Author Topic: Cross Effects 3.0 - Character Graveyard/Departure Zone  (Read 24347 times)

NinjaQ

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #120 on: February 14, 2016, 07:45:57 PM »
Name: William

Race: Human

Age: 16

Height: 6” 2’

Weight: 150 lbs.

Appearance: William has short black hair that ends just below his brown eyes in the front while on the sides and in ton the back, his hair ends just past his earlobes. In general, he wears a dark gray shirt with dark blue jeans. He is rather skinny for a man of his height... For his age, William looks to be three years older than he actually is.


Physical Attributes

Strength:  Exceptional

Agility: Human

Constitution: Exceptional

Other Abilities:
Fractured Mind: A result of a curse placed upon William. This curse fractured his mind in two. One side logical, the other emotional.


Magic:
Reserves: Low.
Fire: Low. Strong enough to generate flames at a distance.
Electrical: Low. Strong enough to charge a battery given time.
Air/Wind: Low. Strong enough to manipulate the air into high or low pressure.
Amp: Amp causes one of two. When focused on a spell, the spell is raised slightly in power. When used upon a physical object it improves both its compressional and tensile strength. When applied to a living being, it raises their strength slightly.
Expend: Expend drains William’s remaining reserves to be channeled into a single spell upon invoking it. When combined with Amp, resultant magic is used in multiple bursts of low power.


Equipment: 
Shock Gauntlet: Built soon after arriving in the nexus, it is a simple gauntlet, modified to hold a small dynamo in the forearm piece. This dynamo is connected to a series of batteries and capacitors which when in use, charges the circuit. All of which is activated by one of two turn switches. The switches in question are located in the area of the inside elbow and next to the wrist. This set up gives the gauntlet two separate charges to expend upon completing the circuit. In addition, these two circuit can be activated simultaneously in order to deliver a larger shock to the target in question. The resultant shock acts much like a Taser, able to take down an average human.

Knife: A basic iron knife that William “acquired” soon after arriving in the Nexus. He carries this blade in a sheath that is held sideways, covering just above the base of his spine.

Dagger: A basic dagger acquired at the same time as his knife. The blade is forged of steel and William carries on his right leg for quick access.


Origin:
   William lived a fairly mundane life for his first sixteen years. During this period, he kept mostly to himself, only making a few friends in school. At age sixteen, the growing teen found himself in a fairly mundane life complete with a part time job.
   Six months after his birthday, a voice spoke to him in his sleep. The voice offered him an opportunity to explore another world. William promptly declined. Upon waking the next morning, William found that something about him had changed. He found himself feeling somewhat empty, along with a new voice in his head that sounded an awful lot like him.
   The following month, the voice slowly grew as he found his emotions slowly dying as the new voice grew. After growing used to the voice, the visitor showed up again, offering to undo the curse provided William join him. Again, he refused.
   This time upon waking, William found himself in the Nexus with a book in his pocket and some knowledge of basic magic seemingly ingrained in his mind. In this new world, William finds himself intrigued. Having gathered some implements to defend himself with and building the shock gauntlet with what he could find, he set off to explore.

Weakness: As a human, William is susceptible to all manners of things normal humans are.
 


Likes: William enjoys experimenting with what chemicals or elements he can find along with building various devices.

Dislikes: William has a distaste for puppets.

Umbra of Chaos

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #121 on: February 15, 2016, 12:26:32 AM »
Name: Lorna

Race: Abomination/Altered Human

Age: 26

Height: 6’1

Weight: Light

Appearance:

Lorna is a haggard looking women who appears as if she has lacked the bare necessities of life for far too long. It is hardly difficult to see her ribs against her emaciated figure and there is an unhealthy paleness to her skin. Her short, brown hair looks poorly cut and a symbol resembling a pentagram has been burned onto the right side of her face. She wears poorly fitted rags instead of any real clothes, although she is searching for a fitting outfit that she doesn’t have to steal.

Beast:



When undergoing her Transformation Lorna’s form shifts dramatically into a demonic figure that seems to have come straight from the delusions of a priest. She only grows about a foot taller but the sheer muscle of her form is quite significant as she becomes a bit more thick. No matter how she changes the brand remains a wound that she cannot heal.

Physical Attributes

Strength: Exceptional (Incredible)

Agility: Exceptional

Constitution: Exceptional (Incredible)

Other Abilities:

The Brand: It is the mark left upon Lorna by her captors and is a link to darker powers. There are very few things that could even begin to think of removing it. The scar has gone beyond the flesh and soul as well. This mark is what allows her to use the Transformation and become the Beast, however, it does have a rather painful drawback. All of the Abrahamic religions will instantly feel incredible disgust the moment they glance at it, as if a fiend had been called forth from the depths of hell. Even though an in depth examination will reveal no problems it does make some awful misunderstandings that have made Lorna very uncomfortable with organized religion. Other monotheistic religions or ones with a clear divide between good and evil can cause the same reaction but it is circumstantial. Even if she attempts to hide it to avoid this reaction the Brand will itch and burn as if it desires to be seen and make her life miserable. Perhaps it does.

Transformation: With her link to unholy powers Lorna can undergo a nearly instant, monstrous change that makes her stronger, faster, and more durable than she could ever hope to be in her natural form. Empowered by greater beings, her razor sharp teeth crushes bone and spirit alike. Her terrible claws are the size of daggers and carve apart men in plate armor as easily as they do beasts. Green bile can pour from her mouth in an instant, eating away at flesh and bone in moments, and her veins burn with just as destructive eldritch blood. At its worst the Beast is a being of barely controlled rage and fury that can turn on its allies the moment they show the hint of hostile intent. It doesn’t help that the creature is naturally unsettling. Her transformed appearance alone can offset the minds of even experienced soldiers and terrify most normal people to the point of them simply deciding to flee at the sight of her.

While she can voluntarily transform into the Beast Lorna will do so instinctively if she is angered enough. However, unless she completely loses control she can usually return back to normal without too much trouble. Although the wounds do carry over they are downgraded by a decent degree which usually allows her to shift out without being in danger of dying.

Slight transformations can be made by Lorna without entirely turning but they are not nearly as potent. Her teeth and nails can sharpen to easily cut into flesh and she can throw up a bit of bile to gradually melt through things like restrains. It also passively makes her much more adaptable. Most diseases, poisons, and venoms will fail unless they are incredibly potent. If a new limb is pressed against a stump  it will gradually be attached and her corrupted body will soon accept it and twist it into an exact replica of her normal one.

It should be noted that while the Beast is a fantastic killer it is not the best of trackers. While in ideal circumstances it could sniff out a target there are many natural animals more capable than it and attempting to search for anything in the city is nigh impossible for the Beast.

Absolution: There is some great irony to the fact that despite all that she has gone through Lorna is still religious. She is very private about her beliefs but there does seem to be a higher power she sends her prayers to. Perhaps because of this faith when any other would give it up is what blesses her every time she clasps her hands together. While she prays Lorna’s wounds gradually mend and will ultimately close without a trace. This does not work with fatal wounds or severed limbs but it does slow down the bleeding and grants her more time.

Weakness: While she is normally irritated by any symbol of any of the previously mentioned faiths in her Beast form potent enough symbols or normal ones wielded by those of great faith can cause great damage. The prayers of the truly faithful against her Beast form sound like bells resounding in her head. In her human form she can be killed much more easily. As the Beast is not exceptionally fast or a great tracker it is possible to run away from it rather easily, especially within a city.

Origins: Lorna was not an exceptional girl in any way. She was simply an unlucky one who had the dubious of honor of being held prisoner by a cult for several years of her life. After being prepared by the fanatics they attempted to use her as a sacrifice to communicate with their god. The deity obviously had much different ideas of what to do when offered suffering humans and instead 'blessed' Lorna with her transformation. She proceeded to eat the cultists and ultimately stagger her way back to her village. When they attempted to purify her soul through death due too the evil she seemingly contained she ate them too. She stayed transformed and would also eat the armored knights that would be sent to purify her along with their horses. As time passed she eventually got over the betrayal and managed to reverse the transformation. She reconciled her belief in higher powers and has spent the last year of her life as a wanderer.

Likes: Peace and quiet, being full, housing in places outside the reach of organized religion

Dislikes: Being mislabeled, organized religion, not having good clothes
« Last Edit: February 16, 2016, 11:54:30 PM by Umbra of Chaos »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #122 on: March 01, 2016, 11:52:02 PM »
Name: Numina

Race: Ascendant Cultist

Age: 18

Height: 5’5

Weight: around 130 lbs.

Appearance:


Physical Attributes

Strength: Human

Agility: Human

Constitution: Human

Other Abilities:

Eldritch Reflection: Part of Numina’s soul is a terrible, writhing thing. While some of it remains whole and human and exists within her body the rest has manifested physical form as a developing terror between worlds. They are still connected despite the distance and this very connection grants Numina her abilities and has caused odd changes to her body.

Her blood is a silvery color and is incredibly mutable. It shifts from viscous to fluid in the blink of an eye and can stay as a liquid for days or dry up in seconds. This makes it incredibly difficult to study for any extended period of time.

Vampires and other creatures that draw sustenance off of blood and the life force within it won’t have many issues with it but they can discover additions. Odd growths inside their dead flesh that can be harmless or require total removal depending on the quantity they drink. This effect is even more prominent in normal humans who can lose limbs and even be entirely converted if they receive enough of Numina’s blood.

