Author Topic: Cross Effects 3.0 - Character Graveyard/Departure Zone  (Read 83278 times)

Kat

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #165 on: March 11, 2017, 10:36:32 PM »
Name: Urho

Race: It's complicated. But biologically a human.

Age: 14

Height: 158 cm

Weight: 45 kg

Appearance: Urho is a young teenager with messy grey hair which along with the grey color of his eyes made him stand out from the rest of the children. He wears dark leather armor and a brown cape with a cowl as a form of protection from elements. 

Physical Attributes

Strength: Incredible (may rise to Fantastic)

Agility: Fantastic (may drop to Exceptional)

Constitution: Incredible (may rise to Fantastic)

Other Abilities

A Son Of A Mountain: Due to his unnatural origins Urho inherited something from his "mother", namely an ability to change his body to one with mystical and physical properties of a rock. His skin becomes grey and hard, his arms are covered with crystalline spikes, his mind and heart become unyielding, his resolve unbreakable even by the strongest mental interferences and the most severe pain. He can either change his body partially (either by hardening his whole body or just changing his arms), slowing himself down to Incredible agility or shift completely. The absolute protection from mental influence only applies if he is transformed completely. He also is immune to any magic that involves petrification.

Hunting Expertise: Due to his upbringing he is particularly capable of fighting large creatures. He does not have any particular affinity against such enemies, but Urho have slayed and bested enough creatures like dragons and demons to know how to deal with them. He is however already bored with such a lifestyle of monster hunting and would like to do something else for a change.

Enduring: As a mix of his heritage and training, Urho does not exhaust himself easily and can "play a game of tag for days". It's more likely that he will get bored and abandon the pursuit, unless you really, really set him off and make it personal.

Equipment: He treasures an old hunting knife that is a memento of his foster father. Even if he rebelled against his lifestyle he has no hard feelings against his foster family.

Origin: Once upon a time, when humans still didn't live in stone castles and forests stretched as far as eyes could see, there was a tribe beset by all sorts of misfortune. From bad weather to monsters pillaging the region, the good people who lived prayed to gods for a savior. But contrary to what could be expected in such a story, the gods remained silent. One mortal proved to be their salvation in the end, a brave son of a village chief who brought unity to the tribe and drove monsters away from the land. Successors of the hero continued the good fight and by the time the tribes unified together as one kingdom, monsters were reduced to a nuisance in face of the human opposition. They no longer threathened the prosperity of the kingdom, but still were somewhat of a problem in lands that bordered the unchartered wilderness.

But it's not like the gods were ignorant of the people's prayers back then. The problem was that they processed those pleas too damn slow. A small boy was found in the wilderness by scouts who belonged to the monster slaying order that was created in times now long forgotten by the people. Named Urho for his talent at monster slaying and mystical abilities, he was brought up to clear the wilderness out of monsters which still occassionally reared out their heads to destroy crops and demolish human property. Thus, the boy was born in an era which didn't really need such a hero and where monsters weren't a real challenge. No wonder it felt like a chore to him. In a fit of what could be the early stage of a teenage rebellion phase, he disappeared into the wild and found his way to a strange concrete jungle, without means to go back even if he wanted.

Weakness: It takes him noticeably faster to switch to his rock like form than to reverse back to his human form. Someone fast enough to exploit that fact may get him into serious trouble. In contrast to his supernatural stamina he also heals as fast as a normal human.

Likes: Girls, playing around, sweets and food, some minor mischief, monsters whom he doesn't have to kill

Dislikes: Girls, old timers, people who act monstrously with complete disregard for human life
« Last Edit: March 12, 2017, 12:11:48 AM by Thedoctor »

Kotomine_Rin

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Name:  Engetsu

Race:  Demonic blade

Age:  Isn’t asking such a question kinda rude?

Height:  As tall as a standard nodachi. Otherwise 175 cm

Weight:  Totally rude.

Appearance: 

Physical Attributes

Strength:  Incredible

Agility:  Fantastic

Constitution: Incredible (but his actual body, the weapon, is legendary)

Other Abilities: 

Superhuman skill:  Engetsu is a sword, a living weapon made for the sole purpose to murder and decimate his foes. The same way animals instinctively know how to survive, he knows how to wield himself with extreme proficiency.

Demonic blade:  Engetsu is a *demonic* sword, with a will of its own and forged in the fires of countless sacrificed souls that embed his steel with otherworldly power and life. Its properties mean it can interact cut magic and spiritual entities as easily as regular bodies. However, it is susceptible to holy magic, and while it is difficult to break him it can severely cripple him.

Demonic Boosting:  By imbuing its owner with demonic energy, it can boost one’s speed and reflexes way beyond the capabilities of normal humans, capping up to fantastic agility, while also making them less sensible to pain or susceptible to mental interference. However said boost works minimally to very little when someone is already absurdly fast.

Living weapon:  Engetsu is a demonic blade that can take many forms, and can shift seamlessly with a single stroke into all sorts of weapons, from spears to axes to swords and even shields made of countless blades stacked over one another like scales or chains.


Pretty Boy:  It can also manifest a spiritual body molded from its spirit. Because it's a proxy manifestation of its being, damage dealt to it will cause pain but will not truly destroy the blade. However, such a manifestation is difficult to make, so he can’t just reform the puppet with demonic energy as he pleases. He usually just houses it in his own blade, so it can pop in and out at will, but it will take time to reform if destroyed, a few hours at the least.

Equipment: 

Not much aside clothes and a twig and an inn he takes care of.

Origin: 

A long time ago, in a far eastern land, all kingdoms were plunged in an endless war for dominance. This constant bloodshed caused an imbalance in the spiritual realm, the many dead would not depart and their grudgeful spirits would remain bound to the earth as demons or yokai. Among these yokai, there were terrible blades that were possessed with demonic grudges and gained a will of their own.

Engetsu was one of these demonic swords, a terrible weapon would slay all those who approached the mountain where it resided. Because said mountains were in between two major cities, many warriors would try to clear the path, only adding more to the mountain of corpses.

Engetsu of the demonic mountains. To humans, he was fear itself.

And so, the mountains were abandoned, until one lone samurai braved the danger and stepped into the demon’s lair. But when the demonic sword approached the warrior, something was different. Most who came to intrude tried to kill him, but instead, she spoke to him.

At first, he was wary, suspecting her to deceive him. However, he could not kill her as long as she did not brandish her blade. But she would come every day, telling him stories of her village and speaking to him. Eventually, he asked her why did she not try to slay him. She answered, saying that he looked scared and lonely, and that she had lost her sword anyways.

The demon could not believe it. All this time, he had feared an unarmed girl? In the end, he smiled for the first time. Before he realized it, he had made a precious friend, and his fear of humans slowly waned. She was his first and only owner, whom he’d cherish even after her peaceful death.

Thus, a blade that might have known how to hate and murder those before it was instead taught love, compassion and care. Over the years, the villagers hailed it as a heroic samurai, and he enjoyed the feeling of being loved and wanted. He would protect the village for a thousand years, watching it grow and prosper, bonding with new people only to let them go.

And one day, he woke up in a strange land, one that did not seem like her… his village. But it was fine, even if it was far away from home, he still wanted to protect these humans who accepted him.
 
Weakness:  Iunno, he’s pretty strong. I guess since he’s demonic and all, holy or anty-spirit shenanigans and thingamajings can wreck his puppet easier, maybe even dispel it.

Likes:  Living, helping people out, cute swords, cute girls, living as he pleases, humans, a good fight, slaying (bad) demons, nature, relaxing.

Dislikes:  Scum, bloodshed, violence towards women or children, assholes, stubborn assholes, having to dislike things. He’s really chill and easygoing honestly, so there's few things he DOES dislike aside these.
« Last Edit: December 17, 2017, 04:27:12 PM by francobull3 »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #167 on: March 28, 2017, 11:09:24 PM »
Name: Caesar Anthonio Zeppeli

Race: Human

Age: 20

Height: 186 cm

Weight: 90 kg

Appearance:

Physical Attributes

Strength: Exceptional

Agility: Exceptional

Constitution: Exceptional

Magical Abilities: None
Ripple (Hamon) - Life energy, controlled by a constant state of breathing, and refined through practice which can be channeled across the human body. When used against the living and those that are alive it can actually help heal wounds, but the energy is fatal to the undead. Must be used in creative ways to deal damage to the living.

(A breathing technique that allows the practitioner to channel and wield life force resonant with the energy of the sun itself, which travels through the blood in the form of ripples and is projected through the extremities of the body.

Use of the Ripple can strengthen living beings and particularly objects to an incredible degree, and project enough force to split rock and wood, even leaving people or creatures unharmed as it passes through them. Users can produce powerful attractive or repulsive forces that allow them to do such things as stick to walls and walk on water. One of its primary uses is to heal wounds and various ailments, fixing bones or damaged organs and cleansing the body of harmful substances, and this same affinity makes it prodigiously effective against the likes of vampires and the undead. Blows and items infused with the Ripple are lethal against such creatures, leaving searing injuries from which the energy continues to spread.

Ripple energy is conducted especially well by liquids, but it can carry through clothing or metal and pass from one object to another, even through solid walls, and is best at strengthening organic matter, which can also store it. Using the Ripple requires one to constantly breathe in a controlled manner and their blood to be able to flow, so users can be weakened or prevented from using it entirely if their breathing is disrupted or they suffer from extensive blood loss.)

Bubble Launcher - uses the thin film of soap on his gloves along with his ripple to create small bubbles of soap that contain life energy within them and deal that as damage when popped.

