Author Topic: Game development 101 (discussion and idea thread)  (Read 12042 times)

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #45 on: April 27, 2013, 04:04:57 AM »
while Kaiza's is good I think that the plot for our first game should be simpler, Alternate grail war perhaps or otherwise following one (or all) of the routes like HA or such
How are we going to turn the Grail War into an RPG, though? There aren't enough enemies, for one thing....

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #46 on: April 27, 2013, 04:17:58 AM »
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How are we going to turn the Grail War into an RPG, though? There aren't enough enemies, for one thing....

you raise a point. I can think of two immediate solutions.

As in HA Angra summons creatures made of mud otherwise the plot could involve trailing caster and thus deal with the dragon tooth skellies

that's just off the top of my head

Xamusel

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Re: Game development 101 (discussion and idea thread)
« Reply #47 on: April 27, 2013, 04:19:37 AM »
I don't think those would be enough.

I'm just pointing out right now that we'd need a hell of a lot more enemies to work into this if we want this to work.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #48 on: April 27, 2013, 04:22:48 AM »
I don't think those would be enough.

I'm just pointing out right now that we'd need a hell of a lot more enemies to work into this if we want this to work.
Yeah, agreed.

Also, having Angra as the enemy implies Dark Sakura etc., which isn't really ideal if we want Sakura to be a main character.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #49 on: April 27, 2013, 04:25:43 AM »
given that anything could be summoned by angra from the grail i think we have justification for any number of enemies

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Also, having Angra as the enemy implies Dark Sakura etc., which isn't really ideal if we want Sakura to be a main character.

why exactly?

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #50 on: April 27, 2013, 04:38:57 AM »
given that anything could be summoned by angra from the grail i think we have justification for any number of enemies
Well, perhaps, but it depends on the setting.

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Also, having Angra as the enemy implies Dark Sakura etc., which isn't really ideal if we want Sakura to be a main character.

why exactly?
Well, because that's how Angra Mainyu comes out, through Sakura....

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #51 on: April 27, 2013, 04:42:35 AM »
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Well, perhaps, but it depends on the setting.

true, still it's a basic justification

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Well, because that's how Angra Mainyu comes out, through Sakura....

in canon perhaps. doesn't have to here

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #52 on: April 27, 2013, 05:08:00 AM »
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Well, because that's how Angra Mainyu comes out, through Sakura....

in canon perhaps. doesn't have to here
Yeah, true, I guess.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #53 on: April 27, 2013, 07:43:10 PM »
 Saber, Rin, Sakura and Ayako

are our volunteered character based ideas, personally I'd like someone other then Rin and ayako but any issue with Saber and sakura?

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #54 on: April 27, 2013, 07:59:03 PM »
Saber, Rin, Sakura and Ayako

are our volunteered character based ideas, personally I'd like someone other then Rin and ayako but any issue with Saber and sakura?
Why would you rather leave out Rin and Ayako?

I don't object to Saber and Sakura, though, although I wouldn't want Sakura's route to be the only route in which Sakura is involved significantly....

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #55 on: April 27, 2013, 08:13:53 PM »
Ayako is very fan hyped and there's a lotta other characters that could be cool to do and Rin's role in fsn kinda demands she be a constant character so giving her a route on top of that is a bit much.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #56 on: April 27, 2013, 08:32:47 PM »
Ayako is very fan hyped and there's a lotta other characters that could be cool to do and Rin's role in fsn kinda demands she be a constant character so giving her a route on top of that is a bit much.
Well, Rin's route would involve Sakura, only more from Rin's perspective.

Like I said, what I don't want is for Sakura to be basically ignored in three out of the four routes.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #57 on: April 27, 2013, 08:43:41 PM »
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Well, Rin's route would involve Sakura, only more from Rin's perspective.

look the only way to do that would be to change the main character (it is an option but it's a serious change to the game play and concept)

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Like I said, what I don't want is for Sakura to be basically ignored in three out of the four routes.

over reacting dude

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #58 on: April 27, 2013, 08:45:53 PM »
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Well, Rin's route would involve Sakura, only more from Rin's perspective.

look the only way to do that would be to change the main character (it is an option but it's a serious change to the game play and concept)
What?

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Like I said, what I don't want is for Sakura to be basically ignored in three out of the four routes.

over reacting dude
What?

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #59 on: April 27, 2013, 09:11:45 PM »
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What?

you can't do another perspective without changing the main character, if we work with shirou as the main character then all rin's route (excepting maybe a final boss change) would largely just be a retread of sakura's route.

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What?

we haven't started planning plot, your concern is unwarranted at this stage.