Most diseases cannot function on Numina and even those that do fail to last long at all. Things within their body are quickly warped into harmless substances that couldn’t even begin to kill or even hurt a normal human. The same goes for poisons and venoms as well.

Numina’s body is also capable of handling damage in a very odd if not effective way. It transforms and shifts without her input or permission in order to heal her wounds and repair her body. If burned her flesh will grow and the burned portion will slough off, if she’s cut needles of bone and strings made of grey tissue emerge and spin new flesh, and if she’s torn apart tendrils will emerge from the wounds and attach to each other before pulling her together. If the piece is missing the tendrils will ever so slowly reform the new part. This has the side effect of making pain almost inconsequential to the cultist. It is a flawed method of conveying the severity of damage compared to the New Flesh. Numina is simply aware of the harm done to her body and the severity of it at all times without the distraction of pain.

Dark Premonition: Mortal limitations stop humans from ever seeing the pulleys and levers that govern luck and chance, but sometimes her gaze is long and peers into fate. A thousand limbs seize the guiding needle directing events, and forces it onto another path. Perhaps a gas explosion takes place in the kitchen you're in, or the ceiling collapses onto you, or perhaps even a stray bullet flies at your head. No matter the result it is sure to be painful to the victim; however, it is not completely unsuspected. When the hand of fate is forced ripples reverberate through space and time. The victim standing at the center of this is most keenly affected, and receives a premonition. Perhaps that spot near the fire seems dangerous or you just feel awful about standing in a certain spot,  but the warning is usually enough to deter normal folks. It is the cocky and determined, or those who have no other option who fail to take heed of this feeling and suffer for it.

Know This: Man exists on an island of ignorance. To step outside of those limitations and attempt to comprehend pure truth only results in utter madness. This power to broadcast the answer is visualized by those who are affected by the power as eyes opening up wherever they look at Numina. The insight filled orbs whisper the truth to everything around her and inflicts insanity upon most beings. They run, scream, and lose their grasp on reality. This effect grows infinitely worse if Numina focuses all of her eyes on a single target. The whispers become a terrible shout that blasts apart thought and forces utter hysteria upon any normal person. Most average humans tear out their own eyes, devour their own flesh, and those with weak enough minds can go completely insane. However, even those who can resist this still suffer the severe hallucinations that cause disorienting and overlapping views of reality and the feeling of something writhing within you. This is not something that can be defended entirely against unless your mind is completely cut off from all influence. The only factor that determines how one resists it is mental fortitude as the effects it inflicts is simply the natural reaction of the mind to truth. This strength of the mind cares not for the age. The only thing of importance is experience with things that defy understanding and logic. To gaze at the impossible, to see eternity rent asunder with black flame, to experience a truth so great and terrible that it brought you to the edge of madness, these are the only things that may prepare you for this.

Long Reach: The boundaries between places are thinner than one would believe. Using her body as a conduit Numina’s other half pierces reality and unleashes a lesser manifestation of itself. Silver-grey about the size of a man’s arm tentacles burst out of an opening in the universe designated by her open hand and reaches for whatever it deems to be hostile. While they are strong and fast enough to easily snap the neck of a normal human or strangle them to death they are not incredibly durable; however, it compensates for that weakness with the ability to quickly regenerate lost tendrils and immediately continue its assault. Despite this, considering it cannot reach too far from the tear and Numina is not used to close range combat in the first place it is a move made out of desperation more than anything else.

Strength: Incredible
Agility: Incredible
Constitution: Exceptional

Come Unto Your Maker: Numina is representative of a new cycle. A new god. A new flesh. It will devour the decaying worlds and spawn glorious new ones. The errant profusion of flesh that is life will be remade.

Numina transforms when she does this. Her body turns red and raw, her face twists into a monstrous visage with multiple pitch black spheres for eyes and her mouth is filled with sharp teeth.  Her physical abilities do not change at all but how she interacts with other organisms is altered drastically. While Numina is in this state she can assimilate other primarily organic beings along with undead into herself as long as they aren’t strong or capable enough to put up too much of a fight. Their bodies are shredded along with their souls and are remade within her.

While this begins in this form the growth and development of the being does not have to be done solely in it. After finishing assimilation Numina can return to her normal form, albeit with a rounder belly. Over the course of time she continues to grow as if she was pregnant. This is the sign of the progression of the entity; however, despite her appearances it is quite impossible for her to give birth in her normal state. She must change once more considering the size of the creature will generally be that of a human’s and then spawn it.

The creature that is reborn can be drastically different compared to its original form. Some may have the same build while others do not. They can be physically superior or incredibly frail but armed with the maddening powers of the eldritch truth that strikes at that mind and summons projectiles and attacks from across the veil. Others may be armed with biological weapons such as potent poisons and venoms or a hypnotic lure that makes others see them as less dangerous or more beautiful than they really are. Although in some ways the child can be just as if not even more dangerous the original being Numina still lacks the ability to produce an entity that is astonishingly more powerful than it used to be.

Numina can also only grow a single creature at a time and while she can control those that are birthed they chafe under her continued command. She may keep them around for a while depending on how amiable or servile they are but they are not beings meant to be constrained by human ideas and commands. There is a natural order that they seek to either make or find within this rotting world. Despite their appearances Numina harbors a strange affection for her ‘children’.

Origin: Numina was born into the cult and raised to be one of the additions to their gods due to her unique soul. She was taught their sacred rites and holy words and when the time came was granted a new name to herald her ultimate purpose. Eventually all the signs aligned and one of the greatest undertaking of the cult began. To birth a new god they would need to establish a connection to one of the elder ones. Although she lacked the means at the time Numina was still charged with the sacred worship of assimilation and consumption. Due to the restraints on her body at the time she was forced to do this through more messy means. The cult gleefully offered itself to be devoured and so she did. Every sample of flesh she swallowed still squirming and alive even as otherworldly powers fused the cultists to her form. Numina continued until her jaw ached and only glorious ascension kept her body from bursting due to the still living humans within her. Then, ever so slowly, she began to transform and over the course of days spawned the entirety of the branch of the cult as members of the New Flesh. The patron had accepted part of her soul rose up and was left to mature while Numina was allowed to remain for longer. An exercise of living worship to her other, childish self. Now she enjoys the time she has left and relishes in all that she does. Although, despite her beliefs she still manages to get distracted and curious which has led to her infatuation with some more mundane delights.

Weakness: Guns. Sneak attacks. Setting her on fire enough will stop her from coming back.

Likes: Her children, the cult, herself, ice cream, books

Dislikes: Stagnant flesh, heretics, killing her unborn children
« Last Edit: June 16, 2016, 02:33:29 PM by Umbra of Chaos »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #123 on: March 06, 2016, 05:57:02 AM »
Name: Roger The Hemophiliac Blade (as dubbed by Dante)

Race: Human

Age: 21

Height: 185 cm

Weight: 78 kg

Appearance: 

Physical Attributes

Strength: incredible

Agility: Incredible

Constitution: Incredible

Other Abilities: The Dark Power: The thing that allows him to use all this fun stuff. Activating it gives him a big boost in power, and makes all the attacks above more potent.

The Dark Power is his right arm, or rather is his arm in a black, slick form. It gives his attacks the property of taking away the enemy’s lifeforce and taking it for himself. As such, any attack labeled with “heals him” also syphons away the enemy’s life force in a more direct way.

Also, generates a powerful substance. Roger has never found a way to harness it to his own ends, but others have attempted to.

The Dark Power takes a bit of his lifeforce away every moment it is activated, but increases his drain rate for his dark abilities so far that it doesn't even matter mid attack so long as he keeps using the DARK POWER.

When dormant passively devours life around him. Those who touch it without preparation will feel weakness and light-headedness with fair rapidity.

With the Dark Power activated, his statline becomes
Strength: Fantastic
Agility: Incredible
Constitution: Fantastic

Swordmaster: Roger is a very skilled swordmaster, and he can use swords very effectively in conjunction with his DARK POWERS. He can send out beast-head looking projectiles (dead spike-like) and perform an ascending reversal attack where he contorts his body to avoid strikes and hit the enemy (inferno divider-like). Apart from that he can perform many simpler moves, like a rush attack followed up with multiple stabs, a charged slash and a propelled air kick that hits from above, followed by a dark kick aiming upwards (gauntlet hades-like).
 
Equipment: Red coat: It’s a red coat. Made of leather.

Rebellion-looking sword: It’s a devil arm that resembles Rebellion. Essentially a nigh-indestructible sword with a sharp edge. Not exactly the most complicated thing around.

Shotgun and ammo: Sawed off shotgun with a mix of dragon’s breath shells, rock salt rounds and baptised ammunition. Holds two shells.


Origin:  Was found without memories in an alley after a demon attack, where Dante found him with his DARK POWERS and decided to do something uncharacteristic at Lady’s continued and forceful suggestions, and raised Roger to be capable of using the DARK POWER he held. Hhaving a bit too much fun naming him, he went ahead and called him "Roger The Hemophiliac Blade", a desicion he doesn't regret due to the endless teasing material it gives him.

