Author Topic: Cross Effects: Rebirth (2.0) Character Page  (Read 70576 times)

Brahmastra

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #60 on: June 06, 2014, 04:32:02 PM »
DISCLAIMER:
This character deters heavily from the canon she belongs to and includes a multitude of elements from a future fic of mine. Thank you for your understanding.
"That's right... my own desires are a trifle compared to your earnest wish. It's shameful, isn't it? How low of me."


Fiore Forvedge Yggdmillenia
Age: 20
Height: 162cm
Weight: 47kg
Eyes: Blue
Hair: Light brown
Three Sizes: 84/57/82
Scale: Human
Strength: D
Agility: E- (A++ with Bronze-Link Manipulators)
Speed: E (EX with Bronze-Link Manipulators)
Magic Resistance: B+
Magic Ability: EX
Weakness: Far too kind for her Magus occupation. As she is in a wheelchair and doesn’t have functioning legs, Fiore is extremely vulnerable without her Mystic Code activated. Suffers from horrific, debilitating leg pains without a daily administration of painkillers. Being able to do nothing more than watch something horrible unfold may trigger a panic attack due to a childhood trauma.
Likes: Caules, Wheelchair sports, practicing magecraft, friendship, helping others.
Dislikes: Speaking of her own desires, having to watch things unfold, stairs.
Alignment: Lawful Good

Other Abilities:

Magical Ability: The Forvedge Family’s native Magecraft is Spirit Evocation, something which Fiore compliments with Human Engineering. Fiore is recognized by Darnic as the only magus within the Yggdmillenia with any true talent, and there is likely no magus throughout the generations of thickening blood in the clan with greater aptitude than her. She is a genius in possession of a terrifyingly deep wealth of talent in her areas of expertise. She is weak in most other types of thaumaturgy, but she surpasses even the first-class instructors of the Clock Tower in her field.

Euliphys: An ability that Fiore has suffered from since birth. Her Circuits are all located in her legs, but the Euliphys mutation warping them has made her lame from the thighs down since she was born. In return for heavily boosting her abilities as a Spirit Medium and her aptitude at Spirit Evocation, Fiore’s legs are made 100% completely immobile and she suffers from frequent, insufferably bad pains.

Broom Flight: To help with her immobility, Fiore learned and mastered the art of flying with a broom. Unlike a majority of users of the art, she can attain both great heights and speed at an absurdly effective rate of Prana usage.

Moe: So heartmeltingly adorable that she fosters a feeling of needing to be protected and held dear by all those around her. She makes friends easier than most other people, even unintentionally.



Bronze-Link Manipulators: Fiore’s Mystic Code, a marvel of Human Engineering wielding such a power that even a third-rate Magus could defeat one who could be considered first-class with them. Upon activation, five metallic spider-like limbs take shape from a morphing alloy contained within Fiore’s right arm and attach to her back, allowing her to use them to move at an extremely fast pace. They are controlled by one-word incantations and moves with the speed and reaction time high enough to be considered an equal to the Archibald's Volumen Hydragyrum. Each of the three arms have a specific function:

Guardian's Metal Arm (Jupiter): Defensive arm that can pluck bullets out of the air with ease, as well as nullify and absorb magical projectiles, using the component mana to fuel the Iron Hammer of War further. This arm works by it’s own accord, automatically responding to projectiles in proximity of Fiore, allowing it to work far faster than she herself can follow.

Iron Hammer of War (Mars): An arm mounted with a heavy machine gun that shoots prana condensed in the form of light bullets. It has enough firepower to reduce a fortified building to rubble in seconds.

Roaring Lead Arm (Saturn): Throws out charges of prana that behave similarly to a Claymore mine. Extremely useful for suppression and cutting off escape routes.


Origin: Born as the first child in the 6th Generation of the Forvedge Family, Fiore was a special case Magus from birth. Contrary to most Magi, whose Circuits are spread out at random throughout the body, Fiore’s Circuits carried a special trait never seen before in the history of the Magus Association; Euliphys. Named after the title of the Department of Spirit Evocation at the Clock Tower, this trait made her aptitude at calling forth Spirits far greater than any Magus seen in centuries, but it carried a heavy price. From the moment Fiore was brought into the world, her legs were completely immobile, her Circuits suffering from a defect that, while leaving her ability to perform Magecraft unhampered, damaged the nerves in her legs, causing her frequent pains that had to fought down with painkillers. Since surgery that would allow her legs to move again would also remove her Circuits, her parents decided to preserve their Magus bloodline by not having such a procedure performed.

In contrast to what one might think of someone born crippled and in chronic pains, Fiore grew up to be sweet as diabetes. She has a soft and clear voice, and her smile is able to spread to others, as if infecting them with her sweetness. Unlike her brother Caules, she grew to meet every expectation her parents had for her, an unparalleled genius at her craft. However, no matter how much they scolded her and tried to make her a Magus in both mind and talent, Fiore’s sweetness and inability to hurt others never left her. That sweetness caused her to always help her brother no matter how much she was told otherwise; She was unsatisfied with how he was treated so much worse than her just because he did not share the same talent, but out of fear of her father’s wrath, she could never truly speak up against him, merely help and comfort Caules after he was already beaten or scolded. Because this behavior never left her, Caules thinks of her as a “nagging older sister” who is far too willing to tell him the whats and whys, even though he secretly appreciates her doting.

On her eighth birthday, Fiore was given a Golden Retriever, a wonderful dog that she cared greatly for, which was in truth only a gift from her dad to serve solely for the purpose of dulling her morality. At the age of fifteen, her father used the dear pet as an example of the possible consequences of Spirit Evocation. To prove his point, he summoned a lesser Demon inside of the dog, causing it die in a horrible and gory display that covered the room in a bloom of scarlet. Having been ordered to not even move a facial muscle at the horror she witnessed, she did not do so, but on the inside, she wept and wept. Caules, having too cared greatly for their pet, could not take that his abusive father would go out of his way to be so cruel simply to try and make his daughter a “proper Magus”, unfazed by morality, and she was once more forced to merely look on as her brother assailed their father. As he permanently removing the “monster”’s right hand with a display of fluidly Reinforced strength he had never shown before, no doubt triggered by the sheer explosion of emotions the dog’s death had caused, Caules spared her one look of abject terror, the sheer regret of forcing her to watch visible in his crying eyes, before he fled the family.

While her sweetness was untainted by the horrible event, something clicked deep within Fiore that caused her to distance herself from her parents. Now without Caules, who she admittedly leaned on nearly as much as he did on her, she took to study at the Clock Tower, both at the prospect of getting away from her life at home for a while and also hoping to find friends, while staying under the wing of the Lord of the Yggdmillenia, Darnic Prestone Yggdmillenia. Her contagious kindness did wonders for her in the association, drawing new friends to her like a flycatcher. During this time, she finally perfected her Bronze-Link Manipulators and made many an acquaintance, necessary for the future of her family, for as her “grandfather” Darnic had taught her; “Contacts and favors are the lifeblood of a magus” and many Magi were willing to go to great lengths to repay her selfless behavior. During her time at the Magus Association, Fiore attained the reputation as a “true genius” at her craft and was praised by her instructors and Darnic alike as the shining hope of the Forvedge family as well as the Yggdmillenia as a whole.

Shortly after her eighteenth birthday, Fiore learned of the incident that caused the death of her parents, a suicidal ritual set up by his father in a mad attempt to control a Demon he could never handle, and promptly returned from her studies to take the reins of the family as the new Head. Reestablishing contact with the brother she had missed so dearly, Fiore and Caules were reunited as siblings and lived a peaceful two years before Darnic once again brought the Forvedge’s into his affairs, inviting the two to join him in battle for the Holy Grail in the far east.

Though she thinks she is incredibly selfish by admitting it, she wants to use the Grail to attain the miracle of restoring her legs without losing her Circuits. She is timid and speaks without confidence of her wish since every Magus acquaintance she knows of has told her that her talents are easily worth the sacrifice of her legs. As such she finds her personal desire to walk upon Gaia with her own two feet without abandoning her craft incredibly shameful.

On the plane ride to Japan, Fiore fell asleep… and woke up in the Nexus, separated from Caules.
« Last Edit: August 15, 2014, 01:41:58 PM by Christemo »

Alice

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #61 on: June 07, 2014, 04:51:04 AM »
Name: Archer (Nameless Hero)
Race: Servant
Age: Unknown, but physically seems to be in his mid 20's.
Height: 6'2"
Weight: 171 pounds
Eyes: Grey
Hair: White
Appearance:
Normal Armor:

Spoiler for Biker Jacket:
Spoiler for Casual:
Alignment: True Neutral
Scale: Servant
Strength: D
Agility: C
Speed: C
Magic Resistance: D
Magic Ability: C-
Other Abilities:
Independent Action: B
Clairvoyance: C
Mind's Eye (True): B

Noble Phantasm: Unlimited Blade Works: Rank E-A++
Origin:
Hakuno Kishinami's Servant. He followed her from the Moon Cell to the Nexus, but was seperated from her. Now they must find each other, or else both may find an early end...
Weakness: Women. Also, like all Servants, he is hurt by damage to his Spiritual Core. Targeting the heart and head will damage it the most. He also needs prana to be effective in combat. Without a Master, in spite of Independent Action, he will become more vulnerable until he establishes a new contract.
Likes: Hakuno, Rin (though he denies this), Cooking, Housework, Fixing Things, Swords, Guns
Dislikes: Shirou Emiya, His Ideals (though this is only to a minor extent when compared to FSN's Archer)

Besides running the forum, I can provide avatars for people as well~
This is my mod voice. ...Most of the time anyway.

Mooncake

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #62 on: June 07, 2014, 04:54:06 PM »


Spoiler for Hiden:


Alucard (No-Life King, The Bird of Hermes, TheCrimsonFuckr, The Ultimate Vampire, Vlad the III, etc.)
Race: A real fucking vampire
Age: 568
Height: 191cm
Weight: 84kg
Eyes: Red
Hair: Black
Scale: Servant
Strength: A
Agility: C+
Mana: A+
Magic Resistance: B+ (Cancel spells with a chant below four verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is very difficult for him to be affected.)
Alignment: IDGAF (Chaotic Neutral)
Weakness: Well… he’s “The Ultimate Vampire” for a reason. Holy objects of the highest caliber are his only real weakness. He has to sleep in a coffin. His greatest weakness is that, when his full power is released all the souls he contains within him are outside of his body, and he can be struck down, if one could reach him.
Likes: Killing, Seras, Integra, Humans
Dislikes: Basically Everything, the Turks, Nazis, Millenium, the Catholic Church

Other Abilities:

Immortality: This ability is rather ambiguous, as Alucard, himself has stated that immortality is a myth. However, what it most likely refers to is the human souls inside Alucard; it has been speculated that, when damaged by blow that would have killed or incapacitated him such as exceedingly holy weapons, the damage is instead directed to his reservoir of souls. Because this ability does not really grant him true immortality, it can be considered as pseudo-immortality.