Bubble Barrier - uses the thin flim of soap to create a giant bubble and can be used defensively to absorb attacks for a short while. can be used offensively to absorb an opponent and trap them   

Bubble Cutter - a reinforced version of his bubble launcher, which adds centripetal force to his bubble giving them the ability to cut and become more difficult to pop

Bubble Cutter Gliding - a shorter ranged yet homing version of his bubble cutter

Bubble Lenses - uses the bubbles to refract light and focus them into beams, while the lenses are doing so them become stationary and act as a magnifying glass in how it focuses the light

Hamon Various uses - the ripple has a variety of uses such as turning a bunch of leaves into a glider, or combining of a bunch of ice stalagmites together to for greater reach, etc. the involved/manipulated targets have to do with life in some way such as dead leaves or water

Equipment: Soap gloves, a pair of gloves well coated in layer of soap, which Caesar uses along with his Ripple to extend the range of his attacks

Origin: Caesar Anthonio Zeppeli was born in Genva, Italy to a modest Italian family. When he was 10 years old, his father Mario left without saying a word one night, which caused Caesar to resent him greatly for the next 7 years of his life. He eventual became a street criminal quick to anger and committing many crimes falling just short of murder. When he was walking the streets one day he comes across his father in the distance, as he readies himself to get revenge for the man living him all those years ago. As he trails him he stumbles a cross the carving in which ancient more evolved race of humans sleep, known as the Pillar-men, which they placed a diamond to lure unsuspecting victims into as food. As Caesar plucks on the diamond and is about to be swallowed by it, his father who does not know the man in front of him is his son, pushes him out of the way and taking his place, as the one who dies, but as he does so he tells Caesar to find Lisa Lisa a ripple master for training. With his faith in his father and his family name restored, he does as he is asked and studies the Ripple under Lisa Lisa to battle an ancient threat to humanity, the Pillar-men who were soon about to awaken in the 1938. Together he trained with one who would become his good friend Joseph Joestar to prepare to battle the foes and prevent their plans of obtaining the Red Stone of Asa. He charged off on his own to face the Pillar-man Wham wear he managed to injure the Pillar-man with his Bubble Cutter and Bubble Cutter Gliding, before chasing after him into the hide. As he entered the lair he was some how transported to nexus instead, much his confusion and seeks to return to his friend's aid and stop the Pillar-men's plans.

Weakness: Needs to breath to use his Ripple. Human Weaknesses.
Likes: playing darts, collecting lighters, cute girls

Dislikes: Lame guys, half-assed guys, the sound of peeling an apple, insects
« Last Edit: April 06, 2017, 01:26:39 AM by theunknownhero »
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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #168 on: April 16, 2017, 03:43:44 AM »
Name: Roderick Blakely

Race: Half-elf with draconic ancestry

Age: 19

Height: 6’1

Weight: More than a few stone.

Appearance:
He also has golden dragon scales up and down his back and sides.  His spine is adorned with small golden spikes, much like a dragon’s back.  The rest of his body is the same flesh and blood associated with a humanoid.

Physical Attributes:

Strength: Human

Agility: Human

Constitution: Exceptional

Magic Ability: Currently Medium, but has the potential to become High.

As the latest in a long line of elven sorcerers (despite being a bastard) with gold dragon ancestry, Roderick was born with innate magical power. This magical energy suffuses body, mind, and spirit with a latent power that waits to be tapped.  Because of this, Roderick has no need for the spell books and ancient tomes of magic lore that the wizards of his world rely on, nor does he rely on a patron to grant his spells like a warlock does. By learning to harness and channel his own inborn magic, he can discover new and staggering ways to unleash that power.

Roderick has magical power seething in his veins and knows all too well that the power doesn’t like to stay quiet. His magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.

Cantrips

Roderick has no limit to the amount of cantrips he can cast during a day, the only limit is the number of cantrips he knows.

Firebolt

Roderick hurls a mote of fire at a creature or object within range (within 120 feet). He makes a ranged spell attack against a target. On a hit, the target catches on fire and is burned until the fire is smothered. A flammable object hit by this spell ignites if it isn't being worn or carried.

Prestidigitation
This spell is a minor magical trick that novice spellcasters use for practice. Roderick creates one of the following magical effects within range:

• He creates an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.

• He instantaneously lights or snuffs out a Candle, a torch, or a small campfire.

• Roderick instantaneously cleans or soils an object no larger than 1 cubic foot.

• He can chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.

• He makes a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.

• Roderick creates a nonmagical trinket or an illusory image that can fit in his hand and that lasts until the end of your next turn.

If you cast this spell multiple times, he can have up to three of its non-instantaneous effects active at a time, and he can dismiss such an effect as an action.

Mending

This spell repairs a single break or tear in an object Roderick touches, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, he mends it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Message

Roderick points his finger toward a creature within range and whispers a message. The target (and only the target) hears the message and can reply in a whisper that only he can hear.

You can cast this spell through solid Objects if he is familiar with the target and know it is beyond the barrier. Magical Silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

Control Flame:  Roderick is able to control nonmagical fires.  He can make them bigger (provided that there is enough fuel to do so), put them out, make them move, change their colors, and even create rudimentary shapes.

Poison Spray
Roderick extends his hand toward a creature he can see within range and project a puff of noxious gas from his palm. The creature must a constitution of “Exceptional” or higher (or be immune to poison) or become ill (vomiting, stomach cramps, nausea, and feverish) from the poison.  This effect lasts until the target gets a full night’s sleep.

Other than the cantrips, Roderick favors spells that involve fire due to his draconic blood.  He can learn other spells, even carry a spell book with him, but he will always fall back on fire.

His favorite spell is perhaps Fireball where he hurtles a fireball at a target up to 150 feet away that, when it hits, creates a 20 foot in diameter sphere of fire.

He can also teleport with his magic, create illusions from the simple to the complex, call lightning, dispell other forms of magic that are not as potent as his, animate objects, become invisible, blind and deafen, fly, and even generate darkness.

Because of Rick’s natural “Metamagic”, it has given him the ability to do the following with his spells:

Careful Spell:  When using a spell that has a radius of effect (like his beloved Fireball), Roderick can pick up to five targets to protect with that spell.  This way they do not take the brunt of the spell’s effects.

Empowered Spell: Roderick can super charge his spells to make them even more powerful, or make them last longer.

Twinned Spell:  When Roderick uses a spell that can only target one creature or thing (such as Firebolt), he can “twin” the spell so it can hit another target as well.

He can only tap into his Metamagic pool five times within 24 hours.  To recharge his Metamagic he needs to get the equivalent of a full night’s sleep.


Other Abilities:

Draconic Resistance: The dragon scales actually act as a form of body armor (like the scales of an alligator) making him not the normal “squishy spellcaster”.  This also gives him a stronger constitution as well.

The scales will not say stop a bullet, but it does make him harder to stab and physical blows don't rattle him as much.

Born of Fire: Due to the gold dragon blood running in Roderick’s veins, he is immune to fire.  (His clothing does burn off though and whatever equipment he’s carrying would be affected by fire as well.)

Hand to Hand: Roderick learned enough martial arts techniques from both the hero of his land and the head of his mother’s guards he can defend himself if need be.  He is no way a master.

Noblesse Oblige: Being the heir to his grandfather’s throne has taught Roderick the finer details of polite society.  He is quick to pick up a new land’s customs and ways, giving him the ability to blend in and thrive even away from home.


Equipment:

Ring of Regeneration:  A gift from his mother, this ring that he is attuned to will heal him from any injury as long as it does not outright kill him.  With it he can regenerate limbs, heal from brain damage, organ failure etc.  It will take the ring several (2-7) days to fully regrow a limb or completely recover him from brain damage.

However, if something kills him instantaneously he stays dead unless someone resurrects him.

He is also carrying a money pouch containing 500 gold pieces.  (About $40000.00 in US Currency.)

His clothing are simple black pants, studded leather boots that are comfortable for walking long distances, a black cloak, a blue shirt, the signet ring for his mother’s homeland, Amythbell, and a stylized silver wolf pendant signaling his the true heir of Wulfscry.


Origin: Roderick is the half-breed bastard of an elven sorceress baroness and a human prince.  The sorceress and the prince’s father – the king – wanted to seal an alliance between their two lands, Amythbell and Wulfscry.  So the sorceress seduced the prince, who had shirked his duties for reasons only he, his father, and the lich who ruled the lands between the two were privy too.

Of course the sorceress became pregnant from this liaison and tried to use their unborn child to trap the prince into marriage.

Except said prince knew that the sorceress was kind of crazy and really didn’t want to be king.

So he refused to marry her.

Sorceress gave birth to twins.  A boy and a girl.  The boy shared the same draconic traits that his mother sported, while the girl just seemed to be a “normal” half-elf with none of the draconic bloodline apparent in her.  So the prince took the girl to raise in the woods in a far off land he’d taken as his home with the help of his wolf companion while the sorceress and the king raised the boy.

Since the prince had literally declared himself dead in the eyes of his father’s kingdom, that left the boy child, christened Roderick, as the new king of Wulfscry.

Roderick grew into a fine lad, handsome, charismatic and kind.  In preperation of his role as king when his grandfather finely died, Roderick became a diplomat.  Not of his own country, but to the halfling and dwarven settlements bordering Wulfscry and the lich’s lands because halflings and dwarves never really get along.

He also grew ignorant of the fact he had a twin sister until after his birthfather died and his twin came to their mother for help.  Because the sorceress rejected her daughter, this embittered Roderick to her, and he tried reach out to his sister but was thwarted at every turn.

Well, when his sister and the surrogate family of adventurers she’d taken up with came to kill the lich ruling the kingdom between Wulfscry and Amythbell, he hoped he could get to know her.

Except he caught attacked by his aunt and her demon death squad and found himself in Nexus.


Weakness: Anti-magic fields, extreme cold slows him down and he is weak to ice spells, and not being able to use his magic.