On the day he graduated from Dante’s teachings, dante decided to give him an old red leather coat and a sword that resembled his own. Roger, who for his final exam was torn away from bed with only the opportunity to put on pants, gladly accepted the coat to walk on his way back home. And yet he exited the doorway to dante’s office only to find himself in nexus, this weirdass town filled wiith weirdass dudes. And all the shirts he could find were sailor moon, so he didn’t get any of them.


Weakness: Pizza overdose, ghosts that he can’t hit, forceful girls

Likes: Pizza, ramen noodles, cooking

Dislikes: Whiny girls, casual semi-nudity, ghosts in general
« Last Edit: March 06, 2016, 06:21:31 AM by The Man With All The Cute Boats »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #124 on: March 20, 2016, 07:15:23 PM »
Name: ???? (Theodore?)

Race: Demon?

Age: ???

Height: Painfully average for an average young man

Weight: As heavy as an average young man

Appearance:

Physical Attributes

Strength: Exceptional

Agility: Incredible

Constitution: Exceptional

Magic scale: Medium

Order degradation: The ability to bypass the laws of chemistry, physics and logic. Due to multiple reasons, this power has been greatly diminished. However, he can still:

Change the state of matter at room temperature
Defy gravity and walk across surfaces
Defy quantum physics to appear and dissapear in odd places
Modify the properties of light to a slight degree, to make bodies appear invisible to the naked ordinary mundane human eye.

Imagination manifestation: The ability to warp reality and the world itself to make mundane objects appear as if they were always there, and that at the imagination’s whim. Due to multiple reasons, this power has been greatly diminished. He can’t create nearly as many objects at once or as fast, and their size and complexity is also compromised. He can still create things like weapons and guns to use at his leisure, but they have no particular magical property. Just a totally normal pistol or a totally normal sword.

Other Abilities:

Soul Harvesting: He can take souls of his contractors, the recently deceased or any that are just hanging around and eat them! He usually does this by transmuting them into candy, but he can also just take souls and store them for later consumption in some other shape. He can sort through the souls in his possession and learn things about them in appropriately cartoony fashion, but he can't alter them or twist their traits in any way. He also can't rip souls away from the living or beings in which they still sustain a will or form unless they offer it to him. Finally, plucked souls can be stored inside other things as long as they are things. For example, a mighty dragon would certainly not fit as easily in a cat themed eraser than a normal human. Note that he CANNOT put souls in other bodies, fake puppets and other body transfer shenanigans. However, if someone else could do so, the souls he harvests could be used for that effect.

Allergy to sunlight: Theodore is allergic to the sun, and will sneeze abundantly when exposed to it’s light. Thus, he prefers shady places and uses sunscreen regularly (wink wink).
 
Aversion to the divine: Divine mojo messes his game, it’s that simple.
 
Demonic nature: He is a demon, so yeah. He doesn’t really age either, which is cool and all.
 
Divination: He can tell your future! 99% he is bullshitting you though. Tarot cards are pretty stylin though, so it’s still neat.
 
Shape shifting: The ability to change one’s shape at will, being capable of modifying his smell, voice and appearance to nearly anything. His body is actually a shapeless black blob, so changing its shape isn’t the way to do things. If his organs are torn, limbs crushed and bones are shattered, he can simply rearrange them, have them move and shape back to their original shape. Spiritual or magical weaponry, magic and things like acid, fire or ice are much better than mere brunt force.

Thy name is not of blessed: If one is to know of his true name, Theodore will be compelled to show grace. Because of this, he will be unable to cause any harm directly or indirectly to said individual. Too bad his name isn’t Theodore.

Masterful fighter: Despite being a lazy unmotivated geezer, Theodore is surprisingly skilled at fighting, and is quickly adaptable to different styles and weapons, and uses a style that is cheap and reliant on trickery. That and the fact he can make random ones appear at will make him an unpredictable and uncanny foe in close and mid range quarters.

The power to whack things with long sticks: To say he is particularly specialized at polearms is but an understatement, a skill honed by a mere man's thousand years of experience. Even if they are but a fake imagery, fabricated memories inserted into him along with his soul, it doesn't make his finesse any less terrifying. Just because its a fantasy doesnt mean it can't surpass the reality, and in that regard his ability to fight things with long sticks is unparalleled.

Unreadable: While he used to be confusing and unpredictable, he is now a completely unreadable individual that simply cannot crack down. Even powerful mind manipulation and reading seems to show nothing but static, while illusions are simply ineffective. How strange.

Equipment: 

Monocle of fanciness: A fancy monocle.
 
Fancy white uniform: A fancy white uniform

Fancy white cravat: A fancy white cravat

A lot of cellphones: A lot of cellphones, with wifi.

Weakness:  His pessimistic, downright defeatist attitude makes him lose opportunities to win. He just doesn’t seem to put his heart in anything, if he even has one. Magic is also pretty good against him. Honestly, he isn’t as obscenely strong, so he relies on petty tricks and cheap tactics mostly. If you manage to see trough them, he can’t do much compared to other powerhouses. He also seems to have the same mannerisms as his previous self, to his dismay.

Likes: Sending SMS, cat videos, sweets, fun things, sleeping and lazing around, interesting people who aren’t idiots, being a nuisance, riling people up, riling Emiya Shirou up, riling Matou Sakura up (not too much though, just bother her a little), embarrassing love stories, love dramas, anime.

Dislikes: Not having wifi, being bothered, bothersome people, idiots, being bossed around, working, things not going smoothly, sour and bitter things, clingy people who ask too many questions, stuff, other things, himself, having to care, people making fun of his fish eyes.

Things he doesn’t care about: Everything.
« Last Edit: July 12, 2016, 03:22:41 PM by francobull3 »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #125 on: March 26, 2016, 06:40:50 PM »
Name: Shiro

Race: Kitsune

Age: Hundreds of years old

Height: short

Weight: variable

Appearance: Shiro takes two main forms, a pure snow-white fox, and the female human form that she seems to prefer over even her form as a fox.

Her human form looks like that in the picture, except that when she chooses to have ears and a tail, they both are pure white. She can also change the number of tails that she shows, up to her real number of tails, six.


Her fox form can vary as much as her human form, it can be small like a normal fox with but a single tail or much larger, up to the size of a large bear with six tails.

Physical Attributes
Human form
Strength: Incredible
Agility: Incredible
Constitution: Exceptional

Small fox form
Strength: Exceptional
Agility:Incredible
Constitution: Exceptional

Giant fox form
Strength:Fantastic
Agility:Incredible
Constitution:Incredible

Other Abilities:

Immunity to mundane stuff

Shiro is immune to all mundane harm, as a spirit. Her physical form can be damaged, but her true body, her soul, cannot be harmed by such an attack. It takes something supernatural to harm her, the more supernatural, the more potent it will be.

Shapeshifting: As a Kitsune, Shiro possesses a mastery of shapeshifting that is unparalleled by most creatures. She can transform in about a few seconds, depending on the size difference, with a single thought into almost anything she can imagine, provided it’s at most the size of a large grizzly bear

Foxfire: A Kitsune’s ability to utilize fox fire is directly proportional to the number of tails they possess. The Foxfire is a physical manifestation of their soul, and as a six tail, Shiro has high degrees of fine control over hers. It cannot be easily put out, and is completely immune to all sorts of water except that which is blessed by the gods or other sorts of attacks which harm the soul directly, and even those would deal significantly less damage than normal.

She is able to control a large amount if it, enough to completely surround her true form with about four inches of white fire with an unearthly pink outline. She can also throw it around in the form of fireballs, and she can decide what it burns. So, for example, she could easily cover someone she likes in protective fire, and they would simply feel comfortably warm, or she could do the same to an enemy, and it would incinerate them, even if they possessed resistance to fire, it still could deal damage to them.

Sakura Blossoms: For most of her life, Shiro has lived underneath a holy Sakura tree, protecting it from danger. As a result, some of its holy powers have rubbed off onto her and infused into her. She is able to control the blossoms of a cherry tree and use them to bolster her own powers, and can to a very limited extent create them out of thin air, like magic. With some effort she can create a small pile of them, the size depending on the time she puts into it.

Shiro can mentally control any cherry blossoms in her vicinity to about a fifteen foot range around her, causing them to obscure her opponent’s view of her. While she is controlling them, she is able to instantly cover them in her fox fire, turning them into a storm of deadly tiny projectiles.

Supernatural Perceptions: Shiro can sense other dimensions, and is capable of sensing all spirits and other supernatural stuff as if they were just as real as a physical being.

Equipment:
Platform Sandles: Shiro likes to wear platform sandals in her human form, to compensate for its height. While she is totally aware she could easily just make her human form taller, she chooses not to, because it’s the same form she’s always taken ever since she was a weak one tailed kitsune.

A Bag: Shiro carries around a bag that she keeps filled with cherry blossoms, about the size of her head..

Origin: Shiro was not always known as Shiro. Truly, for most of her life she wasn’t. She was simply the fox who protects the cherry tree. She was the fox who was worshipped as a god. And she was fine with that.

But all of this changed one day, when a young boy came up to her, and simply said hello, sat down, and stayed with her. It infuriated her. How dare he show her such flagrant disrespect? She wanted to tear him apart!

But another part of her was surprised, and happy. It was a new experience. She was curious about what he was thinking, why he wasn’t rightfully afraid of her. So she let him stay with her, and he continued to come back, every day. Eventually she transformed into a human, to speak with him, and they became good friends. He never treated her like anything other than just another human. And she grew to like it. She grew to despise the adoration that most of humanity gave to her true form. So she remained transformed into a human, and stayed friends with the boy, who was now a man. He’d named her Shiro, after the color of her beautiful fur.