Advanced Regeneration: Alucard's ability to regenerate is considerably greater than any other
vampire's. He has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. When damaged to an extreme extent, his body simply turns into a shadow-like substance and reconstitutes. Exceedingly holy weapons have been shown to incapacitate him for a time, but even Helena's Nail, a nail from the Cross baptized by the blood of Christ, could do no lasting harm to him.

Superhuman Accuracy: Alucard has been known to hit targets at great range using handguns while looking the other way. He does this by using his so-called 'third eye'.

Superhuman Strength: The extent is unknown, but Alucard can physically rip humans and vampires apart with ease. He can slice through specialized playing cards (which are sharp and strong enough to easily cut through a uranium shell moving at high speed, without the slightest damage done to the cards themselves). With just his bare hand, he was able to stab through Alexander Anderson, infused with the Nail of Helena, in the heart and kill him while the Casull did not have noticeable impact on a human Anderson.

Superhuman Speed: He can move faster than the eye can see, and is shown to be able to outpace bullets from machine guns by a wide margin.

Superhuman Reflexes: He has demonstrated the ability to catch bullets with his teeth (specifically the same bullet which punctured a SR-71 moving down at Mach 3.2 speed several times in rapid succession and intercepted multiple missiles).

Intangibility: The ability to pass through solid objects. Alucard has been shown to be able to walk through walls several times.

Superhuman Agility: The ability to defy gravity to an uncertain limit. He can leap impossible distances and is able to walk up vertical surfaces (i.e. the wall of a skyscraper).

Shadow Manipulation: Manipulation of shadows into physical form, which he can then use however he wishes.

Shape-Shifting: Alucard can transform himself or parts of himself into bats, insects, snakes, hellhounds and other forms (including a little girl, an amorphous mass of darkness, etc.). He also states that his form means nothing and that he can take any form that he chooses.

Teleportation: The ability to disappear and reappear somewhere else. He also has the ability to levitate.

Telekinesis: Alucard has used telekinesis to close a door on a fleeing SWAT officer, and to impale six other officers on flagpoles. Alucard is capable of moving a broken down air-craft carrier from the Gulf of Italy to the Dover of London in a little less than 40 minutes.

Telepathy/Mind Reading/Mind Control and Hypnosis: Fairly obvious powers.

Precognition: As a standard vampiric ability, Alucard can see into the immediate future, which allows him to predict the movements of his enemies.

Summoning: The ability to summon familiars - the souls of those whose blood he has sucked in a variety of forms that either sprout from his body or swarm around him as an army numbering in the millions. These familiars can also include animals such as horses, and include weapons and abilities that the familiars possessed in life. Alucard can only use this ability when Control Art Restriction System Level Zero is released. The familiars can manifest in two ways - one is similar to a ghoul, mindless and constantly moaning in pain, while the other is the soul manifesting exactly how it was when it was alive; personality, powers, and all. When his true power is released, all the familiars pour out of his body in waves of the dead, being able to kill over three thousand soldiers of both the Church and the vampires of Millennium throughout the city of London.

Bloodsucking: The ability to suck a person's blood, absorbing their soul and, consequently, their knowledge and memories. He can also absorb blood through his clothes and skin, and is shown to be able to draw in blood over vast distances (at least throughout the city of London). When he drinks someone's blood, and thus their soul, they become a part of him, and can be summoned when he releases his true power.

Hibernation: Alucard is able to survive long periods of time without consuming blood, but is able to fight at his usual level of strength after drinking even the smallest drop of blood.

Immunity to Vampiric Weaknesses: Alucard’s abilities and health are not in any way compromised by such things as sunlight or silver. In fact, it appears that the only weapons capable of harming him to any real extent are the most holy of Christian artifacts, such as the Lance of Longinus, or Helena's Nail  (a nail from the True Cross blessed by the blood of Christ) but even that did no permanent, or even lasting, damage.

Supernatural Sense: The ability to sense supernatural activity - Alucard can immediately tell when someone is not human, and what they are. He can also see the effects of magical weapons and the effects of invisible magic.

Combat Experience: In addition to his superhuman abilities, Alucard also possesses centuries of combat experience, dating all the way back to his time as The Lord Impaler that brutally fought off the Ottomans to the present day.

Equipment:

Hellsing ARMS .454 Casull Auto: The Casull is a classical semi-automatic handgun, based on pre WWII handgun designs by Colt, most notably Colt's popular handguns, the M1911 and the M1903. It weighs approximately 6 kg unloaded and supposedly has a total capacity of six bullets (plus one in the chamber), but has been shown to take out a group of over thirty ghouls without reloading. It originally fired custom-made explosive .454 Casull rounds (now re-chambered for 13mm rounds), with the steel bullets bearing a core made from the melted silver Christian cross from Lancaster Cathedral. Even though Alucard has stated that the round uses explosive silver bullets, the traits exhibited by the bullet wounds show that it displays characteristics similar to that of a full metal jacketed pistol round, when it punches through the lungs of two people without having the round explode.

Hellsing ARMS 13 mm Auto Anti-Freak Combat Pistol, The Jackal: The Jackal is a massive pistol made especially for Alucard. With a length of 39cm (16 in), a weight of 16kg (35lbs), and a black gunmetal construction, it is one of the most powerful hand weapons featured in the series. The words “Jesus Christ is in Heaven Now” are engraved upon it, in mockery of a similar statement on Alexander Anderson's gloves. The Jackal fires a huge, armour-piercing, thirteen-millimeter bullet. The rounds are jacketed with a "casing" of blessed Macedonian silver and tipped with a hollow point, which contains an explosive charge of pre-blessed mercury. A bullet from this gun is shown to be powerful enough to destroy an entire wall.

Anti-Vampiric Armaments: Alucard has been repeatedly shown to use swords, machine guns, and various traditional vampire-hunting tools such as stakes and crosses in his work as “a vampire that hunts other vampires.”

Release States:

"Releasing Control Art Restriction Systems three...two...one, approval of Situation A recognized. Commencing the Cromwell invocation. Ability restrictions lifted for limited use until the enemy has been rendered silent."

Alucard has restraints placed upon his power by Sir Integra, the leader of Hellsing. It is shown that he has six “levels” each dictating the extent of the powers available to him. As he draws closer to Level Zero, he becomes stronger and stronger - at Level Zero, his form changes to that of his human form as Vlad the Impaler, and a great sense of fear and hopelessness can be felt by every single person within his territory (he utterly petrified the entire city of London when he released his final form). In the Nexus he has command over his own Release States, a terrifying prospect.

Origin:

Alucard was once known as Vlad III Dracula, the son of Vlad II Dracul. Born in 1431, he later became known as Vlad Ţepeş ("Vlad the Impaler") and as Kazıklı Voyvoda ("the Impaling Warlord") by the Turks, gaining a fearsome reputation throughout the lands. He is arguably the first vampire that ever existed.

When he became the Voivode of Wallachia, he launched an all-out war on the Turks which devastated both sides. Eventually, his troops were defeated, his people were killed (many by his own hands), and his homeland was set ablaze. Vlad himself was to be executed. However, before he was beheaded, he drank of the blood from the battlefield and became a true vampire. When he accepted the powers of darkness, the silver cross he had always carried with him shattered. Centuries later, in 1897, the events of Bram Stoker's Dracula unfold in the back-story of Hellsing. Abraham Van Helsing, Arthur Holmwood, Quincey Morris, and Jack Seward were able to defeat Count Dracula and killed those who served him.

He was given a new name, Alucard, by Arthur Hellsing. In 1944, Alucard, was sent on a mission to Warsaw, Poland, to stop Millennium's vampire production program. They presumably destroyed the project, but its main architects escaped. Decades later, in 1969, Alucard was imprisoned in a dungeon in Hellsing manor by Arthur. According to Sir Hugh Irons, Arthur Hellsing came to believe that Alucard was "too powerful a drug to be used as more than the occasional medicine".

For the rest, watch from here onwards.
« Last Edit: August 14, 2014, 07:53:53 PM by Mooncake »
Spoiler for Hiden:
[img=http://wallpaperus.org/wallpapers/03/103/gilgamesh-fate-1950x800-wallpaper-1718691.jpg][/img]

Mooncake

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #63 on: June 07, 2014, 11:27:00 PM »
Spoiler for Hiden:


Count Dracula (Gabriel Belmont, Vlad Țepeș, Vlad the III)
Race: Vampire
Age: 966
Height: 195cm
Weight: 87kg
Eyes: Orange
Hair: Black
Scale: Servant
Strength: A
Agility: B+
Mana: A+
Magic Resistance: A (Cancels spells A-Rank or below. Very, very difficult to affect with magic)
Alignment: Neutral Evil (True Neutral)
Weakness: Someone with superior power could beat him to death. This is very, very difficult to do, so proceed with caution.
Likes: Maria (His former wife)
Dislikes: The Brotherhood, The Turks

Other Abilities:

Summoning - Castlevania: Wherever Dracula goes, the ancestral Demon Castle (also known as "Castlevania") will follow. It is able to appear anywhere, and anytime he desires. In short, as long as he lives, Castlevania will never be destroyed. In the Nexus it has appeared in Vampire Territory, striking fear into those who know what it heralds. It is much larger than what it appears to be, and is completely empty save for Dracula and those who he allows to enter. It is always nighttime in the area surrounding Dracula’s Castle. A list of what is contained within may be found here.

Shadow Whip: A supernatural whip-like weapon, which Dracula creates from his own vampiric blood. It serves as his main weapon. The Shadow Whip manifests as an eldritch red gauntlet on Dracula's right arm. It feels like thousands of fangs have penetrated the target’s skin when it strikes, tearing flesh, breaking bones, and giving extreme agony.

Burning Claws: Dracula can wreath his claws and arms in an aura of flame. This burns the enemy upon contact and can be used to create eruptions of flame from the ground.

Void Sword: A blue sword that can be formed by Dracula, the blade is capable of stealing life and giving it to him. The sword freezes where it strikes, and can unleash blades of an arctic wind to strike at Dracula’s enemies from a distance.

Immortality: After Dracula became a vampire and gained his powers, he became the immortal Prince of Darkness. At the same time, he also maintains his position as “God's Chosen One”, and is thus immune to the divine and holy magic that would typically harm those of his kind. As the master of the castle, Dracula remained in the world for over nine hundred and sixty six years.

