the art of alchemy. She can of course create mundane potions to cure various ailments, but can also do much more, such as transmute one material into another. Additionally, she can use it to create magical items with a specific purpose, although to create something particularly powerful it would take months or even possibly years of constant effort.

Healing
Healing is not by any means one of her main areas of expertise, but that doesn’t mean that she is a complete novice at it either. She has a thorough knowledge of all basic healing spells, and can use her magic to quickly regenerate most damage, excluding loss of limbs or other such extreme injuries, which she would need much more time to deal with. 

Connection to the Other Side
As a result of some circumstances in her past, she has a permanent connection to the "other side" and as a result has an infinite source of mana flowing into her at all times. She has to release it via magecraft or other such methods, or else the consequences wouldn't be pretty.

Other Abilities:

Cooking Sakura is a cooking enthusiast and is as good as many chefs.

Equipment:

Origin: Sakura was given away to the Matou family at a young age to be raised as their heir and reach the full potential of her abilities as a magus. However, instead she was raised in a highly abusive house and tortured on a daily basis for almost a decade. During the events of the fifth holy grail war, she found freedom and lived happily with her lover, Shirou Emiya, until she was pulled into the nexus three and a half years ago. There, she met Faust and learned underneath him.

Weakness: Anybody substantially faster than her could overwhelm her easily. While she has infinite mana, she does not have infinite output, and is as such held back by the limits of her circuits.

Likes: Shirou, Jeanne, Rin, Liseth, Archer, Rider, Cooking, Experimentation, Ghost Stories

Dislikes: Vampires, Zouken, Shinji, Abstinence

YOLF:
Name: Mr. Tar/Henry Barthow/Leila Parking/Sariel
Race: Unchained demon
Age: 36/22 (Covers, years of activity as an Angel before the Fall measured in centuries)
Height: 176/160 Centimeters (198 in Demonic Form)

Appearance:

Green eyes and ruffled brown hair cut short without much attention paid to it frame a gruff, hard face. Henry's shave is also a little messy, and he already begins to show grey hairs.

Attributes (Demonic Form)
Strength: Human (Exceptional)
Agility: Exceptional
Constitution: Human (Incredible)
Magic Ability: None, but he's familiar enough with the occult to repel minor ghosts and the like through research and ritual.

Other Abilities:
Skills: Tar is an expert melee combatant, and quite skilled with firearms (especially pistols) and stunt driving. He has a keen investigative eye, is stealthy and familiar with illicit skills, and has cursory knowledge of computers and medicine. His uncanny sense for danger is a leftover from his abilities as an Angel.

Supernatural Tolerance: Medium/Low (Main Cover/Demonic Form). The metaphysical integrity of his identity or the potency of his soul-engine grant Tar some resistance against all harmful supernatural effects.

Cover: A mundane self used by the Demon to pass for human and hide their true form from scrutiny. More than a disguise, it is a "genuine" identity embedded into reality. The efficiency and authenticity of this identity rely on its complexity. Henry Barthow is a strong and intricate persona, supported by a great deal of information, being for all intents and purpose a complete life with few oddities. Leila Parking is his backup, a makeshift cover composed of little more than the bare minimum to support it.

Cover makes Tar biologically human, and may automatically trick any effects that reveal him as a supernatural being, making him register as a regular person. Another advantage of Cover is the ability to temporarily grant some assets and skills needed to support it. Looking into the background of a Cover and finding inconsistencies can undermine the foundation of the identity. In the same way, grossly breaking character, or using supernatural abilities can also serve to endanger its stability and wear it down.

Perfect Liar: Demons like Tar are perfect liars. They have total control of their physical tells. Because their reactions are completely de-coupled from their thoughts and emotions, they only express themselves deliberately. When they have or articulate a thought, they decide whether it is true or false in the split second it forms regardless of the objective truth or their beliefs. No method for detecting lies or truth can tell otherwise.

Mechanical Mind: Although fallen, demons retain advanced processing structures. Tar has a perfect memory and flawlessly remembers everything he has ever experienced. He has an aptitude for information and learns quickly. And in addition, he is fluent in every language which has at least one native human speaker.

Aetheric Soul: Tar doesn't technically have a soul - his spiritual core is an reactor where his thoughts and emotions originate and his various forms are stored. It allows him to perceive the working of occult physics through any magical occlusion, and to collect and store the byproduct energy of supernatural processes, which fuels some of his abilities. He can sense this aetheric energy by resonance with his.