If he does not use his magic within a 24 hour period things around him will catch on fire.  So he generally at least uses his cantrips at least once on a daily basis to prevent this from happening.

And anything else that would kill a normal person.  Except high temperatures and fire because DRAGON.


Likes: Fire!  Hot drinks.  Heat.  Meat. Gemstones. The color blue.  Being able to let go of his responsibilities and burn a motherfucker.  Grandpa.  Dogs.  Hot deserts. Fire!  When a negotiation goes well.  Studying magic.  Strong willed women.  His half-brother.  His twin Rhiannon (When she isn’t being a murder hobo).  Well illustrated erotica (he's a royal virgin- he doesn't get to date! So he has to fap somehow).

Dislikes: When Rhiannon is being a murder hobo and ignores him.  Demons.  The cold.  Ice.  Ice Cream.  Warlocks.  Beholders- too many eyes, they creep him out.  Necromancy.   His mother dearest.
« Last Edit: June 13, 2017, 07:46:51 PM by Sinib »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #169 on: April 17, 2017, 02:22:22 AM »
Name: Olga Marie Animusphere

Nicknames: Olga, Marie, Maria

Race: Human

Age: 17

Height: 182cm

Weight: 70 kg

Appearance:


Physical Attributes

Strength: Human (Exceptional with reinforcement)

Agility: Human (Exceptional with reinforcement, Incredible Reflexes)

Constitution: Human (Exceptional with reinforcement)

Magic: Extremely High

Olga is a prodigious mage from the extremely venerable Animusphere Family, one of the twelve great noble families of the Clock Tower. She would be an extremely powerful mage just from the magics stored in her crest, but also possesses top tier magic circuits in abundance, and an affinity with all five noble elements: fire, water, earth, air, and void, which allows her to use nearly any spell she desires with full effectiveness. All of these factors combined makes her a truly powerful mage only limited by her relative inexperience.

A magic crest is a tool mages from her world use to pass all of their knowledge and research on to their descendants by implanting a magic spell into their heir’s body. Each successive generation builds on the crest, expanding it slowly over countless generations. As a result, age is everything: not the age of the mage in question, but the age of their family. Olga Marie can trace her family tree all the way back to the 14th century, twenty generations ago, making her family one of the most powerful and influential noble families in the world of magic.

The Animusphere crest contains untold amounts of knowledge stored within it, and covers her entire body. While normally invisible, when she casts a spell using the crest, an incredible intricate and complex magical pattern lights up in neon green. Inside of it lies a wide variety of spells for a plethora of different uses. There are many combat spells, allowing her to cast many high level spells without an incantation, barriers, runes, charms, potions, how to make magical objects, and so on. Her father specialized in astronomy, and added many spells related to that topic, such as scrying, farsight, and some summoning rituals.

Olga herself is more interested in runic magic and modification of her body with magic. She knows many runes of exceptional strength, and can bind people of truly prodigious strength with the right preparation using them. She has modified the magic circuits in her eyes to allow her to bind people at a glance. Unless her target has the ability to flush her mana out of them somehow or resist her outright, they would be unable to get out of her spell. She has also made some more frivolous modifications to herself as well, and may make more in the future.

She can easily make basic magical items imbued with the power of this or that rune, and makes it a point to always carry around an assortment of spells for rapid use. The stunning spell she imbues the pebbles she carries around can bind amazing easily by creating large magic circles of light around them, and can even restrain people of incredible strength for a few seconds with just one. With preparation though she could reliably restrain even up to fantastic with her magic.
 
Furthermore, Marie is highly knowledgeable in the creation of bounded fields and is able to create very powerful defenses on the fly, able to easily withstand an rpg, or more given more time. She could also add on other effects as well that strengthens her magic, weakens her opponents, hides objects, etcetera.

Finally, she possesses three command seals on her left hand, crystallized miracles approaching true magic. She can use these to do things that would otherwise be utterly impossible for her, such as instant teleportation or forcing her servant to do things they do not want to do. These do however have some limits. If a task is truly difficult, one might not be enough, and if what she wanted to do required more than she had, then she’d be unable to do it. She possesses the theoretical knowledge of how to make more, courtesy of her father, however this would require a great ritual, excellent leylines to tap into, and most importantly, a lot of time. To make even one of these would take at least a month of preparation, provided she had access to all the required materials, and after that she would be able to produce at best a single one a day, making them extremely precious.

Equipment:
Magic Pebbles: Pebbles Olga Marie has enchanted with her runes. They can have various effects.

Origin:
Olga was born to immense pedigree, and lived up to the lofty expectations her family set for her. She got top grades at the clocktower, and inherited a lordship at an extremely young age.

She ran Chaldea for a while until she got pulled into Fuyuki where she met her servant and then ended up in the Nexus all of a sudden.

Weakness: Magic Resistance fucks her up. She suffers from hypertension and panic attacks on occasion, so if you catch her at an inopportune time, she's going to be fighting at a severely nerfed levels. No experience in close quarters combat, anyone with decent stats could beat her if they got close without much effort.

Likes: Being in control, Brutae, being cool and collected, having a servant

Dislikes: losing control, looking dumb, fools, the Irish
« Last Edit: January 03, 2018, 08:18:16 PM by Sinib »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #170 on: April 23, 2017, 02:23:44 AM »
Name: Marcus Junius Brutae

Race : Servant

Age: : Appears to be in her early 20’s

Height: 176 cm

Weight: Average for her height

Appearance:





Stats:

Strength: Heroic

Agility: Fantastic

Constitution: Heroic


Other abilities:

Servant :
Brutae is a servant, a high level magical familiar capable of taking on an astral form in which she’s invisible to mundanes and also intangible, people with supernatural senses may still detect in her this form.

Furthermore only her heart and her brain are required to maintain function of her body and she has no other vital areas.


Magic Resistance: Very High
Saber possess a natural high degree of magical resistance capable of completely withstanding most ordinary magical attacks. Only greater magics are capable of affecting her and even they are reduced. She can consciously allow certain spells to affect her if they happen to be beneficial.


Skilled Swordwielder:
She has many years of fighting experience and is thus an expert at bladed combat.


Riding:
Saber can ride any common riding animal or pilot any mundane vehicle with the skill level of an expert.


Presence Concealment:
Saber is capable of remaining perfectly hidden as long as the conditions are optimal. She can’t however hide in plain sight nor is her sneaking skill good enough to remain hidden if someone is aware she’s there and is actively searching for her.


Noble Phantasm:
Name: Et tu Brute? Betrayal of one's kin.

A Noble Phantasm is the crystallisation of a miracle, the manifestation of the essence of a Heroic Spirit’s legend.

This Noble Phantasm is the  manifestation of the legend in which she betrayed her father, Gaius Julius Caesar one fateful March morning. Where she in a surprising turn of events stabbed him 23 times only to leave him to bleed to death.

The effects of this Noble Phantasm scales with how much her target trusts her. If she’s regarded as family the full effect will occur and the target will get stabbed 23 times instantly. If a person doesn’t know her or just met her it is no more effective than a normal attack. So it is effectively useless against strangers. Even against acquaintances it amounts to nothing more than a slightly more powerful attack than what she can usually do.


Origin: :

A Roman from the last days of the Republic. The famed murderer of Julius Caesar. Although she had help from several other senators she’s the one associated with the murder itself. She struck out of a pledge to protect Rome from the likes of tyrants but the reasons were soon forgotten and she was eventually painted as one of the three great betrayers. To be forever tortured at the center of the 9th circle of Hell. So while she never acted the part of an assassin in the majority of her life, Her Noble phantasm reflecting the action she’s most famous for is fitting of one.

She got summoned in Fuyuki by her current master in a strange Grail War full of corrupted Servants and an annoying Irishman.Bbut after dealing with the strange Grail War and removing the corrupted Saber, something strange happened and they found themselves pulled away from there into this new strange place.


Weaknesses : A Lack of real range attacks although throwing objects could make up for some of that. If not anchored to the material word by a mage she will eventually disappear. She also require a steady flow of Prana to function thus her capacity is directly related to the condition of her master. As a Servant she is also vulnerable to spiritual attacks. She cannot attack while in her Astral form but she can still be attacked by people who could interact with intangibles.


Likes : Teasing people, her master, being right, people who are capable.

Dislikes : Fools, dictators, barbarians, and more recently the Irish.
« Last Edit: January 17, 2018, 05:20:52 AM by Sinib »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #171 on: April 25, 2017, 11:05:14 PM »
Name: Pope Leo the Great

Race: Servant (Ruler)

Age: Ancient

Height: 5'9"

Weight: 190 lbs

Appearance:
Spoiler for Hiden:

Physical Attributes

Strength: Fantastic

Agility: Incredible

Constitution:Fantastic

Other Abilities:

Servant: Leo is a servant, a high level magical familiar capable of taking on an astral form in which he’s invisible to mundanes and also intangible.  However, people with supernatural senses may still detect in her this form.  In addition, he is also capable of telepathic communication with the one he is bound to by contract.

Furthermore only his heart and his brain are required to maintain function of his body and he has no other vital areas.


Magic Resistance: High

Leo possess a natural high degree of magical resistance capable of completely withstanding most ordinary magical attacks. Only the strongest spells are capable of damaging him and even then, the damage is reduced.  Only Christian magic is capable of harming him.

Revelation: The ability to "hear the voice of the heavens" and instinctively discern the most optimal action to take at any given time. It functions as a sort of sixth sense in battle, but covers all matters related to the achievement of a goal.

Protection of the Faith:
A form of divine protection possessed by those who have sacrificed themselves for a religious view, born from personal faith rather than an external blessing. This absoluteness of body and soul aids in resisting physical, mental and spiritual interference.