Invulnerability: Dracula possesses superhuman endurance. Typical mortal weapons (guns, swords, grenades, etc.) will inflict rather minimal damage.

Blood Draining: As a vampire, Dracula can drink his enemies blood to heal himself. By draining the blood of vampires, Dracula can gain access to their innate powers.

Shapeshifting: Dracula can take a variety of forms, such as black mist, a plague of rats, a wolf, a dog, and other such traditional vampiric forms. Using almost of his power, Dracula is able to transform himself into a Dragon, gaining the ability to breath fire and immense power. This particular form can only be used sparingly.

Swarm of Bats: Dracula can summon swarms of bats to interfere with his enemies, distracting his opponents, using them to conceal himself, or for intimidation.

Hellfire: Dracula can lift his cloak to shoot a barrage of fireballs, varying in intensity from flames that can cause severe burns to fire that can completely incinerate the target.

Blood Storm: Dracula can unleash a rain of blood that fires faster than bullets, tearing into his opponents.

Acidic Blood: Dracula is capable of making his blood incredibly acidic, to the point where it can melt through sheet metal. He has been shown to destroy a Siege Titan by vomiting blood on it.

Shadow Daggers: Like the Shadow Whip, Dracula can create projectile daggers from his blood magic.

Teleportation: Dracula can teleport to different locations in an instant while leaving behind traces of his infamous black mist. He also uses a form of short ranged teleportation to dodge enemy attacks.

Resistance To Holy Artifacts: A regular knight of the Brotherhood of Light would believe that crucifixes and other holy artifacts can weaken and kill all vampires. However, they have no effect against Dracula as he was once a Knight of the Brotherhood and “God's Chosen One”. In some instances he can even reflect holy magic back against the caster due to this reason. This is similar to how Dracula from the famous novel written by Bram Stoker couldn't be affected by crucifixes because he himself served God as Vlad Țepeș.

Telekinesis and Levitation: Dracula is able to levitate himself to high places with incredibly little effort, and can use his telekinesis for a variety of tasks, as a vampire would.
 
Flight - Demonic Wings: Using his blood magic, Dracula is able to manifest a pair of dark red, eldritch wings that grant him the ability to fly.

Necromancy: Dracula is able to animate skeletons and undead beings to fight for him, though their power is lessened from when they were alive or what their power would be as a vampire. He has been shown to form skeletal golems by merging the bodies of the undead together through his dark magic.

Origin: Gabriel Belmont, the founder of the Belmont line, was a vampire hunter without equal. Throughout his life, as he became accustomed to the forces of darkness that he fought in the 11th century, he was slowly warped further and further from his path. When, at the end of his road, he faced a powerful demon known as the Forgotten One and defeated him, the darkness that had festered within his soul surged out and grabbed him. At that moment, the man named Gabriel Belmont died and the vampire known as Dracula was born. From that moment forwards, events carried out as might be expected, until the vampire who had become feared within Romania as the Impaler Prince was defeated and sealed away by the last of the Belmont line. Dracula slumbered within his castle for many years, and now that he resides in the Nexus, castle and all, has begun to awaken.
« Last Edit: June 07, 2014, 11:28:51 PM by Mooncake »
Spoiler for Hiden:
[img=http://wallpaperus.org/wallpapers/03/103/gilgamesh-fate-1950x800-wallpaper-1718691.jpg][/img]

Milbunk

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #64 on: June 08, 2014, 09:05:11 AM »
Name: Yuuki Yamato aka Dengeki Stryker, Stryker Zero
Race: Human, Cyborg (Think human with a few machine parts in place of normal body parts.)
Age: 20?
Height: Above Average
Weight: Far Above Average (Mostly muscle and metal)
Eyes: Brown
Hair: Brown
Appearance:

Normally:

"Disguise":


Scale: Servant
Strength: B
Agility: C+++
Speed: C+++
Magic Resistance: D (He has a built in electromagnetic field that automatically deflects all incoming projectiles, it costs energy to maintain and it’s only active when he is using his stryker system.)

Magic Ability: No Magical abilities at all, Yuuki is purely technological in abilities.

Other Abilities: Yuuki Yamoto is half-cyborg, however while this does do anything special at first glance, when he equips the stryker drives he is able to receive enormous advantages. Each one of them has a variety of different effects and they are:

JPNS-002: Shusui, a sword that channels a high-voltage electrical current into a blade for the wielder. Because it is a blade of pure electrical energy foes that are also resistant to electrical energy or are able to ignore if out right are less affected by this.

JPNS-003: Hyaku-shiki, compresses plasma around the fist, lending power that is equivalent to a heavy tank gun. Because his fist is the thing that gives the impact of the blow he can hit beings resistant to electrical impulses at full strength with this drive.

JPNS-004: Shinden, harnesses the electricity in the atmosphere to call down a lightning strike on his opponent. Because of the nature of this Drive it requires a lot of his energy to pull of even one strike continual use will quickly tire him out. Beings resistant or immune to electrical strike will take less damage.

JPNS-005: Tenrai, collects plasma into his fist and fires it off at high speeds, can be adjusted for power even going low enough to just stun. Uses less energy than Shinden but is not quite as powerful, because it is plasma not electricity he can also hit electric resistant beings with it.

JPNS-007: Ohka, creates a magnetic field of highly compressed plasma while also costing the user their life. This is his last resort, meant to prevent enemy capture it allows him to self destruct to ensure both the annihilation of his own body and those around him. Because it is plasma it also affects electrical resistant beings.

JPNS-009 Senden, Increases his bodies electrical signals to push muscle activity to maximum. In other words it gives him superhuman speed and agility. While this drive is active it pushes his body to the limit so he cannot keep it active for long or he will risk suffering permanent damage. However the increase is so great it allows him to track bullets with his mind and other such things.

JPNS-013 Kamui, A specially crafted prototype that allows him to use all the abilities of the stryker drives at once, it shines with a golden sheen compared to the silver sheen that the others give off. This is his strongest drive however it also costs the most on his body to use so he can only keep it active for seconds at a time. While active however he can use all abilities without the need for switching between and he can use them at no cost because of this.

He is only able to equip one at a time and because of this he has to spend precious seconds in the middle of combat switching between drives, the exception is Kamui which lets him fight at full power but at a cost.

Flight: By harnessing the tiny electrical charges in the air he is able to fly at high speeds to wherever he wishes. This is only active while he is using his stryker system.

When his stryker system is not active his stats fall to that of a normal human in scale. He activates the system itself by equipping his metal gloves on each hand.

Origin: Raised as an orphan he decided to join the army as soon as he was able even electing to join the secret Stryker project, a project dedicated to the Defense of Japan and its secrets against the Balborian invasion. After which a mysterious event occurred where he brought into a different universe in the body of a young boy with his stryker drives in hand. Unsure of the situation of what happened he loyally waited 16 long years to be reconnected with the Japanese and their secret division yet to no avail. After which he now finds himself transported once more into the Nexus City. His mission, protect the innocent from the cruel and villainous, stop any and all Balborians should he cross any, and make it back home if possible.

Personality: He has a serious and straightforward personality and takes his job as a protector of citizens very seriously. In order to keep people safe he often refers to his mission as ‘classified’. Should he find someone in need he will do everything within his power to save them regardless of who they might be, should someone ask for help he will be there to help. He tends to have trouble dealing with people in everyday situations but in order to fit in better he’s willing to give it his best shot.

Weakness: Bitter Coffee, People Immune to Electricity, Magic, People who can outlast him in a fight, People who are good at manipulation.

Likes: Sincere people, Coffee, Japanese Citizens or Citizens in general.

Dislikes: Bitter Coffee, Balborian Cyborgs, People who like to make jokes.

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #65 on: June 08, 2014, 08:27:55 PM »
Name: Funny Valentine
Race: Human
Age: 40's
Height: 6'3"
Weight: 180 lbs
Eyes: Brown
Hair: Blonde
Appearance: A rather tall man with blond curls. His fit muscular stature suggests much resolute strength. He also has the American flag as a scar on his back. He wears an uniform outfit with an overcoat.


   
Scale: Mixed (Human/Servant)
Strength: C/A
Agility: C/A
Speed: C/A
Magic Resistance: X/C
Magic Ability: X/C
Other Abilities:
Dirty Deeds Done Dirt Cheap (D4C): In Nasuverse terms, he is an user of Second Magic. It allows him to access a number of alternate worlds/universe/dimensions. He can even swap bodies with his other versions of himself to give him a form of immortality. However, he has to be between two closed objects to do so. Valentine has shown to be capable of pulling others to several dimensions as well. Even making them meet with their counterparts, which he exploits to successfully kill them off. Since no two versions of the same person can co-exit in the same dimension, one has to go back on their own. But if they get too close to each other, both will crumble and die by splitting into Menger sponges. This does not apply to Valentine, conveniently enough.

Passive Sneaking: His wife mentions that his every step makes no sound when he walks.

Mandolin Master: He can play it with his feet, even dancing on it.

Soldier: A former soldier during the Civil War. He has some experience using firearms and other skills necessary to be part of the Union army.

U.S. President: His skills as the American President were well received as he has approval ratings of 91%.

Origin: Read Steel Ball Run

In this dimension, Funny Valentine has become Nexus' Mayor thanks to his capability to garner "support" from the people.

Weakness: He is still susceptible to death like any normal human. But it is imperative to kill him in one shot before allowing him to change bodies to "recover". Or he can be killed by an ability that would chase him infinitely through other dimensions (like Tusk Act 4). Destroy his Stand, you can destroy him for good.

Likes: 'MURICA!, napkins, being a patriot

Dislikes: Idiots, foreigners, plebeians
« Last Edit: June 08, 2014, 10:03:25 PM by Salto »


On 3/22/15, at 10:09 AM, Donkey Punch Fucker! wrote:
> On 3/22/15, at 10:07 AM, ReverseLogic wrote:
> > seriously, again, I ran one of the weakest characters. you keep obsessing over abilities and powers
> Power, it's something so... so intangible. Yet, has such a strong grip upon me. I... I want it. I desire it, in my hands, in my life, in my soul. And once I have, I will simply want more, while jealously guarding what I have.

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #66 on: June 09, 2014, 07:03:37 PM »
Name: Crimson Moon Brunestud
Aliases: DIO, TYPE-Moon, Number Three of the Twenty Seven Dead Apostle Ancestors, Vampire god, Ultimate One of the Moon.
Race: Aristoteles
Age: At least 4,500,000,000

Eye Color: Blood Red (Normally), All Of Them (Mystic Eyes).
Hair: Long, Impossibly Golden
Appearance: A perfect figure cloaked in pure white robes, luminescent pale skin, a figure that can be called both beautiful and utterly horrifying. As the True Ancestors are replicas of him, he appears generally similar to them, though superior in every way.