Demonic Form: Tar's true form, hidden within his quantum soul-furnace, but accessible at the distance of a simple act of will. When he shifts to demonic form, shedding his human identity, Tar performs instinctive repairs on himself and begins to automatically draw in power.

His body becomes completely armored, with a featureless diamond visor replacing his face and functional wings of dripping tar sprouting from his back. His high density metal skeleton is practically unbreakable, and his metallic muscles like steel cables. His segmented plating provides total protection without hindering movement, and he can consume aetheric energy to make it even tougher. High temperatures and fire mean nothing to him due to the construction of his body and the alloys that compose it. He can accurately sense anything moving around him by vibration. His wings additionally serve as shields, and can be expanded around the whole of his form.

Returning to a human guise is more strenuous. If necessary, Tar can also assume aspects of his true form without a full transformation, which is generally subtler but also more energy consuming.

Going Loud: The final option of a demon. Tar can sacrifice a Cover to transform into his demonic form, completely destroying it for a massive boost of power. Tar's demonic might temporarily expands to the utmost, repairing nearly all wounds and filling him with energy. All embeds of material and precise effect are accessible, and all possible exploits become available for use.

Embeds: Backdoors in reality and pathways encoded into the workings of the universe that Tar can tap into for specific effects.
Spoiler for Hiden: - Read Hostility: After activation, the demon is able to sense harmful intent in the nearby area. Anyone meaning to hurt them or a chosen target finds that their intentions betray them, as the demon automatically recognizes these aims and cannot be surprised or ambushed.
- Turn Blade: The demon can blunt a blade, soften a cudgel, and slow a bullet, so long as he can tell the attack is coming and the aggressor is within sight.
- Knockout Punch: A melee strike that will knock a target unconscious without causing them any damage. They regain consciousness after a stipulated amount of time or specific condition comes to pass, or a firm attempt at reviving them. Choosing to murder someone under this power is a risk to Cover.
- Check Backdrop: This embed controls precision to force the issue of restrained firearm use, making every shot that isn't carefully aimed automatically miss and harmlessly hit the environment.
- Synthesis: This allows Tar to learn the truth about a place and its history by observing how it has recently changed. But it's not the same as seeing what has happened, and the further back an event, the less information he can gain about it. This also does not penetrate mystical attempts to disguise the area's past, but may allow the realization that it has been altered.
- Strike First: No matter how cleverly an enemy sneaks up on Tar, this Embed allows him to seize the initiative and acquire a chance to act first. Even if surprised, he may use this ability to move before his enemies gain a leg up for the duration of the combat, though in practice this means nothing against foes of Incredible Agility or higher.Exploits: Overt effects produced by overcharging the metaphysical equations of Embeds and redirecting the resulting burst of power.
Spoiler for Hiden: - Hellfire: Aether overcharges a firearm, converting the bullets into consuming magical flame. The fire thus created sears through and incinerates obstacles, but does not spread. Every other characteristic of the gun is unchanged for the duration, but the barrel warps into a wider shape that drifts out wisps of brimstone. Hellfire weapons can burn through nearly everything, and those they kill leave only charred skeletons behind.The Cipher: A mystical structure unique to each demon that broadens their understanding of reality as they unlock it, allowing them to modify and join occult equations to work subtle but impressive feats. At the end of the Cipher is a final techgnostic truth that teaches them something about the true nature of reality and their descent into hell. Tar has currently discovered two of its four keys, and unlocked one power out of three.
Spoiler for Hiden: Interlock - Enmity Clouds Success: When activated, Tar weakens every weapon in his proximity used with the intent to harm another.Pacts: Demons are able to forge pacts with others by patching aspects of reality to mutual benefit. A pact can grant a signer riches, fame, beauty, influence, great skill, even increased natural ability. In exchange, the demon takes bits and pieces of the contract-bound's life to add to his own or obtains something else from them. The contracts must be written agreements of some sort. Demons cannot lie in a pact, and the contractor must willingly sign it by their own hand. So long as the medium it is registered on remains intact, the pact remains unbroken. The contract itself is durable and is unaffected by time, but can be destroyed even by ordinary mean. The terms are set when the demon creates the pact and cannot be altered without express consent by all parties. Pacts are also transferable. Soul Pacts are the most infamous of pacts, allowing a demon to subdue a person's entire existence to create a new Cover. Unlike regular pacts, they must be signed in blood, and to collect them one must touch the signer.