Inhuman fighting talent: Leo is inhumanly good at fighting, with a natural instinct that mimics actual skill.  It has been said that if he actually trained, his ability would transcend human limits and reach the realm of legend.  However, he never choose that path, instead opting to improve his connection with god.  In a fight he has a pretty good sense of what to do and how to do it, relying completely on kinesthetic thought to carry him through the exchange.  He can fight masters of combat on even terms thanks to his experience, natural ability and intense warrior like aura. 

Noble phantasm (anti army) : Archangel Micheal

Physical Attributes

Strength: Legendary

Agility: Fantastic

Constitution: Legendary

Pope Leo can summon the flaming Archangel michael to fight alongside him.  His skill is unmatched, his destructive power devastating.  The power of his aura alone makes a normal person feel as though they are trapped in an oven. The two are capable of coordinated attacks through a spiritual connection.

Godly martial skill:  Outside of his insane strength and speed, Micheal is inhumanly skilled, to a point that it transcends reality itself.  He can cut space with his sword or punch behind someone while moving in the opposite direction.  There is no match for this archangel.

Divine flames:  Michael can freely manipulate divine flames, special holy fire unique to him. The fire he creates is so unnaturally powerful, it can incinerate other fire. The flames can be as strong or as weak as he desires, capable of melting a skyscraper in minutes or as weak as simply heating someone up on a cold winter night.  In other words, his flames operate outside the physical laws of reality.   Naturally, he is capable of deciding whom the fire harms as well.  In addition, he is capable of forming constructs using the flames, including the golden wings sprouting on his back.

GOLDEN WINGS OF PURIFICATION: The golden wings on his back have a variety of different functions, none of which is to help him fly.  He can do that himself.  Instead, the wings are a way of asserting his power.  He often uses them to create a powerful golden flare that illuminates the sky.  In battle, he will extend the fiery wings and create a barrier, either for himself or someone working with or beneath him.

SHINING SPEAR OF PURGATORY:  A spear constructed from the divine flames, this weapon is capable of massive devastation.  Typically used as a throwing spear, this weapon explodes on impact, instantly decimating armies with its shock wave.  Anything unfortunate enough to take the weapon head on will be instantly disintegrated, their souls forever trapped in purgatory.  For this reason, he has only ever used it against the army of Lucifer.

Equipment:

Holy blade:  A gift from god himself, this blade is nothing short of monstrous.  Even stronger than the weapon’s Micheal can forge himself, the blade can cut through literally anything.  Anything that touches the blade apart from Micheal himself will be engulfed in the full force of the divine flames.  In addition, the blade can induce other effects, such as purging sin (dark/evil energy) from the bodies of those it touches without harming the victim, marking the victum’s soul for hell or simply destroying the soul itself without targeting the body.

Weakness:

Dangerous output: Even simple movements demand a massive mana cost.  Even basic muscle movements such as swinging his sword or delivering a punch can drain a master’s reserve.  More complex attacks almost always cause death.  For this reason, only the strongest mages can hope to use this noble phantasm and survive. In most cases, only Leo expanding his entire reserve of mana and stamina is enough to keep the master alive and even then, its only a chance.


Equipment:
Jewel encrusted dagger: It's a fancy dagger he carries around for “protection.”  Dispite being in more fights than he can count, he has only had to use the dagger a few times in his entire life.

Origin:

452 AD: The Huns are wreaking havoc on the empire’s of the mediterranean.  They tear through faction after faction completely unchallenged.  Just as they are descending on the Roman Empire, Pope Leo sets out alone on his horse to intercept Atilla the Hun.

To his surprise, the mighty Hun army was headed by a young girl wielding a colorful looking blade.  “I come with a warning.  This place is strengthened by the faith of men and protected by the word of god.”

He walked forward with a soldier’s stride, taking slow careful strides, staring her down with a look of stone faced determination.  There were no words, just an understanding that the loser will be stripped of their identity and robbed of their sense of self.

There was a moment of silence.  The only sound that could be heard was the Pope’s feet grinding against the dirt.

The Hun suddenly shot off of her horse, charging the holy man with her weapon raised to strike.  The sword came down like a meteor, sinking into the Pope’s shoulder as blood oozed from the wound.  Leo’s fist stuck the girl in the abdomen, sending her flying back towards her men.  Her back hit the ground with a thud, kicking up some dirt in the process.  Still staring forward, Leo took the blade out of his shoulder and threw it to the girl.

“Leave!” he ordered, causing the army to reflexively shrink back a few steps.  The horses shrieked, stuck between their fear of the Hun’s and fear of the Pope.

Grunting, the girl picked up her blade and struck Leo with a powerful blast from the heavens.  A pillar of fire intercepted the blast, seemingly striking down the Pope in the process.   At the same time, a blinding light descended from the clouds, appearing in between the two combatants. The light steadily dispersed, revealing an angel with shining red wings wielding a flaming sword.

With a shriek, the men fled.

“It is rare to see a man with such determination, such faith in god.  You realize if I had not shielded you, you would have been struck down?”

The pope continued to walk forward, keeping his eyes fixated on the horizon beyond.  “Perhaps, but I had faith.”

The archangel chuckled, “Of course you did.”

The girl laid on the ground, blinking at the creature before her.  Then, she turned her head to face the pope.  Without saying a word, she stood up and began marching in the opposite direction.

A strong wind blasted the girl, carrying her words along its current.  “Never again.  He was too strong.”

Weakness:

Limited ranged options:  While he often has a few options for range in certain situations, he is not effective against ranged fighters.  Keeping your distance and slowly picking off his endurance is an effective strategy to take him down.

Mater requirement:  Leo requires a master as a source of prana. 

Likes: His FAITH, the weak, strong willed individuals, Orpheus, Anastasia

Dislikes: Atillla, Longinus, Vanguard, Lucy


« Last Edit: September 28, 2017, 03:56:59 AM by yinsukin »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #172 on: May 04, 2017, 01:07:32 PM »
Name: Hideaki Miyamoto

Race: Human/Heroic Spirit

Age: 17

Height: 5'7"

Weight: 127kg

Appearance: Blue hair with matching eyes, normal skin and average bodybuild, Hideaki wear a black sleeveless shirt underneath of a blue ​coat and black pant, he also wear a pair of black fingerless gloves.

In his Servant form, Hideaki's hair suddenly become longer that led to had it tied up in ponytail so as to not get his vision get obscured​ by it.  His clothes also change, wearing a blue hakamori and black hakama instead of his usual clothes.

Physical Attributes

Strength: Heroic (Legendary with Reinforce)

Agility: Heroic (Legendary with Reinforce)

Constitution: Heroic (Legendary with Reinforce)

Magic Scale: Low

Having only know of the basic spells, Hideaki is not that great of a Magus, having been describe as a Hedge Mage; that'd say, the basic spells is Reinforce (Let Hideaki's skin be as tough as metal), Structure Analysis (Analyze the structures​ of any object, letting Hideaki to see how the object work and what to use to either fix or disposes it safely), Heal, some resistance to magic, and a weak boundary field that alert him of an enemy's​ presence.

After being fused with a Heroic Spirit, Hideaki's​ Mana pool had been increased, allowed him to use the effect of spells much longer than normal.

Magic Resistance: High

After he became a Demi-servant, Hideaki was now capable of withstanding a high degree of spells, and some of the greater spells will be reduced​ because of this.

Other Abilities:
Demi-Servant: Being fused with a Heroic Spirit of Musashi Miyamoto, Hideaki gained the power and abilities of the Saber Class Servant while still retaining his human part.  While Hideaki doesn't have the ability to astralize like normal Servant, his personality is still the same as himself since it didn't fused unlike the Pseudo-Servant.

Expert Martial Artist: Hideaki had some experience in hand-to-hand combat, as he had gotten a blue belt in Kenpō, Nippon Kempo, and Kendo.  After being fused with the Heroic Spirit, Hideaki gained knowledge and skills of Kenjutsu and Hyōdō Niten Ichi-ryū in conjunction to his other martial arts, which he become more skillful at it.

Inherited Skills: Hideaki, being fused with one of the greatest swordsman in Japan, have gained knowledge and experience of the Kenjutsu alongside of the Hyōdō Niten Ichi-ryū, Musashi's famous fighting style that let Hideaki to dual wield katanas.  Hideaki also inherited Musashi's​ strength, speed and instinct, to the point that he can deflect bullets​ faster than the eye could see.

Equipment:
Silver Katana= A Japanese Sword famously used by the Samurai during the feudal time.
Wakizashi= A short sword use as a secondary weapon.

Origin: Having being born and raised as a normal citizens, Hideaki was unawared​ of his family's status as a heretical mages, who which to have his older sister - the heir of the Miyamoto families - to studied the world of magic while Hideaki himself would've​ lived a normal life in a world of mundane.  Unfortunately, life was never easy, as the Enforcers that were send to hunt them down had located them and slaughtered​ Hideaki's​ parent and kidnapped his sister; Hideaki survived and evaded captured because he wasn't home at that time, as he had stayed with one of his classmates for a project.

After Hideaki attended his parent's funeral, he left for Tokyo to find the Namikage family, as per his family's​ will.  When Hideaki met one of the members of the Namikage family, Zenko Namikage, he was quickly accepted as an apprentice in magic and Martial Arts for two to three years​ before being enlisted into Chaldea.

When the First Order is about to begin however, Lev Flaurios sabotaged​ Chaldea with bombs to detonated at critical point, including the master candidates with Hideaki amongst them.  However, just before Hideaki's​ life is about to be forfeit, a Heroic Spirit appeared and make a contract with Hideaki to turned him into a Demi-Servant for survival; by the time that Hideaki awaked, he find himself in Fuyuki in Servant form.

Hideaki ended up in Nexus after clearing the Singularity by a vortex that sucked him into another world.

