Author Topic: Game development 101 (discussion and idea thread)  (Read 4122 times)

lantzblades

  • Black King of the round table
  • Type Whatever
  • *******
  • Posts: 3666
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #75 on: April 27, 2013, 11:28:14 PM »
you realize that if it's more then just the grail war the enemy thing becomes a non issue

Cherry Lover

  • The Maintainer
  • Mushroom
  • **********
  • Posts: 5967
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #76 on: April 27, 2013, 11:31:24 PM »
you realize that if it's more then just the grail war the enemy thing becomes a non issue
Yeah, definitely, but what else will we cover?

lantzblades

  • Black King of the round table
  • Type Whatever
  • *******
  • Posts: 3666
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #77 on: April 27, 2013, 11:38:32 PM »
depends on the route but there's a lot of subject matter possible.

Cherry Lover

  • The Maintainer
  • Mushroom
  • **********
  • Posts: 5967
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #78 on: April 27, 2013, 11:50:20 PM »
depends on the route but there's a lot of subject matter possible.
Well, perhaps....

lantzblades

  • Black King of the round table
  • Type Whatever
  • *******
  • Posts: 3666
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #79 on: April 27, 2013, 11:55:27 PM »
acht, the mage association, AM, the church, you name it there's places to go.

Cherry Lover

  • The Maintainer
  • Mushroom
  • **********
  • Posts: 5967
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #80 on: April 28, 2013, 12:43:21 AM »
acht, the mage association, AM, the church, you name it there's places to go.
True, I guess.

lantzblades

  • Black King of the round table
  • Type Whatever
  • *******
  • Posts: 3666
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #81 on: April 28, 2013, 02:14:57 AM »
in any case, Kaiza if you want to come up with a simpler idea then please do, atm we are only kicking around theories.

ranmabushiko

  • NPC
  • *
  • Posts: 9
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #82 on: May 14, 2013, 07:00:10 AM »
Doesn't seem TOO bad an idea, for it all.  An AU game would be interesting to see.  Let me give you a bit of advice, though.  RPG Maker VX Ace is harder to use than it looks.  I've had my copy since... bit before April.  It's POWERFUL, but if you don't have much of a talent for designing game maps on the fly... it's going to be a bit of a pain.  Also, forest decor is a pain in the ass.  Same with City Decor, City DESIGNING, etc. etc. etc.
Then there's the fact that you have to program in EVERY little detail for animation so the fires look like they're slowly moving, and you start to see the problem.  It's a WONDERFUL tool, but you have to be dedicated and keep yourself up on it to work well with it.

I'd reccomend taking it down to two routes, if possible, until you're used to RPG Maker VX Ace, or even building just a single route to see if it's feasible.

Cherry Lover

  • The Maintainer
  • Mushroom
  • **********
  • Posts: 5967
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #83 on: May 14, 2013, 03:12:44 PM »
Yeah, the game idea definitely works.

Speaking of which, we should get back to discussing it....