Gear
Reinforced Trench Coat
Kevlar Vest
Colt M1911A1 (.45 ACP)
   - Ammunition
   - Detachable Suppressor
Handcuffs
Duct Tape
Lockpicking Tools

Origin: Once, this demon was the Guiding Shield Sariel, a steel warden on wings of light and the angel of an uncaring demiurge of gears and occult physics known as the God-Machine.

Created hundreds of years in the past, he was preserved in-between missions and re-used many times over long assignments on Earth. His assignments were ones of protection: as befitting his name, he was given the task to protect individuals who would guide events to where the God-Machine wished them to lead. Much to his eventual dismay, the ones he was set to shield were of the uglier side of mankind: murderers, tyrants, criminals, terrorists... As he saw more of the world through his various assignments and saw how these people treated others, what their victories and continued existence meant for civilization, and the suffering of those who had been their victims, he grew bitter in his duties. In what would be his last assignment as an Angel, he was given the identity of an undercover cop, with the mission to protect a local drug lord. During a firefight, he hesitated. He pondered just how many people the man would ruin before the God-Machine was done with him, and if it was all really worth it. That doubt controlled him, and he deliberately allowed the drug lord to get shot. Then he Fell.

After becoming a Demon, he altered his Cover to the guise of a private detective, and entered in cooperation with the local Agency. While trying to adapt to his new existence, he attempted to do small goods in the world as he collected information on the God-Machine. He undermined its operations and was a valuable resource against it, while continuing to look for the meaning of his descent to Hell.

While investigating a Splinter, he ended up in Nexus City. Confused, he scrambled for information and remained hidden for days on end, driven by paranoia. Given some time to process the information, he realized he had somehow found himself on a strange world where the masquerade did not exist, and neither did the God-Machine. While struggling to understand Nexus City and trying to find a way back, he has begun to carve a place for himself in it. Currently he is a part of the police force of Nexus City, and is working on keeping the streets as safe as possible.

Weakness: His more overt abilities might damage his Cover. Pacts cannot be signed with other Demons or beings of sufficiently alien nature.
Likes: Sweets, buddy cop movies, National Geographic, honesty
Dislikes: Criminals, arrogant bastards, paperwork, messed up systems

Cherry Lover:
Name: Medusa, usually goes by “Rider”

Race: Gorgon/Magical Familiar

Age: Unknown, but appears to be in her early 20s.

Height: 172 cm

Weight: 57 kg

Appearance:

Battle:


Casual:


Tall and extremely beautiful, with ample breasts, Rider is literally the ideal woman, produced from the wishes of the Ancient Greeks for perfect goddesses. As a result of her mystic eyes, she has unusual, square pupils.

Physical Attributes

Strength: Fantastic
Agility: Heroic
Constitution: Incredible

Magic Ability: Extremely High

As a mythical being from the Age of the Gods, Rider has some basic magical capacity. However, it is limited relative to her other skills, so this ability is very rarely demonstrated.

She also has an high supply of mana under normal circumstances, thanks to the high quality of her master, and is able to store a significant amount as a reserve. As a result, Rider has sufficient mana to sustain herself for some time in the absence of further activity, although fighting and other strenuous acts will reduce this time significantly.

Other Abilities:

Magic Resistance: Very High.

Magical attacks of rank high or lower will have no effect on her, and attacks of very high rank will have a very limited effect. Magic of rank "extremely high" will harm her, although the effect will be reduced somewhat.

Cybele, Mystic eyes of Petrification: Rider's mystic eyes can instantly petrify anyone whose mana supply is not at least very high. Those of higher rank may in some instances be petrified, and will always suffer a reduction in fighting ability.

Rider cannot control the activity of these eyes, and they will unavoidably petrify anyone in her sight. However, Rin has obtained mystic eye killing glasses and contact lenses which she can wear to counteract this effect.

Riding: Rider can ride any animal or machine aside from a Dragon, including Phantasmal and Divine beasts. In addition, she has the ability to summon a Pegasus as a mount. Pegasus is normally docile, however, and will not fight unless compelled to do so by Bellerophon.
 
Monstrous Strength: Using this, Rider can temporarily boost her Strength. However, using it too often will ultimately result in her turning into the Gorgon Medusa, and she dislikes using this skill for that reason.

Independent action: Rider can remain in the world for around a day without an anchor or prana source.

Noble Phantasms:
 
Bellerophon:

A golden bridle which allows Rider to fully control any mount. When attached to a mount (for example, Rider's Pegasus), this bridle increases all of its stats by one rank, and allows the mount to perform a powerful charge which will destroy any target.
 