Weakness: His lack of advance magic spells despite having large pools​ of mana means that Hideaki isn't suited for any roles of a magician, with a lack of range weaponry make him vulnerable in long range.  It is also know that Hideaki has no clue as to the identity of the Servant that he fused with, which prevented him from being ever use the Servant's Noble Phantasm.

Likes: Playing game, good people, free food, watching anime, Yuri(though he'll denied it), threesome(.... As long as both of the participants are girls, he wouldn't mind), Star Wars and training.

Dislikes: Bad people, horror genre, bully, Magi, experimenting on​ living people, being alone.
« Last Edit: February 16, 2018, 12:42:22 AM by BlackThief12 »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #173 on: May 11, 2017, 12:34:16 AM »
Name: Suzuko Dong-soo

Race: Human

Age: Late 20s

Height: 5’8

Weight: Average for her height.

Appearance:



Physical Attributes

Strength: Human (Incredible but Fantastic hitting force with gloves)

Agility: Human (Incredible)

Constitution: Human (Incredible)

Other Abilities:

Presence Manipulation: While she is indeed an excellent businesswoman based on her own skills she definitely has an advantage over any other person. Suzuko is capable of controlling and changing how she conveys her intent to others with nothing more than a sort of aura. For example, if she wants to be friends with someone or get a better deal she can release a trusting, friendly aura that helps lower people’s guards and make them more receptive to things they would usually be more suspicious about.

It helps not only in deals but also in fights. If she wants to intimidate someone she can project that with such force that most ordinary humans would be overcome by paralyzing terror. Fear so great that she could just walk up and cut their throats without them moving an inch.

However, it is the act of suppressing and concealing her presence that is the most potent variant of her power. With it normally she becomes impossible to read, but when she puts some effort into it she outright becomes impossible to notice. People’s eyes just glaze over her and their minds and instincts simply don’t notice her. They simply doesn’t recognize anything in that spot. While it is good for stalking and hiding any overt action such as an attack betrays her intent and breaks the concealment. She’s working on it. Artificial means of sight such as cameras or some forms of magic also get around this and allow the person to recognize that she is there.

Fighting: She’s rather good at combat for a human. Suzuko could outfight most people with her fists alone; however, she lacks the skill to take on a more supernatural being by sheer merit of talent. That’s why she cheats.

Equipment:

A Business Venture: Suzuko is in charge of a rather well off furniture business in the Nexus. Recently she’s also absorbed a few other smaller businesses that work in construction to broaden her horizons. She is reasonably wealthy but most of her funds are invested into business and cannot be so easily withdrawn.

Dressed to Kill: Suzuko’s business attire is special to say the least. They are self-repairing artifacts durable enough to make small arms all but useless and enhance her physical abilities to that of a supernatural being (Incredible). Her gloves are the centerpiece of the set and are weapons in their own right. They are mystically enhanced artifacts that magnify the force of her body and are durable enough to match other weapons blow for blow. Her suit weaves together rather quickly. Cuts and rips are repaired in mere moments, but losing chunks of fabric can take much longer to repair.

Origin: A businesswoman with some interest in the supernatural, Suzuko is a widow and single mother. Complications shortly after her son’s birth resulted in extensive surgeries and implants needed to keep him alive.

But Suzuko keeps going. She does everything she can to make the perfect home, the perfect life, the perfect leader. It’s tiring sometimes, but the alternative is far worse. Image is almost everything in the world. To construct and maintain it is so important to her, to everything she does. She wouldn't be where she was without it.

Weakness: She isn’t always wearing her suit. Going for her son is a pretty valid tactic too.

Likes: Certain girls, love, her son

Dislikes: Men trying to get in bed with her, talking too much about her wife, rival companies
« Last Edit: June 30, 2017, 01:47:57 AM by Umbra of Chaos »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #174 on: June 06, 2017, 07:09:22 AM »
Name: Azure Northern Wind, Dragon Spirit of the Sun

Race: Human (Chosen of the Unconquered Sun)

Age: 24 (Looked like 18)

Height: 6"8

Weight: 198lbs

Appearance: Azure have brown hair and blue eyes, he wear a black shirt underneath of his longcoat made of moonsilvers, a black pant with a pair of leather boots, and pair of leather gauntlets.  If he use his power continuously, Azure's forehead will glow a golden ring with a gold disk within it.

Physical Attributes

Strength: Incredible​
Agility: Incredible
Constitution: Incredible(Fantastic due to High Resistance)

Other Abilities
Chosen of the Sun: Azure had been blessed by the Unconquered Sun, granted him the ability to surpass human's limits; his lifespan increased​ to thousands of years, capable of surpassing gods, kick people's​ ass in an awesome way, to even achieve things that would've​ been impossible; his abilities are either granted or enhance upon being Exalted.

The Oath of the Sun: As the Chosen of Eclipse, Azure - if he witness an oath being made - can chanel his essence to sanctify an oath to strengthen the bond; Azure must shake hands to the one making an oath, or touch the hands of those who were party to it.  Breaking an oath will bring a terrible luck to the oathbreaker, and can happen in a worse possible moment.

Talented Generalist: Another Anima Power from the Eclipse Caste, Azure is capable of learning other abilities of other type of Exalt - if being taught by the right teacher.  However, it will take far longer than usual to learn.

Master Swordsman: Azure mastered the arts of using his longsword, to the point that he's currently training the use of Even Blade style(a Terrestrial Martial Arts style that use sword as a form weapon).  More info about such style can be read in below.

Expert Martial Artist: Azure - while not a master - has learned many forms of martial arts style; he had learned the Black Claw - a Celestial Martial Arts that use misdirection, perception and love as a weapon - First Pulse - a Terrestrial Martial Arts focusing on Street Fight - and the Falling Blossom style - another Terrestrial Martial Arts usually practice by the Cult of the Illuminated.  More info about them can be read on below.

Even Blade Style: A famous Terrestrial Martial Arts in Creation; made by three different Masters(Master Azure Crane, Master Chaowin Registrophe, and Master Zu Ra Te), it is popular for both it's quickness and origin.  It uses slashing sword as a form weapon, the students must be a competent Swordsman before being taught.  It's techniques​ boils down to quickly attack an enemy and always staying calm, while focusing on the surrounding as he becomes agile.

Black Claw style: A Celestial Martial Arts that use misdirection, perception and love as a weapon.  Learning the Black Claw style will always cause a students to fall in love with their teacher, due to the nature of the Martial Art required to be exposed by the innermost heart of their teacher, becoming inseparable; the Black Claw style can be use to fool people(example: a Black Claw user attack an opponent first and said opponent return the favor, but people are convinced that it was the other way around).

First Pulse Style: A Terrestrial Martial Art that is less sophisticated enough to not be above street fighting.  It can use any improvise weapons as a form weapons​, as well as cestus and boots.  Most of the technique revolve around beating people up while either drawing attention to bystander or defend from any unexpected attack.

Falling Blossom style: A Martial Art style normally practice by the members of "Cult of the Illuminated", teaching practitioner to value Creation and the Solar - known only as the Golden Ones - in contemplation; it's form weapons is knives and swords.  Azure, being a former member of such cult, practice this style prior to leaving the cult and becoming a Solar.  All of his technique relied on Azure's ability to evade an enemies or taking a hit for those he's defending.

Merchant Traveler: Even before he was an Exalt, Azure was well on his way to become a traveling merchant.  Becoming a Solar allowed Azure to be even better at merchandise, being able to know the quality and the prices more easily.  Azure is capable of convincing other of his store while making every merchandise have as low cost as possible, he is also capable of carrying heavier bag than normal.

Exalted Healing: As long as his wounds isn't grievous, and his limb didn't severed, Azure can regenerate from any injury he had been inflicted.

Language Master: As an Eclipse Solar, it is obvious that Azure can learn many different languages from other lands and cities.  He has learn the tongue of the Low Realms, the language of the Forest-tongue, and even the High Realms, while still holding his native tongue of Riverspeak.  Surprisingly, while he only learned High Realms after his Exaltation, Azure learned the rest from the time before he became a Solar; this is because Azure is a traveling merchant, he had to learn other languages to prepare for a stay in a different land.  He did pick them up in his travel.

High Resistance: Azure can take more punishment than any human as the chosen of the sun.  While it's grant Azure even more durable and allow him to cross hazardous environment - such as disease, low radiation areas, and even poisonous gas - it's goes beyond it.  Sleep is unnecessary for few days, falling from buildings without a scratch, bullets ricocheted from his skins, many weapons will break upon impact, and even environmental​ threats - save for some in his weakness - could only shrugged him off.

Equipment:
Dragon Blade: A longsword Azure favored, the handle are gold with leather to make the wielder comfortable, while the blade is pure silver with words carved into the blade written in Old Realms, a language Azure doesn't understand it.  While Azure can boost it's power through his essence, the blade can change form if wielded by a Lunar(As the silver blade are made of Moonsilver - which is considered sacred by the Lunar).

Coat of the Moon: His silver longcoat was found in the ruin Azure entered after being Exalt; there's lines that can glow depending on the phases of the moon or the sun.  Unlike the Dragon Blade, it does not change form; rather it's abilities and resistance varies depending on the phase of the moon(Example: The coat give him more strength and speed during the full moon; while Waxing Moon, Half Moon, and Waning Moon phase cause Azure to be more convincing).

Merchant Bag: Bags containing many different items use for selling to customers.  It's contains some small weapons, lighter armors, fresh foods, supplies, and anything you need.

Origin: Before he became Dragon Spirit of the Sun, he was a young man by the name of Azure Northern Wind, a native of Scavenger Lands.  Being given birth by a mother from the northern land and a father from the East, only Azure's father raised him before a tragedy killed his father; Azure was later become a traveling merchant to find his mother.

