Author Topic: Cross Effects 3.0 - The Third Time's the Charm? Character Sheet Template  (Read 1602 times)


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Character Sheets


Physical attributes run on a scale from Human to Godly.

This scale determines how impressive that character is in that characteristic. Each level represents a relatively broad range of power, as described below.

Human - Exactly what it says on the tin. Most regular people fall into this. Runs the gamut between being out of shape and a trained or noticeably above average individual.

Exceptional - Extremely well trained or gifted. Describes at least Olympic level ability, and up to the peak of human potential. Examples: Lift a grown man by the neck with little effort, overpower a lion, be an acrobatic and gym ace, keep going with vigor under extreme environments or after days without sustenance.

Amazing - Aptitude beyond that of any human, able to compete on par with some animals. Examples: Possesing the strength of a bear, the speed of a cheetah, and being as durable as a gorilla.

Incredible - Able to compete with the best nature has to offer. Examples: Can outwrestle an elephant or overturn a car with effort and withstand injury that would kill an ordinary human several times over. Bodily break through solid walls and move as fast as a diving eagle.

Fantastic - Grazes the blatantly unnatural. A trait on this level allows one to perform truly phenomenal feats, and equals very potent raw aptitude. Examples: Fling or easily overturn a car, react to gunfire and zip out of the way, consistently outspeed all ground vehicles, or survive a direct hit from an RPG.

Legendary - Throw a tank, smash buildings apart, easily move many times faster than sound, catch a tank shell with only superficial damage if any, survive atmospheric re-entry relatively unscathed.

Godly - Carve a mountain to pieces with your fists, ravage entire city blocks with the shockwave of your blows, dodge lightning, walk out of the epicenter of a natural catastrophe, walk through a nuke.

Magic Scale

The Magic attribute is a non-standard stat that identifies how powerful one's magical might and default maximum output (in effect and radius) with magic are. It runs on a scale going from None to Divine, with None meaning no magic. (If your character's rank in Magic Power is None, you may omit it from the sheet.) The scale exists on a different context but is directly comparable to the Physical Attribute scale, from the Amazing-Medium ranks up.

This rank only describes the potency of a character's magic, so its applicability and flexibility must be defined in the extended description along with its workings and basic capabilities.

None - You have no magic power or otherwise no ability to use magic.

Low - You have magic, usually just on the level of cantrips, small tricks like lighting candles with a gesture, or doing other things a person can do with personal resources and their own abilities through magic.

- Magic of this level can kill or disable regular humans or animals of comparable size in a direct hit. This power can move or transform things more efficiently than an individual with personal scale tools, and influence multiple targets.

High - Magic with the power to blast through solid walls or the strength of military grade weaponry. It can affect around a score of people or an area wide enough for them to stand comfortably or create barriers of incredible durability.

Very High - Magic power equivalent to high explosive personal weapons or RPGs. It allows for application of forces or movement of substances in the Fantastic physical range, and effects that can cover an entire building or target hundreds of people.

Extremely High - Magical potency that can demolish buildings, or strikes comparable to high grade artillery. It can affect several kilometer wide areas with magical effects.

Divine - This level of magic power can bring catastrophic damage into the world, and allow one to level entire city blocks in much the same way a tactical nuke. A mage can work wonders on an unprecedented scale, placing entire cities within their grasp.


Race: Human, elf, zombie, germs, we take everyone!




Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.

Physical Attributes

Strength: Raw physical might.

Agility: A combination of speed, reflexes and dexterity, general gymnastic talent.

Constitution: Overall physical condition. How much damage one can take and how long they can go before exhausting.

Magic: Measures a character's magical potency and range. Can be omitted if your character has none.

Other Abilities: List and describe any other powers or skills your character has that sets them apart from others.

Equipment: List and describe what weapons, armor, or other gadgets your character uses.

Origin: Provide the character’s backstory. No need for an essay, but make sure that others can get a general understanding of the character’s identity.

Weakness: List anything that an enemy could take advantage of, in combat or otherwise.



GM Note- Things like Charisma and Personality need to come out in the actual RP, not the character sheet.
« Last Edit: November 16, 2017, 03:04:41 PM by YOLF »