Scale: Servant
Strength: A++
Agility: A++
Speed: A++
Magic Ability: None
Other Abilities:
Spoiler for Hiden:
He holds a Reality Marble, part of which contains the Millennium Castle Brunestud, the Noble Color of Rainbow, the ability to use a skill called Alt Nagel (アルトネーゲル, Ancient Nail?), which is described as an immensely destructive pillar of wind which stretches as far as the heavens, and a Knight Arm called Real of the World (リアル・オブ・ザ・ワールド真世界, Riaru obu za WārudoMa Sekai?), which is also the title of the True Ancestors's purpose of restoring the world to its natural state.

All creatures known as Dead Apostles are descended from him in some way, and as with True Ancestors, he can create strong Dead Apostles by drinking the blood of a human, having created at least two members of The Twenty-seven Dead Apostle Ancestors, Merem and Zelretch, and having had both Blackmore and Ortenrosse become vampires through magical research in order to follow him. Despite the impact the Twenty-seven Ancestors have on the planet, they can be considered nothing more than a footprint that he made on the world.

He was able to create a mirror image of the moon and dropped it towards the planet in an event known as the Moon Fall (月落とし, Tsuki Otoshi?). Zelretch was forced to use a virtually limitless Ether Cannon to push it back.

Origin:
Spoiler for Hiden:
He responded to a call from the collective will of the Earth, Gaia, over four thousand years ago, and made a deal to allow for him to live on the Earth in exchange for protection against human corruption. The planet, unable to use a mirror to reflect itself, is unable to set its own standards, so only another celestial body is able to understand the death of a celestial body. True Ancestors based in his image were created as a natural protective system for the Earth, and were set to return it to its natural state. Brunestud traveled the planet, challenged random beings to defeat him, such as Gransurg Blackmore, who was nothing but an average magus, and the villagers holding Merem Solomon. He also gathered a number of followers, such as Blackmore and Trhvmn Ortenrosse, in an attempt to eventually take the Earth as his own kingdom.

He was eventually defeated by Kischur Zelretch Schweinorg wielding Second Magic. He tried to pull the moon to collide with Earth but it was pushed back by Zelretch's magic, so it was unable to affect the planet. With all of his power, Brunestud did not foresee being defeated by a human, but lost to Zelretch due to being too late in understanding the power of Magic, "a rule outside of the rules." Before his defeat, he sucked Zelretch's blood converting him into a vampire.

Brunestud foresaw that his own life was reaching its end due to having too many enemies, as he has a "world corrosive will" that does not abide by either Gaia or Alaya. He desperately wished to have a vessel that abides by the standards of the world, and planned to use the True Ancestors in preparation for his extermination. They are considered to be spirits of nature accepted by Gaia, and even though they are considered the enemies of humanity, the subconsciousness of humans both accepts and denies them as keepers of nature, causing them not to be marked as targets of elimination for the Beasts of Alaya. Normally they were only created by the planet out of necessity, but Brunestud decided to teach them how to make their own kind themselves in order to speed up the creation of a proper vessel. He sought various other possibilities when an heir in the form a True Ancestor could not be born, such as the creation of Altrouge Brunestud, a being born between a Dead Apostle and a True Ancestor. While he was destroyed by Zelretch before the creation of a perfect vessel could be realized, he still has a method for revival. His Reality Marble has been left behind to spawn the True Ancestors, allowing them to inherit a "seed" on which he can imbed himself. Its purpose is so that when a True Ancestor reaches the same purity as him and body of his scale, the Reality Marble allow him to take over their bodies through spiritual possession. Michael Roa Valdamjong considers this to be an inefficient method compared to his own means of resurrection, as it is hard for a being on such a scale to be brought into existence.

Altrouge and Arcueid Brunestud, who have both inherited the Brunestud name, are considered to be those closest to reaching the point of being suitable vessels. Arcueid, created naturally by the True Ancestors, a method which Brunestud had given up on at the time, is considered a perfect body especially close in purity as she can summon the Millennium Castle through her Marble Phantasm ability. Altrouge still lacks the right amount of power and she is considered too unstable, though her control over Primate Murder can give her the right to be called a greater monster more powerful than Brunestud himself in a way. While the True Ancestors were his "children" based off of him, only he can be considered perfect, while all of them are considered failures. This is the cause of their blood-lust, their corruption upon feasting on humans, and their connection to the moon. Each has a piece of Crimson Moon inside them and a place to accept him, which manifests in Arcueid as a type of alternate personality hiding inside of her consciousness waiting to fuse with its host. It takes the form of Arcueid's initial state before having her hair removed, and it is able to move around the Millennium Castle while she sleeps. It also stays active in her unconsciousness, such as when Shiki Tohno connects to her dreams in Kagetsu Tohya.

It is unable to fuse with her while she sleeps in the castle, as she is not currently in a state to accept him, and admits to Roa that, while identifying itself as Crimson Moon, it is still nothing more than an aspect of it. Every True Ancestor is an incarnation of Crimson Moon, but at the same time, they are totally different beings. The part inside Arcueid is nothing more than a shadow of her that only exists as a hologram that has possibility. It is not yet confirmed as "Crimson Moon", as it cannot become "Crimson Moon" while "Arcueid Brunestud" is still identified as "Arcueid Brunestud." It realizes it itself didn't know exactly where it stood, and states "And to think I was planning to take over." While it wishes for Roa to unbind Arcueid's chains, he speculates that as long as Arcueid is bound in her own chains, that she will eventually give up her name. This personality speaks to Shiki briefly, amazed that humans are such noisy creatures, and that Arcueid can get along with such an "impolite person." It tries to insist that it is separate from Arcueid, that it is only an aspect of her that is separate from her at the same time. Shiki identifies that while it has long hair and speaks with an accent, and even as just an aspect of her, that it still is Arcueid. It is amazed by those words, as someone who would see Crimson Moon as an enemy who will take Arcueid's body is still using words that affirm its existence. Accepting the enemy means that Crimson Moon is near, to which Shiki replies that he will simply take her back by force. While "fighting with Arcueid to save Arcueid" can be considered a contradiction, he states that he will fight it, and save the Arcueid who has been bound by her own chains. It responds to him with "I hope your words will come to be more than just a simple joke" in a tone that seems like an awkward request betraying her noble self.

He is now reborn into a body that is accepted by both Gaia and Alaya; However, after learning that his understanding of humans was far out of date, he made the mistake of asking his "daughters" to help him. Their response was to introduce him to anime, manga, and video games. Five years later he found himself in the nexus, with his personality irrevocably altered by the experience.

Weakness: Anti-World Anything, Black Barrel, Pure Overwhelming Force, Top Class Conceptual Weapons.
Likes: His daughters, A challenge, Chuunibyou, New Anime, New Manga Chapters, Games, The Moon, Zelretch, Cute things, Friends.
Dislikes: Moonless Nights (Even if he can still feel the moon there it still irritates him), Realists, Zelretch, Manga delays and filler, things that hurt his friends.
« Last Edit: June 09, 2014, 07:05:48 PM by Kurogami »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #67 on: June 10, 2014, 10:49:42 PM »


Name: Dunkelzahn
AKA: Far-Scholar, Mountainshadow, The Big D
Race: Great Western Dragon
Age: Several millennia
Eyes: Yellow
Hair: Brown (in metahuman form)
Appearance: A massive western dragon of around 30 meters long, with a wingspan of over 40 meters, of dark blue scales and vibrant yellow eyes. He is heavy. Very heavy. In his metahuman form, he appears as a man around his fourties, willingly shorter than Abraham Lincoln, with a neatly trimmed short boxed beard and slicked back hair, wearing a dark blue suit.

Alignment: Neutral Good

Scale: Servant
Strength: A+
Endurance: A
Agility: E
Speed: E (B on the air)
Magic Resistance: A+ (D if not Counterspelling)
Magic Ability: A++
Dunkelzahn is one of the strongest magic users of the Sixth World, possessing raw power and skill beyond anything in his world except other Great Dragons. He knows nearly every spell in existence, is extremely knowledgeable and insightful in matters of magic, and follows the unique magical tradition of the Dragons. He has the skill to create magical formulas and enchanted items, and make both wards and mana barriers that exist on the astral plane, the physical plane, or both. As a magician, he can also astrally project.

Sorcery - Supreme expertise in the areas of spellcasting, counterspelling and ritual spellcasting. Spellcasting is the ability to create magical effects in a limited area, while ritual spellcasting allows the magician to do so at long distances and without visibility of the target, through the use of an astral spotter, material links, or sympathetic links. Dunkelzahn uses incredibly powerful Counterspelling to defend against and interrupt other spells. A mage can always use Counterspelling to protect himself unless completely taken by surprise, and this is accounted for in his magic resistance. Any number of other people can also be protected from hostile spells, so long as they are within the mage's perception or line of sight. And finally, he can use it to dispel sustained magic and enchantments.

Conjuring - Dunkelzahn has tremendous ability in the summoning, binding and banishing of spirits, surpassing even most of his kin. He is able to summon spirits of all ten types without restrictions, and can do so easily for spirits up to many times stronger than metahumanity. He is able to have over 20 spirits bound to him at any time, and can also easily banish spirits from the physical world or free them from a mage's bindings.

Metamagic - As a millennia old Great Dragon, Dunkelzahn is self initiated in the deeper mysteries of magic to a grade in the double digits. As such, he is able to access the metaplanes of the astral space and knows a great number of metamagics, several of which are beyond the knowledge of metahumanity. The scope and amount of magical effects he can produce with metamagics is absurd. Some of what he can do includes but is not limited to: better protect himself and others from hostile spells through Shielding (already taken into account in magic resistance); effectively alter or mask his astral signature completely; focus his mind to reduce the drain of using magic; make his sustained spells maintain themselves to a limited point; use counterspelling to Cleanse ambient mana of imprints or signatures (although in some cases if their cause is not removed, it will only be temporary); use Divination to obtain insights beyond the mists of time and interpret fate; affect and manipulate the natural flow of mana and the energy that pools around ley lines and power sites to his advantage, using Geomancy; increase the scope and potency of ritual spellcasting by acting as a conduit; and siphon mana from spells used against him and reflect back to the caster spells that he is aware of. The unique magic rituals of blood magic he is knowledgeable in are also classified as metamagic.

Other Abilities:

Tremendous Intelligence - Genius calculation and mathematical ability. Gifted with a logical mind superior to any ordinary mortal.

Great Perception - Dunkelzahn is extremely perceptive in both the magical and mundane ways. Very few things will escape the notice of his sensibility or his assessment if he has a chance of recognizing them.

