Name: Gon Freeccs
Race: Human
Age: 16
Height: 5’ 1”
Weight: 108 lbs
Appearance:Strength: Incredible (Can boost to Fantastic with Nen)
Agility: Incredible
Constitution: Incredible (Can boost to Fantastic with Nen)
Other Abilities:Nen: Aura is the life energy produced by all living bodies vital for survival. Aura from all parts of the body has a tendency to flow together, producing one mass of energy. This happens without the individual's awareness, typically resulting in a slow leak of aura continually escaping the body. The pores or points on the body from which aura flows out from are called "Aura Nodes". Controlling those nodes is the first step to being a user of Nen.
The technique has the ability to enhance the strength of physical attacks or objects depending on the quantity of aura employed and an individual's aura type, as well as allows for para-psychological abilities to exist in reality.
Furthermore, an attack enhanced by Nen can cause serious damage to mundane things or objects not imbued with some kind of supernatural energy, and a mundane attack would be hard pressed to break through the protection of even a basic Ten, and it also provides a passable defense against magic.
Gon is an Enhancer, which gives him his great strength and recuperative abilities. A natural Zetsu user, Gon's talent can be found only in one out of ten million people. Although described by Kite as a "slow starter", Gon's main strength is in fight his ability to increase the size of his aura during a confrontation. This process is completely unconscious, and depends heavily on his mental state. Determination and anger, in particular, give him incredible boosts of power.
Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor.
Ten: Ten (Envelop; Shroud) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Once maintained, it creates a shroud around the user that feels similar to standing in lukewarm, viscous fluid. Having a shroud of aura surround the body is the most basic defense against emanations from other Nen users, however, it can't defend against Nen-enhanced physical attacks. Ten maintains youthful vigor and reduces one's aging; since the energy powering the body no longer leaks away, one can keep the body from breaking down and deter the aging process. Through frequent meditation, one can improve the quality of their Ten.
Zetsu: Zetsu (Suppress; Null) stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others. This can be useful when tracking another person and it will also prevent other users of Nen from noticing them. Zetsu can also be used to relieve fatigue, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous due to it leaving the body defenseless against any aura attack. Additionally, Nen abilities cannot be used while in Zetsu.
Ren: Ren (Refine; Enhance) is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around themselves without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. Ren typically what is used for offense, though this technique can also provide a powerful defense against physical attacks, unlike Ten. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
Hatsu: Hatsu (Release; Act) is the release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a unique ability (colloquially called a Nen Ability). A good Hatsu should reflect a person's own character; one can never truly master Nen if they only copy other people's abilities.
Gon’s Hatsu, Jajanken consists of three different attacks.
Gon's main attack is “Rock”, a simple but devastating Enhancer-type attack concentrating all his aura into his fist using Ko.
His long-ranged attack is "Paper," an Emitter-type attack that fires a ball of aura from his palm; at the moment, this is his weakest attack, the ball being somewhat slow, not that powerful and easy to block or change course.
His mid-ranged attack is "Scissors", a Transmuter-type attack that forms a blade of aura attached to his index and middle fingers, capable of slicing through what Rock can’t break.
Gon prefaces each attack with the chant "Seisho wa guu! Jan! Ken!"
There is one more ability that he is capable of. However, it is only something he can use once. After using it, he will lose his ability to use Nen, along with almost all of his aura and would have died had he not been left hooked up to life support from then on.
With this ability, his raw physical power and the aura pool available to him skyrocket to seemingly impossible levels, allowing him to utterly demolish Neferpitou, one of the Ant King’s Royal Guard, in single combat. At that level, Neferpitou herself claimed that Gon’s power was equal to the Chimera Ant King himself.
However, due to the price of the ability and the horror he went through after he used it to defeat Pitou, the chances of Gon using this technique, even to preserve his own life, are negligible at best.
Advanced Techniques:
Gyo: Gyo (Focus) is an advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable.
Shu: Shu (Enfold) is an advanced application of Ten. Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body.
Ken: Ken (Fortify) is the advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Gyo over their entire body, allowing them to defend against attacks from any direction without the need to use Ryu. Ken is useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly.