Eventually the boy died. Of course, Shiro lived on. But she always remembers the boy in her heart, and will never forget how he changed her life.

Weakness: Her biggest weakness is easily the fact she loves to pretend to be more human than she truly is. She dislikes transforming into her true form, enough that she might not choose to do so even if it would mean she would easily win against someone by adopting her giant bear-fox form. She is a good-natured person, and this can be taken advantage of. Holy Water. It dunks her. She possesses no resistance to it, and it can douse her fox fire with no problems. If all her fox fire is doused, she dies. Even without foxfire active, it still will harm her greatly.

To apply foxfire directly to another person, she has to be directly touching them.

Likes: Fried tofu, Cherry Blossoms, nature, books, human things, friendly people, socializing normally

Dislikes: rampant industrialization, energy sources that aren’t renewable, bad cooking, taking her true form
« Last Edit: July 19, 2016, 07:10:50 PM by Sinib »

[5:20:13 PM] francobull III: "I fuck dead animals"

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #126 on: March 27, 2016, 06:15:07 AM »
Name: Chloe von Einzbern, Kuro

Race: Homunculi

Age: She's legal

Height: Tall enough

Weight: Not that much


Face claim:



Physical Stats:

Strength: Incredible

Agility: Incredible

Constitution: Incredible



Magical Ability:High

Kuro can detect magecraft and even recognize basic forms, She's proficient in various tantric rituals as demonstrated by transferring prana to herself through kisses. She's also capable of performing a form of teleportation. Kuro also posses great magical reserves herself being an homunculus. She has wishcraft from being a former holy grail whatever.



Other Abilities :

Class Card: Archer

Class cards are mystical cards that grants you some of the abilities of a servant, they are however diminished. In Kuro's case it's the Archer card which mainly grants her the ability to partially use Unlimited Blade Works. It also grants her a high level of analytic skill that makes it easier for her to deduce the easiest way of achieving victory. She also gains mastery off an weird form of combat where you create fake openings.

Unlimited Blade Works:

This is a Reality Marble that grants three abilities; Projection and Reinforcement and the deploying the reality marble itself.

Projection allows her to materialize any melee weapon whether it's magical or mundane that she has stored in her reality marble at a slightly reduced quality compared to the original. Swords however are the easiest and generally of the highest quality, she's also capable of materializing shields but the cost is much higher. The weapons themselves are stored in there after Kuro has “analyzed” them, this process is near instantaneous and happens whenever she has seen something that could be classified as a melee weapon. A copy of said weapon will be created inside her Reality Marble, however she cannot analyze certain weapons of divine nature. She's also capable of altering the structure and form of the weapons in the Reality Marble changing the ways it can be used.

Reinforcement is a degraded version of what she can do to weapons, she's capable of enhancing the properties of an object or her own body making them tougher and better at what their supposed to do, like a knife gets sharper or a light bulb shines brighter.

The final application of it is the deploying of it, where she and whomever is in the immediate vicinity is “pulled into” the Reality Marble. Unlimited Blade Works look like an endless plain with a few hills, there are innumerable swords stuck into the ground as far as the eye can see, these blades ranges from ordinary to the greatest blades of legend. The sky is red an filled with large spinning cogwheels. Whether or not she can actually use it currently is another matter entirely.




Origin :

She is the true personality of Illya that was sealed by her parents when she was young, they didn't believe she should carry on the legacy of the Einzbern so they left. She was still conscious of what was happening though and started resenting the fake personality that had taken her place as she was sealed. After she managed to regain control she had however split from the other 'fake' Illya and gotten a body of her own, She immediately tried to kill he other fake Illya but failed and was tied to the fake using a complex seal. The sealing still left her bitter and she was unwilling to cooperate with the magical girl squad due to her circumstances. She eventually warmed up to them and became friends.



Wekanesses :She’s pretty arrogant and can underestimate people if she misjudges them. overestimates herself. 

Likes : Teasing people, showing off, swet things

Dislikes: Not being taken seriously, people thinking she’s fake.
« Last Edit: March 27, 2016, 06:20:57 AM by Thedoctor »

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #127 on: April 13, 2016, 11:48:33 PM »
Name: Dante (Alias: Tony Redgrave)

Race: Human/Demon Hybrid

Age: ??? (Appears to be in his twenties)

Height: 6’ 3”

Weight: 170 lbs

Appearance:

Spoiler for Hidden:

Physical Attributes:

Strength: Incredible

Agility: Incredible

Constitution: Incredible

Other Abilities:

Demonic Physiology: Dante seemingly ages very slowly, with his body being at its physical prime. He can heal very quickly from any injuries he suffers short of the total loss of a limb (This would probably take a bit of time to regrow). Furthermore, poisons have highly reduced effect on him and he can’t get sick. He also demonstrates the ability to seemingly ignore the need for breath, carrying out protracted fights while underwater with no ill effects. Furthermore, Dante appears to have high environmental resistances, appearing to be unaffected by extreme temperatures and suffering only minimal effects from things such as lightning. It also seems to grant him a degree of resistance to magic.

Air Hike/Sky Star: By focusing his power underneath him, Dante can create a platform to jump off of in mid-air.

Combat Mastery: Dante is an expert with all of his weapons, usually mastering use of them shortly after acquiring them. In addition, Dante is a peerless marksman with Ivory and Ebony, and he’s no slouch with his other ranged weapons.

Styles: Dante makes use of four fighting styles, and can switch between them with ease. The styles are as follows.

Swordmaster: A style that makes full use of the Dante’s Devil Arms.

Gunslinger: A style characterized by emphasis on gunplay.

Royal Guard: A style characterized by focusing on blocking/parrying and counterattacking against most manners of assault. The pinnacle of this style is a technique where Dante creates a solid shield of demonic energy to block attacks from a single direction that can take a decent amount of punishment before shattering.

Trickster: This style is characterized by emphasis on fast movement to reposition and dodge enemy attacks. The pinnacle of this style is a technique that allows Dante to briefly break his own limits to move blindingly fast, seemingly disappearing for all of an instant before reappearing in the perfect position to strike an opponent within relatively close range.

Devil Trigger: Dante can unleash the full power of his demonic heritage, taking on an appropriate form and physically enhancing himself to degree in addition to heightening his mobility with the ability to glide on demonic wings. Furthermore, Dante’s healing factor is accelerated further in this form. However, he can only remain in this mode for so long, and the energy that this ability draws on drains rather quickly. The activation causes an explosion of energy, which can be magnified at the cost of more energy being required to achieve the Devil Trigger form. This energy is recharged by the adrenaline rush that comes with battle. The harder Dante fights, the quicker this energy recharges.

Devil Trigger stats:

Strength: Fantastic

Agility: Fantastic

Constitution: Incredible(Fantastic with Beowulf)

Appearance:

Spoiler for Hidden:

Equipment:

Rebellion: Dante’s favored weapon, the Rebellion is a magic-aligned Devil Arm with cutting power far beyond what one could possibly expect from this type of blade, though its power pales in comparison to its sister sword, Yamato. It doesn’t need to be said that the sword is capable of powerful spiritual interference, like all Devil Arms. Rebellion’s Devil Trigger further enhances Dante’s strength on top of the Devil Trigger’s basic enhancements. The sword can also launch powerful waves of energy if Dante channels his power through it.

Spoiler for Hidden:

Beowulf: A pair of flash gauntlets and greaves imbued with holy light. Greatly enhances Dante’s striking speed and power in close quarters, though he can also cast bolts of this same holy light. Beowulf’s Devil Trigger has a shorter wingspan, but allows him increased defenses in compensation.

Spoiler for Hidden:

Ivory and Ebony: Twin custom handguns, styled after the Colt M1911, designed to fire bullets instilled with Dante’s own demonic power. Dante can fire them quickly enough to emulate full auto fire.

Shotgun: A shotgun, need I say more?

Perfect Amulet Half: Dante's half of the Perfect Amulet, a gift from his mother, who was in turn given both halves by Sparda. If both halves of the Perfect Amulet are united, the full power of the Force Edge, which contains Sparda's demonic power, can be unleashed.

Also, his clothes also regenerate for some reason. Be it the fiery tail of a demon of hell or the destructive eyebeams of a demon God, nothing will permanently damage that red duster. Or those pants. Or just about any clothing he wears.

Origin: At first there were two brothers, Dante and Vergil, orphaned by the death of their mother and the absence of their father. While Vergil sought only to gain more power in response to this, Dante simply went into the business of hunting demons. They clashed numerous times over the years, usually with Vergil emerging the victor. Then, one day, after finally getting his store set up, a man with a cryptic message appeared, shortly followed by the emergence of a massive, demonic tower and a swarm of demons that more or less wrecked his shop, much to Dante’s annoyance. The demons in question never got around to paying for the damage.

Dante sought out the tower, knowing that Vergil was behind it. During the events that followed, however, the half-demon discarded the more selfish motivation and learned to do what was right thanks to the determination of a human woman who managed to keep pace with him. All in all, the whole adventure was crazy.

Afterwards, life went on as usual for Dante. Then, one day, he left the shop on yet another job only to find himself in an unfamiliar city.