Mighty Presence - The naturally awe-inducing and imposing presence of a Great Dragon, commanding respect and reverence.

Dragonspeech - Dragons are incapable of vocal speech, but can communicate telepathically with other beings in their line of sight or perception through Dragonspeech, the universally understandable 'tongue' of Dragons. However, this telepathic communication cannot be picked up by technology, so normally, if Dunkelzahn wishes to converse through modern technological means, he must employ a 'translator'.

Metahuman Form - Unique power of Great Dragons to assume a metahuman form of their choice, limiting their physical capabilities to those of a normal metahuman of the chosen race, for the most part. This allows them to communicate vocally and with actual language.

Dual Natured - Being simultaneously active in the physical and astral plane, able to perceive and interact both magically and physically with either at any time without having to shift back and forth in one's perception and hinder their concentration. This is the nature of Dragons, whose minds are able to process a composite of astral senses and normal physical senses. Perception of the astral plane allows one to sense the auras of living and spiritual beings , as well as the astral signatures of mana and magic; to analyze and interpret them.

Enhanced Senses - Dragons have stronger natural senses than mortals, besides having an enhanced sense of smell, seeing perfectly in low light conditions, having thermographic vision that enables them to see radiated infrared energy as well as the normal light spectrum normally, and being able to hear sound on nearly the complete range of frequencies.

Hardened Armor - Dunkelzahn's natural scale armor is extremely resilient, and any damage that does not reach a certain level of power will rebound harmlessly from it. Even attacks that can actually deal damage through it have to contend with incredibly strong physical defense.

Mystic Armor - Natural protection against astral attacks. Any astral damage that does not reach a certain level of power will not affect Dunkelzahn at all, and even those that can hurt him have to contend with very strong defense.

Fire Breath - Like all of his kin, Dunkelzahn has a damaging elemental breath. He can breathe out powerful projected blasts and streams of fire.

Noxious Breath - Dunkelzhan is able to exhale a blast of suffocating and nauseous stench to incapacitate enemies. The blast of breath extends in a cone and is extremely potent.

Fear - An inherent power that fills its victims with overwhelming terror , causing them to race away in panic in search of the nearest point of apparent safety, disregarding everything else until they are sure to have escaped. The terror has a comparatively short duration, but after being subject to this power, strong willpower is required to return or face its owner again by shaving off its lasting influence.

Compulsion - The power to compel a target to follow a specific action. In this case, to cease all hostile thoughts and actions. This is a powerful ability that forces its affected subject to immediately follow through with the action if he fails to resist completely and can be forced to abide by it for as long as the power is sustained.

Edge - The potential to defy fate and produce results that should be impossible. The little extra 'something' that allows heroes and legends the power to deny probability. As a Great Dragon, Dunkelzahn's aptitude to subvert fate and go beyond the reasonable is incredible.

Twist Fate - The innate magical ability of Great Dragons to directly influence the whims of fate with nothing but their tremendous willpower. Dunkelzahn can consciously prevent others from subverting fate on a specific moment or occasion themselves, cause fate to impede their current course and hinder their actions, and finally, temporarily shift part of his own capability to defy fate to another.


Origin: Dunkelzahn is an ancient western Great Dragon that reappeared on Earth following the Awakening and the dawn of the Sixth World, with the return of magic. Following the reclaiming of his physical body after entering the world in his astral form, he was the first Great Dragon to openly approach the confused humanity and explain about the Awakening and the Cycle of Magic to them. In the following decades, he gathered influence, allies and power as he reformed his hoard of riches, and dedicated himself to helping Metahumanity in many ways. He also had his own talk show, Wyrm Talk, which ran for several decades. In 2057, Dunkelzahn acquired UCAS (United Canadian American States) membership and ran for President as an independent. Eight months later, he became the first non-human president of the UCAS, but was assassinated outside of his inaugural ball after assuming power. He had the shortest mandate in history.

It surprised everyone when a will from President Dunkelzahn was revealed by his NGO, the Draco Foundation, after his death. The Great Dragon's will contained the vast majority of his hoard, which ranged from money paid out to lowly accountants, orichalcum in sock drawers and stocks in various corps; to advice, warnings, and calls for help to various and sundry persons known and unknown. It created organizations, asked for rescues, and put monetary support behind a myriad of projects and ventures for which everyone failed to understand the reasons. Artifacts and other objects were also given, both to metahuman acquaintances and fellow dragons. Either way, Dunkelzahn's wishes after death shook the Sixth World and created a great amount of business opportunities for everyone.

It is known by very few that Dunkelzahn had allowed his death in order to stop the Horrors, twisted beings from a dark and distant metaplane, from crossing over to Earth ahead of schedule and wrecking havoc over the entire world.

For reasons he is not willing to disclose (or more simply, does not know), he has recently appeared in Nexus City in the same form as when he was alive.


Weakness: In his metahuman form, he is limited to the physical abilities of a mortal without using magical enhancements. He cannot counterspell magic attacks that take him completely by surprise (although this is very hard to do), which limits his effective magic resistance.

Likes: Collecting goods for his hoard, open mindedness, innovation, metahumanity, browsing the internet, nature
Dislikes: Shallow thinking, unfairness, looking down on others for being inherently weaker or of a different kind


« Last Edit: August 27, 2014, 02:38:40 PM by YOLF »
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

Knick

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #68 on: June 15, 2014, 07:07:56 PM »
Name: Sakura Matou
Race: Human (Magus, Master)
Age: 16
Height: 156 cm
Weight: 47 kg
Eyes: Aqua
Hair: Black with purple streaks
Appearance: A rather unassuming person, she generally wears simple clothing. However the serious look she often has sets people off. Due to her servants prompting she has begun to wear jewelry, normally golden.

Human Scale
Strength: C (Human)
Agility: B (Human)
Speed: C (Human)
Magic Resistance: No true magic resistance. However due to her training as a magus and her unique element she both is resistant to curses, mental interference and spiritual interference. As well as being able to remove spells which influence her and deconstruct spells.

Magic Ability: Sakura is a highly skilled magus with the unique element “Imaginary Numbers” one of the 2 imaginary elements, in addition to the Matou family crest which contains most of the spells produced by Zolgen Makiri and other puppet heads of the family. She has a plethora of binding spells and bounded fields at her disposal, and she is capable of producing insect familiars like Zolgen, however she is only skilled enough at the moment to maintain one or two breeding pits at a time. This is enough to maintain complete surveillance over a portion of the city, but not anything more. She always seems to carry around a couple of bladeworm eggs, to discreetly eliminate things that are threats. She is also very killed at general magical arts.

Due to her unique element she has developed altered many spells in the Matou crest to function with shadows rather than water, this gives them a passive boost against spiritual entities, and should the spirit be weak enough she can even obtain control over it, however this is not effective against beings the level of servants. Despite that however she can still disrupt them, making those without high levels of magic resistance experience slightly lower capabilities while influenced. Her skill in manipulation of shadows makes is so that like skills can be completely overtaken and used against the owner, the only exception would me magi of generations of experience of beings beyond humanity like the Fae or Demons. She can also create week shadow familiars; however with enough energy they can become massively powerful. Finally she possesses a “shadow dimension” which is more vaguely a space maintained by the shadows produced by her element, it is generally used in her bounded fields and more advanced binding spells as a restraining tool, but it has other uses.

In terms of prana output she is equivalent to her blood sister, Tohsaka Rin. She has one mystic code, a bow which allows her to fire binding spells, as well as having arrows that act as anchors to bounded fields, allowing her to establish territories during a fight. She also still has all three command seals which can be used to bring Ramesses to her or command him if necessary.


Other Abilities:
Skill in archery: While not even close to the level of a servant she has higher than average skill in archery, which she uses in conjunction with her magecraft.

Cooking talent: for a normal person she is slightly above normal in terms of ability to cook due to years of feeding herself. However her food is generally not good looking.


Origin:
Adopted by Zolgen Makiri she was trained to as the heir of the Makiri secrets as well as to serve as a master in the 5th Holy Grail war to ensure that Angra Mainyu was not born into this world. Her mind was reconstructed slowly throughout the years, making her emotionally detached, unable to truly show compassion for most people. She had developed a perfect magus mindset, her family and magecraft take priority over all and she has complete loyalty to Zolgen Makiri and her family, both due to the mental reconstruction and binding magical contracts.

When the war finally arrived she was given the catalyst to the King of Kings, Ramesses II, a stone tablet taken from the Ramesseum in Egypt. With Ramesses summoned she preceded to end the life of Shirou Emiya, allowing Zolgan Makiri to gain his Saber has a servant to ensure victory and the grails destruction.

During the course of the war Sakura and Ramesses where tasked with eliminating the Archer and Berserker class servants of the war, the servants EMIYA and Hercules, while Zolgen and Saber eliminated Assassin and Caster, “Sasaki” and Medea. After assassinating Rin using bladeworm eggs her EMIYA joined forces with the Einsbern, forcing Ramesses to fight both Archer and Berserker simultaneously. This made him to exhaust the one use of his reality marble for the duration of the war, as further usage would kill his master, however he came out victorious.

Once this was complete Ramesses and Saber fought together against the Archer left behind from the last war, Gilgamesh, and the Lancer Class servant whose master was Kotomine Kirei. Lancer was quickly defeated by a combination of Ramesses NP and Saber’s close combat prowess. The fight with Gilgamesh was a massive one, with Gilgamesh using his repaired Vimana to keep in the sky while Ramesses utilized his ship; however it was ineffective due to Vimana’s maneuverability. Ramesses and Saber then utilized Ramesses’ Sphinx, with Saber riding it per Ramesses’ order, to ground him after a massive dogfight, at the end of the fight Saber sacrificed herself of give Ramesses the opening to finish the war and destroy the grail.

Ramesses remained in the world after the war as Sakura’s servant. However Sakura generally allows him to do what he pleases. Sakura herself has been improving her magecraft as well as working on patents for enhanced spiritual binding which were developed due to insight supplied by her unique element.  It was going well until they were both sucked into the Nexus.

Weakness: Physical attacks, anti-magic abilities, anti-shadow attacks, people who are members of the Matou family
Likes: Cooking, Magecraft, Archery, Ramesses (in denial)
Dislikes: Supidity, perfume, Ramesses (really annoying sometimes)
« Last Edit: June 15, 2014, 09:17:07 PM by Knick »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #69 on: June 15, 2014, 10:18:00 PM »
“Ha-ha! That’s right, look up at the sky! Grovel on the earth! Prostrate yourself! It’ll exemplify me in a suitable manner, as if it has become the advent of the king above kings! In other words there is no better time to disappear than this present day, as you bastards witness my light!"