Of course, Azure was already aware of the danger Creation brought forth, so he began to trained himself with Martial Arts, not disciplined but have passion for it.  He once learned the Falling Blossom style from his time spent with the Cult of the Illuminated, which he is unaware that the cultists consist  with Anathemas - Demons wearing the skins of a human - Terrestrial and even the Sidereals.

The day he became Dragon Spirit of the Sun, he left the Illuminated Light after finding out the truth of it.  He left not because it has Anathema and Sidereals, but because of how the Sidereals manipulated​ everyone and controlled them for their own reasons - which violate people's​ trust mind you.

After he became a Solar, he traveled throughout​ Creation, selling and buying wares for Azure to continue his business; he once met a woman who would eventually taught Azure the Black Claw style; as for how Azure has gotten into the Nexus, maybe he had gotten lost and decided to take a nap, or maybe he traveled through the desert of Cecelyne.

Weakness:
Breathing: Despite having the power to do awesome stuff, Azure still need to breathe.  As such, he can still drown, fall victim to gasses that can affect his breathing.

Honesty: Azure cannot lied no matter what; he may only omitted the truth, but he cannot make any lies - including half lies.

Disease and Poison: He is not completely​ immune to such thing.  While none can kill him anymore, he can still be weakened by a rare few of poison or diseases.

Virtual Flaws: Inescapable Guilt: A great curse inflicted by the dead Primordial of the old, manifest in a form seeing vision of people whom he wronged on, causing him to be sheltered​ by himself.  This can only manifest by commiting atrocities, such as killing fleeing and defenseless people, commiting genocide, murdering, stealing and looting, etc.  Killing soldiers on the battlefield does not count.

Lifesaver: Azure will not kill any innocent people, making very sure that there would be no innocent bystander that would be in risk; this, however, will cause him to be more affected​ by the Great Curse if he committed such act.

Likes: On a merchant business, sharing things with people, getting friends​, helping others, offering foods.

Dislikes: Bad decision, child abuse, slavery, stealing, murder, and hypocrite.
« Last Edit: June 08, 2017, 05:41:35 PM by BlackThief12 »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #175 on: June 21, 2017, 12:48:46 AM »
Name: Antonia San Nicolas
 
Race: Human
 
Age: 26
 
Height: 6’2” (1.8 meters)
 
Weight: 141 lbs (64 kg)
 
Appearance: Antonia has a muscular physique - quite fit. She has long, dark brown hair that is often pinned up in a tight bun; long hair is an easy target for any enemies with hands. Her eyes are sharp and narrow and is beautiful in the sense of a hawk diving towards its prey - fatally graceful. Her body is riddled with scars from past encounters.
 
Clothing consists mostly of linen for easy movement, and flexible leather for protection. Most of the colors are rather drab and dark for stealth, but there are flashes of gold and red in her attire.




 
Physical Attributes

Strength: Exceptional (Incredible with Bloodlust)
 
Agility: Incredible
 
Constitution: Incredible
 
Other Abilities:
 
Tactician: Ranked high in the military department, she had to formulate plans to exterminate the beasts. Good at pinpointing weaknesses, spotting people who are likely to transform, and a great leader.
 
Navigation: Can find her way around any town with the help of signs, compasses, and the sky. Derived from the simple fact that memorizing the streets is quicker than looking at a map.
 
Crude Medical Knowledge: Knows how to stitch a wound, make a splint, bandage and treat infections to a certain extent.
 
Advanced Healing Factor: She is distantly related to entities simply known as the Gods and possesses a greater propensity to heal a bit faster than regular humans. For example, it takes at least six weeks for a sprained ankle to function normally. It takes two weeks for Antonia to recover, less if she uses Blood Healing (explained below).
 
Deception: Throwing enemies off the track and leaving them confused as to where you went is a necessary skill for hunters. Examples include running down a hidden alleyway and making an unexpected attack.
 
Bloodlust: If she kills for too long, or kills many in a short amount of time, her pupils start to dilate and would begin to resemble a wolf: elongated limbs and canines; she would have considerably more strength and a near-insatiable urge to kill. The amount of strength gained is comparable to a beast, who can smash through walls with ease and throw prey up to 20 feet across. Though, if she manages to restrain herself (or somebody else restrains her) and return back to a “normal” state, then she cannot hunt for the next couple of days in fear that she triggers it again.
 
Nightvision: Self-explanatory. Cannot see perfectly in absolute darkness without a source of light, but has an impression on where objects are located and how to avoid them.
 
Magical Ability: Low
 
Aromatherapy: Monsters are blood-motivated creatures and will seek out the pungent source for food, or simply just to kill. Creates a new scent in the atmosphere with innate stamina, one that smells of rosemary, and masks her own, so the monsters are less inclined to follow a ghastly scent. 
 
Blood Healing: Consumes innate stamina to heal life-threatening wounds, such as broken bones and internal bleeding. She would live through the ordeal, but would be physically exhausted.
 
Scrying: Can use any smooth, shiny surface to observe anyone or anything, as long as she knows what it looks like and where it is. Can only see if there is a similar object in the area, and up to a one mile radius.
 
 
Equipment:
 
Fans: Her main weapons, holstered to her sides. There are silver knives concealed within the crimson folds, and are easily concealable in general. Remarkably heavy. Can be used to thrust, slash, and bluntly hit enemies. Can cut through wood, “soft” metal (lead), glass, and most importantly, a thick skin of fur and flesh.
 
Throwing Knives: Carries twenty of these at any time. Does minimal damage, but good for scouting out enemies and catching their attention.
 
Sewing Kit: For when the hunt is long, there are tears and rips in clothing, and stitching up wounds.
 
Ruby Pendant: A pendant encrusted with a large, admittedly ostentatious ruby, wrapped around her neck. Inside, lies a portrait of her family: parents, and three younger siblings. It is a reminder of who she is and what she believes in, so as to not lose herself in the hunt.
 
Origin: To live is to hunt.
 
Antonia hails from a country whose main industry is war and defense. It is determined to maintain peace within its borders and wage war in all other areas, and is by the military who encourages this behavior. Though, once the soldiers return home, they are also encouraged to pursue milder hobbies such as sewing, cooking, drawing, spending time with family, etc. to remind them of their humanity.
 
Inside is clean and well-kept, but outside, it is no-man’s land. The soil and rivers are saturated with blood from the existing beasts and bodies of human enemies. For the longest time, a delicate balance was maintained between the inside and the outside, but after centuries of ingrained warfare, it has been disrupted.
 
The hunters have become the hunted, as the most eccentric killers are starting or have transformed to become the beasts themselves. The country has been put on lockdown and Antonia has been charged to hunt down her own comrades, and once she turns, she will be hunted herself if she manages to survive after all of them have been eliminated. She has demonstrated considerable restraint when killing and almost never goes overboard.
 
Weakness: Cannot handle large groups of enemies, impulsive, foolishly independent and stubborn, does not know when to give up. Narrow minded. Limited use of magic.
 
Likes: The sea and other bodies of water, clean clothes, shiny things, chocolate, rivalries, salt and spices, chivalry and loyalty.
 
Dislikes: Disorder and disarray, living an unremarkable life, barbarity. Unjustified behavior. Being betrayed.
« Last Edit: June 21, 2017, 05:46:43 PM by visevv »

Umbra of Chaos

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #176 on: July 15, 2017, 03:46:23 AM »
Name: Beast-hunter Fangs-of-night King-of-blood Shape-master, Astarte

Race: Blood God

Age: 100+

Height: 5'1

Weight: Average for his height

Appearance:



Physical Attributes:

Strength: Incredible

Agility: Incredible (Fan reflexes)

Constitution: Incredible

Other Abilities:

The Blood: The liquid that flows through Astarte’s veins is filled with life and power. It grants him great resistance to other supernatural powers that attempt to directly affect him. While something such as a blast of energy will still harm him normally, attempts at mind control or a curse to wither his body will fizzle out unless they are of great potency. He is also capable of empowering himself physically with it. He can become stronger, faster, and more durable. If he uses an especially large amount of blood he is even capable of reaching Fantastic levels (in strength and constitution) for a single action.

Furthermore, it carries powerful addictive qualities. If one partakes of his blood three times within a period of several weeks they become hopelessly in love and utterly beholden to him. However, it is only possible for Astarte to regain this vital energy by consuming the flesh of supernatural beings.

Distinguished Palette: Astarte is a connoisseur of blood, something he inherited from his most recent 'mother'. By tasting blood he can get a feel for what kind of creature they are, and he can easily tell a supernatural apart from a human. It also makes it far easier for him to track something after he's tasted of their blood.

Vitae Heal: By using the power within him Astarte can heal his wounds. Lesser ones are repaired with ease and with his great reserves of blood few can defeat him in a battle of attrition. However, wounds inflicted by unnatural powers or severe ones such as lost limbs can require some rest and more blood.

Inherited Skill: From each of his creators Astarte gained a single skill at their level of proficiency. He is experienced in fighting with a myriad of weapons and is more than capable of using his natural weapons in an efficient and deadly manner. He can also cook, clean, sew clothes, and drive a myriad of vehicles.

Disciplines: Astarte is capable of manipulating his blood in order to create a myriad of supernatural effects. Listed below:

Dominate: With nothing more than eye contact and verbal commands Astarte can establish control over a victim’s mind. He can directly control them, set subconscious triggers, and even manipulate their memories with nothing more than eye contact and words. Astarte can even possess another being. Once he has a subject under his control he can spend some time and blood breaking them down entirely, until he can slip into them at any distance with nothing more than a word and a little blood. However, all of these effects can be resisted by those with strong enough wills.

Celerity: Astarte can draw upon unnatural reflexes and movement, easily slipping past attacks during a fight. However, his movement speed is unaltered unless he makes a minor expenditure of blood, allowing him to move at similar speeds to what he can react to.