Weaknesses: In spite of his healing factor, Dante still has limits to how much punishment he can take. He rarely takes a fight seriously, which has resulted in him being caught off guard on multiple occasions. Furthermore, Dante isn’t usually one to think things through in the midst of a combat situation, especially if there’s a good, challenging fight to be had, possible ulterior motives be damned.

Likes: Pizza, strawberries sundaes, a good fight, being lazy when a good fight isn’t available, Vergil, Lady.

Dislikes: People who give up on their humanity, those who are willing to sacrifice innocents, Vergil.
« Last Edit: July 03, 2016, 11:09:13 PM by I_care_not_till_I_must »
[8:49:50 AM] Daniel Mahan: He can still get RAEG
[8:49:52 AM] Daniel Mahan: Just better at not loosing his marbles over it.
[8:50:09 AM] Helligator:> losing his marbles over it
                                      I seeeee what you did there


[11:00:22 PM] francobull III: elf, will you do rin?
[11:00:33 PM] Jennifer Bratcher: I would love to do Rin!
[11:00:39 PM] Jennifer Bratcher: I'd bend her over and . . .
[11:00:45 PM] francobull III: woah woah

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #128 on: April 17, 2016, 06:58:05 PM »
Name: Sakura Matou

Race: Advanced AI

Blood Type: O

Height: 156 cm

Weight: 46 kg

Appearance:

Physical Attributes

Strength: Human

Agility: Human

Constitution: Legendary

Other Abilities:

Fragment of the Moon Cell: Because of the unusual nature of the way the Nexus works and what kind of world she came from, the fragment of her home world, the inside of a gigantic magical supercomputer, was carried with her into the real world. This allows her to interact with the real world just as she could have inside the Moon Cell. For example, she can automatically gain access to almost anywhere, although high-level magical defenses can stop her, repair herself and others when damaged, create entities which will protect her, and create objects out of 'thin air.'

However, due to the fragmentary nature of this, her powers are nowhere near as great as what she had access to in the moon cell. She cannot affect or create things on a large scale, nor can the entities she creates last for more than an hour at most, minutes at the least. The more powerful the item she creates, the more short lived it is. For example, if she created something small totally mundane, like a pot, or a scalpel, it would be effectively permanent, with a timespan of hundreds of years. A large but mundane thing, such as a car, would last about a day. She can also create magical items, including some noble phantasms which she has stored in her information banks, but those would barely last a single battle and are exceptionally trying on her to create.

Spoiler for Noble Phantasms:
Armour of Fafnir: An armour that makes her invulnerable to all but the most powerful attacks except for on one weak point: a leaf shaped scar on her back.

Balmung: The sword the hero Siegfried used to kill the dragon Fafnir. Using the beam-wave function will instantly end this already short-lived Noble Phantasm and almost completely drain her of energy, requiring her to allow her time to siphon energy back from the Moon Cell.

Hades Cap of Invisibility: This Noble Phantasm lasts longer than the rest, due to the low power of it in comparison to many other Noble Phantasms. It also makes her look really cool when she wears it.

Rho Aius: A beautiful shield of bronze and seven layers of cowhide. It is an unbelievably powerful defense, and can block nearly any projectile attack. It is exceedingly costly however, and she can only manifest it for a few seconds without putting herself in danger.

Gae Buidhe and Gae Dearg:
She creates these two spears together, and one cancels magical power while the other creates cursed, unhealable wounds. Unfortunately the unhealable nature of the wounds only lasts while she maintains the spear, so only through combat.

Artificial Intelligence:
As a computer program, she can instantly and perfectly recall any information from her memory whenever she wants nearly instantly.

Equipment: None

Origin: Sakura was an advanced AI created by the moon cell whose purpose was to keep the masters in good health during the duration of the Holy Grail war. Some complications happened, and she ended up being pulled into the Nexus with a small connection to the Moon Cell. She's been there for about a week, and is currently looking for work as a doctor or nurse practitioner.

Weakness: She lacks access to any external maintenance programs that she had access to in the moon cell. While she has created an emergency rudimentary one for herself in the Nexus, it is far inferior and prioritizes the integrity of her most important code, leaving many vulnerable weak points that one would not expect in an AI of her level. While it still wouldn't be easy, someone with the technical knowhow could modify her code if they so wished, for better or for worse. Furthermore, she's noticed some of her data slowly corrupting over time, despite her best efforts to purge and keep herself clean.

Likes: Doing her job well, Hakuno, good wholesome food, helping people

Dislikes: Being Hacked, being reminded of her problem, thinking about her purpose
« Last Edit: April 17, 2016, 07:33:15 PM by Sinib »

[5:20:13 PM] francobull III: "I fuck dead animals"

Umbra of Chaos

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #129 on: April 23, 2016, 04:17:47 AM »
Name: Alarice

Race: Human

Age: 20s

Height: 6’2

Weight: around 150 lbs.

Appearance:



Physical Attributes

Strength: Incredible

Agility: Exceptional

Constitution: Exceptional

Magic Resistance - High: The bones of the dragon not only shield Alarice from physical harm but also nullifies all but the most powerful magic. Necromancy and fire magic encounter even more difficulty than the other arcane arts due to the nature of the Ahamkara. This also allows her to ignore the effects of mystical wards, illusions, and curses without too much difficulty. Static magic and barriers can also decay depending on how long she interacts with them and how badly she manhandles them.

Other Abilities:

Chosen: Those who are blessed by the Ahamkara are enhanced in many ways in order to be more fitting bearers. Alarice is physically superior to any normal human and has a natural understanding of how to best wield the old dragon’s bones. She is very resistant to most forms of fire and could nap on a bed of burning coals in complete comfort. Alarice is also immune to most mundane diseases and can overcome lesser supernatural ones without any large issues.  However, the enhancements bestowed upon her are not solely physical.

Alarice is attuned not only to the supernatural but the strange and esoteric energies used by such beings. She can see a spirit, but she can also taste and smell and see its energies. This allows her to identify most beings unless their ability to disguise themselves is incredibly potent and lets her track down many supernaturals as well. This is made much more easy if they have recently expended some form of mystical energy as it leaves a trail for her to follow. Of course, this also means that especially foul powers can distract her and a powerful enough entity can coat the area so thickly in its own power that finding anyone is nigh impossible.

The Chosen also has an instinctual understanding of how to use the skeleton for maximum effectiveness. She can wield claw and fang as if she had used them all her life and the impossibly sharp tail is maneuvered with practiced grace. This allows her to fight against warriors far more skilled than her due to the memories of eons overwriting her body’s natural reactions.

Alarice can also enter a sort of hibernation. She falls into a deep sleep reminiscent of the legends of the Ahamkara and begins to heal much more quickly. Of course, this also leaves her very vulnerable as it would take something threatening to wake her back up before she has finished recovering.

Cook: Alarice is an excellent cook and it was a trait supported heavily by the noble family she lived in. She was given all the resources, training, and time she needed to refine her talent. While she can work miracles in a kitchen with the right ingredients she can more than make do with less than exemplary resources. However, if given the chance to she will experiment and the results can be rather catastrophic.

Equipment:

The Bones of the Ahamkara: Once there was a race of dragons who granted the wishes of mankind. Then, one day, the skies were filled with hungry darkness and a terrible light and the Ahamkara were made no more. At least, that is what all were lead to believe. The bones of these wondrous creatures sought out worthy wielders with their dead whispers and those that unearthed them became the founders of the great noble houses that rule the land.

The bones of an ancient dragon cover Alarice’s body and the skull serves as her helmet whichs makes it incredibly difficult to injure her; however, she is capable of demeterializing them if need be. Normal metals couldn’t hope to scratch it and utterly inhumane amounts of strength is required to outright break any of the bones. There may be openings for an opponent to strike but the Ahamkara is aware and while nothing as overt as the skeleton coming to life will occur the subtle shifts of bones can cover spots that someone could usually strike at. While sheer blunt force is more effective the Ahamkara bones outright ignore normal law and stop most of the attack from harming Alarice. This is more burdensome on the bones but considering their durability it is not an impossible task. This is further aided by the natural tendency of the skeleton to repair itself. Cracks can be healed in battle but broken or lost pieces will require a bit longer.               

However, the Ahamkara are also beings beyond the realm of mere physical interaction. They show a degree of sentience on occasion when they care to speak and they occupy the minds of their bearers. This makes telepathy and mental manipulation very difficult as the Ahamkara take great offense to the alteration and spying of their hosts. However, at the same time the dragon is not entirely benign and can be convinced to allow the invader a few nuggets of information. Of course, they can also try to engage the dragon in a mental battle but unless they are incredibly skilled the battle will be long and hard fought with a very unlikely chance of victory. Their bones also carry an ancient, dead power that Alarice can call upon inside of combat and in everyday life.

Oracle Bones:

“Behold the whims of fate, oh bearer mine. The knowledge is yours for the taking.”         

A pair of redundant bones grow downwards along the noble’s waist. They are much more pliable than the others and it is simple to snap them off and cast them into a fire. Normally they can give her a vague impression of an area and what may come to pass in it. If she can wrap someone’s hair around them or a personal belonging she can gain insight into their lives, what they can do, or what they may become. However, the future is far from set in stone and it is more than possible for what she sees to not come to pass.

Life-Hating Flame:

“Look at all this life, oh bearer mine. There is so much left to burn.”         