Rider (Master: Sakura Matou)
Name: Ramesses II
Titles: King of Kings, Ozymandias.
Race: Human Demigod (Servant)
Age: 91
Height: 185cm
Weight: 67kg
Eyes: Gold
Hair: Light Brown
Scale: Servant
Strength: B
Agility: C
Speed: C
(Luck: A++)
(Endurance: B)
(Mana: A)
(Noble Phantasm: EX)
Magic Resistance: B
Magic Ability: -
Weakness: Incredible hubris, reliant on Noble Phantasms and Personal Skills due to limited (but still far above human) combat skills.
Likes: Gold, Himself, The Gods, Worthy prey, Self-indulgence, Sakura.
Dislikes: Persians, those who let themselves be trodden on.
Alignment: Neutral Good
Place of Birth: Egypt
Weapon: Khopesh


Other Abilities:

Divinity (A): Though Pharaohs are said to be Gods on earth, this is not quite the case. Upon coronation, Pharaohs are promoted to the highest attainable level of Divinity, becoming high-ranking Demigods through the power of the Gods. Rider receives increased defensive values against Demigods with lesser Divinity than his own, though due to his non-specific Divine Attribute, his boost is a lot smaller than that of a specific attribute facing a weaker of it’s kind.

Chosen of Ra (B): Hailed in his time as “Ra’s Mighty Truth”, Ramesses is the Pharaoh whom Ra liked the most, and he gave him many blessings. This effectuates in a rank up in Magic Resistance, Luck, Strength, Agility and Golden Rule. This is pre-counted into the sheet.

Riding (A+): Creatures on the level of Phantasmal Beasts and Divine Beasts can be used as mounts. However, that does not apply to members of the Dragon Kind.

Dragon Riding (N/A): This ability, specifically different from normal Riding, allows Rider to command and use members of the Dragon Kind as mounts.

Animal Dialogue (A): Can communicate with animals and Phantasmal Beasts as if they were humans. Even complex nuances can be exchanged without issue.

Charisma (A+): The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At this point it is no longer mere popularity, but rather a kind of curse in itself.

Golden Rule (B+): Measures one’s fortune in acquiring wealth. At this rank, fortunes that could afford great luxuries can be acquired swiftly. The + modifier is active if others wishes upon Rider for him to acquire more wealth, in which case the gods are inclined to listen.


Noble Phantasms:

Mesektet: The Solar Ship of the Dark Night: EX

“Ha-ha! Fly away, run, and flee! Scream! Shout! My light will make your fates burn as you three servants, you bastards are removed from my sight!”

The Solar Barge of Ra that carries the Sun God through the underworld every night, blessed with the God’s incredible power. It is a flying ship of gold that shines like the sun. It radiates a deadly heat, warm enough to melt buildings from a distance of 300 meters and can fire off massive beams of solar energy powerful enough to be compared to the Excalibur.

This Noble Phantasm is powered entirely by it's own devises, a Divine Mystery unrivaled from a land full of them, but it can only be used in the hours of the night after the sun has gone down.


The Sphinx of Abu el-Hol: The Lion-Bodied Beast of the Hot Sands: A++

Divine Beast Sphinx, the “Father of Terror”. It is the personification of the King of Kings’ power. An existence equal to that of Divine Beast-tier Dragon Kind. It is as big as a semi-trailer and can disregard the laws of physics, as it is capable of running on air and air-dashing like a character from a fighting game. It’s primary weapons are it’s huge talons, which can be charged with prana to become red-hot, capable of chipping mountains to dust. The Sphinx is also highly intelligent and capable of reading patterns in attacks. Similarly to how it can charge it’s talons, it can put prana into nearby debris and use them as projectiles. It can also transform into a massive tornado of fire capable of melting reinforced concrete in seconds. Finally, even if it is lethally injured, it is still capable of fighting, demonstrated by it still fighting on against King Arthur in Argent Fragments after it was decapitated.


Ramesseum Tentyris: The Great Shining Temple Complex E~A+++

Rider’s Reality Marble. It is far larger than any other Reality Marble, spanning kilometers from end to end. It takes the appearance of the two radiant temples of Abu Simbel, commemorating Ramesses and his wife Nefertari. Within it, every Phantasmal, Monstrous, Demonic and Divine Beast that has ever existed, except for the Humbaba and the Bull of Heaven, roams and is at the command of the King of Kings, each faithfully obeying his every whim. One could easily describe it as the “Gate of Babylon for Beasts of Gaia”.

Due to the insurmountable prana cost of manifesting a Reality Marble that massive and the mana cost of bringing forth more than a handful of the beasts within it, Rider is unable to use this Reality Marble without killing his current Master in the process, and for that reason refrains from using it.

Origin: Born c. 1303 BC; died July or August 1213 BC; reigned 1279–1213 BC, Ramesses II, also known as Ramesses the Great, was the third pharaoh of the Nineteenth Dynasty of Egypt. He is often regarded as the greatest, most celebrated, and most powerful pharaoh of the Egyptian Empire. His successors and later Egyptians called him the "Great Ancestor".

When the 5th Holy Grail War happened, Sakura Matou was given a catalyst of the King of Kings, Ramesses II; A stone tablet taken from the Ramesseum in Egypt detailing his victory over the Nubians. With Ramesses summoned she proceeded to end the life of Shirou Emiya, allowing Zolgen Makiri to take the boy’s Saber as a Servant to ensure victory and the grails destruction.

During the war Sakura and Ramesses were tasked with eliminating the Archer and Berserker class Servants of the war, EMIYA and Hercules, while Zolgen and the newly enslaved Saber eliminated Assassin and Caster, “Sasaki” and Medea. After assassinating Rin using Bladeworm eggs her Archer joined forces with the Einzbern, forcing Ramesses to fight both Archer and Berserker simultaneously. This made him to exhaust the use of his reality marble for the duration of the war, as further usage would kill his master, however he came out victorious.

Once this task was done, Ramesses and Saber fought together against the Archer left behind from the last war, Gilgamesh, and the Lancer class Servant whose master was Kotomine Kirei. Lancer was quickly defeated by a combination of Ramesses’s Noble Phantasms and Saber’s close combat prowess. The fight with Gilgamesh was a massive one, with Gilgamesh using his Vimana to keep in the sky while Ramesses utilized his Mesektet; however it was ineffective due to the Vimana’s sheer maneuverability. Ramesses and Saber then utilized Ramesses’ Sphinx, with Saber riding it per Ramesses’ order, and grounded him during an all-out dog fight ending with Saber sacrificing herself to give Ramesses the opening to finish the fight and subsequently destroy the Grail.

Ramesses remained in the world after the war as Sakura’s servant as she had the Prana to maintain him even without the Grail. However Sakura generally allows him to do what he pleases. She herself has been improving her magecraft as well as working on patents for enhanced spiritual binding which were developed due to insight supplied by her unique element.  It was going well until they were both sucked into the Nexus…
« Last Edit: August 16, 2014, 08:15:06 PM by Christemo »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #70 on: June 19, 2014, 02:32:45 AM »
Name: Emiya Kiyoshi
Race: Human (Magus)
Age: 11
Height: 4' 8''
Weight: 43 kg
Eyes: Aquamarine
Hair: Red (like Shirou)

Appearance: Looks like a miniature version of his father, although he does possess his mother's (natural) eyes.

Alignment: Chaotic Neutral (due to his age) with Neutral Good inclinations.

 
Scale: Mortal

Strength: E
Agility: B
Speed: D
Endurance: D
Magic Resistance: B (trains to resist magic used on him, but is still young and thus has not yet perfected it)

Magic Ability: C- (unexceptional magus, and is uninterested in the principles of magic)

Mostly uses magecraft to aid his physical fighting. In particular, is highly adept at the use of reinforcement, as taught to him by his father.

Affinity: Ether and, to a limited extent, Imaginary Numbers.

Magical attribute: Possesses the Tohsaka family trait "transfer of energy", as all Sakura's children do.

Magic crest: Small crest given to him by Sakura, containing all the spells she has learnt to perform, including her shadow magic.

Spells: Specialises in the direct manipulation of the fifth element, ether, able to create it at will and manipulate it to form magical objects such as swords. Is also able to use his limited ability with shadow magic to make the weapons created more deadly to spiritual entities. Due to his young age, however, he has still not perfected his control of the magic, and thus cannot reliably create items he does not regularly practice at.

Has the potential to excel at the use of reinforcement, much like his father, although he lacks his father's ability in projection. Currently he is moderately accomplished, but still learning to control it effectively. He is still very good at it for his age, however. He is also just about capable of self-reinforcement, although he does have to be careful and not go too far with it. Shirou and Sakura do tend to try to discourage him from using it unless he is very careful, though.

Due to his young age and his lack of interest in general magical understanding, he has not yet perfected the use of mana to maintain his spells, and thus does rely on his internal prana supplies to an extent. As a result, it is difficult and potentially dangerous for him to maintain his creations for a significant length of time. He is training himself to improve the length of time he can maintain the swords, and is getting help from his Aunt Rin, mother and sister Aoi in use of external mana.

Also possesses the capacity to use jewel magecraft, and possesses several jewels gifted to him by his sister for use in an emergency. However, he is not fond of doing so, and nor is he at anything like the level of his sister Aoi. He can, in an emergency, use jewels to supply himself with prana, but this is not something he is encouraged to do unless he really has to, particularly since he is not exceptionally competent at jewel usage.

Other Abilities: Fights using shadow swords, which he can create magically and which act like normal swords, only with extra damage to spiritual entities and other abnormal life forms, and which can also block magical attacks due to being created out of ether.

Background: Fourth child of Sakura and Shirou, and the only one Sakura still actively looks after. Due to his young age relative to the others, Sakura adores him and is highly protective of him (even more so than of her other children). In addition, Sakura tends to spoil him somewhat (as she does all of her children), although she gets rather upset at him if he takes his life for granted.

Like his brother Kariya, he is only an average magus. However, unlike Kariya he was determined from a young age to make the most of the limited talents that he had, and use them to fight evil.  Initially, he seemed entirely hopeless, but he found that he was capable of manipulating the ether clumps he created with his failed efforts into useful items, and his Aunt later confirmed his elemental affinity. He also found himself to be good at reinforcement magic, and thus uses this regularly.

Possessions: Has a "pet" shadow, Kuro, that Sakura made for him as a young child, which he dearly adores and would be very upset if it were destroyed (although Sakura would likely produce another one). As one of Sakura's shadow familiars, it possesses some independant will, whilst following her general intentions (which are just to act as a pet to her son, and to warn her if he is in danger). As a result, it has developed a personality distinct from a normal shadow creature, and in some sense can be seen as alive and unique (although not sentient). Since it is her familiar, Sakura is capable of controlling it and, consequentially, she can use it to spy on him if necessary (although she is reluctant to do so, out of respect for his privacy).
 
