Author Topic: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project  (Read 30396 times)

Xamusel

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #45 on: August 15, 2014, 07:26:25 PM »
...so, because I'm curious about the specifics, what programs did you use to make the revised patches for Fate/stay Night? It just seems... I dunno, interesting, to look for a way to better translate Visual Novels and get them out there to the English speaking crowd (plus, I'm looking for a way to translate Japanese games, myself).

SINIB

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #46 on: August 15, 2014, 07:32:46 PM »
I know they used notepad++ alot, and some image editor or other, I don't know what other programs were used.

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Jacktheinfinite101

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #47 on: August 15, 2014, 07:33:54 PM »
Well they aren't revised patches for FSN, these patches are for PC RN, and PC RN allows me to use more programs than FSN would for compiling.  The main tool I used is something called Kikiriki, a command prompt tool that can unpack and repack xp3 files with little difficulty.

Xamusel

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #48 on: August 15, 2014, 07:56:36 PM »
Is that so? Thanks for letting me know that much.

So... how would you recommend I get to those programs for translating these sorts of games?

SINIB

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #49 on: August 15, 2014, 09:56:26 PM »
You can getkikiriki on the TL wiki

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Xamusel

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #50 on: August 15, 2014, 10:08:13 PM »
Ah... thanks for that info. I'll see about that.

kenzu

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #51 on: August 21, 2014, 01:13:16 PM »
I managed to install your FSN version and I salute you. It’s really impressive how you managed to pull all that off.
For now, I just ctrl-scrolled through HF, since I'm planning to play FSN again. I'll probably start before the new 2014 anime starts airing. Right now, I wanted to check if my favorite scenes received the “treatment” and was pleasantly surprised. I quickly switched to the uncensored version when I saw the first h-alternate scene, since I prefer it that way.
The problem about censoring, switching the relationship between Sakura and Shinji seems a bit pointless to me, since those who know, already know. And not just that, but any disturbing scenes written by Nasu were supposed to be disturbing.

I noticed a weird mistake in Sparks Liner High. The names Kanshou and Bakuya seemed to have been switched. In the original, it was white Yang-sword Kanshou, and black Yin-sword Bakuya.
« Last Edit: August 21, 2014, 01:47:47 PM by kenzu »

Cherry Lover

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #52 on: August 21, 2014, 02:17:04 PM »
Well, we've already had a discussion about the censorship of Sakura's backstory and relationship with Shinji in the censored version. In principle, Jack agrees that it would be good to be able to have the censored H-scenes with the uncensored backstory, but he's not had a chance to implement it just yet.

Jacktheinfinite101

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #53 on: August 21, 2014, 02:35:32 PM »
Since you probably do not follow what's going on too well since most of that happens on BL.  We are in the process of re-doing the switch system and we intend to have a "violence" switch.  Right now a few others are nitpicking over the order of the options and I'm just letting them decide it amongst themselves since I don't care either way.

Kat

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #54 on: November 26, 2014, 01:37:01 PM »
^It has been done already by the time I post this, I think
« Last Edit: November 26, 2014, 01:40:11 PM by Kat »

Koto

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #55 on: November 30, 2014, 10:17:02 PM »
And I'm not bitter about it at all!

Cherry Lover

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #56 on: November 30, 2014, 10:52:26 PM »
What?

I have literally no idea what you are talking about....

Kat

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #57 on: December 01, 2014, 03:00:33 AM »
At this rate Jack's patch may be endangered by NintendoManiac64's CRT derails and Tobias tempted to lock down that thread.

Kotomine_Rin

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #58 on: December 01, 2014, 03:02:39 AM »
It's ok, we are safe here.
...right?

Kat

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Re: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project
« Reply #59 on: December 01, 2014, 03:05:19 AM »
Yeah, NM64 would never rear his head out of CRT threa- Jack's project thread.