In her left hand Alarice can summon a ball of green flame. It is not something she can manipulate or control. She simply directs it and lets the flame loose. It cares not for steel, or iron, or paper, or corpses. It cares only to burn all that lives to cinders, for life is its enemy and it despises its enemy. With greedy hunger it spreads across flesh and gnaws on bone but there is no heat or chill. There is only hate and an unending animosity that is almost palpable. It spreads with great urgency when it encounters living beings which makes it very powerful, but it can still be choked to death by more mundane methods. While cutting off the air supply will do little smothering it with nonliving objects can stifle the flame if it no longer has any room.

Dagger of Maws:

“Give me your arm, oh bearer mine. Let me help you fill the world with teeth.”

A dagger of bone emerges from a plate on Alarice’s right arm. It is relatively simple and does not even have a jagged blade, but when it strikes it does not cut; it shreds and swallows with rabid abandon. As the blade moves across your flesh chunks are savagely torn out. When the blades clash the smell of a burning breath fills your nose as if you were holding back the maw of a beast. A normal sword would have pieces bitten out of it if it clashed with this dagger. More hardy weapons can have traces of hot, acidic saliva found on them after a similar clash.

Void Fang:

“The world is made of such succulent flesh, oh bearer mine. And are you not hungry?”

The skull that serves as Alarice’s helmet shuts close and its teeth undergo a dramatic transformation. They change from ancient bone to emptiness made sharp. The horrible hunger of the void made manifest in the physical world. With this almost all anything  can be torn off and swallowed never to be seen again. However, the effect is incredibly noticeable and vanishes after one bite. While Alarice does say that she doesn’t actually eat them the taste does linger in her mouth.

Dragon Wish:

“Tell me, oh bearer mine. What is your heart’s desire?”

The Ahamkara are most famous for granting the wishes of humans in the time before their fall. By sacrificing the armor for a day by expending its ancient power Alarice can call upon a lesser wish. The Ahamkara do not deal in absolutes or strict wording so simply wishing a person to death or transporting them to the center of the earth is implausible. While it could certainly call up chains to bind them, weaken them physically, or even displace them to some area away from Alarice that is the best a Dragon Wish will do for that type of offensive purpose. The wish is much more useful for supportive purpose. The grand alteration of weather, miraculous enhancement of natural healing, and increases in power based on existing attributes are all examples. However, as a lesser wish all of these are temporary and will fade long before the armor returns to her.
                       

Origin: The Ahamkara were ancient when man was stumbling towards his first true ideas. Throughout history stories have been told of scaled beasts that would grant the wishes of men. But one day the sky erupted and ancient forces clashed. In the aftermath all that was left of the dragons were bones, but they are beyond death. The Ahamkara seek Chosen to bear them and Alarice was lucky enough to make a wish with the dead entity. Although it would shame her to admit it she wished for power. Righteousness and justice were nothing without power to enforce them was the initial reasoning she used to convince herself that she made her wish for the right reasons but the truth was much simpler. Alarice hated being so weak and for all her morals she relished in the thought of the strength that could be at her disposal. Regardless, the deal was struck and she inherited the power she asked for. Already a part of a noble house, the Chosen quickly ascended up the political and military ladder and made a name for herself as one of the more compassionate nobles. Of course, this by no means made her soft and the bones of the Ahamkara made sure she could enact justice in her territory to a degree that most other could not. Exceptions were rarely, if ever, made; however, in more controversial issues she was known to personally intervene. While she did not always alter the outcome the laws were usually revised afterwards in order to make sure similar situations did not happen again. 

Weakness: Explosions cause shrapnel and while her armor is good it can’t block every single piece simultaneously. The holes in the skull of the dragon can’t shift like the rest of the skeleton can so it’s an open weak point. A Wish removes her armor for a day. Hibernation also leaves her incredibly vulnerable.

Likes: Keeping the peace, cooking, sleeping

Dislikes: Being forced to use a Dragon Wish, having to gamble with the lives of others, getting vague messages from the Oracle Bones
« Last Edit: April 24, 2016, 11:17:16 PM by Umbra of Chaos »

Sinib

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #130 on: June 04, 2016, 04:58:32 AM »
Name:  Misaka Mikoto

Race: Human

Age: 14

Height: 161 cm

Weight: Who cares

Appearance:


Physical Attributes

Strength: Human

Agility: Exceptional

Constitution: Exceptional

Other Abilities:

AIM and Personal Reality
AIM is a weak energy that is unconsciously emitted by espers. It cannot be detected by the five senses, and can only be detected through the use of special machines. They basically create a bubble of altered reality around them that overwrites that of normal reality around them. It allows them to shape reality through the use of a certain ability. It's pretty weird. Misaka's passively creates an effect that makes her immune to telepathy of any kind.

Electromaster:
Misaka is the strongest electromaster, a type of esper that can manipulate electromagnetic forces with their minds. With this ability, she can wield lightning as a casual weapon, run on walls, control magnetic fields, hack into computers, etc etc. She's strong and can do crazy things with electromagnetism. That's all there is to it.

Railgun:
Using her mad electrical skills, Misaka can fire metal objects at several times the speed of sound by forming parallel currents along her arm. It takes a few seconds to charge and overexerts her powers, causing her to decrease in strength for several minutes afterwords. It's strong enough to punch through several buildings, however. She normally uses small coins she carries around in her pocket, greatly limiting her range due to the fact that they disintegrate after going a certain distance. If she used a more durable object with her railgun, she'd be able to fire at much greater distances.


Equipment:

She has a bunch of coins

Origin: Mikoto Misaka is one of the series' main heroines in Toaru Majutsu no Index series and the protagonist of her side story, Toaru Kagaku no Railgun. A psychic user of Academy City, her powers are ranked Level 5, the highest rank for the most powerful psychic users, and she ranks as third-strongest out of the seven people who hold this rank in Academy City. She attended Tokiwadai Middle School, a famous girls' school for the rich and elite psychics and one of the five elite schools of Academy City. Now she's in the Nexus.

Weakness: While she has strong esper powers, she is still, in the end, just a human, and will die from attacks that would kill any other human. She gets weaker for a short time after she uses her railgun attack, and prolonged usage of her powers will exhaust her.

Likes: Gekota, doing her own thing, crepes

Dislikes: rules and regulations, being sexually harassed, bugs
« Last Edit: June 04, 2016, 02:05:21 PM by Sinib »

[5:20:13 PM] francobull III: "I fuck dead animals"

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #131 on: July 15, 2016, 05:59:18 PM »
Name: Utsuro, Dai Rokuten Maou and 7th lord of the hundred demon house.
   
Race: Demonic grudges and curses personified

Age: 1000

Height: 245 cm (sword where his spirit resides is 2 meters long)

Weight: As heavy as his blade, but the puppet is about 300 kg.

Appearance:

Physical Attributes

Strength: Incredible

Agility: Fantastic

Constitution: Incredible

Magic scale: None.

Other Abilities:

Oni essence: Because he had finally accepted what he truly was in death, his spirit is much more in tune to its demonic nature. Because of that, he is no longer able to “reject” his essence and his limiter is thus rendered useless. Because of that, his dark aura is now left unchained and restored his body closer to its original demonic state without subjecting his mind to its past limitations. If he wishes it, he can exert said aura like a thick fog of pure malice and wrath so intense it takes tangible form as a torrent that can be sent out like his own limbs to whip, slash and crush its surroundings under the pressure. The weak will simply suffocate under the malicious spiritual pressure, while even those with stronger will shall find themselves slowly corrupted and eroded if exposed to the miasma.

The way of the sword: Even as a curse forged of all the feelings and regrets he carried in death, his very being is one that is still deeply connected to swords. The connection to this very concept is so deep that his spirit itself is one that accommodates and understands this type of weapon beyond a physical or intellectual level. Whatever blade he wields will become an instrument of destruction, a beautiful and deadly creature that will rage across the battlefield in a symphony of destruction. A knife will cut through stone as easily as it was made of butter, and even a greatsword as massive as a house would be as light as a feather to him. The difference between him and a great swordsman should be as great as heaven and earth, that is a fact as natural as the color of the sky. And yet...

However, what had once been a pure bond can be no more. His innocence torn forever along with his life, Kenzo has acknowledged his hatred and emotions, which sink into the swords he holds as a vile chi that envelops them. It is more brutal, more focused on the killing than the cut itself, and because of that its purity is corrupted. As monstrous as his swordsmanship is, he can never hold a sword as innocently as before. His eyes have finally acknowledged the darkness of his heart, it can see it in all its beauty and all its terror. As such he can only match the greatest of swordsmen, rather than see through them like broken glass.

Masterful swordsmithing: Despite being an incredible swordsman, his greatest skill was his incredible forging skill. Even in death, that fundamental part of his being lingers in the very blade he forged. By simply glancing at a sword he can tell all that there is to know about a sword, from its components to the wielder itself, and would be able to forge a perfect lookalike. The weapons his forges have bred were of the greatest caliber by sheer design, tools of destruction meant to take lives and annihilate all in their path, to destroy and kill without discrimination. Only love and hate.

