Author Topic: The BMW2 Production Thread  (Read 20327 times)

Cherry Lover

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Re: The BMW2 Production Thread
« Reply #60 on: May 30, 2014, 12:58:58 PM »
The interface was made of some serious fail Mil, I mean even keeping everything else (which is bad imo because active standby sprites rather than static ones eats up time and resources pointlessly) the interface for the menus was garbage

Well, if you can find a viable alternative engine, please point me at it....
« Last Edit: May 30, 2014, 12:59:42 PM by Cherry Lover »

Alice

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Re: The BMW2 Production Thread
« Reply #61 on: May 30, 2014, 04:16:53 PM »
Eh, interface is workable if you can manage to include a help menu that actually explains decently what stats are and what shit does. I caught onto it alright after doing some research, but having that so you don't have to scrounge the internet to figure out what does what would be better.

...Really, if anything, what BMW suffered from most was really stupid level design at points, some shoddy mechanics, and the occasional bit of really stupid writing. I think it might be possible to fix all that while maintaining the base engine.

...Though on that, I have a different concern. Do you think we'd be able to use that engine without getting in trouble, even with the disclaimer that this is a fan project (...of a fan game, which is kinda meta), we don't intend to make a profit, blah blah blah? And if that's the case, couldn't we technically use some of the assets from the last game, since we're stealing the engine wholesale anyway?

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Milbunk

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Re: The BMW2 Production Thread
« Reply #62 on: May 30, 2014, 06:07:59 PM »
I'm actually attempting to take care of that right now, I'm doing my best to try and contact Werk about this project to see if they are alright with it, I'm also going to try asking them about their source code but I can't make any promises just yet.

Milbunk

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Re: The BMW2 Production Thread
« Reply #63 on: June 01, 2014, 08:33:08 PM »
Hello fellow forumites, just an update from myself in regards to how things are moving along. Currently we now have a team that consists of:

Team Leader: Milbunk

Scenario Writer: DarkPulse

Programmers: Mike1984, JohnRevanTitor

Advertisement: lololo906

We also have more members possibly willing to join in the future but at the moment they are currently busy so I will refrain from adding them. While we are a small team right now I have high hopes for them all in the future!

Currently we are in the process of looking through the engine to figure out its limitations after which will begin taking it apart and using it to merge as best we can with the story.

I have also acquired the contact address of the company Werk themselves, thanks to a kind forum member and will send them a message to get their thoughts on it, I hope for it to go over alright though I am prepared for anything.

Now with things moving along once again I also hope to update you all weekly so that we may be able keep a steady stream of progress incoming.

Finally if you still wish to join and have experience in the field of programming, coding, artistry, spriting, or animation please feel free to speak up, we are always accepting new people!

Milbunk

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Re: The BMW2 Production Thread
« Reply #64 on: June 10, 2014, 12:32:35 AM »
Alright so I have some excellent news everyone!

I managed to get in touch with Werk!

That have given us their permission to use all of their available resources as well as the source code itself! This is really one of the best things we could have asked for. Now we will begin work on looking at the source code and familiarizing ourselves with it.

However one of the conditions for getting all of this was not to share the source code outside of the project so I will abide by that.

If you would like to see the message I will post it here:

Hi, Milbunk.

I'm katze, Werk's Leader and BattleMoonWars's programmer.
Sorry for replying very late, because I don't have good English.

I permit you to use source for BattleMoonWars under the following conditions:
* You can customize the sorce.
* I don't support you.
* You can't share the source with unrelated persons to your game project.

and

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.



Please tell me if good, you make web page/blog for your game.

Regards, katze.

ZidanReign

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Re: The BMW2 Production Thread
« Reply #65 on: June 12, 2014, 08:47:58 AM »
I still can't believe this.

I'm honestly surprised so much I can't find words to say and reply properly.

You win the everything Milbunk, you've seriously earned.
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lantzblades

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Re: The BMW2 Production Thread
« Reply #66 on: June 12, 2014, 05:06:21 PM »
I'm glad for you mil, I wish you luck with the project, I'd help but the skill set I have is already taken.

Arch-Magos Winter

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Re: The BMW2 Production Thread
« Reply #67 on: June 16, 2014, 03:09:51 AM »
Lantz, to be serious, you writing the scenario would be a nightmare.

Darples can actually write thank god.

If you need any help with anything Mil, send me a message.

lantzblades

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Re: The BMW2 Production Thread
« Reply #68 on: June 16, 2014, 09:45:49 PM »
Didn't ask you Arch, wasn't talking about writing in the first place.

Arch-Magos Winter

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Re: The BMW2 Production Thread
« Reply #69 on: June 17, 2014, 01:19:58 AM »
Let me restate that. Having you, as story editor, would be akin to shooting ourselves in the head before we can even start to move forward.

I mean this in the nicest possible way.

lantzblades

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Re: The BMW2 Production Thread
« Reply #70 on: June 17, 2014, 02:13:28 AM »
You know fuck all about my writing, keep your ignorance to yourself Arch.
« Last Edit: June 17, 2014, 02:30:59 AM by lantzblades »

KAIZA

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Re: The BMW2 Production Thread
« Reply #71 on: June 17, 2014, 02:50:48 AM »
Okay, both of you chill out. I don't want more arguments like this breaking out.

And Magos, this:
Lantz, to be serious, you writing the scenario would be a nightmare.
was completely uncalled for. Don't push it, OK?
« Last Edit: June 17, 2014, 02:54:59 AM by KAIZA »

Arch-Magos Winter

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Re: The BMW2 Production Thread
« Reply #72 on: June 17, 2014, 03:50:24 AM »
You know fuck all about my writing, keep your ignorance to yourself Arch.
Actually, as I can read I do know about your writing, and your own statements about the Nasuverse to me indicate that you would be a poor choice to be a story editor...

Also your grammar is horrible, even if you supposedly 'can't fix it,' it doesn't mean it's acceptable for a project such as this.

KAIZA

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Re: The BMW2 Production Thread
« Reply #73 on: June 17, 2014, 04:09:09 AM »
Magos, what did I say? Just drop the argument. Now. This isn't a thread for arguing; either get back on topic, or drop it.

Kat

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Re: The BMW2 Production Thread
« Reply #74 on: December 20, 2014, 07:04:28 PM »
How's the project going on anyway?