Cross Effects > Cross Effects 3.0-It was good while it lasted

Cross Effects 3.0 - The Third Time's the Charm? Character Sheet Template

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DIO:
Character Sheets
Scale
Physical attributes run on a scale from Human to Godly.

This scale determines how impressive that character is in that characteristic. Each level represents a relatively broad range of power, as described below.

Magic Scale
The Magic attribute is a non-standard stat that identifies how powerful one's magical might and default maximum output (in effect and radius) with magic are. It runs on a scale going from None to Divine, with None meaning no magic. (If your character's rank in Magic Power is None, you may omit it from the sheet.) The scale exists on a different context but is directly comparable to the Physical Attribute scale, from the Amazing-Low ranks up.

These ranks only describes the potency of a character's magic, so its applicability and flexibility must be defined in the extended description along with its workings and basic capabilities.

The Comparative Stat Chart


Physical Striking powerLiftSoakSpeedMagicalPotencyRangeTargetsHumanHumanHeavy BoxesN/AAverage HumanN/A---ExceptionalProfessional BoxerCovered WagonN/AOlympic RunnerVery LowStrong WindArm's lengthSingleAmazingGorillaBlack RhinoArrows/Slings, small arms fireCheetahLowArrows/swords, small arms fireA roomHandfulIncredibleBreak through a wallCarMilitary firearmsDiving EagleMediumMilitary FirearmsA smal streetScoreFantasticPunch through reinforced/metal wallsTruckAnti material riflesSubsonic JetHighAnti material riflesA buildingDozensHeroicShockwaves that tear through wallsTankRPG'sSupersonicVery HighHigh explosive weaponsA City BlockHundredsLegendaryBuilding crushing shockwavesMedium ShipArtilleryHypersonicExtremely HighArtilleryA NeighboorhoodThousandsGodlyMountain+Mountains+Nuke+Lightning+DivineTactical Nuke+Cities+Tens of thousands+

Throw: You can throw anything at least one rank below what you can deadlift.
Soak: You can take direct damage from the same rank without being heavily injured.
Sprint: A sustained run is generally lower than a sprint, down to the rank below.
React: You generally can react - though not necessarily respond - to things the rank above your Agility, and as much as two above when it makes sense.
Godly is a rank that effectively represents arbitrary amounts of power, and is deliberately broad in turn.




Name:

Race: Human, elf, zombie, germs, we take everyone!

Age:

Height:

Weight:

Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.

Physical Attributes

Strength: Raw physical might and muscle power, brawn-based athletics.

Agility: A combination of speed, reflexes and dexterity, general gymnastic talent.

Constitution: Overall physical condition. How well one resists damage and how long they can go before exhausting. Bodily integrity.

Magic: Measures a character's magical potency and reach. Can be omitted if your character has none.

Other Abilities: List and describe any other powers or skills your character has that sets them apart from others.

Equipment: List and describe what weapons, armor, or other gadgets your character uses.

Origin: Provide the character’s backstory. No need for an essay, but make sure that others can get a general understanding of the character’s identity.

Weakness: List anything that an enemy could take advantage of, in combat or otherwise.

Likes:

Dislikes:

GM Note- Things like Charisma and Personality need to come out in the actual RP, not the character sheet.

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