Ko: Ko (Temper) is an enhanced version of Gyo in which all of an individual's aura is concentrated into one particular body part. Zetsu is used to completely stop the flow of Nen in all other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some Nen-users as an offensive technique (a Ko-punch would carry 100% of the aura you can bring to bear with it). Ko results in one's aura creating a high-pitched dissonance, somewhat akin to the sound of metal being ground.
Ryu: Ryu (Flow) is the term for real-time use of Gyo (the adjustment of aura concentration in various body parts) by a Nen-user in battle.
Shingen-Ryu Kung-fu: A martial arts form that he was tutored in by Treasure Hunter Biscuit Krueger, Gon’s natural well-spring of talent combined with tireless and painstaking training have made him highly skilled in this fighting style.
Enhanced Senses: Likely as a product of him having spent most of his life out in the wilds, Gon’s senses are seemingly inhuman. He’s see and fight in the dark, hear things with seemingly inhuman acuity, detect substances by taste that are considered to be tasteless, and track people by following their scent, even through crowded places that host several different kinds of creatures.
Stealth Expert: Gon is fully capable of following without being detected. His aptitude at concealing his presence is an entirely natural skill, which was not achieved through any form of training, but rather his continuous being in contact with the wilderness.
Faster than norma Healing: Gon heals unusually quickly. Injuries that should take months to recover from disappear in a matter of weeks. This is true for poisons and toxins as well, as seen when Geretta paralyzed him during the Hunter Exam: according to him, Gon should have been unable to move for ten days, whereas Hisoka believed that four would suffice; however, Gon stood back up, though he was more or less helpless, soon after the poison had effect. This healing factor is augmented further by his nature as an Enhancer, however it is not applicable to mid-battle healing, and his ability to heal still has limits. It won't let him close up any holes someone has put in him, but it will let him recover from something like a broken arm in a matter of days instead of a matter of weeks or months.
Skilled Fisherman: Gon managed to catch the Master of the Swamp by himself, a fish that hadn’t been caught since his father did so at his age, and that had defeated the efforts of even five fully grown men, needing only a week to actually catch the fish.
Zoological Knowledge: Gon knows a lot about animals (and plants, to a much inferior extent), partly due to his living on Whale Island. He is able to spontaneously bond with animals, seemingly communicating with them in some cases.
Equipment:Hunter License: A card designating Gon as a registered Hunter. Useless in the Nexus.
Fishing Rod: A fishing rod made of extremely durable materials for some reason, as demonstrated by Gon using it to upend the massive stone tiles that serve as the floor of the Heaven’s Arena.
Origin:Gon started out wanting to be a Hunter simply because Ging, his father, was a Hunter. He wanted to know what was so great about being a Hunter that his father would abandon his own child to keep at it. Catching the Master of the Swamp by himself at the age of twelve, Gon secured a chance to take the Hunter Exam. Along the way, he met a few friends, including the professional child assassin Killua Zoldyck, Kurapika, and Leorio. With these friends, they went through the Hunter Exam, encountering the evil magician/jester Hisoka and Illumi Zoldyck along the way.
Gon and his friends passed the exam, with the exception of Killua, who disqualified himself and returned to his family’s home after being broken down by Illumi. Gon, incensed, went all the way to Killua’s mountain home to retrieve him. Managing to do so after a few months of training to get through the front door, he and Killua went on a few adventures, and met a fair few teachers along the way. These people included Wing, who taught gave them a crash course Nen at Heaven’s Arena, and Bisky, who taught them more about Nen and its intricacies at Greed Island.
Meeting many friends and foes along their way, and even meeting up with Kurapika and Leorio on occasion, Gon and Killua met a student of Ging’s, a Single Star Hunter by the name of Kite, not long after clearing Greed Island. Under Kite’s wing, they started to investigate the resurgence of a curious species called the Chimera Ants, a unique and extremely dangerous race of carnivorous beings that utilized a sort of phagogenesis to gain traits from the prey it devoured. It turned out that a Chimera Ant Queen had escaped noticed and managed to birth a decently sized colony before it discovered humans. Taking a liking to this new prey, the Queen started ordering mass hunts for humans, drawing the attention of the Hunters. On an exploratory mission into Chimera Ant-held territory, the three Hunters were ambushed by one of the Queen’s Royal Guard, Neferpitou. To their horror, it seemed that the Ants had learned of Nen after taking on traits from humans. Kite stayed behind to hold off the Royal Guard while Killua and Gon escaped. Upon escaping, they learned of a mission to eliminate the Chimera Ants, hopefully before the birth of the King. Despite all this, Gon still held hope that Kite had survived the fight and was currently hiding due to his injuries making travel difficult.