Blood Fort Andromeda:
 
A bounded field which encloses the area in which it is set and cuts it off from the world. Everyone inside (aside from magi and the like) will be dissolved and turned into prana for Rider. However, this field takes around 10 days to set up, and thus is of little use to Rider in most circumstances, particularly since her master does not approve of her harming innocents.
 
Breaker Gorgon:
 
Bounded field that seals the target inside the mind of the user. Mainly used as a blindfold to seal Rider's mystic eyes, but can also be used by Rider to give other people erotic dreams and the like.

Pegasus:

Rider's primary mount, the original Pegasus, gifted to her by Poseidon and summoned by slitting her own throat. Due to its age, Rider's Pegasus is an immensely powerful Phantasmal Beast. However, due to his docile nature, Rider needs to use Bellerophon to force him to fight. In addition, the use of Bellerophon raises all of his stats by one level.

Strength: Heroic/Legendary (with Bellerophon)
Agility: Heroic/Legendary (with Bellerophon)
Constitution: Legendary/Godly (with Bellerophon)

Magic Resistance Divine

Pegasus is essentially immune to magic. No magic below divine rank can damage him, and even divine rank magic will only have a limited effect.

Origin: Born as a divine spirit out of the wishes of mankind for perfect gods, Medusa was exiled to the Shapeless Isle by Athena out of jealousy, and her sisters chose to join her there. As a result of killing and drinking the blood of numerous men who came to the island to kill her or to rape her sisters, she gradually turned into the Gorgon Medusa, even eventually eating her own sisters. She remained on the island until Perseus, with the aid of numerous Noble Phantasms given to him by the gods, was able to kill her. Following her death, her soul was sent to the Throne Of Heroes.
 
She was then summoned by Sakura into the fifth Holy Grail War, and dedicated herself to protecting her master by any means necessary. Initially, she was placed under the control of Shinji, but, after he proved to be an incompetent master, she was returned to her true master, Sakura. As Sakura gradually went insane seemingly due to a lack of prana, Rider supported and protected her, willing to kill her friends if necessary. However, after Sakura used her final command spell to order Sakura to protect Shirou no matter what, she recognised that it was not sufficient for Sakura to merely live, but that she wanted her to be happy, and for that to occur she needed to be sane, and to have her family around her. Therefore, when Sakura finally succumbed to the darkness, Rider assisted Shirou and Rin in their successful attempts to free her from it, and then flew Rin and Sakura out of the cavern whilst Shirou stayed behind to destroy the Grail, before later being rescued by Rider.
 
Once the war was over, Rider expected Sakura to break their contract and let Rider return to the Throne. However, Sakura's connection to the Grail left her with lots of excess prana, and she offered Rider the opportunity to remain in the world as her familiar, free to live as she desired. Still desiring to protect her master, and also to see how she would develop now she had been given a chance, Rider gladly accepted. Since then, Rider has remained as Sakura's loyal servant (and occasional nanny), whilst also living a life of her own. In order to facilitate her intergration into society (at least slightly), Rider has taken on the identity of "Tohsaka Raida", posing as Sakura and Rin's relative. With the help of their magic, and Shirou's connections to the Yakuza, Rider has been able to obtain identity documents and registration, allowing her to live more freely.

Even after thirty years, she still looks out for Sakura, and protects her and the happiness that she's found with everything she has. Additionally, she has come to realise that it isn't enough just for Sakura to be alive, that she also needs Shirou and her family for her life to be worth living. Thus, Rider protects the people Sakura loves (Shirou, Rin and her children) just as zealously as she protects Sakura herself. Of course, she still, ultimately, looks out for Sakura, and would kill Shirou or Rin in a second if that is what she thought Sakura really wanted. But, after 30 years, she knows Sakura well enough to know when she's going to regret something she is trying to do later and, after the war, knows that sometimes she has to fight against Sakura's short-term goals in order to ensure her long-term happiness.

Rider is shy but generally kind, and prefers to avoid harming innocent people if possible. However, she is extremely sadistic, and anyone who gets on her bad side will suffer the consequences. She is an extremely loyal person, protecting those she loves and cares for at any cost, and unwilling to abandon them under any circumstances. She finds it difficult to trust people she doesn't know, but will generally be very tolerant of those she loves. She also tends to be somewhat prone to doing things her own way even if that doesn't necessarily make sense.

She is deeply protective of her beloved master, Sakura, and is willing to do anything to protect her, even if that means killing innocents. However, although she likes being close to Sakura and seeing her happiness, she does also enjoy having her own life, and being independent from her master. She works part-time in the library, and is also a moderately successful fantasy writer, using concepts from her own lifetime which have been forgotten in the modern era.