Resilience: While this power is passively makes Astarte more durable and hardy than he should be, a minor expenditure of blood can allow him to ignore wounds for several seconds. It does not make his skin tougher however it allows him to sustain damage and ignore most of the downsides. Small arms fire might pierce his flesh but the wounds don't hinder him in the slightest nor do they put him in any danger of dying. Even attacks that are too much for Resilience can be reduced a severity. A torn off arm could only leave a slight trickle of blood rather than a gushing wound, and even damage to major organs can be reduced in this fashion. However, he must consciously activate this ability and if surprised will still be wounded as normal.

Auspex: Unnatural senses allow Astarte to instantly know who’s the biggest danger to him or who the weakest person in the room is. He can sniff out the secrets of a person, place or object or discover those attempting to hide with supernatural or mundane methods. Establishing a telepathic link between himself and another is also possible, allowing him to even overwhelm someone by having them relive their own memories, even those that have been lost to amnesia or magic; however, this link can fail against those with great enough will. He can even free his consciousness from his body and explore the world with speed substantially greater to his usual level.

Animalism: Astarte can speak to and command animals of all sorts. He can make them into his familiars and call forth scavengers and predators from the environment alike by spilling his blood. With his power he can also drive the animals in a nearby area into a monstrous frenzy. While he can’t give them complex commands he can give them general orders and targets.

Protean: To Astarte the form is malleable. He can slip into the earth to rest (meat offered there sinks into the earth for him to feed and he has limited awareness of his little hideout) and transform his body to have traits reflective of predatory animals such as monstrous claws that he can use to clash against the armaments of other supernatural beings or a variety of new or advanced sensory organs. Transforming into an actual creature is simple as well so long as he consumes its flesh. So far he can become a wolf, owl, and a swarm of bees. He is also capable of altering his human form with blood and rest using templates from those he has devoured before; however, the changes are cosmetic.

His mastery of Protean and his enhanced physique allows Astarte to become a shifting mass of flesh. While usually he can only maintain a two animalistic traits, he can now take on as many as he wishes. In a fight Astarte becomes a flurry of growing and retracting limbs. In a moment he could be a scaled monstrosity with a hound's sense of smell and a body elastic enough to squeeze down a drain, and in seconds he could be a quadruped sporting wings fully capable of flight and covered in barbs. He can even lower his attributes to raise his strength or constitution (although he can’t raise an attribute above Fantastic) in mere moments. Assuming this costs a good deal of blood, but it is his preferred combat state and lasts about a minute.

Origin: Astarte has lived three lives. The first was one of a forest twisted in the shadows of blood. It ended with cleansing fire.

The second was longer. He wandered the land with all the whimsy and cruelty of a god. Astarte walked the earth as a wolf, an owl, a swarm. He spoke to frail humans in these guises, whispered to them at the foot of trees, devoured their enemies and blessed their homes in the only ways he knew. But they would remember the god that had watched their family. It ended in savagery, a desperate struggle against a wolf who walked as a man as they perished together.

But this is the third life. And here the world is man’s and those they once spoke to in worship now hide in their shadows. It was different. And the memories Astarte holds are empty and crude. Mere images, tastes, sights, and sounds. But they didn't feel like anything. He served with a coven for a time but he could not stay. He needed to find himself.

Weaknesses: While immune to most of the banes that plague his progenitors, Astarte is still vulnerable to fire. He cannot heal wounds inflicted by it easily and requires both time and large amounts of blood to heal. His fear of it is instinctual and he dislikes even torches. Large amounts of it can deter him from entering an area. Astarte has never chased his prey through a burning building once.

As he must feed off supernaturals Astarte must also dedicate some time to hunting them down, and he must be at great enough strength to kill them without getting hurt enough that the hunt would be made worthless. This can make it a bit of hassle if he is running low on blood.

Likes: Werewolves, feeding, vampires, humans, art

Dislikes: Fire, vampires who believe they're utter monsters, needless cruelty
« Last Edit: August 12, 2017, 11:02:41 PM by Umbra of Chaos »

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Name: Sera

Race: Human

Age: 18

Height: 5 feet

Weight: 112Ib

Appearance: 



Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Amazing

Other Abilities:

Deep purple:  An ocular ability that gives Sera the ability to see and suck out the souls of whomever she is staring at, storing them in her body to be used later.  The second eye contact is made, a hand is summoned from her soul and reaches into the opponent's body and grabs their soul.  This hand is anchored by her soul but appears to come from her body. It is slow but powerful.  Once it grabs hold of your soul, she will either take her time and remove the soul safely or tear it out, killing the victim.  Either way, once it is pulled from the person's body, she becomes the owner of the soul.

Soul storage and body restoration:  Souls taken from people are stored in the body to be used however Sera sees fit.  She can return the soul to the body, causing it to be restored to peak condition, regardless of the damage sustained.  In addition, she can also place a soul in a different body if she so chooses.

Ghost projection: The other ability granted by deep purple is the ability to project physical ghosts of the deceased victim, with personality intact.  The ghosts are intangible to anyone other than those capable of interacting with spiritual entities.  In addition,  the ghosts can act independently, though they will always have the same will as Sera.  For example, if Sera wants to kill a person, that ghost will always desire the death of said person, but they will employ their own methods to achieve that goal.  However, any supernatural powers that the victim had will be not usable by the ghost.

Ghost stats:

Strength: Human

Agility: Exceptional

Constitution: Human

Sera currently has over a hundred souls to summon at a time.  However, she can also combine the ghosts into a giant ghost.

Phantom Titan:

Strength: Fantastic

Agility: Human

Constitution: Fantastic

Semi titan:

Strength: Incredible

Agility: Human

Constitution: Incredible

Equipment:

Pistol: Sera carries a small pistol holstered on the side of her hip.  She’s not very good at using it, but it's a fun toy regardless.

Knife: Same as the gun, though the knife is taped to her leg.

Origin:

Spoiler for Hiden:
Sera was 14 when she made her first kill.  It was a cold night, dimly lit by the light of the moon.  A rush of cold air flowed through the streets every few minutes, making it the perfect weather to bundle up.  That's why it warmed her heart. 

She was wearing a bright red puffy coat with brown snow pants.  He was wearing a big brown overcoat, complete with a scarf and gloves.  He matched her brown snow pants with similarly shaded brown slacks.  That’s why it was strange he wanted to touch her.

His hand reached out, moving down her face with a gentle touch.  Each stroke felt like a cosy scarf pressing on her cheeks.  She turned her head away from him and carefully put his hand down.  “N-no. Not right now…  I-im not ready.”

He scowled, growling in frustration.  “C’mon, don’t be like that!”

“Its just the first date...I”

The teen grabbed the tip of her wrist, wrapping his large hand around the sleeve of her red coat.  “I-I’m sorry. I’m a little...starved.”

The girl smiled.  It was just a little nice to see that he wanted her so badly.  She could only imagine how excited he would get when she showed some skin.  Well, if what he said earlier was true, he was just thinking about what she looked like on the tennis court.  She licked her lips just thinking about what would happen once he got his hands on her lean body.

“It’s ok,” she said, turning her head away from him.  Her face was getting red just thinking about it.

“Alright, then ill see you tomorrow,” he said.  He was trying to sound confident, but their was a stunted quality to his voice, as if he was trying to hide his nervousness, or shame.

“No.”

Before he even had time to turn around, she closed the distance between them, locking lips with the boy.  He wrapped his hands around her lower back.  The moist taste of his tongue, the way his lips seemed to merge with her own.  The hard length pressed against her body.  It was….intoxicating.  She wanted him, all of him.  She wanted his body, his soul, his mind.  She wanted to keep him...forever.

She pushed him against a wall and gripped his shirt, pulling him closer even as she pushed him back.  The two broke the kiss panting furiously, their chests growing and shrinking with the exchange of air.

“I thought you weren’t ready?!” he yelped.

For some reason, that sudden helplessness brought a wicked smile to her face.  It grew wider and wider while she grew more and more intoxicated by his expressions. “But if I let you leave now, you’ll find some other girl,” she said, wrapping her hand around his cock. 

As she stared into his pupils, she could see her own reflected in them.  Her deep blue eyes suddenly transformed into almost a neon purple hue.  “Sidney?  Megan?  Ladasha?  Probably Sidney.  Shes got really big tits for a girl our age.”

“Sera?  Whats wrong with you?  I thought you were more...shy?  This feels so out of character.”

“I don’t know whats going on either but… I have been feeling strange ever since my first… well cycle.  I’ve felt so insecure about it but now I think I get it.  This is.. Just another part of my body changing and growing.”

His hands dropped from her waist.  She began stroking his cock through his pants, moaning a bit as she moved her hands up and down his length.  Using her other hand, she grabbed him by his shirt, using the wall as leverage to lift him into the air.  Then, she threw him on the ground.

“Ahh!” he yelled, scrambling to get away.  She watched with a devilish grin as he climbed off the ground and ran away.  He dashed as fast as he could, constantly turning corners, running through shops and even using cars as cover, all so he could escape that crazy girl.

He stopped running, bending over to catch his breath.  His chest expanded and contracted rapidly and he could feel his heart stabbing him with its beats.  He looked up only to see the girl standing in front of him, smiling.

“Please… don’t hurt me.”

A hand reached out and grabbed his head, squeezing the front of his skull as he was lifted into the air.

“Nnnagh!” he cried.  “Please…”

“Don’t worry, ill keep you safe.”  Her eyes suddenly flashed a purple light, sucking his soul out of his body in the process.  It resided within her body now and all that was left of the boy was an empty husk.  The body was released from her grip, hitting the ground with a thud.

She touched the area between her legs.  It was wet  All the sudden, her eyes widened and her face grew red.  “Oh no, I got too excited!  But… it was fun...”