Also possesses several jewels filled with prana, which he can use to defend himself in an emergency.

Personality: Nice and caring, but sometimes unintentially selfish. Doesn't realise when his actions are harming people due to being somewhat sheltered. Also very poor at doing things he doesn't enjoy or want to do, particularly household chores (due to his parents tending to do them). However, he does enjoy cooking, as a result of seeing his parents' enjoyment of it and having had lessons which they also made enjoyable.

Ultimately, he desires to become a hero, just like his father is a hero to his mother. Does like protecting people, but is mainly interested in beating the crap out of the bad guys. Sakura and (especially) Shirou often have to restrain him. Whilst Shirou knows the potential pitfalls of the ideal, and is trying to point these out to his son, he is not yet old enough to see those flaws for what they are, particularly given his generally sheltered life. His parents also see his childish ideal as rather cute and endearing, Sakura more so than Shirou.

Enjoys sword-fighting with his father, using low-power versions of his shadow swords which will not cause any real damage to Shirou if they hit (Shirou fights using swords which will shatter on hitting Kiyoshi's body). Also enjoys play-fighting with Rider (although she does not fight anything like seriously) and trains in magic with his mother, as well as his big sister Aoi and Aunt Rin on occasion. However, he has no time for the principles behind magic (much to the annoyance of his aunt), instead only caring about the aspects which he can use to increase his own fighting prowess.

Tends not to listen to Sakura much, because she is extremely soft on him. However, he does still love her and trust her to protect him even though he tends not to obey her, and he is old and smart enough to know when he really should listen to her, for his own safety. Particularly since she can actually be very scary and authoritative when she is genuinely concerned for his well-being as opposed to just trying to get him to do something.

His Aunt and sister Aoi are trying to teach him to use magecraft more effectively, in particular with regards to use of the family jewel magecraft, but he shows little interest in their lessons. He also lacks the ability to do conventional magecraft well, although he is capable of the basics.

Weakness: Rather hot-headed, and prone to seeing conflict as the first option rather than a last-resort.Tends to act without thinking sometimes, leading to him getting in danger. Is also over-reliant on his parents (particularly his mother) to take care of him, and doesn't like being away from them in unusual situations.

Likes: Riding Pegasus with Aunt Rider, his mother, Kuro (his pet shadow), cooking, heroes, physical fighting (for a cause or training).

Dislikes: Chores, traditional magic and magi.
« Last Edit: June 19, 2014, 04:33:53 AM by Cherry Lover »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #71 on: June 25, 2014, 03:56:23 AM »
Name: Irisviel von Einzbern
Race: Homunculus
Age: 10 years old
Height: 1.58 m
Weight: 52 kg
Eyes: Red
Hair: Silver
Appearance: http://typemoon.wikia.com/wiki/File:Iri_casual.png
Scale: Mortal
Strength: D
Agility: D
Speed: C
Magic Resistance: A
Magic Ability: EX(About D rank servant)
Other Abilities:
Lesser Grail: Irisviel was designed to hold the spirits of Servants upon their defeat. If she is close enough, she can choose to intercept their return to the Throne and store them inside herslef instead. However, the more she contains the less functional she becomes. At five Servants, her body shut down and she will be unable to maintain functionality as a human, and at six her body disintegrates completely and becomes the Lesser Grail.

Body of a Homunculus: Irisviel is a homunculus, this provides her body with numerous advantages as compared to a normal human being. Her body allows her to live without breathing, eating, or sleeping provided she has enough prana.

Alchemy: Irisviel has a superior understanding of the Einzbern arts of transmutation and manipulation of the noble metals. She can use this skill to mold her metal wires into any form, whether it be for combat or elsewise, it is only limited by the extent of her imagination.

Origin:
 “Can you hear me, woman?”
"..."
Irisviel opened her eyes, breathing faintly. Her vision was blurred, but she still recognized the voice of her nemesis.
“Kotomine… Kirei. Like I thought, you’re the one…”
“The victor of the Heaven's Feel is about to be decided. Perhaps I will be the one to complete the ancient wish of your Einzbern house. You still have an attitude and are so uncooperative. Are you so displeased with me?”
“Of course… There’s only one person I will entrust the Holy Grail to… and that would never be you, Executor.”
Although she found it difficult even to speak, her voice was filled with hatred.
“I don’t understand. You’re nothing but a doll that carries the Holy Grail. The completion of the ceremony should be your only concern, rather than who may win the war. Why are you so bent on certain Masters in your current condition?”

“Yes, how could you possibly understand?... You’re the kind of person who doesn’t even have a wish to bestow upon the Holy Grail.”

“Kotomine Kirei… you’re an empty man who doesn’t even understand the meaning of battle. You’ll never win against that man… Be prepared; my knight, my husband will surely destroy you…”
“… Why are you talking about me?”

“Hah, scared? Fine, I’ll tell you… Emiya Kiritsugu has seen through you. He is alarmed by you and therefore regards you as his greatest enemy … Kiritsugu will fall upon you in a way more cruel and merciless than anyone else. Be prepared…”.

“Thank you, woman. That is a blessing for me. The man Emiya Kiritsugu is truly just as I had imagined.”
Upon hearing this, Irisviel laughed.
“… You’re such a foolish man. You’re saying you understand Emiya Kiritsugu? … Hmph, don’t make me laugh. You aren’t even up to his heel in worth.”
“– What did you say?”

“True… Emiya Kiritsugu can see through you, but you’ll never see through him… Kotomine Kirei, you don’t have any of the things that man has in his soul.”
Irisviel felt a strong hand grab her neck.
“… I admit it. True, I’m an empty man. I have nothing. But what’s the difference between Kiritsugu and me? Between me and that man who only devoted himself to senseless war – a man who never got anything out of it but only repeated his slaughter?! He departed so much from common sense and he got absolutely nothing. What is he, if not a lost soul!?! Homunculus, answer me if you can. Why does Emiya Kiritsugu seek the Holy Grail? What is the wish that man bestowed upon the all-powerful wish-granting vessel!?!”
Irisviel felt the tight grip loosen from her throat, apparently to allow her to respond, as she fell to the floor, gasping for air, she didn't show even a modicum of fear. The only thing that the look she gave Kirei was one of utmost derision.

“Alright, I’ll tell you – Emiya Kiritsugu’s lasting hope is to save humanity. It is to end all wars and bloodshed and achieve eternal world peace.”
After a few seconds, she heard Kirei burst out in laughter.
“– What was that?”
“You can’t understand it. That is the difference between you and him. You believe in nothing while he does.”

“… Woman, what are you to Emiya Kiritsugu?”
“I gave birth to his child as his wife. I’ve looked into his heart and shared his worries for the past nine years… unlike you, who has never seen him.”

“Irisviel von Einzbern, were you always a good wife in those nine years? Did you win Emiya Kiritsugu’s love?”

“… Why do you care?”

“I don’t understand the bond between you two – you took pride in having Emiya Kiritsugu as your husband and trust him as if you’re a real couple. However, if Emiya Kiritsugu is a man who seeks the Holy Grail, you should have been just a tool with which to fulfill his wish. He has no reason to give you something as unnecessary as love.”

“… I won’t forgive you if you laugh at him for being stupid.”

“… I have no parents, and I’m not a product of love. Therefore, I can’t understand what a ‘good wife’ is. Even so… the love he gave me is my entire world. No one can humiliate that.”

“Then, Irisviel, you’re a perfect wife.”

“But I can’t understand Emiya Kiritsugu because of that. Since he loves you as a wife, then why… why would he want eternal world peace? Why would he sacrifice his loved one for such a pointless aspiration?”

“… Such an odd question. For you, a man who has admitted that he has no reason for existence… You’re mocking others and saying their aspirations are meaningless?”

“Any sensible adult would have laughed at him. Combat is instinctive of humanity. Eliminating it is no different from eliminating humans. What else could be more pointless? This so-called aspiration of Emiya Kiritsugu’s – it shouldn’t have been called an aspiration to begin with, but the dream of a child!”

“… That is why he could only rely on a miracle…”
Irisviel tried her best to keep her cool and continued speaking.
“He lost everything for the aspiration he sought… He always suffered through his punishments for wanting to save those that could not be saved, and everything around him was robbed… I am also someone taken away from him. He has been forced to discard his loved ones many times…”
“You’re saying it’s not just limited to this once – but that this is the way of existence for this man?”
“Yes. Kiritsugu is far too gentle. He doesn’t hold back on his love even though he knows he will lose those around him sooner or later…”
"I understand."
Irisviel felt the hand return to her throat, just before her neck was snapped.
****************************************
Irisviel woke up. After looking around, she uttered three words. "Where am I?"
Weakness: prana deprivation
Likes: Being alive.
Dislikes: driving safely
« Last Edit: June 25, 2014, 03:28:46 PM by Irisviel »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #72 on: June 25, 2014, 03:30:05 PM »
Name: Saber(Joan of Arc)
Race: Servant
Age: Unknown
Height: 1.59m
Weight: 44kg
Eyes: Violet
Hair: Blond
Appearance: http://typemoon.wikia.com/wiki/File:Joan_Ototsugu_Konoe.png
Scale: Servant
Strength: B
Agility: A
Speed: A
Magic Resistance: EX
Magic Ability: —
Other Abilities:
Revalation N/A: A skill equivalent to Instinct, a sixth sense regarding battles, except Revalation accommodates all matters related to the achievement of a goal, for example choosing the most suitable path while traveling. because there is no logical basis, it cannot be explained to others.

Charisma N/A: The natural talent to command an army. Joan's figure participating in the assaults hoisting a flag raised the morale of the soldiers to the limit and united the troops. Thanks to her charisma, it is possible to make others believe in the contents of the "revelations" without basis.

Saint N/A: Indicates being acknowledged as a saint. When summoned as a Servant, the ability of saint is selected one among "raising the effectiveness of sacraments", "automatic HP recovery", "1 Rank-Up to Charisma" and "production of a holy shroud" is possible.

Riding B

La Pucelle: The Crimson Holy Virgin: A++
A holy sword that manifest flames which uses the line of a death poem "O Lord, I entrust this body to you---" as activation incantation. A conceptual crystallization weapon that interpreted Joan's burning at the stake in an attack-like fashion. A subspecies of Reality Marble, an imagined landscape crystallized as a sword. This sword is Heroic Spirit Joan of Arc herself and after the battle in which this Noble Phantasm was manifested, Joan will be extinguished.