Because of her nature as a heroic spirit and the connection she has to Sakura, she can't really get into a relationship with another person. Although she is able to make friends with other people, she has never been willing to allow anyone else to become important to her in the way that Sakura is. As a result, and due to the fact that she has no need to worry about pregnancy, diseases or even sleeping, she is very promiscuous, having a series of lovers, both male and female. Included in this is Rin, who she has had sex with on many occasions. She also does occasionally get involved in sex games with Shirou and Sakura, when they desire a threesome. She is also very kinky in the bedroom, particularly enjoying being tied up and dominated, as well as getting off on causing pain in others.

Weakness: Sakura – her anchor and source of prana. If you do succeed in killing her, Rider will be significantly weakened, and will disappear in a few days. However, her final hours will be spent trying to kill you in the most agonising way possible, so this might not be the wisest approach.

Likes: Reading, alcohol, snakes, beautiful girls, Sakura, Sakura's friends/family, Sakura being happy.

Dislikes: Sakura being hurt, anyone who hurts Sakura, mirrors, gods/godesses, Athena, Perseus.

SINIB:
Name: Noel Vermillion


Race: Murakumo Unit


Age: Eight


Height: 5'2"


Weight: 48kg


Appearance:








Physical Attributes


Strength: Fantastic


Agility: Fantastic


Constitution: Incredible


Magic: Very High

Noel has no aptitude for magic, she instead uses Ars Magus like most other people from her universe instead. While the end result may be nearly identical to many kinds of magic, Ars Magus is fundamentally different from it.

The first notable difference is its use of seithr as opposed to mana. Seithr was released in large quantities into the world during the Dark War by the Black Beast, an immeasurably strong monster that wiped out nearly half of the world’s population. Seithr is harmless to humans in small quantities, but in larger dosages it is a highly toxic substance that is lethal to humans and mutates animals into powerful and aggressive monsters.

Ars Magus was developed by the Great Sage Nine during the Dark War to allow humans to utilize the powers associated with magic in order to fight the Black Beast, which was completely immune to conventional weapons. Humans were unable to manipulate magic in its base form, and after a great deal of research, Ars Magus was developed to circumvent this problem.

By using science to manipulate the vast quantities of seithr that leaked from the body of the Black Beast as a fuel source, a user can generate a vast number of effects. In order to activate an Ars Magus, one has to recite an “Ars,” or spell.

Some people have higher aptitude than others in the use of Ars Magus. For example, to activate a specific Ars, the average person would require twenty units of seithr while someone with a high aptitude for it might require only ten, or even five units to achieve the same effect. Noel has the highest aptitude ever recorded for it in the history of the NOL.

Noel is highly proficient in a wide variety of ars, from binding to healing, and many utilitarian spells. She can also probably fire energy bolts, but they'd be far weaker than her normal attacks so she never bothers. She can light fires, heal wounds and fix broken bones, create traps, and change the temperature, among other uses. She mostly uses it to create extremely powerful barriers that can block heroic levels of damage. The stronger the attack, the more it drains her barrier and if it’s forcibly broken it puts her off balance, and she’ll require a few seconds before she can put a new one up. In a pinch, she can overload her barrier and "burst" it, creating a powerful shockwave that will blow even the most durable enemies away. This has the effect of decimating her barrier, and it'll take a period of rest before she can put up a barrier again.

Other Abilities:


Eye of the Azure

Noel is the eye of the Azure, the representative of the Master Unit Amaterasu on earth. She can tap into a font of boundless energy, which she uses to power her attacks. It is the basis for many of her abilities, such as her observation.

As the avatar of Amateratsu, Noel's soul is of unparalleled and incomperable quality. To those who are attuned to it, it might appear as akin to a flawlessly cut gem of indescribable rarity glistening with a vibrant and glowing shade of deep blue. It is instantly eye catching and impossible not to notice.


Observer


Observation: As an observer, Noel possesses the talent to observe phenomena and ascribe them legitimacy. When she uses this power, she can reinforce the existence of anything she chooses to. The most notable effect she can create is phenomena intervention, which allows her to intervene in a limited manner in reality. She could increase gravity, nullify an attack, or ensure the success of an attack, among other various effects. She is currently unable to do large scale reality warping due to lack of training with this skill.


Immortality: As an observer, Noel fundamentally lacks the concept of death. While this certainly does not prevent her from suffering truly grievous injuries, it is fundamentally impossible for her to be slain by any means. Any wounds inflicted upon her will eventually close up and revert to normal, no matter how absolutely damaging. She's also unaging and eternally youthful.