That was 4 years ago.  It didn’t take long for her to realize what she could do with such a power.  After she killed her date, she murdered the rest of his family, replacing their bodies with ghosts.  Over the next four years, she replaced her entire school with ghosts.  At 18 years old, she had turned an entire school into a ghost of what it was before, containing the souls of all its inhabitants within her body.

On the day of her graduation, a portal opened, offering her a second chance at life.  Out of pure curiosity, she stepped through it, arriving in the Nexus
Weakness:

Not a fighter:  While Sera is very in tune with a person’s soul and body, she does not have very much experience in fighting.  She has managed to beat most opponents through deceit or overwhelming force and rarely has to fight.

Likes:  Killing, boys,

Dislikes: Losing her souls, being outsmarted,
« Last Edit: October 29, 2017, 11:55:34 PM by Sinib »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #178 on: October 18, 2017, 02:16:20 PM »
Name: Goes by “Lizzie” Actual name remains a mystery.

Race: Godslayer

Age: An even bigger mystery than her name

Height: 168 cm

Weight: Many times heavier than her size would suggest.

Appearance:




Physical Attributes

Strength: Legendary

Agility: Fantastic

Constitution: Legendary

Magic Scale: None, Lizzie can't wield magic herself by she's attuned enough to it to sense lesser workings if it's in her immediate presence and greater ones can be sensed further away.


Other Abilities:

Denial of Providence:
Lizzie possesses an innate ability to circumvent Immortality and all it’s benefits. It can be likened to an absolute law enforced on reality itself by the sheer weight of her existence. She can’t truly manifest this power to its true potential yet and likely won’t be able to for a long time. The requirements to do so are unknown even to her and with no one left to teach her, it seems destined to be nothing more than a footnote in the annals of history.

However she is capable of of using this ability for one thing and that is to empower her blows with it. This gives her fists the ability of circumventing both immortality as well as all forms of healing that can be considered supernatural. Therefore the wounds she inflicts can only be healed over time.

Immortality:
Much like those despised despots she is also immortal. Although this only extends to the ravages of time as well as granting immunity to mundane illnesses and poisons.

Fighting Mastery:
Tales of her fighting prowess have spread far and wide throughout her homeworld. Some say she was born with a divine blessing, others that she trained with the nine great masters of Kumbala and inevitably surpassed them. All agree that the person who can match her in a fair fight has not been born yet.

What it effectively means is that she has mastered numerous forms of combat and can fight splendidly with almost any weapon imaginable.

Absolute Willpower:

Having been made for the sole purpose of bringing an end to the terryfing beings who called themselves dieties, and having endured countless horrific battles against these terrible beings and their sometimes even more terryfing servants has left Lizzie with an immense degree of mental fortitude. As such only truly powerful kinds of mental trickery stand any hope of affecting her mind and even they can ultimately be resisted by her with some effort.
 
Equipment::
Nothing besides what’s she’s wearing and some essential items.

Origin:
Long ago the world of Kumbala was almost torn apart during what’s commonly known as the Great Sundering. Historians mostly agree that that the Sundering happened as a result of the growing tensions between the different gods of Kumbala. The gods in their almighty hubris deigned themselves the masters of the world. There was only one problem. Every god made their own claim to the throne. This inevitably lead to a war between the gods.

Mankind was caught in the crossfire between these mighty figures. But they were far from helpless. The heroes of the realm, legendary warriors and magicians alike were able to keep were able to keep the worst of the conflict far away from the heavier populated areas. But at great cost. They realized that the situation wasn’t sustainable and their growing despair they prayed for a miracle.

And the miracle came.

Enter the Godslayers, an enigmatic race with an innate ability to defeat the gods. No one truly knows where they came from. Was it a stroke of pure luck or was it a cosmic prank by the trickster god Opnasi? They swiftly and mercilessly dwindled the number of gods until there was too few left to keep the war going. So the war ended. It was almost too good to be true.

That’s because it was too good to be true. While Humanity had been saved from the tyranny of the gods, that had come at the cost of gaining a new oppressor.

It didn’t take long for the Godslayers to exhibit the same negative traits as the ones they had once risen up against. The only saving grace was that they were much easier to dispose of due to the fact they stayed dead when killed.

Lizzie was one of the few of her kind to keep herself in check somewhat and thusly managing to coexist with the humans somewhat, since that era is long past and few beings remember those times. Which is why the relations between the species have mended somewhat.

Even so. 


Weakness:
Her arrogance blinds her, leading to her underestimating opponents on a regular basis. Lacks any real counters against magical abilities.

Likes:
Fighting, showing her superiority, protecting those weaker than her.

Dislikes:
Having to fight against opponents she can’t possibly lose against. People throwing their lives away in vain. Necromancy.
« Last Edit: March 20, 2018, 04:43:36 AM by Bern »

Umbra of Chaos

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #179 on: November 10, 2017, 11:42:53 PM »
Name: Grigori

Race: Human

Age: 28

Height: 5’5

Weight: Average for her height

Appearance:




Physical Attributes:

Strength: Human

Agility: Human

Constitution: Human

Magic Ability - Divine: All magic is based off of the principles of chaos and order. Chaos is power and imagination, the force behind all magecraft. Order is direction and control, that which gives focus to that raw power. At her base she is already a prodigious spellcaster, but there are two ways by which Grigori may extract greater power from her spells.

By drawing more upon the powers of chaos she can amplify its effects, but this opens room for error. The spell could turn against her, be released indiscriminately, or transform her into a carrot. For obvious reasons she refrains from doing this despite the fact that the difference in power outclasses her normal output. The other option is to create a runic array granting order additional power at the cost of flexibility.

By carving runes into an object she inscribes the spell onto it can flood it with more power without having to worry about chaos' effects. The issue lies in the fact that if created on the fly the difference is nearly negligible to her own output. The more precise and detailed the runes are the more power she can flood into the array without worry. To reach a level of power beyond her average ability she would need to make a precise array with a large amount of the object’s surface covered in tiny symbols.

To Grigori there are few spells beyond her power and comprehension to cast. She can conjure conflagrations, shatter the earth, drown beasts with a mighty wave, and cleave a squad of soldiers in two with a slash of wind. Withering curses can cripple her foes as hexes bring their flesh to a boil. With a flick of her hand she can raise the dead as shambling creatures and with runes can create powerful abominations. She can create portals linked to a runic circle or set up powerful barriers.

Cores of magic and inscriptions can bring mighty golems to life or serve to power continuous spells. This becomes incredibly important when Grigori works on constructing defenses and fortifications. Her usage of runes allows her to create self sustaining spells of great potency that require little attention at all. Runic magic also allows her to cast multiple spells at once without much distraction to create powerful combos.

It is even possible for her to elevate her senses by perceiving the world through the lens of her soul, allowing her to visualize and hear beings far faster than her (Incredible). One of Grigori's most favored spells weaves her magic into the materials around her. This allows her to maneuver them freely at speeds equal to her own reactions. She can maintain this control even if the materials she manipulates are damaged, such as the fragments of a smashed boulder or molten rock if it has been heated enough. However, this is far from the sum of her ability. Grigori is the inheritor of knowledge stretching back countless generations and thus skilled in many forms of magic.

Unity: What is perhaps considered mastery of magical talent is the ability to act with unison with another as the gods did long ago. By engaging in physical contact Grigori can link her own magic to another mage over the course of a minute, intertwining their spirits and abilities with one another for a period of time. During this state they enter a state of perfect synergy, sharing the sum of their magical knowledge and power along with greatly amplifying the effects of their spells. This can be broken by the loss of physical contact. Because of the closeness of the ability and the fact that forming such a thing leaves Grigori incredibly vulnerable to attack on a spiritual level if the other person reacts negatively it is only done with great trust or desperation. Or if she tricks them.

Other Abilities:

Inheritor: The lineage of Grigori’s family is one of constant and unending success. Each child in their line has been more powerful than their parents, ensuring a slow but steady increase in power. However, just as her mother was an exceptional mage so is she. Her offspring is insured to be even greater than her if she ever bothers to have them.

Poker Face: In a fight between mages the worst thing you can be is obvious. In the midst of a battle whether she’s losing or winning Grigori can always manage to keep what she’s actually feeling hidden.

Origin: Grigori wants to live forever. She doesn’t consider this an especially selfish goal. It seems rather sensible, all things considered. There are so many things left to learn, things to see, people (of worth) to meet! She can’t let herself die yet!

There are worlds of magic to explore. She knows it. They lie just beyond the horizon. There might be powers beyond her understanding. Abilities she couldn’t dream of! How could she simply sit around and wait?

So she set forth. Generally killing and setting up stone research fortresses that she inevitably abandoned that served as decent dungeons for young adventurers. Her antics never made her particularly favorable in the eyes of either the worshippers of Stribog or Chaos, but it was of not great concern to them. Not until rumors of her summoning the god of death began to circulate. But thanks to the Nexus those rumors would stay rumors.

Now she is simply stranded. And a bit peeved. But overall rather fine considering that it wasn’t the worst arrival she has ever made.

Weaknesses: Runic arrays are very fragile. If even one rune is damaged the magic will be trapped inside it before building up and exploding.

If she’s surprised enough to use chaos to boost her magic it will blow up in her face about nine times out of ten. It’s a terrible ability to rely on.

Grigori lacks any close quarters combat experience and can be easily caught off guard when she’s constructing an array or researching.

Likes: Magic, the idea of living forever, mages of equivalent talent, she has a slight penchant for destructive magic, spicy food (preferably with noodles), dragons, research, new forms of magic

Dislikes: Considering her mortality, making average progress on her projects, crazies, content people, devout worshippers of the gods, mediocre mages
« Last Edit: January 16, 2018, 03:26:44 AM by Umbra of Chaos »