Luminosité Eternelle A: The battle standard of Joan of Arc. It allows for her EX-rank Magic Resistance to be changed from avoidance to protection against any and all attacks, including Noble Phantasms.
Origin:
Saber's identity is Joan of Arc, a Catholic saint born in Domrémy, France, and the heroine of France who liberated Orléans in the Hundred Years' War.

She fought alongside with Gilles de Rais and they were decorated as saviors and national heroes by King Charles.
Weakness: Prana deprivation, and like all servants, she needs a master to remain in this world.
Likes: Eating, learning
Dislikes: evil, rule breaking.
« Last Edit: June 25, 2014, 03:58:24 PM by Irisviel »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #73 on: June 28, 2014, 06:06:15 AM »


Name: Asileron The Betrayer
Race: Demon
Age: Around 2000
Height: 3 meters
Weight: N/A
Eyes: None (Asileron had sigils for sight carved into his face to let him see)
Hair: None
Appearance:
Alignment: Neutral Evil
Scale: Servant
Strength: B+
Agility: B
Speed: C-
Mana: B
Magic Resistance: None. Despite his long life Asileron has no resistance to or skill in blocking magic.
Other Abilities:

Magic Ability: All demons have some sort of magical ability. Asileron specializes in the element of fire. He can create streams of fire, fireballs, walls of fire, infernos, and even weapons made of flame with minimal effort. His control over the element lets him do nearly anything with fire including the creation of sigils that utilize the element, however he lacks the ability to manipulate raw mana in a delicate way. Dispelling magic and creating barriers is beyond Asileron, but he can utilize it much less efficiently. Using his horns as a conduit Asileron can gather mana and fire it as a laser. It is powerful enough to annihilate buildings, but Asileron cannot move while gathering the mana to fire the laser.

Fire Resistance: Asileron cannot be harmed by fire no matter how hot it is. This is because of his nature as a demon that specializes in the element of fire. However this can be overcome by beings with a closer connection to the element. Examples of this would be demigods or powerful elementals.

Demonic Physique: As a demon Asileron’s physical capabilities naturally exceed that of any normal human’s. Regular metal fails to pierce chip his bones, however enchanted weapons or weapons made from materials harder than steel can eventually break apart his body. Blunt force can also crack Asileron’s bones. The most important part of Asileron’s body is his hands. They are much tougher than the rest of his body and can be regarded as weapons. They also have claws that can easily rend steel.

Soul Devourer: Demons naturally absorb the souls of any living being that dies near them, and Asileron is no exception to the rule. If he concentrates for a long period of time he can spread this ability until it begins to absorb souls from every dying being in the city. This also leaves him completely defenseless. Asileron can also use the absorbed souls to recreate parts of his body. If Asileron is completely destroyed he can be resurrected if he has 1000 souls within him. They are then used to fuel the reconstruction of his body. Otherwise the remaining souls leave Asileron’s body and he dies a final death. Currently Asileron has about 5000 souls within him. As he devours more souls Asileron will gain more power and eventually begin to increase his base stats after devouring a large amount of them. (I’m thinking about a thousand souls to get a + in a single stat. 3 +s = a rank up. This can be changed if people don't think it's a good idea.)

Origin: Asileron was once one of the most powerful demons to walk the land, and was close to ruling the Other World before his fall. He had been entrusted with the Promethean Cage. A relic created to imprison any being. He sold it to the sorcerer Grigori for a million souls, and he intended to retake the Cage once he was sure Grigori didn't expect anything. However Asileron did not expect Grigori to ascend to godhood and keep it. His enemies took advantage of the situation and labeled him to blame for the loss of the Cage and the newest addition to the Pantheon. He was labeled The Betrayer, stripped of most of his power, and cast into the Void for eternity, however after 600 years he was finally free and the Nexus was a good place for new beginnings.

Weakness: Magic can harm him easily and the chains attached to his body. They are unbreakable so he can’t get rid of them, and an opponent with enough strength could use the chains to pull Asileron around.  This is a valid tactic as long as you don’t hold on long enough for Asileron to pull back.

Likes: Souls, being free, gaining more power.

Dislikes: His chains, being imprisoned.
« Last Edit: July 02, 2014, 02:59:02 AM by Umbra of Chaos »

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Re: Cross Effects: Rebirth (2.0) Character Page
« Reply #74 on: June 28, 2014, 05:52:14 PM »
Name: Eleanor King
Race: Human
Age: 21
Height: 5’6
Weight: 150 lbs
Eyes: Green
Hair: Blond

Appearance: Starting from the bottom: Biker boots, jeans, leather belt with belt buckle showing a pointy-fanged jaw, white t-shirt, green army surplus jacket, various talismans dangling off of said jacket and belt, round face and long hair being held in a ponytail. Her body is toned, though her muscles are not huge, and on her back there is a tattoo of a large magic circle, with sigils completely different to her talismans.

Scale: Mixed
Strength: B (Mortal), B (Servant) in Usurper’s Drive
Agility: A (Mortal), C (Servant) in Usurper’s Drive
Speed: A (Mortal), B (Servant) in Usurper’s Drive

Magic Resistance: B: Even without all her talismans, Jane herself is very resistant to magic. Combined, they make her very hard to target.
Raises to EX in Usurper Drive, as she absorbs magic.

Magic Ability:
Practitioner: Basic healing, contracts, crafting and enchanting, alchemy, simple construct creation, simple spiritual bindings and banishments, all of these are abilities she can perform. She is an overall capable practitioner.

Infusing Arts (A): Jane is capable of infusing herself with different magic, making her combat ability very versatile. She can install one mode at a time, different modes possessing different characteristics. Switching between these modes requires that she hit her fists together. What she is capable of infusing herself with is:

Oppressor’s Cruelty: Infusing herself and her blows with fire, she gains both a defense and offense made to wear down on an opponent. The fire that cloaks her bites back and hangs on to whatever attacks her, and the fire in blows does the same. In her blows however, she can use it to gain a further range. As aforementioned, this fire will stick onto anything it touches, so large bursts can be very effective at covering a foe in flame.

Good at breaking through defenses or catching fast foes. Top range is fifteen feet.

Despot’s Will: Infusing herself and her blows with metal, she becomes indomitable. Her body is covered by a grey cloak of magic channeling the metal element, giving a powerful defense and weight to her. Pushing her back becomes many times more difficult, and damaging her even more so. Her blows are heavier and more destructive as well, at the cost of overall speed.

Strength goes to D (servant), speed goes to D(mortal), agility to B(Mortal). Defensive ability goes to where even bullets cannot touch her.

Tyrant’s Fury: Infusing herself and her blows with Lightning, she gains the power to quickly destroy an opponent. Only able to cloak her arms and legs for safety reasons, this mode is purely offensive. Her blows grow far more powerful and have more immediate burning capabilities compared the Oppressor’s Cruelty mode. In addition she gains a speed and agility boost.

Strength goes to D+ (servant), Speed to C (servant) and agility to D (servant).

Other Abilities:
Conqueror’s Advance: Combining all of her mode for a short time, Jane puts lightning in her legs, metal in her arms and flames around her body. In a rush, she bursts forward with her arms before her and her flames at full size, crushing and smearing everything in her path with magic flames. This state does not last long due to the incompatible nature of the modes, and the technique itself last less than two seconds.

At the end of this technique, she is in a default state. The different modes are set to disengage after three seconds when more than one is active.

With this burst, she can cover about twenty meters.

Street fighting: An unruly child, Jane spent quite a bit of time getting into fights from the schoolyard to the street itself. She has become a capable dirty fighter because of it.

Unquestionable Blow: Despite using magic as a power source, it is more of a skill: Jane strikes her foe, and using finer control of her magic abilities, delivers the blow itself through whatever armor or clothes the opponent is wearing, ignoring the protection as if it were not there to start with. Depending on the armor or clothes’ quality, having so much raw magic go through them to the target could cause them to break entirely, usually making a defeat that much more humiliating.

Higher level or enchanted armor and clothes resist destruction and somewhat resist the damage, depending on how good they really are, but are pierced nonetheless.

Usurper’s Drive: By taking off her coat, and by direct relation most of the talismans on her body, Jane can have the choice of activating the Usurper’s Drive. By doing so, she starts consuming magic energy from the air, from spells directed at her, including her own, and whomever she comes in contact with. All the energy she consumes goes directly to strengthening her, at the cost of the use of her own magic and magic-related abilities.

It is basically a tradeoff of skill and abilities for raw power and antimagic. All of her skills and spells become unusable.

She is capable of turning it on or off somewhat, but wearing the coat (and subsequently its charms) makes turning it off much easier. Leaving the Drive on for longer than a few hours would start crushing her soul into pulp.

Origin: Nexus City born and raised, out on the streets is where she spent most of her days. First abandoned as a baby in front of a hospital, Eleanor “King”, as named by a hospital worker, lived her childhood jumping from foster home to foster home. Finally at the age of 12, she was adopted by a wizard supposedly looking for an heir. A shady, middle-aged man with bags under his eyes the size of rodents, the first “lesson” he put her through was the formation of the tattoo on her back, a complex magic circle of his own devising. Done while she was asleep, Ellen had quite a moment the next morning. After many assurances it was necessary for training her in the arts of magic, she had sufficiently calmed down to allow the training to formally begin.

From then on stuff becomes routine. She got trained, there came a point where the master was dissatisfied about something after she supposedly broke the “Magic control threshold”, she got into shit at school, he got endeared with her, she got jumped by a man looking for her master and the Usurper’s Drive, she ran home, the master was fighting two more guys, she surprise attacked them, she and her master ran, her master adopted her as a test subject for the Usurper Drive but it failed, and he just saw her as a kid since, the three stooges caught up with them, she gets caught and he dies, she rages, her rage unlocks the restriction in the Usurper’s Drive that her soul had placed on it to stop it from killing her, she kills the three stooges, goes home and finds a talisman her master made a while back to hold back the Usurper’s Drive once it activated, and applies it to save her life. Off of his notes, she learns to make more of them and slathers them all over her coat. This at the age of 19.

Even since, she’s worked as a freelance mage, known for her specific way of taking jobs by taking over the entire operation, and for her naming sense. Most of her own magic is named after the Usurper’s Drive in a way that they all relate to a position of strength and authority (as Magic), that the Usurper’s Drive overrides (as anti-magic).

Weakness:  overall magic cancellation (Her antimagic involves absorption, after all), lack of longer distance spells and abilities, refusal to use firearms, lack of techniques in Usurper’s Drive, absorbing too much magic in Usurper's Drive can cause the soul-crushing side effect to start happening sooner
Likes: Ice cream, working out, crafting talismans, giving names to abilities
Dislikes: Slugs, nosy people, being lied to
« Last Edit: June 28, 2014, 06:07:16 PM by NamesAreHardToComeUpWith »