Expert Marksman

When using a gun, Noel is unbelievably accurate, able to snipe things with her pistols from ages away, and easily is able to accurately calculate exactly the coordinates she needs to hit with an explosion.


Melee Skill

While her fighting style prefers mid range combat and zone control, Noel does not lack for options in melee range and is quite capable. She can fight with a combination of her fists, arm blades, kicks, summoned swords, and lasers to thoroughly suppress an equally fast opponent.


Murakumo Unit

Noel is a murakumo unit, a type of artificial human designed to traverse the boundary, which is absolutely lethal to normal humans. She is utterly immune to the negative effects of seithr, and more importantly, is supremely difficult to kill. She regenerates from even the most grievous of injuries right in front of your eyes, limbs regrowing and wounds closing shut within a matter of minutes. She can also create portals at will. Which she can use to move her swords around the battlefield rapidly. She also has nearly limitless stamina. Finally, her soul is highly resistant to damage and as a result soul based attacks have a very limited effect upon her.


Equipment:

Nox Nyctores: Lux Sanctus

Noel's Murakumo form. It is as much a part of her as her body, and she can summon it at will. While it is equipped, she has omnidirectional sight and as a result is very difficult to sneak attack or catch off guard. As with her sister units, Mu is a very deadly opponent on the battlefield. As the Kusanagi, the Godslayer, she was designed for the sole purpose of destroying the Amaterasu Unit. When fusing with the true Azure, she dons an advanced version of the armor worn by Nu and Lambda. Like them, she has the ability to hover and fly through the air, and can use the disembodied swords behind her to attack and defend herself. These blades move with a thought, and move at fantastic speeds and hit at fantastic strength. She can summon up to eighth at a time, and if one were to be destroyed, she could instantly recreate a new one in its place.



She is also able to conjure up an energy barrier by forming the blades into a rhombus-like formation that can block most attacks. Mu possesses spatial related powers, preemptively striking opponents by opening wormholes and stabbing her weapons through to the other side and attack them at a distance. She can create these anywhere within her line of sight, and if she knows the exact coordinates she can create them there as well. She is also capable of sending things other than her swords through the portals, such as her body or miscellaneous objects. She can summon giant swords in lieu of her normal ones that are about the size of a double length bus, which hits at heroic levels of damage and can pierce through buildings with ease, but is rather large and unwieldy, and as a result would be relatively easy to dodge if one weren't immobilized. She can also use this to block against attacks.


She can also summon small drones that fly around and shoot lasers. She uses these to help her control the battlefield, and the weak lasers hit at around fantastic levels of damage. She can also fire charged shots that move slower, but also hit far harder, for heroic levels of damage. She controls them with her mind, and can send them hurtling towards enemies, fire the lasers while moving, and even detonate them for fantastic levels of damage. Her overdrive allows her to make them rapidfire and temporarily totally bombard her opponents with rapidfire blasts for about ten seconds at a time. This recharges after about ten minutes.


Furthermore, she can create sparking balls of electricity called arrows of heaven, which she fires at her opponents. They don't deal much damage, but they possess a powerful stunning effect that immobilizes enemies until they pass through them. She can also create several that circle around her, taking hits for her and zapping opponents in close range fighting against her.


She can also create immobilizing barriers that temporarily prevent her opponents from moving or fighting back. She can only create them directly in front of her, but if you're caught she can combo you for major damage. As do all Nox Nyctores, her attacks deal spiritual/soul damage.


Finally, she can directly create explosions and shoot a wave of large fantastic strength explosions that explode successively from right in front of her to twenty meters away.

As a living Nox Nyctores, all of her attacks rend at the soul, causing the body to remember the damage even after it would have normally properly healed, and it hinders regeneration and magical healings.


An assortment of guns Noel is a bit of a gun fanatic and possesses a wide assortment of various guns of all shapes and sizes in her apartment. She often carries around a pair of oversized enchanted magnums that shoot bullets at heroic speeds and hit for fantastic levels of damage. They’re incredibly durable, and painted light blue and pink, respectively. She’s even named them, although she’d never tell anyone about that part.


Origin: Noel was made in the 5th Hierarchical City of Ibukido, and she was the twelfth unit created; she was christened μ-No.12. She was created to serve as the ultimate weapon for Sector Seven to use against the Novus Orbum Librarium, but her smelting was interrupted by Takamagahara, who fired Take-Mikazuchi upon the city, which utterly razed the city, obliterating every living thing within the blast radius. Noel was in the process of being smelted and in a cocoon state, allowing her to survive the explosion, but was left without any identity.


