Author Topic: Cross Effects 3.0 - The Third Time's the Charm? Character Sheet Template  (Read 1393 times)


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Character Sheets


Physical attributes run on a scale from Human to Godly.

This scale determines how impressive that character is in that characteristic. Each level represents a relatively broad range of power, as described below.

Human - Exactly what it says on the tin. Most regular people fall into this. Runs the gamut between being out of shape and a trained or noticeably above average individual.

Exceptional - Extremely well trained or gifted. Describes at least Olympic level ability, and up to the peak of human potential. Examples: Lift a grown man by the neck with little effort, overpower a lion, be an acrobatic and gym ace, keep going with vigor under extreme environments or after days without sustenance.

Amazing - Aptitude beyond that of any human, able to compete on par with some animals. Examples: Possesing the strength of a bear, the speed of a cheetah, and being as durable as a grizzly.

Incredible - Able to compete with the best nature has to offer. Examples: Can outwrestle an elephant with great effort and withstand injury that would kill an ordinary human several times over. Bodily break through solid walls and move as fast as a diving eagle.

Fantastic - Grazes the blatantly unnatural. A trait on this level allows one to perform truly phenomenal feats, and equals very potent raw aptitude. Examples: Easily overturn a car, react to gunfire and zip out of the way, consistently outspeed all ground vehicles, walk out of explosions.

Legendary - Throw a tank, smash buildings apart, easily move many times faster than sound, catch a tank shell with only superficial damage if any, survive atmospheric re-entry relatively unscathed.

Godly - Carve a mountain to pieces with your fists, ravage entire city blocks with the shockwave of your blows, dodge lightning, walk out of the epicenter of a natural catastrophe, walk through a nuke.

Magic Scale

The Magic Ability attribute is a non-standard stat that identifies how powerful one's proficiency for magic specifically is. It runs on a scale going from None/Mundane, to Divine.

Mundane - no magic or supernatural ability of any description;

None - possesses no spellcasting or magic of any description per se, but may have other supernatural or magical abilities, as well as knowledge to perform rituals that work even without the use of magical energy;

Low - can cast some spells, produce minor or very specific effects;

Medium - considerable power, can use magic at the point where it can overpower mundane resources or produce more varied effects;

High - strong array of spells and raw power, capable of massive or very complex effects;

Extremely High - ability to cause great destruction, manipulate elements of the world on a large scale, and perform spells of amazing power and intricacy.

Divine -  ability to cause cataclysmic effects, alter the fabric of reality, conduct rites that can reshape the entire world, pick apart and understand almost any magic at a glance.

However it should be noted that both Godly and Divine explicitly break the PC cap and no characters with such stats will get approved.


Race: Human, elf, zombie, germs, we take everyone!




Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.

Physical Attributes

Strength: Raw physical might.

Agility: A combination of speed, reflexes and dexterity, general gymnastic talent.

Constitution: Overall physical condition. How much damage one can take and how long they can go before exhausting.

Other Abilities: List and describe any other powers or skills your character has that sets them apart from others.

Equipment: List and describe what weapons, armor, or other gadgets your character uses.

Origin: Provide the character’s backstory. No need for an essay, but make sure that others can get a general understanding of the character’s identity.

Weakness: List anything that an enemy could take advantage of, in combat or otherwise.



GM Note- Things like Charisma and Personality need to come out in the actual RP, not the character sheet.
« Last Edit: July 04, 2017, 06:08:26 PM by Thedoctor »