Spending the next month training with two other candidate Hunters for the mission, Gon and Killua did what they could to become stronger, again under Bisky, but it wasn’t enough for them to defeat the other candidates. Regardless, the two went on the mission, Gon now desperate to retrieve Kite. Unfortunately, they were too late, with the King being born and having left with the Royal Guard by the time they got there.
Some time later, Gon came face to face with what was left of Kite, a zombie of sorts kept ‘alive’ by Neferpitou’s Nen Ability. Resolving to get Kite back to normal no matter what and refusing to even acknowledge the possibility that he was truly dead, Gon went on the new mission to eliminate the King, as one of the Hunters assigned to separate the Royal Guard from the King.
When the hour was upon him, Gon took it upon himself to secure Pitou’s help, displaying a cold pragmatism that surprised even Killua. When it proved to be futile, Pitou leading him on only to refuse to ‘heal’ Kite and resolve herself to kill Gon for the King’s sake, something in Gon broke. In that moment, he reached a new ability, one that gave him the power necessary to utterly demolish Pitou in single combat. Of course, the ability came at a cost, leaving Gon barely a withered husk afterwards. Trapped in the bowels of the ICU wing of a hospital, Gon proved to be difficult to heal, the Vows he’d taken to strengthen himself enough to defeat Pitou terrifying even the most experienced of Nen Exorcists.
Just when all hope seemed lost, however, Killua soon returned, having left to retrieve his sister, Alluka, a curious girl who’s Nen Ability was quite simply to grant the wishes of others in exchange for something. With Alluka’s power, Gon was returned to health, though his ability to use Nen had seemingly vanished, as Alluka’s wish had reverted him back to that state. Agreeing to meet again later, Gon and Killua parted ways, the former climbing the World Tree to finally meet his father, who suggested that he’d be able to regain his Nen, but it was entirely up to him if he truly wanted to.
Returning to Whale Island, Gon took some time off being a Hunter, having been stuck with the homework he’d missed out on while out adventuring, before returning to the question that Ging had presented to him.
Deciding that he wanted to continue as a Hunter, Gon went about the process of regaining his ability to use Nen, training some more in the fighting style Bisky had taught him back on Greed Island, and soon managed it.
Having regained his previous level of ability with Nen before he sold it all to fight Pitou, Gon was going through his daily training when, all of a sudden, he found himself in some strange new land. What he will do here remains to be seen.
Weaknesses: While Gon’s Nen provides an impressive defense, protracted battles with heavy Nen usage will eventually wear him out. Furthermore, Nen offers no protection against magic, though the reverse also applies. He also has no healing abilities beyond the enhanced healing factor common to all Enhancers, which is fairly useless in the middle of a battle.
Also, Gon’s perception is a bit...warped, to put it lightly. He's fairly easy to manipulate if you're friends with him, and it's quite easy to befriend him. Assuming you can manage that, he can and will go to incredible lengths for you, though recent events have made him more than a little wary. However, he doesn’t handle betrayal well at all.
Furthermore, Jajanken itself has two major weaknesses. First, it takes a few seconds for Gon to charge it up. Second, when he focuses his aura in his fist to increase the power, he lowers his protection everywhere else, making him particularly vulnerable when he’s charging it, this weakness is especially evident when he’s using Rock, as it focuses all of his aura into his fist for the punch, leaving him exposed everywhere else.
Finally, Gon has a tendency to not think things through sometimes, especially when he’s riled, though he’ll eventually clear his head no matter what. If you can break his will to fight, however, you’ve pretty much nullified his ability to effectively use Nen, as his ability to produce unprecedented amounts of aura is more or less dependent on his emotional state. Be very careful when you attempt this, though, as a misstep could push him further than he could ever hope to go under his own power.
Likes: Wild animals, camping trips, good friends
Dislikes: Liars, people who’d forsake their comrades/friends