She was later found and adopted by Edgar and Clair Vermillion and renamed Noel Vermillion. While living within the household, she gained possession of the Nox Nyctores Bolverk after being attacked by a monster in the forest.


Noel later joined the Military Academy in order to prevent the banishment of her adoptive family from the NOL. At the academy, she met her two best friends, Makoto Nanaya and Tsubaki Yayoi. She also met Jin Kisaragi, the student council president, who treated her like dirt due to her resemblance to his sister.


Six months before she was expected to graduate, Noel was given an offer to immediately join the Praetorian Guard, where she would serve as Jin's secretary. She accepted the deal in exchange for the restoration of the Vermillions' status as nobility.


While she served under Jin, he treated her at least as badly, possibly worse, as when they were in the Academy together. When Jin abandoned his post in order to chase after Ragna the Bloodedge, Noel was ordered to return him to his post unless she ran into Ragna, whom she was ordered not to engage with under any circumstances.


Her mission led her to the city of Kagutsuchi, where, long story short, she engaged with Ragna, battled the Murakumo Unit Nu-13, saves Ragna from being pulled into the cauldron by Nu, and was targeted for assassination by the NOL.


After this, she and Ragna spilt up, and she ran around Kagutsuchi doing this and that, ended up being captured by Hazama who smelted her into the Kusanagi, the godslayer, which he intended on using to destroy the master unit. However, she was saved by Ragna. She fled from the NOL to Sector Seven with Tager and Makoto.


She then joined a rebellion movement against the current NOL Imperator led by the Duodecum of the Librarium. Rachel taught her how to take control of her powers as Mu which she used to save Tsubaki from a mind control spell. She helped fight a big monster and save the world.


She recently found herself inside a strange city she has found out is called the Nexus with no idea of how she got there or how to get out. She's settled in rather nicely and enjoys living a cushy life without all the responsibilities of her old world. She owns a nice cozy house just right for her and "works" as a musician now, expressing herself through song. She actually makes most of her money from occasionally clearing a large bounty, however.


Weakness: phenomena intervention is hard and gives her a massive headache to the point that using it more than once in a while makes her unable to fight through the pain. People stealing her poems. Immortality breaking attacks.


Likes: poetry, the neet life, pornography, not having to work or worry about big events destroying the world for once, napping, cute things, fluffy tails, singing, posting videos on youtube


Dislikes: bugs, relius clover, gross things, working, being bullied, mean comments





yinsukin:
Name: Medaka Kurokami

Race: Half Oddity/vampire

Age: 15

Height: 166.2 cm

Weight: 56 kg

Appearance:  Add golden eyes and this is it: 

Physical Attributes

Strength: Fantastic

Agility: Heroic

Constitution: Fantastic

Magical abilities: High

Gravity magic:  After awakening her magical potential, Medaka quickly learned to harness leylines, the natural paranormal power of the earth to manifest magical power.  Her own personality manifested the element of gravity and fire, allowing her to control the intensity of our natural pull to the earth.  By focusing on something, she can sharpen or weaken their pull to the ground.  Someone who weighs 10 pounds can easily feel they weigh 300 pounds or nothing at all.  Of course, she is capable of manipulating her own weight as well.

In addition, she is capable of adjusting how gravity works for a target, forcing them to walk on walls or ceilings rather than the ground.  She can also use her powers over gravity to essentially fly.  Her abilities are not limited to targeting only one person or object, but it does weaken its effects.

Gravity infusion:  Medaka is capable of infusing an item or person with a charge of magical energy.  With enough force, the magical energy can be released and a powerful gravity effect is thrust upon the victim.

Gravity clones:  A version of her clone ability that infuses the normally harmless illusions with gravity magic.  If the opponent fails to strike the real Medaka, they will be struck with an intense gravity magic effect.

Other Abilities:

Advanced Growth Rate: Medaka is incredibly gifted. By the time she was six months old, she had matured much more than her older siblings, progressing through infancy at an accelerated rate. Nobody was capable of teaching her anything because she could perfectly; learn, memorize, recall, understand, master, and utilize anything and any skill by experiencing or observing it, within seconds. She has a limitless capacity for learning and growth.

Superhuman Physiology: Medaka naturally possesses a bevy of superhuman skills: adaptability, agility, analysis, awareness, balance, calculation, charisma, cognition, to name a few. She has shown off many feats including: balancing on a small arm water wing, destroying a school building while constricted by tiny wires, and quickly moving three members of the Student Council into lockers in seconds before a giant explosion occurred.