Soul reaping: People say Utsuro is a demon who can feed off the souls of the slain. That is false and very discriminatory, for while he does not always eat souls, he can take them and imbue objects with them (mostly swords) to turn them into powerful artifacts of destruction, beautiful beings that can cut and annihilate all in their path. It doesn’t mean he wouldn’t eat one, but still…

Puppet:His body being clinically dead, it is now nothing more than a puppet, a vessel the spiritual mass of memories, grudges and demonic curses uses to wield its anchor. One could compare it more to a doll than an actual corpse of flesh and blood, an undying pillar of flesh overflowing with demonic energy that sustains and controls it. While he still sustains damage normally, he can use the blood of his fallen foes as steel to rebuild himself. Even if the body is completely annihilated, his demonic spirit will not fade. With time, another Utsuro could emerge and the cycle of hatred will begin anew. To truly kill him, one must destroy the sword; cast it in the fires where it was once created.

But that means he will never be saved.

While it is possible to exorcise him, even the most powerful ones will have immense difficulty doing so, and there is always the risk of the spirit coming back and reforming itself. However, if the source of his earthly attachments his grudges and his cravings were faltering even for a moment, it would be possible to rid the world of him.

Equipment:

Benisakura : A  2 meters long refined crimson nodachi sword forged in the blood of a demon. Its beauty is only matched by its sharpness. While it is so long one would find it unwieldy, he can wield it with perfection beyond all other swords. If one defined a sword as an object that severs, then it could be said that Benisakura is the strongest sword.

Because of its particular component and wrathful spirit it anchors, the sword has strong spiritual properties and can sever spirits, ghost and creatures that the mundane cannot normally reach. It can also serve as a vessel to his demonic energy, built up and accumulated only to be released as a powerful blast that annihilates whatever stands in its path.

Incidentally, it also the anchor that binds him to this world, his demonic spirit linked to the sword due to the fact that the wishes, hopes, joys sorrows, rage, despair bonds, grudges and the very being of its maker that he accepted in death are imprinted in the blade and carry on.

Origin: There was once a demon who was very lonely. Humans shunned and feared the creature, and thus they tried to kill him. Over time, he became cruel and ravaged on, annihilating entire villages and ruling as a monstrous demon king. In truth, he was simply angry, angry and lonely. He could never have a truly meaningful bond; the carnage that was imposed upon him became synonymous with love. And so he hated, and he loved, and he destroyed everything, until one day he met someone he couldn’t bring himself to destroy.
And for the first time, he learned of something other than violence. He learned to create, to hold and to cherish. She was his light, but as time carried on that light of hope only ended up growing an even greater shadow. He tried to contain it, splitting his intellect, his memories, his emotions and his very being into the swords he crafted. He tried to run from himself, but all he did was making things worse. And in the end, he couldn’t escape from her. Dying, his emotions that had been sealed ran amok and came back to him, and on that moment he realized one thing.
Truly he was an inhuman monster.

 
Weakness: His aura is slow and sluggish, and isn’t that particularly potent to begin with. While it can certainly hurt a normal human, a normal human could manage to avoid it. The damage it inflicts is mostly mental, an overwhelming sense of hate that slowly corrodes everything. He is a rather straightforward fighter, so trickery and roundabout fighting styles can manage much better against him. While he can use his demonic body better than before, he still is far from an accomplished fighter in other areas and will be overwhelmed in a fight of skill if he cannot use his blade for any reason. At the same time, there is still a trace of the merciful Kenzo in him, so he won’t kill someone if he can help it. Moments of hesitation like this can be an excellent opening. His body can recover through bloodshed, but it can be incapacitated and destroyed. Then you can shove the sword in mount doom or whatever, as long as it doesn’t corrupt you. Finally, he has no ranged option aside his getsuga tenshou, which is fairly telegraphed, and zoning and long ranged pressure can prove much more effective than melee.

Likes : Company, kindness, humanity, good honest people,  good food, a good fight, a challenge, smithing swords, beautiful things (especially swords), helping out others, being accepted, everyone.

Dislikes : Treachery, deceat and dishonor in all shapes and forms, brutality, those who hurt loved ones (especially family), himself, the way humans reject him, Misaka Mikoto, everyone.
« Last Edit: October 04, 2016, 01:49:14 AM by Sinib »

francobull3

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #132 on: July 17, 2016, 08:47:11 PM »

Name: Boss


Race: Human (Stand User)

Age: No record

Height: 170 cm

Weight: 65 kg

Appearance:

Boss:

Physical Attributes

Strength: Human

Agility: Human (Perception is Incredible due to stand)

Constitution: Exceptional

Other Abilities:

Stand User:
A stand is the manifestation of a person’s will  as a supernatural  power, often a ghost-like being that can be brought out at will or subconsciously. Through mysterious means, Boss seemed to have developed a stand at an early age.

   A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.

   A person can have only one Stand (though their Stand may evolve (e.g. Echoes)).

   Stands can be inherited.

   A Stand is part of its user, and damage is usually reflected between the two. Usually, if a Stand's leg is cut off, its user will lose their leg as well. Certain aspects of some Stands, such as the armor of Silver Chariot, are immune to this effect. If the Stand is not exactly humanoid, they may reflect damage to their user's body relative to the area of the Stand that was damaged, or are an exception.

   Stands may only be seen by Stand users or those who can perceive the supernatural; the exception being Stands bound to physical objects (e.g.Strength; attached once to a boat).

   A Stand can only be directly damaged by another Stand, magic or supernatural forces.

   A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism.

   Stands are usually bound to their user's body, but exceptions abound; Wheel of Fortune being bound to a car, and The Fool being bound to sand.

   When a Stand User dies, their Stand typically disappears with them; however, exceptions do exist, such as Anubis, who stayed in the sword he was bound to, and Stray Cat and Notorious B.I.G., who both only activated after their User's death.

   When a Stand is defeated, their user is either knocked unconscious or killed, depending on the level of injury.

Black Sabbath:




Because their senses are connected, he can perceive whatever the stand can perceive and can communicate through it.

Strength: Incredible

Agility: Exceptional (Precision and perception is incredible)

Constitution: Incredible


While not very durable or fast compared to other stands, its striking power is enough to make it a hard hitter. While its range is 40 meters, it cannot physically move more than 2 meters outside of a source of shade. Its main ability is to move and transport things into the shadows, making them act like portals.

However, once he does that he becomes leashed to the shadow, bound by the same 2 meter range. Any damage inflicted upon its corresponding object is reflected on the stand, thus its user, which makes attacking people from their own shadow impossible as long as they are not within Boss's two meter range, but attacking those standing two meters or less from the shadow he is bound to is indeed a possibility.

Because of that, going further from its usual range is a risky maneuver that makes Boss more vulnerable, since he cannot immediately use his stand to slip through a nearby shadow or defend himself while it is so far away.

Slim Shady’s stand power is to walk through shadows. Simply put, he can turn any shadow within his range into a portal where he and his user can slip in along with any objects or people he chooses to, being able to exit to another shadow up to 30 meters away, far more than the stand's own range. It is a very potent ability that lets him easily slip through, maneuver and strike in unorthodox and unpredictable ways, hiding in the shadows to strike with stealth. As long as anyone is standing near a shadow (their own not included), they are within Slim Shady's reach. However, there are three major weaknesses to this stand.

Whatever slips into the shadow must be able to fit in the entrance and the exit.

Shadows can be shifted by the object in question or by light itself.

Slim Shady cannot transport the target through its own shadow.

Slim Shady can also “cover” its user in shadow. While it doesn’t conceal his presence, it does make his features unrecognizable while he lurks in the shade as long as there is a darkness to cover him.

Ventriloquist: He can throw off his voice skillfully, making it so that he can disorient others and pretend to be people he's not.
 
Equipment:

Fancy suits: The finest of fancy tailored suits, so stylish they would fit the king of the world.

Origin: Not much is known about this enigmatic man's past, if anything at all. Records and all testimonies of his past are practically non existent, as if he had no past to begin with. A ruthless and conniving gangster who did not hesitate to involve innocents if it furthered his gains, he terrorized the streets of Chicago for years. It was even said that he once blew up an entire airplane in order to get rid of a single enemy. He spent years building a veritable criminal empire that managed to stand toe to toe with the Mafia and eventually stand at the top of America's criminal underworld. But one day, he simply vanished...

Weakness: He is a coward who will only fight when victory is 100% assured, and dislikes direct confrontations. Ruthless and conniving, he will do whatever it takes to win. However, he will not act in ways that would expose his identity, even if they granted him an advantage.

He also needs to lure people close to shadows in order to attack them, or get them very close to him. However, he dislikes it since it makes it easy to expose his own identity.

Likes : All things shiny since they are made of gold, loyalty, himself, standing at the top, beautiful women, classical music and books, peace and quiet, luxury in all shapes and forms, crushing those who stand against him like insects, cheese, fine company.