Body Supremacy: she is capable of near complete, precise control of the movements and functions of all her muscles, bones, flesh, blood, organs, nerves, hair, and veins, and she can control them with both conscious and/or subconscious command. This makes her immune to forced motor control by others and allows her to adjust or improve her body functions.

Alpha Presence: Medaka's status as an "Alpha" among humans. People who meet her will recognize she has a grand, powerful presence; they'll know that she is abnormal, unlike them. If one saw her in a crowd, she would immediately stand out, no matter how big the crowd is.  Animals instinctively fear her because they recognize her as the absolute peak of the food chain.

Combat Expert: Medaka is a Red Belt in Judo and is highly skilled in Kendo. Using only the basics of what is taught, she could do the Replication Technique (stepping forwards and backwards so fast that she creates clones of herself) and steal things out of peoples hands without anyone noticing. Medaka has also learned to catch bullets in her mouth as a form of self-defense.

Kurokami Phantom: One of Medaka's signature moves, she first jumps up and down, dragging out the noise so that the sound of her feet tapping on the floor isn't heard until after her feet have left the floor again. Once the sound lag is at its fullest, Medaka blows forward, producing a sonic boom that destroys everything in her front of and behind her. Because she moves faster than the eye can see, the opponent won't be able to react until after she has already hit them. However, this causes extreme physical stress on her body and will incapacitate her until she takes the time to heal the damage.

War God Mode: Medaka's trump card: when Medaka is enraged, she goes into War God Mode. When in War God Mode, she loses her sense of humanity and goes berserk, while her hair turns fluorescent red. Medaka's presence becomes so ominous and evil that even people with the strongest of wills can be unnerved by it. Her physical strength  and constitution both increase drastically, allowing her to deal out devastating attacks while shrugging off horrific injuries. Medaka only assumes war god under intense emotional stress.
Stats:

Strength: Heroic

Agility: Heroic

Constitution: Heroic

Vampiric Regeneration:  Medaka now can heal from almost any injury given enough time.  She can reattach her limbs and close minor wounds at will.  She can also speed up, slow down or even stop her regeneration if she so chooses.

Empathetic connection: Medaka has a sort of psychic emotional connection to Shinobu, which gives her the ability to sense strong emotions over distances.  In addition, she is also able to tell where Shinobu is at any given time.

Half vampire state:  Due to Vanguard's hold on Medaka’s soul, she is not a full vampire and therefore not subject to some of their strengths and weaknesses.  She has no weakness to sunlight.  However, on the other end, she has no increase in strength or speed.  Obviously, this state of being is subject to change as her story continues.

Possessed soul: Toe, now Vanguard took possession of Medaka’s soul, marked by a stamp on her breast.  This means that Medaka has an obligation to serve him.  Unknown to her, Theodore can use his hold to call her to him if the need ever arises as well as a few other things.  However, currently he has not incurred this hold over her.  Furthermore, the vampirism granted by her connection to Shinobu weakens this effect to an extent.

The End: Medaka is capable of learning Abnormalities and completely mastering them, to the extent that she can use them to one hundred and twenty percent of their capability, becoming more skilled with them than even their original owners.

Equipment:

Origin: Medaka is an heiress of the powerful Kurokami Industries, she was born with many unbelievable superhuman skills. She quickly became extremely popular, and has solved a mathematical quandary that had been considered unsolvable in her childhood, wich she won an enormous amount of prize money for. She has recently become the student council president of Hakoniwa Academy, ands plans on fulfilling every request sent to her through the request box she based her campaign on.

Weakness:

Naive: Medaka is extremely naive, despite her all her superhuman powers. She doesn’t know what an amusement park is, or even what people would go there to do, or even baseball.

Absolute Pacifism: Unless Medaka is in War God Mode, she will not fight. Period. Medaka hates fighting, and while she will act to protect her friends from being hurt, she will not fight back at all or hurt the aggressor.

Magical weakness (Gravity):  While Medaka has made enormous leaps and bounds in the field of magic, she still has a few issues.  Higher concentration is required to deliver higher levels of gravitational force.  Moreover, she can only focus on a few targets at a time.  If you are able to attack her from multiple angles at once, she cannot use her gravity magic as a tool to defend herself, not effectively at least.

Likes: People, animals, helping others, Sakura, Shirou, Iri, Vanguard.

Dislikes: how animals reject her presence, failing, seeing bad in people: she’ll want to make them see the right path if she can.

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