Dislikes : Cameras, bad luck, questions, loud things, loud people, contrived or narrow spaces, useless people and useless things, incompetence, when things don’t go as planned, being read, having his secrets and his identity uncovered, needless noise, meddlers, annoyances, impediments, anything that threatens his peace, danger, uncertainty, unpredictable situations, worthless cretins and people, traitors above all else.
« Last Edit: October 22, 2016, 05:29:38 PM by francobull3 »

I_care_not_till_I_must

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #133 on: July 24, 2016, 11:18:32 PM »
Name: Vergil

Race: Human/Demon Hybrid

Age: ??? (Appears to be in his twenties)

Height: 6’ 3”

Weight: ~170 lbs

Appearance

Spoiler for Hidden:

Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Incredible

Other Abilities:

Demonic Physiology: Vergil seemingly ages very slowly, with his body being at its physical prime. He can heal very quickly from any injuries he suffers short of the total loss of a limb, which would probably take a little longer to heal. Furthermore, he can’t get sick. He also demonstrates the ability to seemingly ignore the need for breath, carrying out protracted fights while underwater with no ill effects. Furthermore, Vergil appears to have high environmental resistances, appearing to be unaffected by extreme temperatures and suffering only minimal effects from things such as lightning. It also seems to granted him a degree of resistance to magic.

Trick: As Vergil has embraced his demonic heritage to a far greater degree than Dante, he can make far better use of this technique than his brother. Using this technique, Vergil exceed his normal limits to briefly move quickly enough that he seems to vanish and reappear at his destination. For the most part, however, Vergil can only make use of this technique for short distances. The sole exception to this is that he can use Summoned Swords as beacons of sorts to cross longer distances with Trick, though this still has limits to its range and requires a Summoned Sword to be embedded at his destination.

Combat Mastery: Vergil is a highly skilled warrior, equal to his brother in terms of sheer skill. Vergil primarily makes use of Iajutsu when using Yamato, though he switches to Western swordsmanship when using the Force Edge, and eschews the use of firearms entirely, though he has been demonstrated to be a decent shot the one time he tried.

Devil Trigger: Vergil can unleash the full power of his demonic heritage, taking on an appropriate form and physically enhancing himself to degree. Furthermore, Vergil’s healing factor is accelerated further in this form. However, he can only remain in this mode for so long, and the energy that this ability draws on drains at a decent pace. The activation causes an explosion of energy, which can be magnified at the cost of more energy being required to achieve the Devil Trigger form. This energy is recharged by the adrenaline rush that comes with battle.

Devil Trigger stats:

Strength: Fantastic

Agility: Fantastic

Constitution: Incredible(Fantastic with Beowulf)

Appearance:

Spoiler for Hidden:

Equipment:

Yamato: Vergil’s favored weapon, one of the keys used to separate the Demon Realm from the Human Realm, the Yamato is a dark-aligned Devil Arm is said to be able to cut through anything, even the fabric of space itself. This last property of the sword is harnessed by Vergil in one of the pinnacle techniques of the sword, Judgement Cut. This technique creates a distortion in space to surround the opponent with a barrage of slashes, though there is a distinctive sound of space being distorted in the instant immediately before the attack lands. Vergil can also launch cutting waves from the blade. As with most legends, there appears to be a grain of truth to them regarding Yamato, as the blade is incredibly sharp, standing far and above even Devil Arms as a whole with regards to its sheer cutting power.

Spoiler for Hidden:

Force Edge: The favored weapon of the Legendary Dark Knight, Sparda, this blade was imbued with Sparda’s own power to ensure the strength of the seal when it came time to seal off the Demon World. The sword’s power was then sealed with the Perfect Amulet, reverting it to its current form as the Force Edge. He can also channel his power through the blade to launch powerful waves of demonic energy.

Spoiler for Hidden:

Beowulf: A pair of flash gauntlets and greaves imbued with holy light. Greatly enhances Vergil’s striking speed and power in close quarters, though he can also cast bolts of this same holy light. Beowulf’s Devil Trigger allows him increased defenses in addition to the standard Devil Trigger boosts.

Spoiler for Hidden:

Summoned Swords: Spectral blades resembling the Force Edge, Vergil can freely create and fire these blades in a number of different configurations, from surrounding himself with them to raining them down on his enemy from above. However, they can be broken if struck with enough force or after enough wear and tear. Furthermore, if he summons a large number of them at once, their durability is reduced even further, with the swords usually breaking on impact with something or shortly after.

Spoiler for Hidden:

Perfect Amulet Half: Vergil's half of the Perfect Amulet, a gift from his mother, who was in turn given both halves by Sparda. If both halves of the Perfect Amulet are united, the full power of the Force Edge, which contains Sparda's demonic power, can be unleashed.

Origin: At first there were two brothers, Dante and Vergil, orphaned by the death of their mother and the absence of their father. While Vergil sought only to gain more power in response to this, Dante simply went into the business of hunting demons. They clashed numerous times over the years, usually with Vergil emerging the victor.

In the times between those clashes, Vergil would do whatever research he could about Sparda, searching for ways to grow more powerful, closer to the power of his father. It was during these times that he met a man turned demon by the name of Arkham, who offered a way to accomplish this.

During the madness that followed, Arkham revealed himself to be playing everyone involved for fools in his bid to attain the power of Sparda. He managed to accomplish this, only for the Sons of Sparda to defeat him in the end and strip him of the artifacts he used to maintain that power. Unfortunately, Dante and Vergil were forced to dive into a portal to the Demon world to keep the artifacts in question from falling in. However, Vergil instead emerged not in the Demon World, but in the Nexus, with the Force Edge and his half of the Amulet in tow.

Weaknesses: In spite of his healing factor, Vergil still has limits to how much punishment he can take. Furthermore, he is an honorable warrior and as such holds himself to a strict code, despising fighting dirty or using cheap tactics, and eschews the use of firearms entirely. He also tends to be rather dismissive of his opponents until they give him a reason to think otherwise. Skilled ranged fighters can keep him at bay, if they can dodge and/or destroy the Summoned Swords, preventing Vergil from being able to close the distance quickly. His nearly constant pursuit of power can also be used to manipulate him, though at a definite risk.

Likes: Gaining more power, finding out more about Sparda, a good fight, Dante
Dislikes: Alcohol, being helpless, allies proving disappointing, Dante
« Last Edit: August 07, 2016, 07:43:47 PM by I_care_not_till_I_must »
[8:49:50 AM] Daniel Mahan: He can still get RAEG
[8:49:52 AM] Daniel Mahan: Just better at not loosing his marbles over it.
[8:50:09 AM] Helligator:> losing his marbles over it
                                      I seeeee what you did there


[11:00:22 PM] francobull III: elf, will you do rin?
[11:00:33 PM] Jennifer Bratcher: I would love to do Rin!
[11:00:39 PM] Jennifer Bratcher: I'd bend her over and . . .
[11:00:45 PM] francobull III: woah woah

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Re: Cross Effects 3.0 - Character Graveyard/Departure Zone
« Reply #134 on: August 09, 2016, 07:35:24 AM »
Name: Katarina

Race: Human, Mage

Age: Unknown, looks to be early twenties (She herself does not know)

Height: Below Average

Weight: You don’t need to know

Appearance:

Physical Attributes

Strength: Human

Agility: Exceptional

Constitution: Human

Magic: Medium

Magic Style: Katarina uses magical tomes to cast her magic, each tome contains the abilities to cast a single type of spell but without the tomes her ability to do magic is greatly diminished. Her Levin sword also acts as a type of tome allowing her to cast magic from its blade while still being a sword. Additionally though wielding such a heavy book may seem odd to fight with she can still move relatively well evading attacks and casting simultaneously.

Other Abilities: Katarina has an affinity for fighting other mages.

Shadowgift: Normally a mage in her world would require special training to use the dark arts but Katarina despite her kind nature was gifted with the ability to use any dark magic she can get her hands on, this is due to her upbringing in a cult of assassins.

Equipment:

Levin Sword: A magic blade that with an odd design, Katarina can either attack like a normal sword or fire magic bolts from it.

Katarina’s Bolt: A special tome of Katarina’s own creation. The tome itself calls down a lighting strike from the sky. It is Katarina’s preferred tome and it also has a chance to deal more damage when striking an enemy's weak spot.

Hellfire: An Elfire tome that was modified by Katarina improving its strength to be on par with Bolganone the highest rank fire tome. When cast the user surrounds the foe in a purple flame and incinarates them.

Mire: A tome that allows the user to target a foe from a very far range, because the tome requires a complex casting process the user is unable to counterattack while using the tome.

Nosferatu: A unique tome that sucks the life energy out of the target healing the user in the process.

Origin: Katarina was an orphan who was discarded at birth and taken to an orphanage. The caretaker of the orphanage was a cruel woman who treated the children as nothing more than tools and trained them in extremely harsh environments so that they would become master assassins. Despite her cruel upbringing Katarina was never sad or lonely, this was because she had befriended the other orphans and together the group were able to face any hardships they encountered. It was through these experiences that she came to call her friends Eine and Legion siblings.

Eventually when they were finally tasked with the killing of King Marth they failed in their task and one by one the group were picked off until only Katarina remained. In a last desperate act to accomplish her mission she went on a lone man suicide mission only to come face to face with the only other person she had befriended on her journey’s Marth’s tactician. After a desperate battle she was ultimately defeated but not killed, it is through these experiences that Katarina finally found a place she could truly call home.

Personality: Katarina is a shy individual but when she makes up her mind she becomes completely determined, she will not let anything stand in her way until her goal is accomplished whether that be assassinating a King or simply making a new friend. Despite all his and her rough past she is a very kind person who will always help someone in need regardless of who they might be.

Weakness: Her average constitution, Her past

Likes: Eine, Legion, The Tactician, Marth and the rest of his army

Dislikes: Gharnef, Loneliness
« Last Edit: August 25, 2016, 09:01:27 PM by Milbunk »